
I'm somewhat confused as to why this wasn't enabled to begin with, since all the necessary code is here. Closes #306, and fixes the issue with realizations being cut off by other sounds. Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
128 lines
3.6 KiB
C++
128 lines
3.6 KiB
C++
#include "aosfxplayer.h"
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#include "file_functions.h"
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AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app)
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{
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m_parent = parent;
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ao_app = p_ao_app;
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}
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void AOSfxPlayer::clear()
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{
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for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
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BASS_ChannelStop(m_stream_list[n_stream]);
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}
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set_volume_internal(m_volume);
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}
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void AOSfxPlayer::loop_clear()
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{
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for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
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if ((BASS_ChannelFlags(m_stream_list[n_stream], 0, 0) & BASS_SAMPLE_LOOP))
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BASS_ChannelStop(m_stream_list[n_stream]);
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}
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set_volume_internal(m_volume);
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}
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void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout)
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{
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for (int i = 0; i < m_channelmax; ++i) {
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if (BASS_ChannelIsActive(m_stream_list[i]) == BASS_ACTIVE_PLAYING)
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m_channel = (i + 1) % m_channelmax;
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else {
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m_channel = i;
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break;
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}
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}
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QString misc_path = "";
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QString char_path = "";
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QString theme_path = "";
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QString sound_path = ao_app->get_sfx_suffix(ao_app->get_sounds_path(p_sfx));
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if (shout != "") {
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misc_path = ao_app->get_sfx_suffix(ao_app->get_base_path() + "misc/" +
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shout + "/" + p_sfx);
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theme_path = ao_app->get_sfx_suffix(ao_app->get_theme_path(p_sfx));
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if (!file_exists(theme_path))
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theme_path =
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ao_app->get_sfx_suffix(ao_app->get_default_theme_path(p_sfx));
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}
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if (p_char != "")
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char_path =
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ao_app->get_sfx_suffix(ao_app->get_character_path(p_char, p_sfx));
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QString f_path;
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if (file_exists(char_path))
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f_path = char_path;
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else if (file_exists(misc_path))
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f_path = misc_path;
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else if (shout != "" && file_exists(theme_path)) // only check here for shouts
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f_path = theme_path;
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else
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f_path = sound_path;
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if (f_path.endsWith(".opus"))
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m_stream_list[m_channel] = BASS_OPUS_StreamCreateFile(
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FALSE, f_path.utf16(), 0, 0,
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BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
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else
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m_stream_list[m_channel] = BASS_StreamCreateFile(
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FALSE, f_path.utf16(), 0, 0,
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BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE);
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set_volume_internal(m_volume);
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BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice());
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int f_bass_error = BASS_ErrorGetCode();
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if (f_bass_error == BASS_ERROR_DEVICE) {
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ao_app->doBASSreset();
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BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice());
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}
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BASS_ChannelPlay(m_stream_list[m_channel], false);
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BASS_ChannelSetSync(m_stream_list[m_channel], BASS_SYNC_DEV_FAIL, 0,
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ao_app->BASSreset, 0);
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}
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void AOSfxPlayer::stop(int channel)
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{
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if (channel == -1) {
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channel = m_channel;
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}
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BASS_ChannelStop(m_stream_list[channel]);
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}
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void AOSfxPlayer::set_volume(qreal p_value)
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{
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m_volume = p_value / 100;
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set_volume_internal(m_volume);
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}
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void AOSfxPlayer::set_volume_internal(qreal p_value)
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{
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float volume = static_cast<float>(p_value);
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for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) {
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BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume);
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}
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}
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void AOSfxPlayer::set_looping(bool toggle, int channel)
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{
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if (channel == -1) {
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channel = m_channel;
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}
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m_looping = toggle;
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if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP) {
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if (m_looping == false)
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BASS_ChannelFlags(m_stream_list[channel], 0,
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BASS_SAMPLE_LOOP); // remove the LOOP flag
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}
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else {
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if (m_looping == true)
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BASS_ChannelFlags(m_stream_list[channel], BASS_SAMPLE_LOOP,
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BASS_SAMPLE_LOOP); // set the LOOP flag
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}
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}
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