
Add options for sticky sounds, sticky effects and sticky preanims Optimize the search for areas and music (previously, area search also searched for music in the background, causing lag with huge music lists)
435 lines
13 KiB
C++
435 lines
13 KiB
C++
#ifndef AOAPPLICATION_H
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#define AOAPPLICATION_H
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#include "aopacket.h"
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#include "datatypes.h"
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#include "discord_rich_presence.h"
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#include <QApplication>
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#include <QVector>
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#include <QFile>
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#include <QSettings>
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#include <QDebug>
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#include <QRect>
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#include <QDesktopWidget>
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#include <QCryptographicHash>
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#include <QDir>
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#include <QStandardPaths>
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#include <QTextStream>
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#include <QStringList>
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#include <QColor>
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#include <QScreen>
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#ifdef QTAUDIO
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#include <QAudioDeviceInfo>
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#endif
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class NetworkManager;
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class Lobby;
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class Courtroom;
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class AOApplication : public QApplication
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{
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Q_OBJECT
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public:
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AOApplication(int &argc, char **argv);
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~AOApplication();
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NetworkManager *net_manager;
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Lobby *w_lobby;
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Courtroom *w_courtroom;
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AttorneyOnline::Discord *discord;
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bool lobby_constructed = false;
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bool courtroom_constructed = false;
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void construct_lobby();
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void destruct_lobby();
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void construct_courtroom();
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void destruct_courtroom();
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void ms_packet_received(AOPacket *p_packet);
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void server_packet_received(AOPacket *p_packet);
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void send_ms_packet(AOPacket *p_packet);
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void send_server_packet(AOPacket *p_packet, bool encoded = true);
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void call_settings_menu();
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void call_announce_menu(Courtroom *court);
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/////////////////server metadata//////////////////
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unsigned int s_decryptor = 5;
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bool encryption_needed = true;
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bool yellow_text_enabled = false;
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bool prezoom_enabled = false;
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bool flipping_enabled = false;
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bool custom_objection_enabled = false;
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bool improved_loading_enabled = false;
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bool desk_mod_enabled = false;
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bool evidence_enabled = false;
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bool cccc_ic_support_enabled = false;
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bool arup_enabled = false;
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bool casing_alerts_enabled = false;
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bool modcall_reason_enabled = false;
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bool looping_sfx_support_enabled = false;
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bool additive_enabled = false;
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bool effects_enabled = false;
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///////////////loading info///////////////////
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//player number, it's hardly used but might be needed for some old servers
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int s_pv = 0;
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QString server_software = "";
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int char_list_size = 0;
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int loaded_chars = 0;
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int generated_chars = 0;
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int evidence_list_size = 0;
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int loaded_evidence = 0;
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int music_list_size = 0;
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int loaded_music = 0;
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bool courtroom_loaded = false;
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//////////////////versioning///////////////
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int get_release() const { return RELEASE; }
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int get_major_version() const { return MAJOR_VERSION; }
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int get_minor_version() const { return MINOR_VERSION; }
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QString get_version_string();
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///////////////////////////////////////////
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void set_favorite_list();
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QVector<server_type>& get_favorite_list() {return favorite_list;}
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void add_favorite_server(int p_server);
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void set_server_list();
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QVector<server_type>& get_server_list() {return server_list;}
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//reads the theme from config.ini and sets it accordingly
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void reload_theme();
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//Returns the character the player has currently selected
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QString get_current_char();
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//implementation in path_functions.cpp
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QString get_base_path();
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QString get_data_path();
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QString get_theme_path(QString p_file);
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QString get_default_theme_path(QString p_file);
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QString get_custom_theme_path(QString p_theme, QString p_file);
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QString get_character_path(QString p_char, QString p_file);
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QString get_sounds_path(QString p_file);
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QString get_music_path(QString p_song);
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QString get_background_path(QString p_file);
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QString get_default_background_path(QString p_file);
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QString get_evidence_path(QString p_file);
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QString get_case_sensitive_path(QString p_file);
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////// Functions for reading and writing files //////
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// Implementations file_functions.cpp
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// Instead of reinventing the wheel, we'll use a QSettings class.
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QSettings *configini;
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//Reads the theme from config.ini and loads it into the current_theme variable
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QString read_theme();
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//Returns the value of ooc_name in config.ini
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QString get_ooc_name();
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//Returns the blip rate from config.ini (once per X symbols)
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int read_blip_rate();
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//Returns true if blank blips is enabled in config.ini and false otherwise
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bool get_blank_blip();
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//Returns true if looping sound effects are enabled in the config.ini
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bool get_looping_sfx();
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//Returns true if stop music on objection is enabled in the config.ini
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bool objection_stop_music();
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//Returns the value of default_music in config.ini
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int get_default_music();
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//Returns the value of default_sfx in config.ini
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int get_default_sfx();
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//Returns the value of default_blip in config.ini
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int get_default_blip();
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// Returns the value of whether Discord should be enabled on startup
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// from the config.ini.
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bool is_discord_enabled();
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// Returns the value of whether shaking should be enabled.
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// from the config.ini.
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bool is_shake_enabled();
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// Returns the value of whether effects should be enabled.
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// from the config.ini.
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bool is_effects_enabled();
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// Returns the value of whether frame-specific effects defined in char.ini should be sent/received over the network.
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// from the config.ini.
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bool is_frame_network_enabled();
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// Returns the value of whether colored ic log should be a thing.
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// from the config.ini.
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bool is_colorlog_enabled();
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// Returns the value of whether sticky sounds should be a thing.
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// from the config.ini.
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bool is_stickysounds_enabled();
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// Returns the value of whether sticky effects should be a thing.
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// from the config.ini.
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bool is_stickyeffects_enabled();
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// Returns the value of whether sticky preanims should be a thing.
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// from the config.ini.
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bool is_stickypres_enabled();
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// Returns the value of the maximum amount of lines the IC chatlog
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// may contain, from config.ini.
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int get_max_log_size();
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// Returns whether the log should go upwards (new behaviour)
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// or downwards (vanilla behaviour).
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bool get_log_goes_downwards();
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// Returns the username the user may have set in config.ini.
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QString get_default_username();
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// Returns the audio device used for the client.
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QString get_audio_output_device();
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#ifdef QTAUDIO
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QAudioDeviceInfo QtAudioDevice;
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#endif
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// Returns whether the user would like to have custom shownames on by default.
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bool get_showname_enabled_by_default();
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//Returns the list of words in callwords.ini
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QStringList get_call_words();
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//returns all of the file's lines in a QStringList
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QStringList get_list_file(QString p_file);
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//Process a file and return its text as a QString
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QString read_file(QString filename);
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//Write text to file. make_dir would auto-create the directory if it doesn't exist.
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bool write_to_file(QString p_text, QString p_file, bool make_dir = false);
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//Append text to the end of the file. make_dir would auto-create the directory if it doesn't exist.
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bool append_to_file(QString p_text, QString p_file, bool make_dir = false);
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//Appends the argument string to serverlist.txt
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void write_to_serverlist_txt(QString p_line);
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//Returns the contents of serverlist.txt
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QVector<server_type> read_serverlist_txt();
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//Returns the value of p_identifier in the design.ini file in p_design_path
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QString read_design_ini(QString p_identifier, QString p_design_path);
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//Returns the coordinates of widget with p_identifier from p_file
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QPoint get_button_spacing(QString p_identifier, QString p_file);
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//Returns the dimensions of widget with specified identifier from p_file
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pos_size_type get_element_dimensions(QString p_identifier, QString p_file);
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//Returns the value to you
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QString get_design_element(QString p_identifier, QString p_file);
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//Returns the name of the font with p_identifier from p_file
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QString get_font_name(QString p_identifier, QString p_file);
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//Returns the value of font_size with p_identifier from p_file
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int get_font_size(QString p_identifier, QString p_file);
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//Returns the color with p_identifier from p_file
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QColor get_color(QString p_identifier, QString p_file);
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// Returns the markdown symbol used for specified p_identifier such as colors
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QString get_chat_markdown(QString p_identifier, QString p_file);
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// Returns the color from the misc folder.
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QColor get_chat_color(QString p_identifier, QString p_chat);
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//Returns the sfx with p_identifier from sounds.ini in the current theme path
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QString get_sfx(QString p_identifier);
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//Figure out if we can opus this or if we should fall back to wav
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QString get_sfx_suffix(QString sound_to_check);
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// Can we use APNG for this? If not, WEBP? If not, GIF? If not, fall back to PNG.
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QString get_image_suffix(QString path_to_check);
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// If this image is static and non-animated, return the supported static image formats. Currently only PNG.
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QString get_static_image_suffix(QString path_to_check);
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//Returns the value of p_search_line within target_tag and terminator_tag
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QString read_char_ini(QString p_char, QString p_search_line, QString target_tag);
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//Returns a QStringList of all key=value definitions on a given tag.
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QStringList read_ini_tags(QString p_file, QString target_tag = "");
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//Sets the char.ini p_search_line key under tag target_tag to value.
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void set_char_ini(QString p_char, QString value, QString p_search_line, QString target_tag);
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//Returns the text between target_tag and terminator_tag in p_file
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QString get_stylesheet(QString p_file);
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//Returns the text between target_tag and terminator_tag in p_file
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QString get_tagged_stylesheet(QString target_tag, QString p_file);
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//Returns the side of the p_char character from that characters ini file
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QString get_char_side(QString p_char);
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//Returns the showname from the ini of p_char
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QString get_showname(QString p_char);
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//Returns the value of chat image from the specific p_char's ini file
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QString get_chat(QString p_char);
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//Returns the value of chat font from the specific p_char's ini file
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QString get_chat_font(QString p_char);
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//Returns the value of chat font size from the specific p_char's ini file
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int get_chat_size(QString p_char);
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//Returns the value of shouts from the specified p_char's ini file
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QString get_char_shouts(QString p_char);
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//Returns the preanim duration of p_char's p_emote
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int get_preanim_duration(QString p_char, QString p_emote);
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//Same as above, but only returns if it has a % in front(refer to Preanims section in the manual)
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int get_ao2_preanim_duration(QString p_char, QString p_emote);
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//Not in use
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int get_text_delay(QString p_char, QString p_emote);
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//Get the effects folder referenced by the char.ini, read it and return the list of filenames in a string
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QStringList get_theme_effects();
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//Get the theme's effects folder, read it and return the list of filenames in a string
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QStringList get_effects(QString p_char);
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//t
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QString get_effect(QString effect, QString p_char, QString p_folder);
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//Return the effect sound associated with the fx_name in the misc/effects/<char-defined>/sounds.ini, or theme/effects/sounds.ini.
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QString get_effect_sound(QString fx_name, QString p_char);
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// Returns the custom realisation used by the character.
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QString get_custom_realization(QString p_char);
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//Returns the name of p_char
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QString get_char_name(QString p_char);
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//Returns the total amount of emotes of p_char
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int get_emote_number(QString p_char);
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//Returns the emote comment of p_char's p_emote
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QString get_emote_comment(QString p_char, int p_emote);
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//Returns the base name of p_char's p_emote
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QString get_emote(QString p_char, int p_emote);
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//Returns the preanimation name of p_char's p_emote
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QString get_pre_emote(QString p_char, int p_emote);
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//Returns the sfx of p_char's p_emote
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QString get_sfx_name(QString p_char, int p_emote);
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//Returns the blipsound of p_char's p_emote
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QString get_emote_blip(QString p_char, int p_emote);
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//Returns if the sfx is defined as looping in char.ini
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QString get_sfx_looping(QString p_char, QString p_sfx);
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//Returns if an emote has a frame specific SFX for it
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QString get_sfx_frame(QString p_char, QString p_emote, int n_frame);
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//Returns if an emote has a frame specific SFX for it
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QString get_flash_frame(QString p_char, QString p_emote, int n_frame);
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//Returns if an emote has a frame specific SFX for it
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QString get_screenshake_frame(QString p_char, QString p_emote, int n_frame);
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//Not in use
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int get_sfx_delay(QString p_char, int p_emote);
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//Returns the modifier for p_char's p_emote
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int get_emote_mod(QString p_char, int p_emote);
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//Returns the desk modifier for p_char's p_emote
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int get_desk_mod(QString p_char, int p_emote);
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//Returns p_char's gender
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QString get_gender(QString p_char);
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// ======
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// These are all casing-related settings.
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// ======
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// Returns if the user has casing alerts enabled.
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bool get_casing_enabled();
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// Returns if the user wants to get alerts for the defence role.
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bool get_casing_defence_enabled();
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// Same for prosecution.
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bool get_casing_prosecution_enabled();
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// Same for judge.
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bool get_casing_judge_enabled();
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// Same for juror.
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bool get_casing_juror_enabled();
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// Same for steno.
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bool get_casing_steno_enabled();
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// Same for CM.
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bool get_casing_cm_enabled();
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// Get the message for the CM for casing alerts.
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QString get_casing_can_host_cases();
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//The file name of the log file in base/logs.
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QString log_filename;
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private:
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const int RELEASE = 2;
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const int MAJOR_VERSION = 8;
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const int MINOR_VERSION = 2;
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QString current_theme = "default";
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QVector<server_type> server_list;
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QVector<server_type> favorite_list;
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private slots:
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void ms_connect_finished(bool connected, bool will_retry);
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public slots:
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void server_disconnected();
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void loading_cancelled();
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};
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#endif // AOAPPLICATION_H
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