136 lines
3.4 KiB
C++
136 lines
3.4 KiB
C++
#include "discord_rich_presence.h"
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namespace AttorneyOnline {
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#ifdef DISCORD
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Discord::Discord()
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{
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DiscordEventHandlers handlers;
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std::memset(&handlers, 0, sizeof(handlers));
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handlers = {};
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handlers.ready = [] {
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qInfo() << "Discord RPC ready";
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};
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handlers.disconnected = [](int errorCode, const char* message) {
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qInfo() << "Discord RPC disconnected! " << message << errorCode;
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};
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handlers.errored = [](int errorCode, const char* message) {
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qWarning() << "Discord RPC errored out! " << message << errorCode;
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};
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qInfo() << "Initializing Discord RPC";
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Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr);
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}
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Discord::~Discord()
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{
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Discord_Shutdown();
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}
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void Discord::state_lobby()
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{
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = tr("Objection!");
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presence.instance = 1;
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presence.state = tr("In Lobby");
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presence.details = tr("Idle");
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Discord_UpdatePresence(&presence);
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}
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void Discord::state_server(std::string name, std::string server_id)
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{
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qDebug() << "Discord RPC: Setting server state";
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = tr("Objection!");
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presence.instance = 1;
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auto timestamp = static_cast<int64_t>(std::time(nullptr));
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presence.state = tr("In a Server");
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presence.details = name.c_str();
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presence.matchSecret = server_id.c_str();
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presence.startTimestamp = this->timestamp;
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this->server_id = server_id;
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this->server_name = name;
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this->timestamp = timestamp;
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Discord_UpdatePresence(&presence);
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}
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void Discord::state_character(std::string name)
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{
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auto name_internal = QString(name.c_str()).toLower().replace(' ', '_').toStdString();
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auto name_friendly = QString(name.c_str()).replace('_', ' ').toStdString();
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const std::string playing_as = tr("Playing as %1").arg(name_friendly);
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qDebug() << "Discord RPC: Setting character state (" << playing_as.c_str() << ")";
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = tr("Objection!");
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presence.instance = 1;
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presence.details = this->server_name.c_str();
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presence.matchSecret = this->server_id.c_str();
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presence.startTimestamp = this->timestamp;
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presence.state = playing_as.c_str();
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presence.smallImageKey = name_internal.c_str();
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// presence.smallImageText = name_internal.c_str();
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Discord_UpdatePresence(&presence);
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}
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void Discord::state_spectate()
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{
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qDebug() << "Discord RPC: Setting specator state";
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DiscordRichPresence presence;
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std::memset(&presence, 0, sizeof(presence));
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presence.largeImageKey = "ao2-logo";
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presence.largeImageText = tr("Objection!");
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presence.instance = 1;
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presence.details = this->server_name.c_str();
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presence.matchSecret = this->server_id.c_str();
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presence.startTimestamp = this->timestamp;
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presence.state = tr("Spectating");
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Discord_UpdatePresence(&presence);
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}
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#else
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Discord::Discord()
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{
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}
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Discord::~Discord()
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{
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}
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void Discord::state_lobby()
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{
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}
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void Discord::state_server(std::string name, std::string server_id)
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{
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qDebug() << "Discord RPC: Setting server state";
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}
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void Discord::state_character(std::string name)
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{
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qDebug() << "Discord RPC: Setting character state";
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}
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void Discord::state_spectate()
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{
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qDebug() << "Discord RPC: Setting specator state";
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}
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#endif
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}
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