
Partially bring back the differing [Time] duration variable, however, the speed of the image will not be adjusted to accomodate it due to the need for using m_reader to read through every frame to determine the final full delay value (which tanks performance). Comment all the functions for the charmovie in aocharmovie.h
93 lines
2.2 KiB
C++
93 lines
2.2 KiB
C++
#ifndef AOCHARMOVIE_H
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#define AOCHARMOVIE_H
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#include <QImageReader>
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#include <QLabel>
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#include <QTimer>
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#include <QDebug>
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#include <QImageReader>
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#include <QElapsedTimer>
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class AOApplication;
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class AOCharMovie : public QLabel
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{
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Q_OBJECT
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public:
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AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app);
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//Set the movie's image to provided paths, preparing for playback.
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void load_image(QString p_char, QString p_emote, QString emote_prefix);
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//Start playback of the movie (if animated).
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void play();
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//Play a hat.gif - style preanimation
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void play_pre(QString p_char, QString p_emote, int duration);
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//Play a (b)normal.gif - style animation (talking)
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void play_talking(QString p_char, QString p_emote);
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//Play an (a)normal.gif - style animation (not talking)
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void play_idle(QString p_char, QString p_emote);
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//Retreive a pixmap adjused for mirroring/aspect ratio shenanigans from a provided QImage
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QPixmap get_pixmap(QImage image);
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//Set the movie's frame to provided pixmap
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void set_frame(QPixmap f_pixmap);
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//Stop the movie, clearing the image
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void stop();
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//Set the m_flipped variable to true/false
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void set_flipped(bool p_flipped) {m_flipped = p_flipped;}
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//Set the movie's playback speed (between 10% and 1000%)
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void set_speed(int modifier) {speed = qMax(10, qMin(modifier, 1000));}
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//Move the label itself around
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void move(int ax, int ay);
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//This is somewhat pointless now as there's no "QMovie" object to resize, aka no "combo" to speak of
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void combo_resize(int w, int h);
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//Return the frame delay adjusted for speed
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int get_frame_delay(int delay);
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private:
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AOApplication *ao_app;
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QVector<QPixmap> movie_frames;
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QVector<int> movie_delays;
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QTimer *preanim_timer;
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QTimer *ticker;
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QString last_path;
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QImageReader *m_reader = new QImageReader();
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QElapsedTimer actual_time;
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const int time_mod = 60;
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// These are the X and Y values before they are fixed based on the sprite's width.
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int x = 0;
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int y = 0;
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int frame = 0;
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int max_frames = 0;
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int speed = 100;
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bool m_flipped = false;
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bool play_once = true;
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signals:
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void done();
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private slots:
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void preanim_done();
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void movie_ticker();
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};
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#endif // AOCHARMOVIE_H
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