
Fix an extremely weird case where CharLayer::Play() was not called even on the CharLayer class (I don't understand why inheritance was straight up just ignored) Fix using preanims with static images just breaking everything Deprecate weird insanity [Time] with the % sign BS (What was this for again? Literally no one used this nor was aware of it) Fix text_stay_time timer firing even if we're immediate Just in case, stop the text delay timer when start_chat_ticking is called
239 lines
7.5 KiB
C++
239 lines
7.5 KiB
C++
#ifndef AOLAYER_H
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#define AOLAYER_H
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#include <QDebug>
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#include <QElapsedTimer>
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#include <QImageReader>
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#include <QLabel>
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#include <QTimer>
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#include <QBitmap>
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class AOApplication;
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// "Brief" explanation of what the hell this is:
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//
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// AOLayer handles all animations both inside and outside
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// the viewport. It was originally devised as a layering
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// system, but turned into a full refactor of the existing
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// animation code.
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//
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// AOLayer has six subclasses, all of which differ mainly in
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// how they handle path resolution.
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//
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// - BackgroundLayer: self-explanatory, handles files found in base/background
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// - CharLayer: handles all the "wonderful" quirks of character path resolution
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// - SplashLayer: handles elements that can either be provided by a misc/ directory
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// or by the theme - speedlines, shouts, WT/CE, et cetera
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// - EffectLayer: this is basically a dummy layer since effects do their own wonky
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// path resolution in a different file
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// - InterfaceLayer: handles UI elements like the chat arrow and the music display
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// - StickerLayer: Crystalwarrior really wanted this. Handles "stickers," whatever those are.
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//
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// For questions comments or concerns, bother someone else
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class AOLayer : public QLabel {
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Q_OBJECT
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public:
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AOLayer(QWidget *p_parent, AOApplication *p_ao_app);
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QString filename; // file name without extension, i.e. "witnesstestimony"
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int static_duration; // time in ms for static images to be displayed, if
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// applicable. set to 0 for infinite
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int max_duration; // maximum duration in ms, image will be culled if it is
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// exceeded. set this to 0 for infinite duration
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bool play_once = false; // Whether to loop this animation or not
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bool cull_image = true; // if we're done playing this animation, should we
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// hide it? also controls durational culling
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// Are we loading this from the same frame we left off on?
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bool continuous = false;
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// Whether or not to forcibly bypass the simple check done by start_playback
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// and use the existent value of continuous instead
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bool force_continuous = false;
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Qt::TransformationMode transform_mode = Qt::FastTransformation; // transformation mode to use for this image
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bool stretch = false; // Should we stretch/squash this image to fill the screen?
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bool masked = true; // Set a mask to the dimensions of the widget?
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// Set the movie's image to provided paths, preparing for playback.
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void start_playback(QString p_image);
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void set_play_once(bool p_play_once);
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void set_cull_image(bool p_cull_image);
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void set_static_duration(int p_static_duration);
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void set_max_duration(int p_max_duration);
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// Stop the movie, clearing the image
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void stop();
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// Stop the movie and clear all vectors
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void kill();
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// Set the m_flipped variable to true/false
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void set_flipped(bool p_flipped) { m_flipped = p_flipped; }
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// Set the movie's playback speed (between 10% and 1000%)
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void set_speed(int modifier) { speed = qMax(10, qMin(modifier, 1000)); }
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// Move the label itself around
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void move(int ax, int ay);
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// Move the label and center it
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void move_and_center(int ax, int ay);
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// This is somewhat pointless now as there's no "QMovie" object to resize, aka
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// no "combo" to speak of
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void combo_resize(int w, int h);
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// Return the frame delay adjusted for speed
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int get_frame_delay(int delay);
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// iterate through a list of paths and return the first entry that exists. if
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// none exist, return NULL (safe because we check again for existence later)
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QString find_image(QStringList p_list);
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protected:
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AOApplication *ao_app;
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QVector<QPixmap> movie_frames;
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QVector<int> movie_delays;
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QTimer *preanim_timer;
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QTimer *shfx_timer;
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QTimer *ticker;
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QString last_path;
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QImageReader m_reader;
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QElapsedTimer actual_time;
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// These are the X and Y values before they are fixed based on the sprite's
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// width.
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int x = 0;
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int y = 0;
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// These are the width and height values before they are fixed based on the
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// sprite's width.
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int f_w = 0;
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int f_h = 0;
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int frame = 0;
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int max_frames = 0;
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int last_max_frames = 0;
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int speed = 100;
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bool m_flipped = false;
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int duration = 0;
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// Start playback of the movie (if animated).
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void play();
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// Freeze the movie at the current frame.
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void freeze();
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// Retreive a pixmap adjused for mirroring/aspect ratio shenanigans from a
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// provided QImage
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QPixmap get_pixmap(QImage image);
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// Set the movie's frame to provided pixmap
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void set_frame(QPixmap f_pixmap);
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// Center the QLabel in the viewport based on the dimensions of f_pixmap
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void center_pixmap(QPixmap f_pixmap);
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signals:
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void done();
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protected slots:
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virtual void preanim_done();
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void shfx_timer_done();
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virtual void movie_ticker();
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};
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class BackgroundLayer : public AOLayer {
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Q_OBJECT
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public:
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BackgroundLayer(QWidget *p_parent, AOApplication *p_ao_app);
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void load_image(QString p_filename);
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};
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class CharLayer : public AOLayer {
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Q_OBJECT
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public:
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CharLayer(QWidget *p_parent, AOApplication *p_ao_app);
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QString current_emote = ""; // name of the emote we're using
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bool is_preanim; // equivalent to the old play_once, if true we don't want
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// to loop this
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QString prefix = ""; // prefix, left blank if it's a preanim
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void load_image(QString p_filename, QString p_charname, int p_duration, bool p_is_preanim);
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void play(); // overloaded so we can play effects
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// networked frame fx string
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QStringList network_strings;
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private:
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QString last_char; // name of the last character we used
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QString last_emote; // name of the last animation we used
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QString last_prefix; // prefix of the last animation we played
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bool was_preanim = false; // whether is_preanim was true last time
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// Effects such as sfx, screenshakes and realization flashes are stored in
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// here. QString entry format: "sfx^[sfx_name]", "shake", "flash". The program
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// uses the QVector index as reference.
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QVector<QVector<QString>> movie_effects;
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// used for effect loading
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QString m_char = "";
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QString m_emote = "";
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// overloaded for effects reasons
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void start_playback(QString p_image);
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// Initialize the frame-specific effects from the char.ini
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void load_effects();
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// Initialize the frame-specific effects from the provided network_strings,
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// this is only initialized if network_strings has size more than 0.
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void load_network_effects();
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// Play a frame-specific effect, if there's any defined for that specific
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// frame.
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void play_frame_effect(int p_frame);
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private slots:
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void preanim_done() override; // overridden so we don't accidentally cull characters
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void movie_ticker() override; // overridden so we can play effects
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signals:
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void shake();
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void flash();
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void play_sfx(QString sfx);
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};
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class SplashLayer : public AOLayer {
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Q_OBJECT
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public:
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SplashLayer(QWidget *p_parent, AOApplication *p_ao_app);
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void load_image(QString p_filename, QString p_charname, QString p_miscname);
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};
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class EffectLayer : public AOLayer {
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Q_OBJECT
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public:
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EffectLayer(QWidget *p_parent, AOApplication *p_ao_app);
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void load_image(QString p_filename, bool p_looping);
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};
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class InterfaceLayer : public AOLayer {
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Q_OBJECT
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public:
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InterfaceLayer(QWidget *p_parent, AOApplication *p_ao_app);
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void load_image(QString p_filename, QString p_miscname);
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};
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class StickerLayer : public AOLayer {
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Q_OBJECT
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public:
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StickerLayer(QWidget *p_parent, AOApplication *p_ao_app);
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void load_image(QString p_charname);
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};
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#endif // AOLAYER_H
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