atrooney-online-2/include/courtroom.h
Crystalwarrior 2d1de1fb54
Desynchronize viewport from the IC chat log so that users have a smooth viewing experience as an option (#385)
* Begin trying to understand handle_chatmessage monstrosity
Rearrange some functionality to be more consistent with what the particular handle_chatmessage is *supposed* to be responsible for
Single responsibility principle doesn't apply not just to script files but even functions in this goddamned program apparently.

* Fix some oversights relating to "has presented evidence" logs

* Fix an edge case crash with negative evidence, idk why this didn't happen before.

* Completely refactor handle_chatmessage hell and split it up into single-responsibility-principle functions like a sane and organized coder would.
This will break any PRs that touch handle_chatmessage and will have to conform to the new standard, but it's very good in the long run.
Functions have also been meticulously commentated to make sure that everyone can understand at a glance what everything does.
This refactor is done to pave way for smooth viewport, making characters no longer randomly interrupt each other when speaking.

* Rename confusingly named "handle_chatbox" to "handle_ic_speaking"
Add a new function "handle_callwords"

* Parse blankposts in the packet unpacking phase
log_chatmessage is now an argument-based funciton instead of using m_chatmessage monstrosity
Commentate the heck out of log_chatmessage
Fix showname displaying logic being bonkers for log entries
Fix -1 char_id most likely crashing client, even tho they're supposed to be system messages
Fix [CHARID] being referenced instead of [OTHER_CHARID] in the pair display func
Fix chat message color being used for "has played a song" even though it shouldn't

* Move setting emote_mod from the objection thing to the packet unpacking thing
handle_emote_mod has become argumented

* Make display_pair_character take in only vars it needs

* Add functionality for message stacks (does not handle logging separately yet)
Currently segfaults at line 1823 if stacking behavior actually occurs. Plz help I'm poopie brain at this

* Make sense of pointers and dereference some pointers to prevent wacky errors
Replace _stack with _queue, and turn it into a QQueue

* Implement a minimum text delay queue timer so that each msg must stay on screen for a specified amount of time
Chat_arrow only shows up when the minimum text delay has expired
Check if target is muted in the enqueueing, as well as the validity of the character id, so we don't even bother adding it to the queue
Add a settings option to set text stay time (minimum amount of time to pass before displaying the next message).
TODO: Handle queued interjections in a cooler way

* Adjust default option for stay_time to be 200ms
Make the stay_time setting of 0 disable the queue system entirely

* Make interjections force-clear the message queue
Use interjections to instantly process those messages - objections are usually extremely important and must have everyone's immediate attention.
TODO: Add a settings option for interjection behavior

* Clear message queue when bg display packet is received

* Add an instant objection setting which, when enabled, will interrupt and skip the message queue on objections (effectively bypassing text_delay system)

* Stop using AOPacket for the queue and use QStringList instead (packet contents, we don't care for the header)
Implement objection threshold which works in a queue if instant objections are disabled (not exposed to the settings yet)
Modify packet contents directly instead of waiting for m_chatmessage shenanigans (we should deprecate this soon)
Rename isinstant_objection_enabled options check to be more consistent

* Make it so objections display as soon as the message is over if instant_objection is disabled

* Remove emote_mod = "1" thing that had no real purpose
Implement desynchronized logs settings option, which is false by default, meaning users' messages and display IC logs are going to be in sync.
Split up display and logging behavior, meaning IC logs will be saved with accurate timings on the .logs file, while display can be slower.
Remove dumb "System" showname thing cuz it was dumb

* Bring back minimum packet size safety check

* Make sure shouts are properly logged. I am very sorry for this horrible amount of code duplication though.

* fix compile errors

* fix html parsing error

* Rearrange the order of logging so IC messages go like this:
* shouts go first
* evidence goes second
* chat message goes last

* Fix No Interrupt coming back, go away you foolish beast

* fix borked options dialog

* Crank down "press enter delay" from 600ms to 200ms so it's not as harsh

Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-12 11:24:11 +03:00

922 lines
26 KiB
C++

#ifndef COURTROOM_H
#define COURTROOM_H
#include "aoapplication.h"
#include "aoblipplayer.h"
#include "aobutton.h"
#include "aocharbutton.h"
#include "aocharmovie.h"
#include "aoemotebutton.h"
#include "aoevidencebutton.h"
#include "aoevidencedisplay.h"
#include "aoimage.h"
#include "aolineedit.h"
#include "aomovie.h"
#include "aomusicplayer.h"
#include "aooptionsdialog.h"
#include "aopacket.h"
#include "aoscene.h"
#include "aosfxplayer.h"
#include "aotextarea.h"
#include "aotextedit.h"
#include "chatlogpiece.h"
#include "datatypes.h"
#include "debug_functions.h"
#include "file_functions.h"
#include "hardware_functions.h"
#include "lobby.h"
#include "scrolltext.h"
#include <QCheckBox>
#include <QCloseEvent>
#include <QComboBox>
#include <QHeaderView>
#include <QLineEdit>
#include <QListWidget>
#include <QMainWindow>
#include <QMap>
#include <QPlainTextEdit>
#include <QSlider>
#include <QSpinBox>
#include <QTextBrowser>
#include <QTreeWidget>
#include <QVector>
#include <QQueue>
#include <QBrush>
#include <QDebug>
#include <QDesktopServices>
#include <QFileDialog>
#include <QFont>
#include <QInputDialog>
#include <QMenu>
#include <QMessageBox>
#include <QParallelAnimationGroup>
#include <QPropertyAnimation>
#include <QRegExp>
#include <QScrollBar>
#include <QTextBoundaryFinder>
#include <QTextCharFormat>
//#include <QRandomGenerator>
#include <algorithm>
#include <stack>
class AOApplication;
class Courtroom : public QMainWindow {
Q_OBJECT
public:
explicit Courtroom(AOApplication *p_ao_app);
void append_char(char_type p_char) { char_list.append(p_char); }
void append_evidence(evi_type p_evi) { evidence_list.append(p_evi); }
void append_music(QString f_music) { music_list.append(f_music); }
void append_area(QString f_area) { area_list.append(f_area); }
void clear_music() { music_list.clear(); }
void clear_areas() { area_list.clear(); }
void fix_last_area()
{
if (area_list.size() > 0) {
QString malplaced = area_list.last();
area_list.removeLast();
append_music(malplaced);
}
}
void arup_append(int players, QString status, QString cm, QString locked)
{
arup_players.append(players);
arup_statuses.append(status);
arup_cms.append(cm);
arup_locks.append(locked);
}
void arup_clear() {
arup_players.clear();
arup_statuses.clear();
arup_cms.clear();
arup_locks.clear();
}
void arup_modify(int type, int place, QString value)
{
if (type == 0) {
if (arup_players.size() > place)
arup_players[place] = value.toInt();
}
else if (type == 1) {
if (arup_statuses.size() > place)
arup_statuses[place] = value;
}
else if (type == 2) {
if (arup_cms.size() > place)
arup_cms[place] = value;
}
else if (type == 3) {
if (arup_locks.size() > place)
arup_locks[place] = value;
}
}
void character_loading_finished();
// sets position of widgets based on theme ini files
void set_widgets();
// sets font size based on theme ini files
void set_font(QWidget *widget, QString class_name, QString p_identifier,
QString p_char = "", QString font_name = "",
int f_pointsize = 0);
// Get the properly constructed font
QFont get_qfont(QString font_name, int f_pointsize, bool antialias = true);
// actual operation of setting the font on a widget
void set_qfont(QWidget *widget, QString class_name, QFont font,
QColor f_color = Qt::black, bool bold = false);
// helper function that calls above function on the relevant widgets
void set_fonts(QString p_char = "");
// sets dropdown menu stylesheet
void set_dropdown(QWidget *widget);
// helper funciton that call above function on the relevant widgets
void set_dropdowns();
void set_window_title(QString p_title);
// reads theme inis and sets size and pos based on the identifier
void set_size_and_pos(QWidget *p_widget, QString p_identifier);
// reads theme inis and returns the size and pos as defined by it
QPoint get_theme_pos(QString p_identifier);
// sets status as taken on character with cid n_char and places proper shading
// on charselect
void set_taken(int n_char, bool p_taken);
// sets the current background to argument. also does some checks to see if
// it's a legacy bg
void set_background(QString p_background, bool display = false);
// sets the local character pos/side to use.
void set_side(QString p_side);
// sets the pos dropdown
void set_pos_dropdown(QStringList pos_dropdowns);
// sets the evidence list member variable to argument
void set_evidence_list(QVector<evi_type> &p_evi_list);
// called when a DONE#% from the server was received
void done_received();
// sets the local mute list based on characters available on the server
void set_mute_list();
// Sets the local pair list based on the characters available on the server.
void set_pair_list();
// sets desk and bg based on pos in chatmessage
void set_scene(QString f_desk_mod, QString f_side);
// sets ui_vp_player_char according to SELF_OFFSET, only a function bc it's used with desk_mod 4 and 5
void set_self_offset(QString p_list);
// takes in serverD-formatted IP list as prints a converted version to server
// OOC admittedly poorly named
void set_ip_list(QString p_list);
// disables chat if current cid matches second argument
// enables if p_muted is false
void set_mute(bool p_muted, int p_cid);
// send a message that the player is banned and quits the server
void set_ban(int p_cid);
// cid = character id, returns the cid of the currently selected character
int get_cid() { return m_cid; }
QString get_current_char() { return current_char; }
QString get_current_background() { return current_background; }
// updates character to p_cid and updates necessary ui elements
void update_character(int p_cid);
// properly sets up some varibles: resets user state
void enter_courtroom();
// helper function that populates ui_music_list with the contents of
// music_list
void list_music();
void list_areas();
// these are for OOC chat
void append_ms_chatmessage(QString f_name, QString f_message);
void append_server_chatmessage(QString p_name, QString p_message,
QString p_color);
// Add the message packet to the stack
void chatmessage_enqueue(QStringList p_contents);
// Parse the chat message packet and unpack it into the m_chatmessage[ITEM] format
void unpack_chatmessage(QStringList p_contents);
// Log the message contents and information such as evidence presenting etc. into the log file
void log_chatmessage(QString f_message, int f_char_id, QString f_showname = "", int f_color = 0);
// Display the message contents and information such as evidence presenting etc. in the IC logs
void display_log_chatmessage(QString f_message, int f_char_id, QString f_showname = "", int f_color = 0);
// Log the message contents and information such as evidence presenting etc. into the IC logs
void handle_callwords();
// Handle the objection logic, if it's interrupting the currently parsing message.
// Returns true if this message has an objection, otherwise returns false. The result decides when to call handle_ic_message()
bool handle_objection();
// Display the evidence image box when presenting evidence in IC
void display_evidence_image();
// Handle the stuff that comes when the character appears on screen and starts animating (preanims etc.)
void handle_ic_message();
// Display the character.
void display_character();
// Display the character's pair if present.
void display_pair_character(QString other_charid, QString other_offset);
// Handle the emote modifier value and proceed through the logic accordingly.
void handle_emote_mod(int emote_mod, bool p_immediate);
// Initialize the chatbox image, showname shenanigans, custom chatboxes, etc.
void initialize_chatbox();
// Finally start displaying the chatbox we initialized, display the evidence, and play the talking or idle emote for the character.
// Callwords are also handled here.
void handle_ic_speaking();
// This function filters out the common CC inline text trickery, for appending
// to the IC chatlog.
QString filter_ic_text(QString p_text, bool colorize = false, int pos = -1,
int default_color = 0);
void log_ic_text(QString p_name, QString p_showname, QString p_message, QString p_action="", int p_color=0);
// adds text to the IC chatlog. p_name first as bold then p_text then a newlin
// this function keeps the chatlog scrolled to the top unless there's text
// selected
// or the user isn't already scrolled to the top
void append_ic_text(QString p_text, QString p_name = "", QString action = "",
int color = 0, QDateTime timestamp = QDateTime::currentDateTime());
// prints who played the song to IC chat and plays said song(if found on local
// filesystem) takes in a list where the first element is the song name and
// the second is the char id of who played it
void handle_song(QStringList *p_contents);
void play_preanim(bool immediate);
// plays the witness testimony or cross examination animation based on
// argument
void handle_wtce(QString p_wtce, int variant);
// sets the hp bar of defense(p_bar 1) or pro(p_bar 2)
// state is an number between 0 and 10 inclusive
void set_hp_bar(int p_bar, int p_state);
// Toggles the judge buttons, whether they should appear or not.
void toggle_judge_buttons(bool is_on);
void announce_case(QString title, bool def, bool pro, bool jud, bool jur,
bool steno);
void check_connection_received();
// Truncates text so it fits within theme-specified boundaries and sets the tooltip to the full string
void truncate_label_text(QWidget* p_widget, QString p_identifier);
~Courtroom();
private:
AOApplication *ao_app;
int m_courtroom_width = 714;
int m_courtroom_height = 668;
int m_viewport_x = 0;
int m_viewport_y = 0;
int m_viewport_width = 256;
int m_viewport_height = 192;
int maximumMessages = 0;
QParallelAnimationGroup *screenshake_animation_group =
new QParallelAnimationGroup;
bool next_character_is_not_special = false; // If true, write the
// next character as it is.
bool message_is_centered = false;
int current_display_speed = 3;
int message_display_speed[7] = {5, 10, 25, 40, 50, 70, 90};
// The character ID of the character this user wants to appear alongside with.
int other_charid = -1;
// The horizontal offset this user has given if they want to appear alongside someone.
int char_offset = 0;
// The vertical offset this user has given.
int char_vert_offset = 0;
// 0 = in front, 1 = behind
int pair_order = 0;
QVector<char_type> char_list;
QVector<evi_type> evidence_list;
QVector<QString> music_list;
QVector<QString> area_list;
QVector<int> arup_players;
QVector<QString> arup_statuses;
QVector<QString> arup_cms;
QVector<QString> arup_locks;
QVector<chatlogpiece> ic_chatlog_history;
QQueue<QStringList> chatmessage_queue;
// triggers ping_server() every 60 seconds
QTimer *keepalive_timer;
// determines how fast messages tick onto screen
QTimer *chat_tick_timer;
// int chat_tick_interval = 60;
// which tick position(character in chat message) we are at
int tick_pos = 0;
// the actual document tick pos we gotta worry about for making the text
// scroll better
int real_tick_pos = 0;
// used to determine how often blips sound
int blip_ticker = 0;
int blip_rate = 2;
int rainbow_counter = 0;
bool rainbow_appended = false;
bool blank_blip = false;
// Used for getting the current maximum blocks allowed in the IC chatlog.
int log_maximum_blocks = 0;
// True, if the log should go downwards.
bool log_goes_downwards = true;
// True, if log should display colors.
bool log_colors = true;
// True, if the log should display the message like name<br>text instead of name: text
bool log_newline = false;
// True, if the log should include RP actions like interjections, showing evidence, etc.
bool log_ic_actions = true;
// Margin in pixels between log entries for the IC log.
int log_margin = 0;
// True, if the log should have a timestamp.
bool log_timestamp = false;
// How long in miliseconds should the objection wait before appearing.
int objection_threshold = 1500;
// delay before chat messages starts ticking
QTimer *text_delay_timer;
// delay before the next queue entry is going to be processed
QTimer *text_queue_timer;
// delay before sfx plays
QTimer *sfx_delay_timer;
// every time point in char.inis times this equals the final time
const int time_mod = 40;
// the amount of time non-animated objection/hold it/takethat images stay
// onscreen for in ms
const int shout_stay_time = 724;
// the amount of time non-animated guilty/not guilty images stay onscreen for
// in ms
const int verdict_stay_time = 3000;
// the amount of time non-animated witness testimony/cross-examination images
// stay onscreen for in ms
const int wtce_stay_time = 1500;
// characters we consider punctuation
const QString punctuation_chars = ".,?!:;";
// amount by which we multiply the delay when we parse punctuation chars
const int punctuation_modifier = 3;
// Minumum and maximum number of parameters in the MS packet
static const int MS_MINIMUM = 15;
static const int MS_MAXIMUM = 30;
QString m_chatmessage[MS_MAXIMUM];
QString previous_ic_message = "";
QString additive_previous = "";
// char id, muted or not
QMap<int, bool> mute_map;
// QVector<int> muted_cids;
bool is_muted = false;
// state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle, 4 =
// noniterrupting preanim
int anim_state = 3;
// whether or not current color is a talking one
bool color_is_talking = true;
// state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 =
// ticking done
int text_state = 2;
// character id, which index of the char_list the player is
int m_cid = -1;
// cid and this may differ in cases of ini-editing
QString current_char = "";
int objection_state = 0;
QString objection_custom = "";
struct CustomObjection {
QString name;
QString filename;
};
QList<CustomObjection> custom_objections_list;
int realization_state = 0;
int screenshake_state = 0;
int text_color = 0;
// How many unique user colors are possible
static const int max_colors = 12;
// Text Color-related optimization:
// Current color list indexes to real color references
QVector<int> color_row_to_number;
// List of associated RGB colors for this color index
QVector<QColor> color_rgb_list;
// Same as above but populated from misc/default's config
QVector<QColor> default_color_rgb_list;
// Get a color index from an arbitrary misc config
void gen_char_rgb_list(QString p_char);
QVector<QColor> char_color_rgb_list;
// Misc we used for the last message, and the one we're using now. Used to avoid loading assets when it's not needed
QString current_misc;
QString last_misc;
// List of markdown start characters, their index is tied to the color index
QStringList color_markdown_start_list;
// List of markdown end characters, their index is tied to the color index
QStringList color_markdown_end_list;
// Whether or not we're supposed to remove this char during parsing
QVector<bool> color_markdown_remove_list;
// Whether or not this color allows us to play the talking animation
QVector<bool> color_markdown_talking_list;
// Text Color-related optimization END
// List of all currently available pos
QStringList pos_dropdown_list;
// is the message we're about to send supposed to present evidence?
bool is_presenting_evidence = false;
// have we already presented evidence for this message?
bool evidence_presented = false;
QString effect = "";
// Music effect flags we want to send to server when we play music
int music_flags = FADE_OUT;
int defense_bar_state = 0;
int prosecution_bar_state = 0;
int current_char_page = 0;
int char_columns = 10;
int char_rows = 9;
int max_chars_on_page = 90;
const int button_width = 60;
const int button_height = 60;
int current_emote_page = 0;
int current_emote = 0;
int emote_columns = 5;
int emote_rows = 2;
int max_emotes_on_page = 10;
QVector<evi_type> local_evidence_list;
QVector<evi_type> private_evidence_list;
QVector<evi_type> global_evidence_list;
// false = use private_evidence_list
bool current_evidence_global = true;
int current_evidence_page = 0;
int current_evidence = 0;
int evidence_columns = 6;
int evidence_rows = 3;
int max_evidence_on_page = 18;
// is set to true if the bg folder contains defensedesk.png,
// prosecutiondesk.png and stand.png
bool is_ao2_bg = false;
// whether the ooc chat is server or master chat, true is server
bool server_ooc = true;
QString current_background = "default";
QString current_side = "";
QBrush free_brush;
QBrush lfp_brush;
QBrush casing_brush;
QBrush recess_brush;
QBrush rp_brush;
QBrush gaming_brush;
QBrush locked_brush;
AOMusicPlayer *music_player;
AOSfxPlayer *sfx_player;
AOSfxPlayer *objection_player;
AOBlipPlayer *blip_player;
AOSfxPlayer *modcall_player;
AOImage *ui_background;
QWidget *ui_viewport;
AOScene *ui_vp_background;
AOMovie *ui_vp_speedlines;
AOCharMovie *ui_vp_player_char;
AOCharMovie *ui_vp_sideplayer_char;
AOScene *ui_vp_desk;
AOScene *ui_vp_legacy_desk;
AOEvidenceDisplay *ui_vp_evidence_display;
AOImage *ui_vp_chatbox;
QLabel *ui_vp_showname;
AOMovie *ui_vp_chat_arrow;
QTextEdit *ui_vp_message;
AOMovie *ui_vp_effect;
AOMovie *ui_vp_testimony;
AOMovie *ui_vp_wtce;
AOMovie *ui_vp_objection;
QTextEdit *ui_ic_chatlog;
AOTextArea *ui_ms_chatlog;
AOTextArea *ui_server_chatlog;
QListWidget *ui_mute_list;
QTreeWidget *ui_area_list;
QTreeWidget *ui_music_list;
ScrollText *ui_music_name;
AOMovie *ui_music_display;
AOButton *ui_pair_button;
QListWidget *ui_pair_list;
QSpinBox *ui_pair_offset_spinbox;
QSpinBox *ui_pair_vert_offset_spinbox;
QComboBox *ui_pair_order_dropdown;
AOLineEdit *ui_ic_chat_message;
QLineEdit *ui_ic_chat_name;
QLineEdit *ui_ooc_chat_message;
QLineEdit *ui_ooc_chat_name;
// QLineEdit *ui_area_password;
QLineEdit *ui_music_search;
QWidget *ui_emotes;
QVector<AOEmoteButton *> ui_emote_list;
AOButton *ui_emote_left;
AOButton *ui_emote_right;
QComboBox *ui_emote_dropdown;
QComboBox *ui_pos_dropdown;
QComboBox *ui_iniswap_dropdown;
AOButton *ui_iniswap_remove;
QComboBox *ui_sfx_dropdown;
AOButton *ui_sfx_remove;
QComboBox *ui_effects_dropdown;
AOImage *ui_defense_bar;
AOImage *ui_prosecution_bar;
QLabel *ui_music_label;
QLabel *ui_sfx_label;
QLabel *ui_blip_label;
AOButton *ui_hold_it;
AOButton *ui_objection;
AOButton *ui_take_that;
AOButton *ui_ooc_toggle;
AOButton *ui_witness_testimony;
AOButton *ui_cross_examination;
AOButton *ui_guilty;
AOButton *ui_not_guilty;
AOButton *ui_change_character;
AOButton *ui_reload_theme;
AOButton *ui_call_mod;
AOButton *ui_settings;
AOButton *ui_announce_casing;
AOButton *ui_switch_area_music;
QCheckBox *ui_pre;
QCheckBox *ui_flip;
QCheckBox *ui_additive;
QCheckBox *ui_guard;
QCheckBox *ui_casing;
QCheckBox *ui_immediate;
QCheckBox *ui_showname_enable;
AOButton *ui_custom_objection;
QMenu *custom_obj_menu;
AOButton *ui_realization;
AOButton *ui_screenshake;
AOButton *ui_mute;
AOButton *ui_defense_plus;
AOButton *ui_defense_minus;
AOButton *ui_prosecution_plus;
AOButton *ui_prosecution_minus;
QComboBox *ui_text_color;
QSlider *ui_music_slider;
QSlider *ui_sfx_slider;
QSlider *ui_blip_slider;
AOImage *ui_muted;
AOButton *ui_evidence_button;
AOImage *ui_evidence;
AOLineEdit *ui_evidence_name;
QWidget *ui_evidence_buttons;
QVector<AOEvidenceButton *> ui_evidence_list;
AOButton *ui_evidence_left;
AOButton *ui_evidence_right;
AOButton *ui_evidence_present;
AOImage *ui_evidence_overlay;
AOButton *ui_evidence_delete;
AOLineEdit *ui_evidence_image_name;
AOButton *ui_evidence_image_button;
AOButton *ui_evidence_x;
AOButton *ui_evidence_ok;
AOButton *ui_evidence_switch;
AOButton *ui_evidence_transfer;
AOButton *ui_evidence_save;
AOButton *ui_evidence_load;
AOTextEdit *ui_evidence_description;
AOImage *ui_char_select_background;
// abstract widget to hold char buttons
QWidget *ui_char_buttons;
QVector<AOCharButton *> ui_char_button_list;
QVector<AOCharButton *> ui_char_button_list_filtered;
AOImage *ui_selector;
AOButton *ui_back_to_lobby;
QLineEdit *ui_char_password;
AOButton *ui_char_select_left;
AOButton *ui_char_select_right;
AOButton *ui_spectator;
QLineEdit *ui_char_search;
QCheckBox *ui_char_passworded;
QCheckBox *ui_char_taken;
void construct_char_select();
void set_char_select();
void set_char_select_page();
void char_clicked(int n_char);
void put_button_in_place(int starting, int chars_on_this_page);
void filter_character_list();
void initialize_emotes();
void refresh_emotes();
void set_emote_page();
void set_emote_dropdown();
void initialize_evidence();
void refresh_evidence();
void set_evidence_page();
void reset_ui();
void regenerate_ic_chatlog();
public slots:
void objection_done();
void preanim_done();
void do_screenshake();
void do_flash();
void do_effect(QString fx_path, QString fx_sound, QString p_char,
QString p_folder);
void play_char_sfx(QString sfx_name);
void mod_called(QString p_ip);
void case_called(QString msg, bool def, bool pro, bool jud, bool jur,
bool steno);
private slots:
void start_chat_ticking();
void play_sfx();
void chat_tick();
void on_mute_list_clicked(QModelIndex p_index);
void on_pair_list_clicked(QModelIndex p_index);
void on_chat_return_pressed();
void on_ooc_return_pressed();
void on_music_search_return_pressed();
void on_music_search_edited(QString p_text);
void on_music_list_double_clicked(QTreeWidgetItem *p_item, int column);
void on_music_list_context_menu_requested(const QPoint &pos);
void music_fade_out(bool toggle);
void music_fade_in(bool toggle);
void music_synchronize(bool toggle);
void music_random();
void music_list_expand_all();
void music_list_collapse_all();
void music_stop();
void on_area_list_double_clicked(QTreeWidgetItem *p_item, int column);
void select_emote(int p_id);
void on_emote_clicked(int p_id);
void on_emote_left_clicked();
void on_emote_right_clicked();
void on_emote_dropdown_changed(int p_index);
void on_pos_dropdown_changed(int p_index);
void on_iniswap_dropdown_changed(int p_index);
void set_iniswap_dropdown();
void on_iniswap_context_menu_requested(const QPoint &pos);
void on_iniswap_edit_requested();
void on_iniswap_remove_clicked();
void on_sfx_dropdown_changed(int p_index);
void set_sfx_dropdown();
void on_sfx_context_menu_requested(const QPoint &pos);
void on_sfx_edit_requested();
void on_sfx_remove_clicked();
void set_effects_dropdown();
void on_effects_context_menu_requested(const QPoint &pos);
void on_effects_edit_requested();
void on_character_effects_edit_requested();
void on_effects_dropdown_changed(int p_index);
bool effects_dropdown_find_and_set(QString effect);
QString get_char_sfx();
int get_char_sfx_delay();
void on_evidence_name_edited();
void on_evidence_image_name_edited();
void on_evidence_image_button_clicked();
void on_evidence_clicked(int p_id);
void on_evidence_double_clicked(int p_id);
void on_evidence_hover(int p_id, bool p_state);
void on_evidence_left_clicked();
void on_evidence_right_clicked();
void on_evidence_present_clicked();
void on_hold_it_clicked();
void on_objection_clicked();
void on_take_that_clicked();
void on_custom_objection_clicked();
void show_custom_objection_menu(const QPoint &pos);
void on_realization_clicked();
void on_screenshake_clicked();
void on_mute_clicked();
void on_pair_clicked();
void on_pair_order_dropdown_changed(int p_index);
void on_defense_minus_clicked();
void on_defense_plus_clicked();
void on_prosecution_minus_clicked();
void on_prosecution_plus_clicked();
void on_text_color_changed(int p_color);
void set_text_color_dropdown();
void on_music_slider_moved(int p_value);
void on_sfx_slider_moved(int p_value);
void on_blip_slider_moved(int p_value);
void on_log_limit_changed(int value);
void on_pair_offset_changed(int value);
void on_pair_vert_offset_changed(int value);
void on_ooc_toggle_clicked();
void on_witness_testimony_clicked();
void on_cross_examination_clicked();
void on_not_guilty_clicked();
void on_guilty_clicked();
void on_change_character_clicked();
void on_reload_theme_clicked();
void on_call_mod_clicked();
void on_settings_clicked();
void on_announce_casing_clicked();
void on_pre_clicked();
void on_flip_clicked();
void on_additive_clicked();
void on_guard_clicked();
void on_showname_enable_clicked();
void on_evidence_name_double_clicked();
void on_evidence_image_name_double_clicked();
void on_evidence_button_clicked();
void on_evidence_delete_clicked();
void on_evidence_x_clicked();
void on_evidence_ok_clicked();
void on_evidence_switch_clicked();
void on_evidence_transfer_clicked();
void on_evidence_edited();
void evidence_close();
void evidence_switch(bool global);
void on_evidence_save_clicked();
void on_evidence_load_clicked();
bool compare_evidence_changed(evi_type evi_a, evi_type evi_b);
void on_back_to_lobby_clicked();
void on_char_select_left_clicked();
void on_char_select_right_clicked();
void on_char_search_changed();
void on_char_taken_clicked();
void on_char_passworded_clicked();
void on_spectator_clicked();
void on_switch_area_music_clicked();
void on_casing_clicked();
void ping_server();
// Proceed to parse the oldest chatmessage and remove it from the stack
void chatmessage_dequeue();
};
#endif // COURTROOM_H