
* Fix transformation mode for layers Resolve #997 * always use smooth transform resampling for stretched images * Used fixed frame size * Implemented resize mode changes Resolve #999 * Added alias to pixel resize mode * Added user option --------- Co-authored-by: in1tiate <32779090+in1tiate@users.noreply.github.com>
147 lines
1.8 KiB
C++
147 lines
1.8 KiB
C++
#pragma once
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#include <QMap>
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#include <QString>
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#include <optional>
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struct CharacterSlot
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{
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QString name;
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QString description;
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QString evidence_string;
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bool taken;
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};
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struct EvidenceItem
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{
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QString name;
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QString description;
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QString image;
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};
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class BackgroundPosition
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{
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public:
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QString background;
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QString desk;
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std::optional<int> origin;
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};
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struct pos_size_type
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{
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int x = 0;
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int y = 0;
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int width = 0;
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int height = 0;
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};
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enum CHAT_MESSAGE
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{
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DESK_MOD = 0,
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PRE_EMOTE,
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CHAR_NAME,
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EMOTE,
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MESSAGE,
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SIDE,
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SFX_NAME,
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EMOTE_MOD,
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CHAR_ID,
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SFX_DELAY,
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OBJECTION_MOD,
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EVIDENCE_ID,
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FLIP,
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REALIZATION,
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TEXT_COLOR,
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SHOWNAME,
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OTHER_CHARID,
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OTHER_NAME,
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OTHER_EMOTE,
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SELF_OFFSET,
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OTHER_OFFSET,
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OTHER_FLIP,
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IMMEDIATE,
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LOOPING_SFX,
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SCREENSHAKE,
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FRAME_SCREENSHAKE,
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FRAME_REALIZATION,
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FRAME_SFX,
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ADDITIVE,
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EFFECTS,
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BLIPNAME,
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SLIDE,
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};
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enum EMOTE_MOD_TYPE
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{
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IDLE = 0,
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PREANIM = 1,
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ZOOM = 5,
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PREANIM_ZOOM = 6,
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};
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enum DESK_MOD_TYPE
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{
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DESK_HIDE = 0,
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DESK_SHOW,
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DESK_EMOTE_ONLY,
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DESK_PRE_ONLY,
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DESK_EMOTE_ONLY_EX,
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DESK_PRE_ONLY_EX,
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//"EX" for "expanded"
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// dumb, i know, but throw the first stone if you have a better idea
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};
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enum MUSIC_EFFECT
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{
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FADE_IN = 1,
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FADE_OUT = 2,
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SYNC_POS = 4
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};
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enum RESIZE_MODE
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{
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AUTO_RESIZE_MODE,
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PIXEL_RESIZE_MODE,
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SMOOTH_RESIZE_MODE,
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};
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class PlayerData
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{
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public:
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int id = -1;
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QString name;
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QString character;
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QString character_name;
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int area_id = 0;
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};
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class PlayerRegister
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{
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public:
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enum REGISTER_TYPE
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{
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ADD_PLAYER,
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REMOVE_PLAYER,
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};
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int id;
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REGISTER_TYPE type;
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};
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class PlayerUpdate
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{
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public:
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enum DATA_TYPE
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{
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NAME,
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CHARACTER,
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CHARACTER_NAME,
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AREA_ID,
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};
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int id;
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DATA_TYPE type;
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QString data;
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};
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