atrooney-online-2/src/courtroom.cpp
2021-05-12 13:42:41 +02:00

5672 lines
186 KiB
C++

#include "courtroom.h"
Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow()
{
ao_app = p_ao_app;
this->setWindowFlags((this->windowFlags() | Qt::CustomizeWindowHint) &
~Qt::WindowMaximizeButtonHint);
ao_app->initBASS();
qsrand(static_cast<uint>(QDateTime::currentMSecsSinceEpoch() / 1000));
keepalive_timer = new QTimer(this);
keepalive_timer->start(45000);
chat_tick_timer = new QTimer(this);
text_delay_timer = new QTimer(this);
text_delay_timer->setSingleShot(true);
text_queue_timer = new QTimer(this);
text_queue_timer->setSingleShot(true);
sfx_delay_timer = new QTimer(this);
sfx_delay_timer->setSingleShot(true);
music_player = new AOMusicPlayer(this, ao_app);
music_player->set_volume(0);
sfx_player = new AOSfxPlayer(this, ao_app);
sfx_player->set_volume(0);
objection_player = new AOSfxPlayer(this, ao_app);
objection_player->set_volume(0);
blip_player = new AOBlipPlayer(this, ao_app);
blip_player->set_volume(0);
modcall_player = new AOSfxPlayer(this, ao_app);
modcall_player->set_volume(50);
ui_background = new AOImage(this, ao_app);
ui_background->setObjectName("ui_background");
ui_viewport = new QWidget(this);
ui_viewport->setObjectName("ui_viewport");
ui_vp_background = new BackgroundLayer(ui_viewport, ao_app);
ui_vp_background->setObjectName("ui_vp_background");
ui_vp_speedlines = new SplashLayer(ui_viewport, ao_app);
ui_vp_speedlines->setObjectName("ui_vp_speedlines");
ui_vp_player_char = new CharLayer(ui_viewport, ao_app);
ui_vp_player_char->setObjectName("ui_vp_player_char");
ui_vp_player_char->masked = false;
ui_vp_sideplayer_char = new CharLayer(ui_viewport, ao_app);
ui_vp_sideplayer_char->setObjectName("ui_vp_sideplayer_char");
ui_vp_sideplayer_char->masked = false;
ui_vp_sideplayer_char->hide();
ui_vp_desk = new BackgroundLayer(ui_viewport, ao_app);
ui_vp_desk->setObjectName("ui_vp_desk");
ui_vp_effect = new EffectLayer(this, ao_app);
ui_vp_effect->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_vp_effect->setObjectName("ui_vp_effect");
ui_vp_evidence_display = new AOEvidenceDisplay(ui_viewport, ao_app);
ui_vp_evidence_display->setObjectName("ui_vp_evidence_display");
ui_vp_chatbox = new AOImage(this, ao_app);
ui_vp_chatbox->setObjectName("ui_vp_chatbox");
ui_vp_showname = new QLabel(ui_vp_chatbox);
ui_vp_showname->setObjectName("ui_vp_showname");
ui_vp_showname->setAlignment(Qt::AlignLeft);
ui_vp_chat_arrow = new InterfaceLayer(this, ao_app);
ui_vp_chat_arrow->set_play_once(false);
ui_vp_chat_arrow->setObjectName("ui_vp_chat_arrow");
ui_vp_message = new QTextEdit(this);
ui_vp_message->setFrameStyle(QFrame::NoFrame);
ui_vp_message->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
ui_vp_message->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
ui_vp_message->setReadOnly(true);
ui_vp_message->setObjectName("ui_vp_message");
ui_vp_testimony = new SplashLayer(this, ao_app);
ui_vp_testimony->set_play_once(false);
ui_vp_testimony->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_vp_testimony->setObjectName("ui_vp_testimony");
ui_vp_wtce = new SplashLayer(this, ao_app);
ui_vp_wtce->set_play_once(true);
ui_vp_wtce->continuous = false;
ui_vp_wtce->force_continuous = true;
ui_vp_wtce->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_vp_wtce->setObjectName("ui_vp_wtce");
ui_vp_objection = new SplashLayer(this, ao_app);
ui_vp_objection->set_play_once(true);
ui_vp_objection->continuous = false;
ui_vp_objection->force_continuous = true;
ui_vp_objection->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_vp_objection->setObjectName("ui_vp_objection");
ui_ic_chatlog = new QTextEdit(this);
ui_ic_chatlog->setReadOnly(true);
ui_ic_chatlog->setObjectName("ui_ic_chatlog");
log_maximum_blocks = ao_app->get_max_log_size();
log_goes_downwards = ao_app->get_log_goes_downwards();
log_colors = ao_app->is_colorlog_enabled();
log_newline = ao_app->get_log_newline();
log_margin = ao_app->get_log_margin();
log_timestamp = ao_app->get_log_timestamp();
ui_ms_chatlog = new AOTextArea(this);
ui_ms_chatlog->setReadOnly(true);
ui_ms_chatlog->setOpenExternalLinks(true);
ui_ms_chatlog->hide();
ui_ms_chatlog->setObjectName("ui_ms_chatlog");
ui_server_chatlog = new AOTextArea(this);
ui_server_chatlog->setReadOnly(true);
ui_server_chatlog->setOpenExternalLinks(true);
ui_server_chatlog->setObjectName("ui_server_chatlog");
ui_area_list = new QTreeWidget(this);
ui_area_list->setColumnCount(2);
ui_area_list->hideColumn(0);
ui_area_list->setHeaderHidden(true);
ui_area_list->header()->setStretchLastSection(false);
ui_area_list->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
ui_area_list->hide();
ui_area_list->setObjectName("ui_area_list");
ui_music_list = new QTreeWidget(this);
ui_music_list->setColumnCount(2);
ui_music_list->hideColumn(1);
ui_music_list->setHeaderHidden(true);
ui_music_list->header()->setStretchLastSection(false);
ui_music_list->header()->setSectionResizeMode(QHeaderView::ResizeToContents);
ui_music_list->setContextMenuPolicy(Qt::CustomContextMenu);
ui_music_list->setUniformRowHeights(true);
ui_music_list->setObjectName("ui_music_list");
ui_music_display = new InterfaceLayer(this, ao_app);
ui_music_display->set_play_once(false);
ui_music_display->transform_mode = Qt::SmoothTransformation;
ui_music_display->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_music_display->setObjectName("ui_music_display");
ui_music_name = new ScrollText(ui_music_display);
ui_music_name->setText(tr("None"));
ui_music_name->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_music_name->setObjectName("ui_music_name");
for (int i = 0; i < max_clocks; i++) {
ui_clock[i] = new AOClockLabel(this);
ui_clock[i]->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_clock[i]->hide();
ui_clock[i]->setObjectName("ui_clock" + QString::number(i));
}
ui_ic_chat_name = new QLineEdit(this);
ui_ic_chat_name->setFrame(false);
ui_ic_chat_name->setPlaceholderText(tr("Showname"));
ui_ic_chat_name->setText(p_ao_app->get_default_showname());
ui_ic_chat_name->setObjectName("ui_ic_chat_name");
ui_ic_chat_message = new AOLineEdit(this);
ui_ic_chat_message->setFrame(false);
ui_ic_chat_message->setPlaceholderText(tr("Message"));
ui_ic_chat_message->preserve_selection(true);
ui_ic_chat_message->setObjectName("ui_ic_chat_message");
ui_vp_sticker = new StickerLayer(ui_viewport, ao_app);
ui_vp_sticker->set_play_once(false);
ui_vp_sticker->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_vp_sticker->setObjectName("ui_vp_sticker");
ui_muted = new AOImage(ui_ic_chat_message, ao_app);
ui_muted->hide();
ui_muted->setObjectName("ui_muted");
ui_ooc_chat_message = new QLineEdit(this);
ui_ooc_chat_message->setFrame(false);
ui_ooc_chat_message->setObjectName("ui_ooc_chat_message");
ui_ooc_chat_name = new QLineEdit(this);
ui_ooc_chat_name->setFrame(false);
ui_ooc_chat_name->setPlaceholderText(tr("Name"));
ui_ooc_chat_name->setMaxLength(30);
ui_ooc_chat_name->setText(p_ao_app->get_default_username());
ui_ooc_chat_name->setObjectName("ui_ooc_chat_name");
// ui_area_password = new QLineEdit(this);
// ui_area_password->setFrame(false);
ui_music_search = new QLineEdit(this);
ui_music_search->setFrame(false);
ui_music_search->setPlaceholderText(tr("Search"));
ui_music_search->setObjectName("ui_music_search");
initialize_emotes();
ui_pos_dropdown = new QComboBox(this);
ui_pos_dropdown->view()->setTextElideMode(Qt::ElideLeft);
ui_pos_dropdown->setObjectName("ui_pos_dropdown");
ui_pos_remove = new AOButton(this, ao_app);
ui_pos_remove->setObjectName("ui_pos_remove");
ui_iniswap_dropdown = new QComboBox(this);
ui_iniswap_dropdown->setContextMenuPolicy(Qt::CustomContextMenu);
ui_iniswap_dropdown->view()->setTextElideMode(Qt::ElideLeft);
ui_iniswap_dropdown->setObjectName("ui_iniswap_dropdown");
ui_iniswap_remove = new AOButton(this, ao_app);
ui_iniswap_remove->setObjectName("ui_iniswap_remove");
ui_sfx_dropdown = new QComboBox(this);
ui_sfx_dropdown->setContextMenuPolicy(Qt::CustomContextMenu);
ui_sfx_dropdown->view()->setTextElideMode(Qt::ElideLeft);
ui_sfx_dropdown->setObjectName("ui_sfx_dropdown");
ui_sfx_remove = new AOButton(this, ao_app);
ui_sfx_remove->setObjectName("ui_sfx_remove");
ui_effects_dropdown = new QComboBox(this);
ui_effects_dropdown->view()->setTextElideMode(Qt::ElideLeft);
ui_effects_dropdown->setContextMenuPolicy(Qt::CustomContextMenu);
ui_effects_dropdown->setObjectName("ui_effects_dropdown");
ui_defense_bar = new AOImage(this, ao_app);
ui_defense_bar->setObjectName("ui_defense_bar");
ui_prosecution_bar = new AOImage(this, ao_app);
ui_prosecution_bar->setObjectName("ui_prosecution_bar");
ui_music_label = new QLabel(this);
ui_music_label->setObjectName("ui_music_label");
ui_sfx_label = new QLabel(this);
ui_sfx_label->setObjectName("ui_sfx_label");
ui_blip_label = new QLabel(this);
ui_blip_label->setObjectName("ui_blip_label");
ui_hold_it = new AOButton(this, ao_app);
ui_hold_it->setObjectName("ui_hold_it");
ui_objection = new AOButton(this, ao_app);
ui_objection->setObjectName("ui_objection");
ui_take_that = new AOButton(this, ao_app);
ui_take_that->setObjectName("ui_take_that");
ui_ooc_toggle = new AOButton(this, ao_app);
ui_ooc_toggle->setObjectName("ui_ooc_toggle");
ui_witness_testimony = new AOButton(this, ao_app);
ui_witness_testimony->setObjectName("ui_witness_testimony");
ui_cross_examination = new AOButton(this, ao_app);
ui_cross_examination->setObjectName("ui_cross_examination");
ui_guilty = new AOButton(this, ao_app);
ui_guilty->setObjectName("ui_guilty");
ui_not_guilty = new AOButton(this, ao_app);
ui_not_guilty->setObjectName("ui_not_guilty");
ui_change_character = new AOButton(this, ao_app);
ui_change_character->setObjectName("ui_change_character");
ui_reload_theme = new AOButton(this, ao_app);
ui_reload_theme->setObjectName("ui_reload_theme");
ui_call_mod = new AOButton(this, ao_app);
ui_call_mod->setObjectName("ui_call_mod");
ui_settings = new AOButton(this, ao_app);
ui_settings->setObjectName("ui_settings");
ui_announce_casing = new AOButton(this, ao_app);
ui_announce_casing->setObjectName("ui_announce_casing");
ui_switch_area_music = new AOButton(this, ao_app);
ui_switch_area_music->setObjectName("ui_switch_area_music");
ui_pre = new QCheckBox(this);
ui_pre->setText(tr("Pre"));
ui_pre->setObjectName("ui_pre");
ui_flip = new QCheckBox(this);
ui_flip->setText(tr("Flip"));
ui_flip->hide();
ui_flip->setObjectName("ui_flip");
ui_guard = new QCheckBox(this);
ui_guard->setText(tr("Guard"));
ui_guard->hide();
ui_guard->setObjectName("ui_guard");
ui_additive = new QCheckBox(this);
ui_additive->setText(tr("Additive"));
ui_additive->hide();
ui_additive->setObjectName("ui_additive");
ui_casing = new QCheckBox(this);
ui_casing->setChecked(ao_app->get_casing_enabled());
ui_casing->setText(tr("Casing"));
ui_casing->hide();
ui_casing->setObjectName("ui_casing");
ui_showname_enable = new QCheckBox(this);
ui_showname_enable->setChecked(ao_app->get_showname_enabled_by_default());
ui_showname_enable->setText(tr("Shownames"));
ui_showname_enable->setObjectName("ui_showname_enable");
ui_immediate = new QCheckBox(this);
ui_immediate->setText(tr("Immediate"));
ui_immediate->hide();
ui_immediate->setObjectName("ui_immediate");
ui_custom_objection = new AOButton(this, ao_app);
ui_custom_objection->setContextMenuPolicy(Qt::CustomContextMenu);
ui_custom_objection->setObjectName("ui_custom_objection");
custom_obj_menu = new QMenu(this);
custom_obj_menu->setObjectName("ui_custom_obj_menu");
ui_realization = new AOButton(this, ao_app);
ui_realization->setObjectName("ui_realization");
ui_screenshake = new AOButton(this, ao_app);
ui_screenshake->setObjectName("ui_screenshake");
ui_mute = new AOButton(this, ao_app);
ui_mute->setObjectName("ui_mute");
ui_defense_plus = new AOButton(this, ao_app);
ui_defense_plus->setObjectName("ui_defense_plus");
ui_defense_minus = new AOButton(this, ao_app);
ui_defense_minus->setObjectName("ui_defense_minus");
ui_prosecution_plus = new AOButton(this, ao_app);
ui_prosecution_plus->setObjectName("ui_prosecution_plus");
ui_prosecution_minus = new AOButton(this, ao_app);
ui_prosecution_minus->setObjectName("ui_prosecution_minus");
ui_text_color = new QComboBox(this);
ui_text_color->setObjectName("ui_text_color");
ui_music_slider = new QSlider(Qt::Horizontal, this);
ui_music_slider->setRange(0, 100);
ui_music_slider->setValue(ao_app->get_default_music());
ui_music_slider->setObjectName("ui_music_slider");
ui_sfx_slider = new QSlider(Qt::Horizontal, this);
ui_sfx_slider->setRange(0, 100);
ui_sfx_slider->setValue(ao_app->get_default_sfx());
ui_sfx_slider->setObjectName("ui_sfx_slider");
ui_blip_slider = new QSlider(Qt::Horizontal, this);
ui_blip_slider->setRange(0, 100);
ui_blip_slider->setValue(ao_app->get_default_blip());
ui_blip_slider->setObjectName("ui_blip_slider");
ui_mute_list = new QListWidget(this);
ui_mute_list->setObjectName("ui_mute_list");
ui_pair_list = new QListWidget(this);
ui_pair_list->setObjectName("ui_pair_list");
ui_pair_offset_spinbox = new QSpinBox(this);
ui_pair_offset_spinbox->setRange(-100, 100);
ui_pair_offset_spinbox->setSuffix(tr("% x offset"));
ui_pair_offset_spinbox->setObjectName("ui_pair_offset_spinbox");
ui_pair_vert_offset_spinbox = new QSpinBox(this);
ui_pair_vert_offset_spinbox->setRange(-100, 100);
ui_pair_vert_offset_spinbox->setSuffix(tr("% y offset"));
ui_pair_vert_offset_spinbox->setObjectName("ui_pair_vert_offset_spinbox");
ui_pair_order_dropdown = new QComboBox(this);
ui_pair_order_dropdown->addItem(tr("To front"));
ui_pair_order_dropdown->addItem(tr("To behind"));
ui_pair_order_dropdown->setObjectName("ui_pair_order_dropdown");
ui_pair_button = new AOButton(this, ao_app);
ui_pair_button->setObjectName("ui_pair_button");
ui_evidence_button = new AOButton(this, ao_app);
ui_evidence_button->setObjectName("ui_evidence_button");
initialize_evidence();
construct_char_select();
connect(keepalive_timer, SIGNAL(timeout()), this, SLOT(ping_server()));
connect(ui_vp_objection, SIGNAL(done()), this, SLOT(objection_done()));
connect(ui_vp_effect, SIGNAL(done()), this, SLOT(effect_done()));
connect(ui_vp_wtce, SIGNAL(done()), this, SLOT(effect_done()));
connect(ui_vp_player_char, SIGNAL(done()), this, SLOT(preanim_done()));
connect(ui_vp_player_char, SIGNAL(shake()), this, SLOT(do_screenshake()));
connect(ui_vp_player_char, SIGNAL(flash()), this, SLOT(do_flash()));
connect(ui_vp_player_char, SIGNAL(play_sfx(QString)), this,
SLOT(play_char_sfx(QString)));
connect(text_delay_timer, SIGNAL(timeout()), this,
SLOT(start_chat_ticking()));
connect(text_queue_timer, SIGNAL(timeout()), this,
SLOT(chatmessage_dequeue()));
connect(sfx_delay_timer, SIGNAL(timeout()), this, SLOT(play_sfx()));
connect(chat_tick_timer, SIGNAL(timeout()), this, SLOT(chat_tick()));
connect(ui_pos_dropdown, SIGNAL(currentIndexChanged(int)), this,
SLOT(on_pos_dropdown_changed(int)));
connect(ui_pos_dropdown, SIGNAL(editTextChanged(QString)), this,
SLOT(on_pos_dropdown_changed(QString)));
connect(ui_pos_remove, SIGNAL(clicked()), this, SLOT(on_pos_remove_clicked()));
connect(ui_iniswap_dropdown, SIGNAL(currentIndexChanged(int)), this,
SLOT(on_iniswap_dropdown_changed(int)));
connect(ui_iniswap_dropdown, SIGNAL(customContextMenuRequested(QPoint)), this,
SLOT(on_iniswap_context_menu_requested(QPoint)));
connect(ui_iniswap_remove, SIGNAL(clicked()), this,
SLOT(on_iniswap_remove_clicked()));
connect(ui_sfx_dropdown, SIGNAL(currentIndexChanged(int)), this,
SLOT(on_sfx_dropdown_changed(int)));
connect(ui_sfx_dropdown, SIGNAL(editTextChanged(QString)), this,
SLOT(on_sfx_dropdown_custom(QString)));
connect(ui_sfx_dropdown, SIGNAL(customContextMenuRequested(QPoint)), this,
SLOT(on_sfx_context_menu_requested(QPoint)));
connect(ui_sfx_remove, SIGNAL(clicked()), this,
SLOT(on_sfx_remove_clicked()));
connect(ui_effects_dropdown, SIGNAL(currentIndexChanged(int)), this,
SLOT(on_effects_dropdown_changed(int)));
connect(ui_effects_dropdown, SIGNAL(customContextMenuRequested(QPoint)), this,
SLOT(on_effects_context_menu_requested(QPoint)));
connect(ui_music_search, SIGNAL(returnPressed()), this,
SLOT(on_music_search_return_pressed()));
connect(ui_mute_list, SIGNAL(clicked(QModelIndex)), this,
SLOT(on_mute_list_clicked(QModelIndex)));
connect(ui_ic_chat_message, SIGNAL(returnPressed()), this,
SLOT(on_chat_return_pressed()));
connect(ui_ooc_chat_message, SIGNAL(returnPressed()), this,
SLOT(on_ooc_return_pressed()));
connect(ui_music_list, SIGNAL(itemDoubleClicked(QTreeWidgetItem *, int)),
this, SLOT(on_music_list_double_clicked(QTreeWidgetItem *, int)));
connect(ui_music_list, SIGNAL(customContextMenuRequested(QPoint)), this,
SLOT(on_music_list_context_menu_requested(QPoint)));
connect(ui_area_list, SIGNAL(itemDoubleClicked(QTreeWidgetItem *, int)), this,
SLOT(on_area_list_double_clicked(QTreeWidgetItem *, int)));
connect(ui_hold_it, SIGNAL(clicked()), this, SLOT(on_hold_it_clicked()));
connect(ui_objection, SIGNAL(clicked()), this, SLOT(on_objection_clicked()));
connect(ui_take_that, SIGNAL(clicked()), this, SLOT(on_take_that_clicked()));
connect(ui_custom_objection, SIGNAL(clicked()), this,
SLOT(on_custom_objection_clicked()));
connect(ui_custom_objection,
SIGNAL(customContextMenuRequested(const QPoint &)), this,
SLOT(show_custom_objection_menu(const QPoint &)));
connect(ui_realization, SIGNAL(clicked()), this,
SLOT(on_realization_clicked()));
connect(ui_screenshake, SIGNAL(clicked()), this,
SLOT(on_screenshake_clicked()));
connect(ui_mute, SIGNAL(clicked()), this, SLOT(on_mute_clicked()));
connect(ui_defense_minus, SIGNAL(clicked()), this,
SLOT(on_defense_minus_clicked()));
connect(ui_defense_plus, SIGNAL(clicked()), this,
SLOT(on_defense_plus_clicked()));
connect(ui_prosecution_minus, SIGNAL(clicked()), this,
SLOT(on_prosecution_minus_clicked()));
connect(ui_prosecution_plus, SIGNAL(clicked()), this,
SLOT(on_prosecution_plus_clicked()));
connect(ui_text_color, SIGNAL(currentIndexChanged(int)), this,
SLOT(on_text_color_changed(int)));
connect(ui_music_slider, SIGNAL(valueChanged(int)), this,
SLOT(on_music_slider_moved(int)));
connect(ui_sfx_slider, SIGNAL(valueChanged(int)), this,
SLOT(on_sfx_slider_moved(int)));
connect(ui_blip_slider, SIGNAL(valueChanged(int)), this,
SLOT(on_blip_slider_moved(int)));
connect(ui_ooc_toggle, SIGNAL(clicked()), this,
SLOT(on_ooc_toggle_clicked()));
connect(ui_music_search, SIGNAL(textChanged(QString)), this,
SLOT(on_music_search_edited(QString)));
connect(ui_witness_testimony, SIGNAL(clicked()), this,
SLOT(on_witness_testimony_clicked()));
connect(ui_cross_examination, SIGNAL(clicked()), this,
SLOT(on_cross_examination_clicked()));
connect(ui_guilty, SIGNAL(clicked()), this, SLOT(on_guilty_clicked()));
connect(ui_not_guilty, SIGNAL(clicked()), this,
SLOT(on_not_guilty_clicked()));
connect(ui_change_character, SIGNAL(clicked()), this,
SLOT(on_change_character_clicked()));
connect(ui_reload_theme, SIGNAL(clicked()), this,
SLOT(on_reload_theme_clicked()));
connect(ui_call_mod, SIGNAL(clicked()), this, SLOT(on_call_mod_clicked()));
connect(ui_settings, SIGNAL(clicked()), this, SLOT(on_settings_clicked()));
connect(ui_announce_casing, SIGNAL(clicked()), this,
SLOT(on_announce_casing_clicked()));
connect(ui_switch_area_music, SIGNAL(clicked()), this,
SLOT(on_switch_area_music_clicked()));
connect(ui_pre, SIGNAL(clicked()), this, SLOT(on_pre_clicked()));
connect(ui_flip, SIGNAL(clicked()), this, SLOT(on_flip_clicked()));
connect(ui_additive, SIGNAL(clicked()), this, SLOT(on_additive_clicked()));
connect(ui_guard, SIGNAL(clicked()), this, SLOT(on_guard_clicked()));
connect(ui_casing, SIGNAL(clicked()), this, SLOT(on_casing_clicked()));
connect(ui_showname_enable, SIGNAL(clicked()), this,
SLOT(on_showname_enable_clicked()));
connect(ui_pair_button, SIGNAL(clicked()), this, SLOT(on_pair_clicked()));
connect(ui_pair_list, SIGNAL(clicked(QModelIndex)), this,
SLOT(on_pair_list_clicked(QModelIndex)));
connect(ui_pair_offset_spinbox, SIGNAL(valueChanged(int)), this,
SLOT(on_pair_offset_changed(int)));
connect(ui_pair_vert_offset_spinbox, SIGNAL(valueChanged(int)), this,
SLOT(on_pair_vert_offset_changed(int)));
connect(ui_pair_order_dropdown, SIGNAL(currentIndexChanged(int)), this,
SLOT(on_pair_order_dropdown_changed(int)));
connect(ui_evidence_button, SIGNAL(clicked()), this,
SLOT(on_evidence_button_clicked()));
set_widgets();
set_char_select();
}
void Courtroom::set_courtroom_size()
{
QString filename = "courtroom_design.ini";
pos_size_type f_courtroom =
ao_app->get_element_dimensions("courtroom", filename);
if (f_courtroom.width < 0 || f_courtroom.height < 0) {
qDebug() << "W: did not find courtroom width or height in " << filename;
this->setFixedSize(714, 668);
}
else {
m_courtroom_width = f_courtroom.width;
m_courtroom_height = f_courtroom.height;
this->setFixedSize(f_courtroom.width, f_courtroom.height);
}
ui_background->move(0, 0);
ui_background->resize(m_courtroom_width, m_courtroom_height);
ui_background->set_image("courtroombackground");
}
void Courtroom::set_mute_list()
{
mute_map.clear();
// maps which characters are muted based on cid, none are muted by default
for (int n_cid = 0; n_cid < char_list.size(); n_cid++) {
mute_map.insert(n_cid, false);
}
QStringList sorted_mute_list;
for (char_type i_char : char_list)
sorted_mute_list.append(i_char.name);
sorted_mute_list.sort();
for (QString i_name : sorted_mute_list) {
// mute_map.insert(i_name, false);
ui_mute_list->addItem(i_name);
}
}
void Courtroom::set_pair_list()
{
QStringList sorted_pair_list;
for (char_type i_char : char_list)
sorted_pair_list.append(i_char.name);
sorted_pair_list.sort();
for (QString i_name : sorted_pair_list) {
ui_pair_list->addItem(i_name);
}
}
void Courtroom::set_widgets()
{
QString filename = "courtroom_design.ini";
// Update the default theme from the courtroom_design.ini, if it's not defined it will be 'default'.
QSettings settings(ao_app->get_theme_path(filename, ao_app->current_theme), QSettings::IniFormat);
ao_app->default_theme = settings.value("default_theme", "default").toString();
set_fonts();
set_size_and_pos(ui_viewport, "viewport");
// If there is a point to it, show all CCCC features.
// We also do this this soon so that set_size_and_pos can hide them all later,
// if needed.
if (ao_app->cccc_ic_support_enabled) {
ui_pair_button->show();
ui_immediate->show();
ui_showname_enable->show();
ui_ic_chat_name->show();
ui_ic_chat_name->setEnabled(true);
}
else {
ui_pair_button->hide();
ui_immediate->hide();
ui_showname_enable->hide();
ui_ic_chat_name->hide();
ui_ic_chat_name->setEnabled(false);
}
if (ao_app->casing_alerts_enabled) {
ui_announce_casing->show();
ui_casing->show();
}
else {
ui_announce_casing->hide();
ui_casing->hide();
}
// We also show the non-server-dependent client additions.
// Once again, if the theme can't display it, set_move_and_pos will catch
// them.
ui_settings->show();
ui_vp_background->move_and_center(0, 0);
ui_vp_background->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_speedlines->move_and_center(0, 0);
ui_vp_speedlines->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_player_char->move_and_center(0, 0);
ui_vp_player_char->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_sideplayer_char->move_and_center(0, 0);
ui_vp_sideplayer_char->combo_resize(ui_viewport->width(),
ui_viewport->height());
// the AO2 desk element
ui_vp_desk->move_and_center(0, 0);
ui_vp_desk->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_evidence_display->move(0, 0);
ui_vp_evidence_display->combo_resize(ui_viewport->width(),
ui_viewport->height());
ui_vp_chat_arrow->move(0, 0);
pos_size_type design_ini_result =
ao_app->get_element_dimensions("chat_arrow", "courtroom_design.ini");
if (design_ini_result.width < 0 || design_ini_result.height < 0) {
qDebug() << "W: could not find \"chat_arrow\" in courtroom_design.ini";
ui_vp_chat_arrow->hide();
}
else {
ui_vp_chat_arrow->move(design_ini_result.x + ui_vp_chatbox->x(), design_ini_result.y + ui_vp_chatbox->y());
ui_vp_chat_arrow->combo_resize(design_ini_result.width, design_ini_result.height);
}
// layering shenanigans with ui_vp_chatbox prevent us from doing the sensible
// thing, which is to parent these to ui_viewport. instead, AOLayer handles
// masking so we don't overlap parts of the UI, and they become free floating
// widgets.
ui_vp_testimony->move_and_center(ui_viewport->x(), ui_viewport->y());
ui_vp_testimony->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_effect->move_and_center(ui_viewport->x(), ui_viewport->y());
ui_vp_effect->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_wtce->move_and_center(ui_viewport->x(), ui_viewport->y());
ui_vp_wtce->combo_resize(ui_viewport->width(), ui_viewport->height());
ui_vp_objection->move_and_center(ui_viewport->x(), ui_viewport->y());
ui_vp_objection->combo_resize(ui_viewport->width(), ui_viewport->height());
log_maximum_blocks = ao_app->get_max_log_size();
bool regenerate = log_goes_downwards != ao_app->get_log_goes_downwards() ||
log_colors != ao_app->is_colorlog_enabled() ||
log_newline != ao_app->get_log_newline() ||
log_margin != ao_app->get_log_margin() ||
log_timestamp != ao_app->get_log_timestamp();
log_goes_downwards = ao_app->get_log_goes_downwards();
log_colors = ao_app->is_colorlog_enabled();
log_newline = ao_app->get_log_newline();
log_margin = ao_app->get_log_margin();
log_timestamp = ao_app->get_log_timestamp();
if (regenerate)
regenerate_ic_chatlog();
set_size_and_pos(ui_ic_chatlog, "ic_chatlog");
ui_ic_chatlog->setFrameShape(QFrame::NoFrame);
ui_ic_chatlog->setPlaceholderText(log_goes_downwards ? "" + tr("Log goes down") + ""
: "" + tr("Log goes up") + "");
set_size_and_pos(ui_ms_chatlog, "ms_chatlog");
ui_ms_chatlog->setFrameShape(QFrame::NoFrame);
set_size_and_pos(ui_server_chatlog, "server_chatlog");
ui_server_chatlog->setFrameShape(QFrame::NoFrame);
set_size_and_pos(ui_mute_list, "mute_list");
ui_mute_list->hide();
set_size_and_pos(ui_pair_list, "pair_list");
ui_pair_list->hide();
ui_pair_list->setToolTip(tr("Select a character you wish to pair with."));
set_size_and_pos(ui_pair_offset_spinbox, "pair_offset_spinbox");
ui_pair_offset_spinbox->hide();
ui_pair_offset_spinbox->setToolTip(
tr("Change the horizontal percentage offset of your character's position "
"from the "
"center of the screen."));
set_size_and_pos(ui_pair_vert_offset_spinbox, "pair_vert_offset_spinbox");
ui_pair_vert_offset_spinbox->hide();
ui_pair_vert_offset_spinbox->setToolTip(
tr("Change the vertical percentage offset of your character's position "
"from the "
"center of the screen."));
ui_pair_order_dropdown->hide();
set_size_and_pos(ui_pair_order_dropdown, "pair_order_dropdown");
ui_pair_order_dropdown->setToolTip(
tr("Change the order of appearance for your character."));
set_size_and_pos(ui_pair_button, "pair_button");
ui_pair_button->set_image("pair_button");
ui_pair_button->setToolTip(
tr("Display the list of characters to pair with."));
set_size_and_pos(ui_area_list, "music_list");
ui_area_list->header()->setMinimumSectionSize(ui_area_list->width());
set_size_and_pos(ui_music_list, "music_list");
ui_music_list->header()->setMinimumSectionSize(ui_music_list->width());
QString music_list_indentation = ao_app->get_design_element("music_list_indent", "courtroom_design.ini");
if (music_list_indentation == "")
ui_music_list->resetIndentation();
else
ui_music_list->setIndentation(music_list_indentation.toInt());
QString music_list_animated = ao_app->get_design_element("music_list_animated", "courtroom_design.ini");
if (music_list_animated == "1")
ui_music_list->setAnimated(true);
else
ui_music_list->setAnimated(false);
set_size_and_pos(ui_music_name, "music_name");
ui_music_display->move(0, 0);
design_ini_result =
ao_app->get_element_dimensions("music_display", "courtroom_design.ini");
if (design_ini_result.width < 0 || design_ini_result.height < 0) {
qDebug() << "W: could not find \"music_display\" in courtroom_design.ini";
ui_music_display->hide();
}
else {
ui_music_display->move(design_ini_result.x, design_ini_result.y);
ui_music_display->combo_resize(design_ini_result.width,
design_ini_result.height);
}
ui_music_display->load_image("music_display", "");
for (int i = 0; i < max_clocks; i++) {
set_size_and_pos(ui_clock[i], "clock_" + QString::number(i));
}
set_size_and_pos(ui_ic_chat_message, "ao2_ic_chat_message");
set_size_and_pos(ui_ic_chat_name, "ao2_ic_chat_name");
ui_vp_chatbox->set_image("chatblank");
ui_vp_chatbox->hide();
set_size_and_pos(ui_vp_showname, "showname");
set_size_and_pos(ui_vp_message, "message");
ui_vp_message->hide();
// We detached the text as parent from the chatbox so it doesn't get affected
// by the screenshake.
ui_vp_message->move(ui_vp_message->x() + ui_vp_chatbox->x(),
ui_vp_message->y() + ui_vp_chatbox->y());
ui_vp_message->setTextInteractionFlags(Qt::NoTextInteraction);
ui_vp_sticker->move(0, 0);
ui_vp_sticker->combo_resize(ui_viewport->width(),
ui_viewport->height());
ui_muted->resize(ui_ic_chat_message->width(), ui_ic_chat_message->height());
ui_muted->set_image("muted");
ui_muted->setToolTip(tr("Oops, you're muted!"));
set_size_and_pos(ui_ooc_chat_message, "ooc_chat_message");;
set_size_and_pos(ui_ooc_chat_name, "ooc_chat_name");
// set_size_and_pos(ui_area_password, "area_password");
set_size_and_pos(ui_music_search, "music_search");
set_size_and_pos(ui_emote_dropdown, "emote_dropdown");
ui_emote_dropdown->setToolTip(
tr("Set your character's emote to play on your next message."));
set_size_and_pos(ui_pos_dropdown, "pos_dropdown");
ui_pos_dropdown->setEditable(true);
ui_pos_dropdown->setInsertPolicy(QComboBox::NoInsert);
ui_pos_dropdown->setToolTip(
tr("Set your character's supplementary background."));
set_size_and_pos(ui_pos_remove, "pos_remove");
ui_pos_remove->setText("X");
ui_pos_remove->set_image("evidencex");
ui_pos_remove->setToolTip(tr("Reset your character's supplementary background to its default."));
if (current_side == "")
ui_pos_remove->hide();
else
ui_pos_remove->show();
set_size_and_pos(ui_iniswap_dropdown, "iniswap_dropdown");
ui_iniswap_dropdown->setEditable(true);
ui_iniswap_dropdown->setInsertPolicy(QComboBox::InsertAtBottom);
ui_iniswap_dropdown->setToolTip(
tr("Set an 'iniswap', or an alternative character folder to refer to "
"from your current character.\n"
"Edit by typing and pressing Enter, [X] to remove. This saves to your "
"base/iniswaps.ini"));
set_size_and_pos(ui_iniswap_remove, "iniswap_remove");
ui_iniswap_remove->setText("X");
ui_iniswap_remove->set_image("evidencex");
ui_iniswap_remove->setToolTip(
tr("Remove the currently selected iniswap from the list and return to "
"the original character folder."));
ui_iniswap_remove->hide();
set_size_and_pos(ui_sfx_dropdown, "sfx_dropdown");
ui_sfx_dropdown->setEditable(true);
ui_sfx_dropdown->setInsertPolicy(QComboBox::NoInsert);
ui_sfx_dropdown->setToolTip(
tr("Set a sound effect to play on your next 'Preanim'. Leaving it on "
"Default will use the emote-defined sound (if any).\n"
"Edit by typing and pressing Enter, [X] to remove. This saves to your "
"base/characters/<charname>/soundlist.ini"));
set_size_and_pos(ui_sfx_remove, "sfx_remove");
ui_sfx_remove->setText("X");
ui_sfx_remove->set_image("evidencex");
ui_sfx_remove->setToolTip(tr("Remove the currently selected sound effect."));
ui_sfx_remove->hide();
set_iniswap_dropdown();
set_size_and_pos(ui_effects_dropdown, "effects_dropdown");
ui_effects_dropdown->setInsertPolicy(QComboBox::InsertAtBottom);
ui_effects_dropdown->setToolTip(
tr("Choose an effect to play on your next spoken message.\n"
"The effects are defined in your theme/effects/effects.ini. Your "
"character can define custom effects by\n"
"char.ini [Options] category, effects = 'miscname' where it referes "
"to misc/<miscname>/effects.ini to read the effects."));
// Todo: recode this entire fucking system with these dumbass goddamn ini's
// why is everything so specifically coded for all these purposes is ABSTRACT
// CODING not a thing now huh what the FUCK why do I gotta do this pleASE FOR
// THE LOVE OF GOD SPARE ME FROM THIS FRESH HELL btw i still love coding.
QPoint p_point = ao_app->get_button_spacing("effects_icon_size", filename);
ui_effects_dropdown->setIconSize(QSize(p_point.x(), p_point.y()));
set_size_and_pos(ui_defense_bar, "defense_bar");
ui_defense_bar->set_image("defensebar" + QString::number(defense_bar_state));
set_size_and_pos(ui_prosecution_bar, "prosecution_bar");
ui_prosecution_bar->set_image("prosecutionbar" +
QString::number(prosecution_bar_state));
set_size_and_pos(ui_music_label, "music_label");
ui_music_label->setText(tr("Music"));
set_size_and_pos(ui_sfx_label, "sfx_label");
ui_sfx_label->setText(tr("Sfx"));
set_size_and_pos(ui_blip_label, "blip_label");
ui_blip_label->setText(tr("Blips"));
set_size_and_pos(ui_hold_it, "hold_it");
ui_hold_it->setText(tr("Hold It!"));
ui_hold_it->setToolTip(tr("When this is turned on, your next in-character "
"message will be a shout!"));
ui_hold_it->set_image("holdit");
set_size_and_pos(ui_objection, "objection");
ui_objection->setText(tr("Objection!"));
ui_objection->setToolTip(tr("When this is turned on, your next in-character "
"message will be a shout!"));
ui_objection->set_image("objection");
set_size_and_pos(ui_take_that, "take_that");
ui_take_that->setText(tr("Take That!"));
ui_take_that->setToolTip(tr("When this is turned on, your next in-character "
"message will be a shout!"));
ui_take_that->set_image("takethat");
set_size_and_pos(ui_ooc_toggle, "ooc_toggle");
ui_ooc_toggle->setText(tr("Server"));
ui_ooc_toggle->setToolTip(
tr("Toggle between server chat and global AO2 chat."));
set_size_and_pos(ui_witness_testimony, "witness_testimony");
ui_witness_testimony->set_image("witnesstestimony");
ui_witness_testimony->setToolTip(tr("This will display the animation in the "
"viewport as soon as it is pressed."));
set_size_and_pos(ui_cross_examination, "cross_examination");
ui_cross_examination->set_image("crossexamination");
ui_cross_examination->setToolTip(tr("This will display the animation in the "
"viewport as soon as it is pressed."));
set_size_and_pos(ui_guilty, "guilty");
ui_guilty->setText(tr("Guilty!"));
ui_guilty->set_image("guilty");
ui_guilty->setToolTip(tr("This will display the animation in the viewport as "
"soon as it is pressed."));
set_size_and_pos(ui_not_guilty, "not_guilty");
ui_not_guilty->set_image("notguilty");
ui_not_guilty->setToolTip(tr("This will display the animation in the "
"viewport as soon as it is pressed."));
set_size_and_pos(ui_change_character, "change_character");
ui_change_character->setText(tr("Change character"));
ui_change_character->set_image("change_character");
ui_change_character->setToolTip(
tr("Bring up the Character Select Screen and change your character."));
set_size_and_pos(ui_reload_theme, "reload_theme");
ui_reload_theme->setText(tr("Reload theme"));
ui_reload_theme->set_image("reload_theme");
ui_reload_theme->setToolTip(
tr("Refresh the theme and update all of the ui elements to match."));
set_size_and_pos(ui_call_mod, "call_mod");
ui_call_mod->setText(tr("Call mod"));
ui_call_mod->set_image("call_mod");
ui_call_mod->setToolTip(
tr("Request the attention of the current server's moderator."));
set_size_and_pos(ui_settings, "settings");
ui_settings->setText(tr("Settings"));
ui_settings->set_image("settings");
ui_settings->setToolTip(
tr("Allows you to change various aspects of the client."));
set_size_and_pos(ui_announce_casing, "casing_button");
ui_announce_casing->setText(tr("Casing"));
ui_announce_casing->set_image("casing_button");
ui_announce_casing->setToolTip(
tr("An interface to help you announce a case (you have to be a CM first "
"to be able to announce cases)"));
set_size_and_pos(ui_switch_area_music, "switch_area_music");
ui_switch_area_music->setText(tr("A/M"));
ui_switch_area_music->set_image("switch_area_music");
ui_switch_area_music->setToolTip(tr("Switch between Areas and Music lists"));
set_size_and_pos(ui_pre, "pre");
ui_pre->setText(tr("Preanim"));
ui_pre->setToolTip(
tr("Play a single-shot animation as defined by the emote when checked."));
ui_immediate->setToolTip(
tr("If preanim is checked, display the input text immediately as the "
"animation plays concurrently."));
design_ini_result =
ao_app->get_element_dimensions("immediate", "courtroom_design.ini");
// If we don't have new-style naming, fall back to the old method
if (design_ini_result.width < 0 || design_ini_result.height < 0) {
set_size_and_pos(ui_immediate, "pre_no_interrupt");
truncate_label_text(ui_immediate, "pre_no_interrupt");
}
else {// Adopt the based new method instead
set_size_and_pos(ui_immediate, "immediate");
truncate_label_text(ui_immediate, "immediate");
}
set_size_and_pos(ui_flip, "flip");
ui_flip->setToolTip(tr("Mirror your character's emotes when checked."));
set_size_and_pos(ui_additive, "additive");
ui_additive->setToolTip(
tr("Add text to your last spoken message when checked."));
set_size_and_pos(ui_guard, "guard");
ui_guard->setToolTip(
tr("Do not listen to mod calls when checked, preventing them from "
"playing sounds or focusing attention on the window."));
set_size_and_pos(ui_casing, "casing");
ui_casing->setToolTip(tr("Lets you receive case alerts when enabled.\n"
"(You can set your preferences in the Settings!)"));
set_size_and_pos(ui_showname_enable, "showname_enable");
ui_showname_enable->setToolTip(
tr("Display customized shownames for all users when checked."));
set_size_and_pos(ui_custom_objection, "custom_objection");
ui_custom_objection->setText(tr("Custom Shout!"));
ui_custom_objection->set_image("custom");
ui_custom_objection->setToolTip(
tr("This will display the custom character-defined animation in the "
"viewport as soon as it is pressed.\n"
"To make one, your character's folder must contain "
"custom.[webp/apng/gif/png] and custom.[wav/ogg/opus] sound effect"));
set_size_and_pos(ui_realization, "realization");
ui_realization->set_image("realization");
ui_realization->setToolTip(
tr("Play realization sound and animation in the viewport on the next "
"spoken message when checked."));
set_size_and_pos(ui_screenshake, "screenshake");
ui_screenshake->set_image("screenshake");
ui_screenshake->setToolTip(
tr("Shake the screen on next spoken message when checked."));
set_size_and_pos(ui_mute, "mute_button");
ui_mute->setText("Mute");
ui_mute->set_image("mute");
ui_mute->setToolTip(
tr("Display the list of character folders you wish to mute."));
set_size_and_pos(ui_defense_plus, "defense_plus");
ui_defense_plus->set_image("defplus");
ui_defense_plus->setToolTip(tr("Increase the health bar."));
set_size_and_pos(ui_defense_minus, "defense_minus");
ui_defense_minus->set_image("defminus");
ui_defense_minus->setToolTip(tr("Decrease the health bar."));
set_size_and_pos(ui_prosecution_plus, "prosecution_plus");
ui_prosecution_plus->set_image("proplus");
ui_prosecution_plus->setToolTip(tr("Increase the health bar."));
set_size_and_pos(ui_prosecution_minus, "prosecution_minus");
ui_prosecution_minus->set_image("prominus");
ui_prosecution_minus->setToolTip(tr("Decrease the health bar."));
set_size_and_pos(ui_text_color, "text_color");
ui_text_color->setToolTip(
tr("Change the text color of the spoken message.\n"
"You can also select a part of your currently typed message and use "
"the dropdown to change its color!"));
set_text_color_dropdown();
set_size_and_pos(ui_music_slider, "music_slider");
set_size_and_pos(ui_sfx_slider, "sfx_slider");
set_size_and_pos(ui_blip_slider, "blip_slider");
set_size_and_pos(ui_back_to_lobby, "back_to_lobby");
ui_back_to_lobby->setText(tr("Back to Lobby"));
ui_back_to_lobby->setToolTip(tr("Return back to the server list."));
set_size_and_pos(ui_char_password, "char_password");
set_size_and_pos(ui_char_buttons, "char_buttons");
set_size_and_pos(ui_char_select_left, "char_select_left");
ui_char_select_left->set_image("arrow_left");
set_size_and_pos(ui_char_select_right, "char_select_right");
ui_char_select_right->set_image("arrow_right");
set_size_and_pos(ui_spectator, "spectator");
ui_spectator->setToolTip(tr("Become a spectator. You won't be able to "
"interact with the in-character screen."));
// QCheckBox
truncate_label_text(ui_guard, "guard");
truncate_label_text(ui_pre, "pre");
truncate_label_text(ui_flip, "flip");
truncate_label_text(ui_showname_enable, "showname_enable");
// QLabel
truncate_label_text(ui_music_label, "music_label");
truncate_label_text(ui_sfx_label, "sfx_label");
truncate_label_text(ui_blip_label, "blip_label");
free_brush =
QBrush(ao_app->get_color("area_free_color", "courtroom_design.ini"));
lfp_brush =
QBrush(ao_app->get_color("area_lfp_color", "courtroom_design.ini"));
casing_brush =
QBrush(ao_app->get_color("area_casing_color", "courtroom_design.ini"));
recess_brush =
QBrush(ao_app->get_color("area_recess_color", "courtroom_design.ini"));
rp_brush = QBrush(ao_app->get_color("area_rp_color", "courtroom_design.ini"));
gaming_brush =
QBrush(ao_app->get_color("area_gaming_color", "courtroom_design.ini"));
locked_brush =
QBrush(ao_app->get_color("area_locked_color", "courtroom_design.ini"));
refresh_evidence();
}
void Courtroom::set_fonts(QString p_char)
{
set_font(ui_vp_showname, "", "showname", p_char);
set_font(ui_vp_message, "", "message", p_char);
set_font(ui_ic_chatlog, "", "ic_chatlog", p_char);
set_font(ui_ms_chatlog, "", "ms_chatlog", p_char);
set_font(ui_server_chatlog, "", "server_chatlog", p_char);
set_font(ui_music_list, "", "music_list", p_char);
set_font(ui_area_list, "", "area_list", p_char);
set_font(ui_music_name, "", "music_name", p_char);
for (int i = 0; i < max_clocks; i++)
set_font(ui_clock[i], "", "clock_" + QString::number(i), p_char);
set_stylesheets();
}
void Courtroom::set_font(QWidget *widget, QString class_name,
QString p_identifier, QString p_char,
QString font_name, int f_pointsize)
{
QString design_file = "courtroom_fonts.ini";
if (f_pointsize <= 0)
f_pointsize =
ao_app->get_design_element(p_identifier, design_file, ao_app->get_chat(p_char)).toInt();
if (font_name == "")
font_name =
ao_app->get_design_element(p_identifier + "_font", design_file, ao_app->get_chat(p_char));
QString f_color_result =
ao_app->get_design_element(p_identifier + "_color", design_file, ao_app->get_chat(p_char));
QColor f_color(0, 0, 0);
if (f_color_result != "") {
QStringList color_list = f_color_result.split(",");
if (color_list.size() >= 3) {
f_color.setRed(color_list.at(0).toInt());
f_color.setGreen(color_list.at(1).toInt());
f_color.setBlue(color_list.at(2).toInt());
}
}
bool bold =
ao_app->get_design_element(p_identifier + "_bold", design_file, ao_app->get_chat(p_char)) ==
"1"; // is the font bold or not?
bool antialias = ao_app->get_design_element(p_identifier + "_sharp",
design_file, ao_app->get_chat(p_char)) !=
"1"; // is the font anti-aliased or not?
this->set_qfont(widget, class_name,
get_qfont(font_name, f_pointsize, antialias), f_color, bold);
}
QFont Courtroom::get_qfont(QString font_name, int f_pointsize, bool antialias)
{
QFont font;
if (font_name.isEmpty())
font_name = "Arial";
QFont::StyleStrategy style_strategy = QFont::PreferDefault;
if (!antialias)
style_strategy = QFont::NoAntialias;
font = QFont(font_name, f_pointsize);
font.setStyleHint(QFont::SansSerif, style_strategy);
return font;
}
void Courtroom::set_qfont(QWidget *widget, QString class_name, QFont font,
QColor f_color, bool bold)
{
if (class_name.isEmpty())
class_name = widget->metaObject()->className();
font.setBold(bold);
widget->setFont(font);
QString style_sheet_string =
class_name + " { color: rgba(" +
QString::number(f_color.red()) + ", " + QString::number(f_color.green()) +
", " + QString::number(f_color.blue()) + ", 255);}";
widget->setStyleSheet(style_sheet_string);
}
void Courtroom::set_stylesheet(QWidget *widget)
{
QString f_file = "courtroom_stylesheets.css";
QString style_sheet_string = ao_app->get_stylesheet(f_file);
if (style_sheet_string != "")
widget->setStyleSheet(style_sheet_string);
}
void Courtroom::set_stylesheets()
{
set_stylesheet(this);
}
void Courtroom::set_window_title(QString p_title)
{
this->setWindowTitle(p_title);
}
void Courtroom::set_size_and_pos(QWidget *p_widget, QString p_identifier, QString p_misc)
{
QString filename = "courtroom_design.ini";
pos_size_type design_ini_result =
ao_app->get_element_dimensions(p_identifier, filename, p_misc);
if (design_ini_result.width < 0 || design_ini_result.height < 0) {
qDebug() << "W: could not find \"" << p_identifier << "\" in " << filename;
p_widget->hide();
}
else {
p_widget->move(design_ini_result.x, design_ini_result.y);
p_widget->resize(design_ini_result.width, design_ini_result.height);
}
}
void Courtroom::set_taken(int n_char, bool p_taken)
{
if (n_char >= char_list.size()) {
qDebug()
<< "W: set_taken attempted to set an index bigger than char_list size";
return;
}
char_type f_char;
f_char.name = char_list.at(n_char).name;
f_char.description = char_list.at(n_char).description;
f_char.taken = p_taken;
f_char.evidence_string = char_list.at(n_char).evidence_string;
char_list.replace(n_char, f_char);
}
QPoint Courtroom::get_theme_pos(QString p_identifier)
{
QString filename = "courtroom_design.ini";
pos_size_type design_ini_result =
ao_app->get_element_dimensions(p_identifier, filename);
if (design_ini_result.width < 0 || design_ini_result.height < 0) {
qDebug() << "W: could not find \"" << p_identifier << "\" in " << filename;
return QPoint(0, 0);
}
else {
return QPoint(design_ini_result.x, design_ini_result.y);
}
}
void Courtroom::done_received()
{
m_cid = -1;
music_player->set_volume(0);
sfx_player->set_volume(0);
objection_player->set_volume(0);
blip_player->set_volume(0);
if (char_list.size() > 0)
{
set_char_select_page();
set_char_select();
}
else
{
update_character(m_cid);
enter_courtroom();
}
set_mute_list();
set_pair_list();
show();
ui_spectator->show();
}
void Courtroom::set_background(QString p_background, bool display)
{
ui_vp_testimony->stop();
current_background = p_background;
// welcome to hardcode central may I take your order of regularly scheduled
// CBT
QMap<QString, QString> default_pos;
default_pos["defenseempty"] = "def";
default_pos["helperstand"] = "hld";
default_pos["prosecutorempty"] = "pro";
default_pos["prohelperstand"] = "hlp";
default_pos["witnessempty"] = "wit";
default_pos["judgestand"] = "jud";
default_pos["jurystand"] = "jur";
default_pos["seancestand"] = "sea";
// Populate the dropdown list with all pos that exist on this bg
QStringList pos_list = {};
for (QString key : default_pos.keys()) {
if (file_exists(ao_app->get_image_suffix(
ao_app->get_background_path(default_pos[key]))) || // if we have 2.8-style positions, e.g. def.png, wit.webp, hld.apng
file_exists(
ao_app->get_image_suffix(ao_app->get_background_path(key)))) { // if we have pre-2.8-style positions, e.g. defenseempty.png
pos_list.append(default_pos[key]);
}
}
for (QString pos : ao_app->read_design_ini("positions", ao_app->get_background_path("design.ini")).split(",")) {
if (file_exists(ao_app->get_image_suffix(ao_app->get_background_path(pos)))) {
pos_list.append(pos);
}
}
set_pos_dropdown(pos_list);
if (display) {
ui_vp_speedlines->hide();
ui_vp_player_char->stop();
ui_vp_sideplayer_char->stop();
ui_vp_effect->stop();
ui_vp_message->hide();
ui_vp_chatbox->hide();
// Stop the chat arrow from animating
ui_vp_chat_arrow->hide();
// Clear the message queue
text_queue_timer->stop();
skip_chatmessage_queue();
text_state = 2;
anim_state = 3;
ui_vp_objection->stop();
chat_tick_timer->stop();
ui_vp_evidence_display->reset();
ui_vp_background->kill();
ui_vp_desk->kill();
QString f_side = current_side;
if (current_side == "")
f_side = ao_app->get_char_side(current_char);
set_scene(
QString::number(ao_app->get_desk_mod(current_char, current_emote)),
f_side);
}
}
void Courtroom::set_side(QString p_side)
{
QString f_side;
if (p_side == ao_app->get_char_side(current_char))
p_side = "";
current_side = p_side;
if (current_side == "") {
f_side = ao_app->get_char_side(current_char);
ui_pos_remove->hide();
}
else {
f_side = current_side;
ui_pos_remove->show();
}
toggle_judge_buttons(false);
if (f_side == "jud")
toggle_judge_buttons(true);
// Block the signals to prevent setCurrentIndex from triggering a pos
// change
ui_pos_dropdown->blockSignals(true);
for (int i = 0; i < ui_pos_dropdown->count(); ++i) {
QString pos = ui_pos_dropdown->itemText(i);
if (pos == f_side) {
// Set the index on dropdown ui element to let you know what pos you're on
// right now
ui_pos_dropdown->setCurrentIndex(i);
// Unblock the signals so the element can be used for setting pos again
ui_pos_dropdown->blockSignals(false);
// alright we dun, jobs done here boyos
return;
}
}
// We will only get there if we failed the last step
ui_pos_dropdown->setEditText(f_side);
// Unblock the signals so the element can be used for setting pos again
ui_pos_dropdown->blockSignals(false);
}
void Courtroom::set_pos_dropdown(QStringList pos_dropdowns)
{
// Block the signals to prevent setCurrentIndex from triggering a pos change
ui_pos_dropdown->blockSignals(true);
pos_dropdown_list = pos_dropdowns;
ui_pos_dropdown->clear();
ui_pos_dropdown->addItems(pos_dropdown_list);
if (current_side != "" && !pos_dropdown_list.contains(current_side))
ui_pos_dropdown->setEditText(current_side);
// Unblock the signals so the element can be used for setting pos again
ui_pos_dropdown->blockSignals(false);
set_side(current_side);
}
void Courtroom::update_character(int p_cid)
{
bool newchar = m_cid != p_cid;
m_cid = p_cid;
QString f_char;
if (m_cid == -1) {
if (ao_app->is_discord_enabled())
ao_app->discord->state_spectate();
f_char = "";
}
else {
f_char = ao_app->get_char_name(char_list.at(m_cid).name);
if (ao_app->is_discord_enabled())
ao_app->discord->state_character(f_char.toStdString());
}
current_char = f_char;
set_side(current_side);
set_text_color_dropdown();
current_emote_page = 0;
current_emote = 0;
if (m_cid == -1)
ui_emotes->hide();
else
ui_emotes->show();
refresh_emotes();
set_emote_page();
set_emote_dropdown();
set_sfx_dropdown();
set_effects_dropdown();
if (newchar) // Avoid infinite loop of death and suffering
set_iniswap_dropdown();
ui_custom_objection->hide();
if (ao_app->custom_objection_enabled) // if setting is enabled
{
custom_obj_menu->clear();
custom_objections_list.clear();
if (file_exists(ao_app->get_image_suffix(
ao_app->get_character_path(current_char, "custom")))) {
ui_custom_objection->show();
QString custom_name = ao_app->read_char_ini(f_char, "custom_name", "Shouts");
QAction *action;
if (custom_name != "")
action = custom_obj_menu->addAction(custom_name);
else
action = custom_obj_menu->addAction("Default");
custom_obj_menu->setDefaultAction(action);
objection_custom = "";
}
if (dir_exists(
ao_app->get_character_path(current_char, "custom_objections"))) {
ui_custom_objection->show();
QDir directory(
ao_app->get_character_path(current_char, "custom_objections"));
QStringList custom_obj = directory.entryList(QStringList() << "*.png"
<< "*.gif"
<< "*.apng"
<< "*.webp",
QDir::Files);
for (const QString &filename : custom_obj) {
CustomObjection custom_objection;
custom_objection.filename = filename;
QString custom_name = ao_app->read_char_ini(f_char, filename.split(".")[0] + "_name", "Shouts");
QAction *action;
if (custom_name != "") {
custom_objection.name = custom_name;
action = custom_obj_menu->addAction(custom_name);
}
else {
custom_objection.name = filename.split(".")[0];
action = custom_obj_menu->addAction(filename.split(".")[0]);
}
if (custom_obj_menu->defaultAction() == nullptr) {
custom_obj_menu->setDefaultAction(action);
objection_custom = custom_objection.filename;
}
custom_objections_list.append(custom_objection);
}
}
}
if (m_cid != -1) // there is no name at char_list -1, and we crash if we try
// to find one
ui_ic_chat_name->setPlaceholderText(char_list.at(m_cid).name);
ui_char_select_background->hide();
ui_ic_chat_message->setEnabled(m_cid != -1);
ui_ic_chat_message->setFocus();
// have to call these to make sure music, sfx, and blips don't get accidentally muted forever when we change characters
music_player->set_volume(ui_music_slider->value(), 0);
objection_player->set_volume(ui_sfx_slider->value());
sfx_player->set_volume(ui_sfx_slider->value());
blip_player->set_volume(ui_blip_slider->value());
}
void Courtroom::enter_courtroom()
{
current_evidence_page = 0;
current_evidence = 0;
set_evidence_page();
if (ao_app->flipping_enabled)
ui_flip->show();
else
ui_flip->hide();
if (ao_app->additive_enabled)
ui_additive->show();
else
ui_additive->hide();
if (ao_app->casing_alerts_enabled)
ui_casing->show();
else
ui_casing->hide();
list_music();
list_areas();
switch (
objection_state) // no need to reset these as it was done in set_widgets()
{
case 1:
ui_hold_it->set_image("holdit_selected");
break;
case 2:
ui_objection->set_image("objection_selected");
break;
case 3:
ui_take_that->set_image("takethat_selected");
break;
case 4:
ui_custom_objection->set_image("custom_selected");
break;
default:
break;
}
music_player->set_volume(ui_music_slider->value(), 0); // set music
// Set the ambience and other misc. music layers
for (int i = 1; i < music_player->m_channelmax; ++i) {
music_player->set_volume(ui_sfx_slider->value(), i);
}
sfx_player->set_volume(ui_sfx_slider->value());
objection_player->set_volume(ui_sfx_slider->value());
blip_player->set_volume(ui_blip_slider->value());
ui_vp_testimony->stop();
// ui_server_chatlog->setHtml(ui_server_chatlog->toHtml());
}
// Todo: multithread this due to some servers having large as hell music list
void Courtroom::list_music()
{
ui_music_list->clear();
// ui_music_search->setText("");
QString f_file = "courtroom_design.ini";
QBrush found_brush(ao_app->get_color("found_song_color", f_file));
QBrush missing_brush(ao_app->get_color("missing_song_color", f_file));
int n_listed_songs = 0;
QTreeWidgetItem *parent = nullptr;
for (int n_song = 0; n_song < music_list.size(); ++n_song) {
QString i_song = music_list.at(n_song);
// It's a stop song or a stop category
// yes we cannot properly parse a stop song without a stop category cuz otherwise areas break
// I hate this program
// I hate qt5 for making .remove and .replace return a reference to the string (modify original var)
// instead of returning a new string
// please end my suffering
QString temp = i_song;
if (i_song == "~stop.mp3" || (temp.remove('=').toLower() == "stop"))
continue;
QString i_song_listname = i_song.left(i_song.lastIndexOf("."));
i_song_listname = i_song_listname.right(
i_song_listname.length() - (i_song_listname.lastIndexOf("/") + 1));
QTreeWidgetItem *treeItem;
if (i_song_listname != i_song &&
parent != nullptr) // not a category, parent exists
treeItem = new QTreeWidgetItem(parent);
else
treeItem = new QTreeWidgetItem(ui_music_list);
treeItem->setText(0, i_song_listname);
treeItem->setText(1, i_song);
QString song_path = ao_app->get_music_path(i_song);
if (file_exists(song_path))
treeItem->setBackground(0, found_brush);
else
treeItem->setBackground(0, missing_brush);
if (i_song_listname ==
i_song) // Not supposed to be a song to begin with - a category?
parent = treeItem;
++n_listed_songs;
}
ui_music_list->expandAll(); // Needs to somehow remember which categories were
// expanded/collapsed if the music list didn't
// change since last time
if (ui_music_search->text() != "") {
on_music_search_edited(ui_music_search->text());
}
}
// Todo: multithread this due to some servers having large as hell area list
void Courtroom::list_areas()
{
ui_area_list->clear();
// ui_music_search->setText("");
int n_listed_areas = 0;
for (int n_area = 0; n_area < area_list.size(); ++n_area) {
QString i_area = "";
i_area.append(area_list.at(n_area));
if (ao_app->arup_enabled) {
i_area.prepend("[" + QString::number(n_area) + "] "); // Give it the index
i_area.append("\n ");
i_area.append(arup_statuses.at(n_area));
if (arup_cms.at(n_area) != "FREE") {
i_area.append(" | CM: ");
i_area.append(arup_cms.at(n_area));
}
i_area.append("\n ");
if (arup_players.at(n_area) != -1) {
i_area.append(QString::number(arup_players.at(n_area)));
i_area.append(" users | ");
}
i_area.append(arup_locks.at(n_area));
}
QTreeWidgetItem *treeItem = new QTreeWidgetItem(ui_area_list);
treeItem->setText(0, area_list.at(n_area));
treeItem->setText(1, i_area);
if (ao_app->arup_enabled) {
// Coloring logic here.
treeItem->setBackground(1, free_brush);
if (arup_locks.at(n_area) == "LOCKED") {
treeItem->setBackground(1, locked_brush);
}
else {
if (arup_statuses.at(n_area) == "LOOKING-FOR-PLAYERS")
treeItem->setBackground(1, lfp_brush);
else if (arup_statuses.at(n_area) == "CASING")
treeItem->setBackground(1, casing_brush);
else if (arup_statuses.at(n_area) == "RECESS")
treeItem->setBackground(1, recess_brush);
else if (arup_statuses.at(n_area) == "RP")
treeItem->setBackground(1, rp_brush);
else if (arup_statuses.at(n_area) == "GAMING")
treeItem->setBackground(1, gaming_brush);
}
}
else {
treeItem->setBackground(1, free_brush);
}
++n_listed_areas;
}
if (ui_music_search->text() != "") {
on_music_search_edited(ui_music_search->text());
}
}
void Courtroom::append_ms_chatmessage(QString f_name, QString f_message)
{
ui_ms_chatlog->append_chatmessage(
f_name, f_message,
ao_app->get_color("ms_chatlog_sender_color", "courtroom_fonts.ini")
.name());
}
void Courtroom::append_server_chatmessage(QString p_name, QString p_message,
QString p_color)
{
QString color = "#000000";
if (p_color == "0")
color = ao_app->get_color("ms_chatlog_sender_color", "courtroom_fonts.ini")
.name();
if (p_color == "1")
color =
ao_app->get_color("server_chatlog_sender_color", "courtroom_fonts.ini")
.name();
if (!ao_app->auth_packet_enabled && p_message == "Logged in as a moderator.") {
// Emulate successful authentication
on_authentication_state_received(1);
}
ui_server_chatlog->append_chatmessage(p_name, p_message, color);
if (ao_app->get_auto_logging_enabled() && !ao_app->log_filename.isEmpty()) {
QString full = "[OOC][" + QDateTime::currentDateTime().toUTC().toString() + "] " + p_name + ": " + p_message;
ao_app->append_to_file(full, ao_app->log_filename, true);
}
}
void Courtroom::on_authentication_state_received(int p_state)
{
if (p_state >= 1) {
ui_guard->show();
append_server_chatmessage(tr("CLIENT"), tr("You were granted the Disable Modcalls button."), "1");
}
else if (p_state == 0) {
append_server_chatmessage(tr("CLIENT"), tr("Login unsuccessful."), "1");
}
else if (p_state < 0) {
ui_guard->hide();
append_server_chatmessage(tr("CLIENT"), tr("You were logged out."), "1");
}
}
void Courtroom::on_chat_return_pressed()
{
if (is_muted)
return;
if (text_state < 2 && objection_state == 0)
return;
ui_ic_chat_message->blockSignals(true);
QTimer::singleShot(ao_app->get_chat_ratelimit(), this,
[=] { ui_ic_chat_message->blockSignals(false); });
// MS#
// deskmod#
// pre-emote#
// character#
// emote#
// message#
// side#
// sfx-name#
// emote_modifier#
// char_id#
// sfx_delay#
// objection_modifier#
// evidence#
// placeholder#
// realization#
// text_color#%
// Additionally, in our case:
// showname#
// other_charid#
// self_offset#
// immediate_preanim#%
QStringList packet_contents;
QString f_side;
if (current_side == "")
f_side = ao_app->get_char_side(current_char);
else
f_side = current_side;
QString f_desk_mod = "chat";
if (ao_app->desk_mod_enabled) {
f_desk_mod =
QString::number(ao_app->get_desk_mod(current_char, current_emote));
if (!ao_app->expanded_desk_mods_enabled) {
if (f_desk_mod == "2" || f_desk_mod == "4")
f_desk_mod = "0";
else if (f_desk_mod == "3" || f_desk_mod == "5")
f_desk_mod = "1";
}
if (f_desk_mod == "-1")
f_desk_mod = "chat";
}
packet_contents.append(f_desk_mod);
packet_contents.append(ao_app->get_pre_emote(current_char, current_emote));
packet_contents.append(current_char);
packet_contents.append(ao_app->get_emote(current_char, current_emote));
packet_contents.append(ui_ic_chat_message->text());
packet_contents.append(f_side);
packet_contents.append(get_char_sfx());
int f_emote_mod = ao_app->get_emote_mod(current_char, current_emote);
// needed or else legacy won't understand what we're saying
if (objection_state > 0 && ui_pre->isChecked()) {
if (f_emote_mod == 4 || f_emote_mod == 5)
f_emote_mod = 6;
else
f_emote_mod = 2;
}
else if (ui_pre->isChecked() && !ui_immediate->isChecked()) {
if (f_emote_mod == 0)
f_emote_mod = 1;
else if (f_emote_mod == 5 && ao_app->prezoom_enabled)
f_emote_mod = 6;
}
else {
if (f_emote_mod == 1)
f_emote_mod = 0;
else if (f_emote_mod == 4)
f_emote_mod = 5;
}
packet_contents.append(QString::number(f_emote_mod));
packet_contents.append(QString::number(m_cid));
packet_contents.append(QString::number(get_char_sfx_delay()));
QString f_obj_state;
if ((objection_state == 4 && !ao_app->custom_objection_enabled) ||
(objection_state < 0))
f_obj_state = "0";
else if (objection_custom != "" && objection_state == 4) {
f_obj_state = QString::number(objection_state) + "&" +
objection_custom; // we add the name of the objection so the
// packet is like: 4&(name of custom obj)
}
else
f_obj_state = QString::number(objection_state);
// We're doing an Objection (custom objections not yet supported)
if (objection_state == 2 && ao_app->objection_stop_music())
music_stop(true);
packet_contents.append(f_obj_state);
if (is_presenting_evidence)
// the evidence index is shifted by 1 because 0 is no evidence per legacy
// standards besides, older clients crash if we pass -1
packet_contents.append(QString::number(current_evidence + 1));
else
packet_contents.append("0");
QString f_flip;
if (ao_app->flipping_enabled) {
if (ui_flip->isChecked())
f_flip = "1";
else
f_flip = "0";
}
else
f_flip = QString::number(m_cid);
packet_contents.append(f_flip);
packet_contents.append(QString::number(realization_state));
QString f_text_color;
if (text_color < 0)
f_text_color = "0";
else if (text_color >= max_colors)
f_text_color = "0";
else
f_text_color = QString::number(text_color);
packet_contents.append(f_text_color);
// If the server we're on supports CCCC stuff, we should use it!
if (ao_app->cccc_ic_support_enabled) {
// If there is a showname entered, use that -- else, just send an empty
// packet-part.
if (!ui_ic_chat_name->text().isEmpty()) {
packet_contents.append(ui_ic_chat_name->text());
}
else {
packet_contents.append("");
}
// Similarly, we send over whom we're paired with, unless we have chosen
// ourselves. Or a charid of -1 or lower, through some means.
if (other_charid > -1 && other_charid != m_cid) {
QString packet = QString::number(other_charid);
if (ao_app->effects_enabled) // Only servers with effects enabled will
// support pair reordering
packet += "^" + QString::number(pair_order);
packet_contents.append(packet);
}
else {
packet_contents.append("-1");
}
// Send the offset as it's gonna be used regardless
if(ao_app->y_offset_enabled)
packet_contents.append(QString::number(char_offset) + "&" + QString::number(char_vert_offset));
else
packet_contents.append(QString::number(char_offset));
// Finally, we send over if we want our pres to not interrupt.
if (ui_immediate->isChecked() && ui_pre->isChecked()) {
packet_contents.append("1");
}
else {
packet_contents.append("0");
}
}
// If the server we're on supports Looping SFX and Screenshake, use it if the
// emote uses it.
if (ao_app->looping_sfx_support_enabled) {
packet_contents.append(
ao_app->get_sfx_looping(current_char, current_emote));
packet_contents.append(QString::number(screenshake_state));
QString pre_emote = ao_app->get_pre_emote(current_char, current_emote);
QString emote = ao_app->get_emote(current_char, current_emote);
QStringList emotes_to_check = {pre_emote, "(b)" + emote, "(a)" + emote};
QStringList effects_to_check = {"_FrameScreenshake", "_FrameRealization",
"_FrameSFX"};
foreach (QString f_effect, effects_to_check) {
QString packet;
foreach (QString f_emote, emotes_to_check) {
packet += f_emote;
if (ao_app->is_frame_network_enabled()) {
QString sfx_frames =
ao_app
->read_ini_tags(
ao_app->get_character_path(current_char, "char.ini"),
f_emote.append(f_effect))
.join("|");
if (sfx_frames != "")
packet += "|" + sfx_frames;
}
packet += "^";
}
packet_contents.append(packet);
}
}
if (ao_app->additive_enabled) {
packet_contents.append(ui_additive->isChecked() ? "1" : "0");
}
if (ao_app->effects_enabled) {
QString fx_sound =
ao_app->get_effect_property(effect, current_char, "sound");
QString p_effect =
ao_app->read_char_ini(current_char, "effects", "Options");
packet_contents.append(effect + "|" + p_effect + "|" + fx_sound);
if (!ao_app->is_stickyeffects_enabled()) {
ui_effects_dropdown->blockSignals(true);
ui_effects_dropdown->setCurrentIndex(0);
ui_effects_dropdown->blockSignals(false);
effect = "";
}
}
ao_app->send_server_packet(new AOPacket("MS", packet_contents));
}
void Courtroom::reset_ui()
{
ui_ic_chat_message->clear();
if (ui_additive->isChecked())
ui_ic_chat_message->insert(" ");
objection_state = 0;
realization_state = 0;
screenshake_state = 0;
is_presenting_evidence = false;
ui_hold_it->set_image("holdit");
ui_objection->set_image("objection");
ui_take_that->set_image("takethat");
ui_custom_objection->set_image("custom");
ui_realization->set_image("realization");
ui_screenshake->set_image("screenshake");
ui_evidence_present->set_image("present");
if (ui_pre->isChecked() && !ao_app->is_stickysounds_enabled()) {
ui_sfx_dropdown->setCurrentIndex(0);
ui_sfx_remove->hide();
custom_sfx = "";
}
if (!ao_app->is_stickypres_enabled())
ui_pre->setChecked(false);
}
void Courtroom::chatmessage_enqueue(QStringList p_contents)
{
// Instead of checking for whether a message has at least chatmessage_size
// amount of packages, we'll check if it has at least 15.
// That was the original chatmessage_size.
if (p_contents.size() < MS_MINIMUM)
return;
// Check the validity of the character ID we got
int f_char_id = p_contents[CHAR_ID].toInt();
if (f_char_id < -1 || f_char_id >= char_list.size())
return;
// We muted this char, gtfo
if (mute_map.value(f_char_id))
return;
// Reset input UI elements if the char ID matches our client's char ID (most likely, this is our message coming back to us)
if (f_char_id == m_cid) {
reset_ui();
}
// User-created blankpost
if (p_contents[MESSAGE].trimmed().isEmpty()) {
// Turn it into true blankpost
p_contents[MESSAGE] = "";
}
bool is_objection = false;
// If the user wants to clear queue on objection
if (ao_app->is_instant_objection_enabled())
{
int objection_mod = p_contents[OBJECTION_MOD].split("&")[0].toInt();
is_objection = objection_mod >= 1 && objection_mod <= 5;
// If this is an objection, nuke the queue
if (is_objection) {
text_queue_timer->stop();
skip_chatmessage_queue();
}
}
// Record the log I/O, log files should be accurate.
// If desynced logs are on, display the log IC immediately.
LogMode log_mode = ao_app->is_desyncrhonized_logs_enabled() ? DISPLAY_AND_IO : IO_ONLY;
// Use null showname if packet does not support 2.6+ extensions
QString showname = QString();
if (SHOWNAME < p_contents.size())
showname = p_contents[SHOWNAME];
log_chatmessage(p_contents[MESSAGE], f_char_id, showname, p_contents[CHAR_NAME], p_contents[OBJECTION_MOD], p_contents[EVIDENCE_ID].toInt(), p_contents[TEXT_COLOR].toInt(), log_mode);
// Send this boi into the queue
chatmessage_queue.enqueue(p_contents);
// Our settings disabled queue, or no message is being parsed right now and we're not waiting on one
bool start_queue = ao_app->stay_time() <= 0 || (text_state >= 2 && !text_queue_timer->isActive());
// Objections also immediately play the message
if (start_queue || is_objection)
chatmessage_dequeue(); // Process the message instantly
// Otherwise, since a message is being parsed, chat_tick() should be called which will call dequeue once it's done.
}
void Courtroom::chatmessage_dequeue()
{
// Nothing to parse in the queue
if (chatmessage_queue.isEmpty())
return;
// Stop the text queue timer
if (text_queue_timer->isActive())
text_queue_timer->stop();
unpack_chatmessage(chatmessage_queue.dequeue());
}
void Courtroom::skip_chatmessage_queue()
{
if (ao_app->is_desyncrhonized_logs_enabled()) {
chatmessage_queue.clear();
return;
}
while (!chatmessage_queue.isEmpty()) {
QStringList p_contents = chatmessage_queue.dequeue();
log_chatmessage(p_contents[MESSAGE], p_contents[CHAR_ID].toInt(), p_contents[SHOWNAME], p_contents[CHAR_NAME], p_contents[OBJECTION_MOD], p_contents[EVIDENCE_ID].toInt(), p_contents[TEXT_COLOR].toInt(), DISPLAY_ONLY);
}
}
void Courtroom::unpack_chatmessage(QStringList p_contents)
{
for (int n_string = 0; n_string < MS_MAXIMUM; ++n_string) {
// Note that we have added stuff that vanilla clients and servers simply
// won't send. So now, we have to check if the thing we want even exists
// amongst the packet's content. We also have to check if the server even
// supports CCCC's IC features, or if it's just japing us. Also, don't
// forget! A size 15 message will have indices from 0 to 14.
if (n_string < p_contents.size() &&
(n_string < MS_MINIMUM || ao_app->cccc_ic_support_enabled)) {
m_chatmessage[n_string] = p_contents.at(n_string);
}
else {
m_chatmessage[n_string] = "";
}
}
if (!ao_app->is_desyncrhonized_logs_enabled()) {
// We have logs displaying as soon as we reach the message in our queue, which is a less confusing but also less accurate experience for the user.
log_chatmessage(m_chatmessage[MESSAGE], m_chatmessage[CHAR_ID].toInt(), m_chatmessage[SHOWNAME], m_chatmessage[CHAR_NAME], m_chatmessage[OBJECTION_MOD], m_chatmessage[EVIDENCE_ID].toInt(), m_chatmessage[TEXT_COLOR].toInt(), DISPLAY_ONLY);
}
// Process the callwords for this message
handle_callwords();
// Reset the interface to make room for objection handling
ui_vp_chat_arrow->hide();
text_state = 0;
anim_state = 0;
evidence_presented = false;
ui_vp_objection->stop();
chat_tick_timer->stop();
ui_vp_evidence_display->reset();
// This chat msg is not objection so we're not waiting on the objection animation to finish to display the character.
if (!handle_objection())
handle_ic_message();
}
void Courtroom::log_chatmessage(QString f_message, int f_char_id, QString f_showname, QString f_char, QString f_objection_mod, int f_evi_id, int f_color, LogMode f_log_mode)
{
// Display name will use the showname
QString f_displayname = f_showname;
if (f_char_id != -1) {
// Grab the char.ini showname
f_showname = ao_app->get_showname(char_list.at(f_char_id).name);
}
// If display name is just whitespace, use the char.ini showname.
if (f_displayname.trimmed().isEmpty())
f_displayname = f_showname;
if (log_ic_actions) {
// Check if a custom objection is in use
int objection_mod = 0;
QString custom_objection = "";
if (f_objection_mod.contains("4&")) {
objection_mod = 4;
custom_objection = f_objection_mod.split(
"4&")[1]; // takes the name of custom objection.
}
else {
objection_mod = f_objection_mod.toInt();
}
QString f_custom_theme = ao_app->get_chat(f_char);
if (objection_mod <= 4 && objection_mod >= 1) {
QString shout_message;
switch (objection_mod) {
case 1:
shout_message = ao_app->read_char_ini(f_char, "holdit_message", "Shouts");
if (shout_message == "")
shout_message = tr("HOLD IT!");
break;
case 2:
shout_message = ao_app->read_char_ini(f_char, "objection_message", "Shouts");
if (shout_message == "")
shout_message = tr("OBJECTION!");
break;
case 3:
shout_message = ao_app->read_char_ini(f_char, "takethat_message", "Shouts");
if (shout_message == "")
shout_message = tr("TAKE THAT!");
break;
// case 4 is AO2 only
case 4:
if (custom_objection != "") {
shout_message = ao_app->read_char_ini(f_char, custom_objection.split('.')[0] + "_message", "Shouts");
if (shout_message == "")
shout_message = custom_objection.split('.')[0];
}
else {
shout_message = ao_app->read_char_ini(f_char, "custom_message", "Shouts");
if (shout_message == "")
shout_message = tr("CUSTOM OBJECTION!");
}
break;
}
switch (f_log_mode) {
case IO_ONLY:
log_ic_text(f_char, f_displayname, shout_message, tr("shouts"));
break;
case DISPLAY_AND_IO:
log_ic_text(f_char, f_displayname, shout_message, tr("shouts"));
[[fallthrough]];
case DISPLAY_ONLY:
append_ic_text(shout_message, f_displayname, tr("shouts"));
break;
}
}
// If the evidence ID is in the valid range
if (f_evi_id > 0 && f_evi_id <= local_evidence_list.size()) {
// Obtain the evidence name
QString f_evi_name = local_evidence_list.at(f_evi_id - 1).name;
switch (f_log_mode) {
case IO_ONLY:
log_ic_text(f_showname, f_displayname, f_evi_name, tr("has presented evidence"));
break;
case DISPLAY_AND_IO:
log_ic_text(f_showname, f_displayname, f_evi_name, tr("has presented evidence"));
[[fallthrough]];
case DISPLAY_ONLY:
append_ic_text(f_evi_name, f_displayname, tr("has presented evidence"));
break;
}
}
}
if ((f_log_mode != IO_ONLY) && // if we're not in I/O only mode,
f_message.isEmpty() && // our current message is a blankpost,
!ic_chatlog_history.isEmpty() && // the chat log isn't empty,
last_ic_message == f_displayname + ":" && // the chat log's last message is a blank post, and
last_ic_message.mid(0, last_ic_message.lastIndexOf(":")) == f_displayname) // the blankpost's showname is the same as ours
return; // Skip adding message
switch (f_log_mode) {
case IO_ONLY:
log_ic_text(f_showname, f_displayname, f_message, "",f_color);
break;
case DISPLAY_AND_IO:
log_ic_text(f_showname, f_displayname, f_message, "",f_color);
[[fallthrough]];
case DISPLAY_ONLY:
append_ic_text(f_message, f_displayname, "",f_color);
break;
}
if (!ui_showname_enable->isChecked())
regenerate_ic_chatlog();
}
bool Courtroom::handle_objection()
{
// Check if a custom objection is in use
int objection_mod = 0;
QString custom_objection = "";
if (m_chatmessage[OBJECTION_MOD].contains("4&")) {
objection_mod = 4;
custom_objection = m_chatmessage[OBJECTION_MOD].split(
"4&")[1]; // takes the name of custom objection.
}
else {
objection_mod = m_chatmessage[OBJECTION_MOD].toInt();
}
// if an objection is used
if (objection_mod <= 4 && objection_mod >= 1) {
ui_vp_objection->set_static_duration(shout_static_time);
ui_vp_objection->set_max_duration(shout_max_time);
QString filename;
switch (objection_mod) {
case 1:
filename = "holdit_bubble";
objection_player->play("holdit", m_chatmessage[CHAR_NAME],
ao_app->get_chat(m_chatmessage[CHAR_NAME]));
break;
case 2:
filename = "objection_bubble";
objection_player->play("objection", m_chatmessage[CHAR_NAME],
ao_app->get_chat(m_chatmessage[CHAR_NAME]));
break;
case 3:
filename = "takethat_bubble";
objection_player->play("takethat", m_chatmessage[CHAR_NAME],
ao_app->get_chat(m_chatmessage[CHAR_NAME]));
break;
// case 4 is AO2 only
case 4:
if (custom_objection != "") {
filename = "custom_objections/" + custom_objection;
objection_player->play(
"custom_objections/" + custom_objection.split('.')[0],
m_chatmessage[CHAR_NAME],
ao_app->get_chat(m_chatmessage[CHAR_NAME]));
}
else {
filename = "custom";
objection_player->play(
"custom", m_chatmessage[CHAR_NAME],
ao_app->get_chat(m_chatmessage[CHAR_NAME]));
}
break;
m_chatmessage[EMOTE_MOD] = 1;
}
ui_vp_objection->load_image(
filename, m_chatmessage[CHAR_NAME],
ao_app->get_chat(m_chatmessage[CHAR_NAME]));
sfx_player->clear(); // Objection played! Cut all sfx.
ui_vp_player_char->set_play_once(true);
return true;
}
if (m_chatmessage[EMOTE] != "")
display_character();
return false;
}
void Courtroom::effect_done()
{
ui_vp_effect->stop();
ui_vp_wtce->stop();
}
void Courtroom::display_character()
{
// Stop all previously playing animations, effects etc.
ui_vp_speedlines->hide();
ui_vp_player_char->stop();
ui_vp_effect->stop();
// Clear all looping sfx to prevent obnoxiousness
sfx_player->loop_clear();
// Hide the message and chatbox and handle the emotes
ui_vp_message->hide();
ui_vp_chatbox->hide();
// Hide the face sticker
ui_vp_sticker->stop();
// Initialize the correct pos (called SIDE here for some reason) with DESK_MOD to determine if we should hide the desk or not.
set_scene(m_chatmessage[DESK_MOD], m_chatmessage[SIDE]);
// Arrange the netstrings of the frame SFX for the character to know about
if (!m_chatmessage[FRAME_SFX].isEmpty() &&
ao_app->is_frame_network_enabled()) {
// ORDER IS IMPORTANT!!
QStringList netstrings = {m_chatmessage[FRAME_SCREENSHAKE],
m_chatmessage[FRAME_REALIZATION],
m_chatmessage[FRAME_SFX]};
ui_vp_player_char->network_strings = netstrings;
}
else
ui_vp_player_char->network_strings.clear();
// Determine if we should flip the character or not (what servers don't support flipping at this point?)
if (ao_app->flipping_enabled && m_chatmessage[FLIP].toInt() == 1)
ui_vp_player_char->set_flipped(true);
else
ui_vp_player_char->set_flipped(false);
// Move the character on the viewport according to the offsets
set_self_offset(m_chatmessage[SELF_OFFSET]);
}
void Courtroom::display_pair_character(QString other_charid, QString other_offset)
{
// If pair information exists
if (!other_charid.isEmpty()) {
// Initialize the "ok" bool check to see if the toInt conversion succeeded
bool ok;
// Grab the charid of the pair
int charid = other_charid.split("^")[0].toInt(&ok);
// If the charid is an int and is valid...
if (ok && charid > -1) {
// Show the pair character
ui_vp_sideplayer_char->show();
// Obtain the offsets, splitting it up by & char
QStringList offsets = other_offset.split("&");
int offset_x;
int offset_y;
// If we only got one number...
if (offsets.length() <= 1) {
// That's just the X offset. Make Y offset 0.
offset_x = other_offset.toInt();
offset_y = 0;
}
else {
// We got two numbers, set x and y offsets!
offset_x = offsets[0].toInt();
offset_y = offsets[1].toInt();
}
// Move pair character according to the offsets
ui_vp_sideplayer_char->move(ui_viewport->width() * offset_x / 100,
ui_viewport->height() * offset_y / 100);
// Split the charid according to the ^ to determine if we have "ordering" info
QStringList args = other_charid.split("^");
if (args.size() >
1) // This ugly workaround is so we don't make an extra packet just
// for this purpose. Rewrite pairing when?
{
// Change the order of appearance based on the pair order variable
int order = args.at(1).toInt();
switch (order) {
case 0: // Our character is in front
ui_vp_sideplayer_char->stackUnder(ui_vp_player_char);
break;
case 1: // Our character is behind
ui_vp_player_char->stackUnder(ui_vp_sideplayer_char);
break;
default:
break;
}
}
// Flip the pair character
if (ao_app->flipping_enabled && m_chatmessage[OTHER_FLIP].toInt() == 1)
ui_vp_sideplayer_char->set_flipped(true);
else
ui_vp_sideplayer_char->set_flipped(false);
// Play the other pair character's idle animation
QString filename = "(a)" + m_chatmessage[OTHER_EMOTE];
ui_vp_sideplayer_char->load_image(filename, m_chatmessage[OTHER_NAME],
0, false);
}
}
}
void Courtroom::handle_emote_mod(int emote_mod, bool p_immediate)
{
// Deal with invalid emote modifiers
if (emote_mod != 0 && emote_mod != 1 && emote_mod != 2 && emote_mod != 5 &&
emote_mod != 6) {
// If emote mod is 4...
if (emote_mod == 4)
emote_mod = 6; // Addresses issue with an old bug that sent the wrong
// emote modifier for zoompre
else
emote_mod = 0; // Reset emote mod to 0
}
// Handle the emote mod
switch (emote_mod) {
case 1:
case 2:
case 6:
// Emotes 1, 2 and 6 all play preanim that makes the chatbox wait for it to finish.
play_preanim(false);
break;
case 0:
case 5:
// If immediate is not ticked on...
if (!p_immediate)
{
// Skip preanim.
handle_ic_speaking();
}
else
{
// Emotes 0, 5 all play preanim alongside the chatbox, not waiting for the animation to finish.
play_preanim(true);
}
break;
default:
// This should never happen, but if it does anyway, yell in the console about it.
qDebug() << "W: invalid emote mod: " << QString::number(emote_mod);
}
}
void Courtroom::objection_done() { handle_ic_message(); }
void Courtroom::handle_ic_message()
{
// Update the chatbox information
initialize_chatbox();
int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
bool immediate = m_chatmessage[IMMEDIATE].toInt() == 1;
if (m_chatmessage[EMOTE] != "") {
// Display our own character
display_character();
// Reset the pair character
ui_vp_sideplayer_char->stop();
ui_vp_sideplayer_char->move(0, 0);
// If the emote_mod is not zooming
if (emote_mod != 5 && emote_mod != 6) {
// Display the pair character
display_pair_character(m_chatmessage[OTHER_CHARID], m_chatmessage[OTHER_OFFSET]);
}
// Parse the emote_mod part of the chat message
handle_emote_mod(emote_mod, immediate);
}
else
{
start_chat_ticking();
if (emote_mod == 1 || emote_mod == 2 || emote_mod == 6 || immediate)
play_sfx();
}
// if we have instant objections disabled, and queue is not empty, check if next message after this is an objection.
if (!ao_app->is_instant_objection_enabled() && chatmessage_queue.size() > 0)
{
QStringList p_contents = chatmessage_queue.head();
int objection_mod = p_contents[OBJECTION_MOD].split("&")[0].toInt();
bool is_objection = objection_mod >= 1 && objection_mod <= 5;
// If this is an objection, we'll need to interrupt our current message.
if (is_objection)
text_queue_timer->start(objection_threshold);
}
}
void Courtroom::do_screenshake()
{
if (!ao_app->is_shake_enabled())
return;
// This way, the animation is reset in such a way that last played screenshake
// would return to its "final frame" properly. This properly resets all UI
// elements without having to bother keeping track of "origin" positions.
// Works great wit the chat text being detached from the chat box!
screenshake_animation_group->setCurrentTime(
screenshake_animation_group->duration());
screenshake_animation_group->clear();
QList<QWidget *> affected_list = {ui_vp_background, ui_vp_player_char,
ui_vp_sideplayer_char, ui_vp_chatbox};
// I would prefer if this was its own "shake" function to be honest.
foreach (QWidget *ui_element, affected_list) {
QPropertyAnimation *screenshake_animation =
new QPropertyAnimation(ui_element, "pos", this);
QPoint pos_default = QPoint(ui_element->x(), ui_element->y());
int duration = 300; // How long does the screenshake last
int frequency = 20; // How often in ms is there a "jolt" frame
int maxframes = duration / frequency;
int max_x = 7; // Max deviation from origin on x axis
int max_y = 7; // Max deviation from origin on y axis
screenshake_animation->setDuration(duration);
for (int frame = 0; frame < maxframes; frame++) {
double fraction = double(frame * frequency) / duration;
int rng = qrand(); // QRandomGenerator::global()->generate();
int rand_x = max_x - (int(rng) % (max_x * 2));
int rand_y = max_y - (int(rng + 100) % (max_y * 2));
screenshake_animation->setKeyValueAt(
fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y));
}
screenshake_animation->setEndValue(pos_default);
screenshake_animation->setEasingCurve(QEasingCurve::Linear);
screenshake_animation_group->addAnimation(screenshake_animation);
}
screenshake_animation_group->start();
}
void Courtroom::do_flash()
{
if (!ao_app->is_effects_enabled())
return;
QString f_char = m_chatmessage[CHAR_NAME];
QString f_custom_theme = ao_app->get_chat(f_char);
ui_vp_effect->stretch = true;
ui_vp_effect->set_static_duration(60);
ui_vp_effect->set_max_duration(60);
ui_vp_player_char->stackUnder(ui_vp_objection); // go above the chatbox
ui_vp_effect->load_image(
ao_app->get_effect("realization", f_char, f_custom_theme), false);
}
void Courtroom::do_effect(QString fx_name, QString fx_sound, QString p_char,
QString p_folder)
{
if (fx_name == "")
return;
QString effect = ao_app->get_effect(fx_name, p_char, p_folder);
if (effect == "")
return;
if (fx_sound != "")
sfx_player->play(fx_sound);
// Only check if effects are disabled after playing the sound if it exists
if (!ao_app->is_effects_enabled())
return;
ui_vp_effect->transform_mode = ao_app->get_scaling(
ao_app->get_effect_property(fx_name, p_char, "scaling"));
ui_vp_effect->stretch =
ao_app->get_effect_property(fx_name, p_char, "stretch")
.startsWith("true");
bool under_chatbox = ao_app->get_effect_property(fx_name, p_char, "under_chatbox").startsWith("true");
if (under_chatbox)
ui_vp_effect->stackUnder(ui_vp_chatbox);
else
ui_vp_effect->stackUnder(ui_vp_objection);
ui_vp_effect->set_play_once(
false); // The effects themselves dictate whether or not they're looping.
// Static effects will linger.
ui_vp_effect->set_static_duration(0);
ui_vp_effect->set_max_duration(0);
ui_vp_effect->load_image(effect, true);
}
void Courtroom::play_char_sfx(QString sfx_name)
{
sfx_player->play(sfx_name);
}
void Courtroom::initialize_chatbox()
{
int f_charid = m_chatmessage[CHAR_ID].toInt();
if (f_charid >= 0 && f_charid < char_list.size() &&
(m_chatmessage[SHOWNAME].isEmpty() || !ui_showname_enable->isChecked())) {
QString real_name = char_list.at(f_charid).name;
QString f_showname = ao_app->get_showname(real_name);
ui_vp_showname->setText(f_showname);
}
else {
ui_vp_showname->setText(m_chatmessage[SHOWNAME]);
}
QString customchar;
if (ao_app->is_customchat_enabled())
customchar = m_chatmessage[CHAR_NAME];
QString p_misc = ao_app->get_chat(customchar);
set_size_and_pos(ui_vp_chatbox, "ao2_chatbox", p_misc);
set_size_and_pos(ui_vp_showname, "showname", p_misc);
set_size_and_pos(ui_vp_message, "message", p_misc);
ui_vp_message->move(ui_vp_message->x() + ui_vp_chatbox->x(),
ui_vp_message->y() + ui_vp_chatbox->y());
ui_vp_message->setTextInteractionFlags(Qt::NoTextInteraction);
if (ui_vp_showname->text().trimmed().isEmpty()) // Whitespace showname
{
ui_vp_chatbox->set_image("chatblank", p_misc);
}
else // Aw yeah dude do some showname magic
{
if (!ui_vp_chatbox->set_image("chat", p_misc))
ui_vp_chatbox->set_image("chatbox", p_misc);
// Remember to set the showname font before the font metrics check.
set_font(ui_vp_showname, "", "showname", customchar);
pos_size_type default_width = ao_app->get_element_dimensions(
"showname", "courtroom_design.ini", p_misc);
int extra_width =
ao_app
->get_design_element("showname_extra_width", "courtroom_design.ini",
p_misc)
.toInt();
QString align = ao_app
->get_design_element("showname_align",
"courtroom_design.ini", p_misc)
.toLower();
if (align == "right")
ui_vp_showname->setAlignment(Qt::AlignRight);
else if (align == "center")
ui_vp_showname->setAlignment(Qt::AlignHCenter);
else if (align == "justify")
ui_vp_showname->setAlignment(Qt::AlignHCenter);
else
ui_vp_showname->setAlignment(Qt::AlignLeft);
QFontMetrics fm(ui_vp_showname->font());
// Gotta support the slow paced ubuntu 18 STUCK IN 5.9.5!!
#if QT_VERSION > QT_VERSION_CHECK(5, 11, 0)
int fm_width = fm.horizontalAdvance(ui_vp_showname->text());
#else
int fm_width = fm.boundingRect((ui_vp_showname->text())).width();
#endif
if (extra_width > 0) {
QString current_path = ui_vp_chatbox->path.left(ui_vp_chatbox->path.lastIndexOf('.'));
if (fm_width > default_width.width &&
ui_vp_chatbox->set_image(current_path +
"med")) // This text be big. Let's do some shenanigans.
{
ui_vp_showname->resize(default_width.width + extra_width,
ui_vp_showname->height());
if (fm_width > ui_vp_showname->width() &&
ui_vp_chatbox->set_image(current_path + "big")) // Biggest possible size for us.
{
ui_vp_showname->resize(
static_cast<int>(default_width.width + (extra_width * 2)),
ui_vp_showname->height());
}
}
else
ui_vp_showname->resize(default_width.width, ui_vp_showname->height());
}
else {
ui_vp_showname->resize(default_width.width, ui_vp_showname->height());
}
}
// This should probably be called only if any change from the last chat
// arrow was actually detected.
pos_size_type design_ini_result = ao_app->get_element_dimensions(
"chat_arrow", "courtroom_design.ini", p_misc);
if (design_ini_result.width < 0 || design_ini_result.height < 0) {
qDebug() << "W: could not find \"chat_arrow\" in courtroom_design.ini";
ui_vp_chat_arrow->hide();
}
else {
ui_vp_chat_arrow->move(design_ini_result.x + ui_vp_chatbox->x(), design_ini_result.y + ui_vp_chatbox->y());
ui_vp_chat_arrow->combo_resize(design_ini_result.width,
design_ini_result.height);
}
QString font_name;
QString chatfont = ao_app->get_chat_font(m_chatmessage[CHAR_NAME]);
if (chatfont != "")
font_name = chatfont;
int f_pointsize = 0;
int chatsize = ao_app->get_chat_size(m_chatmessage[CHAR_NAME]);
if (chatsize > 0)
f_pointsize = chatsize;
set_font(ui_vp_message, "", "message", customchar, font_name, f_pointsize);
}
void Courtroom::handle_callwords()
{
// Quickly check through the message for the word_call (callwords) sfx
QString f_message = m_chatmessage[MESSAGE];
// Obtain the current call words (Really? It does File I/O on every single message???)
QStringList call_words = ao_app->get_call_words();
// Loop through each word in the call words list
for (QString word : call_words) {
// If our message contains that specific call word
if (f_message.contains(word, Qt::CaseInsensitive)) {
// Play the call word sfx on the modcall_player sound container
modcall_player->play(ao_app->get_court_sfx("word_call"));
// Make the window flash
ao_app->alert(this);
// Break the loop so we don't spam sound effects
break;
}
}
}
void Courtroom::display_evidence_image()
{
QString side = m_chatmessage[SIDE];
int f_evi_id = m_chatmessage[EVIDENCE_ID].toInt();
if (f_evi_id > 0 && f_evi_id <= local_evidence_list.size()) {
// shifted by 1 because 0 is no evidence per legacy standards
QString f_image = local_evidence_list.at(f_evi_id - 1).image;
QString f_evi_name = local_evidence_list.at(f_evi_id - 1).name;
// def jud and hlp should display the evidence icon on the RIGHT side
bool is_left_side = !(side == "def" || side == "hlp" ||
side == "jud" || side == "jur");
ui_vp_evidence_display->show_evidence(f_image, is_left_side,
ui_sfx_slider->value());
}
}
void Courtroom::handle_ic_speaking()
{
QString side = m_chatmessage[SIDE];
int emote_mod = m_chatmessage[EMOTE_MOD].toInt();
// emote_mod 5 is zoom and emote_mod 6 is zoom w/ preanim.
if (emote_mod == 5 || emote_mod == 6) {
// Hide the desks
ui_vp_desk->hide();
// Obtain character information for our character
QString filename;
// I still hate this hardcoding. If we're on pos pro, hlp and wit, use prosecution_speedlines. Otherwise, defense_speedlines.
if (side == "pro" || side == "hlp" || side == "wit")
filename = "prosecution_speedlines";
else
filename = "defense_speedlines";
ui_vp_speedlines->load_image(filename, m_chatmessage[CHAR_NAME], ao_app->get_chat(m_chatmessage[CHAR_NAME]));
}
// Check if this is a talking color (white text, etc.)
color_is_talking =
color_markdown_talking_list.at(m_chatmessage[TEXT_COLOR].toInt());
QString filename;
// If color is talking, and our state isn't already talking
if (color_is_talking && text_state == 1 &&
anim_state < 2)
{
// Stop the previous animation and play the talking animation
ui_vp_player_char->stop();
ui_vp_player_char->set_play_once(false);
filename = "(b)" + m_chatmessage[EMOTE];
ui_vp_player_char->load_image(filename, m_chatmessage[CHAR_NAME], 0, false);
// Set the anim state accordingly
anim_state = 2;
}
else if (anim_state < 3 &&
anim_state != 3) // Set it to idle as we're not on that already
{
// Stop the previous animation and play the idle animation
ui_vp_player_char->stop();
ui_vp_player_char->set_play_once(false);
filename = "(a)" + m_chatmessage[EMOTE];
ui_vp_player_char->load_image(filename, m_chatmessage[CHAR_NAME], 0, false);
// Set the anim state accordingly
anim_state = 3;
}
// Begin parsing through the chatbox message
start_chat_ticking();
}
QString Courtroom::filter_ic_text(QString p_text, bool html, int target_pos,
int default_color)
{
QString p_text_escaped;
int check_pos = 0;
int check_pos_escaped = 0;
bool parse_escape_seq = false;
std::stack<int> ic_color_stack;
// Text alignment shenanigans. Could make a dropdown for this later, too!
QString align;
if (p_text.trimmed().startsWith("~~")) {
p_text.remove(p_text.indexOf("~~"), 2);
if (target_pos != -1) {
target_pos = qMax(0, target_pos - 2);
}
align = "center";
}
else if (p_text.trimmed().startsWith("~>")) {
p_text.remove(p_text.indexOf("~>"), 2);
if (target_pos != -1) {
target_pos = qMax(0, target_pos - 2);
}
align = "right";
}
else if (p_text.trimmed().startsWith("<>")) {
p_text.remove(p_text.indexOf("<>"), 2);
if (target_pos != -1) {
target_pos = qMax(0, target_pos - 2);
}
align = "justify";
}
// If html is enabled, prepare this text to be all ready for it.
if (html) {
ic_color_stack.push(default_color);
QString appendage = "<font color=\"$c" + QString::number(default_color) + "\">";
if (!align.isEmpty())
appendage.prepend("<div align=" + align + ">");
p_text_escaped.insert(check_pos_escaped, appendage);
check_pos_escaped += appendage.size();
}
// Current issue: does not properly escape html stuff.
// Solution: probably parse p_text and export into a different string
// separately, perform some mumbo jumbo to properly adjust string indexes.
while (check_pos < p_text.size()) {
QString f_rest = p_text.right(p_text.size() - check_pos);
QTextBoundaryFinder tbf(QTextBoundaryFinder::Grapheme, f_rest);
QString f_character;
int f_char_length;
int f_char_bytes;
tbf.toNextBoundary();
if (tbf.position() == -1)
f_character = f_rest;
else
f_character = f_rest.left(tbf.position());
// if (f_character == "&") //oh shit it's probably an escaped html
// {
// //Skip escaped chars like you would graphemes
// QRegularExpression re("&([a-z0-9]+|#[0-9]{1,6}|#x[0-9a-f]{1,6});",
// QRegularExpression::CaseInsensitiveOption); QRegularExpressionMatch
// match = re.match(f_rest); if (match.hasMatch()) //OH SHIT IT IS,
// PANIC, PANIC
// {
// f_character = match.captured(0); //Phew, we solved the big problem
// here.
// }
// }
f_char_bytes = f_char_length = f_character.length();
if (html) {
f_character = f_character.toHtmlEscaped();
f_char_length = f_character.length();
}
bool color_update = false;
bool is_end = false;
bool skip = false;
if (!parse_escape_seq) {
if (f_character == "\\") {
parse_escape_seq = true;
skip = true;
}
// Nothing related to colors here
else if (f_character == "{" ||
f_character ==
"}") //|| f_character == "@" || f_character == "$")
{
skip = true;
}
// Parse markdown colors
else {
for (int c = 0; c < max_colors; ++c) {
// Clear the stored optimization information
QString markdown_start = color_markdown_start_list.at(c);
QString markdown_end = color_markdown_end_list.at(c);
if (html) {
markdown_start = markdown_start.toHtmlEscaped();
markdown_end = markdown_end.toHtmlEscaped();
}
bool markdown_remove = color_markdown_remove_list.at(c);
if (markdown_start.isEmpty()) // Not defined
continue;
if (markdown_end.isEmpty() ||
markdown_end == markdown_start) //"toggle switch" type
{
if (f_character == markdown_start) {
if (html) {
if (!ic_color_stack.empty() && ic_color_stack.top() == c &&
default_color != c) {
ic_color_stack.pop(); // Cease our coloring
is_end = true;
}
else {
ic_color_stack.push(c); // Begin our coloring
}
color_update = true;
}
skip = markdown_remove;
break; // Prevent it from looping forward for whatever reason
}
}
else if (f_character == markdown_start ||
(f_character == markdown_end && !ic_color_stack.empty() &&
ic_color_stack.top() == c)) {
if (html) {
if (f_character == markdown_end) {
ic_color_stack.pop(); // Cease our coloring
is_end = true;
}
else if (f_character == markdown_start) {
ic_color_stack.push(c); // Begin our coloring
}
color_update = true;
}
skip = markdown_remove;
break; // Prevent it from looping forward for whatever reason
}
}
// Parse the newest color stack
if (color_update && (target_pos <= -1 || check_pos < target_pos)) {
if (!parse_escape_seq) {
QString appendage = "</font>";
if (!ic_color_stack.empty())
appendage +=
"<font color=\"$c" + QString::number(ic_color_stack.top()) +
"\">";
if (is_end && !skip) {
p_text_escaped.insert(check_pos_escaped,
f_character); // Add that char right now
check_pos_escaped +=
f_char_length; // So the closing char is captured too
skip = true;
}
p_text_escaped.insert(check_pos_escaped, appendage);
check_pos_escaped += appendage.size();
}
}
}
}
else {
if (f_character == "n") // \n, that's a line break son
{
QString appendage = "<br/>";
if (!html) {
// actual newline commented out
// appendage = "\n";
// size = 1; //yeah guess what \n is a "single character"
// apparently
appendage = "\\n "; // visual representation of a newline
}
p_text_escaped.insert(check_pos_escaped, appendage);
check_pos_escaped += appendage.size();
skip = true;
}
if (f_character == "s" || f_character == "f") // screenshake/flash
skip = true;
parse_escape_seq = false;
}
// Make all chars we're not supposed to see invisible
if (target_pos > -1 && check_pos == target_pos) {
QString appendage = "";
if (!ic_color_stack.empty()) {
if (!is_end) // Was our last coloring char ending the color stack or nah
{
// God forgive me for my transgressions but I have refactored this
// whole thing about 25 times and having to refactor it again to more
// elegantly support this will finally make me go insane.
color_is_talking =
color_markdown_talking_list.at(ic_color_stack.top());
}
// Clean it up, we're done here
while (!ic_color_stack.empty())
ic_color_stack.pop();
appendage += "</font>";
}
ic_color_stack.push(
-1); // Dummy colorstack push for maximum </font> appendage
appendage += "<font color=\"#00000000\">";
p_text_escaped.insert(check_pos_escaped, appendage);
check_pos_escaped += appendage.size();
}
if (!skip) {
p_text_escaped.insert(check_pos_escaped, f_character);
check_pos_escaped += f_char_length;
}
check_pos += f_char_bytes;
}
if (!ic_color_stack.empty() && html) {
p_text_escaped.append("</font>");
}
if (html) {
// Example: https://regex101.com/r/oL4nM9/37 - this replaces
// excessive/trailing/etc. whitespace with non-breaking space. I WOULD use
// white-space: pre; stylesheet tag, but for whataver reason it doesn't work
// no matter where I try it. If somoene else can get that piece of HTML
// memery to work, please do.
p_text_escaped.replace(QRegularExpression("^\\s|(?<=\\s)\\s"), "&nbsp;");
if (!align.isEmpty())
p_text_escaped.append("</div>");
}
return p_text_escaped;
}
void Courtroom::log_ic_text(QString p_name, QString p_showname,
QString p_message, QString p_action, int p_color)
{
chatlogpiece log_entry(p_name, p_showname, p_message, p_action, p_color);
ic_chatlog_history.append(log_entry);
if (ao_app->get_auto_logging_enabled() && !ao_app->log_filename.isEmpty())
ao_app->append_to_file(log_entry.get_full(), ao_app->log_filename, true);
while (ic_chatlog_history.size() > log_maximum_blocks &&
log_maximum_blocks > 0) {
ic_chatlog_history.removeFirst();
}
}
void Courtroom::append_ic_text(QString p_text, QString p_name, QString p_action,
int color, QDateTime timestamp)
{
last_ic_message = p_name + ":" + p_text;
QTextCharFormat bold;
QTextCharFormat normal;
QTextCharFormat italics;
QTextBlockFormat format;
bold.setFontWeight(QFont::Bold);
normal.setFontWeight(QFont::Normal);
italics.setFontItalic(true);
format.setTopMargin(log_margin);
const QTextCursor old_cursor = ui_ic_chatlog->textCursor();
const int old_scrollbar_value = ui_ic_chatlog->verticalScrollBar()->value();
const bool need_newline = !ui_ic_chatlog->document()->isEmpty();
const int scrollbar_target_value =
log_goes_downwards ? ui_ic_chatlog->verticalScrollBar()->maximum()
: ui_ic_chatlog->verticalScrollBar()->minimum();
ui_ic_chatlog->moveCursor(log_goes_downwards ? QTextCursor::End
: QTextCursor::Start);
// Only prepend with newline if log goes downwards
if (log_goes_downwards && need_newline) {
ui_ic_chatlog->textCursor().insertBlock(format);
}
// Timestamp if we're doing that meme
if (log_timestamp) {
if (timestamp.isValid()) {
ui_ic_chatlog->textCursor().insertText(
"[" + timestamp.toString("h:mm:ss AP") + "] ", normal);
} else {
qDebug() << "could not insert invalid timestamp";
}
}
// Format the name of the actor
ui_ic_chatlog->textCursor().insertText(p_name, bold);
// Special case for stopping the music
if (p_action == tr("has stopped the music")) {
ui_ic_chatlog->textCursor().insertText(" " + p_action + ".", normal);
}
// Make shout text bold
else if (p_action == tr("shouts") && log_ic_actions) {
ui_ic_chatlog->textCursor().insertText(" " + p_action + " ", normal);
if (log_colors) {
ui_ic_chatlog->textCursor().insertHtml(
"<b>" +
filter_ic_text(p_text, true, -1, 0)
.replace(
"$c0",
ao_app->get_color("ic_chatlog_color", "courtroom_fonts.ini")
.name(QColor::HexRgb)) +
"</b>");
}
else
ui_ic_chatlog->textCursor().insertText(" " + p_text, italics);
}
// If action not blank:
else if (p_action != "" && log_ic_actions) {
// Format the action in normal
ui_ic_chatlog->textCursor().insertText(" " + p_action, normal);
if (log_newline)
// For some reason, we're forced to use <br> instead of the more sensible
// \n. Why? Because \n is treated as a new Block instead of a soft newline
// within a paragraph!
ui_ic_chatlog->textCursor().insertHtml("<br>");
else
ui_ic_chatlog->textCursor().insertText(": ", normal);
// Format the result in italics
ui_ic_chatlog->textCursor().insertText(p_text + ".", italics);
}
else {
if (log_newline)
// For some reason, we're forced to use <br> instead of the more sensible
// \n. Why? Because \n is treated as a new Block instead of a soft newline
// within a paragraph!
ui_ic_chatlog->textCursor().insertHtml("<br>");
else
ui_ic_chatlog->textCursor().insertText(": ", normal);
// Format the result according to html
if (log_colors) {
QString p_text_filtered = filter_ic_text(p_text, true, -1, color);
p_text_filtered = p_text_filtered.replace("$c0", ao_app->get_color("ic_chatlog_color", "courtroom_fonts.ini").name(QColor::HexRgb));
for (int c = 1; c < max_colors; ++c) {
p_text_filtered = p_text_filtered.replace("$c" + QString::number(c), default_color_rgb_list.at(c).name(QColor::HexRgb));
}
ui_ic_chatlog->textCursor().insertHtml(p_text_filtered);
}
else
ui_ic_chatlog->textCursor().insertText(filter_ic_text(p_text, false), normal);
}
// Only append with newline if log goes upwards
if (!log_goes_downwards && need_newline) {
ui_ic_chatlog->textCursor().insertBlock(format);
}
// If we got too many blocks in the current log, delete some.
while (ui_ic_chatlog->document()->blockCount() > log_maximum_blocks &&
log_maximum_blocks > 0) {
ui_ic_chatlog->moveCursor(log_goes_downwards ? QTextCursor::Start
: QTextCursor::End);
ui_ic_chatlog->textCursor().select(QTextCursor::BlockUnderCursor);
ui_ic_chatlog->textCursor().removeSelectedText();
if (log_goes_downwards)
ui_ic_chatlog->textCursor().deleteChar();
else
ui_ic_chatlog->textCursor().deletePreviousChar();
}
// Finally, scroll the scrollbar to the correct position.
if (old_cursor.hasSelection() ||
old_scrollbar_value != scrollbar_target_value) {
// The user has selected text or scrolled away from the bottom: maintain
// position.
ui_ic_chatlog->setTextCursor(old_cursor);
ui_ic_chatlog->verticalScrollBar()->setValue(old_scrollbar_value);
}
else {
// The user hasn't selected any text and the scrollbar is at the bottom:
// scroll to the bottom.
ui_ic_chatlog->moveCursor(log_goes_downwards ? QTextCursor::End
: QTextCursor::Start);
ui_ic_chatlog->verticalScrollBar()->setValue(
log_goes_downwards ? ui_ic_chatlog->verticalScrollBar()->maximum() : 0);
}
}
void Courtroom::play_preanim(bool immediate)
{
QString f_char = m_chatmessage[CHAR_NAME];
QString f_preanim = m_chatmessage[PRE_EMOTE];
// all time values in char.inis are multiplied by a constant(time_mod) to get
// the actual time
int preanim_duration = ao_app->get_preanim_duration(f_char, f_preanim);
int stay_time = ao_app->get_text_delay(f_char, f_preanim) * time_mod;
int sfx_delay = m_chatmessage[SFX_DELAY].toInt() * time_mod;
sfx_delay_timer->start(sfx_delay);
QString anim_to_find =
ao_app->get_image_suffix(ao_app->get_character_path(f_char, f_preanim));
if (!file_exists(anim_to_find)) {
if (immediate)
anim_state = 4;
else
anim_state = 1;
preanim_done();
qDebug() << "W: could not find " + anim_to_find;
return;
}
ui_vp_player_char->set_static_duration(preanim_duration);
ui_vp_player_char->set_play_once(true);
ui_vp_player_char->load_image(f_preanim, f_char, preanim_duration, true);
switch(m_chatmessage[DESK_MOD].toInt()) {
case 4:
ui_vp_sideplayer_char->hide();
ui_vp_player_char->move_and_center(0, 0);
[[fallthrough]];
case 2:
set_scene("0", m_chatmessage[SIDE]);
break;
case 5:
case 3:
set_scene("1", m_chatmessage[SIDE]);
break;
default:
set_scene(m_chatmessage[DESK_MOD], m_chatmessage[SIDE]);
break;
}
if (immediate) {
anim_state = 4;
handle_ic_speaking();
}
else {
anim_state = 1;
if (stay_time >= 0)
text_delay_timer->start(stay_time);
}
}
void Courtroom::preanim_done()
{
// Currently, someone's talking over us mid-preanim...
if (anim_state != 1 && anim_state != 4)
return;
anim_state = 1;
switch(m_chatmessage[DESK_MOD].toInt()) {
case 4:
set_self_offset(m_chatmessage[SELF_OFFSET]);
[[fallthrough]];
case 2:
set_scene("1", m_chatmessage[SIDE]);
break;
case 5:
ui_vp_sideplayer_char->hide();
ui_vp_player_char->move_and_center(0, 0);
[[fallthrough]];
case 3:
set_scene("0", m_chatmessage[SIDE]);
break;
default:
set_scene(m_chatmessage[DESK_MOD], m_chatmessage[SIDE]);
break;
}
handle_ic_speaking();
}
void Courtroom::start_chat_ticking()
{
text_delay_timer->stop();
// we need to ensure that the text isn't already ticking because this function
// can be called by two logic paths
if (text_state != 0)
return;
// Display the evidence
display_evidence_image();
if (m_chatmessage[EFFECTS] != "") {
QStringList fx_list = m_chatmessage[EFFECTS].split("|");
QString fx = fx_list[0];
QString fx_sound;
QString fx_folder;
if (fx_list.length() > 1)
fx_sound = fx_list[1];
if (fx_list.length() > 2) {
fx_folder = fx_list[1];
fx_sound = fx_list[2];
}
this->do_effect(fx, fx_sound, m_chatmessage[CHAR_NAME], fx_folder);
}
else if (m_chatmessage[REALIZATION] == "1") {
this->do_flash();
sfx_player->play(ao_app->get_custom_realization(m_chatmessage[CHAR_NAME]));
}
int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); // text meme bonanza
if ((emote_mod == 0 || emote_mod == 5) && m_chatmessage[SCREENSHAKE] == "1") {
this->do_screenshake();
}
if (m_chatmessage[MESSAGE].isEmpty()) {
// since the message is empty, it's technically done ticking
text_state = 2;
if (m_chatmessage[ADDITIVE] == "1") {
// Cool behavior
ui_vp_chatbox->show();
ui_vp_message->show();
}
else {
ui_vp_chatbox->hide();
ui_vp_message->hide();
}
// If we're not already waiting on the next message, start the timer. We could be overriden if there's an objection planned.
int delay = ao_app->stay_time();
if (delay > 0 && !text_queue_timer->isActive())
text_queue_timer->start(delay);
return;
}
ui_vp_chatbox->show();
ui_vp_message->show();
if (ao_app->is_sticker_enabled())
ui_vp_sticker->load_image(m_chatmessage[CHAR_NAME]);
if (m_chatmessage[ADDITIVE] != "1") {
ui_vp_message->clear();
real_tick_pos = 0;
additive_previous = "";
}
tick_pos = 0;
blip_ticker = 0;
text_crawl = ao_app->get_text_crawl();
blip_rate = ao_app->read_blip_rate();
blank_blip = ao_app->get_blank_blip();
// At the start of every new message, we set the text speed to the default.
current_display_speed = 3;
chat_tick_timer->start(0); // Display the first char right away
last_misc = current_misc;
current_misc = ao_app->get_chat(m_chatmessage[CHAR_NAME]);
if (last_misc != current_misc || char_color_rgb_list.size() < max_colors)
gen_char_rgb_list(current_misc);
QString f_blips = ao_app->get_blips(m_chatmessage[CHAR_NAME]);
blip_player->set_blips(f_blips);
// means text is currently ticking
text_state = 1;
c_played = false;
}
void Courtroom::chat_tick()
{
// note: this is called fairly often
// do not perform heavy operations here
QString f_message = m_chatmessage[MESSAGE];
// Due to our new text speed system, we always need to stop the timer now.
chat_tick_timer->stop();
ui_vp_player_char->set_static_duration(0);
QString filename;
if (tick_pos >= f_message.size()) {
text_state = 2;
// Check if we're a narrator msg
if (m_chatmessage[EMOTE] != "") {
if (anim_state < 3) {
QStringList c_paths = {
ao_app->get_image_suffix(ao_app->get_character_path(m_chatmessage[CHAR_NAME], "(c)" + m_chatmessage[EMOTE])),
ao_app->get_image_suffix(ao_app->get_character_path(m_chatmessage[CHAR_NAME], "(c)/" + m_chatmessage[EMOTE]))
};
// if there is a (c) animation for this emote and we haven't played it already
if (file_exists(ui_vp_player_char->find_image(c_paths)) &&(!c_played)) {
anim_state = 5;
ui_vp_player_char->set_play_once(true);
filename = "(c)" + m_chatmessage[EMOTE];
c_played = true;
}
else {
anim_state = 3;
ui_vp_player_char->set_play_once(false);
filename = "(a)" + m_chatmessage[EMOTE];
}
ui_vp_player_char->load_image(filename, m_chatmessage[CHAR_NAME], 0,
false);
}
}
else // We're a narrator msg
anim_state = 3;
QString f_char;
QString f_custom_theme;
if (ao_app->is_customchat_enabled()) {
f_char = m_chatmessage[CHAR_NAME];
f_custom_theme = ao_app->get_chat(f_char);
}
ui_vp_chat_arrow->transform_mode = ao_app->get_misc_scaling(f_custom_theme);
ui_vp_chat_arrow->load_image("chat_arrow", f_custom_theme); // Chat stopped being processed, indicate that.
QString f_message_filtered = filter_ic_text(f_message, true, -1, m_chatmessage[TEXT_COLOR].toInt());
for (int c = 0; c < max_colors; ++c) {
additive_previous = additive_previous.replace("$c" + QString::number(c), char_color_rgb_list.at(c).name(QColor::HexRgb));
f_message_filtered = f_message_filtered.replace("$c" + QString::number(c), char_color_rgb_list.at(c).name(QColor::HexRgb));
}
additive_previous = additive_previous + f_message_filtered;
real_tick_pos = ui_vp_message->toPlainText().size();
// If we're not already waiting on the next message, start the timer. We could be overriden if there's an objection planned.
int delay = ao_app->stay_time();
if (delay > 0 && !text_queue_timer->isActive())
text_queue_timer->start(delay);
// if we have instant objections disabled, and queue is not empty, check if next message after this is an objection.
if (!ao_app->is_instant_objection_enabled() && chatmessage_queue.size() > 0)
{
QStringList p_contents = chatmessage_queue.head();
int objection_mod = p_contents[OBJECTION_MOD].split("&")[0].toInt();
bool is_objection = objection_mod >= 1 && objection_mod <= 5;
// If this is an objection, we'll need to interrupt our current message.
if (is_objection)
chatmessage_dequeue();
}
return;
}
// Stops blips from playing when we have a formatting option.
bool formatting_char = false;
QString f_rest = f_message;
// Alignment characters
if (tick_pos < 2) {
if (f_rest.startsWith("~~") || f_rest.startsWith("~>") || f_rest.startsWith("<>"))
tick_pos += 2;
}
f_rest.remove(0, tick_pos);
QTextBoundaryFinder tbf(QTextBoundaryFinder::Grapheme, f_rest);
QString f_character;
int f_char_length;
tbf.toNextBoundary();
if (tbf.position() == -1)
f_character = f_rest;
else
f_character = f_rest.left(tbf.position());
f_char_length = f_character.length();
tick_pos += f_char_length;
// Escape character.
if (!next_character_is_not_special) {
if (f_character == "\\") {
next_character_is_not_special = true;
formatting_char = true;
}
// Text speed modifier.
else if (f_character == "{") {
// ++, because it INCREASES delay!
current_display_speed++;
formatting_char = true;
}
else if (f_character == "}") {
current_display_speed--;
formatting_char = true;
}
else {
// Parse markdown colors
for (int c = 0; c < max_colors; ++c) {
QString markdown_start = color_markdown_start_list.at(c);
QString markdown_end = color_markdown_end_list.at(c);
bool markdown_remove = color_markdown_remove_list.at(c);
if (markdown_start.isEmpty())
continue;
if (f_character == markdown_start || f_character == markdown_end) {
if (markdown_remove)
formatting_char = true;
break;
}
}
}
}
else {
if (f_character == "n")
formatting_char = true; // it's a newline
if (f_character == "s") // Screenshake.
{
this->do_screenshake();
formatting_char = true;
}
if (f_character == "f") // Flash.
{
this->do_flash();
formatting_char = true;
}
next_character_is_not_special = false;
}
// Keep the speed at bay.
if (current_display_speed < 0)
current_display_speed = 0;
else if (current_display_speed > 6)
current_display_speed = 6;
int msg_delay = text_crawl * message_display_mult[current_display_speed];
if ((msg_delay <= 0 &&
tick_pos < f_message.size() - 1) ||
formatting_char) {
chat_tick_timer->start(0); // Don't bother rendering anything out as we're
// doing the SPEED. (there's latency otherwise)
if (!formatting_char || f_character == "n" || f_character == "f" ||
f_character == "s")
real_tick_pos += f_char_length; // Adjust the tick position for the
// scrollbar convenience
}
else {
// Do the colors, gradual showing, etc. in here
QString f_message_filtered = filter_ic_text(f_message, true, tick_pos, m_chatmessage[TEXT_COLOR].toInt());
for (int c = 0; c < max_colors; ++c) {
additive_previous = additive_previous.replace("$c" + QString::number(c), char_color_rgb_list.at(c).name(QColor::HexRgb));
f_message_filtered = f_message_filtered.replace("$c" + QString::number(c), char_color_rgb_list.at(c).name(QColor::HexRgb));
}
ui_vp_message->setHtml(additive_previous + f_message_filtered);
// This should always be done AFTER setHtml. Scroll the chat window with the
// text.
// Make the cursor follow the message
QTextCursor cursor = ui_vp_message->textCursor();
cursor.setPosition(real_tick_pos);
ui_vp_message->setTextCursor(cursor);
real_tick_pos += f_char_length;
ui_vp_message->ensureCursorVisible();
// We blip every "blip rate" letters.
// Here's an example with blank_blip being false and blip_rate being 2:
// I am you
// ! ! ! !
// where ! is the blip sound
int b_rate = blip_rate;
// Earrape prevention without using timers, this method is more consistent.
if (msg_delay != 0 && msg_delay <= 25) {
// The default blip speed is 40ms, and if current msg_delay is 25ms,
// the formula will result in the blip rate of:
// 40/25 = 1.6 = 2
// And if it's faster than that:
// 40/10 = 4
b_rate =
qMax(b_rate, qRound(static_cast<float>(text_crawl) /
msg_delay));
}
if (blip_ticker % b_rate == 0) {
// ignoring white space unless blank_blip is enabled.
if (!formatting_char && (f_character != ' ' || blank_blip)) {
blip_player->blip_tick();
++blip_ticker;
}
}
else {
// Don't fully ignore whitespace still, keep ticking until
// we reached the need to play a blip sound - we also just
// need to wait for a letter to play it on.
++blip_ticker;
}
// Punctuation delayer, only kicks in on speed ticks less than }}
if (current_display_speed > 1 && punctuation_chars.contains(f_character)) {
// Making the user have to wait any longer than 1.5 of the slowest speed
// is downright unreasonable
int max_delay = text_crawl * message_display_mult[6] * 1.5;
msg_delay = qMin(max_delay, msg_delay * punctuation_modifier);
}
if (m_chatmessage[EMOTE] != "") {
// If this color is talking
if (color_is_talking && anim_state != 2 &&
anim_state <
4) // Set it to talking as we're not on that already (though we have
// to avoid interrupting a non-interrupted preanim)
{
ui_vp_player_char->stop();
ui_vp_player_char->set_play_once(false);
filename = "(b)" + m_chatmessage[EMOTE];
ui_vp_player_char->load_image(filename, m_chatmessage[CHAR_NAME], 0,
false);
anim_state = 2;
}
else if (!color_is_talking && anim_state < 3 &&
anim_state != 3) // Set it to idle as we're not on that already
{
ui_vp_player_char->stop();
ui_vp_player_char->set_play_once(false);
filename = "(a)" + m_chatmessage[EMOTE];
ui_vp_player_char->load_image(filename, m_chatmessage[CHAR_NAME], 0,
false);
anim_state = 3;
}
}
// Continue ticking
chat_tick_timer->start(msg_delay);
}
}
void Courtroom::play_sfx()
{
QString sfx_name = m_chatmessage[SFX_NAME];
if (m_chatmessage[SCREENSHAKE] ==
"1") // Screenshake dependant on preanim sfx delay meme
{
this->do_screenshake();
}
if (sfx_name == "1")
return;
sfx_player->play(sfx_name);
if (ao_app->get_looping_sfx())
sfx_player->set_looping(
ao_app->get_sfx_looping(current_char, current_emote) == "1");
}
void Courtroom::set_scene(QString f_desk_mod, QString f_side)
{
// witness is default if pos is invalid
QString f_background;
QString f_desk_image;
if (file_exists(ao_app->get_image_suffix(ao_app->get_background_path("witnessempty")))) {
f_background = "witnessempty";
f_desk_image = "stand";
}
else {
f_background = "wit";
f_desk_image = "wit_overlay";
}
if (f_side == "def" && file_exists(ao_app->get_image_suffix(
ao_app->get_background_path("defenseempty")))) {
f_background = "defenseempty";
f_desk_image = "defensedesk";
}
else if (f_side == "pro" &&
file_exists(ao_app->get_image_suffix(
ao_app->get_background_path("prosecutorempty")))) {
f_background = "prosecutorempty";
f_desk_image = "prosecutiondesk";
}
else if (f_side == "jud" && file_exists(ao_app->get_image_suffix(
ao_app->get_background_path("judgestand")))) {
f_background = "judgestand";
f_desk_image = "judgedesk";
}
else if (f_side == "hld" &&
file_exists(ao_app->get_image_suffix(
ao_app->get_background_path("helperstand")))) {
f_background = "helperstand";
f_desk_image = "helperdesk";
}
else if (f_side == "hlp" &&
file_exists(ao_app->get_image_suffix(
ao_app->get_background_path("prohelperstand")))) {
f_background = "prohelperstand";
f_desk_image = "prohelperdesk";
}
else if (f_side == "jur" && file_exists(ao_app->get_image_suffix(
ao_app->get_background_path("jurystand")))) {
f_background = "jurystand";
f_desk_image = "jurydesk";
}
else if (f_side == "sea" &&
file_exists(ao_app->get_image_suffix(
ao_app->get_background_path("seancestand")))) {
f_background = "seancestand";
f_desk_image = "seancedesk";
}
if (file_exists(ao_app->get_image_suffix(
ao_app->get_background_path(f_side)))) // Unique pos path
{
f_background = f_side;
f_desk_image = f_side + "_overlay";
}
ui_vp_background->load_image(f_background);
ui_vp_desk->load_image(f_desk_image);
if (f_desk_mod == "0" ||
(f_desk_mod != "1" &&
(f_side == "jud" || f_side == "hld" || f_side == "hlp"))) {
ui_vp_desk->hide();
}
else {
ui_vp_desk->show();
}
}
void Courtroom::set_self_offset(QString p_list) {
QStringList self_offsets = p_list.split("&");
int self_offset = self_offsets[0].toInt();
int self_offset_v;
if (self_offsets.length() <= 1)
self_offset_v = 0;
else
self_offset_v = self_offsets[1].toInt();
ui_vp_player_char->move(ui_viewport->width() * self_offset / 100, ui_viewport->height() * self_offset_v / 100);
}
void Courtroom::set_ip_list(QString p_list)
{
QString f_list = p_list.replace("|", ":").replace("*", "\n");
ui_server_chatlog->append(f_list);
}
void Courtroom::set_mute(bool p_muted, int p_cid)
{
if (p_cid != m_cid && p_cid != -1)
return;
if (p_muted)
ui_muted->show();
else {
ui_muted->hide();
ui_ic_chat_message->setFocus();
}
ui_muted->resize(ui_ic_chat_message->width(), ui_ic_chat_message->height());
ui_muted->set_image("muted");
is_muted = p_muted;
ui_ic_chat_message->setEnabled(!p_muted);
}
void Courtroom::set_ban(int p_cid)
{
if (p_cid != m_cid && p_cid != -1)
return;
call_notice(tr("You have been banned."));
ao_app->construct_lobby();
ao_app->destruct_courtroom();
}
void Courtroom::handle_song(QStringList *p_contents)
{
QStringList f_contents = *p_contents;
if (f_contents.size() < 2)
return;
bool ok; // Used for charID, channel, effect check
bool looping = false; // No loop due to outdated server using serverside looping
int channel = 0; // Channel 0 is 'master music', other for ambient
int effect_flags = 0; // No effects by default - vanilla functionality
QString f_song = f_contents.at(0);
QString f_song_clear = f_song.left(f_song.lastIndexOf("."));
if (f_song.startsWith("http")) {
QByteArray f_song_bytearray = f_song.toUtf8();
QString f_song_decoded = QUrl::fromPercentEncoding(f_song_bytearray);
f_song_clear = f_song_decoded.left(f_song_decoded.lastIndexOf("."));
}
f_song_clear = f_song_clear.right(f_song_clear.length() - (f_song_clear.lastIndexOf("/") + 1));
int n_char = f_contents.at(1).toInt(&ok);
if (!ok)
return;
if (p_contents->length() > 3 && p_contents->at(3) == "1")
looping = true;
if (p_contents->length() > 4) {
// eyyy we want to change this song's CHANNEL huh
// let the music player handle it if it's bigger than the channel list
channel = p_contents->at(4).toInt(&ok);
if (!ok)
return;
}
if (p_contents->length() > 5) {
// Flags provided to us by server such as Fade In, Fade Out, Sync Pos etc.
effect_flags = p_contents->at(5).toInt(&ok);
if (!ok)
return;
}
if(!file_exists(ao_app->get_sfx_suffix(ao_app->get_music_path(f_song))) && !f_song.startsWith("http")
&& f_song != "~stop.mp3" && !ao_app->asset_url.isEmpty()) {
f_song = (ao_app->asset_url + "sounds/music/" + f_song).toLower();
}
bool is_stop = (f_song == "~stop.mp3");
if (n_char >= 0 && n_char < char_list.size()) {
QString str_char = char_list.at(n_char).name;
QString str_show = ao_app->get_showname(str_char);
if (p_contents->length() > 2) {
if (p_contents->at(2) != "") {
str_show = p_contents->at(2);
}
}
if (!mute_map.value(n_char)) {
if (is_stop) {
log_ic_text(str_char, str_show, "", tr("has stopped the music"));
append_ic_text("", str_show, tr("has stopped the music"));
}
else {
log_ic_text(str_char, str_show, f_song, tr("has played a song"));
append_ic_text(f_song_clear, str_show, tr("has played a song"));
}
}
}
int error_code = music_player->play(f_song, channel, looping, effect_flags);
if (is_stop) {
ui_music_name->setText(tr("None"));
return;
}
if (error_code == BASS_ERROR_HANDLE) { // Cheap hack to see if file missing
ui_music_name->setText(tr("[MISSING] %1").arg(f_song_clear));
return;
}
if (f_song.startsWith("http") && channel == 0) {
ui_music_name->setText(tr("[STREAM] %1").arg(f_song_clear));
return;
}
if (channel == 0){
ui_music_name->setText(f_song_clear);
return;
}
}
void Courtroom::handle_wtce(QString p_wtce, int variant)
{
QString sfx_file = "courtroom_sounds.ini";
QString bg_misc = ao_app->read_design_ini("misc", ao_app->get_background_path("design.ini"));
QString sfx_name;
QString filename;
ui_vp_wtce->set_static_duration(wtce_static_time);
ui_vp_wtce->set_max_duration(wtce_max_time);
// witness testimony
if (p_wtce == "testimony1") {
// End testimony indicator
if (variant == 1) {
ui_vp_testimony->kill();
return;
}
sfx_name = ao_app->get_court_sfx("witness_testimony", bg_misc);
filename = "witnesstestimony_bubble";
ui_vp_testimony->load_image("testimony", "", bg_misc);
}
// cross examination
else if (p_wtce == "testimony2") {
sfx_name = ao_app->get_court_sfx("cross_examination", bg_misc);
filename = "crossexamination_bubble";
ui_vp_testimony->kill();
}
else {
ui_vp_wtce->set_static_duration(verdict_static_time);
ui_vp_wtce->set_max_duration(verdict_max_time);
// Verdict?
if (p_wtce == "judgeruling") {
if (variant == 0) {
sfx_name = ao_app->get_court_sfx("not_guilty", bg_misc);
filename = "notguilty_bubble";
ui_vp_testimony->kill();
}
else if (variant == 1) {
sfx_name = ao_app->get_court_sfx("guilty", bg_misc);
filename = "guilty_bubble";
ui_vp_testimony->kill();
}
}
// Completely custom WTCE
else {
sfx_name = p_wtce;
filename = p_wtce;
}
}
sfx_player->play(sfx_name);
ui_vp_wtce->load_image(filename, "", bg_misc);
ui_vp_wtce->set_play_once(true);
}
void Courtroom::set_hp_bar(int p_bar, int p_state)
{
if (p_state < 0 || p_state > 10)
return;
if (p_bar == 1) {
ui_defense_bar->set_image("defensebar" + QString::number(p_state));
defense_bar_state = p_state;
}
else if (p_bar == 2) {
ui_prosecution_bar->set_image("prosecutionbar" + QString::number(p_state));
prosecution_bar_state = p_state;
}
}
void Courtroom::toggle_judge_buttons(bool is_on)
{
if (is_on) {
ui_witness_testimony->show();
ui_cross_examination->show();
ui_guilty->show();
ui_not_guilty->show();
ui_defense_minus->show();
ui_defense_plus->show();
ui_prosecution_minus->show();
ui_prosecution_plus->show();
}
else {
ui_witness_testimony->hide();
ui_cross_examination->hide();
ui_guilty->hide();
ui_not_guilty->hide();
ui_defense_minus->hide();
ui_defense_plus->hide();
ui_prosecution_minus->hide();
ui_prosecution_plus->hide();
}
}
void Courtroom::mod_called(QString p_ip)
{
ui_server_chatlog->append(p_ip);
if (!ui_guard->isChecked()) {
modcall_player->play(ao_app->get_court_sfx("mod_call"));
ao_app->alert(this);
}
}
void Courtroom::case_called(QString msg, bool def, bool pro, bool jud, bool jur,
bool steno)
{
if (ui_casing->isChecked()) {
ui_server_chatlog->append(msg);
modcall_player->play(ao_app->get_court_sfx("case_call"));
ao_app->alert(this);
}
}
void Courtroom::on_ooc_return_pressed()
{
QString ooc_message = ui_ooc_chat_message->text();
if (ooc_message.startsWith("/pos")) {
if (ooc_message == "/pos jud") {
toggle_judge_buttons(true);
}
else {
toggle_judge_buttons(false);
}
}
else if (ooc_message.startsWith("/settings")) {
ui_ooc_chat_message->clear();
ao_app->call_settings_menu();
append_server_chatmessage("CLIENT", tr("You opened the settings menu."),
"1");
return;
}
else if (ooc_message.startsWith("/pair")) {
ui_ooc_chat_message->clear();
ooc_message.remove(0, 6);
bool ok;
int whom = ooc_message.toInt(&ok);
if (ok) {
if (whom > -1) {
other_charid = whom;
QString msg = tr("You will now pair up with %1 if they also choose "
"your character in return.")
.arg(char_list.at(whom).name);
append_server_chatmessage("CLIENT", msg, "1");
}
else {
other_charid = -1;
append_server_chatmessage(
"CLIENT", tr("You are no longer paired with anyone."), "1");
}
}
else {
append_server_chatmessage("CLIENT",
tr("Are you sure you typed that well? The char "
"ID could not be recognised."),
"1");
}
return;
}
else if (ooc_message.startsWith("/offset")) {
ui_ooc_chat_message->clear();
ooc_message.remove(0, 8);
bool ok;
int off = ooc_message.toInt(&ok);
if (ok) {
if (off >= -100 && off <= 100) {
char_offset = off;
QString msg =
tr("You have set your offset to %1%%.").arg(QString::number(off));
append_server_chatmessage("CLIENT", msg, "1");
}
else {
append_server_chatmessage(
"CLIENT", tr("Your offset must be between -100% and 100%!"), "1");
}
}
else {
append_server_chatmessage("CLIENT",
tr("That offset does not look like one."), "1");
}
return;
}
else if (ooc_message.startsWith("/voffset")) {
ui_ooc_chat_message->clear();
ooc_message.remove(0, 8);
bool ok;
int off = ooc_message.toInt(&ok);
if (ok) {
if (off >= -100 && off <= 100) {
char_vert_offset = off;
QString msg = tr("You have set your vertical offset to %1%%.")
.arg(QString::number(off));
append_server_chatmessage("CLIENT", msg, "1");
}
else {
append_server_chatmessage(
"CLIENT",
tr("Your vertical offset must be between -100% and 100%!"), "1");
}
}
else {
append_server_chatmessage(
"CLIENT", tr("That vertical offset does not look like one."), "1");
}
return;
}
else if (ooc_message.startsWith("/switch_am")) {
append_server_chatmessage(
"CLIENT", tr("You switched your music and area list."), "1");
on_switch_area_music_clicked();
ui_ooc_chat_message->clear();
return;
}
else if (ooc_message.startsWith("/enable_blocks")) {
append_server_chatmessage("CLIENT",
tr("You have forcefully enabled features that "
"the server may not support. You may not be "
"able to talk IC, or worse, because of this."),
"1");
ao_app->cccc_ic_support_enabled = true;
ao_app->arup_enabled = true;
ao_app->modcall_reason_enabled = true;
on_reload_theme_clicked();
ui_ooc_chat_message->clear();
return;
}
else if (ooc_message.startsWith("/non_int_pre")) {
if (ui_immediate->isChecked())
append_server_chatmessage(
"CLIENT", tr("Your pre-animations interrupt again."), "1");
else
append_server_chatmessage(
"CLIENT", tr("Your pre-animations will not interrupt text."), "1");
ui_immediate->setChecked(!ui_immediate->isChecked());
ui_ooc_chat_message->clear();
return;
}
else if (ooc_message.startsWith("/save_chatlog")) {
QFile file("chatlog.txt");
if (!file.open(QIODevice::WriteOnly | QIODevice::Text |
QIODevice::Truncate)) {
append_server_chatmessage(
"CLIENT", tr("Couldn't open chatlog.txt to write into."), "1");
ui_ooc_chat_message->clear();
return;
}
QTextStream out(&file);
out.setCodec("UTF-8");
foreach (chatlogpiece item, ic_chatlog_history) {
out << item.get_full() << '\n';
}
file.close();
append_server_chatmessage("CLIENT", tr("The IC chatlog has been saved."),
"1");
ui_ooc_chat_message->clear();
return;
}
else if (ooc_message.startsWith("/load_case")) {
QStringList command = ooc_message.split(" ", QString::SkipEmptyParts);
QDir casefolder("base/cases");
if (!casefolder.exists()) {
QDir::current().mkdir("base/" + casefolder.dirName());
append_server_chatmessage(
"CLIENT",
tr("You don't have a `base/cases/` folder! It was just made for you, "
"but seeing as it WAS just made for you, it's likely the case "
"file you're looking for can't be found in there."),
"1");
ui_ooc_chat_message->clear();
return;
}
QStringList caseslist = casefolder.entryList();
caseslist.removeOne(".");
caseslist.removeOne("..");
caseslist.replaceInStrings(".ini", "");
if (command.size() < 2) {
append_server_chatmessage(
"CLIENT",
tr("You need to give a filename to load (extension not needed)! Make "
"sure that it is in the `base/cases/` folder, and that it is a "
"correctly formatted ini.\nCases you can load: %1")
.arg(caseslist.join(", ")),
"1");
ui_ooc_chat_message->clear();
return;
}
if (command.size() > 2) {
append_server_chatmessage(
"CLIENT",
tr("Too many arguments to load a case! You only need one filename, "
"without extension."),
"1");
ui_ooc_chat_message->clear();
return;
}
QSettings casefile("base/cases/" + command[1] + ".ini",
QSettings::IniFormat);
QString caseauth = casefile.value("author", "").value<QString>();
QString casedoc = casefile.value("doc", "").value<QString>();
QString cmdoc = casefile.value("cmdoc", "").value<QString>();
QString casestatus = casefile.value("status", "").value<QString>();
if (!caseauth.isEmpty())
append_server_chatmessage(tr("CLIENT"),
tr("Case made by %1.").arg(caseauth), "1");
if (!casedoc.isEmpty()) {
QStringList f_contents = {ui_ooc_chat_name->text(), "/doc " + casedoc};
ao_app->send_server_packet(new AOPacket("CT", f_contents));
}
if (!casestatus.isEmpty())
ao_app->send_server_packet(new AOPacket("CT#" + ui_ooc_chat_name->text() +
"#/status " + casestatus + "#%"));
if (!cmdoc.isEmpty())
append_server_chatmessage(
"CLIENT", tr("Navigate to %1 for the CM doc.").arg(cmdoc), "1");
for (int i = local_evidence_list.size() - 1; i >= 0; i--) {
ao_app->send_server_packet(
new AOPacket("DE#" + QString::number(i) + "#%"));
}
// sort the case_evidence numerically
QStringList case_evidence = casefile.childGroups();
std::sort(case_evidence.begin(), case_evidence.end(),
[] (const QString &a, const QString &b) {
return a.toInt() < b.toInt();
});
// load evidence
foreach (QString evi, case_evidence) {
if (evi == "General")
continue;
QStringList f_contents;
f_contents.append(
casefile.value(evi + "/name", tr("UNKNOWN")).value<QString>());
f_contents.append(
casefile.value(evi + "/description", tr("UNKNOWN")).value<QString>());
f_contents.append(
casefile.value(evi + "/image", "UNKNOWN.png").value<QString>());
ao_app->send_server_packet(new AOPacket("PE", f_contents));
}
append_server_chatmessage(
"CLIENT", tr("Your case \"%1\" was loaded!").arg(command[1]), "1");
ui_ooc_chat_message->clear();
return;
}
else if (ooc_message.startsWith("/save_case")) {
QStringList command = ooc_message.split(" ", QString::SkipEmptyParts);
QDir casefolder("base/cases");
if (!casefolder.exists()) {
QDir::current().mkdir("base/" + casefolder.dirName());
append_server_chatmessage(
"CLIENT",
tr("You don't have a `base/cases/` folder! It was just made for you, "
"but seeing as it WAS just made for you, it's likely that you "
"somehow deleted it."),
"1");
ui_ooc_chat_message->clear();
return;
}
QStringList caseslist = casefolder.entryList();
caseslist.removeOne(".");
caseslist.removeOne("..");
caseslist.replaceInStrings(".ini", "");
if (command.size() < 3) {
append_server_chatmessage(
"CLIENT",
tr("You need to give a filename to save (extension not needed) and "
"the courtroom status!"),
"1");
ui_ooc_chat_message->clear();
return;
}
if (command.size() > 3) {
append_server_chatmessage(
"CLIENT",
tr("Too many arguments to save a case! You only need a filename "
"without extension and the courtroom status!"),
"1");
ui_ooc_chat_message->clear();
return;
}
QSettings casefile("base/cases/" + command[1] + ".ini",
QSettings::IniFormat);
casefile.setValue("author", ui_ooc_chat_name->text());
casefile.setValue("cmdoc", "");
casefile.setValue("doc", "");
casefile.setValue("status", command[2]);
casefile.sync();
for (int i = 0; i < local_evidence_list.size(); i++) {
QString clean_evidence_dsc = local_evidence_list[i].description.replace(
QRegularExpression("<owner = ...>..."), "");
clean_evidence_dsc = clean_evidence_dsc.replace(
clean_evidence_dsc.lastIndexOf(">"), 1, "");
casefile.beginGroup(QString::number(i));
casefile.sync();
casefile.setValue("name", local_evidence_list[i].name);
casefile.setValue("description", local_evidence_list[i].description);
casefile.setValue("image", local_evidence_list[i].image);
casefile.endGroup();
}
casefile.sync();
append_server_chatmessage(
"CLIENT", tr("Succesfully saved, edit doc and cmdoc link on the ini!"),
"1");
ui_ooc_chat_message->clear();
return;
}
QStringList packet_contents;
packet_contents.append(ui_ooc_chat_name->text());
packet_contents.append(ooc_message);
AOPacket *f_packet = new AOPacket("CT", packet_contents);
if (server_ooc)
ao_app->send_server_packet(f_packet);
else
ao_app->send_ms_packet(f_packet);
ui_ooc_chat_message->clear();
ui_ooc_chat_message->setFocus();
}
void Courtroom::on_ooc_toggle_clicked()
{
if (server_ooc) {
ui_ms_chatlog->show();
ui_server_chatlog->hide();
ui_ooc_toggle->setText(tr("Master"));
server_ooc = false;
}
else {
ui_ms_chatlog->hide();
ui_server_chatlog->show();
ui_ooc_toggle->setText(tr("Server"));
server_ooc = true;
}
}
// Todo: multithread this due to some servers having large as hell music list
void Courtroom::on_music_search_edited(QString p_text)
{
// Iterate through all QTreeWidgetItem items
if (!ui_music_list->isHidden()) {
QTreeWidgetItemIterator it(ui_music_list);
while (*it) {
(*it)->setHidden(p_text != "");
++it;
}
}
if (!ui_area_list->isHidden()) {
QTreeWidgetItemIterator ait(ui_area_list);
while (*ait) {
(*ait)->setHidden(p_text != "");
++ait;
}
}
if (p_text != "") {
if (!ui_music_list->isHidden()) {
// Search in metadata
QList<QTreeWidgetItem *> clist = ui_music_list->findItems(
ui_music_search->text(), Qt::MatchContains | Qt::MatchRecursive, 1);
foreach (QTreeWidgetItem *item, clist) {
if (item->parent() != nullptr) // So the category shows up too
item->parent()->setHidden(false);
item->setHidden(false);
}
}
if (!ui_area_list->isHidden()) {
// Search in metadata
QList<QTreeWidgetItem *> alist = ui_area_list->findItems(
ui_music_search->text(), Qt::MatchContains | Qt::MatchRecursive, 1);
foreach (QTreeWidgetItem *item, alist) {
if (item->parent() != nullptr) // So the category shows up too
item->parent()->setHidden(false);
item->setHidden(false);
}
}
}
}
void Courtroom::on_music_search_return_pressed()
{
if (ui_music_search->text() == "") {
ui_music_list->collapseAll();
}
}
void Courtroom::on_pos_dropdown_changed(int p_index)
{
if (p_index < 0)
return;
on_pos_dropdown_changed(ui_pos_dropdown->itemText(p_index));
}
void Courtroom::on_pos_dropdown_changed(QString p_text)
{
set_side(p_text);
}
void Courtroom::on_pos_remove_clicked()
{
ui_pos_dropdown->blockSignals(true);
QString default_side = ao_app->get_char_side(current_char);
for (int i = 0; i < ui_pos_dropdown->count(); ++i) {
QString pos = ui_pos_dropdown->itemText(i);
if (pos == default_side) {
ui_pos_dropdown->setCurrentIndex(i);
break;
}
}
int wit_index = ui_pos_dropdown->findText("wit");
if (ui_pos_dropdown->currentText() != default_side && wit_index != -1) //i.e. this bg doesn't have our pos
ui_pos_dropdown->setCurrentIndex(wit_index); // fall back to "wit"
else if (ui_pos_dropdown->currentText() != default_side) // we don't have "wit" either?
ui_pos_dropdown->setCurrentIndex(0); // as a last resort, choose the first item in the dropdown
ui_pos_dropdown->blockSignals(false);
current_side = "";
ui_pos_remove->hide();
ui_ic_chat_message->setFocus();
}
void Courtroom::set_iniswap_dropdown()
{
ui_iniswap_dropdown->blockSignals(true);
ui_iniswap_dropdown->clear();
if (m_cid == -1) {
ui_iniswap_dropdown->hide();
ui_iniswap_remove->hide();
return;
}
QStringList iniswaps = ao_app->get_list_file(
ao_app->get_character_path(char_list.at(m_cid).name, "iniswaps.ini")) + ao_app->get_list_file(ao_app->get_base_path() + "iniswaps.ini");
iniswaps.removeDuplicates();
iniswaps.prepend(char_list.at(m_cid).name);
if (iniswaps.size() <= 0) {
ui_iniswap_dropdown->hide();
ui_iniswap_remove->hide();
return;
}
ui_iniswap_dropdown->show();
ui_iniswap_dropdown->addItems(iniswaps);
for (int i = 0; i < iniswaps.size(); ++i) {
if (iniswaps.at(i) == current_char) {
ui_iniswap_dropdown->setCurrentIndex(i);
if (i != 0)
ui_iniswap_remove->show();
else
ui_iniswap_remove->hide();
break;
}
}
ui_iniswap_dropdown->blockSignals(false);
}
void Courtroom::on_iniswap_dropdown_changed(int p_index)
{
ui_ic_chat_message->setFocus();
QString iniswap = ui_iniswap_dropdown->itemText(p_index);
ao_app->set_char_ini(char_list.at(m_cid).name, iniswap, "name", "Options");
QStringList swaplist;
QStringList defswaplist = ao_app->get_list_file(ao_app->get_character_path(char_list.at(m_cid).name, "iniswaps.ini"));
for (int i = 0; i < ui_iniswap_dropdown->count(); ++i) {
QString entry = ui_iniswap_dropdown->itemText(i);
if (!swaplist.contains(entry) && entry != char_list.at(m_cid).name && !defswaplist.contains(entry))
swaplist.append(entry);
}
ao_app->write_to_file(
swaplist.join("\n"),
ao_app->get_base_path() + "iniswaps.ini");
ui_iniswap_dropdown->blockSignals(true);
ui_iniswap_dropdown->setCurrentIndex(p_index);
ui_iniswap_dropdown->blockSignals(false);
update_character(m_cid);
if (p_index != 0)
ui_iniswap_remove->show();
else
ui_iniswap_remove->hide();
}
void Courtroom::on_iniswap_context_menu_requested(const QPoint &pos)
{
QMenu *menu = ui_iniswap_dropdown->lineEdit()->createStandardContextMenu();
menu->setAttribute(Qt::WA_DeleteOnClose);
menu->addSeparator();
if (file_exists(ao_app->get_character_path(current_char, "char.ini")))
menu->addAction(QString("Edit " + current_char + "/char.ini"), this,
SLOT(on_iniswap_edit_requested()));
if (ui_iniswap_dropdown->itemText(ui_iniswap_dropdown->currentIndex()) !=
char_list.at(m_cid).name)
menu->addAction(QString("Remove " + current_char), this,
SLOT(on_iniswap_remove_clicked()));
menu->popup(ui_iniswap_dropdown->mapToGlobal(pos));
}
void Courtroom::on_iniswap_edit_requested()
{
QString p_path = ao_app->get_character_path(current_char, "char.ini");
if (!file_exists(p_path))
return;
QDesktopServices::openUrl(QUrl::fromLocalFile(p_path));
}
void Courtroom::on_iniswap_remove_clicked()
{
if (ui_iniswap_dropdown->count() <= 0) {
ui_iniswap_remove->hide(); // We're not supposed to see it. Do this or the
// client will crash
return;
}
if (ui_iniswap_dropdown->itemText(ui_iniswap_dropdown->currentIndex()) !=
char_list.at(m_cid).name) {
ui_iniswap_dropdown->removeItem(ui_iniswap_dropdown->currentIndex());
on_iniswap_dropdown_changed(0); // Reset back to original
update_character(m_cid);
}
}
void Courtroom::set_sfx_dropdown()
{
ui_sfx_dropdown->blockSignals(true);
ui_sfx_dropdown->clear();
if (m_cid == -1) {
ui_sfx_dropdown->hide();
ui_sfx_remove->hide();
return;
}
// Initialzie character sound list first. Will be empty if not found.
sound_list = ao_app->get_list_file(
ao_app->get_character_path(current_char, "soundlist.ini"));
// Append default sound list after the character sound list.
sound_list += ao_app->get_list_file(
ao_app->get_base_path() + "soundlist.ini");
QStringList display_sounds;
for (QString sound : sound_list) {
QStringList unpacked = sound.split("=");
QString display = unpacked[0].trimmed();
if (unpacked.size() > 1)
display = unpacked[1].trimmed();
display_sounds.append(display);
}
display_sounds.prepend("Nothing");
display_sounds.prepend("Default");
ui_sfx_dropdown->show();
ui_sfx_dropdown->addItems(display_sounds);
ui_sfx_dropdown->setCurrentIndex(0);
ui_sfx_remove->hide();
ui_sfx_dropdown->blockSignals(false);
}
void Courtroom::on_sfx_dropdown_changed(int p_index)
{
UNUSED(p_index);
ui_ic_chat_message->setFocus();
ui_sfx_remove->hide();
custom_sfx = "";
}
void Courtroom::on_sfx_dropdown_custom(QString p_sfx)
{
ui_sfx_remove->show();
custom_sfx = p_sfx;
}
void Courtroom::on_sfx_context_menu_requested(const QPoint &pos)
{
QMenu *menu = ui_sfx_dropdown->lineEdit()->createStandardContextMenu();
menu->setAttribute(Qt::WA_DeleteOnClose);
menu->addSeparator();
if (file_exists(ao_app->get_character_path(current_char, "soundlist.ini")))
menu->addAction(QString("Edit " + current_char + "/soundlist.ini"), this,
SLOT(on_sfx_edit_requested()));
else
menu->addAction(QString("Edit global soundlist.ini"), this,
SLOT(on_sfx_edit_requested()));
if (!custom_sfx.isEmpty())
menu->addAction(QString("Clear Edit Text"), this, SLOT(on_sfx_remove_clicked()));
menu->popup(ui_sfx_dropdown->mapToGlobal(pos));
}
void Courtroom::on_sfx_edit_requested()
{
QString p_path = ao_app->get_character_path(current_char, "soundlist.ini");
if (!file_exists(p_path)) {
p_path = ao_app->get_base_path() + "soundlist.ini";
}
QDesktopServices::openUrl(QUrl::fromLocalFile(p_path));
}
void Courtroom::on_sfx_remove_clicked()
{
ui_sfx_remove->hide();
ui_sfx_dropdown->setCurrentIndex(0);
custom_sfx = "";
}
void Courtroom::set_effects_dropdown()
{
ui_effects_dropdown->blockSignals(true);
ui_effects_dropdown->clear();
if (m_cid == -1) {
ui_effects_dropdown->hide();
return;
}
QStringList effectslist = ao_app->get_effects(current_char);
if (effectslist.size() <= 0) {
ui_effects_dropdown->hide();
return;
}
effectslist.prepend(tr("None"));
ui_effects_dropdown->show();
ui_effects_dropdown->addItems(effectslist);
// ICON-MAKING HELL
QString p_effect = ao_app->read_char_ini(current_char, "effects", "Options");
QString custom_path =
ao_app->get_base_path() + "misc/" + p_effect + "/icons/";
QString theme_path = ao_app->get_theme_path("effects/icons/");
QString default_path = ao_app->get_theme_path("effects/icons/", "default");
for (int i = 0; i < ui_effects_dropdown->count(); ++i) {
QString entry = ui_effects_dropdown->itemText(i);
QString iconpath = ao_app->get_image_suffix(custom_path + entry);
if (!file_exists(iconpath)) {
iconpath = ao_app->get_image_suffix(theme_path + entry);
if (!file_exists(iconpath)) {
iconpath = ao_app->get_image_suffix(default_path + entry);
if (!file_exists(iconpath))
continue;
}
}
ui_effects_dropdown->setItemIcon(i, QIcon(iconpath));
}
ui_effects_dropdown->setCurrentIndex(0);
ui_effects_dropdown->blockSignals(false);
}
void Courtroom::on_effects_context_menu_requested(const QPoint &pos)
{
QMenu *menu = new QMenu(this);
menu->setAttribute(Qt::WA_DeleteOnClose);
if (!ao_app->read_char_ini(current_char, "effects", "Options").isEmpty())
menu->addAction(
QString("Open misc/" +
ao_app->read_char_ini(current_char, "effects", "Options") +
" folder"),
this, SLOT(on_character_effects_edit_requested()));
menu->addAction(QString("Open theme's effects folder"), this,
SLOT(on_effects_edit_requested()));
menu->popup(ui_effects_dropdown->mapToGlobal(pos));
}
void Courtroom::on_effects_edit_requested()
{
QString p_path = ao_app->get_theme_path("effects/");
if (!dir_exists(p_path)) {
p_path = ao_app->get_theme_path("effects/", "default");
if (!dir_exists(p_path)) {
return;
}
}
QDesktopServices::openUrl(QUrl::fromLocalFile(p_path));
}
void Courtroom::on_character_effects_edit_requested()
{
QString p_effect = ao_app->read_char_ini(current_char, "effects", "Options");
QString p_path = ao_app->get_base_path() + "misc/" + p_effect + "/";
if (!dir_exists(p_path))
return;
QDesktopServices::openUrl(QUrl::fromLocalFile(p_path));
}
void Courtroom::on_effects_dropdown_changed(int p_index)
{
effect = ui_effects_dropdown->itemText(p_index);
ui_ic_chat_message->setFocus();
}
bool Courtroom::effects_dropdown_find_and_set(QString effect)
{
for (int i = 0; i < ui_effects_dropdown->count(); ++i) {
QString entry = ui_effects_dropdown->itemText(i);
if (entry == effect) {
ui_effects_dropdown->setCurrentIndex(i);
return true;
}
}
return false;
}
QString Courtroom::get_char_sfx()
{
if (!custom_sfx.isEmpty())
return custom_sfx;
int index = ui_sfx_dropdown->currentIndex();
if (index == 0) // Default
return ao_app->get_sfx_name(current_char, current_emote);
if (index == 1) // Nothing
return "1";
QString sfx = sound_list[index-2].split("=")[0].trimmed();
if (sfx == "")
return "1";
return sfx;
}
int Courtroom::get_char_sfx_delay()
{
return ao_app->get_sfx_delay(current_char, current_emote);
}
void Courtroom::on_mute_list_clicked(QModelIndex p_index)
{
QListWidgetItem *f_item = ui_mute_list->item(p_index.row());
QString f_char = f_item->text();
QString real_char;
if (f_char.endsWith(" [x]"))
real_char = f_char.left(f_char.size() - 4);
else
real_char = f_char;
int f_cid = -1;
for (int n_char = 0; n_char < char_list.size(); n_char++) {
if (char_list.at(n_char).name == real_char)
f_cid = n_char;
}
if (f_cid < 0 || f_cid >= char_list.size()) {
qDebug() << "W: " << real_char << " not present in char_list";
return;
}
if (mute_map.value(f_cid)) {
mute_map.insert(f_cid, false);
f_item->setText(real_char);
}
else {
mute_map.insert(f_cid, true);
f_item->setText(real_char + " [x]");
}
}
void Courtroom::on_pair_list_clicked(QModelIndex p_index)
{
QListWidgetItem *f_item = ui_pair_list->item(p_index.row());
QString f_char = f_item->text();
QString real_char;
int f_cid = -1;
if (f_char.endsWith(" [x]")) {
real_char = f_char.left(f_char.size() - 4);
f_item->setText(real_char);
}
else {
real_char = f_char;
for (int n_char = 0; n_char < char_list.size(); n_char++) {
if (char_list.at(n_char).name == real_char)
f_cid = n_char;
}
}
if (f_cid < -2 || f_cid >= char_list.size()) {
qDebug() << "W: " << real_char << " not present in char_list";
return;
}
other_charid = f_cid;
// Redo the character list.
QStringList sorted_pair_list;
for (char_type i_char : char_list)
sorted_pair_list.append(i_char.name);
sorted_pair_list.sort();
for (int i = 0; i < ui_pair_list->count(); i++) {
ui_pair_list->item(i)->setText(sorted_pair_list.at(i));
}
if (other_charid != -1) {
f_item->setText(real_char + " [x]");
}
}
void Courtroom::on_music_list_double_clicked(QTreeWidgetItem *p_item,
int column)
{
if (is_muted)
return;
if (!ao_app->is_category_stop_enabled() && p_item->parent() == nullptr)
return;
column = 1; // Column 1 is always the metadata (which we want)
QString p_song = p_item->text(column);
QStringList packet_contents;
packet_contents.append(p_song);
packet_contents.append(QString::number(m_cid));
if ((!ui_ic_chat_name->text().isEmpty() && ao_app->cccc_ic_support_enabled) ||
ao_app->effects_enabled)
packet_contents.append(ui_ic_chat_name->text());
if (ao_app->effects_enabled)
packet_contents.append(QString::number(music_flags));
ao_app->send_server_packet(new AOPacket("MC", packet_contents), false);
}
void Courtroom::on_music_list_context_menu_requested(const QPoint &pos)
{
QMenu *menu = new QMenu(this);
menu->setAttribute(Qt::WA_DeleteOnClose);
menu->addAction(QString(tr("Stop Current Song")), this, SLOT(music_stop()));
menu->addAction(QString(tr("Play Random Song")), this, SLOT(music_random()));
menu->addSeparator();
menu->addAction(QString(tr("Expand All Categories")), this,
SLOT(music_list_expand_all()));
menu->addAction(QString(tr("Collapse All Categories")), this,
SLOT(music_list_collapse_all()));
menu->addSeparator();
menu->addAction(new QAction(tr("Fade Out Previous"), this));
menu->actions().back()->setCheckable(true);
menu->actions().back()->setChecked(music_flags & FADE_OUT);
connect(menu->actions().back(), SIGNAL(toggled(bool)), this,
SLOT(music_fade_out(bool)));
menu->addAction(new QAction(tr("Fade In"), this));
menu->actions().back()->setCheckable(true);
menu->actions().back()->setChecked(music_flags & FADE_IN);
connect(menu->actions().back(), SIGNAL(toggled(bool)), this,
SLOT(music_fade_in(bool)));
menu->addAction(new QAction(tr("Synchronize"), this));
menu->actions().back()->setCheckable(true);
menu->actions().back()->setChecked(music_flags & SYNC_POS);
connect(menu->actions().back(), SIGNAL(toggled(bool)), this,
SLOT(music_synchronize(bool)));
menu->popup(ui_music_list->mapToGlobal(pos));
}
void Courtroom::music_fade_out(bool toggle)
{
if (toggle)
music_flags |= FADE_OUT;
else
music_flags &= ~FADE_OUT;
}
void Courtroom::music_fade_in(bool toggle)
{
if (toggle)
music_flags |= FADE_IN;
else
music_flags &= ~FADE_IN;
}
void Courtroom::music_synchronize(bool toggle)
{
if (toggle)
music_flags |= SYNC_POS;
else
music_flags &= ~SYNC_POS;
}
void Courtroom::music_random()
{
QList<QTreeWidgetItem *> clist;
QTreeWidgetItemIterator it(ui_music_list,
QTreeWidgetItemIterator::NotHidden |
QTreeWidgetItemIterator::NoChildren);
while (*it) {
if (!(*it)->parent() || (*it)->parent()->isExpanded()) { // add top level songs and songs in expanded categories
clist += (*it);
}
++it;
}
if (clist.length() == 0)
return;
on_music_list_double_clicked(clist.at(qrand() % clist.length()), 1);
}
void Courtroom::music_list_expand_all() { ui_music_list->expandAll(); }
void Courtroom::music_list_collapse_all()
{
ui_music_list->collapseAll();
QTreeWidgetItem *current = ui_music_list->selectedItems()[0];
if (current->parent() != nullptr)
current = current->parent();
ui_music_list->setCurrentItem(current);
}
void Courtroom::music_stop(bool no_effects)
{
if (is_muted)
return;
// Default fake song is a song present in Vanilla content, the ~stop.mp3
QString fake_song = "~stop.mp3";
// If the fake song is not present in the music list
if (!music_list.contains(fake_song)) {
// Loop through our music list
for (QString song : music_list) {
// Pick first song that does not contain a file extension
if (!song.contains('.')) {
// Use it as a fake song as the server we're working with must recognize song categories
fake_song = song;
break;
}
}
}
QStringList packet_contents; // its music list
packet_contents.append(
fake_song); // this is our fake song, playing it triggers special code
packet_contents.append(QString::number(m_cid));
if ((!ui_ic_chat_name->text().isEmpty() && ao_app->cccc_ic_support_enabled) ||
ao_app->effects_enabled)
packet_contents.append(ui_ic_chat_name->text());
if (ao_app->effects_enabled) {
if (no_effects)
packet_contents.append("0");
else
packet_contents.append(QString::number(music_flags));
}
ao_app->send_server_packet(new AOPacket("MC", packet_contents), false);
}
void Courtroom::on_area_list_double_clicked(QTreeWidgetItem *p_item, int column)
{
column = 0; // The metadata
UNUSED(column); // so gcc shuts up
QString p_area = p_item->text(0);
QStringList packet_contents;
packet_contents.append(p_area);
packet_contents.append(QString::number(m_cid));
ao_app->send_server_packet(new AOPacket("MC", packet_contents), false);
}
void Courtroom::on_hold_it_clicked()
{
if (objection_state == 1) {
ui_hold_it->set_image("holdit");
objection_state = 0;
}
else {
ui_objection->set_image("objection");
ui_take_that->set_image("takethat");
ui_custom_objection->set_image("custom");
ui_hold_it->set_image("holdit_selected");
objection_state = 1;
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_objection_clicked()
{
if (objection_state == 2) {
ui_objection->set_image("objection");
objection_state = 0;
}
else {
ui_hold_it->set_image("holdit");
ui_take_that->set_image("takethat");
ui_custom_objection->set_image("custom");
ui_objection->set_image("objection_selected");
objection_state = 2;
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_take_that_clicked()
{
if (objection_state == 3) {
ui_take_that->set_image("takethat");
objection_state = 0;
}
else {
ui_objection->set_image("objection");
ui_hold_it->set_image("holdit");
ui_custom_objection->set_image("custom");
ui_take_that->set_image("takethat_selected");
objection_state = 3;
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_custom_objection_clicked()
{
if (objection_state == 4) {
ui_custom_objection->set_image("custom");
objection_state = 0;
}
else {
ui_objection->set_image("objection");
ui_take_that->set_image("takethat");
ui_hold_it->set_image("holdit");
ui_custom_objection->set_image("custom_selected");
objection_state = 4;
}
ui_ic_chat_message->setFocus();
}
void Courtroom::show_custom_objection_menu(const QPoint &pos)
{
QPoint globalPos = ui_custom_objection->mapToGlobal(pos);
QAction *selecteditem = custom_obj_menu->exec(globalPos);
if (selecteditem) {
ui_objection->set_image("objection");
ui_take_that->set_image("takethat");
ui_hold_it->set_image("holdit");
ui_custom_objection->set_image("custom_selected");
if (selecteditem->text() == ao_app->read_char_ini(current_char, "custom_name", "Shouts") || selecteditem->text() == "Default")
objection_custom = "";
else {
foreach (CustomObjection custom_objection, custom_objections_list) {
if (custom_objection.name == selecteditem->text()) {
objection_custom = custom_objection.filename;
break;
}
}
}
objection_state = 4;
custom_obj_menu->setDefaultAction(selecteditem);
}
}
void Courtroom::on_realization_clicked()
{
if (realization_state == 0) {
realization_state = 1;
if (effects_dropdown_find_and_set("realization"))
on_effects_dropdown_changed(ui_effects_dropdown->currentIndex());
ui_realization->set_image("realization_pressed");
}
else {
realization_state = 0;
ui_effects_dropdown->setCurrentIndex(0);
on_effects_dropdown_changed(ui_effects_dropdown->currentIndex());
ui_realization->set_image("realization");
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_screenshake_clicked()
{
if (screenshake_state == 0) {
screenshake_state = 1;
ui_screenshake->set_image("screenshake_pressed");
}
else {
screenshake_state = 0;
ui_screenshake->set_image("screenshake");
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_mute_clicked()
{
if (ui_mute_list->isHidden()) {
ui_mute_list->show();
ui_pair_list->hide();
ui_pair_offset_spinbox->hide();
ui_pair_vert_offset_spinbox->hide();
ui_pair_order_dropdown->hide();
ui_pair_button->set_image("pair_button");
ui_mute->set_image("mute_pressed");
}
else {
ui_mute_list->hide();
ui_mute->set_image("mute");
}
}
void Courtroom::on_pair_clicked()
{
if (ui_pair_list->isHidden()) {
ui_pair_list->show();
ui_pair_offset_spinbox->show();
if(ao_app->y_offset_enabled)
ui_pair_vert_offset_spinbox->show();
ui_pair_order_dropdown->show();
ui_mute_list->hide();
ui_mute->set_image("mute");
ui_pair_button->set_image("pair_button_pressed");
}
else {
ui_pair_list->hide();
ui_pair_offset_spinbox->hide();
ui_pair_vert_offset_spinbox->hide();
ui_pair_order_dropdown->hide();
ui_pair_button->set_image("pair_button");
}
}
void Courtroom::on_pair_order_dropdown_changed(int p_index)
{
pair_order = p_index;
}
void Courtroom::on_defense_minus_clicked()
{
int f_state = defense_bar_state - 1;
if (f_state >= 0)
ao_app->send_server_packet(
new AOPacket("HP#1#" + QString::number(f_state) + "#%"));
}
void Courtroom::on_defense_plus_clicked()
{
int f_state = defense_bar_state + 1;
if (f_state <= 10)
ao_app->send_server_packet(
new AOPacket("HP#1#" + QString::number(f_state) + "#%"));
}
void Courtroom::on_prosecution_minus_clicked()
{
int f_state = prosecution_bar_state - 1;
if (f_state >= 0)
ao_app->send_server_packet(
new AOPacket("HP#2#" + QString::number(f_state) + "#%"));
}
void Courtroom::on_prosecution_plus_clicked()
{
int f_state = prosecution_bar_state + 1;
if (f_state <= 10)
ao_app->send_server_packet(
new AOPacket("HP#2#" + QString::number(f_state) + "#%"));
}
void Courtroom::set_text_color_dropdown()
{
// Clear the lists
ui_text_color->clear();
color_row_to_number.clear();
// Clear the stored optimization information
color_rgb_list.clear();
default_color_rgb_list.clear();
color_markdown_start_list.clear();
color_markdown_end_list.clear();
color_markdown_remove_list.clear();
color_markdown_talking_list.clear();
// Update markdown colors. TODO: make a loading function that only loads the
// config file once instead of several times
for (int c = 0; c < max_colors; ++c) {
QColor color =
ao_app->get_chat_color("c" + QString::number(c), ao_app->get_chat(current_char));
color_rgb_list.append(color);
color_markdown_start_list.append(ao_app->get_chat_markup(
"c" + QString::number(c) + "_start", ao_app->get_chat(current_char)));
color_markdown_end_list.append(ao_app->get_chat_markup(
"c" + QString::number(c) + "_end", ao_app->get_chat(current_char)));
color_markdown_remove_list.append(
ao_app->get_chat_markup("c" + QString::number(c) + "_remove",
ao_app->get_chat(current_char)) == "1");
color_markdown_talking_list.append(
ao_app->get_chat_markup("c" + QString::number(c) + "_talking",
ao_app->get_chat(current_char)) != "0");
QString color_name = ao_app->get_chat_markup(
"c" + QString::number(c) + "_name", ao_app->get_chat(current_char));
if (color_name.isEmpty()) // Not defined
{
if (c > 0)
continue;
color_name = tr("Default");
}
ui_text_color->addItem(color_name);
QPixmap pixmap(16, 16);
pixmap.fill(color);
ui_text_color->setItemIcon(ui_text_color->count() - 1, QIcon(pixmap));
color_row_to_number.append(c);
}
for (int c = 0; c < max_colors; ++c) {
QColor color = ao_app->get_chat_color("c" + QString::number(c), "");
default_color_rgb_list.append(color);
}
}
void Courtroom::gen_char_rgb_list(QString p_misc) {
char_color_rgb_list.clear();
for (int c = 0; c < max_colors; ++c) {
QColor color = ao_app->get_chat_color("c" + QString::number(c), p_misc);
char_color_rgb_list.append(color);
}
}
void Courtroom::on_text_color_changed(int p_color)
{
if (ui_ic_chat_message->selectionStart() != -1) // We have a selection!
{
int c = color_row_to_number.at(p_color);
QString markdown_start = color_markdown_start_list.at(c);
if (markdown_start.isEmpty()) {
qDebug() << "W: Color list dropdown selected a non-existent markdown "
"start character";
return;
}
QString markdown_end = color_markdown_end_list.at(c);
if (markdown_end.isEmpty())
markdown_end = markdown_start;
int start = ui_ic_chat_message->selectionStart();
#if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0)
int end = ui_ic_chat_message->selectionEnd() + 1;
#else
int end = ui_ic_chat_message->selectedText().length() + 1;
#endif
ui_ic_chat_message->setCursorPosition(start);
ui_ic_chat_message->insert(markdown_start);
ui_ic_chat_message->setCursorPosition(end);
ui_ic_chat_message->insert(markdown_end);
// ui_ic_chat_message->end(false);
ui_text_color->setCurrentIndex(0);
}
else {
if (p_color != -1 && p_color < color_row_to_number.size())
text_color = color_row_to_number.at(p_color);
else
text_color = 0;
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_music_slider_moved(int p_value)
{
music_player->set_volume(p_value, 0); // Set volume on music layer
ui_ic_chat_message->setFocus();
}
void Courtroom::on_sfx_slider_moved(int p_value)
{
sfx_player->set_volume(p_value);
// Set the ambience and other misc. music layers
for (int i = 1; i < music_player->m_channelmax; ++i) {
music_player->set_volume(p_value, i);
}
objection_player->set_volume(p_value);
ui_ic_chat_message->setFocus();
}
void Courtroom::on_blip_slider_moved(int p_value)
{
blip_player->set_volume(p_value);
ui_ic_chat_message->setFocus();
}
void Courtroom::on_log_limit_changed(int value) { log_maximum_blocks = value; }
void Courtroom::on_pair_offset_changed(int value) { char_offset = value; }
void Courtroom::on_pair_vert_offset_changed(int value)
{
char_vert_offset = value;
}
void Courtroom::on_witness_testimony_clicked()
{
if (is_muted)
return;
ao_app->send_server_packet(new AOPacket("RT#testimony1#%"));
ui_ic_chat_message->setFocus();
}
void Courtroom::on_cross_examination_clicked()
{
if (is_muted)
return;
ao_app->send_server_packet(new AOPacket("RT#testimony2#%"));
ui_ic_chat_message->setFocus();
}
void Courtroom::on_not_guilty_clicked()
{
if (is_muted)
return;
ao_app->send_server_packet(new AOPacket("RT#judgeruling#0#%"));
ui_ic_chat_message->setFocus();
}
void Courtroom::on_guilty_clicked()
{
if (is_muted)
return;
ao_app->send_server_packet(new AOPacket("RT#judgeruling#1#%"));
ui_ic_chat_message->setFocus();
}
void Courtroom::on_change_character_clicked()
{
sfx_player->set_volume(0);
blip_player->set_volume(0);
set_char_select();
ui_char_select_background->show();
}
void Courtroom::on_reload_theme_clicked()
{
ao_app->reload_theme();
set_courtroom_size();
set_widgets();
update_character(m_cid);
enter_courtroom();
gen_char_rgb_list(ao_app->get_chat(current_char));
objection_custom = "";
// to update status on the background
set_background(current_background, true);
}
void Courtroom::on_back_to_lobby_clicked()
{
ao_app->construct_lobby();
ao_app->destruct_courtroom();
}
void Courtroom::on_char_select_left_clicked()
{
--current_char_page;
set_char_select_page();
}
void Courtroom::on_char_select_right_clicked()
{
++current_char_page;
set_char_select_page();
}
void Courtroom::on_spectator_clicked() { char_clicked(-1); }
void Courtroom::on_call_mod_clicked()
{
if (ao_app->modcall_reason_enabled) {
QMessageBox errorBox;
QInputDialog input;
input.setWindowFlags(Qt::WindowSystemMenuHint);
input.setLabelText(tr("Reason:"));
input.setWindowTitle(tr("Call Moderator"));
auto code = input.exec();
if (code != QDialog::Accepted)
return;
QString text = input.textValue();
if (text.isEmpty()) {
errorBox.critical(nullptr, tr("Error"), tr("You must provide a reason."));
return;
}
else if (text.length() > 256) {
errorBox.critical(nullptr, tr("Error"), tr("The message is too long."));
return;
}
QStringList mod_reason;
mod_reason.append(text);
ao_app->send_server_packet(new AOPacket("ZZ", mod_reason));
}
else {
ao_app->send_server_packet(new AOPacket("ZZ#%"));
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_settings_clicked() { ao_app->call_settings_menu(); }
void Courtroom::on_announce_casing_clicked()
{
ao_app->call_announce_menu(this);
}
void Courtroom::on_pre_clicked() { ui_ic_chat_message->setFocus(); }
void Courtroom::on_flip_clicked() { ui_ic_chat_message->setFocus(); }
void Courtroom::on_additive_clicked()
{
if (ui_additive->isChecked()) {
ui_ic_chat_message->home(false); // move cursor to the start of the message
ui_ic_chat_message->insert(" "); // preface the message by whitespace
ui_ic_chat_message->end(false); // move cursor to the end of the message
// without selecting anything
}
ui_ic_chat_message->setFocus();
}
void Courtroom::on_guard_clicked() { ui_ic_chat_message->setFocus(); }
void Courtroom::on_showname_enable_clicked()
{
regenerate_ic_chatlog();
ui_ic_chat_message->setFocus();
}
void Courtroom::regenerate_ic_chatlog()
{
ui_ic_chatlog->clear();
last_ic_message = "";
foreach (chatlogpiece item, ic_chatlog_history) {
QString message = item.get_message();
QString name = ui_showname_enable->isChecked() ? item.get_showname()
: item.get_name();
append_ic_text(message,
name,
item.get_action(), item.get_chat_color(),
item.get_datetime().toLocalTime());
}
}
void Courtroom::on_evidence_button_clicked()
{
if (ui_evidence->isHidden()) {
ui_evidence->show();
ui_evidence_overlay->hide();
}
else {
ui_evidence->hide();
}
}
void Courtroom::on_switch_area_music_clicked()
{
ui_music_search->setText("");
on_music_search_edited(ui_music_search->text());
if (ui_area_list->isHidden()) {
ui_area_list->show();
ui_music_list->hide();
}
else {
ui_area_list->hide();
ui_music_list->show();
}
}
void Courtroom::ping_server()
{
ping_timer.start();
is_pinging = true;
ao_app->send_server_packet(
new AOPacket("CH#" + QString::number(m_cid) + "#%"));
}
qint64 Courtroom::pong()
{
if (!is_pinging)
return -1;
is_pinging = false;
return ping_timer.elapsed();
}
void Courtroom::on_casing_clicked()
{
if (ao_app->casing_alerts_enabled) {
if (ui_casing->isChecked()) {
QStringList f_packet;
f_packet.append(ao_app->get_casing_can_host_cases());
f_packet.append(QString::number(ao_app->get_casing_cm_enabled()));
f_packet.append(QString::number(ao_app->get_casing_defence_enabled()));
f_packet.append(
QString::number(ao_app->get_casing_prosecution_enabled()));
f_packet.append(QString::number(ao_app->get_casing_judge_enabled()));
f_packet.append(QString::number(ao_app->get_casing_juror_enabled()));
f_packet.append(QString::number(ao_app->get_casing_steno_enabled()));
ao_app->send_server_packet(new AOPacket("SETCASE", f_packet));
}
else
ao_app->send_server_packet(new AOPacket("SETCASE#\"\"#0#0#0#0#0#0#%"));
}
}
void Courtroom::announce_case(QString title, bool def, bool pro, bool jud,
bool jur, bool steno)
{
if (ao_app->casing_alerts_enabled) {
QStringList f_packet;
f_packet.append(title);
f_packet.append(QString::number(def));
f_packet.append(QString::number(pro));
f_packet.append(QString::number(jud));
f_packet.append(QString::number(jur));
f_packet.append(QString::number(steno));
ao_app->send_server_packet(new AOPacket("CASEA", f_packet));
}
}
void Courtroom::start_clock(int id)
{
if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr)
{
ui_clock[id]->start();
}
}
void Courtroom::start_clock(int id, qint64 msecs)
{
if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr)
{
ui_clock[id]->start(msecs);
}
}
void Courtroom::set_clock(int id, qint64 msecs)
{
if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr)
{
ui_clock[id]->set(msecs, true);
}
}
// Used by demo playback to adjust for max_wait skips
void Courtroom::skip_clocks(qint64 msecs)
{
// Loop through all the timers
for (int i = 0; i < max_clocks; i++) {
// Only skip time on active clocks
if (ui_clock[i]->active())
ui_clock[i]->skip(msecs);
}
}
void Courtroom::pause_clock(int id)
{
if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr)
{
ui_clock[id]->pause();
}
}
void Courtroom::stop_clock(int id)
{
if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr)
{
ui_clock[id]->stop();
}
}
void Courtroom::set_clock_visibility(int id, bool visible)
{
if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr)
{
ui_clock[id]->setVisible(visible);
}
}
void Courtroom::truncate_label_text(QWidget *p_widget, QString p_identifier)
{
QString filename = "courtroom_design.ini";
pos_size_type design_ini_result =
ao_app->get_element_dimensions(p_identifier, filename);
// Get the width of the element as defined by the current theme
// Cast to make sure we're working with one of the two supported widget types
QLabel *p_label = qobject_cast<QLabel *>(p_widget);
QCheckBox *p_checkbox = qobject_cast<QCheckBox *>(p_widget);
if (p_checkbox == nullptr &&
p_label ==
nullptr) { // i.e. the given p_widget isn't a QLabel or a QCheckBox
qWarning() << "W: Tried to truncate an unsupported widget:" << p_identifier;
return;
}
// translate the text for the widget we're working with so we truncate the right string
QString label_text_tr =
QCoreApplication::translate(p_widget->metaObject()->className(), "%1")
.arg((p_label != nullptr ? p_label->text() : p_checkbox->text()));
if (label_text_tr.endsWith("") || label_text_tr.endsWith("")) {
qInfo() << "Truncation aborted for label text" << label_text_tr << ", label text was already truncated!";
return;
}
int label_theme_width =
(p_label != nullptr
? design_ini_result.width
: design_ini_result.width -
18); // 18 is the width of a checkbox on win10 + 5px of
// padding, TODO: fetch the actual size
int label_px_width =
p_widget->fontMetrics().boundingRect(label_text_tr).width(); // pixel width of our translated text
if (!p_widget->toolTip().startsWith(label_text_tr)) // don't want to append this multiple times
p_widget->setToolTip(label_text_tr + "\n" + p_widget->toolTip());
// qInfo() << "I: Width of label text: " << label_px_width << "px. Theme's
// width: " << label_theme_width << "px.";
// we can't do much with a 0-width widget, and there's no need to truncate if
// the theme gives us enough space
if (label_theme_width <= 0 || label_px_width < label_theme_width) {
qInfo() << "I: Truncation aborted for label text " << label_text_tr
<< ", either theme width <= 0 or label width < theme width.";
return;
}
QString truncated_label = label_text_tr;
int truncated_px_width = label_px_width;
while (truncated_px_width > label_theme_width && truncated_label != "") {
truncated_label.chop(2);
truncated_label.append("");
// qInfo() << "I: Attempted to truncate label to string: " <<
// truncated_label;
truncated_px_width =
p_widget->fontMetrics().boundingRect(truncated_label).width();
}
if (truncated_label == "") {
// Safeguard against edge case where label text is shorter in px than '…',
// causing an infinite loop. Additionally, having just an ellipse for a
// label looks strange, so we don't set the new label.
qWarning() << "W: Potential infinite loop prevented: Label text "
<< label_text_tr
<< "truncated to '…', so truncation was aborted.";
return;
}
if (p_label != nullptr)
p_label->setText(truncated_label);
else if (p_checkbox != nullptr)
p_checkbox->setText(truncated_label);
qInfo() << "I: Truncated label text from " << label_text_tr << " ("
<< label_px_width << "px ) to " << truncated_label << " ("
<< truncated_px_width << "px )";
}
Courtroom::~Courtroom()
{
delete music_player;
delete sfx_player;
delete objection_player;
delete blip_player;
}