atrooney-online-2/data/translations/ao_jp.ts
TrickyLeifa c9f52b7223 Ported to CMake, ...
* Ported the project to CMake
  * Android and Mac support dropped for the time
being.
  * Tests, BASS and Discord-RPC are now options
* Restructured and reformated the project.
  * Merged `include` and `src`
  * Renamed `resource` to `data`
  * Renamed various files
  * External libraries headers are no longer included in `src`
  * Replaced header guards with #pragma once
  * Multiple refactors (keywords, headers)
  * Added Qt6 compatibility
* Removed various unused functions and headers
* Reworked AOPacket
  * When content is passed to AOPacket, it should be ensured that the content is already decoded.
  * Encoding/decoding are now static methods.
* Fixed various memory leaks
* Removed animation code for AOImage
  * AOImage is always using static images
* Simplified ChatLogPiece
2024-05-15 00:04:16 +02:00

1866 lines
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This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="ja_JP">
<context>
<name>AOApplication</name>
<message>
<location filename="../../src/aoapplication.cpp" line="158"/>
<source>Disconnected from server.</source>
<translation>サーバーがつながらなくなりました</translation>
</message>
<message>
<source>Error connecting to master server. Will try again in %1 seconds.</source>
<translation type="vanished">マスターサーバーにつながりません。%1秒の後でもう一回</translation>
</message>
<message>
<source>Attorney Online</source>
<translation type="vanished">逆転裁判オンライン</translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="201"/>
<source>Loading</source>
<translation>ロード中</translation>
</message>
<message>
<source>Loading evidence:
%1/%2</source>
<translation type="vanished">証拠がロード中: %1/%2</translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="292"/>
<source>Loading music:
%1/%2</source>
<translation>音楽がロード中: %1/%2</translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="262"/>
<source>Loading chars:
%1/%2</source>
<translation>キャラがロード中: %1/%2</translation>
</message>
<message>
<location filename="../../src/aoapplication.cpp" line="35"/>
<source>Attorney Online %1</source>
<translation>逆転裁判オンライン %1</translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="364"/>
<source>[Global log]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="504"/>
<source>You have been kicked from the server.
Reason: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="512"/>
<source>You have been banned from the server.
Reason: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="520"/>
<source>You are banned on this server.
Reason: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/text_file_functions.cpp" line="290"/>
<source>Demo playback</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/text_file_functions.cpp" line="291"/>
<source>Play back demos you have previously recorded</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>AOCaseAnnouncerDialog</name>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="11"/>
<source>Case Announcer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="46"/>
<source>Case title:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="56"/>
<source>Defense needed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="58"/>
<source>Prosecution needed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="60"/>
<source>Judge needed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="62"/>
<source>Jurors needed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="64"/>
<source>Stenographer needed</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>AOOptionsDialog</name>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="17"/>
<source>Settings</source>
<translation>設定</translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="54"/>
<source>Gameplay</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="69"/>
<source>Theme:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="71"/>
<source>Sets the theme used in-game. If the new theme changes the lobby&apos;s look as well, you&apos;ll need to reload the lobby for the changes to take effect, such as by joining a server and leaving it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="155"/>
<source>Log goes downwards:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="157"/>
<source>If ticked, new messages will appear at the bottom (like the OOC chatlog). The traditional (AO1) behaviour is equivalent to this being unticked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="169"/>
<source>Log length:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="337"/>
<source>Default username:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="339"/>
<source>Your OOC name will be automatically set to this value when you join a server.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="351"/>
<source>Custom shownames:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="353"/>
<source>Gives the default value for the in-game &apos;Custom shownames&apos; tickbox, which in turn determines whether the client should display custom in-character names.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="398"/>
<source>Discord:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="400"/>
<source>Allows others on Discord to see what server you are in, what character are you playing, and how long you have been playing for.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="412"/>
<source>Language:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="414"/>
<source>Sets the language if you don&apos;t want to use your system language.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="617"/>
<source>Callwords</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="638"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;Enter as many callwords as you would like. These are case insensitive. Make sure to leave every callword in its own line!&lt;br&gt;Do not leave a line with a space at the end -- you will be alerted everytime someone uses a space in their messages.&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="648"/>
<source>Audio</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="662"/>
<source>Audio device:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="663"/>
<source>Sets the audio device for all sounds.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="696"/>
<source>Music:</source>
<translation>音楽:</translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="710"/>
<source>SFX:</source>
<translation>効果音:</translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="725"/>
<source>Blips:</source>
<translation>ブリップ:</translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="727"/>
<source>Sets the volume of the blips, the talking sound effects.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="748"/>
<source>Blip rate:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="750"/>
<source>Sets the delay between playing the blip sounds.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="757"/>
<source>Play a blip sound &quot;once per every X symbols&quot;, where X is the blip rate. 0 plays a blip sound only once.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="764"/>
<source>Blank blips:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="766"/>
<source>If true, the game will play a blip sound even when a space is &apos;being said&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="777"/>
<source>Enable Looping SFX:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="778"/>
<source>If true, the game will allow looping sound effects to play on preanimations.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="789"/>
<source>Kill Music On Objection:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="420"/>
<source> - Keep current setting</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="101"/>
<source>Subtheme:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="103"/>
<source>Sets a &apos;subtheme&apos;, which will stack on top of the current theme and replace anything it can.Keep it at &apos;server&apos; to let the server decide. Keep it at &apos;default&apos; to keep it unchanging.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="125"/>
<source>Reload Theme</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="127"/>
<source>Refresh the theme and update all of the ui elements to match.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="134"/>
<source>Animated Theme:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="136"/>
<source>If ticked, themes will be allowed to have animated elements.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="170"/>
<source>The amount of message lines the IC chatlog will keep before deleting older message lines. A value of 0 or below counts as &apos;infinite&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="184"/>
<source>Log newline:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="186"/>
<source>If ticked, new messages will appear separated, with the message coming on the next line after the name. When unticked, it displays it as &apos;name: message&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="198"/>
<source>Log margin:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="199"/>
<source>The distance in pixels between each entry in the IC log. Default: 0.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="213"/>
<source>Log timestamp:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="215"/>
<source>If ticked, log will contain a timestamp in UTC before the name.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="227"/>
<location filename="../../src/aooptionsdialog.cpp" line="1333"/>
<source>Log timestamp format:
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="250"/>
<source>Log IC actions:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="252"/>
<source>If ticked, log will show IC actions such as shouting and presenting evidence.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="262"/>
<source>Text Stay Time:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="263"/>
<source>Minimum amount of time (in miliseconds) an IC message must stay on screen before the next IC message is shown, acting as a &apos;queue&apos;. Set to 0 to disable this behavior.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="277"/>
<source>Desynchronize IC Logs:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="279"/>
<source>If ticked, log will show messages as-received, while viewport will parse according to the queue (Text Stay Time).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="289"/>
<source>Instant Objection:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="291"/>
<source>If Text Stay Time is more than 0, instant objection will skip queued messages instead of waiting to catch up.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="301"/>
<source>Text crawl:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="302"/>
<source>Amount of time (in miliseconds) spent on each letter when the in-character text is being displayed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="315"/>
<source>Chat Rate Limit:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="316"/>
<source>Minimum amount of time (in miliseconds) that must pass before the next Enter key press will send your IC message.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="365"/>
<source>Default showname:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="367"/>
<source>Your showname will be automatically set to this value when you join a server.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="386"/>
<source>Alternate Server List:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="388"/>
<source>Overrides the base URL to retrieve server information from.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="434"/>
<source>Scaling:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="436"/>
<source>Sets the default scaling method, if there is not one already defined specifically for the character.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="442"/>
<source>Pixel</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="443"/>
<source>Smooth</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="448"/>
<source>Allow Screenshake:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="450"/>
<source>Allows screenshaking. Disable this if you have concerns or issues with photosensitivity and/or seizures.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="461"/>
<source>Allow Effects:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="463"/>
<source>Allows screen effects. Disable this if you have concerns or issues with photosensitivity and/or seizures.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="474"/>
<source>Network Frame Effects:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="475"/>
<source>Send screen-shaking, flashes and sounds as defined in the char.ini over the network. Only works for servers that support this functionality.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="487"/>
<source>Colors in IC Log:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="489"/>
<source>Use the markup colors in the server IC chatlog.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="499"/>
<source>Sticky Sounds:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="501"/>
<source>Turn this on to prevent the sound dropdown from clearing the sound after playing it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="512"/>
<source>Sticky Effects:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="514"/>
<source>Turn this on to prevent the effects dropdown from clearing the effect after playing it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="526"/>
<source>Sticky Preanims:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="528"/>
<source>Turn this on to prevent preanimation checkbox from clearing after playing the emote.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="539"/>
<source>Custom Chatboxes:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="541"/>
<source>Turn this on to allow characters to define their own custom chat box designs.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="552"/>
<source>Stickers:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="554"/>
<source>Turn this on to allow characters to define their own stickers (unique images that show up over the chatbox - like avatars or shownames).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="565"/>
<source>Continuous Playback:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="567"/>
<source>Whether or not to resume playing animations from where they left off. Turning off might reduce lag.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="577"/>
<source>Stop Music w/ Category:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="579"/>
<source>Stop music when double-clicking a category. If this is disabled, use the right-click context menu to stop music.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="590"/>
<source>Log to Text Files:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="592"/>
<source>Text logs of gameplay will be automatically written in the /logs folder.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="600"/>
<source>Log to Demo Files:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="602"/>
<source>Gameplay will be automatically recorded as demos in the /logs folder.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="697"/>
<source>Sets the music&apos;s default volume.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="712"/>
<source>Sets the SFX&apos;s default volume. Interjections and actual sound effects count as &apos;SFX&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="956"/>
<source>Add or remove base folders for use by assets. Base folders on the bottom are prioritized over those above them.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1183"/>
<source>Couldn&apos;t get the privacy policy.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="791"/>
<source>If true, AO2 will ask the server to stop music when you use &apos;Objection!&apos; </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="801"/>
<source>Casing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="818"/>
<source>This server supports case alerts.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="821"/>
<source>This server does not support case alerts.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="822"/>
<source>Pretty self-explanatory.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="831"/>
<source>Casing:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="833"/>
<source>If checked, you will get alerts about case announcements.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="848"/>
<source>Defense:</source>
<translation>弁護士</translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="849"/>
<source>If checked, you will get alerts about case announcements if a defense spot is open.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="862"/>
<source>Prosecution:</source>
<translation>検事</translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="864"/>
<source>If checked, you will get alerts about case announcements if a prosecutor spot is open.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="877"/>
<source>Judge:</source>
<translation>裁判官</translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="878"/>
<source>If checked, you will get alerts about case announcements if the judge spot is open.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="891"/>
<source>Juror:</source>
<translation>陪審員</translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="892"/>
<source>If checked, you will get alerts about case announcements if a juror spot is open.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="905"/>
<source>Stenographer:</source>
<translation>記録官</translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="907"/>
<source>If checked, you will get alerts about case announcements if a stenographer spot is open.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="920"/>
<source>CM:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="922"/>
<source>If checked, you will appear amongst the potential CMs on the server.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="935"/>
<source>Hosting cases:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="937"/>
<source>If you&apos;re a CM, enter what cases you are willing to host.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="952"/>
<source>Assets</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="970"/>
<source>Add…</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="974"/>
<source>Select a base folder</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="987"/>
<source>Remove</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1004"/>
<source></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1022"/>
<source></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1044"/>
<source>Clear Cache</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1045"/>
<source>Clears the lookup cache for assets. Use this when you have added an asset that takes precedence over another existing asset.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1073"/>
<source>Privacy</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1078"/>
<source>Do not include me in public player counts</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1092"/>
<source>Getting privacy policy...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1173"/>
<source>%1 (default)</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>Courtroom</name>
<message>
<location filename="../../src/charselect.cpp" line="31"/>
<source>Password</source>
<translation>パースワード</translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="40"/>
<source>Spectator</source>
<translation>観客</translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="44"/>
<location filename="../../src/courtroom.cpp" line="206"/>
<source>Search</source>
<translation>検索</translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="48"/>
<source>Passworded</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="52"/>
<source>Taken</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="172"/>
<source>Could not find character (char.ini) for %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="307"/>
<source>Generating chars:
%1/%2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="170"/>
<source>Showname</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="176"/>
<source>Message</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="197"/>
<source>Name</source>
<translation>名前</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="297"/>
<source>Pre</source>
<translation></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="301"/>
<source>Flip</source>
<translation>フリップ</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="306"/>
<source>Guard</source>
<translation>ガード</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="311"/>
<source>Additive</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="317"/>
<location filename="../../src/courtroom.cpp" line="1000"/>
<source>Casing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="323"/>
<source>Shownames</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="327"/>
<source>Immediate</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>White</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Green</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Red</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Orange</source>
<translation type="vanished">オレンジ</translation>
</message>
<message>
<source>Blue</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Yellow</source>
<translation type="vanished">黄色</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4141"/>
<source>You need to give a filename to load (extension not needed)! Make sure that it is in the `base/cases/` folder, and that it is a correctly formatted ini.
Cases you can load: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4170"/>
<source>Case made by %1.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4180"/>
<source>Navigate to %1 for the CM doc.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4212"/>
<source>Your case &quot;%1&quot; was loaded!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="949"/>
<location filename="../../src/courtroom.cpp" line="4311"/>
<source>Server</source>
<translation>サーバー</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="157"/>
<location filename="../../src/courtroom.cpp" line="4617"/>
<source>None</source>
<translation></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="385"/>
<source>% x offset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="390"/>
<source>% y offset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="738"/>
<source>Log goes down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="739"/>
<source>Log goes up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="757"/>
<source>Change the horizontal percentage offset of your character&apos;s position from the center of the screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="764"/>
<source>Change the vertical percentage offset of your character&apos;s position from the center of the screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="871"/>
<source>Set an &apos;iniswap&apos;, or an alternative character folder to refer to from your current character.
Edit by typing and pressing Enter, [X] to remove. This saves to your base/iniswaps.ini</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="896"/>
<source>Remove the currently selected sound effect.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="931"/>
<source>Hold It!</source>
<translation>待った!</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="932"/>
<location filename="../../src/courtroom.cpp" line="938"/>
<location filename="../../src/courtroom.cpp" line="944"/>
<source>When this is turned on, your next in-character message will be a shout!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="937"/>
<source>Objection!</source>
<translation>意義あり!</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="943"/>
<source>Take That!</source>
<translation>くらえ!</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="951"/>
<source>Toggle between server chat and global AO2 chat.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="955"/>
<location filename="../../src/courtroom.cpp" line="959"/>
<location filename="../../src/courtroom.cpp" line="965"/>
<location filename="../../src/courtroom.cpp" line="969"/>
<source>This will display the animation in the viewport as soon as it is pressed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="963"/>
<source>Guilty!</source>
<translation>有罪!</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="976"/>
<source>Bring up the Character Select Screen and change your character.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="982"/>
<source>Refresh the theme and update all of the ui elements to match.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="988"/>
<source>Request the attention of the current server&apos;s moderator.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="997"/>
<source>Allows you to change various aspects of the client.</source>
<translation type="unfinished">クライアントで変更できます</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1003"/>
<source>An interface to help you announce a case (you have to be a CM first to be able to announce cases)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1009"/>
<source>Switch between Areas and Music lists</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1014"/>
<source>Play a single-shot animation as defined by the emote when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1017"/>
<source>If preanim is checked, display the input text immediately as the animation plays concurrently.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1035"/>
<source>Mirror your character&apos;s emotes when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1039"/>
<source>Add text to your last spoken message when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1043"/>
<source>Do not listen to mod calls when checked, preventing them from playing sounds or focusing attention on the window.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1047"/>
<source>Lets you receive case alerts when enabled.
(You can set your preferences in the Settings!)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1052"/>
<source>Display customized shownames for all users when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1055"/>
<source>Custom Shout!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1058"/>
<source>This will display the custom character-defined animation in the viewport as soon as it is pressed.
To make one, your character&apos;s folder must contain custom.[webp/apng/gif/png] and custom.[wav/ogg/opus] sound effect</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1066"/>
<source>Play realization sound and animation in the viewport on the next spoken message when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1072"/>
<source>Shake the screen on next spoken message when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1078"/>
<source>Display the list of character folders you wish to mute.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1082"/>
<location filename="../../src/courtroom.cpp" line="1090"/>
<source>Increase the health bar.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1086"/>
<location filename="../../src/courtroom.cpp" line="1094"/>
<source>Decrease the health bar.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1098"/>
<source>Change the text color of the spoken message.
You can also select a part of your currently typed message and use the dropdown to change its color!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1108"/>
<source>Back to Lobby</source>
<translation>ロビーに戻る</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1801"/>
<source>Login unsuccessful.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1805"/>
<source>You were logged out.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2261"/>
<source>HOLD IT!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2266"/>
<source>OBJECTION!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2271"/>
<source>TAKE THAT!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2283"/>
<source>CUSTOM OBJECTION!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2289"/>
<location filename="../../src/courtroom.cpp" line="2292"/>
<location filename="../../src/courtroom.cpp" line="2295"/>
<location filename="../../src/courtroom.cpp" line="3215"/>
<source>shouts</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2306"/>
<location filename="../../src/courtroom.cpp" line="2309"/>
<location filename="../../src/courtroom.cpp" line="2312"/>
<source>has presented evidence</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="3211"/>
<location filename="../../src/courtroom.cpp" line="3950"/>
<location filename="../../src/courtroom.cpp" line="3951"/>
<source>has stopped the music</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="3966"/>
<source>[LOADING] %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4304"/>
<source>Debug</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="3954"/>
<location filename="../../src/courtroom.cpp" line="3955"/>
<source>has played a song</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Rainbow</source>
<translation type="vanished"></translation>
</message>
<message>
<source>Pink</source>
<translation type="vanished">ピンク</translation>
</message>
<message>
<source>Cyan</source>
<translation type="vanished">シアン</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="394"/>
<source>To front</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="395"/>
<source>To behind</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="752"/>
<source>Select a character you wish to pair with.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="771"/>
<source>Change the order of appearance for your character.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="776"/>
<source>Display the list of characters to pair with.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="839"/>
<source>Oops, you&apos;re muted!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="850"/>
<source>Set your character&apos;s emote to play on your next message.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="856"/>
<source>Set your character&apos;s supplementary background.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="861"/>
<source>Reset your character&apos;s supplementary background to its default.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="880"/>
<source>Remove the currently selected iniswap from the list and return to the original character folder.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="888"/>
<source>Set a sound effect to play on your next &apos;Preanim&apos;. Leaving it on Default will use the emote-defined sound (if any).
Edit by typing and pressing Enter, [X] to remove. This saves to your base/characters/&lt;charname&gt;/soundlist.ini</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="904"/>
<source>Choose an effect to play on your next spoken message.
The effects are defined in your theme/effects/effects.ini. Your character can define custom effects by
char.ini [Options] category, effects = &apos;miscname&apos; where it referes to misc/&lt;miscname&gt;/effects.ini to read the effects.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="924"/>
<source>Music</source>
<translation>音楽</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="926"/>
<source>Sfx</source>
<translation>効果音</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="928"/>
<source>Blips</source>
<translation>ブリップ</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="973"/>
<source>Change character</source>
<translation>キャラを変更します</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="979"/>
<source>Reload theme</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="985"/>
<source>Call mod</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="991"/>
<source>Settings</source>
<translation>設定</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1007"/>
<source>A/M</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1012"/>
<source>Preanim</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1109"/>
<source>Return back to the server list.</source>
<translation>サーバーリストに戻る</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1122"/>
<source>Become a spectator. You won&apos;t be able to interact with the in-character screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1798"/>
<source>You were granted the Disable Modcalls button.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1798"/>
<location filename="../../src/courtroom.cpp" line="1801"/>
<location filename="../../src/courtroom.cpp" line="1805"/>
<location filename="../../src/courtroom.cpp" line="4169"/>
<source>CLIENT</source>
<translation>クライアント</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="3890"/>
<source>You have been banned.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4126"/>
<source>You don&apos;t have a `base/cases/` folder! It was just made for you, but seeing as it WAS just made for you, it&apos;s likely the case file you&apos;re looking for can&apos;t be found in there.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4153"/>
<source>Too many arguments to load a case! You only need one filename, without extension.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4202"/>
<location filename="../../src/courtroom.cpp" line="4204"/>
<location filename="../../src/evidence.cpp" line="774"/>
<location filename="../../src/evidence.cpp" line="776"/>
<source>UNKNOWN</source>
<translation type="unfinished">未知</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4227"/>
<source>You don&apos;t have a `base/cases/` folder! It was just made for you, but seeing as it WAS just made for you, it&apos;s likely that you somehow deleted it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4242"/>
<source>You need to give a filename to save (extension not needed) and the courtroom status!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4252"/>
<source>Too many arguments to save a case! You only need a filename without extension and the courtroom status!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4279"/>
<source>Succesfully saved, edit doc and cmdoc link on the ini!</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Master</source>
<translation type="vanished">マスター</translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4820"/>
<source>Stop Current Song</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4821"/>
<source>Play Random Song</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4823"/>
<source>Expand All Categories</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4825"/>
<source>Collapse All Categories</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Fade Out Previous</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4835"/>
<source>Fade In</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4841"/>
<source>Synchronize</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Default</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="5374"/>
<source>Reason:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="5375"/>
<source>Call Moderator</source>
<translation>モデレーターを呼ぶ</translation>
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<message>
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<location filename="../../src/courtroom.cpp" line="5387"/>
<source>Error</source>
<translation>エラー</translation>
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<message>
<location filename="../../src/courtroom.cpp" line="5383"/>
<source>You must provide a reason.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="5387"/>
<source>The message is too long.</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Choose...</source>
<translation type="vanished">選択...</translation>
</message>
<message>
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<source>Present this piece of evidence to everyone on your next spoken message</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="34"/>
<source>Save evidence to an .ini file.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="37"/>
<source>Load evidence from an .ini file.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="44"/>
<source>Destroy this piece of evidence</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="51"/>
<source>Choose..</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Close the evidence display/editing overlay.
You will be prompted if there&apos;s any unsaved changes.</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Save any changes made to this piece of evidence and send them to server.</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Click to edit. Press [X] to update your changes.</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Bring up the Evidence screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Switch evidence to private inventory.</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Switch evidence to global inventory.</source>
<translation type="unfinished"></translation>
</message>
<message>
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<location filename="../../src/evidence.cpp" line="631"/>
<source>Transfer evidence to private inventory.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="178"/>
<location filename="../../src/evidence.cpp" line="641"/>
<source>Transfer evidence to global inventory.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="278"/>
<source>The piece of evidence you&apos;ve been editing has changed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="279"/>
<source>Do you wish to keep your changes?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="280"/>
<source>Name: %1
Image: %2
Description:
%3</source>
<translation type="unfinished"></translation>
</message>
<message>
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<source>Images (*.png)</source>
<translation>イメージ (*.png)</translation>
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<message>
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<location filename="../../src/evidence.cpp" line="474"/>
<location filename="../../src/evidence.cpp" line="478"/>
<source>Click to edit...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="493"/>
<source>Add new evidence...</source>
<translation>新しい証拠を付け加える...</translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="572"/>
<source>Evidence has been modified.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="573"/>
<source>Do you want to save your changes?</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="633"/>
<source>Current evidence is global. Click to switch to private.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="643"/>
<source>Current evidence is private. Click to switch to global.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="674"/>
<source>&quot;%1&quot; has been transferred.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="734"/>
<source>Save Inventory</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="734"/>
<location filename="../../src/evidence.cpp" line="760"/>
<source>Ini Files (*.ini)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="760"/>
<source>Open Inventory</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>DemoServer</name>
<message>
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<location filename="../../src/demoserver.cpp" line="159"/>
<source>Load Demo</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="38"/>
<location filename="../../src/demoserver.cpp" line="159"/>
<source>Demo Files (*.demo)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="153"/>
<location filename="../../src/demoserver.cpp" line="163"/>
<source>Demo file loaded. Send /play or &gt; in OOC to begin playback.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="172"/>
<source>Resuming playback.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="187"/>
<source>Pausing playback.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="202"/>
<source>Setting max_wait to</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="205"/>
<location filename="../../src/demoserver.cpp" line="220"/>
<source>milliseconds.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="210"/>
<source>Not a valid integer!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="217"/>
<source>Current max_wait is</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="227"/>
<source>Current demo file reloaded. Send /play or &gt; in OOC to begin playback.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="233"/>
<source>min_wait is deprecated. Use the client Settings for minimum wait instead!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="245"/>
<source>Setting debug mode to %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="256"/>
<source>Valid values are 1 or 0!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="262"/>
<source>Set debug mode using /debug 1 to enable, and /debug 0 to disable, which will use the fifth timer (TI#4) to show the remaining time until next demo line.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="268"/>
<source>Available commands:
load, reload, play, pause, max_wait, debug, help</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/demoserver.cpp" line="413"/>
<source>Reached the end of the demo file. Send /play or &gt; in OOC to restart, or /load to open a new file.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>Discord</name>
<message>
<source>Objection!</source>
<translation type="vanished">意義あり!</translation>
</message>
<message>
<source>In Lobby</source>
<translation type="vanished">ロビーでいる</translation>
</message>
<message>
<source>Idle</source>
<translation type="vanished">落ちている</translation>
</message>
<message>
<source>In a Server</source>
<translation type="vanished">サーバーでいます</translation>
</message>
<message>
<source>Spectating</source>
<translation type="vanished">観客している</translation>
</message>
</context>
<context>
<name>Lobby</name>
<message>
<source>Attorney Online </source>
<translation type="vanished">逆転裁判オンライン </translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="17"/>
<source>Attorney Online %1</source>
<translation>逆転裁判オンライン %1</translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="51"/>
<source>Search</source>
<translation>検索</translation>
</message>
<message>
<source>Name</source>
<translation type="vanished">名前</translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="117"/>
<source>It doesn&apos;t look like your client is set up correctly.
Did you download all resources correctly from tiny.cc/getao, including the large &apos;base&apos; folder?</source>
<translation>クライアントの設定が正しくないかもしれません。「tiny.cc/getao」からのファイルをダウンロードしましたか</translation>
</message>
<message>
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<source>Version: %1</source>
<translation>バージョン: %1</translation>
</message>
<message>
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<source>Settings</source>
<translation>設定</translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="155"/>
<source>Allows you to change various aspects of the client.</source>
<translation>クライアントで変更できます</translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="178"/>
<source>Loading</source>
<translation>ロード中</translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="182"/>
<source>Cancel</source>
<translation>キャンセル</translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="364"/>
<source>&lt;h2&gt;Attorney Online %1&lt;/h2&gt;The courtroom drama simulator.&lt;p&gt;&lt;b&gt;Source code:&lt;/b&gt; &lt;a href=&apos;https://github.com/AttorneyOnline/AO2-Client&apos;&gt;https://github.com/AttorneyOnline/AO2-Client&lt;/a&gt;&lt;p&gt;&lt;b&gt;Major development:&lt;/b&gt;&lt;br&gt;OmniTroid, stonedDiscord, longbyte1, gameboyprinter, Cerapter, Crystalwarrior, Iamgoofball, in1tiate&lt;p&gt;&lt;b&gt;Client development:&lt;/b&gt;&lt;br&gt;Cents02, windrammer, skyedeving&lt;p&gt;&lt;b&gt;QA testing:&lt;/b&gt;&lt;br&gt;CaseyCazy, CedricDewitt, Chewable Tablets, CrazyJC, Fantos, Fury McFlurry, Geck, Gin-Gi, Jamania, Minx, Pandae, Robotic Overlord, Shadowlions (aka Shali), Sierra, SomeGuy, Veritas, Wiso&lt;p&gt;&lt;b&gt;Translations:&lt;/b&gt;&lt;br&gt;k-emiko (Русский), Pyraq (Polski), scatterflower (日本語), vintprox (Русский), windrammer (Español, Português)&lt;p&gt;&lt;b&gt;Special thanks:&lt;/b&gt;&lt;br&gt;CrazyJC (2.8 release director) and MaximumVolty (2.8 release promotion); Remy, Hibiki, court-records.net (sprites); Qubrick (webAO); Rue (website); Draxirch (UI design); Lewdton and Argoneus (tsuserver); Fiercy, Noevain, Cronnicossy, and FanatSors (AO1); server hosts, game masters, case makers, content creators, and the whole AO2 community!&lt;p&gt;The Attorney Online networked visual novel project is copyright (c) 2016-2021 Attorney Online developers. Open-source licenses apply. All other assets are the property of their respective owners.&lt;p&gt;Running on Qt version %2 with the BASS audio engine.&lt;br&gt;APNG plugin loaded: %3&lt;p&gt;Built on %4</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="399"/>
<source>Yes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="399"/>
<source>No</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="401"/>
<source>About</source>
<translation>について</translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="526"/>
<source>Couldn&apos;t get the message of the day.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="538"/>
<source>Version: %1 (!)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="539"/>
<source>New version available: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="558"/>
<source>Online: %1/%2</source>
<translation>オンライン: %1/%2</translation>
</message>
<message>
<location filename="../../src/lobby.cpp" line="162"/>
<location filename="../../src/lobby.cpp" line="438"/>
<source>Offline</source>
<translation>オフライン</translation>
</message>
</context>
<context>
<name>NetworkManager</name>
<message>
<location filename="../../src/networkmanager.cpp" line="65"/>
<source>No description provided.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>QDialogButtonBox</name>
<message>
<location filename="../../src/debug_functions.cpp" line="47"/>
<location filename="../../src/debug_functions.cpp" line="57"/>
<source>OK</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../../src/aomusicplayer.cpp" line="140"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aomusicplayer.cpp" line="144"/>
<source>[MISSING] %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aomusicplayer.cpp" line="148"/>
<source>[STREAM] %1</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>chatlogpiece</name>
<message>
<location filename="../../src/chatlogpiece.cpp" line="5"/>
<location filename="../../src/chatlogpiece.cpp" line="6"/>
<location filename="../../src/chatlogpiece.cpp" line="7"/>
<source>UNKNOWN</source>
<translation>未知</translation>
</message>
<message>
<source> has played a song: </source>
<translation type="vanished">は音楽をかける</translation>
</message>
</context>
<context>
<name>debug_functions</name>
<message>
<location filename="../../src/debug_functions.cpp" line="17"/>
<source>Error: %1</source>
<translation>エラー: %1</translation>
</message>
<message>
<location filename="../../src/debug_functions.cpp" line="20"/>
<source>Error</source>
<translation>エラー</translation>
</message>
<message>
<location filename="../../src/debug_functions.cpp" line="33"/>
<source>Notice</source>
<translation>通知</translation>
</message>
</context>
</TS>