atrooney-online-2/include/aoapplication.h
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C++

#ifndef AOAPPLICATION_H
#define AOAPPLICATION_H
#include "aopacket.h"
#include "datatypes.h"
#include "discord_rich_presence.h"
#include <QApplication>
#include <QFile>
#include <QSettings>
#include <QVector>
#include <QDebug>
#include <QDesktopWidget>
#include <QRect>
#include <QCryptographicHash>
#include <QDir>
#include <QStandardPaths>
#include <QColor>
#include <QScreen>
#include <QStringList>
#include <QTextStream>
#ifdef QTAUDIO
#include <QAudioDeviceInfo>
#endif
#include <QFuture>
#include <QThread>
#include <QThreadPool>
#include <QtConcurrent/QtConcurrent>
class NetworkManager;
class Lobby;
class Courtroom;
class AOApplication : public QApplication {
Q_OBJECT
public:
AOApplication(int &argc, char **argv);
~AOApplication();
NetworkManager *net_manager;
Lobby *w_lobby;
Courtroom *w_courtroom;
AttorneyOnline::Discord *discord;
bool lobby_constructed = false;
bool courtroom_constructed = false;
void construct_lobby();
void destruct_lobby();
void construct_courtroom();
void destruct_courtroom();
bool is_music_track(QString trackname);
void ms_packet_received(AOPacket *p_packet);
void server_packet_received(AOPacket *p_packet);
void send_ms_packet(AOPacket *p_packet);
void send_server_packet(AOPacket *p_packet, bool encoded = true);
void call_settings_menu();
void call_announce_menu(Courtroom *court);
/////////////////server metadata//////////////////
unsigned int s_decryptor = 5;
bool encryption_needed = true;
bool yellow_text_enabled = false;
bool prezoom_enabled = false;
bool flipping_enabled = false;
bool custom_objection_enabled = false;
bool improved_loading_enabled = false;
bool desk_mod_enabled = false;
bool evidence_enabled = false;
bool cccc_ic_support_enabled = false;
bool arup_enabled = false;
bool casing_alerts_enabled = false;
bool modcall_reason_enabled = false;
bool looping_sfx_support_enabled = false;
///////////////loading info///////////////////
// player number, it's hardly used but might be needed for some old servers
int s_pv = 0;
QString server_software = "";
int char_list_size = 0;
int loaded_chars = 0;
int generated_chars = 0;
int evidence_list_size = 0;
int loaded_evidence = 0;
int music_list_size = 0;
int loaded_music = 0;
int area_count = 0;
bool courtroom_loaded = false;
//////////////////versioning///////////////
int get_release() const { return RELEASE; }
int get_major_version() const { return MAJOR_VERSION; }
int get_minor_version() const { return MINOR_VERSION; }
QString get_version_string();
///////////////////////////////////////////
void set_favorite_list();
QVector<server_type> &get_favorite_list() { return favorite_list; }
void add_favorite_server(int p_server);
void set_server_list();
QVector<server_type> &get_server_list() { return server_list; }
// reads the theme from config.ini and sets it accordingly
void reload_theme();
// Returns the character the player has currently selected
QString get_current_char();
// implementation in path_functions.cpp
QString get_base_path();
QString get_data_path();
QString get_theme_path(QString p_file);
QString get_default_theme_path(QString p_file);
QString get_custom_theme_path(QString p_theme, QString p_file);
QString get_character_path(QString p_char, QString p_file);
QString get_sounds_path(QString p_file);
QString get_music_path(QString p_song);
QString get_background_path(QString p_file);
QString get_default_background_path(QString p_file);
QString get_evidence_path(QString p_file);
QString get_case_sensitive_path(QString p_file);
////// Functions for reading and writing files //////
// Implementations file_functions.cpp
// Instead of reinventing the wheel, we'll use a QSettings class.
QSettings *configini;
// Reads the theme from config.ini and loads it into the current_theme
// variable
QString read_theme();
// Returns the value of ooc_name in config.ini
QString get_ooc_name();
// Returns the blip rate from config.ini
int read_blip_rate();
// Returns true if blank blips is enabled in config.ini and false otherwise
bool get_blank_blip();
// Returns true if looping sound effects are enabled in the config.ini
bool get_looping_sfx();
// Returns true if kill music on object is enabled in the config.ini
bool get_objectmusic();
// Returns the value of default_music in config.ini
int get_default_music();
// Returns the value of default_sfx in config.ini
int get_default_sfx();
// Returns the value of default_blip in config.ini
int get_default_blip();
// Returns the value of whether Discord should be enabled on startup
// from the config.ini.
bool is_discord_enabled();
// Returns the value of whether shaking and flashing should be enabled.
// from the config.ini.
bool is_shakeandflash_enabled();
// Returns whether evidence should be maintained ic
bool is_keepevi_enabled();
// Returns the value of the maximum amount of lines the IC chatlog
// may contain, from config.ini.
int get_max_log_size();
// Gets the punctuation delay modifier
int get_pundelay();
// Returns whether the log should go upwards (new behaviour)
// or downwards (vanilla behaviour).
bool get_log_goes_downwards();
// Returns the username the user may have set in config.ini.
QString get_default_username();
// Returns the audio device used for the client.
QString get_audio_output_device();
#ifdef QTAUDIO
QAudioDeviceInfo QtAudioDevice;
#endif
// Returns whether the user would like to have custom shownames on by default.
bool get_showname_enabled_by_default();
// Returns the list of words in callwords.ini
QStringList get_call_words();
// Appends the argument string to serverlist.txt
void write_to_serverlist_txt(QString p_line);
// Returns the contents of serverlist.txt
QVector<server_type> read_serverlist_txt();
// Returns the value of p_identifier in the design.ini file in p_design_path
QString read_design_ini(QString p_identifier, QString p_design_path);
// Returns the coordinates of widget with p_identifier from p_file
QPoint get_button_spacing(QString p_identifier, QString p_file);
// Returns the dimensions of widget with specified identifier from p_file
pos_size_type get_element_dimensions(QString p_identifier, QString p_file);
// Returns the name of the font with p_identifier from p_file
QString get_font_name(QString p_identifier, QString p_file);
// Returns the value of font_size with p_identifier from p_file
int get_font_size(QString p_identifier, QString p_file);
// Returns the color with p_identifier from p_file
QColor get_color(QString p_identifier, QString p_file);
// Returns the colour from the misc folder.
QColor get_chat_color(QString p_identifier, QString p_chat);
// Returns the sfx with p_identifier from sounds.ini in the current theme path
QString get_sfx(QString p_identifier);
// Figure out if we can opus this or if we should fall back to wav
QString get_sfx_suffix(QString sound_to_check);
// figure out if we can find what prefix this song uses
QString get_music_prefix(QString song_to_check);
// Can we use APNG for this? If not, WEBP? if not, GIF? If not, fall back to a
// gif.
QString get_image_suffix(QString path_to_check);
// Returns the value of p_search_line within target_tag and terminator_tag
QString read_char_ini(QString p_char, QString p_search_line,
QString target_tag);
// Returns the side of the p_char character from that characters ini file
QString get_char_side(QString p_char);
// Returns the showname from the ini of p_char
QString get_showname(QString p_char);
// Returns the value of chat from the specific p_char's ini file
QString get_chat(QString p_char);
// Returns the value of shouts from the specified p_char's ini file
QString get_char_shouts(QString p_char);
// Returns the preanim duration of p_char's p_emote
int get_preanim_duration(QString p_char, QString p_emote);
// Same as above, but only returns if it has a % in front(refer to Preanims
// section in the manual)
int get_ao2_preanim_duration(QString p_char, QString p_emote);
// Not in use
int get_text_delay(QString p_char, QString p_emote);
// Returns the custom realisation used by the character.
QString get_custom_realization(QString p_char);
// Returns the name of p_char
QString get_char_name(QString p_char);
// Returns the total amount of emotes of p_char
int get_emote_number(QString p_char);
// Returns the emote comment of p_char's p_emote
QString get_emote_comment(QString p_char, int p_emote);
// Returns if an emote loops it's SFX
QString get_sfx_looping(QString p_char, int p_emote);
// Returns if an emote has a frame specific SFX for it
QString get_frame_sfx_name(QString p_char, QString p_emote, int n_frame);
// Returns if an emote has a frame specific SFX for it
QString get_realization_frame(QString p_char, QString p_emote, int n_frame);
// Returns if an emote has a frame specific SFX for it
QString get_screenshake_frame(QString p_char, QString p_emote, int n_frame);
// Returns the base name of p_char's p_emote
QString get_emote(QString p_char, int p_emote);
// Returns the preanimation name of p_char's p_emote
QString get_pre_emote(QString p_char, int p_emote);
// Returns the sfx of p_char's p_emote
QString get_sfx_name(QString p_char, int p_emote);
// Not in use
int get_sfx_delay(QString p_char, int p_emote);
// Returns the modifier for p_char's p_emote
int get_emote_mod(QString p_char, int p_emote);
// Returns the desk modifier for p_char's p_emote
int get_desk_mod(QString p_char, int p_emote);
// Returns p_char's gender
QString get_gender(QString p_char);
// ======
// These are all casing-related settings.
// ======
// Returns if the user has casing alerts enabled.
bool get_casing_enabled();
// Returns if the user wants to get alerts for the defence role.
bool get_casing_defence_enabled();
// Same for prosecution.
bool get_casing_prosecution_enabled();
// Same for judge.
bool get_casing_judge_enabled();
// Same for witnesses.
bool get_casing_wit_enabled();
// Same for juror.
bool get_casing_juror_enabled();
// Same for steno.
bool get_casing_steno_enabled();
// Same for CM.
bool get_casing_cm_enabled();
// Get the message for the CM for casing alerts.
QString get_casing_can_host_cases();
// Get if html for ic log is enabled
bool get_colored_iclog_enabled();
// Get if ic log mirror is enabled
bool get_iclmir_enabled();
// Get if only inline coloring should be shown in log
bool colorlog_restricted_enabled();
private:
const int RELEASE = 2;
const int MAJOR_VERSION = 7;
const int MINOR_VERSION = 0;
QString current_theme = "default";
QVector<server_type> server_list;
QVector<server_type> favorite_list;
private slots:
void ms_connect_finished(bool connected, bool will_retry);
public slots:
void server_disconnected();
void loading_cancelled();
};
#endif // AOAPPLICATION_H