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90 lines
2.6 KiB
C
90 lines
2.6 KiB
C
#pragma once
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#include <stdint.h>
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// clang-format off
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#if defined(DISCORD_DYNAMIC_LIB)
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# if defined(_WIN32)
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# if defined(DISCORD_BUILDING_SDK)
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# define DISCORD_EXPORT __declspec(dllexport)
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# else
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# define DISCORD_EXPORT __declspec(dllimport)
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# endif
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# else
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# define DISCORD_EXPORT __attribute__((visibility("default")))
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# endif
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#else
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# define DISCORD_EXPORT
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#endif
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// clang-format on
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct DiscordRichPresence {
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const char *state; /* max 128 bytes */
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const char *details; /* max 128 bytes */
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int64_t startTimestamp;
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int64_t endTimestamp;
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const char *largeImageKey; /* max 32 bytes */
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const char *largeImageText; /* max 128 bytes */
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const char *smallImageKey; /* max 32 bytes */
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const char *smallImageText; /* max 128 bytes */
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const char *partyId; /* max 128 bytes */
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int partySize;
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int partyMax;
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const char *matchSecret; /* max 128 bytes */
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const char *joinSecret; /* max 128 bytes */
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const char *spectateSecret; /* max 128 bytes */
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int8_t instance;
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} DiscordRichPresence;
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typedef struct DiscordUser {
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const char *userId;
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const char *username;
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const char *discriminator;
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const char *avatar;
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} DiscordUser;
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typedef struct DiscordEventHandlers {
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void (*ready)(const DiscordUser *request);
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void (*disconnected)(int errorCode, const char *message);
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void (*errored)(int errorCode, const char *message);
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void (*joinGame)(const char *joinSecret);
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void (*spectateGame)(const char *spectateSecret);
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void (*joinRequest)(const DiscordUser *request);
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} DiscordEventHandlers;
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#define DISCORD_REPLY_NO 0
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#define DISCORD_REPLY_YES 1
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#define DISCORD_REPLY_IGNORE 2
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DISCORD_EXPORT void Discord_Initialize(const char *applicationId,
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DiscordEventHandlers *handlers,
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int autoRegister,
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const char *optionalSteamId);
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DISCORD_EXPORT void Discord_Shutdown(void);
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/* checks for incoming messages, dispatches callbacks */
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DISCORD_EXPORT void Discord_RunCallbacks(void);
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/* If you disable the lib starting its own io thread, you'll need to call this
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* from your own */
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#ifdef DISCORD_DISABLE_IO_THREAD
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DISCORD_EXPORT void Discord_UpdateConnection(void);
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#endif
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DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence *presence);
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DISCORD_EXPORT void Discord_ClearPresence(void);
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DISCORD_EXPORT void Discord_Respond(const char *userid,
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/* DISCORD_REPLY_ */ int reply);
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DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers *handlers);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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