atrooney-online-2/src/charselect.cpp
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C++

#include "courtroom.h"
#include "lobby.h"
#include "debug_functions.h"
#include "file_functions.h"
#include "hardware_functions.h"
class AOCharSelectGenerationThreading : public QRunnable {
public:
Courtroom *thisCourtroom;
int char_num;
AOCharButton *char_button;
AOCharSelectGenerationThreading(Courtroom *my_courtroom, int character_number)
{
thisCourtroom = my_courtroom;
char_num = character_number;
}
void run()
{
// we take the button we are supposed to mess with, and not whatever comes
// first
AOCharButton *thisCharacterButton =
thisCourtroom->ui_char_button_list.at(char_num);
thisCharacterButton->reset();
thisCharacterButton->hide();
thisCharacterButton->set_image(thisCourtroom->char_list.at(char_num).name);
thisCourtroom->connect(thisCharacterButton, SIGNAL(clicked()),
thisCourtroom->char_button_mapper, SLOT(map()));
thisCourtroom->char_button_mapper->setMapping(thisCharacterButton,
char_num);
}
};
void AOCharSelectFilter(Courtroom *thisCourtroom, int char_num)
{
AOCharButton *current_char = thisCourtroom->ui_char_button_list.at(char_num);
if (!thisCourtroom->ui_char_taken->isChecked() &&
thisCourtroom->char_list.at(char_num).taken)
return;
if (!thisCourtroom->char_list.at(char_num).name.contains(
thisCourtroom->ui_char_search->text(), Qt::CaseInsensitive))
return;
// We only really need to update the fact that a character is taken
// for the buttons that actually appear.
// You'd also update the passwordedness and etc. here later.
current_char->reset();
current_char->set_taken(thisCourtroom->char_list.at(char_num).taken);
thisCourtroom->ui_char_button_list_filtered.append(current_char);
}
void Courtroom::construct_char_select()
{
ui_char_select_background = new AOImage(this, ao_app);
ui_char_buttons = new QWidget(ui_char_select_background);
ui_selector = new AOImage(ui_char_select_background, ao_app);
ui_selector->setAttribute(Qt::WA_TransparentForMouseEvents);
ui_selector->resize(62, 62);
ui_back_to_lobby = new AOButton(ui_char_select_background, ao_app);
ui_char_password = new QLineEdit(ui_char_select_background);
ui_char_password->setPlaceholderText(tr("Password"));
ui_char_select_left = new AOButton(ui_char_select_background, ao_app);
ui_char_select_right = new AOButton(ui_char_select_background, ao_app);
ui_spectator = new AOButton(ui_char_select_background, ao_app);
ui_spectator->setText(tr("Spectator"));
ui_char_search = new QLineEdit(ui_char_select_background);
ui_char_search->setPlaceholderText(tr("Search"));
ui_char_search->setFocus();
set_size_and_pos(ui_char_search, "char_search");
ui_char_passworded = new QCheckBox(ui_char_select_background);
ui_char_passworded->setText(tr("Passworded"));
set_size_and_pos(ui_char_passworded, "char_passworded");
ui_char_taken = new QCheckBox(ui_char_select_background);
ui_char_taken->setText(tr("Taken"));
set_size_and_pos(ui_char_taken, "char_taken");
ui_char_taken->setChecked(true);
ui_char_passworded->setChecked(true);
set_size_and_pos(ui_char_buttons, "char_buttons");
connect(char_button_mapper, SIGNAL(mapped(int)), this,
SLOT(char_clicked(int)));
connect(ui_back_to_lobby, SIGNAL(clicked()), this,
SLOT(on_back_to_lobby_clicked()));
connect(ui_char_select_left, SIGNAL(clicked()), this,
SLOT(on_char_select_left_clicked()));
connect(ui_char_select_right, SIGNAL(clicked()), this,
SLOT(on_char_select_right_clicked()));
connect(ui_spectator, SIGNAL(clicked()), this, SLOT(on_spectator_clicked()));
connect(ui_char_search, SIGNAL(textEdited(const QString &)), this,
SLOT(on_char_search_changed()));
connect(ui_char_passworded, SIGNAL(stateChanged(int)), this,
SLOT(on_char_passworded_clicked()));
connect(ui_char_taken, SIGNAL(stateChanged(int)), this,
SLOT(on_char_taken_clicked()));
}
void Courtroom::set_char_select()
{
QString filename = "courtroom_design.ini";
pos_size_type f_charselect =
ao_app->get_element_dimensions("char_select", filename);
if (f_charselect.width < 0 || f_charselect.height < 0) {
qDebug()
<< "W: did not find courtroom width or height in courtroom_design.ini!";
this->resize(714, 668);
}
else
this->resize(f_charselect.width, f_charselect.height);
ui_char_select_background->resize(f_charselect.width, f_charselect.height);
ui_char_select_background->set_image("charselect_background.png");
filter_character_list();
ui_char_search->setFocus();
}
void Courtroom::set_char_select_page()
{
ui_char_select_background->show();
ui_char_select_left->hide();
ui_char_select_right->hide();
for (AOCharButton *i_button : ui_char_button_list) {
i_button->reset();
i_button->hide();
i_button->move(0, 0);
}
int total_pages = ui_char_button_list_filtered.size() / max_chars_on_page;
int chars_on_page = 0;
if (ui_char_button_list_filtered.size() % max_chars_on_page != 0) {
++total_pages;
// i. e. not on the last page
if (total_pages > current_char_page + 1)
chars_on_page = max_chars_on_page;
else
chars_on_page = ui_char_button_list_filtered.size() % max_chars_on_page;
}
else
chars_on_page = max_chars_on_page;
if (total_pages > current_char_page + 1)
ui_char_select_right->show();
if (current_char_page > 0)
ui_char_select_left->show();
put_button_in_place(current_char_page * max_chars_on_page, chars_on_page);
}
void Courtroom::char_clicked(int n_char)
{
QString char_ini_path =
ao_app->get_character_path(char_list.at(n_char).name, "char.ini");
qDebug() << "char_ini_path" << char_ini_path;
if (!file_exists(char_ini_path)) {
call_notice(tr("Could not find %1").arg(char_ini_path, 1));
return;
}
if (n_char == m_cid) {
enter_courtroom(m_cid);
}
else {
ao_app->send_server_packet(
new AOPacket("PW#" + ui_char_password->text() + "#%"));
ao_app->send_server_packet(
new AOPacket("CC#" + QString::number(ao_app->s_pv) + "#" +
QString::number(n_char) + "#" + get_hdid() + "#%"));
}
ui_ic_chat_name->setPlaceholderText(char_list.at(n_char).name);
}
void Courtroom::put_button_in_place(int starting, int chars_on_this_page)
{
if (ui_char_button_list_filtered.size() == 0)
return;
QPoint f_spacing =
ao_app->get_button_spacing("char_button_spacing", "courtroom_design.ini");
int x_spacing = f_spacing.x();
int x_mod_count = 0;
int y_spacing = f_spacing.y();
int y_mod_count = 0;
char_columns =
((ui_char_buttons->width() - button_width) / (x_spacing + button_width)) +
1;
char_rows = ((ui_char_buttons->height() - button_height) /
(y_spacing + button_height)) +
1;
max_chars_on_page = char_columns * char_rows;
int startout = starting;
for (int n = starting; n < startout + chars_on_this_page; ++n) {
int x_pos = (button_width + x_spacing) * x_mod_count;
int y_pos = (button_height + y_spacing) * y_mod_count;
ui_char_button_list_filtered.at(n)->move(x_pos, y_pos);
ui_char_button_list_filtered.at(n)->show();
ui_char_button_list_filtered.at(n)->apply_taken_image();
++x_mod_count;
if (x_mod_count == char_columns) {
++y_mod_count;
x_mod_count = 0;
}
}
}
void Courtroom::character_loading_finished()
{
// Zeroeth, we'll clear any leftover characters from previous server visits.
ao_app->generated_chars = 0;
if (ui_char_button_list.size() > 0) {
foreach (AOCharButton *item, ui_char_button_list) {
delete item;
}
ui_char_button_list.clear();
}
// First, we'll make all the character buttons in the very beginning.
// Since we can't trust what will happen during the multi threading process,
// we assign the buttons their locations in the list according to the
// character list.
for (int n = 0; n < char_list.size(); n++) {
AOCharButton *characterButton =
new AOCharButton(ui_char_buttons, ao_app, 0, 0, char_list.at(n).taken);
ui_char_button_list.append(characterButton);
}
// We also hide them all, so they can't be accidentally clicked.
// Later on, we'll be revealing buttons as we need them.
for (int n = 0; n < char_list.size(); n++) {
AOCharSelectGenerationThreading *char_generate =
new AOCharSelectGenerationThreading(this, n);
QThreadPool::globalInstance()->start(char_generate);
if (QThreadPool::globalInstance()->activeThreadCount() ==
QThreadPool::globalInstance()->maxThreadCount()) {
QThreadPool::globalInstance()->waitForDone();
}
}
QThreadPool::globalInstance()->waitForDone();
filter_character_list();
}
void Courtroom::filter_character_list()
{
ui_char_button_list_filtered.clear();
for (int i = 0; i < char_list.size(); i++) {
AOCharSelectFilter(this, i);
}
current_char_page = 0;
set_char_select_page();
}
void Courtroom::on_char_search_changed() { filter_character_list(); }
void Courtroom::on_char_passworded_clicked() { filter_character_list(); }
void Courtroom::on_char_taken_clicked() { filter_character_list(); }