atrooney-online-2/include/options.h
Salanto 7c1fe80d4c
2.10.1 Changes (#888)
* Utilise .ui file to create settings dialog (#858)

* Remove config loading from AOApplications

Removes most, but not all config functions from AOApplication and moves them into their own class.

Not even remotely done here. but holy shit I'm tired.

* First steps towards UI file

* Fixed your UI layout issue

* Leifa bullies me

* Set all the setters

Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.

Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.

* Make layout appear proper

* Minor option dialog update

* Hookup AOOptionsdialogue to Options Getter/setter

Not done yet, but parts of the options interactions work again.

* More settings menu working

* Mostly working settings dialogue

Restore default and cancel still need work

* Fix asset widget

* Tooltips

Also removes the commented out tooltip code

* Finish Tooltips

Move widget implementation to its own folder

* Migrate callwords to config.ini

Also correct sleep deprived code.

* Fix widget translation

* Language dropdown changes

We might want to look into doing this a bit better.

* Remove QSettings from AOApplication

Try cleaning up stray references to said object anymore

* Fix constructor order to prevent runtime crash

* Slightly sort implementation file

* Remove unused label declarations from header

Fix some comments

* Formatting

* Fix buttons

Also fixes restore settings when a restore to default is aborted.

* Raise pair list after courtroom construction (#859)

* Don't reset evidence selection (#860)

They are defaulted in the header. This SHOULD not affect the client negatively.

* Hitting the emergency exit (#861)

Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.

* add CI and license badge

* add contributors

* Handle config.temp after confirmation

* Deletes config.temp when the user has confirmed they want to keep the current settings.

* Make reset to default destructive

Don't worry, we ask first! :)

* Fix case of self_offset received without a y offset (#864)

caused by typos in #701

it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead

* Change default settings (#839)

* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes

Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>

* Make it a singleton? Maybe? I dunno? Ask Longbyte

* Commit suggestions

* More suggestions

Also try fixing a memory leak. Not going to well.

* Return to dialog

Otherwise we don't have Exec.

* Cleanup

* Deprecate ooc_name, implement username

* Remove ooc_name key and copy its value to default_showname if its empty.

* Consistent naming in AOOptionsDialog

* Clang format

* Don't write the username to the showname

* Fix theme dropdown being incorrectly set

* Bandaid callword playing every message

* Remove unused or duplicate includes

* More include removals

Removes lobby and courtroom direct includes from the dialog source

* Burn baby, burn!

* Remove reload_theme function

* Remove "Case Alert Supported Message"

All servers I tested on master supported it. The text is redundant in operation.

Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>

* Cleanup lobby (#880)

* Remove config loading from AOApplications

Removes most, but not all config functions from AOApplication and moves them into their own class.

Not even remotely done here. but holy shit I'm tired.

* First steps towards UI file

* Fixed your UI layout issue

* Leifa bullies me

* Set all the setters

Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.

Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.

* Make layout appear proper

* Minor option dialog update

* Hookup AOOptionsdialogue to Options Getter/setter

Not done yet, but parts of the options interactions work again.

* More settings menu working

* Mostly working settings dialogue

Restore default and cancel still need work

* Fix asset widget

* Tooltips

Also removes the commented out tooltip code

* Finish Tooltips

Move widget implementation to its own folder

* Migrate callwords to config.ini

Also correct sleep deprived code.

* Fix widget translation

* Language dropdown changes

We might want to look into doing this a bit better.

* Remove QSettings from AOApplication

Try cleaning up stray references to said object anymore

* Fix constructor order to prevent runtime crash

* Slightly sort implementation file

* Remove unused label declarations from header

Fix some comments

* Formatting

* Fix buttons

Also fixes restore settings when a restore to default is aborted.

* Raise pair list after courtroom construction (#859)

* Don't reset evidence selection (#860)

They are defaulted in the header. This SHOULD not affect the client negatively.

* Hitting the emergency exit (#861)

Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.

* add CI and license badge

* add contributors

* Handle config.temp after confirmation

* Deletes config.temp when the user has confirmed they want to keep the current settings.

* Make reset to default destructive

Don't worry, we ask first! :)

* Fix case of self_offset received without a y offset (#864)

caused by typos in #701

it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead

* Change default settings (#839)

* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes


Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>

* Make it a singleton? Maybe? I dunno? Ask Longbyte

* Commit suggestions

* More suggestions

Also try fixing a memory leak. Not going to well.

* Return to dialog

Otherwise we don't have Exec.

* Cleanup

* Deprecate ooc_name, implement username

* Remove ooc_name key and copy its value to default_showname if its empty.

* Consistent naming in AOOptionsDialog

* Clang format

* Don't write the username to the showname

* Fix theme dropdown being incorrectly set

* Bandaid callword playing every message

* Remove unused or duplicate includes

* More include removals

Removes lobby and courtroom direct includes from the dialog source

* Burn baby, burn!

* Remove reload_theme function

* Remove "Case Alert Supported Message"

All servers I tested on master supported it. The text is redundant in operation.

* Create preliminary lobby design

Attempts to slightly modernize the aging lobby to a scheme more akin to modern server browsers.

* Fix missing header, add necessary search lineedits

* More UI changes

* Start hooking up new UI elements

* Hookup Serverbrowser to new UI frontend

Still need to fix the favorites AND implement the NEW demolist

* Fixup demo ui and make demoserver functional

* More demoserver cleanup

* Remove jarring ao_app pointer shenigans

Still a bit to do before we can safely remove that pointer, but hey, its something.

* *unholy screeches*

Tried to untangle the tange of dependencies that is connection behaviour

* Rip out loading screen

Some servers are not even sending proper values anymore, like vanilla, so why keep it?

* Optimise includes, format header

Lobby should not even have to know what an AOPacket is, smh

* Formatting fixes

and turn settings menu opening into a signal

* Why does netmanager never emit when the server is connected

* Fixup final parts

About as well implemented as I can do rn. Missing the load screen, but that was more flair than anything else

* Correct start page

* demo qol

Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>

* Delete rebase artifact

* only set setting codec on qt5

* fix old regex

* qlocale include was missing

* Add default soundfont value + cleaup stream checks

* Remove Case Announcement

* Add add_server dialog and move logic to options.h

* Add Direction Connection Widget and function

* Visual Fluff, don't show direct connection on demo screen

* Implement ui-file reload and RCC mounting.

* Add edit menu to favorites

* Add Server remains active when no server is selected

* Hack together window title for courtroom

I hate this.

* Fix incorrect subtheme location code

* Cleanup

* Make all charicons appear on first join

This entire system needs a rework, but this will do for now.

Also slightly improves performance by not making it load the character list 4 times, only 2 now :^)
closes #854

* Fix evidence hover selector under Qt5

#closes #890

* Remove options calling itself trough pointer

* Fix Android CI (#891)

* pro gamer move

* remove pregenerated android files

* version

* install old ass android platform

* Revert "remove pregenerated android files"

This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.

* switch to 24

* CharButton - Fix enterEvent override in Qt5

Also mark them as override. Also make the preprocessor if a bit less copypastey.

* version bump

* Update embeeded lobby ui color sheme

Shoutout to Dumb Fuck (That is their real discord name).

Co-Authored-By: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>

* Add changelog.md loading logic from main mount path

* Expand tabbar of optional Tabbar widget

* Fix order column being incorrectly sized

* missed a space

* remove fonts

* change margins

* fix minimum sizes

* Allow theme overwrite of settings menu

* Cleanup iterator for subthemes

* Allow reload of settings menu

Might aswell do them all 🤷

* AO base path (#893)

* make get_base_path global

and move parts that use base to use it

* options uses base

* sal moved a bunch of code

* fix creating case folder

---------

Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>

* Android 2 10 1 (#894)

* ask for file permissions before trying to load a file

* create armv7 gitignore

* extract all the abis

* don't fail if the dir exists

* Clear options map before reloading the UI

* Fix runtime warning for theme/subtheme combobox

Shouldn't do the job of something that the template can do for me.
Also fix formatting cause it was busted.
Also made the subtheme/theme load code not give me cancer.

* Sort dropdown numerically to match explorer preview

closes #793

* fuck bass

* copy mingw

* copy other dll

* wrong folder

* Account for server subtheme

* Replace incorrect subtheme check

* Settings, not server

* Remove debug

* Add compatibility code, suppress compiler warning (#896)

lobby.cpp:
* Added compatibility code so 2.10.1 can run on Qt versions older than 5.14, such as the version that ships with Ubuntu 20.04

courtroom.cpp:
* Used a Q_UNUSED macro on an unused variable to suppress a compiler warning

* Resolve Qt6(.5.0) compiler errors

* Undo incompetence.

* Force theme reload on theme change

If a user saves a new theme and does not reload the UI it will cause misplacement of widgets inside of courtroom.
This is mitigated by forcing a reload.

* make speedlines stretch by default (in *actually* non-stupid way this time) (#901)

* Rework default volume settings (#903)

* rework volume default settings

* remove default volume settings in options dialog
* make client remember last volume settings instead

* fix options starting tab

* Reworked direct connect (#906)

Resolve issue #905
Works as advertised.

* Set join text when double-click on connected server

Good enough. I would handle this a bit smarter and lock based on the connection state of NetworkManager, but NetworkManager sucks and I refuse to fix it this close before 2.10.1 is done.

* remove unused m_looping

* remove useless underflow check

* do not fall from server to favorites

* Ci android fix (#899)

* pro gamer move

* remove pregenerated android files

* version

* install old ass android platform

* Revert "remove pregenerated android files"

This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.

* switch to 24

* use android\src\android\templates instead

* deprecate "chat" deskmod (#910)

* ignore deskmod when zoom speaking

* clean up deskmod a bit

* adds an enum for deskmods
* deprecates the "chat" deskmood
* modifies set_scene since it never rly used the deskmod argument
  meaningfully

* actually use the enums i made lol

* fix typo

* Add credits for lamdacalculus

---------

Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
Co-authored-by: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
Co-authored-by: segfault <128277930+memsecviolator@users.noreply.github.com>
Co-authored-by: lambdcalculus <64238778+lambdcalculus@users.noreply.github.com>
Co-authored-by: Leifa♥ <26681464+TrickyLeifa@users.noreply.github.com>
2023-05-31 20:17:30 +02:00

291 lines
8.8 KiB
C++

#ifndef OPTIONS_H
#define OPTIONS_H
#include <QCoreApplication>
#include <QSettings>
#include <datatypes.h>
class Options {
private:
/**
* @brief QSettings object for config.ini
*/
QSettings config;
/**
* @brief QSettings object for favorite_servers.ini
*/
QSettings favorite;
void migrateCallwords();
/**
* @brief Constructor for options class.
*/
Options();
QString m_server_subtheme;
public:
Options(Options const &) = delete;
void operator=(Options const &) = delete;
static Options &getInstance()
{
static Options instance;
return instance;
}
/**
* @brief Migrates old configuration files to the most recent format.
*/
void migrate();
// Reads the theme from config.ini and loads it into the currenttheme
// variable
QString theme() const;
void setTheme(QString value);
// Returns the value of oocname in config.ini
QString oocName() const;
void setOocName(QString value);
// Returns the blip rate from config.ini (once per X symbols)
int blipRate() const;
void setBlipRate(int value);
// Returns true if blank blips is enabled in config.ini and false otherwise
bool blankBlip() const;
void setBlankBlip(bool value);
// Returns true if looping sound effects are enabled in the config.ini
bool loopingSfx() const;
void setLoopingSfx(bool value);
// Returns true if stop music on objection is enabled in the config.ini
bool objectionStopMusic() const;
void setObjectionStopMusic(bool value);
// Returns true if streaming is enabled in the config.ini
bool streamingEnabled() const;
void setStreamingEnabled(bool value);
// Returns the value of defaultmusic in config.ini
int musicVolume() const;
void setMusicVolume(int value);
// Returns the value of defaultsfx in config.ini
int sfxVolume() const;
void setSfxVolume(int value);
// Returns the value of defaultblip in config.ini
int blipVolume() const;
void setBlipVolume(int value);
// Returns the value of suppressaudio in config.ini
int defaultSuppressAudio() const;
void setDefaultSupressedAudio(int value);
// Returns the value if objections interrupt and skip the message queue
// from the config.ini.
bool objectionSkipQueueEnabled() const;
void setObjectionSkipQueueEnabled(bool value);
// returns if log will show messages as-received, while viewport will parse
// according to the queue (Text Stay Time) from the config.ini
bool desynchronisedLogsEnabled() const;
void setDesynchronisedLogsEnabled(bool value);
// Returns the value of whether Discord should be enabled on startup
// from the config.ini.
bool discordEnabled() const;
void setDiscordEnabled(bool value);
// Returns the value of whether shaking should be enabled.
// from the config.ini.
bool shakeEnabled() const;
void setShakeEnabled(bool value);
// Returns the value of whether effects should be Enabled.
// from the config.ini.
bool effectsEnabled() const;
void setEffectsEnabled(bool value);
// Returns the value of whether frame-specific effects defined in char.ini
// should be sent/received over the network. from the config.ini.
bool networkedFrameSfxEnabled() const;
void setNetworkedFrameSfxEnabled(bool value);
// Returns the value of whether colored ic log should be a thing.
// from the config.ini.
bool colorLogEnabled() const;
void setColorLogEnabled(bool value);
// Returns the value of whether sticky sounds should be a thing.
// from the config.ini.
bool clearSoundsDropdownOnPlayEnabled() const;
void setClearSoundsDropdownOnPlayEnabled(bool value);
// Returns the value of whether sticky effects should be a thing.
// from the config.ini.
bool clearEffectsDropdownOnPlayEnabled() const;
void setClearEffectsDropdownOnPlayEnabled(bool value);
// Returns the value of whether sticky preanims should be a thing.
// from the config.ini.
bool clearPreOnPlayEnabled() const;
void setClearPreOnPlayEnabled(bool value);
// Returns the value of whether custom chatboxes should be a thing.
// from the config.ini.
// I am increasingly maddened by the lack of dynamic auto-generation system
// for settings.
bool customChatboxEnabled() const;
void setCustomChatboxEnabled(bool value);
// Returns the value of characer sticker (avatar) setting
bool characterStickerEnabled() const;
void setCharacterStickerEnabled(bool value);
// Returns the value of whether continuous playback should be used
// from the config.ini.
bool continuousPlaybackEnabled() const;
void setContinuousPlaybackEnabled(bool value);
// Returns the value of whether stopping music by double clicking category
// should be used from the config.ini.
bool stopMusicOnCategoryEnabled() const;
void setStopMusicOnCategoryEnabled(bool value);
// Returns the value of the maximum amount of lines the IC chatlog
// may contain, from config.ini.
int maxLogSize() const;
void setMaxLogSize(int value);
// Current wait time between messages for the queue system
int textStayTime() const;
void setTextStayTime(int value);
// Returns the letter display speed during text crawl in in-character messages
int textCrawlSpeed() const;
void setTextCrawlSpeed(int value);
// Returns Minimum amount of time (in miliseconds) that must pass before the
// next Enter key press will send your IC message. (new behaviour)
int chatRateLimit() const;
void setChatRateLimit(int value);
// Returns whether the log should go upwards (new behaviour)
// or downwards (vanilla behaviour).
bool logDirectionDownwards() const;
void setLogDirectionDownwards(bool value);
// Returns whether the log should separate name from text via newline or :
bool logNewline() const;
void setLogNewline(bool value);
// Get spacing between IC log entries.
int logMargin() const;
void setLogMargin(int value);
// Returns whether the log should have a timestamp.
bool logTimestampEnabled() const;
void setLogTimestampEnabled(bool value);
// Returns the format string for the log timestamp
QString logTimestampFormat() const;
void setLogTimestampFormat(QString value);
// Returns whether to log IC actions.
bool logIcActions() const;
void setLogIcActions(bool value);
// Returns the username the user may have set in config.ini.
QString username() const;
void setUsername(QString value);
// Returns the audio device used for the client.
QString audioOutputDevice() const;
void setAudioOutputDevice(QString value);
// Returns whether the user would like to have custom shownames on by default.
bool customShownameEnabled() const;
void setCustomShownameEnabled(bool value);
// Returns the showname the user may have set in config.ini.
QString shownameOnJoin() const;
void setShownameOnJoin(QString value);
// Get if text file logging is Enabled
bool logToTextFileEnabled() const;
void setLogToTextFileEnabled(bool value);
// Get if demo logging is Enabled
bool logToDemoFileEnabled() const;
void setLogToDemoFileEnabled(bool value);
// Get the subtheme from settings
QString subTheme() const;
QString settingsSubTheme() const;
void setSettingsSubTheme(QString value);
// Returns the server-
QString serverSubTheme() const;
void setServerSubTheme(QString value);
// Get if the theme is animated
bool animatedThemeEnabled() const;
void setAnimatedThemeEnabled(bool value);
// Get the default scaling method
QString defaultScalingMode() const;
void setDefaultScalingMode(QString value);
// Get a list of custom mount paths
QStringList mountPaths() const;
void setMountPaths(QStringList value);
// Get whether to opt out of player count metrics sent to the master server
bool playerCountOptout() const;
void setPlayerCountOptout(bool value);
// Get if sfx can be sent to play on idle
bool playSelectedSFXOnIdle() const;
void setPlaySelectedSFXOnIdle(bool value);
// Whether opening evidence requires a single or double click
bool evidenceDoubleClickEdit() const;
void setEvidenceDoubleClickEdit(bool value);
// Supplies an alternative masterserver URL
QString alternativeMasterserver() const;
void setAlternativeMasterserver(QString value);
// Language the client loads on start.
QString language() const;
void setLanguage(QString value);
// Callwords notify the user when the word/words are used in a game message.
QStringList callwords() const;
void setCallwords(QStringList value);
// Clears the configuration file. Essentially restoring it to default.
void clearConfig();
// Loads the favorite servers
QVector<server_type> favorites();
void setFavorites(QVector<server_type> value);
// Interactions with favorite servers
void removeFavorite(int index);
void addFavorite(server_type server);
void updateFavorite(server_type server, int index);
// Theming Nonesense!
QString getUIAsset(QString f_asset_name);
};
#endif // OPTIONS_H