43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
#include "courtroom.h"
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void Courtroom::construct_evidence()
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{
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//constructing evidence button grid
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const int base_x_pos{10};
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const int base_y_pos{0};
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const int x_modifier{49};
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int x_mod_count{0};
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const int y_modifier{49};
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int y_mod_count{0};
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evidence_columns = ui_evidence->width() / x_modifier;
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evidence_rows = ui_evidence->height() / y_modifier;
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max_evidence_on_page = evidence_columns * evidence_rows;
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for (int n = 0 ; n < max_emotes_on_page ; ++n)
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{
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int x_pos = base_x_pos + (x_modifier * x_mod_count);
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int y_pos = base_y_pos + (y_modifier * y_mod_count);
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AOEmoteButton *f_emote = new AOEmoteButton(ui_emotes, ao_app, x_pos, y_pos);
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ui_emote_list.append(f_emote);
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f_emote->set_id(n);
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connect(f_emote, SIGNAL(emote_clicked(int)), this, SLOT(on_emote_clicked(int)));
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++x_mod_count;
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//if emote number is divisible by columns with rest columns -1 then the next emote button should start on a new line
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if ((n % emote_columns) == (emote_columns - 1) && (n != 0))
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{
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++y_mod_count;
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x_mod_count = 0;
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}
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}
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}
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