atrooney-online-2/include/aoapplication.h
in1tiate 27726c9ce1
Add integer-based theme scaling (#935)
Configurable over the options menu,
2024-02-10 12:23:34 +01:00

403 lines
14 KiB
C++

#ifndef AOAPPLICATION_H
#define AOAPPLICATION_H
#include "widgets/aooptionsdialog.h"
#include "aopacket.h"
#include "datatypes.h"
#include "demoserver.h"
#include "discord_rich_presence.h"
#include "bass.h"
#include <QApplication>
#include <QFile>
#include <QSettings>
#include <QVector>
#include <QDebug>
#include <QRect>
#include <QCryptographicHash>
#include <QDir>
#include <QStandardPaths>
#include <QColor>
#include <QScreen>
#include <QStringList>
#include <QTextStream>
#include <QTime>
#include <QElapsedTimer>
class NetworkManager;
class Lobby;
class Courtroom;
class Options;
class VPath : QString {
using QString::QString;
public:
explicit VPath(const QString &str) : QString(str) {}
inline QString const &toQString() const { return *this; }
inline bool operator==(const VPath &str) const {
return this->toQString() == str.toQString();
}
inline VPath operator+(const VPath &str) const {
return VPath(this->toQString() + str.toQString());
}
};
inline uint qHash(const VPath &key, uint seed = qGlobalQHashSeed())
{
return qHash(key.toQString(), seed);
}
class AOApplication : public QApplication {
Q_OBJECT
public:
AOApplication(int &argc, char **argv);
~AOApplication();
NetworkManager *net_manager;
Lobby *w_lobby;
Courtroom *w_courtroom;
AttorneyOnline::Discord *discord;
QFont default_font;
bool lobby_constructed = false;
bool courtroom_constructed = false;
void construct_lobby();
void destruct_lobby();
void construct_courtroom();
void destruct_courtroom();
void server_packet_received(AOPacket *p_packet);
void send_server_packet(AOPacket *p_packet);
void call_settings_menu();
void call_announce_menu(Courtroom *court);
qint64 latency = 0;
QString window_title;
/////////////////server metadata//////////////////
bool yellow_text_supported = false;
bool prezoom_supported = false;
bool flipping_supported = false;
bool custom_objection_supported = false;
bool desk_mod_supported = false;
bool evidence_supported = false;
bool cccc_ic_supported = false;
bool arup_supported = false;
bool casing_alerts_supported = false;
bool modcall_reason_supported = false;
bool looping_sfx_supported = false;
bool additive_text_supported = false;
bool effects_supported = false;
bool y_offset_supported = false;
bool expanded_desk_mods_supported = false;
bool auth_packet_supported = false;
///////////////loading info///////////////////
// client ID. Not useful, to be removed eventually
int client_id = 0;
QString server_software = "";
int char_list_size = 0;
int loaded_chars = 0;
int generated_chars = 0;
int evidence_list_size = 0;
int loaded_evidence = 0;
int music_list_size = 0;
int loaded_music = 0;
bool courtroom_loaded = false;
//////////////////versioning///////////////
int get_release() const { return RELEASE; }
int get_major_version() const { return MAJOR_VERSION; }
int get_minor_version() const { return MINOR_VERSION; }
QString get_version_string();
///////////////////////////////////////////
// Adds the server to favorite_servers.ini
void add_favorite_server(int p_server);
void remove_favorite_server(int p_server);
void set_server_list(QVector<server_type> &servers) { server_list = servers; }
QVector<server_type> &get_server_list() { return server_list; }
// Returns the character the player has currently selected
QString get_current_char();
// implementation in path_functions.cpp
VPath get_theme_path(QString p_file, QString p_theme="");
VPath get_character_path(QString p_char, QString p_file);
VPath get_misc_path(QString p_misc, QString p_file);
VPath get_sounds_path(QString p_file);
VPath get_music_path(QString p_song);
VPath get_background_path(QString p_file);
VPath get_default_background_path(QString p_file);
VPath get_evidence_path(QString p_file);
QVector<VPath> get_asset_paths(QString p_element, QString p_theme="", QString p_subtheme="", QString p_default_theme="", QString p_misc="", QString p_character="", QString p_placeholder="");
QString get_asset_path(QVector<VPath> pathlist);
QString get_image_path(QVector<VPath> pathlist, bool static_image=false);
QString get_sfx_path(QVector<VPath> pathlist);
QString get_config_value(QString p_identifier, QString p_config, QString p_theme="", QString p_subtheme="", QString p_default_theme="", QString p_misc="");
QString get_asset(QString p_element, QString p_theme="", QString p_subtheme="", QString p_default_theme="", QString p_misc="", QString p_character="", QString p_placeholder="");
QString get_image(QString p_element, QString p_theme="", QString p_subtheme="", QString p_default_theme="", QString p_misc="", QString p_character="", QString p_placeholder="", bool static_image=false);
QString get_sfx(QString p_sfx, QString p_misc="", QString p_character="");
QString get_pos_path(const QString& pos, bool desk = false);
QString get_case_sensitive_path(QString p_file);
QString get_real_path(const VPath &vpath, const QStringList &suffixes={""});
void invalidate_lookup_cache();
////// Functions for reading and writing files //////
// Implementations file_functions.cpp
// returns all of the file's lines in a QStringList
QStringList get_list_file(VPath path);
QStringList get_list_file(QString p_file);
// Process a file and return its text as a QString
QString read_file(QString filename);
// Write text to file. make_dir would auto-create the directory if it doesn't
// exist.
bool write_to_file(QString p_text, QString p_file, bool make_dir = false);
// Append text to the end of the file. make_dir would auto-create the
// directory if it doesn't exist.
bool append_to_file(QString p_text, QString p_file, bool make_dir = false);
// Append to the currently open demo file if there is one
void append_to_demofile(QString packet_string);
/**
* @brief Reads the clients log folder and locates potential demo files to populate the demoserver list.
*
* @return A seperated list of servernames and demo logfile filenames.
*
* @details This is to remove the need of delimiters or deal with potential
* harmfully encoding or plattform differences. We always get a combo of servername and filename.
*
* Do note this function assumes all demo files have the .demo extension.
*
*/
QMultiMap<QString, QString> load_demo_logs_list() const;
// Returns the value of p_identifier in the design.ini file in p_design_path
QString read_design_ini(QString p_identifier, VPath p_design_path);
QString read_design_ini(QString p_identifier, QString p_design_path);
// Returns the coordinates of widget with p_identifier from p_file
QPoint get_button_spacing(QString p_identifier, QString p_file);
// Returns the dimensions of widget with specified identifier from p_file
pos_size_type get_element_dimensions(QString p_identifier, QString p_file,
QString p_misc = "");
// Returns the value to you
QString get_design_element(QString p_identifier, QString p_file,
QString p_misc = "");
// Returns the value of font_size with p_identifier from p_file
int get_font_size(QString p_identifier, QString p_file);
// Returns the color with p_identifier from p_file
QColor get_color(QString p_identifier, QString p_file);
// Returns the markup symbol used for specified p_identifier such as colors
QString get_chat_markup(QString p_identifier, QString p_file);
// Returns the color from the misc folder.
QColor get_chat_color(QString p_identifier, QString p_chat);
// Returns the value with p_identifier from penalty/penalty.ini in the current
// theme path
QString get_penalty_value(QString p_identifier);
// Returns the sfx with p_identifier from courtroom_sounds.ini in the current theme path
QString get_court_sfx(QString p_identifier, QString p_misc="");
// Figure out if we can opus this or if we should fall back to wav
QString get_sfx_suffix(VPath sound_to_check);
// Can we use APNG for this? If not, WEBP? If not, GIF? If not, fall back to
// PNG.
QString get_image_suffix(VPath path_to_check, bool static_image=false);
// Returns the value of p_search_line within target_tag and terminator_tag
QString read_char_ini(QString p_char, QString p_search_line,
QString target_tag);
// Returns a QStringList of all key=value definitions on a given tag.
QStringList read_ini_tags(VPath p_file, QString target_tag = "");
// Sets the char.ini p_search_line key under tag target_tag to value.
void set_char_ini(QString p_char, QString value, QString p_search_line,
QString target_tag);
// Returns the text between target_tag and terminator_tag in p_file
QString get_stylesheet(QString p_file);
// Returns the text between target_tag and terminator_tag in p_file
QString get_tagged_stylesheet(QString target_tag, QString p_file);
// Returns the side of the p_char character from that characters ini file
QString get_char_side(QString p_char);
// Returns the showname from the ini of p_char
QString get_showname(QString p_char);
// Returns the category of this character
QString get_category(QString p_char);
// Returns the value of chat image from the specific p_char's ini file
QString get_chat(QString p_char);
// Returns the value of chat font from the specific p_char's ini file
QString get_chat_font(QString p_char);
// Returns the value of chat font size from the specific p_char's ini file
int get_chat_size(QString p_char);
// Returns the preanim duration of p_char's p_emote
int get_preanim_duration(QString p_char, QString p_emote);
// Not in use
int get_text_delay(QString p_char, QString p_emote);
// Get the theme's effects folder, read it and return the list of filenames in
// a string
QStringList get_effects(QString p_char);
// Get the correct effect image
QString get_effect(QString effect, QString p_char, QString p_folder);
// Return p_property of fx_name. If p_property is "sound", return
// the value associated with fx_name, otherwise use fx_name + '_' + p_property.
QString get_effect_property(QString fx_name, QString p_char, QString p_folder, QString p_property);
// Returns the custom realisation used by the character.
QString get_custom_realization(QString p_char);
// Returns whether the given pos is a judge position
bool get_pos_is_judge(const QString &p_pos);
// Returns the total amount of emotes of p_char
int get_emote_number(QString p_char);
// Returns the emote comment of p_char's p_emote
QString get_emote_comment(QString p_char, int p_emote);
// Returns the base name of p_char's p_emote
QString get_emote(QString p_char, int p_emote);
// Returns the preanimation name of p_char's p_emote
QString get_pre_emote(QString p_char, int p_emote);
// Returns the sfx of p_char's p_emote
QString get_sfx_name(QString p_char, int p_emote);
// Returns the blipsound of p_char's p_emote
QString get_emote_blip(QString p_char, int p_emote);
// Returns if the sfx is defined as looping in char.ini
QString get_sfx_looping(QString p_char, int p_emote);
// Returns if an emote has a frame specific SFX for it
QString get_sfx_frame(QString p_char, QString p_emote, int n_frame);
// Returns if an emote has a frame specific SFX for it
QString get_flash_frame(QString p_char, QString p_emote, int n_frame);
// Returns if an emote has a frame specific SFX for it
QString get_screenshake_frame(QString p_char, QString p_emote, int n_frame);
// Not in use
int get_sfx_delay(QString p_char, int p_emote);
// Returns the modifier for p_char's p_emote
int get_emote_mod(QString p_char, int p_emote);
// Returns the desk modifier for p_char's p_emote
int get_desk_mod(QString p_char, int p_emote);
// Returns p_char's blips (previously called their "gender")
QString get_blips(QString p_char);
// Get a property of a given emote, or get it from "options" if emote doesn't have it
QString get_emote_property(QString p_char, QString p_emote, QString p_property);
// Return a transformation mode from a string ("smooth" for smooth, anything else for fast)
Qt::TransformationMode get_scaling(QString p_scaling);
// Returns the scaling type for p_miscname
Qt::TransformationMode get_misc_scaling(QString p_miscname);
// ======
// These are all casing-related settings.
// ======
// Currently defined subtheme
QString subtheme;
//Default is always default.
const QString default_theme = "default";
// The file name of the log file in base/logs.
QString log_filename;
/**
* @brief A QString of an URL that defines the content repository
* send by the server.
*
* @details Introduced in Version 2.9.2.
* Addresses the issue of contenturl devlivery for WebAO
* without relying on someone adding the link manually.
*/
QString asset_url;
void initBASS();
static void load_bass_plugins();
static void CALLBACK BASSreset(HSTREAM handle, DWORD channel, DWORD data,
void *user);
static void doBASSreset();
QElapsedTimer demo_timer;
DemoServer* demo_server = nullptr;
private:
const int RELEASE = 2;
const int MAJOR_VERSION = 10;
const int MINOR_VERSION = 1;
QVector<server_type> server_list;
QHash<uint, QString> asset_lookup_cache;
QHash<uint, QString> dir_listing_cache;
QSet<uint> dir_listing_exist_cache;
public slots:
void server_disconnected();
void loading_cancelled();
signals:
void qt_log_message(QtMsgType type, const QMessageLogContext &context,
const QString &msg);
};
#endif // AOAPPLICATION_H