atrooney-online-2/data/translations/ao_en.ts
TrickyLeifa c9f52b7223 Ported to CMake, ...
* Ported the project to CMake
  * Android and Mac support dropped for the time
being.
  * Tests, BASS and Discord-RPC are now options
* Restructured and reformated the project.
  * Merged `include` and `src`
  * Renamed `resource` to `data`
  * Renamed various files
  * External libraries headers are no longer included in `src`
  * Replaced header guards with #pragma once
  * Multiple refactors (keywords, headers)
  * Added Qt6 compatibility
* Removed various unused functions and headers
* Reworked AOPacket
  * When content is passed to AOPacket, it should be ensured that the content is already decoded.
  * Encoding/decoding are now static methods.
* Fixed various memory leaks
* Removed animation code for AOImage
  * AOImage is always using static images
* Simplified ChatLogPiece
2024-05-15 00:04:16 +02:00

1774 lines
77 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="en_US">
<context>
<name>AOApplication</name>
<message>
<location filename="../../src/aoapplication.cpp" line="158"/>
<source>Disconnected from server.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="201"/>
<source>Loading</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="292"/>
<source>Loading music:
%1/%2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="262"/>
<source>Loading chars:
%1/%2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aoapplication.cpp" line="35"/>
<source>Attorney Online %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="364"/>
<source>[Global log]</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="504"/>
<source>You have been kicked from the server.
Reason: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="512"/>
<source>You have been banned from the server.
Reason: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/packet_distribution.cpp" line="520"/>
<source>You are banned on this server.
Reason: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/text_file_functions.cpp" line="290"/>
<source>Demo playback</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/text_file_functions.cpp" line="291"/>
<source>Play back demos you have previously recorded</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>AOCaseAnnouncerDialog</name>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="11"/>
<source>Case Announcer</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="46"/>
<source>Case title:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="56"/>
<source>Defense needed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="58"/>
<source>Prosecution needed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="60"/>
<source>Judge needed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="62"/>
<source>Jurors needed</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aocaseannouncerdialog.cpp" line="64"/>
<source>Stenographer needed</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>AOOptionsDialog</name>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="17"/>
<source>Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="54"/>
<source>Gameplay</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="69"/>
<source>Theme:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="71"/>
<source>Sets the theme used in-game. If the new theme changes the lobby&apos;s look as well, you&apos;ll need to reload the lobby for the changes to take effect, such as by joining a server and leaving it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="155"/>
<source>Log goes downwards:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="157"/>
<source>If ticked, new messages will appear at the bottom (like the OOC chatlog). The traditional (AO1) behaviour is equivalent to this being unticked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="169"/>
<source>Log length:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="337"/>
<source>Default username:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="339"/>
<source>Your OOC name will be automatically set to this value when you join a server.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="351"/>
<source>Custom shownames:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="353"/>
<source>Gives the default value for the in-game &apos;Custom shownames&apos; tickbox, which in turn determines whether the client should display custom in-character names.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="398"/>
<source>Discord:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="400"/>
<source>Allows others on Discord to see what server you are in, what character are you playing, and how long you have been playing for.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="412"/>
<source>Language:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="414"/>
<source>Sets the language if you don&apos;t want to use your system language.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="617"/>
<source>Callwords</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="638"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;Enter as many callwords as you would like. These are case insensitive. Make sure to leave every callword in its own line!&lt;br&gt;Do not leave a line with a space at the end -- you will be alerted everytime someone uses a space in their messages.&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="648"/>
<source>Audio</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="662"/>
<source>Audio device:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="663"/>
<source>Sets the audio device for all sounds.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="696"/>
<source>Music:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="710"/>
<source>SFX:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="725"/>
<source>Blips:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="727"/>
<source>Sets the volume of the blips, the talking sound effects.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="748"/>
<source>Blip rate:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="750"/>
<source>Sets the delay between playing the blip sounds.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="757"/>
<source>Play a blip sound &quot;once per every X symbols&quot;, where X is the blip rate. 0 plays a blip sound only once.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="764"/>
<source>Blank blips:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="766"/>
<source>If true, the game will play a blip sound even when a space is &apos;being said&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="777"/>
<source>Enable Looping SFX:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="778"/>
<source>If true, the game will allow looping sound effects to play on preanimations.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="789"/>
<source>Kill Music On Objection:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="420"/>
<source> - Keep current setting</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="101"/>
<source>Subtheme:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="103"/>
<source>Sets a &apos;subtheme&apos;, which will stack on top of the current theme and replace anything it can.Keep it at &apos;server&apos; to let the server decide. Keep it at &apos;default&apos; to keep it unchanging.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="125"/>
<source>Reload Theme</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="127"/>
<source>Refresh the theme and update all of the ui elements to match.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="134"/>
<source>Animated Theme:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="136"/>
<source>If ticked, themes will be allowed to have animated elements.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="170"/>
<source>The amount of message lines the IC chatlog will keep before deleting older message lines. A value of 0 or below counts as &apos;infinite&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="184"/>
<source>Log newline:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="186"/>
<source>If ticked, new messages will appear separated, with the message coming on the next line after the name. When unticked, it displays it as &apos;name: message&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="198"/>
<source>Log margin:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="199"/>
<source>The distance in pixels between each entry in the IC log. Default: 0.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="213"/>
<source>Log timestamp:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="215"/>
<source>If ticked, log will contain a timestamp in UTC before the name.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="227"/>
<location filename="../../src/aooptionsdialog.cpp" line="1333"/>
<source>Log timestamp format:
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="250"/>
<source>Log IC actions:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="252"/>
<source>If ticked, log will show IC actions such as shouting and presenting evidence.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="262"/>
<source>Text Stay Time:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="263"/>
<source>Minimum amount of time (in miliseconds) an IC message must stay on screen before the next IC message is shown, acting as a &apos;queue&apos;. Set to 0 to disable this behavior.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="277"/>
<source>Desynchronize IC Logs:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="279"/>
<source>If ticked, log will show messages as-received, while viewport will parse according to the queue (Text Stay Time).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="289"/>
<source>Instant Objection:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="291"/>
<source>If Text Stay Time is more than 0, instant objection will skip queued messages instead of waiting to catch up.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="301"/>
<source>Text crawl:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="302"/>
<source>Amount of time (in miliseconds) spent on each letter when the in-character text is being displayed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="315"/>
<source>Chat Rate Limit:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="316"/>
<source>Minimum amount of time (in miliseconds) that must pass before the next Enter key press will send your IC message.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="365"/>
<source>Default showname:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="367"/>
<source>Your showname will be automatically set to this value when you join a server.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="386"/>
<source>Alternate Server List:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="388"/>
<source>Overrides the base URL to retrieve server information from.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="434"/>
<source>Scaling:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="436"/>
<source>Sets the default scaling method, if there is not one already defined specifically for the character.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="442"/>
<source>Pixel</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="443"/>
<source>Smooth</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="448"/>
<source>Allow Screenshake:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="450"/>
<source>Allows screenshaking. Disable this if you have concerns or issues with photosensitivity and/or seizures.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="461"/>
<source>Allow Effects:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="463"/>
<source>Allows screen effects. Disable this if you have concerns or issues with photosensitivity and/or seizures.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="474"/>
<source>Network Frame Effects:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="475"/>
<source>Send screen-shaking, flashes and sounds as defined in the char.ini over the network. Only works for servers that support this functionality.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="487"/>
<source>Colors in IC Log:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="489"/>
<source>Use the markup colors in the server IC chatlog.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="499"/>
<source>Sticky Sounds:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="501"/>
<source>Turn this on to prevent the sound dropdown from clearing the sound after playing it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="512"/>
<source>Sticky Effects:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="514"/>
<source>Turn this on to prevent the effects dropdown from clearing the effect after playing it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="526"/>
<source>Sticky Preanims:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="528"/>
<source>Turn this on to prevent preanimation checkbox from clearing after playing the emote.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="539"/>
<source>Custom Chatboxes:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="541"/>
<source>Turn this on to allow characters to define their own custom chat box designs.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="552"/>
<source>Stickers:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="554"/>
<source>Turn this on to allow characters to define their own stickers (unique images that show up over the chatbox - like avatars or shownames).</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="565"/>
<source>Continuous Playback:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="567"/>
<source>Whether or not to resume playing animations from where they left off. Turning off might reduce lag.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="577"/>
<source>Stop Music w/ Category:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="579"/>
<source>Stop music when double-clicking a category. If this is disabled, use the right-click context menu to stop music.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="590"/>
<source>Log to Text Files:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="592"/>
<source>Text logs of gameplay will be automatically written in the /logs folder.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="600"/>
<source>Log to Demo Files:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="602"/>
<source>Gameplay will be automatically recorded as demos in the /logs folder.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="697"/>
<source>Sets the music&apos;s default volume.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="712"/>
<source>Sets the SFX&apos;s default volume. Interjections and actual sound effects count as &apos;SFX&apos;.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="956"/>
<source>Add or remove base folders for use by assets. Base folders on the bottom are prioritized over those above them.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1183"/>
<source>Couldn&apos;t get the privacy policy.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="791"/>
<source>If true, AO2 will ask the server to stop music when you use &apos;Objection!&apos; </source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="801"/>
<source>Casing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="818"/>
<source>This server supports case alerts.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="821"/>
<source>This server does not support case alerts.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="822"/>
<source>Pretty self-explanatory.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="831"/>
<source>Casing:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="833"/>
<source>If checked, you will get alerts about case announcements.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="848"/>
<source>Defense:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="849"/>
<source>If checked, you will get alerts about case announcements if a defense spot is open.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="862"/>
<source>Prosecution:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="864"/>
<source>If checked, you will get alerts about case announcements if a prosecutor spot is open.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="877"/>
<source>Judge:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="878"/>
<source>If checked, you will get alerts about case announcements if the judge spot is open.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="891"/>
<source>Juror:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="892"/>
<source>If checked, you will get alerts about case announcements if a juror spot is open.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="905"/>
<source>Stenographer:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="907"/>
<source>If checked, you will get alerts about case announcements if a stenographer spot is open.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="920"/>
<source>CM:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="922"/>
<source>If checked, you will appear amongst the potential CMs on the server.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="935"/>
<source>Hosting cases:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="937"/>
<source>If you&apos;re a CM, enter what cases you are willing to host.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="952"/>
<source>Assets</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="970"/>
<source>Add…</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="974"/>
<source>Select a base folder</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="987"/>
<source>Remove</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1004"/>
<source></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1022"/>
<source></source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1044"/>
<source>Clear Cache</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1045"/>
<source>Clears the lookup cache for assets. Use this when you have added an asset that takes precedence over another existing asset.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1073"/>
<source>Privacy</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1078"/>
<source>Do not include me in public player counts</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1092"/>
<source>Getting privacy policy...</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/aooptionsdialog.cpp" line="1173"/>
<source>%1 (default)</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>Courtroom</name>
<message>
<location filename="../../src/charselect.cpp" line="31"/>
<source>Password</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="40"/>
<source>Spectator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="44"/>
<location filename="../../src/courtroom.cpp" line="206"/>
<source>Search</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="48"/>
<source>Passworded</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="52"/>
<source>Taken</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="172"/>
<source>Could not find character (char.ini) for %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/charselect.cpp" line="307"/>
<source>Generating chars:
%1/%2</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="170"/>
<source>Showname</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="176"/>
<source>Message</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="197"/>
<source>Name</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="297"/>
<source>Pre</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="301"/>
<source>Flip</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="317"/>
<location filename="../../src/courtroom.cpp" line="1000"/>
<source>Casing</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="323"/>
<source>Shownames</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="327"/>
<source>Immediate</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="385"/>
<source>% x offset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="390"/>
<source>% y offset</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="757"/>
<source>Change the horizontal percentage offset of your character&apos;s position from the center of the screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="764"/>
<source>Change the vertical percentage offset of your character&apos;s position from the center of the screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="871"/>
<source>Set an &apos;iniswap&apos;, or an alternative character folder to refer to from your current character.
Edit by typing and pressing Enter, [X] to remove. This saves to your base/iniswaps.ini</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1798"/>
<source>You were granted the Disable Modcalls button.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="3966"/>
<source>[LOADING] %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4141"/>
<source>You need to give a filename to load (extension not needed)! Make sure that it is in the `base/cases/` folder, and that it is a correctly formatted ini.
Cases you can load: %1</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4170"/>
<source>Case made by %1.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4180"/>
<source>Navigate to %1 for the CM doc.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4212"/>
<source>Your case &quot;%1&quot; was loaded!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="949"/>
<location filename="../../src/courtroom.cpp" line="4311"/>
<source>Server</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1108"/>
<source>Back to Lobby</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="924"/>
<source>Music</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="926"/>
<source>Sfx</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="928"/>
<source>Blips</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="973"/>
<source>Change character</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="979"/>
<source>Reload theme</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="985"/>
<source>Call mod</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="991"/>
<source>Settings</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1007"/>
<source>A/M</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1012"/>
<source>Preanim</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="3890"/>
<source>You have been banned.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="157"/>
<location filename="../../src/courtroom.cpp" line="4617"/>
<source>None</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="306"/>
<source>Guard</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="311"/>
<source>Additive</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="394"/>
<source>To front</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="395"/>
<source>To behind</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="738"/>
<source>Log goes down</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="739"/>
<source>Log goes up</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="752"/>
<source>Select a character you wish to pair with.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="771"/>
<source>Change the order of appearance for your character.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="776"/>
<source>Display the list of characters to pair with.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="839"/>
<source>Oops, you&apos;re muted!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="850"/>
<source>Set your character&apos;s emote to play on your next message.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="856"/>
<source>Set your character&apos;s supplementary background.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="861"/>
<source>Reset your character&apos;s supplementary background to its default.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="880"/>
<source>Remove the currently selected iniswap from the list and return to the original character folder.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="888"/>
<source>Set a sound effect to play on your next &apos;Preanim&apos;. Leaving it on Default will use the emote-defined sound (if any).
Edit by typing and pressing Enter, [X] to remove. This saves to your base/characters/&lt;charname&gt;/soundlist.ini</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="896"/>
<source>Remove the currently selected sound effect.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="904"/>
<source>Choose an effect to play on your next spoken message.
The effects are defined in your theme/effects/effects.ini. Your character can define custom effects by
char.ini [Options] category, effects = &apos;miscname&apos; where it referes to misc/&lt;miscname&gt;/effects.ini to read the effects.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="931"/>
<source>Hold It!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="932"/>
<location filename="../../src/courtroom.cpp" line="938"/>
<location filename="../../src/courtroom.cpp" line="944"/>
<source>When this is turned on, your next in-character message will be a shout!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="937"/>
<source>Objection!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="943"/>
<source>Take That!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="951"/>
<source>Toggle between server chat and global AO2 chat.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="955"/>
<location filename="../../src/courtroom.cpp" line="959"/>
<location filename="../../src/courtroom.cpp" line="965"/>
<location filename="../../src/courtroom.cpp" line="969"/>
<source>This will display the animation in the viewport as soon as it is pressed.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="963"/>
<source>Guilty!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="976"/>
<source>Bring up the Character Select Screen and change your character.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="982"/>
<source>Refresh the theme and update all of the ui elements to match.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="988"/>
<source>Request the attention of the current server&apos;s moderator.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="997"/>
<source>Allows you to change various aspects of the client.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1003"/>
<source>An interface to help you announce a case (you have to be a CM first to be able to announce cases)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1009"/>
<source>Switch between Areas and Music lists</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1014"/>
<source>Play a single-shot animation as defined by the emote when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1017"/>
<source>If preanim is checked, display the input text immediately as the animation plays concurrently.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1035"/>
<source>Mirror your character&apos;s emotes when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1039"/>
<source>Add text to your last spoken message when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1043"/>
<source>Do not listen to mod calls when checked, preventing them from playing sounds or focusing attention on the window.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1047"/>
<source>Lets you receive case alerts when enabled.
(You can set your preferences in the Settings!)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1052"/>
<source>Display customized shownames for all users when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1055"/>
<source>Custom Shout!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1058"/>
<source>This will display the custom character-defined animation in the viewport as soon as it is pressed.
To make one, your character&apos;s folder must contain custom.[webp/apng/gif/png] and custom.[wav/ogg/opus] sound effect</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1066"/>
<source>Play realization sound and animation in the viewport on the next spoken message when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1072"/>
<source>Shake the screen on next spoken message when checked.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1078"/>
<source>Display the list of character folders you wish to mute.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1082"/>
<location filename="../../src/courtroom.cpp" line="1090"/>
<source>Increase the health bar.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1086"/>
<location filename="../../src/courtroom.cpp" line="1094"/>
<source>Decrease the health bar.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1098"/>
<source>Change the text color of the spoken message.
You can also select a part of your currently typed message and use the dropdown to change its color!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1109"/>
<source>Return back to the server list.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1122"/>
<source>Become a spectator. You won&apos;t be able to interact with the in-character screen.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1798"/>
<location filename="../../src/courtroom.cpp" line="1801"/>
<location filename="../../src/courtroom.cpp" line="1805"/>
<location filename="../../src/courtroom.cpp" line="4169"/>
<source>CLIENT</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1801"/>
<source>Login unsuccessful.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="1805"/>
<source>You were logged out.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2261"/>
<source>HOLD IT!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2266"/>
<source>OBJECTION!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2271"/>
<source>TAKE THAT!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2283"/>
<source>CUSTOM OBJECTION!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2289"/>
<location filename="../../src/courtroom.cpp" line="2292"/>
<location filename="../../src/courtroom.cpp" line="2295"/>
<location filename="../../src/courtroom.cpp" line="3215"/>
<source>shouts</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="2306"/>
<location filename="../../src/courtroom.cpp" line="2309"/>
<location filename="../../src/courtroom.cpp" line="2312"/>
<source>has presented evidence</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="3211"/>
<location filename="../../src/courtroom.cpp" line="3950"/>
<location filename="../../src/courtroom.cpp" line="3951"/>
<source>has stopped the music</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4304"/>
<source>Debug</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="3954"/>
<location filename="../../src/courtroom.cpp" line="3955"/>
<source>has played a song</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4126"/>
<source>You don&apos;t have a `base/cases/` folder! It was just made for you, but seeing as it WAS just made for you, it&apos;s likely the case file you&apos;re looking for can&apos;t be found in there.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4153"/>
<source>Too many arguments to load a case! You only need one filename, without extension.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4202"/>
<location filename="../../src/courtroom.cpp" line="4204"/>
<location filename="../../src/evidence.cpp" line="774"/>
<location filename="../../src/evidence.cpp" line="776"/>
<source>UNKNOWN</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4227"/>
<source>You don&apos;t have a `base/cases/` folder! It was just made for you, but seeing as it WAS just made for you, it&apos;s likely that you somehow deleted it.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4242"/>
<source>You need to give a filename to save (extension not needed) and the courtroom status!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4252"/>
<source>Too many arguments to save a case! You only need a filename without extension and the courtroom status!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4279"/>
<source>Succesfully saved, edit doc and cmdoc link on the ini!</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4820"/>
<source>Stop Current Song</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4821"/>
<source>Play Random Song</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4823"/>
<source>Expand All Categories</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4825"/>
<source>Collapse All Categories</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4829"/>
<source>Fade Out Previous</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4835"/>
<source>Fade In</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="4841"/>
<source>Synchronize</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="5192"/>
<source>Default</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="5374"/>
<source>Reason:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="5375"/>
<source>Call Moderator</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="5383"/>
<location filename="../../src/courtroom.cpp" line="5387"/>
<source>Error</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="5383"/>
<source>You must provide a reason.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/courtroom.cpp" line="5387"/>
<source>The message is too long.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="24"/>
<source>Present this piece of evidence to everyone on your next spoken message</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="34"/>
<source>Save evidence to an .ini file.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../src/evidence.cpp" line="37"/>
<source>Load evidence from an .ini file.</source>
<translation type="unfinished"></translation>
</message>
<message>
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