
* Utilise .ui file to create settings dialog (#858) * Remove config loading from AOApplications Removes most, but not all config functions from AOApplication and moves them into their own class. Not even remotely done here. but holy shit I'm tired. * First steps towards UI file * Fixed your UI layout issue * Leifa bullies me * Set all the setters Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key. Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them. * Make layout appear proper * Minor option dialog update * Hookup AOOptionsdialogue to Options Getter/setter Not done yet, but parts of the options interactions work again. * More settings menu working * Mostly working settings dialogue Restore default and cancel still need work * Fix asset widget * Tooltips Also removes the commented out tooltip code * Finish Tooltips Move widget implementation to its own folder * Migrate callwords to config.ini Also correct sleep deprived code. * Fix widget translation * Language dropdown changes We might want to look into doing this a bit better. * Remove QSettings from AOApplication Try cleaning up stray references to said object anymore * Fix constructor order to prevent runtime crash * Slightly sort implementation file * Remove unused label declarations from header Fix some comments * Formatting * Fix buttons Also fixes restore settings when a restore to default is aborted. * Raise pair list after courtroom construction (#859) * Don't reset evidence selection (#860) They are defaulted in the header. This SHOULD not affect the client negatively. * Hitting the emergency exit (#861) Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited. * add CI and license badge * add contributors * Handle config.temp after confirmation * Deletes config.temp when the user has confirmed they want to keep the current settings. * Make reset to default destructive Don't worry, we ask first! :) * Fix case of self_offset received without a y offset (#864) caused by typos in #701 it's possible for older clients to send x offsets without a y offset. if you think this case is annoying you can remove it in the next version and handle it server-side instead * Change default settings (#839) * Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing * Increase log size to 1000 * Default disable animated themes Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> * Make it a singleton? Maybe? I dunno? Ask Longbyte * Commit suggestions * More suggestions Also try fixing a memory leak. Not going to well. * Return to dialog Otherwise we don't have Exec. * Cleanup * Deprecate ooc_name, implement username * Remove ooc_name key and copy its value to default_showname if its empty. * Consistent naming in AOOptionsDialog * Clang format * Don't write the username to the showname * Fix theme dropdown being incorrectly set * Bandaid callword playing every message * Remove unused or duplicate includes * More include removals Removes lobby and courtroom direct includes from the dialog source * Burn baby, burn! * Remove reload_theme function * Remove "Case Alert Supported Message" All servers I tested on master supported it. The text is redundant in operation. Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: Crystalwarrior <Varsash@Gmail.com> * Cleanup lobby (#880) * Remove config loading from AOApplications Removes most, but not all config functions from AOApplication and moves them into their own class. Not even remotely done here. but holy shit I'm tired. * First steps towards UI file * Fixed your UI layout issue * Leifa bullies me * Set all the setters Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key. Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them. * Make layout appear proper * Minor option dialog update * Hookup AOOptionsdialogue to Options Getter/setter Not done yet, but parts of the options interactions work again. * More settings menu working * Mostly working settings dialogue Restore default and cancel still need work * Fix asset widget * Tooltips Also removes the commented out tooltip code * Finish Tooltips Move widget implementation to its own folder * Migrate callwords to config.ini Also correct sleep deprived code. * Fix widget translation * Language dropdown changes We might want to look into doing this a bit better. * Remove QSettings from AOApplication Try cleaning up stray references to said object anymore * Fix constructor order to prevent runtime crash * Slightly sort implementation file * Remove unused label declarations from header Fix some comments * Formatting * Fix buttons Also fixes restore settings when a restore to default is aborted. * Raise pair list after courtroom construction (#859) * Don't reset evidence selection (#860) They are defaulted in the header. This SHOULD not affect the client negatively. * Hitting the emergency exit (#861) Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited. * add CI and license badge * add contributors * Handle config.temp after confirmation * Deletes config.temp when the user has confirmed they want to keep the current settings. * Make reset to default destructive Don't worry, we ask first! :) * Fix case of self_offset received without a y offset (#864) caused by typos in #701 it's possible for older clients to send x offsets without a y offset. if you think this case is annoying you can remove it in the next version and handle it server-side instead * Change default settings (#839) * Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing * Increase log size to 1000 * Default disable animated themes Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> * Make it a singleton? Maybe? I dunno? Ask Longbyte * Commit suggestions * More suggestions Also try fixing a memory leak. Not going to well. * Return to dialog Otherwise we don't have Exec. * Cleanup * Deprecate ooc_name, implement username * Remove ooc_name key and copy its value to default_showname if its empty. * Consistent naming in AOOptionsDialog * Clang format * Don't write the username to the showname * Fix theme dropdown being incorrectly set * Bandaid callword playing every message * Remove unused or duplicate includes * More include removals Removes lobby and courtroom direct includes from the dialog source * Burn baby, burn! * Remove reload_theme function * Remove "Case Alert Supported Message" All servers I tested on master supported it. The text is redundant in operation. * Create preliminary lobby design Attempts to slightly modernize the aging lobby to a scheme more akin to modern server browsers. * Fix missing header, add necessary search lineedits * More UI changes * Start hooking up new UI elements * Hookup Serverbrowser to new UI frontend Still need to fix the favorites AND implement the NEW demolist * Fixup demo ui and make demoserver functional * More demoserver cleanup * Remove jarring ao_app pointer shenigans Still a bit to do before we can safely remove that pointer, but hey, its something. * *unholy screeches* Tried to untangle the tange of dependencies that is connection behaviour * Rip out loading screen Some servers are not even sending proper values anymore, like vanilla, so why keep it? * Optimise includes, format header Lobby should not even have to know what an AOPacket is, smh * Formatting fixes and turn settings menu opening into a signal * Why does netmanager never emit when the server is connected * Fixup final parts About as well implemented as I can do rn. Missing the load screen, but that was more flair than anything else * Correct start page * demo qol Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: Crystalwarrior <Varsash@Gmail.com> * Delete rebase artifact * only set setting codec on qt5 * fix old regex * qlocale include was missing * Add default soundfont value + cleaup stream checks * Remove Case Announcement * Add add_server dialog and move logic to options.h * Add Direction Connection Widget and function * Visual Fluff, don't show direct connection on demo screen * Implement ui-file reload and RCC mounting. * Add edit menu to favorites * Add Server remains active when no server is selected * Hack together window title for courtroom I hate this. * Fix incorrect subtheme location code * Cleanup * Make all charicons appear on first join This entire system needs a rework, but this will do for now. Also slightly improves performance by not making it load the character list 4 times, only 2 now :^) closes #854 * Fix evidence hover selector under Qt5 #closes #890 * Remove options calling itself trough pointer * Fix Android CI (#891) * pro gamer move * remove pregenerated android files * version * install old ass android platform * Revert "remove pregenerated android files" This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0. * switch to 24 * CharButton - Fix enterEvent override in Qt5 Also mark them as override. Also make the preprocessor if a bit less copypastey. * version bump * Update embeeded lobby ui color sheme Shoutout to Dumb Fuck (That is their real discord name). Co-Authored-By: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com> * Add changelog.md loading logic from main mount path * Expand tabbar of optional Tabbar widget * Fix order column being incorrectly sized * missed a space * remove fonts * change margins * fix minimum sizes * Allow theme overwrite of settings menu * Cleanup iterator for subthemes * Allow reload of settings menu Might aswell do them all 🤷 * AO base path (#893) * make get_base_path global and move parts that use base to use it * options uses base * sal moved a bunch of code * fix creating case folder --------- Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com> * Android 2 10 1 (#894) * ask for file permissions before trying to load a file * create armv7 gitignore * extract all the abis * don't fail if the dir exists * Clear options map before reloading the UI * Fix runtime warning for theme/subtheme combobox Shouldn't do the job of something that the template can do for me. Also fix formatting cause it was busted. Also made the subtheme/theme load code not give me cancer. * Sort dropdown numerically to match explorer preview closes #793 * fuck bass * copy mingw * copy other dll * wrong folder * Account for server subtheme * Replace incorrect subtheme check * Settings, not server * Remove debug * Add compatibility code, suppress compiler warning (#896) lobby.cpp: * Added compatibility code so 2.10.1 can run on Qt versions older than 5.14, such as the version that ships with Ubuntu 20.04 courtroom.cpp: * Used a Q_UNUSED macro on an unused variable to suppress a compiler warning * Resolve Qt6(.5.0) compiler errors * Undo incompetence. * Force theme reload on theme change If a user saves a new theme and does not reload the UI it will cause misplacement of widgets inside of courtroom. This is mitigated by forcing a reload. * make speedlines stretch by default (in *actually* non-stupid way this time) (#901) * Rework default volume settings (#903) * rework volume default settings * remove default volume settings in options dialog * make client remember last volume settings instead * fix options starting tab * Reworked direct connect (#906) Resolve issue #905 Works as advertised. * Set join text when double-click on connected server Good enough. I would handle this a bit smarter and lock based on the connection state of NetworkManager, but NetworkManager sucks and I refuse to fix it this close before 2.10.1 is done. * remove unused m_looping * remove useless underflow check * do not fall from server to favorites * Ci android fix (#899) * pro gamer move * remove pregenerated android files * version * install old ass android platform * Revert "remove pregenerated android files" This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0. * switch to 24 * use android\src\android\templates instead * deprecate "chat" deskmod (#910) * ignore deskmod when zoom speaking * clean up deskmod a bit * adds an enum for deskmods * deprecates the "chat" deskmood * modifies set_scene since it never rly used the deskmod argument meaningfully * actually use the enums i made lol * fix typo * Add credits for lamdacalculus --------- Co-authored-by: TrickyLeifa <date.epoch@gmail.com> Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com> Co-authored-by: Crystalwarrior <Varsash@Gmail.com> Co-authored-by: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com> Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com> Co-authored-by: segfault <128277930+memsecviolator@users.noreply.github.com> Co-authored-by: lambdcalculus <64238778+lambdcalculus@users.noreply.github.com> Co-authored-by: Leifa♥ <26681464+TrickyLeifa@users.noreply.github.com>
1023 lines
29 KiB
C++
1023 lines
29 KiB
C++
#ifndef COURTROOM_H
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#define COURTROOM_H
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#include "aoapplication.h"
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#include "aoblipplayer.h"
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#include "aobutton.h"
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#include "aocharbutton.h"
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#include "aoclocklabel.h"
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#include "aoemotebutton.h"
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#include "aoevidencebutton.h"
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#include "aoevidencedisplay.h"
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#include "aoimage.h"
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#include "aolayer.h"
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#include "aomusicplayer.h"
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#include "widgets/aooptionsdialog.h"
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#include "aopacket.h"
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#include "aosfxplayer.h"
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#include "aotextarea.h"
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#include "chatlogpiece.h"
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#include "datatypes.h"
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#include "debug_functions.h"
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#include "file_functions.h"
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#include "hardware_functions.h"
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#include "lobby.h"
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#include "scrolltext.h"
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#include "eventfilters.h"
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#include "aoemotepreview.h"
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#include <QCheckBox>
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#include <QCloseEvent>
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#include <QComboBox>
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#include <QHeaderView>
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#include <QLineEdit>
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#include <QListWidget>
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#include <QMainWindow>
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#include <QMap>
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#include <QPlainTextEdit>
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#include <QSlider>
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#include <QSpinBox>
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#include <QTextBrowser>
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#include <QTreeWidget>
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#include <QVector>
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#include <QQueue>
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#include <QBrush>
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#include <QDebug>
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#include <QDesktopServices>
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#include <QFileDialog>
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#include <QFont>
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#include <QInputDialog>
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#include <QMenu>
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#include <QMessageBox>
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#include <QParallelAnimationGroup>
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#include <QPropertyAnimation>
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#if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0)
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#include <QRandomGenerator> //added in Qt 5.10
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#endif
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#include <QRegularExpression>
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#include <QScrollBar>
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#include <QTextBoundaryFinder>
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#include <QTextCharFormat>
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#include <QElapsedTimer>
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#include <QFuture>
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#include <algorithm>
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#include <stack>
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class AOApplication;
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class Courtroom : public QMainWindow {
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Q_OBJECT
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public:
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explicit Courtroom(AOApplication *p_ao_app);
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void update_audio_volume();
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void append_char(char_type p_char) { char_list.append(p_char); }
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void append_evidence(evi_type p_evi) { evidence_list.append(p_evi); }
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void append_music(QString f_music) { music_list.append(f_music); }
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void append_area(QString f_area) { area_list.append(f_area); }
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void clear_chars() { char_list.clear(); }
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void clear_music() { music_list.clear(); }
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void clear_areas() { area_list.clear(); }
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void fix_last_area()
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{
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if (area_list.size() > 0) {
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QString malplaced = area_list.last();
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area_list.removeLast();
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append_music(malplaced);
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}
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}
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void arup_append(int players, QString status, QString cm, QString locked)
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{
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arup_players.append(players);
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arup_statuses.append(status);
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arup_cms.append(cm);
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arup_locks.append(locked);
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}
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void arup_clear() {
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arup_players.clear();
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arup_statuses.clear();
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arup_cms.clear();
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arup_locks.clear();
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}
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void arup_modify(int type, int place, QString value)
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{
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if (type == 0) {
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if (arup_players.size() > place)
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arup_players[place] = value.toInt();
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}
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else if (type == 1) {
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if (arup_statuses.size() > place)
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arup_statuses[place] = value;
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}
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else if (type == 2) {
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if (arup_cms.size() > place)
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arup_cms[place] = value;
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}
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else if (type == 3) {
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if (arup_locks.size() > place)
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arup_locks[place] = value;
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}
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}
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void character_loading_finished();
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//
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void set_courtroom_size();
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// sets position of widgets based on theme ini files
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void set_widgets();
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// sets font size based on theme ini files
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void set_font(QWidget *widget, QString class_name, QString p_identifier,
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QString p_char = "", QString font_name = "",
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int f_pointsize = 0);
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// Get the properly constructed font
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QFont get_qfont(QString font_name, int f_pointsize, bool antialias = true);
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// actual operation of setting the font on a widget
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void set_qfont(QWidget *widget, QString class_name, QFont font,
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QColor f_color = Qt::black, bool bold = false);
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// helper function that calls above function on the relevant widgets
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void set_fonts(QString p_char = "");
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// sets dropdown menu stylesheet
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void set_stylesheet(QWidget *widget);
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// helper funciton that call above function on the relevant widgets
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void set_stylesheets();
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void set_window_title(QString p_title);
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// reads theme and sets size and pos based on the identifier (using p_misc if provided)
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void set_size_and_pos(QWidget *p_widget, QString p_identifier, QString p_misc="");
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// reads theme inis and returns the size and pos as defined by it
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QPoint get_theme_pos(QString p_identifier);
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// sets status as taken on character with cid n_char and places proper shading
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// on charselect
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void set_taken(int n_char, bool p_taken);
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// sets the current background to argument. also does some checks to see if
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// it's a legacy bg
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void set_background(QString p_background, bool display = false);
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// sets the local character pos/side to use.
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void set_side(QString p_side);
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// sets the pos dropdown
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void set_pos_dropdown(QStringList pos_dropdowns);
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// sets the evidence list member variable to argument
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void set_evidence_list(QVector<evi_type> &p_evi_list);
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// called when a DONE#% from the server was received
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void done_received();
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// sets the local mute list based on characters available on the server
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void set_mute_list();
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// Sets the local pair list based on the characters available on the server.
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void set_pair_list();
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// sets desk and bg based on pos in chatmessage
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void set_scene(bool show_desk, QString f_side);
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// sets ui_vp_player_char according to SELF_OFFSET, only a function bc it's used with desk_mod 4 and 5
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void set_self_offset(const QString& p_list);
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// takes in serverD-formatted IP list as prints a converted version to server
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// OOC admittedly poorly named
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void set_ip_list(QString p_list);
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// disables chat if current cid matches second argument
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// enables if p_muted is false
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void set_mute(bool p_muted, int p_cid);
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// send a message that the player is banned and quits the server
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void set_ban(int p_cid);
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// cid = character id, returns the cid of the currently selected character
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int get_cid() { return m_cid; }
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QString get_current_char() { return current_char; }
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QString get_current_background() { return current_background; }
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// updates character to p_cid and updates necessary ui elements
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// Optional "char_name" is the iniswap we're using
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void update_character(int p_cid, QString char_name = "", bool reset_emote = false);
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// properly sets up some varibles: resets user state
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void enter_courtroom();
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// helper function that populates ui_music_list with the contents of
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// music_list
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void list_music();
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void list_areas();
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// Debug log (formerly master server chat log)
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void debug_message_handler(QtMsgType type, const QMessageLogContext &context,
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const QString &msg);
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void append_debug_message(QString f_message);
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// OOC chat log
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void append_server_chatmessage(QString p_name, QString p_message,
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QString p_color);
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// Add the message packet to the stack
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void chatmessage_enqueue(QStringList p_contents);
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// Parse the chat message packet and unpack it into the m_chatmessage[ITEM] format
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void unpack_chatmessage(QStringList p_contents);
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// Skip the current queue, adding all the queue messages to the logs if desynchronized logs are disabled
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void skip_chatmessage_queue();
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enum LogMode {
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IO_ONLY,
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DISPLAY_ONLY,
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DISPLAY_AND_IO,
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QUEUED,
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};
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// Log the message contents and information such as evidence presenting etc. into the log file, the IC log, or both.
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void log_chatmessage(QString f_message, int f_char_id, QString f_showname = "", QString f_char = "", QString f_objection_mod = "", int f_evi_id = 0, int f_color = 0, LogMode f_log_mode=IO_ONLY, bool sender = false);
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// Log the message contents and information such as evidence presenting etc. into the IC logs
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void handle_callwords();
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// Handle the objection logic, if it's interrupting the currently parsing message.
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// Returns true if this message has an objection, otherwise returns false. The result decides when to call handle_ic_message()
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bool handle_objection();
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// Display the evidence image box when presenting evidence in IC
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void display_evidence_image();
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// Handle the stuff that comes when the character appears on screen and starts animating (preanims etc.)
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void handle_ic_message();
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// Display the character.
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void display_character();
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// Display the character's pair if present.
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void display_pair_character(QString other_charid, QString other_offset);
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// Handle the emote modifier value and proceed through the logic accordingly.
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void handle_emote_mod(int emote_mod, bool p_immediate);
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// Initialize the chatbox image, showname shenanigans, custom chatboxes, etc.
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void initialize_chatbox();
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// Finally start displaying the chatbox we initialized, display the evidence, and play the talking or idle emote for the character.
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// Callwords are also handled here.
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void handle_ic_speaking();
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// This function filters out the common CC inline text trickery, for appending
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// to the IC chatlog.
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QString filter_ic_text(QString p_text, bool colorize = false, int pos = -1,
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int default_color = 0);
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void log_ic_text(QString p_name, QString p_showname, QString p_message,
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QString p_action = "", int p_color = 0, bool p_selfname = false);
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// adds text to the IC chatlog. p_name first as bold then p_text then a newlin
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// this function keeps the chatlog scrolled to the top unless there's text
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// selected
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// or the user isn't already scrolled to the top
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void append_ic_text(QString p_text, QString p_name = "", QString action = "",
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int color = 0, bool selfname = false, QDateTime timestamp = QDateTime::currentDateTime(),
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bool ghost = false);
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// clear sent messages that appear on the IC log but haven't been delivered
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// yet to other players
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void pop_ic_ghost();
|
|
|
|
// prints who played the song to IC chat and plays said song(if found on local
|
|
// filesystem) takes in a list where the first element is the song name and
|
|
// the second is the char id of who played it
|
|
void handle_song(QStringList *p_contents);
|
|
|
|
void play_preanim(bool immediate);
|
|
|
|
// plays the witness testimony or cross examination animation based on
|
|
// argument
|
|
void handle_wtce(QString p_wtce, int variant);
|
|
|
|
// sets the hp bar of defense(p_bar 1) or pro(p_bar 2)
|
|
// state is an number between 0 and 10 inclusive
|
|
void set_hp_bar(int p_bar, int p_state);
|
|
|
|
// Toggles the judge buttons, whether they should appear or not.
|
|
void show_judge_controls(bool visible);
|
|
|
|
void check_connection_received();
|
|
|
|
void start_clock(int id);
|
|
void start_clock(int id, qint64 msecs);
|
|
void set_clock(int id, qint64 msecs);
|
|
void pause_clock(int id);
|
|
void stop_clock(int id);
|
|
void set_clock_visibility(int id, bool visible);
|
|
void skip_clocks(qint64 msecs);
|
|
|
|
qint64 pong();
|
|
// Truncates text so it fits within theme-specified boundaries and sets the tooltip to the full string
|
|
void truncate_label_text(QWidget* p_widget, QString p_identifier);
|
|
|
|
void on_authentication_state_received(int p_state);
|
|
|
|
enum JudgeState {
|
|
POS_DEPENDENT = -1,
|
|
HIDE_CONTROLS = 0,
|
|
SHOW_CONTROLS = 1
|
|
};
|
|
|
|
JudgeState get_judge_state() { return judge_state; }
|
|
void set_judge_state(JudgeState new_state) { judge_state = new_state; }
|
|
void set_judge_buttons() { show_judge_controls(ao_app->get_pos_is_judge(current_side)); }
|
|
|
|
~Courtroom();
|
|
private:
|
|
AOApplication *ao_app;
|
|
|
|
// Percentage of audio that is suppressed when client is not in focus
|
|
int suppress_audio = 0;
|
|
|
|
int m_courtroom_width = 714;
|
|
int m_courtroom_height = 668;
|
|
|
|
int m_viewport_x = 0;
|
|
int m_viewport_y = 0;
|
|
|
|
int m_viewport_width = 256;
|
|
int m_viewport_height = 192;
|
|
|
|
int maximumMessages = 0;
|
|
|
|
QParallelAnimationGroup *screenshake_animation_group =
|
|
new QParallelAnimationGroup;
|
|
|
|
bool next_character_is_not_special = false; // If true, write the
|
|
// next character as it is.
|
|
|
|
bool message_is_centered = false;
|
|
|
|
int current_display_speed = 3;
|
|
int text_crawl = 40;
|
|
double message_display_mult[7] = {0, 0.25, 0.65, 1, 1.25, 1.75, 2.25};
|
|
|
|
// The character ID of the character this user wants to appear alongside with.
|
|
int other_charid = -1;
|
|
|
|
// The horizontal offset this user has given if they want to appear alongside someone.
|
|
int char_offset = 0;
|
|
|
|
// The vertical offset this user has given.
|
|
int char_vert_offset = 0;
|
|
|
|
// 0 = in front, 1 = behind
|
|
int pair_order = 0;
|
|
|
|
QVector<char_type> char_list;
|
|
QVector<evi_type> evidence_list;
|
|
QVector<QString> music_list;
|
|
QVector<QString> area_list;
|
|
|
|
QVector<int> arup_players;
|
|
QVector<QString> arup_statuses;
|
|
QVector<QString> arup_cms;
|
|
QVector<QString> arup_locks;
|
|
|
|
QVector<chatlogpiece> ic_chatlog_history;
|
|
QString last_ic_message = "";
|
|
|
|
QQueue<QStringList> chatmessage_queue;
|
|
|
|
// triggers ping_server() every 45 seconds
|
|
QTimer *keepalive_timer;
|
|
|
|
// determines how fast messages tick onto screen
|
|
QTimer *chat_tick_timer;
|
|
|
|
// count up timer to check how long it took for us to get a response from ping_server()
|
|
QElapsedTimer ping_timer;
|
|
bool is_pinging = false;
|
|
|
|
// int chat_tick_interval = 60;
|
|
// which tick position(character in chat message) we are at
|
|
int tick_pos = 0;
|
|
// the actual document tick pos we gotta worry about for making the text
|
|
// scroll better
|
|
int real_tick_pos = 0;
|
|
// used to determine how often blips sound
|
|
int blip_ticker = 0;
|
|
int blip_rate = 2;
|
|
int rainbow_counter = 0;
|
|
bool rainbow_appended = false;
|
|
bool blank_blip = false;
|
|
bool chatbox_always_show = false;
|
|
|
|
// Used for getting the current maximum blocks allowed in the IC chatlog.
|
|
int log_maximum_blocks = 0;
|
|
|
|
// True, if the log should go downwards.
|
|
bool log_goes_downwards = true;
|
|
|
|
// True, if log should display colors.
|
|
bool log_colors = true;
|
|
|
|
// True, if the log should display the message like name<br>text instead of
|
|
// name: text
|
|
bool log_newline = false;
|
|
|
|
// True, if the log should include RP actions like interjections, showing evidence, etc.
|
|
bool log_ic_actions = true;
|
|
|
|
// Margin in pixels between log entries for the IC log.
|
|
int log_margin = 0;
|
|
|
|
// True, if the log should have a timestamp.
|
|
bool log_timestamp = false;
|
|
|
|
// format string for aforementioned log timestamp
|
|
QString log_timestamp_format;
|
|
|
|
// How long in miliseconds should the objection wait before appearing.
|
|
int objection_threshold = 1500;
|
|
|
|
// delay before chat messages starts ticking
|
|
QTimer *text_delay_timer;
|
|
|
|
// delay before the next queue entry is going to be processed
|
|
QTimer *text_queue_timer;
|
|
|
|
// delay before sfx plays
|
|
QTimer *sfx_delay_timer;
|
|
|
|
// every time point in char.inis times this equals the final time
|
|
const int time_mod = 40;
|
|
|
|
// the amount of time non-animated objection/hold it/takethat images stay
|
|
// onscreen for in ms, and the maximum amount of time any interjections are
|
|
// allowed to play
|
|
const int shout_static_time = 724;
|
|
const int shout_max_time = 1500;
|
|
|
|
// the amount of time non-animated guilty/not guilty images stay onscreen for
|
|
// in ms, and the maximum amount of time g/ng images are allowed to play
|
|
const int verdict_static_time = 3000;
|
|
const int verdict_max_time = 4000;
|
|
|
|
// the amount of time non-animated witness testimony/cross-examination images
|
|
// stay onscreen for in ms, and the maximum time any wt/ce image is allowed to
|
|
// play
|
|
const int wtce_static_time = 1500;
|
|
const int wtce_max_time = 4000;
|
|
|
|
// characters we consider punctuation
|
|
const QString punctuation_chars = ".,?!:;";
|
|
|
|
// amount by which we multiply the delay when we parse punctuation chars
|
|
const int punctuation_modifier = 3;
|
|
|
|
// amount of ghost blocks
|
|
int ghost_blocks = 0;
|
|
|
|
// Minumum and maximum number of parameters in the MS packet
|
|
static const int MS_MINIMUM = 15;
|
|
static const int MS_MAXIMUM = 30;
|
|
QString m_chatmessage[MS_MAXIMUM];
|
|
|
|
QString previous_ic_message = "";
|
|
QString additive_previous = "";
|
|
|
|
// char id, muted or not
|
|
QMap<int, bool> mute_map;
|
|
|
|
// QVector<int> muted_cids;
|
|
|
|
bool is_muted = false;
|
|
|
|
JudgeState judge_state = POS_DEPENDENT;
|
|
|
|
// state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 =
|
|
// noniterrupting preanim, 5 = (c) animation
|
|
int anim_state = 3;
|
|
|
|
// whether or not current color is a talking one
|
|
bool color_is_talking = true;
|
|
|
|
// state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 =
|
|
// ticking done
|
|
int text_state = 2;
|
|
|
|
// character id, which index of the char_list the player is
|
|
int m_cid = -1;
|
|
// cid and this may differ in cases of ini-editing
|
|
QString current_char = "";
|
|
|
|
int objection_state = 0;
|
|
QString objection_custom = "";
|
|
struct CustomObjection {
|
|
QString name;
|
|
QString filename;
|
|
};
|
|
QList<CustomObjection> custom_objections_list;
|
|
int realization_state = 0;
|
|
int screenshake_state = 0;
|
|
int text_color = 0;
|
|
|
|
// How many unique user colors are possible
|
|
static const int max_colors = 12;
|
|
|
|
// Text Color-related optimization:
|
|
// Current color list indexes to real color references
|
|
QVector<int> color_row_to_number;
|
|
|
|
// List of associated RGB colors for this color index
|
|
QVector<QColor> color_rgb_list;
|
|
|
|
// Same as above but populated from misc/default's config
|
|
QVector<QColor> default_color_rgb_list;
|
|
|
|
// Get a color index from an arbitrary misc config
|
|
void gen_char_rgb_list(QString p_misc);
|
|
QVector<QColor> char_color_rgb_list;
|
|
|
|
// Misc we used for the last message, and the one we're using now. Used to avoid loading assets when it's not needed
|
|
QString current_misc;
|
|
QString last_misc;
|
|
|
|
// List of markdown start characters, their index is tied to the color index
|
|
QStringList color_markdown_start_list;
|
|
|
|
// List of markdown end characters, their index is tied to the color index
|
|
QStringList color_markdown_end_list;
|
|
|
|
// Whether or not we're supposed to remove this char during parsing
|
|
QVector<bool> color_markdown_remove_list;
|
|
|
|
// Whether or not this color allows us to play the talking animation
|
|
QVector<bool> color_markdown_talking_list;
|
|
// Text Color-related optimization END
|
|
|
|
// List of all currently available pos
|
|
QStringList pos_dropdown_list;
|
|
|
|
// Current list file sorted line by line
|
|
QStringList sound_list;
|
|
|
|
// Current SFX the user put in for the sfx dropdown list
|
|
QString custom_sfx = "";
|
|
|
|
// is the message we're about to send supposed to present evidence?
|
|
bool is_presenting_evidence = false;
|
|
bool c_played = false; // whether we've played a (c)-style postanimation yet
|
|
|
|
// have we already presented evidence for this message?
|
|
bool evidence_presented = false;
|
|
|
|
QString effect = "";
|
|
|
|
// Music effect flags we want to send to server when we play music
|
|
int music_flags = FADE_OUT;
|
|
|
|
int defense_bar_state = 0;
|
|
int prosecution_bar_state = 0;
|
|
|
|
int current_char_page = 0;
|
|
int char_columns = 10;
|
|
int char_rows = 9;
|
|
int max_chars_on_page = 90;
|
|
|
|
const int button_width = 60;
|
|
const int button_height = 60;
|
|
|
|
int current_emote_page = 0;
|
|
int current_emote = 0;
|
|
int emote_columns = 5;
|
|
int emote_rows = 2;
|
|
int max_emotes_on_page = 10;
|
|
|
|
QVector<evi_type> local_evidence_list;
|
|
QVector<evi_type> private_evidence_list;
|
|
QVector<evi_type> global_evidence_list;
|
|
|
|
// false = use private_evidence_list
|
|
bool current_evidence_global = true;
|
|
|
|
int current_evidence_page = 0;
|
|
int current_evidence = 0;
|
|
int evidence_columns = 6;
|
|
int evidence_rows = 3;
|
|
int max_evidence_on_page = 18;
|
|
|
|
// whether the ooc chat is server or master chat, true is server
|
|
bool server_ooc = true;
|
|
|
|
QString current_background = "default";
|
|
QString current_side = "";
|
|
|
|
QString last_music_search = "";
|
|
QString last_area_search = "";
|
|
|
|
QBrush free_brush;
|
|
QBrush lfp_brush;
|
|
QBrush casing_brush;
|
|
QBrush recess_brush;
|
|
QBrush rp_brush;
|
|
QBrush gaming_brush;
|
|
QBrush locked_brush;
|
|
|
|
AOMusicPlayer *music_player;
|
|
AOSfxPlayer *sfx_player;
|
|
AOSfxPlayer *objection_player;
|
|
AOBlipPlayer *blip_player;
|
|
|
|
AOSfxPlayer *modcall_player;
|
|
|
|
AOImage *ui_background;
|
|
|
|
QWidget *ui_viewport;
|
|
BackgroundLayer *ui_vp_background;
|
|
SplashLayer *ui_vp_speedlines;
|
|
CharLayer *ui_vp_player_char;
|
|
CharLayer *ui_vp_sideplayer_char;
|
|
BackgroundLayer *ui_vp_desk;
|
|
AOEvidenceDisplay *ui_vp_evidence_display;
|
|
AOImage *ui_vp_chatbox;
|
|
QLabel *ui_vp_showname;
|
|
InterfaceLayer *ui_vp_chat_arrow;
|
|
QTextEdit *ui_vp_message;
|
|
SplashLayer *ui_vp_testimony;
|
|
SplashLayer *ui_vp_wtce;
|
|
EffectLayer *ui_vp_effect;
|
|
SplashLayer *ui_vp_objection;
|
|
|
|
QTextEdit *ui_ic_chatlog;
|
|
|
|
AOTextArea *ui_debug_log;
|
|
AOTextArea *ui_server_chatlog;
|
|
|
|
QListWidget *ui_mute_list;
|
|
QTreeWidget *ui_area_list;
|
|
QTreeWidget *ui_music_list;
|
|
|
|
ScrollText *ui_music_name;
|
|
InterfaceLayer *ui_music_display;
|
|
|
|
StickerLayer *ui_vp_sticker;
|
|
|
|
static const int max_clocks = 5;
|
|
AOClockLabel *ui_clock[max_clocks];
|
|
|
|
AOButton *ui_pair_button;
|
|
QListWidget *ui_pair_list;
|
|
QSpinBox *ui_pair_offset_spinbox;
|
|
QSpinBox *ui_pair_vert_offset_spinbox;
|
|
|
|
QComboBox *ui_pair_order_dropdown;
|
|
|
|
QLineEdit *ui_ic_chat_message;
|
|
AOLineEditFilter *ui_ic_chat_message_filter;
|
|
QLineEdit *ui_ic_chat_name;
|
|
|
|
QLineEdit *ui_ooc_chat_message;
|
|
QLineEdit *ui_ooc_chat_name;
|
|
|
|
// QLineEdit *ui_area_password;
|
|
QLineEdit *ui_music_search;
|
|
|
|
QWidget *ui_emotes;
|
|
QVector<AOEmoteButton *> ui_emote_list;
|
|
AOButton *ui_emote_left;
|
|
AOButton *ui_emote_right;
|
|
|
|
QMenu *emote_menu;
|
|
AOEmotePreview *emote_preview;
|
|
|
|
QComboBox *ui_emote_dropdown;
|
|
QComboBox *ui_pos_dropdown;
|
|
AOButton *ui_pos_remove;
|
|
|
|
QComboBox *ui_iniswap_dropdown;
|
|
AOButton *ui_iniswap_remove;
|
|
|
|
QComboBox *ui_sfx_dropdown;
|
|
AOButton *ui_sfx_remove;
|
|
|
|
QComboBox *ui_effects_dropdown;
|
|
|
|
AOImage *ui_defense_bar;
|
|
AOImage *ui_prosecution_bar;
|
|
|
|
QLabel *ui_music_label;
|
|
QLabel *ui_sfx_label;
|
|
QLabel *ui_blip_label;
|
|
|
|
AOButton *ui_hold_it;
|
|
AOButton *ui_objection;
|
|
AOButton *ui_take_that;
|
|
|
|
AOButton *ui_ooc_toggle;
|
|
|
|
AOButton *ui_witness_testimony;
|
|
AOButton *ui_cross_examination;
|
|
AOButton *ui_guilty;
|
|
AOButton *ui_not_guilty;
|
|
|
|
AOButton *ui_change_character;
|
|
AOButton *ui_reload_theme;
|
|
AOButton *ui_call_mod;
|
|
AOButton *ui_settings;
|
|
AOButton *ui_switch_area_music;
|
|
|
|
QCheckBox *ui_pre;
|
|
QCheckBox *ui_flip;
|
|
QCheckBox *ui_additive;
|
|
QCheckBox *ui_guard;
|
|
|
|
QCheckBox *ui_immediate;
|
|
QCheckBox *ui_showname_enable;
|
|
|
|
AOButton *ui_custom_objection;
|
|
QMenu *custom_obj_menu;
|
|
AOButton *ui_realization;
|
|
AOButton *ui_screenshake;
|
|
AOButton *ui_mute;
|
|
|
|
AOButton *ui_defense_plus;
|
|
AOButton *ui_defense_minus;
|
|
|
|
AOButton *ui_prosecution_plus;
|
|
AOButton *ui_prosecution_minus;
|
|
|
|
QComboBox *ui_text_color;
|
|
|
|
QSlider *ui_music_slider;
|
|
QSlider *ui_sfx_slider;
|
|
QSlider *ui_blip_slider;
|
|
|
|
AOImage *ui_muted;
|
|
|
|
AOButton *ui_evidence_button;
|
|
AOImage *ui_evidence;
|
|
QLineEdit *ui_evidence_name;
|
|
AOLineEditFilter *ui_evidence_name_filter;
|
|
QWidget *ui_evidence_buttons;
|
|
QVector<AOEvidenceButton *> ui_evidence_list;
|
|
AOButton *ui_evidence_left;
|
|
AOButton *ui_evidence_right;
|
|
AOButton *ui_evidence_present;
|
|
AOImage *ui_evidence_overlay;
|
|
AOButton *ui_evidence_delete;
|
|
QLineEdit *ui_evidence_image_name;
|
|
AOLineEditFilter *ui_evidence_image_name_filter;
|
|
AOButton *ui_evidence_image_button;
|
|
AOButton *ui_evidence_x;
|
|
AOButton *ui_evidence_ok;
|
|
AOButton *ui_evidence_switch;
|
|
AOButton *ui_evidence_transfer;
|
|
AOButton *ui_evidence_save;
|
|
AOButton *ui_evidence_load;
|
|
QPlainTextEdit *ui_evidence_description;
|
|
|
|
|
|
AOImage *ui_char_select_background;
|
|
|
|
// pretty list of characters
|
|
QTreeWidget *ui_char_list;
|
|
|
|
// abstract widget to hold char buttons
|
|
QWidget *ui_char_buttons;
|
|
|
|
QVector<AOCharButton *> ui_char_button_list;
|
|
QVector<AOCharButton *> ui_char_button_list_filtered;
|
|
|
|
AOButton *ui_back_to_lobby;
|
|
|
|
QLineEdit *ui_char_password;
|
|
|
|
AOButton *ui_char_select_left;
|
|
AOButton *ui_char_select_right;
|
|
|
|
AOButton *ui_spectator;
|
|
|
|
QLineEdit *ui_char_search;
|
|
QCheckBox *ui_char_passworded;
|
|
QCheckBox *ui_char_taken;
|
|
|
|
void construct_char_select();
|
|
void set_char_select();
|
|
void set_char_select_page();
|
|
void char_clicked(int n_char);
|
|
void on_char_button_context_menu_requested(const QPoint &pos);
|
|
void put_button_in_place(int starting, int chars_on_this_page);
|
|
void filter_character_list();
|
|
|
|
void initialize_emotes();
|
|
void refresh_emotes();
|
|
void set_emote_page();
|
|
void set_emote_dropdown();
|
|
|
|
void initialize_evidence();
|
|
void refresh_evidence();
|
|
void show_evidence(int f_real_id);
|
|
void set_evidence_page();
|
|
|
|
void reset_ui();
|
|
|
|
void regenerate_ic_chatlog();
|
|
public slots:
|
|
void objection_done();
|
|
void preanim_done();
|
|
void do_screenshake();
|
|
void do_flash();
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void do_effect(QString fx_path, QString fx_sound, QString p_char,
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QString p_folder);
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void play_char_sfx(QString sfx_name);
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void mod_called(QString p_ip);
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void on_reload_theme_clicked();
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void update_ui_music_name();
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private slots:
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void start_chat_ticking();
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void play_sfx();
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void chat_tick();
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void on_mute_list_clicked(QModelIndex p_index);
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void on_pair_list_clicked(QModelIndex p_index);
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void on_chat_return_pressed();
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void on_ooc_return_pressed();
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void on_music_search_return_pressed();
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void on_music_search_edited(QString p_text);
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void on_music_list_double_clicked(QTreeWidgetItem *p_item, int column);
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void on_music_list_context_menu_requested(const QPoint &pos);
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void music_fade_out(bool toggle);
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void music_fade_in(bool toggle);
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void music_synchronize(bool toggle);
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void music_random();
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void music_list_expand_all();
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void music_list_collapse_all();
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void music_stop(bool no_effects = false);
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void on_area_list_double_clicked(QTreeWidgetItem *p_item, int column);
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void select_emote(int p_id);
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void on_emote_clicked(int p_id);
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void on_emote_left_clicked();
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void on_emote_right_clicked();
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void on_emote_dropdown_changed(int p_index);
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void on_pos_dropdown_changed(int p_index);
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void on_pos_dropdown_changed(QString p_text);
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void on_pos_dropdown_context_menu_requested(const QPoint &pos);
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void on_pos_remove_clicked();
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void on_iniswap_dropdown_changed(int p_index);
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void set_iniswap_dropdown();
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void on_iniswap_context_menu_requested(const QPoint &pos);
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void on_iniswap_edit_requested();
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void on_iniswap_remove_clicked();
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void on_sfx_dropdown_changed(int p_index);
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void on_sfx_dropdown_custom(QString p_sfx);
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void set_sfx_dropdown();
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void on_sfx_context_menu_requested(const QPoint &pos);
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void on_sfx_play_clicked();
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void on_sfx_edit_requested();
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void on_sfx_remove_clicked();
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void set_effects_dropdown();
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void on_effects_context_menu_requested(const QPoint &pos);
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void on_effects_edit_requested();
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void on_character_effects_edit_requested();
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void on_effects_dropdown_changed(int p_index);
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bool effects_dropdown_find_and_set(QString effect);
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QString get_char_sfx();
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int get_char_sfx_delay();
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void on_evidence_name_edited();
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void on_evidence_image_name_edited();
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void on_evidence_image_button_clicked();
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void on_evidence_clicked(int p_id);
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void on_evidence_double_clicked(int p_id);
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void on_evidence_hover(int p_id, bool p_state);
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|
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void on_evidence_left_clicked();
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void on_evidence_right_clicked();
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void on_evidence_present_clicked();
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|
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void on_hold_it_clicked();
|
|
void on_objection_clicked();
|
|
void on_take_that_clicked();
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void on_custom_objection_clicked();
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void show_custom_objection_menu(const QPoint &pos);
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|
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void show_emote_menu(const QPoint &pos);
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|
|
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void on_realization_clicked();
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|
void on_screenshake_clicked();
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|
|
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void on_mute_clicked();
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|
void on_pair_clicked();
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|
void on_pair_order_dropdown_changed(int p_index);
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|
|
|
void on_defense_minus_clicked();
|
|
void on_defense_plus_clicked();
|
|
void on_prosecution_minus_clicked();
|
|
void on_prosecution_plus_clicked();
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|
|
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void on_text_color_changed(int p_color);
|
|
void on_text_color_context_menu_requested(const QPoint &pos);
|
|
void set_text_color_dropdown();
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|
|
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void on_music_slider_moved(int p_value);
|
|
void on_sfx_slider_moved(int p_value);
|
|
void on_blip_slider_moved(int p_value);
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|
|
|
void on_log_limit_changed(int value);
|
|
void on_pair_offset_changed(int value);
|
|
void on_pair_vert_offset_changed(int value);
|
|
|
|
void on_ooc_toggle_clicked();
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|
|
|
void on_witness_testimony_clicked();
|
|
void on_cross_examination_clicked();
|
|
void on_not_guilty_clicked();
|
|
void on_guilty_clicked();
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|
|
|
void on_change_character_clicked();
|
|
void on_call_mod_clicked();
|
|
void on_settings_clicked();
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|
|
|
void on_pre_clicked();
|
|
void on_flip_clicked();
|
|
void on_additive_clicked();
|
|
void on_guard_clicked();
|
|
|
|
void on_showname_enable_clicked();
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|
|
|
void on_evidence_button_clicked();
|
|
void on_evidence_context_menu_requested(const QPoint &pos);
|
|
|
|
void on_evidence_delete_clicked();
|
|
bool on_evidence_x_clicked();
|
|
void on_evidence_ok_clicked();
|
|
void on_evidence_switch_clicked();
|
|
void on_evidence_transfer_clicked();
|
|
|
|
void on_evidence_edited();
|
|
|
|
void evidence_close();
|
|
void evidence_switch(bool global);
|
|
void on_evidence_save_clicked();
|
|
void on_evidence_load_clicked();
|
|
void evidence_save(QString filename);
|
|
void evidence_load(QString filename);
|
|
bool compare_evidence_changed(evi_type evi_a, evi_type evi_b);
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|
|
|
void on_back_to_lobby_clicked();
|
|
|
|
void on_char_list_double_clicked(QTreeWidgetItem *p_item, int column);
|
|
void on_char_select_left_clicked();
|
|
void on_char_select_right_clicked();
|
|
void on_char_search_changed();
|
|
void on_char_taken_clicked();
|
|
void on_char_passworded_clicked();
|
|
|
|
void on_spectator_clicked();
|
|
|
|
void on_switch_area_music_clicked();
|
|
|
|
void on_application_state_changed(Qt::ApplicationState state);
|
|
|
|
void ping_server();
|
|
|
|
// Proceed to parse the oldest chatmessage and remove it from the stack
|
|
void chatmessage_dequeue();
|
|
|
|
void preview_emote(QString emote);
|
|
void update_emote_preview();
|
|
};
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|
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#endif // COURTROOM_H
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