
* Stop iniswapping from modifying the char.ini (which can potentially remove comments such as credits, charmaker notes, etc.) * Fix iniswaps.ini and soundlist.ini not using vpath * Deprecate get_char_name, making "name=" part in the char.ini no longer a thing * Fix iniswap and emote dropdowns not getting properly updated when theme is reloaded * Prevent reload theme from resetting your emote to the first one * Fallback soundlist.ini Co-authored-by: stonedDiscord <Tukz@gmx.de> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
306 lines
9.4 KiB
C++
306 lines
9.4 KiB
C++
#include "courtroom.h"
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#include "aoemotebutton.h"
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void Courtroom::initialize_emotes()
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{
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ui_emotes = new QWidget(this);
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ui_emotes->setObjectName("ui_emotes");
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ui_emote_left = new AOButton(this, ao_app);
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ui_emote_left->setObjectName("ui_emote_left");
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ui_emote_right = new AOButton(this, ao_app);
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ui_emote_right->setObjectName("ui_emote_right");
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ui_emote_dropdown = new QComboBox(this);
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ui_emote_dropdown->setContextMenuPolicy(Qt::CustomContextMenu);
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ui_emote_dropdown->setObjectName("ui_emote_dropdown");
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emote_menu = new QMenu(this);
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emote_menu->setObjectName("ui_emote_menu");
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emote_preview = new AOEmotePreview(this, ao_app);
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emote_preview->setObjectName("ui_emote_preview");
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connect(ui_emote_left, &AOButton::clicked, this,
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&Courtroom::on_emote_left_clicked);
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connect(ui_emote_right, &AOButton::clicked, this,
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&Courtroom::on_emote_right_clicked);
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connect(ui_emote_dropdown, QOverload<int>::of(&QComboBox::activated), this,
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&Courtroom::on_emote_dropdown_changed);
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connect(ui_emote_dropdown,
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&AOEmoteButton::customContextMenuRequested, this,
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&Courtroom::show_emote_menu);
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connect(ui_pre, QOverload<int>::of(&QCheckBox::stateChanged), this, &Courtroom::update_emote_preview);
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connect(ui_flip, &AOButton::clicked, this, &Courtroom::update_emote_preview);
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connect(ui_pair_offset_spinbox, QOverload<int>::of(&QSpinBox::valueChanged), this,
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&Courtroom::update_emote_preview);
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connect(ui_pair_vert_offset_spinbox, QOverload<int>::of(&QSpinBox::valueChanged), this,
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&Courtroom::update_emote_preview);
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}
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void Courtroom::refresh_emotes()
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{
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// Should properly refresh the emote list
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qDeleteAll(ui_emote_list.begin(), ui_emote_list.end());
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ui_emote_list.clear();
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set_size_and_pos(ui_emotes, "emotes");
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set_size_and_pos(ui_emote_left, "emote_left");
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ui_emote_left->set_image("arrow_left");
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set_size_and_pos(ui_emote_right, "emote_right");
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ui_emote_right->set_image("arrow_right");
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QPoint f_spacing = ao_app->get_button_spacing("emote_button_spacing",
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"courtroom_design.ini");
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QPoint p_point =
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ao_app->get_button_spacing("emote_button_size", "courtroom_design.ini");
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if (ui_emotes->width() == 0 || ui_emotes->height() == 0) { // Workaround for a nasty crash
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ui_emotes->hide();
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return;
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}
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const int button_width = p_point.x();
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int x_spacing = f_spacing.x();
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int x_mod_count = 0;
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const int button_height = p_point.y();
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int y_spacing = f_spacing.y();
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int y_mod_count = 0;
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emote_columns =
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((ui_emotes->width() - button_width) / (x_spacing + button_width)) + 1;
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emote_rows =
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((ui_emotes->height() - button_height) / (y_spacing + button_height)) + 1;
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max_emotes_on_page = emote_columns * emote_rows;
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QString selected_image = ao_app->get_image_suffix(ao_app->get_theme_path("emote_selected", ""), true);
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for (int n = 0; n < max_emotes_on_page; ++n) {
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int x_pos = (button_width + x_spacing) * x_mod_count;
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int y_pos = (button_height + y_spacing) * y_mod_count;
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AOEmoteButton *f_emote = new AOEmoteButton(ui_emotes, ao_app, x_pos, y_pos,
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button_width, button_height);
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f_emote->set_selected_image(selected_image);
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ui_emote_list.append(f_emote);
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f_emote->set_id(n);
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f_emote->setContextMenuPolicy(Qt::CustomContextMenu);
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connect(f_emote, &AOEmoteButton::emote_clicked, this,
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&Courtroom::on_emote_clicked);
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connect(f_emote,
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&AOEmoteButton::customContextMenuRequested, this,
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&Courtroom::show_emote_menu);
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++x_mod_count;
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if (x_mod_count == emote_columns) {
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++y_mod_count;
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x_mod_count = 0;
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}
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}
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}
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void Courtroom::set_emote_page()
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{
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if (m_cid == -1)
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return;
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int total_emotes = ao_app->get_emote_number(current_char);
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ui_emote_left->hide();
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ui_emote_right->hide();
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for (AOEmoteButton *i_button : qAsConst(ui_emote_list)) {
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i_button->hide();
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}
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int total_pages = total_emotes / max_emotes_on_page;
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int emotes_on_page = 0;
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if (total_emotes % max_emotes_on_page != 0) {
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++total_pages;
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// i. e. not on the last page
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if (total_pages > current_emote_page + 1)
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emotes_on_page = max_emotes_on_page;
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else
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emotes_on_page = total_emotes % max_emotes_on_page;
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}
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else
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emotes_on_page = max_emotes_on_page;
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if (total_pages > current_emote_page + 1)
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ui_emote_right->show();
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if (current_emote_page > 0)
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ui_emote_left->show();
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for (int n_emote = 0;
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n_emote < emotes_on_page && n_emote < ui_emote_list.size(); ++n_emote) {
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int n_real_emote = n_emote + current_emote_page * max_emotes_on_page;
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AOEmoteButton *f_emote = ui_emote_list.at(n_emote);
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if (n_real_emote == current_emote)
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f_emote->set_char_image(current_char, n_real_emote, true);
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else
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f_emote->set_char_image(current_char, n_real_emote, false);
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f_emote->show();
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f_emote->setToolTip(QString::number(n_real_emote + 1) + ": " +
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ao_app->get_emote_comment(current_char, n_real_emote));
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}
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}
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void Courtroom::set_emote_dropdown()
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{
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ui_emote_dropdown->clear();
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int total_emotes = ao_app->get_emote_number(current_char);
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for (int n = 0; n < total_emotes; ++n) {
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ui_emote_dropdown->addItem(QString::number(n + 1) + ": " +
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ao_app->get_emote_comment(current_char, n));
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QString icon_path = ao_app->get_image_suffix(ao_app->get_character_path(
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current_char, "emotions/button" + QString::number(n + 1) + "_off"));
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ui_emote_dropdown->setItemIcon(n, QIcon(icon_path));
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}
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if (current_emote > -1 && current_emote < ui_emote_dropdown->count()) {
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ui_emote_dropdown->setCurrentIndex(current_emote);
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}
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}
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void Courtroom::select_emote(int p_id)
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{
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int min = current_emote_page * max_emotes_on_page;
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int max = (max_emotes_on_page - 1) + current_emote_page * max_emotes_on_page;
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if (current_emote >= min && current_emote <= max)
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ui_emote_list.at(current_emote % max_emotes_on_page)
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->set_char_image(current_char, current_emote, false);
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int old_emote = current_emote;
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current_emote = p_id;
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if (current_emote >= min && current_emote <= max)
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ui_emote_list.at(current_emote % max_emotes_on_page)
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->set_char_image(current_char, current_emote, true);
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int emote_mod = ao_app->get_emote_mod(current_char, current_emote);
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if (old_emote == current_emote) {
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ui_pre->setChecked(!ui_pre->isChecked());
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}
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else if (!ao_app->is_stickypres_enabled()) {
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if (emote_mod == PREANIM || emote_mod == PREANIM_ZOOM) {
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ui_pre->setChecked(true);
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}
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else {
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ui_pre->setChecked(false);
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}
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}
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ui_emote_dropdown->setCurrentIndex(current_emote);
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update_emote_preview();
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ui_ic_chat_message->setFocus();
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}
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void Courtroom::update_emote_preview() {
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if (!emote_preview->isVisible()) {
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return;
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}
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QString emote;
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QString pre = ao_app->get_pre_emote(current_char, current_emote);
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if (ui_pre->isChecked() && !pre.isEmpty() && pre != "-") {
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emote = pre;
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}
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else {
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emote = "(b)" + ao_app->get_emote(current_char, current_emote);
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}
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preview_emote(emote);
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}
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void Courtroom::on_emote_clicked(int p_id)
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{
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select_emote(p_id + max_emotes_on_page * current_emote_page);
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}
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void Courtroom::show_emote_menu(const QPoint &pos)
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{
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QWidget* button = qobject_cast<QWidget*>(sender());
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int id = current_emote;
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if (qobject_cast<AOEmoteButton*>(button)) {
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AOEmoteButton* emote_button = qobject_cast<AOEmoteButton*>(sender());
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id = emote_button->get_id();
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}
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int emote_num = id + max_emotes_on_page * current_emote_page;
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emote_menu->clear();
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emote_menu->setDefaultAction(emote_menu->addAction("Preview Selected", this, [=]{
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emote_preview->show();
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emote_preview->raise();
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emote_preview->set_widgets();
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update_emote_preview();
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}
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));
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QString prefix = "";
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QString f_pre = ao_app->get_pre_emote(current_char, emote_num);
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if (!f_pre.isEmpty() && f_pre != "-") {
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emote_menu->addAction("Preview pre: " + f_pre, this, [=]{ preview_emote(f_pre); });
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}
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QString f_emote = ao_app->get_emote(current_char, emote_num);
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if (!f_emote.isEmpty()) {
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emote_menu->addAction("Preview idle: " + f_emote, this, [=]{ preview_emote("(a)" + f_emote); });
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emote_menu->addAction("Preview talk: " + f_emote, this, [=]{ preview_emote("(b)" + f_emote); });
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QStringList c_paths = {
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ao_app->get_image_suffix(ao_app->get_character_path(current_char, "(c)" + f_emote)),
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ao_app->get_image_suffix(ao_app->get_character_path(current_char, "(c)/" + f_emote))
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};
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// if there is a (c) animation
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if (file_exists(ui_vp_player_char->find_image(c_paths))) {
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emote_menu->addAction("Preview segway: " + f_emote, this, [=]{ preview_emote("(c)" + f_emote); });
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}
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}
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emote_menu->popup(button->mapToGlobal(pos));
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}
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void Courtroom::preview_emote(QString f_emote)
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{
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emote_preview->show();
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emote_preview->raise();
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emote_preview->set_widgets();
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emote_preview->play(f_emote, current_char, ui_flip->isChecked(), ui_pair_offset_spinbox->value(), ui_pair_vert_offset_spinbox->value());
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}
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void Courtroom::on_emote_left_clicked()
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{
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--current_emote_page;
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set_emote_page();
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ui_ic_chat_message->setFocus();
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}
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void Courtroom::on_emote_right_clicked()
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{
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++current_emote_page;
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set_emote_page();
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ui_ic_chat_message->setFocus();
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}
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void Courtroom::on_emote_dropdown_changed(int p_index)
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{
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select_emote(p_index);
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}
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