atrooney-online-2/include/aoapplication.h
Crystalwarrior 2f84055af9
[2.8.6] Demo Recording/Playback (#337)
* initial commit with horrible code dupcliation haha lol
Set up elapsedtimer to generate wait# stuff between packets recorded

* implement groundwork for internal demo server

* add core playback functionality

* make it work kinda by including SC packet in demo

* Add a file dialog for loading a demo file instead of a hardcoded path

* Change /play to > in OOC to begin playback or skip to next element
Pop up file dialog box *before* establishing the connection, not after.
TODO:
* Fix having to load the same file *twice* to be able to connect to the demo server for some reason
* Fix the segfault caused by calling the playback() function when there's no remaining data, it's almost like demo_data.isEmpty() is ignored for whatever reason???

* Clear demo data when loading a demo file to prevent stacking demos

* Properly disconnect the client when sending the request for file browser fails to obtain a good demo file

* Fix append_to_file newlining even if file didn't exist prior to calling this function

* Add a very scuffed exception to not log or demo record anything that happens in the Demo playback local server

* Reduce invalid file spam by checking for non-logging server better
Use file_exists() to be more consistent in append_to_file

* Fix the client crashing when receiving loading packets etc. at runtime such as SC, SM, CI etc. (TODO: parity???)
Remove useless debug stuff

* Preserve newlines for demo packets such as "CT", "MS" etc.

* Implement /max_wait, /min_wait for adjusting the maximum and minimum wait in milliseconds between wait packets
Add /pause or | shorthand to pause playback
Re-add /play and keep > as a shorthand
Remove clientside restrictions from sending empty OOC messages and sending OOC messages without a name - these should be serverside.

* Empty music list
Default the character to Spectator char no matter the selection in CSS

* Allow -1 character ID or character ID that does not fit into the local Character Select Screen list to still be parsed corectly, using the character folder in the MS packet as reference.
Allow servers with no selectable characters to still be properly loaded
Bypass the Character Select Screen when joining a server with no character select screen and automatically become a spectator

* Properly handle demo files without SC packet to dictate which chars exist
Add a /load command letting you load a demo file without rejoining the demo server (the CS packet will not be properly handled but I cannot think of a single tangible problem this causes lol)
Make sure all DEMO CT messages are colored properly

* Fix logs bleeding into each other if you disabled logging or you joined a demo server after leaving another

* Prevent logging even if log_filename is defined because a user might disable auto logging when running the game

* Fix custom shownames not appearing in the IC logs

* Set up new logic for max_wait, meaning that dead air being skipped is prioritized with MS (IC chat) packets being used as the anchor.

* Better logic for min_wait to only affect important packets (IC Chat)

* Fix encoding not being performed on packets that are saved to the .demo file, resulting in characters having something like "#1" in their message breaking that specific message

* Fix a weird setup in courtroom.cpp that happened out of the merge and bugged the code
Fix aopacket being busted up as well

* add missing feature flags to the demoserver

* use random port

* move writing to the demo file to a function

* only listen on localhost

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>

* remove copypasta

* add a help to the demo server

* fix empty demo disconnecting the server

* tell the user how to begin

Co-authored-by: scatterflower <marisaposs@gameboyprinter.moe>
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
Co-authored-by: stonedDiscord <stoned@derpymail.org>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-13 22:25:24 +01:00

489 lines
15 KiB
C++

#ifndef AOAPPLICATION_H
#define AOAPPLICATION_H
#include "aopacket.h"
#include "datatypes.h"
#include "demoserver.h"
#include "discord_rich_presence.h"
#include "bass.h"
#include "bassopus.h"
#include <QApplication>
#include <QFile>
#include <QSettings>
#include <QVector>
#include <QDebug>
#include <QDesktopWidget>
#include <QRect>
#include <QCryptographicHash>
#include <QDir>
#include <QStandardPaths>
#include <QColor>
#include <QScreen>
#include <QStringList>
#include <QTextStream>
#include <QElapsedTimer>
class NetworkManager;
class Lobby;
class Courtroom;
class AOApplication : public QApplication {
Q_OBJECT
public:
AOApplication(int &argc, char **argv);
~AOApplication();
NetworkManager *net_manager;
Lobby *w_lobby;
Courtroom *w_courtroom;
AttorneyOnline::Discord *discord;
bool lobby_constructed = false;
bool courtroom_constructed = false;
void construct_lobby();
void destruct_lobby();
void construct_courtroom();
void destruct_courtroom();
void ms_packet_received(AOPacket *p_packet);
void server_packet_received(AOPacket *p_packet);
void send_ms_packet(AOPacket *p_packet);
void send_server_packet(AOPacket *p_packet, bool encoded = true);
void call_settings_menu();
void call_announce_menu(Courtroom *court);
/////////////////server metadata//////////////////
bool yellow_text_enabled = false;
bool prezoom_enabled = false;
bool flipping_enabled = false;
bool custom_objection_enabled = false;
bool desk_mod_enabled = false;
bool evidence_enabled = false;
bool cccc_ic_support_enabled = false;
bool arup_enabled = false;
bool casing_alerts_enabled = false;
bool modcall_reason_enabled = false;
bool looping_sfx_support_enabled = false;
bool additive_enabled = false;
bool effects_enabled = false;
bool y_offset_enabled = false;
bool expanded_desk_mods_enabled = false;
///////////////loading info///////////////////
// player number, it's hardly used but might be needed for some old servers
int s_pv = 0;
QString server_software = "";
int char_list_size = 0;
int loaded_chars = 0;
int generated_chars = 0;
int evidence_list_size = 0;
int loaded_evidence = 0;
int music_list_size = 0;
int loaded_music = 0;
bool courtroom_loaded = false;
//////////////////versioning///////////////
int get_release() const { return RELEASE; }
int get_major_version() const { return MAJOR_VERSION; }
int get_minor_version() const { return MINOR_VERSION; }
QString get_version_string();
///////////////////////////////////////////
void set_favorite_list();
QVector<server_type> &get_favorite_list() { return favorite_list; }
void add_favorite_server(int p_server);
void set_server_list();
QVector<server_type> &get_server_list() { return server_list; }
// reads the theme from config.ini and sets it accordingly
void reload_theme();
// Returns the character the player has currently selected
QString get_current_char();
// implementation in path_functions.cpp
QString get_base_path();
QString get_data_path();
QString get_theme_path(QString p_file);
QString get_default_theme_path(QString p_file);
QString get_custom_theme_path(QString p_theme, QString p_file);
QString get_character_path(QString p_char, QString p_file);
QString get_sounds_path(QString p_file);
QString get_music_path(QString p_song);
QString get_background_path(QString p_file);
QString get_default_background_path(QString p_file);
QString get_evidence_path(QString p_file);
QString get_case_sensitive_path(QString p_file);
////// Functions for reading and writing files //////
// Implementations file_functions.cpp
// Instead of reinventing the wheel, we'll use a QSettings class.
QSettings *configini;
// Reads the theme from config.ini and loads it into the current_theme
// variable
QString read_theme();
// Returns the value of ooc_name in config.ini
QString get_ooc_name();
// Returns the blip rate from config.ini (once per X symbols)
int read_blip_rate();
// Returns true if blank blips is enabled in config.ini and false otherwise
bool get_blank_blip();
// Returns true if looping sound effects are enabled in the config.ini
bool get_looping_sfx();
// Returns true if stop music on objection is enabled in the config.ini
bool objection_stop_music();
// Returns the value of default_music in config.ini
int get_default_music();
// Returns the value of default_sfx in config.ini
int get_default_sfx();
// Returns the value of default_blip in config.ini
int get_default_blip();
// Returns the value if objections interrupt and skip the message queue
// from the config.ini.
bool is_instant_objection_enabled();
// returns if log will show messages as-received, while viewport will parse according to the queue (Text Stay Time)
// from the config.ini
bool is_desyncrhonized_logs_enabled();
// Returns the value of whether Discord should be enabled on startup
// from the config.ini.
bool is_discord_enabled();
// Returns the value of whether shaking should be enabled.
// from the config.ini.
bool is_shake_enabled();
// Returns the value of whether effects should be enabled.
// from the config.ini.
bool is_effects_enabled();
// Returns the value of whether frame-specific effects defined in char.ini
// should be sent/received over the network. from the config.ini.
bool is_frame_network_enabled();
// Returns the value of whether colored ic log should be a thing.
// from the config.ini.
bool is_colorlog_enabled();
// Returns the value of whether sticky sounds should be a thing.
// from the config.ini.
bool is_stickysounds_enabled();
// Returns the value of whether sticky effects should be a thing.
// from the config.ini.
bool is_stickyeffects_enabled();
// Returns the value of whether sticky preanims should be a thing.
// from the config.ini.
bool is_stickypres_enabled();
// Returns the value of whether custom chatboxes should be a thing.
// from the config.ini.
// I am increasingly maddened by the lack of dynamic auto-generation system
// for settings.
bool is_customchat_enabled();
// Returns the value of the maximum amount of lines the IC chatlog
// may contain, from config.ini.
int get_max_log_size();
// Current wait time between messages for the queue system
int stay_time();
// Returns whether the log should go upwards (new behaviour)
// or downwards (vanilla behaviour).
bool get_log_goes_downwards();
// Returns whether the log should separate name from text via newline or :
bool get_log_newline();
// Get spacing between IC log entries.
int get_log_margin();
// Returns whether the log should have a timestamp.
bool get_log_timestamp();
// Returns whether to log IC actions.
bool get_log_ic_actions();
// Returns the username the user may have set in config.ini.
QString get_default_username();
// Returns the audio device used for the client.
QString get_audio_output_device();
// Returns whether the user would like to have custom shownames on by default.
bool get_showname_enabled_by_default();
// Returns the list of words in callwords.ini
QStringList get_call_words();
// returns all of the file's lines in a QStringList
QStringList get_list_file(QString p_file);
// Process a file and return its text as a QString
QString read_file(QString filename);
// Write text to file. make_dir would auto-create the directory if it doesn't
// exist.
bool write_to_file(QString p_text, QString p_file, bool make_dir = false);
// Append text to the end of the file. make_dir would auto-create the
// directory if it doesn't exist.
bool append_to_file(QString p_text, QString p_file, bool make_dir = false);
// Append to the currently open demo file if there is one
void append_to_demofile(QString packet_string);
// Appends the argument string to serverlist.txt
void write_to_serverlist_txt(QString p_line);
// Returns the contents of serverlist.txt
QVector<server_type> read_serverlist_txt();
// Returns the value of p_identifier in the design.ini file in p_design_path
QString read_design_ini(QString p_identifier, QString p_design_path);
// Returns the coordinates of widget with p_identifier from p_file
QPoint get_button_spacing(QString p_identifier, QString p_file);
// Returns the dimensions of widget with specified identifier from p_file
pos_size_type get_element_dimensions(QString p_identifier, QString p_file,
QString p_char = "");
// Returns the value to you
QString get_design_element(QString p_identifier, QString p_file,
QString p_char = "");
// Returns the name of the font with p_identifier from p_file
QString get_font_name(QString p_identifier, QString p_file);
// Returns the value of font_size with p_identifier from p_file
int get_font_size(QString p_identifier, QString p_file);
// Returns the color with p_identifier from p_file
QColor get_color(QString p_identifier, QString p_file);
// Returns the markdown symbol used for specified p_identifier such as colors
QString get_chat_markdown(QString p_identifier, QString p_file);
// Returns the color from the misc folder.
QColor get_chat_color(QString p_identifier, QString p_chat);
// Returns the sfx with p_identifier from sounds.ini in the current theme path
QString get_sfx(QString p_identifier);
// Figure out if we can opus this or if we should fall back to wav
QString get_sfx_suffix(QString sound_to_check);
// Can we use APNG for this? If not, WEBP? If not, GIF? If not, fall back to
// PNG.
QString get_image_suffix(QString path_to_check);
// If this image is static and non-animated, return the supported static image
// formats. Currently only PNG.
QString get_static_image_suffix(QString path_to_check);
// Returns the value of p_search_line within target_tag and terminator_tag
QString read_char_ini(QString p_char, QString p_search_line,
QString target_tag);
// Returns a QStringList of all key=value definitions on a given tag.
QStringList read_ini_tags(QString p_file, QString target_tag = "");
// Sets the char.ini p_search_line key under tag target_tag to value.
void set_char_ini(QString p_char, QString value, QString p_search_line,
QString target_tag);
// Returns the text between target_tag and terminator_tag in p_file
QString get_stylesheet(QString p_file);
// Returns the text between target_tag and terminator_tag in p_file
QString get_tagged_stylesheet(QString target_tag, QString p_file);
// Returns the side of the p_char character from that characters ini file
QString get_char_side(QString p_char);
// Returns the showname from the ini of p_char
QString get_showname(QString p_char);
// Returns the value of chat image from the specific p_char's ini file
QString get_chat(QString p_char);
// Returns the value of chat font from the specific p_char's ini file
QString get_chat_font(QString p_char);
// Returns the value of chat font size from the specific p_char's ini file
int get_chat_size(QString p_char);
// Returns the value of shouts from the specified p_char's ini file
QString get_char_shouts(QString p_char);
// Returns the preanim duration of p_char's p_emote
int get_preanim_duration(QString p_char, QString p_emote);
// Same as above, but only returns if it has a % in front(refer to Preanims
// section in the manual)
int get_ao2_preanim_duration(QString p_char, QString p_emote);
// Not in use
int get_text_delay(QString p_char, QString p_emote);
// Get the effects folder referenced by the char.ini, read it and return the
// list of filenames in a string
QStringList get_theme_effects();
// Get the theme's effects folder, read it and return the list of filenames in
// a string
QStringList get_effects(QString p_char);
// t
QString get_effect(QString effect, QString p_char, QString p_folder);
// Return the effect sound associated with the fx_name in the
// misc/effects/<char-defined>/sounds.ini, or theme/effects/sounds.ini.
QString get_effect_sound(QString fx_name, QString p_char);
// Returns the custom realisation used by the character.
QString get_custom_realization(QString p_char);
// Returns the name of p_char
QString get_char_name(QString p_char);
// Returns the total amount of emotes of p_char
int get_emote_number(QString p_char);
// Returns the emote comment of p_char's p_emote
QString get_emote_comment(QString p_char, int p_emote);
// Returns the base name of p_char's p_emote
QString get_emote(QString p_char, int p_emote);
// Returns the preanimation name of p_char's p_emote
QString get_pre_emote(QString p_char, int p_emote);
// Returns the sfx of p_char's p_emote
QString get_sfx_name(QString p_char, int p_emote);
// Returns the blipsound of p_char's p_emote
QString get_emote_blip(QString p_char, int p_emote);
// Returns if the sfx is defined as looping in char.ini
QString get_sfx_looping(QString p_char, int p_emote);
// Returns if an emote has a frame specific SFX for it
QString get_sfx_frame(QString p_char, QString p_emote, int n_frame);
// Returns if an emote has a frame specific SFX for it
QString get_flash_frame(QString p_char, QString p_emote, int n_frame);
// Returns if an emote has a frame specific SFX for it
QString get_screenshake_frame(QString p_char, QString p_emote, int n_frame);
// Not in use
int get_sfx_delay(QString p_char, int p_emote);
// Returns the modifier for p_char's p_emote
int get_emote_mod(QString p_char, int p_emote);
// Returns the desk modifier for p_char's p_emote
int get_desk_mod(QString p_char, int p_emote);
// Returns p_char's blips (previously called their "gender")
QString get_blips(QString p_char);
// ======
// These are all casing-related settings.
// ======
// Returns if the user has casing alerts enabled.
bool get_casing_enabled();
// Returns if the user wants to get alerts for the defence role.
bool get_casing_defence_enabled();
// Same for prosecution.
bool get_casing_prosecution_enabled();
// Same for judge.
bool get_casing_judge_enabled();
// Same for juror.
bool get_casing_juror_enabled();
// Same for steno.
bool get_casing_steno_enabled();
// Same for CM.
bool get_casing_cm_enabled();
// Get the message for the CM for casing alerts.
QString get_casing_can_host_cases();
// Get if automatic logging is enabled
bool get_auto_logging_enabled();
// The file name of the log file in base/logs.
QString log_filename;
void initBASS();
static void load_bass_opus_plugin();
static void CALLBACK BASSreset(HSTREAM handle, DWORD channel, DWORD data,
void *user);
static void doBASSreset();
QElapsedTimer demo_timer;
DemoServer* demo_server = nullptr;
private:
const int RELEASE = 2;
const int MAJOR_VERSION = 8;
const int MINOR_VERSION = 5;
QString current_theme = "default";
QVector<server_type> server_list;
QVector<server_type> favorite_list;
private slots:
void ms_connect_finished(bool connected, bool will_retry);
public slots:
void server_disconnected();
void loading_cancelled();
};
#endif // AOAPPLICATION_H