#include "courtroom.h" Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow() { ao_app = p_ao_app; #ifdef BASSAUDIO // Change the default audio output device to be the one the user has given // in his config.ini file for now. unsigned int a = 0; BASS_DEVICEINFO info; if (ao_app->get_audio_output_device() == "default") { BASS_Init(-1, 48000, BASS_DEVICE_LATENCY, nullptr, nullptr); load_bass_opus_plugin(); } else { for (a = 0; BASS_GetDeviceInfo(a, &info); a++) { if (ao_app->get_audio_output_device() == info.name) { BASS_SetDevice(a); BASS_Init(static_cast(a), 48000, BASS_DEVICE_LATENCY, nullptr, nullptr); load_bass_opus_plugin(); qDebug() << info.name << "was set as the default audio output device."; break; } } } #elif defined QTAUDIO if (ao_app->get_audio_output_device() != "default") { foreach (const QAudioDeviceInfo &deviceInfo, QAudioDeviceInfo::availableDevices(QAudio::AudioOutput)) { if (ao_app->get_audio_output_device() == deviceInfo.deviceName()) { ao_app->QtAudioDevice = deviceInfo; qDebug() << deviceInfo.deviceName() << "was set as the default audio output device."; break; } } } #endif keepalive_timer = new QTimer(this); keepalive_timer->start(60000); chat_tick_timer = new QTimer(this); text_delay_timer = new QTimer(this); text_delay_timer->setSingleShot(true); sfx_delay_timer = new QTimer(this); sfx_delay_timer->setSingleShot(true); music_player = new AOMusicPlayer(this, ao_app); music_player->set_volume(0); sfx_player = new AOSfxPlayer(this, ao_app); sfx_player->set_volume(0); objection_player = new AOSfxPlayer(this, ao_app); objection_player->set_volume(0); blip_player = new AOBlipPlayer(this, ao_app); blip_player->set_volume(0); modcall_player = new AOSfxPlayer(this, ao_app); modcall_player->set_volume(50); ui_background = new AOImage(this, ao_app); ui_viewport = new QWidget(this); ui_vp_background = new AOScene(ui_viewport, ao_app); ui_vp_speedlines = new AOMovie(ui_viewport, ao_app); ui_vp_speedlines->set_play_once(false); ui_vp_player_char = new AOCharMovie(ui_viewport, ao_app); ui_vp_sideplayer_char = new AOCharMovie(ui_viewport, ao_app); ui_vp_sideplayer_char->hide(); ui_vp_desk = new AOScene(ui_viewport, ao_app); ui_vp_legacy_desk = new AOScene(ui_viewport, ao_app); ui_vp_evidence_display = new AOEvidenceDisplay(this, ao_app); ui_vp_chatbox = new AOImage(this, ao_app); ui_vp_showname = new QLabel(ui_vp_chatbox); ui_vp_showname->setAlignment(Qt::AlignHCenter); ui_vp_chat_arrow = new AOMovie(ui_vp_chatbox, ao_app); ui_vp_chat_arrow->set_play_once(false); ui_vp_message = new QTextEdit(this); ui_vp_message->setFrameStyle(QFrame::NoFrame); ui_vp_message->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); ui_vp_message->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); ui_vp_message->setReadOnly(true); ui_vp_testimony = new AOMovie(this, ao_app); ui_vp_testimony->set_play_once(false); ui_vp_effect = new AOMovie(this, ao_app); ui_vp_wtce = new AOMovie(this, ao_app); ui_vp_objection = new AOMovie(this, ao_app); ui_ic_chatlog = new QTextEdit(this); ui_ic_chatlog->setReadOnly(true); log_maximum_blocks = ao_app->get_max_log_size(); log_goes_downwards = ao_app->get_log_goes_downwards(); ui_ms_chatlog = new AOTextArea(this); ui_ms_chatlog->setReadOnly(true); ui_ms_chatlog->setOpenExternalLinks(true); ui_ms_chatlog->hide(); ui_server_chatlog = new AOTextArea(this); ui_server_chatlog->setReadOnly(true); ui_server_chatlog->setOpenExternalLinks(true); ui_area_list = new QListWidget(this); ui_area_list->hide(); ui_music_list = new QListWidget(this); ui_ic_chat_name = new QLineEdit(this); ui_ic_chat_name->setFrame(false); ui_ic_chat_name->setPlaceholderText(tr("Showname")); ui_ic_chat_message = new QLineEdit(this); ui_ic_chat_message->setFrame(false); ui_ic_chat_message->setPlaceholderText(tr("Message")); ui_muted = new AOImage(ui_ic_chat_message, ao_app); ui_muted->hide(); ui_ooc_chat_message = new QLineEdit(this); ui_ooc_chat_message->setFrame(false); ui_ooc_chat_name = new QLineEdit(this); ui_ooc_chat_name->setFrame(false); ui_ooc_chat_name->setPlaceholderText(tr("Name")); ui_ooc_chat_name->setMaxLength(30); ui_ooc_chat_name->setText(p_ao_app->get_default_username()); //ui_area_password = new QLineEdit(this); //ui_area_password->setFrame(false); ui_music_search = new QLineEdit(this); ui_music_search->setFrame(false); ui_music_search->setPlaceholderText(tr("Search")); construct_emotes(); ui_emote_left = new AOButton(this, ao_app); ui_emote_right = new AOButton(this, ao_app); ui_emote_dropdown = new QComboBox(this); ui_pos_dropdown = new QComboBox(this); ui_pos_dropdown->addItem("wit"); ui_pos_dropdown->addItem("def"); ui_pos_dropdown->addItem("pro"); ui_pos_dropdown->addItem("jud"); ui_pos_dropdown->addItem("hld"); ui_pos_dropdown->addItem("hlp"); ui_pos_dropdown->addItem("jur"); ui_pos_dropdown->addItem("sea"); ui_iniswap_dropdown = new QComboBox(this); ui_iniswap_remove = new AOButton(this, ao_app); ui_sfx_dropdown = new QComboBox(this); ui_sfx_remove = new AOButton(this, ao_app); ui_effects_dropdown = new QComboBox(this); ui_defense_bar = new AOImage(this, ao_app); ui_prosecution_bar = new AOImage(this, ao_app); ui_music_label = new QLabel(this); ui_sfx_label = new QLabel(this); ui_blip_label = new QLabel(this); ui_hold_it = new AOButton(this, ao_app); ui_objection = new AOButton(this, ao_app); ui_take_that = new AOButton(this, ao_app); ui_ooc_toggle = new AOButton(this, ao_app); ui_witness_testimony = new AOButton(this, ao_app); ui_cross_examination = new AOButton(this, ao_app); ui_guilty = new AOButton(this, ao_app); ui_not_guilty = new AOButton(this, ao_app); ui_change_character = new AOButton(this, ao_app); ui_reload_theme = new AOButton(this, ao_app); ui_call_mod = new AOButton(this, ao_app); ui_settings = new AOButton(this, ao_app); ui_announce_casing = new AOButton(this, ao_app); ui_switch_area_music = new AOButton(this, ao_app); ui_pre = new QCheckBox(this); ui_pre->setText(tr("Pre")); ui_flip = new QCheckBox(this); ui_flip->setText(tr("Flip")); ui_flip->hide(); ui_guard = new QCheckBox(this); ui_guard->setText(tr("Guard")); ui_guard->hide(); ui_additive = new QCheckBox(this); ui_additive->setText(tr("Additive")); ui_additive->hide(); ui_casing = new QCheckBox(this); ui_casing->setChecked(ao_app->get_casing_enabled()); ui_casing->setText(tr("Casing")); ui_casing->hide(); ui_showname_enable = new QCheckBox(this); ui_showname_enable->setChecked(ao_app->get_showname_enabled_by_default()); ui_showname_enable->setText(tr("Shownames")); ui_pre_non_interrupt = new QCheckBox(this); ui_pre_non_interrupt->setText(tr("No Interrupt")); ui_pre_non_interrupt->hide(); ui_custom_objection = new AOButton(this, ao_app); ui_realization = new AOButton(this, ao_app); ui_screenshake = new AOButton(this, ao_app); ui_mute = new AOButton(this, ao_app); ui_defense_plus = new AOButton(this, ao_app); ui_defense_minus = new AOButton(this, ao_app); ui_prosecution_plus = new AOButton(this, ao_app); ui_prosecution_minus = new AOButton(this, ao_app); ui_text_color = new QComboBox(this); ui_text_color->addItem(tr("White")); ui_text_color->addItem(tr("Green")); ui_text_color->addItem(tr("Red")); ui_text_color->addItem(tr("Orange")); ui_text_color->addItem(tr("Blue")); ui_text_color->addItem(tr("Yellow")); ui_text_color->addItem(tr("Rainbow")); ui_text_color->addItem(tr("Pink")); ui_text_color->addItem(tr("Cyan")); ui_music_slider = new QSlider(Qt::Horizontal, this); ui_music_slider->setRange(0, 100); ui_music_slider->setValue(ao_app->get_default_music()); ui_sfx_slider = new QSlider(Qt::Horizontal, this); ui_sfx_slider->setRange(0, 100); ui_sfx_slider->setValue(ao_app->get_default_sfx()); ui_blip_slider = new QSlider(Qt::Horizontal, this); ui_blip_slider->setRange(0, 100); ui_blip_slider->setValue(ao_app->get_default_blip()); ui_mute_list = new QListWidget(this); ui_pair_list = new QListWidget(this); ui_pair_offset_spinbox = new QSpinBox(this); ui_pair_offset_spinbox->setRange(-100,100); ui_pair_offset_spinbox->setSuffix(tr("% offset")); ui_pair_button = new AOButton(this, ao_app); ui_evidence_button = new AOButton(this, ao_app); construct_evidence(); construct_char_select(); connect(keepalive_timer, SIGNAL(timeout()), this, SLOT(ping_server())); connect(ui_vp_objection, SIGNAL(done()), this, SLOT(objection_done())); connect(ui_vp_player_char, SIGNAL(done()), this, SLOT(preanim_done())); connect(ui_vp_player_char, SIGNAL(shake()), this, SLOT(do_screenshake())); connect(ui_vp_player_char, SIGNAL(flash()), this, SLOT(do_flash())); connect(ui_vp_player_char, SIGNAL(play_sfx(QString)), this, SLOT(play_char_sfx(QString))); connect(text_delay_timer, SIGNAL(timeout()), this, SLOT(start_chat_ticking())); connect(sfx_delay_timer, SIGNAL(timeout()), this, SLOT(play_sfx())); connect(chat_tick_timer, SIGNAL(timeout()), this, SLOT(chat_tick())); connect(ui_emote_left, SIGNAL(clicked()), this, SLOT(on_emote_left_clicked())); connect(ui_emote_right, SIGNAL(clicked()), this, SLOT(on_emote_right_clicked())); connect(ui_emote_dropdown, SIGNAL(activated(int)), this, SLOT(on_emote_dropdown_changed(int))); connect(ui_pos_dropdown, SIGNAL(currentIndexChanged(int)), this, SLOT(on_pos_dropdown_changed(int))); connect(ui_iniswap_dropdown, SIGNAL(activated(int)), this, SLOT(on_iniswap_dropdown_changed(int))); connect(ui_iniswap_remove, SIGNAL(clicked()), this, SLOT(on_iniswap_remove_clicked())); connect(ui_sfx_dropdown, SIGNAL(activated(int)), this, SLOT(on_sfx_dropdown_changed(int))); connect(ui_sfx_remove, SIGNAL(clicked()), this, SLOT(on_sfx_remove_clicked())); connect(ui_effects_dropdown, SIGNAL(activated(int)), this, SLOT(on_effects_dropdown_changed(int))); connect(ui_mute_list, SIGNAL(clicked(QModelIndex)), this, SLOT(on_mute_list_clicked(QModelIndex))); connect(ui_ic_chat_message, SIGNAL(returnPressed()), this, SLOT(on_chat_return_pressed())); connect(ui_ooc_chat_message, SIGNAL(returnPressed()), this, SLOT(on_ooc_return_pressed())); connect(ui_music_list, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(on_music_list_double_clicked(QModelIndex))); connect(ui_area_list, SIGNAL(doubleClicked(QModelIndex)), this, SLOT(on_area_list_double_clicked(QModelIndex))); connect(ui_hold_it, SIGNAL(clicked()), this, SLOT(on_hold_it_clicked())); connect(ui_objection, SIGNAL(clicked()), this, SLOT(on_objection_clicked())); connect(ui_take_that, SIGNAL(clicked()), this, SLOT(on_take_that_clicked())); connect(ui_custom_objection, SIGNAL(clicked()), this, SLOT(on_custom_objection_clicked())); connect(ui_realization, SIGNAL(clicked()), this, SLOT(on_realization_clicked())); connect(ui_screenshake, SIGNAL(clicked()), this, SLOT(on_screenshake_clicked())); connect(ui_mute, SIGNAL(clicked()), this, SLOT(on_mute_clicked())); connect(ui_defense_minus, SIGNAL(clicked()), this, SLOT(on_defense_minus_clicked())); connect(ui_defense_plus, SIGNAL(clicked()), this, SLOT(on_defense_plus_clicked())); connect(ui_prosecution_minus, SIGNAL(clicked()), this, SLOT(on_prosecution_minus_clicked())); connect(ui_prosecution_plus, SIGNAL(clicked()), this, SLOT(on_prosecution_plus_clicked())); connect(ui_text_color, SIGNAL(currentIndexChanged(int)), this, SLOT(on_text_color_changed(int))); connect(ui_music_slider, SIGNAL(valueChanged(int)), this, SLOT(on_music_slider_moved(int))); connect(ui_sfx_slider, SIGNAL(valueChanged(int)), this, SLOT(on_sfx_slider_moved(int))); connect(ui_blip_slider, SIGNAL(valueChanged(int)), this, SLOT(on_blip_slider_moved(int))); connect(ui_ooc_toggle, SIGNAL(clicked()), this, SLOT(on_ooc_toggle_clicked())); connect(ui_music_search, SIGNAL(textChanged(QString)), this, SLOT(on_music_search_edited(QString))); connect(ui_witness_testimony, SIGNAL(clicked()), this, SLOT(on_witness_testimony_clicked())); connect(ui_cross_examination, SIGNAL(clicked()), this, SLOT(on_cross_examination_clicked())); connect(ui_guilty, SIGNAL(clicked()), this, SLOT(on_guilty_clicked())); connect(ui_not_guilty, SIGNAL(clicked()), this, SLOT(on_not_guilty_clicked())); connect(ui_change_character, SIGNAL(clicked()), this, SLOT(on_change_character_clicked())); connect(ui_reload_theme, SIGNAL(clicked()), this, SLOT(on_reload_theme_clicked())); connect(ui_call_mod, SIGNAL(clicked()), this, SLOT(on_call_mod_clicked())); connect(ui_settings, SIGNAL(clicked()), this, SLOT(on_settings_clicked())); connect(ui_announce_casing, SIGNAL(clicked()), this, SLOT(on_announce_casing_clicked())); connect(ui_switch_area_music, SIGNAL(clicked()), this, SLOT(on_switch_area_music_clicked())); connect(ui_pre, SIGNAL(clicked()), this, SLOT(on_pre_clicked())); connect(ui_flip, SIGNAL(clicked()), this, SLOT(on_flip_clicked())); connect(ui_additive, SIGNAL(clicked()), this, SLOT(on_additive_clicked())); connect(ui_guard, SIGNAL(clicked()), this, SLOT(on_guard_clicked())); connect(ui_casing, SIGNAL(clicked()), this, SLOT(on_casing_clicked())); connect(ui_showname_enable, SIGNAL(clicked()), this, SLOT(on_showname_enable_clicked())); connect(ui_pair_button, SIGNAL(clicked()), this, SLOT(on_pair_clicked())); connect(ui_pair_list, SIGNAL(clicked(QModelIndex)), this, SLOT(on_pair_list_clicked(QModelIndex))); connect(ui_pair_offset_spinbox, SIGNAL(valueChanged(int)), this, SLOT(on_pair_offset_changed(int))); connect(ui_evidence_button, SIGNAL(clicked()), this, SLOT(on_evidence_button_clicked())); set_widgets(); set_char_select(); } void Courtroom::set_mute_list() { mute_map.clear(); //maps which characters are muted based on cid, none are muted by default for (int n_cid = 0 ; n_cid < char_list.size() ; n_cid++) { mute_map.insert(n_cid, false); } QStringList sorted_mute_list; for (char_type i_char : char_list) sorted_mute_list.append(i_char.name); sorted_mute_list.sort(); for (QString i_name : sorted_mute_list) { //mute_map.insert(i_name, false); ui_mute_list->addItem(i_name); } } void Courtroom::set_pair_list() { QStringList sorted_pair_list; for (char_type i_char : char_list) sorted_pair_list.append(i_char.name); sorted_pair_list.sort(); for (QString i_name : sorted_pair_list) { ui_pair_list->addItem(i_name); } } void Courtroom::set_widgets() { blip_rate = ao_app->read_blip_rate(); blank_blip = ao_app->get_blank_blip(); QString filename = "courtroom_design.ini"; pos_size_type f_courtroom = ao_app->get_element_dimensions("courtroom", filename); if (f_courtroom.width < 0 || f_courtroom.height < 0) { qDebug() << "W: did not find courtroom width or height in " << filename; this->resize(714, 668); } else { m_courtroom_width = f_courtroom.width; m_courtroom_height = f_courtroom.height; this->resize(f_courtroom.width, f_courtroom.height); } set_fonts(); ui_background->move(0, 0); ui_background->resize(m_courtroom_width, m_courtroom_height); ui_background->set_image("courtroombackground"); set_size_and_pos(ui_viewport, "viewport"); // If there is a point to it, show all CCCC features. // We also do this this soon so that set_size_and_pos can hide them all later, if needed. if (ao_app->cccc_ic_support_enabled) { ui_pair_button->show(); ui_pre_non_interrupt->show(); ui_showname_enable->show(); ui_ic_chat_name->show(); ui_ic_chat_name->setEnabled(true); } else { ui_pair_button->hide(); ui_pre_non_interrupt->hide(); ui_showname_enable->hide(); ui_ic_chat_name->hide(); ui_ic_chat_name->setEnabled(false); } if (ao_app->casing_alerts_enabled) { ui_announce_casing->show(); } else { ui_announce_casing->hide(); } // We also show the non-server-dependent client additions. // Once again, if the theme can't display it, set_move_and_pos will catch them. ui_settings->show(); ui_vp_background->move(0, 0); ui_vp_background->resize(ui_viewport->width(), ui_viewport->height()); ui_vp_speedlines->move(0, 0); ui_vp_speedlines->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_player_char->move(0, 0); ui_vp_player_char->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_sideplayer_char->move(0, 0); ui_vp_sideplayer_char->combo_resize(ui_viewport->width(), ui_viewport->height()); //the AO2 desk element ui_vp_desk->move(0, 0); ui_vp_desk->resize(ui_viewport->width(), ui_viewport->height()); //the size of the ui_vp_legacy_desk element relies on various factors and is set in set_scene() double y_modifier = 147.0 / 192.0; int final_y = static_cast(y_modifier * ui_viewport->height()); ui_vp_legacy_desk->move(0, final_y); ui_vp_legacy_desk->hide(); ui_vp_evidence_display->move(0, 0); ui_vp_evidence_display->resize(ui_viewport->width(), ui_viewport->height()); set_size_and_pos(ui_vp_showname, "showname"); set_size_and_pos(ui_vp_message, "message"); //We detached the text as parent from the chatbox so it doesn't get affected by the screenshake. ui_vp_message->move(ui_vp_message->x() + ui_vp_chatbox->x(), ui_vp_message->y() + ui_vp_chatbox->y()); ui_vp_message->setTextInteractionFlags(Qt::NoTextInteraction); // ui_vp_message->setStyleSheet("background-color: rgba(0, 0, 0, 0);" // "color: white"); ui_vp_chat_arrow->move(0, 0); pos_size_type design_ini_result = ao_app->get_element_dimensions("chat_arrow", "courtroom_design.ini"); if (design_ini_result.width < 0 || design_ini_result.height < 0) { qDebug() << "W: could not find \"chat_arrow\" in courtroom_design.ini"; ui_vp_chat_arrow->hide(); } else { ui_vp_chat_arrow->move(design_ini_result.x, design_ini_result.y); ui_vp_chat_arrow->combo_resize(design_ini_result.width, design_ini_result.height); } ui_vp_testimony->move(ui_viewport->x(), ui_viewport->y()); ui_vp_testimony->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_effect->move(ui_viewport->x(), ui_viewport->y()); ui_vp_effect->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_wtce->move(ui_viewport->x(), ui_viewport->y()); ui_vp_wtce->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_objection->move(ui_viewport->x(), ui_viewport->y()); ui_vp_objection->combo_resize(ui_viewport->width(), ui_viewport->height()); set_size_and_pos(ui_ic_chatlog, "ic_chatlog"); set_size_and_pos(ui_ms_chatlog, "ms_chatlog"); set_size_and_pos(ui_server_chatlog, "server_chatlog"); set_size_and_pos(ui_mute_list, "mute_list"); ui_mute_list->hide(); set_size_and_pos(ui_pair_list, "pair_list"); ui_pair_list->hide(); ui_pair_list->setToolTip(tr("Select a character you wish to pair with.")); set_size_and_pos(ui_pair_offset_spinbox, "pair_offset_spinbox"); ui_pair_offset_spinbox->hide(); ui_pair_offset_spinbox->setToolTip(tr("Change the percentage offset of your character's position from the center of the screen.")); set_size_and_pos(ui_pair_button, "pair_button"); ui_pair_button->set_image("pair_button"); ui_pair_button->setToolTip(tr("Display the list of characters to pair with.")); set_size_and_pos(ui_area_list, "music_list"); set_size_and_pos(ui_music_list, "music_list"); if (is_ao2_bg) { set_size_and_pos(ui_ic_chat_message, "ao2_ic_chat_message"); set_size_and_pos(ui_vp_chatbox, "ao2_chatbox"); set_size_and_pos(ui_ic_chat_name, "ao2_ic_chat_name"); } else { set_size_and_pos(ui_ic_chat_message, "ic_chat_message"); set_size_and_pos(ui_vp_chatbox, "chatbox"); set_size_and_pos(ui_ic_chat_name, "ic_chat_name"); } ui_ic_chat_message->setStyleSheet("QLineEdit{background-color: rgba(100, 100, 100, 255);}"); ui_ic_chat_name->setStyleSheet("QLineEdit{background-color: rgba(180, 180, 180, 255);}"); ui_vp_chatbox->set_image("chatblank"); ui_vp_chatbox->hide(); ui_muted->resize(ui_ic_chat_message->width(), ui_ic_chat_message->height()); ui_muted->set_image("muted"); ui_muted->setToolTip(tr("Oops, you're muted!")); set_size_and_pos(ui_ooc_chat_message, "ooc_chat_message"); ui_ooc_chat_message->setStyleSheet("background-color: rgba(0, 0, 0, 0);"); ui_ooc_chat_message->setToolTip(tr("Type your message to display in the server chat here.")); set_size_and_pos(ui_ooc_chat_name, "ooc_chat_name"); ui_ooc_chat_name->setStyleSheet("background-color: rgba(0, 0, 0, 0);"); ui_ooc_chat_name->setToolTip(tr("Set your name to display in the server chat.")); //set_size_and_pos(ui_area_password, "area_password"); set_size_and_pos(ui_music_search, "music_search"); set_size_and_pos(ui_emotes, "emotes"); set_size_and_pos(ui_emote_left, "emote_left"); ui_emote_left->set_image("arrow_left"); set_size_and_pos(ui_emote_right, "emote_right"); ui_emote_right->set_image("arrow_right"); set_size_and_pos(ui_emote_dropdown, "emote_dropdown"); set_size_and_pos(ui_pos_dropdown, "pos_dropdown"); ui_pos_dropdown->setToolTip(tr("Set your character's supplementary background.")); set_size_and_pos(ui_iniswap_dropdown, "iniswap_dropdown"); ui_iniswap_dropdown->setEditable(true); ui_iniswap_dropdown->setInsertPolicy(QComboBox::InsertAtBottom); ui_iniswap_dropdown->setToolTip(tr("Set an 'iniswap', or an alternative character folder to refer to from your current character.\n" "This information is saved to your base/characters//iniswaps.ini")); set_size_and_pos(ui_iniswap_remove, "iniswap_remove"); ui_iniswap_remove->setText("X"); ui_iniswap_remove->set_image("evidencex"); ui_iniswap_remove->setToolTip(tr("Remove the currently selected iniswap from the list and return to the original character folder.")); set_size_and_pos(ui_sfx_dropdown, "sfx_dropdown"); ui_sfx_dropdown->setEditable(true); ui_sfx_dropdown->setInsertPolicy(QComboBox::InsertAtBottom); ui_sfx_dropdown->setToolTip(tr("Set an 'iniswap', or an alternative character folder to refer to from your current character.\n" "This information is saved to your base/characters//iniswaps.ini")); set_size_and_pos(ui_sfx_remove, "sfx_remove"); ui_sfx_remove->setText("X"); ui_sfx_remove->set_image("evidencex"); ui_sfx_remove->setToolTip(tr("Remove the currently selected iniswap from the list and return to the original character folder.")); set_size_and_pos(ui_effects_dropdown, "effects_dropdown"); ui_effects_dropdown->setInsertPolicy(QComboBox::InsertAtBottom); ui_effects_dropdown->setToolTip(tr("Choose an effect to play on your next spoken message.")); //Todo: recode this entire fucking system with these dumbass goddamn ini's why is everything so specifically coded for all these purposes //is ABSTRACT CODING not a thing now huh what the FUCK why do I gotta do this pleASE FOR THE LOVE OF GOD SPARE ME FROM THIS FRESH HELL //btw i still love coding. QPoint p_point = ao_app->get_button_spacing("effects_icon_size", filename); ui_effects_dropdown->setIconSize(QSize(p_point.x(), p_point.y())); set_size_and_pos(ui_defense_bar, "defense_bar"); ui_defense_bar->set_image("defensebar" + QString::number(defense_bar_state)); set_size_and_pos(ui_prosecution_bar, "prosecution_bar"); ui_prosecution_bar->set_image("prosecutionbar" + QString::number(prosecution_bar_state)); set_size_and_pos(ui_music_label, "music_label"); ui_music_label->setText(tr("Music")); set_size_and_pos(ui_sfx_label, "sfx_label"); ui_sfx_label->setText(tr("Sfx")); set_size_and_pos(ui_blip_label, "blip_label"); ui_blip_label->setText(tr("Blips")); set_size_and_pos(ui_hold_it, "hold_it"); ui_hold_it->setText(tr("Hold It!")); ui_hold_it->setToolTip(tr("When this is turned on, your next in-character message will be a shout!")); ui_hold_it->set_image("holdit"); set_size_and_pos(ui_objection, "objection"); ui_objection->setText(tr("Objection!")); ui_objection->setToolTip(tr("When this is turned on, your next in-character message will be a shout!")); ui_objection->set_image("objection"); set_size_and_pos(ui_take_that, "take_that"); ui_take_that->setText(tr("Take That!")); ui_take_that->setToolTip(tr("When this is turned on, your next in-character message will be a shout!")); ui_take_that->set_image("takethat"); set_size_and_pos(ui_ooc_toggle, "ooc_toggle"); ui_ooc_toggle->setText(tr("Server")); ui_ooc_toggle->setToolTip(tr("Toggle between server chat and global AO2 chat.")); set_size_and_pos(ui_witness_testimony, "witness_testimony"); ui_witness_testimony->set_image("witnesstestimony"); ui_witness_testimony->setToolTip(tr("This will display the animation in the viewport as soon as it is pressed.")); set_size_and_pos(ui_cross_examination, "cross_examination"); ui_cross_examination->set_image("crossexamination"); ui_cross_examination->setToolTip(tr("This will display the animation in the viewport as soon as it is pressed.")); set_size_and_pos(ui_guilty, "guilty"); ui_guilty->setText(tr("Guilty!")); ui_guilty->set_image("guilty"); ui_guilty->setToolTip(tr("This will display the animation in the viewport as soon as it is pressed.")); set_size_and_pos(ui_not_guilty, "not_guilty"); ui_not_guilty->set_image("notguilty"); ui_not_guilty->setToolTip(tr("This will display the animation in the viewport as soon as it is pressed.")); set_size_and_pos(ui_change_character, "change_character"); ui_change_character->setText(tr("Change character")); ui_change_character->set_image("change_character"); ui_change_character->setToolTip(tr("Bring up the Character Select Screen and change your character.")); set_size_and_pos(ui_reload_theme, "reload_theme"); ui_reload_theme->setText(tr("Reload theme")); ui_reload_theme->set_image("reload_theme"); ui_reload_theme->setToolTip(tr("Refresh the theme and update all of the ui elements to match.")); set_size_and_pos(ui_call_mod, "call_mod"); ui_call_mod->setText(tr("Call mod")); ui_call_mod->set_image("call_mod"); ui_call_mod->setToolTip(tr("Request the attention of the current server's moderator.")); set_size_and_pos(ui_settings, "settings"); ui_settings->setText(tr("Settings")); ui_settings->set_image("settings"); ui_settings->setToolTip(tr("Allows you to change various aspects of the client.")); set_size_and_pos(ui_announce_casing, "casing_button"); ui_announce_casing->setText(tr("Casing")); ui_announce_casing->set_image("casing_button"); ui_announce_casing->setToolTip(tr("An interface to help you announce a case (you have to be a CM first to be able to announce cases)")); set_size_and_pos(ui_switch_area_music, "switch_area_music"); ui_switch_area_music->setText(tr("A/M")); ui_switch_area_music->set_image("switch_area_music"); ui_switch_area_music->setToolTip(tr("Switch between Areas and Music lists")); set_size_and_pos(ui_pre, "pre"); ui_pre->setText(tr("Preanim")); ui_pre->setToolTip(tr("Play a single-shot animation as defined by the emote when checked.")); set_size_and_pos(ui_pre_non_interrupt, "pre_no_interrupt"); ui_pre_non_interrupt->setToolTip(tr("If preanim is checked, display the input text immediately as the animation plays concurrently.")); set_size_and_pos(ui_flip, "flip"); ui_flip->setToolTip(tr("Mirror your character's emotes when checked.")); set_size_and_pos(ui_additive, "additive"); ui_additive->setToolTip(tr("Add text to your last spoken message when checked.")); set_size_and_pos(ui_guard, "guard"); ui_additive->setToolTip(tr("Do not listen to mod calls when checked, preventing them from playing sounds or focusing attention on the window.")); set_size_and_pos(ui_casing, "casing"); ui_casing->setToolTip(tr("Lets you receive case alerts when enabled.\n" "(You can set your preferences in the Settings!)")); set_size_and_pos(ui_showname_enable, "showname_enable"); ui_showname_enable->setToolTip(tr("Display customized shownames for all users when checked.")); set_size_and_pos(ui_custom_objection, "custom_objection"); ui_custom_objection->setText(tr("Custom Shout!")); ui_custom_objection->set_image("custom"); ui_custom_objection->setToolTip(tr("This will display the custom character-defined animation in the viewport as soon as it is pressed.")); set_size_and_pos(ui_realization, "realization"); ui_realization->set_image("realization"); ui_realization->setToolTip(tr("Play realization sound and animation in the viewport on the next spoken message when checked.")); set_size_and_pos(ui_screenshake, "screenshake"); ui_screenshake->set_image("screenshake"); ui_screenshake->setToolTip(tr("Shake the screen on next spoken message when checked.")); set_size_and_pos(ui_mute, "mute_button"); ui_mute->setText("Mute"); ui_mute->set_image("mute"); ui_mute->setToolTip(tr("Display the list of character folders you wish to mute.")); set_size_and_pos(ui_defense_plus, "defense_plus"); ui_defense_plus->set_image("defplus"); ui_defense_plus->setToolTip(tr("Increase the health bar.")); set_size_and_pos(ui_defense_minus, "defense_minus"); ui_defense_minus->set_image("defminus"); ui_defense_minus->setToolTip(tr("Decrease the health bar.")); set_size_and_pos(ui_prosecution_plus, "prosecution_plus"); ui_prosecution_plus->set_image("proplus"); ui_prosecution_plus->setToolTip(tr("Increase the health bar.")); set_size_and_pos(ui_prosecution_minus, "prosecution_minus"); ui_prosecution_minus->set_image("prominus"); ui_prosecution_minus->setToolTip(tr("Decrease the health bar.")); set_size_and_pos(ui_text_color, "text_color"); ui_text_color->setToolTip(tr("Change the text color of the spoken message.")); set_size_and_pos(ui_music_slider, "music_slider"); set_size_and_pos(ui_sfx_slider, "sfx_slider"); set_size_and_pos(ui_blip_slider, "blip_slider"); set_size_and_pos(ui_evidence_button, "evidence_button"); ui_evidence_button->set_image("evidencebutton"); ui_evidence_button->setToolTip(tr("Bring up the Evidence screen.")); set_size_and_pos(ui_evidence, "evidence_background"); ui_evidence->set_image("evidencebackground"); set_size_and_pos(ui_evidence_name, "evidence_name"); set_size_and_pos(ui_evidence_buttons, "evidence_buttons"); set_size_and_pos(ui_evidence_left, "evidence_left"); ui_evidence_left->set_image("arrow_left"); set_size_and_pos(ui_evidence_right, "evidence_right"); ui_evidence_right->set_image("arrow_right"); set_size_and_pos(ui_evidence_present, "evidence_present"); ui_evidence_present->set_image("present_disabled"); set_size_and_pos(ui_evidence_overlay, "evidence_overlay"); ui_evidence_overlay->set_image("evidenceoverlay"); set_size_and_pos(ui_evidence_delete, "evidence_delete"); ui_evidence_delete->set_image("deleteevidence"); set_size_and_pos(ui_evidence_image_name, "evidence_image_name"); set_size_and_pos(ui_evidence_image_button, "evidence_image_button"); set_size_and_pos(ui_evidence_x, "evidence_x"); ui_evidence_x->set_image("evidencex"); set_size_and_pos(ui_evidence_description, "evidence_description"); ui_selector->set_image("char_selector"); ui_selector->hide(); set_size_and_pos(ui_back_to_lobby, "back_to_lobby"); ui_back_to_lobby->setText(tr("Back to Lobby")); ui_back_to_lobby->setToolTip(tr("Return back to the server list.")); set_size_and_pos(ui_char_password, "char_password"); set_size_and_pos(ui_char_buttons, "char_buttons"); set_size_and_pos(ui_char_select_left, "char_select_left"); ui_char_select_left->set_image("arrow_left"); set_size_and_pos(ui_char_select_right, "char_select_right"); ui_char_select_right->set_image("arrow_right"); set_size_and_pos(ui_spectator, "spectator"); ui_spectator->setToolTip(tr("Become a spectator. You won't be able to interact with the in-character screen.")); } void Courtroom::set_fonts() { set_font(ui_vp_showname, "", "showname"); set_font(ui_vp_message, "", "message"); set_font(ui_ic_chatlog, "", "ic_chatlog"); set_font(ui_ms_chatlog, "", "ms_chatlog"); set_font(ui_server_chatlog, "", "server_chatlog"); set_font(ui_music_list, "", "music_list"); set_font(ui_area_list, "", "area_list"); set_dropdowns(); } void Courtroom::set_font(QWidget *widget, QString class_name, QString p_identifier) { QString design_file = "courtroom_fonts.ini"; int f_weight = ao_app->get_font_size(p_identifier, design_file); QString font_name = ao_app->get_font_name(p_identifier + "_font", design_file); QColor f_color = ao_app->get_color(p_identifier + "_color", design_file); bool bold = ao_app->get_font_size(p_identifier + "_bold", design_file) == 1; // is the font bold or not? this->set_qfont(widget, class_name, QFont(font_name, f_weight), f_color, bold); } void Courtroom::set_qfont(QWidget *widget, QString class_name, QFont font, QColor f_color, bool bold) { if(class_name == "") class_name = widget->metaObject()->className(); widget->setFont(font); QString is_bold = ""; if(bold) is_bold = "font: bold;"; QString style_sheet_string = class_name + " { background-color: rgba(0, 0, 0, 0);\n" + "color: rgba(" + QString::number(f_color.red()) + ", " + QString::number(f_color.green()) + ", " + QString::number(f_color.blue()) + ", 255);\n" + is_bold + "}"; widget->setStyleSheet(style_sheet_string); } void Courtroom::set_dropdown(QWidget *widget) { QString f_file = "courtroom_stylesheets.css"; QString style_sheet_string = ao_app->get_stylesheet(f_file); if (style_sheet_string != "") widget->setStyleSheet(style_sheet_string); } void Courtroom::set_dropdowns() { set_dropdown(this); //EXPERIMENTAL - Read the style-sheet as-is for maximum memeage // set_dropdown(ui_text_color, "[TEXT COLOR]"); // set_dropdown(ui_pos_dropdown, "[POS DROPDOWN]"); // set_dropdown(ui_emote_dropdown, "[EMOTE DROPDOWN]"); // set_dropdown(ui_mute_list, "[MUTE LIST]"); } void Courtroom::set_window_title(QString p_title) { this->setWindowTitle(p_title); } void Courtroom::set_size_and_pos(QWidget *p_widget, QString p_identifier) { QString filename = "courtroom_design.ini"; pos_size_type design_ini_result = ao_app->get_element_dimensions(p_identifier, filename); if (design_ini_result.width < 0 || design_ini_result.height < 0) { qDebug() << "W: could not find \"" << p_identifier << "\" in " << filename; p_widget->hide(); } else { p_widget->move(design_ini_result.x, design_ini_result.y); p_widget->resize(design_ini_result.width, design_ini_result.height); } } void Courtroom::set_taken(int n_char, bool p_taken) { if (n_char >= char_list.size()) { qDebug() << "W: set_taken attempted to set an index bigger than char_list size"; return; } char_type f_char; f_char.name = char_list.at(n_char).name; f_char.description = char_list.at(n_char).description; f_char.taken = p_taken; f_char.evidence_string = char_list.at(n_char).evidence_string; char_list.replace(n_char, f_char); } QPoint Courtroom::get_theme_pos(QString p_identifier) { QString filename = "courtroom_design.ini"; pos_size_type design_ini_result = ao_app->get_element_dimensions(p_identifier, filename); if (design_ini_result.width < 0 || design_ini_result.height < 0) { qDebug() << "W: could not find \"" << p_identifier << "\" in " << filename; return QPoint(0,0); } else { return QPoint(design_ini_result.x, design_ini_result.y); } } void Courtroom::done_received() { m_cid = -1; music_player->set_volume(0); sfx_player->set_volume(0); objection_player->set_volume(0); blip_player->set_volume(0); set_char_select_page(); set_mute_list(); set_pair_list(); set_char_select(); show(); ui_spectator->show(); } void Courtroom::set_background(QString p_background) { ui_vp_testimony->stop(); current_background = p_background; is_ao2_bg = file_exists(ao_app->get_static_image_suffix(ao_app->get_background_path("defensedesk"))) && file_exists(ao_app->get_static_image_suffix(ao_app->get_background_path("prosecutiondesk"))) && file_exists(ao_app->get_static_image_suffix(ao_app->get_background_path("stand"))); if (is_ao2_bg) { set_size_and_pos(ui_vp_chatbox, "ao2_chatbox"); set_size_and_pos(ui_ic_chat_message, "ao2_ic_chat_message"); } else { set_size_and_pos(ui_vp_chatbox, "chatbox"); set_size_and_pos(ui_ic_chat_message, "ic_chat_message"); } } void Courtroom::update_character(int p_cid) { bool newchar = m_cid != p_cid; m_cid = p_cid; QString f_char; if (m_cid == -1) { if (ao_app->is_discord_enabled()) ao_app->discord->state_spectate(); f_char = ""; } else { f_char = ao_app->get_char_name(char_list.at(m_cid).name); if (ao_app->is_discord_enabled()) ao_app->discord->state_character(f_char.toStdString()); } current_char = f_char; current_emote_page = 0; current_emote = 0; if (m_cid == -1) ui_emotes->hide(); else ui_emotes->show(); set_emote_page(); set_emote_dropdown(); set_sfx_dropdown(); set_effects_dropdown(); QString side = ao_app->get_char_side(f_char); if (side == "jud") { ui_witness_testimony->show(); ui_cross_examination->show(); ui_not_guilty->show(); ui_guilty->show(); ui_defense_minus->show(); ui_defense_plus->show(); ui_prosecution_minus->show(); ui_prosecution_plus->show(); } else { ui_witness_testimony->hide(); ui_cross_examination->hide(); ui_guilty->hide(); ui_not_guilty->hide(); ui_defense_minus->hide(); ui_defense_plus->hide(); ui_prosecution_minus->hide(); ui_prosecution_plus->hide(); } if (ao_app->custom_objection_enabled && (file_exists(ao_app->get_character_path(current_char, "custom.gif")) || file_exists(ao_app->get_character_path(current_char, "custom.apng"))) && file_exists(ao_app->get_character_path(current_char, "custom.wav"))) ui_custom_objection->show(); else ui_custom_objection->hide(); ui_char_select_background->hide(); ui_ic_chat_message->setEnabled(m_cid != -1); ui_ic_chat_message->setFocus(); if (newchar) set_iniswap_dropdown(); } void Courtroom::enter_courtroom() { current_evidence_page = 0; current_evidence = 0; set_evidence_page(); if (ao_app->flipping_enabled) ui_flip->show(); else ui_flip->hide(); if (ao_app->additive_enabled) ui_additive->show(); else ui_additive->hide(); if (ao_app->casing_alerts_enabled) ui_casing->show(); else ui_casing->hide(); list_music(); list_areas(); music_player->set_volume(ui_music_slider->value()); sfx_player->set_volume(ui_sfx_slider->value()); objection_player->set_volume(ui_sfx_slider->value()); blip_player->set_volume(ui_blip_slider->value()); ui_vp_testimony->stop(); set_widgets(); //ui_server_chatlog->setHtml(ui_server_chatlog->toHtml()); } void Courtroom::list_music() { ui_music_list->clear(); music_row_to_number.clear(); QString f_file = "courtroom_design.ini"; QBrush found_brush(ao_app->get_color("found_song_color", f_file)); QBrush missing_brush(ao_app->get_color("missing_song_color", f_file)); int n_listed_songs = 0; for (int n_song = 0 ; n_song < music_list.size() ; ++n_song) { QString i_song = music_list.at(n_song); QString i_song_listname = i_song; i_song_listname = i_song_listname.left(i_song_listname.lastIndexOf(".")); if (i_song.toLower().contains(ui_music_search->text().toLower())) { ui_music_list->addItem(i_song_listname); music_row_to_number.append(n_song); QString song_path = ao_app->get_music_path(i_song); if (file_exists(song_path)) ui_music_list->item(n_listed_songs)->setBackground(found_brush); else ui_music_list->item(n_listed_songs)->setBackground(missing_brush); ++n_listed_songs; } } } void Courtroom::list_areas() { ui_area_list->clear(); area_row_to_number.clear(); QString f_file = "courtroom_design.ini"; QBrush free_brush(ao_app->get_color("area_free_color", f_file)); QBrush lfp_brush(ao_app->get_color("area_lfp_color", f_file)); QBrush casing_brush(ao_app->get_color("area_casing_color", f_file)); QBrush recess_brush(ao_app->get_color("area_recess_color", f_file)); QBrush rp_brush(ao_app->get_color("area_rp_color", f_file)); QBrush gaming_brush(ao_app->get_color("area_gaming_color", f_file)); QBrush locked_brush(ao_app->get_color("area_locked_color", f_file)); int n_listed_areas = 0; for (int n_area = 0 ; n_area < area_list.size() ; ++n_area) { QString i_area = ""; i_area.append("["); i_area.append(QString::number(n_area)); i_area.append("] "); i_area.append(area_list.at(n_area)); if (ao_app->arup_enabled) { i_area.append("\n "); i_area.append(arup_statuses.at(n_area)); i_area.append(" | CM: "); i_area.append(arup_cms.at(n_area)); i_area.append("\n "); i_area.append(QString::number(arup_players.at(n_area))); i_area.append(" users | "); i_area.append(arup_locks.at(n_area)); } if (i_area.toLower().contains(ui_music_search->text().toLower())) { ui_area_list->addItem(i_area); area_row_to_number.append(n_area); if (ao_app->arup_enabled) { // Colouring logic here. ui_area_list->item(n_listed_areas)->setBackground(free_brush); if (arup_locks.at(n_area) == "LOCKED") { ui_area_list->item(n_listed_areas)->setBackground(locked_brush); } else { if (arup_statuses.at(n_area) == "LOOKING-FOR-PLAYERS") ui_area_list->item(n_listed_areas)->setBackground(lfp_brush); else if (arup_statuses.at(n_area) == "CASING") ui_area_list->item(n_listed_areas)->setBackground(casing_brush); else if (arup_statuses.at(n_area) == "RECESS") ui_area_list->item(n_listed_areas)->setBackground(recess_brush); else if (arup_statuses.at(n_area) == "RP") ui_area_list->item(n_listed_areas)->setBackground(rp_brush); else if (arup_statuses.at(n_area) == "GAMING") ui_area_list->item(n_listed_areas)->setBackground(gaming_brush); } } else { ui_area_list->item(n_listed_areas)->setBackground(free_brush); } ++n_listed_areas; } } } void Courtroom::append_ms_chatmessage(QString f_name, QString f_message) { ui_ms_chatlog->append_chatmessage(f_name, f_message, ao_app->get_color("ms_chatlog_sender_color", "courtroom_fonts.ini").name()); } void Courtroom::append_server_chatmessage(QString p_name, QString p_message, QString p_colour) { QString colour = "#000000"; if (p_colour == "0") colour = ao_app->get_color("ms_chatlog_sender_color", "courtroom_fonts.ini").name(); if (p_colour == "1") colour = ao_app->get_color("server_chatlog_sender_color", "courtroom_fonts.ini").name(); if(p_message == "Logged in as a moderator.") { ui_guard->show(); append_server_chatmessage("CLIENT", "You were granted the Disable Modcalls button.", "1"); } ui_server_chatlog->append_chatmessage(p_name, p_message, colour); } void Courtroom::on_chat_return_pressed() { if (ui_ic_chat_message->text() == "" || is_muted) return; if ((anim_state < 3 || text_state < 2) && objection_state == 0) return; //MS# //deskmod# //pre-emote# //character# //emote# //message# //side# //sfx-name# //emote_modifier# //char_id# //sfx_delay# //objection_modifier# //evidence# //placeholder# //realization# //text_color#% // Additionally, in our case: //showname# //other_charid# //self_offset# //noninterrupting_preanim#% QStringList packet_contents; QString f_side = ao_app->get_char_side(current_char); QString f_desk_mod = "chat"; if (ao_app->desk_mod_enabled) { f_desk_mod = QString::number(ao_app->get_desk_mod(current_char, current_emote)); if (f_desk_mod == "-1") f_desk_mod = "chat"; } packet_contents.append(f_desk_mod); packet_contents.append(ao_app->get_pre_emote(current_char, current_emote)); packet_contents.append(current_char); packet_contents.append(ao_app->get_emote(current_char, current_emote)); packet_contents.append(ui_ic_chat_message->text()); packet_contents.append(f_side); packet_contents.append(get_char_sfx()); int f_emote_mod = ao_app->get_emote_mod(current_char, current_emote); //needed or else legacy won't understand what we're saying if (objection_state > 0) { if (ui_pre->isChecked()) { if (f_emote_mod == 5) f_emote_mod = 6; else f_emote_mod = 2; } } else if (ui_pre->isChecked() and !ui_pre_non_interrupt->isChecked()) { if (f_emote_mod == 0) f_emote_mod = 1; else if (f_emote_mod == 5 && ao_app->prezoom_enabled) f_emote_mod = 4; } else { if (f_emote_mod == 1) f_emote_mod = 0; else if (f_emote_mod == 4) f_emote_mod = 5; } packet_contents.append(QString::number(f_emote_mod)); packet_contents.append(QString::number(m_cid)); packet_contents.append(QString::number(get_char_sfx_delay())); QString f_obj_state; if ((objection_state == 4 && !ao_app->custom_objection_enabled) || (objection_state < 0)) f_obj_state = "0"; else f_obj_state = QString::number(objection_state); packet_contents.append(f_obj_state); if (is_presenting_evidence) //the evidence index is shifted by 1 because 0 is no evidence per legacy standards //besides, older clients crash if we pass -1 packet_contents.append(QString::number(current_evidence + 1)); else packet_contents.append("0"); QString f_flip; if (ao_app->flipping_enabled) { if (ui_flip->isChecked()) f_flip = "1"; else f_flip = "0"; } else f_flip = QString::number(m_cid); packet_contents.append(f_flip); packet_contents.append(QString::number(realization_state)); QString f_text_color; if (text_color < 0) f_text_color = "0"; else if (text_color > 8) f_text_color = "0"; else f_text_color = QString::number(text_color); packet_contents.append(f_text_color); // If the server we're on supports CCCC stuff, we should use it! if (ao_app->cccc_ic_support_enabled) { // If there is a showname entered, use that -- else, just send an empty packet-part. if (!ui_ic_chat_name->text().isEmpty()) { packet_contents.append(ui_ic_chat_name->text()); } else { packet_contents.append(""); } // Similarly, we send over whom we're paired with, unless we have chosen ourselves. // Or a charid of -1 or lower, through some means. if (other_charid > -1 && other_charid != m_cid) { packet_contents.append(QString::number(other_charid)); packet_contents.append(QString::number(offset_with_pair)); } else { packet_contents.append("-1"); packet_contents.append("0"); } // Finally, we send over if we want our pres to not interrupt. if (ui_pre_non_interrupt->isChecked() && ui_pre->isChecked()) { packet_contents.append("1"); } else { packet_contents.append("0"); } } // If the server we're on supports Looping SFX and Screenshake, use it if the emote uses it. if (ao_app->looping_sfx_support_enabled) { packet_contents.append("0"); //ao_app->get_sfx_looping(current_char, current_emote)); packet_contents.append(QString::number(screenshake_state)); QString pre_emote = ao_app->get_pre_emote(current_char, current_emote); QString emote = ao_app->get_emote(current_char, current_emote); QStringList emotes_to_check = {pre_emote, "(b)" + emote, "(a)" + emote}; QStringList effects_to_check = {"_FrameScreenshake", "_FrameRealization", "_FrameSFX"}; foreach (QString f_effect, effects_to_check) { QString packet; foreach (QString f_emote, emotes_to_check) { packet += f_emote; if (ao_app->is_frame_network_enabled()) { QString sfx_frames = ao_app->read_char_ini_tag(current_char, f_emote.append(f_effect)).join("|"); if (sfx_frames != "") packet += "|" + sfx_frames; } packet += "^"; } packet_contents.append(packet); } } if (ao_app->additive_enabled) { packet_contents.append(ui_additive->isChecked() ? "1" : "0"); } if (ao_app->effects_enabled) { QString fx_sound = ao_app->get_effect_sound(effect, current_char); packet_contents.append(effect + "|" + fx_sound); ui_effects_dropdown->setCurrentIndex(0); effect = ""; } ao_app->send_server_packet(new AOPacket("MS", packet_contents)); } void Courtroom::handle_chatmessage(QStringList *p_contents) { // Instead of checking for whether a message has at least chatmessage_size // amount of packages, we'll check if it has at least 15. // That was the original chatmessage_size. if (p_contents->size() < 15) return; for (int n_string = 0 ; n_string < chatmessage_size ; ++n_string) { //m_chatmessage[n_string] = p_contents->at(n_string); // Note that we have added stuff that vanilla clients and servers simply won't send. // So now, we have to check if the thing we want even exists amongst the packet's content. // We also have to check if the server even supports CCCC's IC features, or if it's just japing us. // Also, don't forget! A size 15 message will have indices from 0 to 14. if (n_string < p_contents->size() && (n_string < 15 || ao_app->cccc_ic_support_enabled)) { m_chatmessage[n_string] = p_contents->at(n_string); } else { m_chatmessage[n_string] = ""; } } int f_char_id = m_chatmessage[CHAR_ID].toInt(); if (f_char_id < 0 || f_char_id >= char_list.size()) return; if (mute_map.value(m_chatmessage[CHAR_ID].toInt())) return; QString f_showname; if (m_chatmessage[SHOWNAME].isEmpty() || !ui_showname_enable->isChecked()) { f_showname = ao_app->get_showname(char_list.at(f_char_id).name); } else { f_showname = m_chatmessage[SHOWNAME]; } if(f_showname.trimmed().isEmpty()) //Pure whitespace showname, get outta here. f_showname = m_chatmessage[CHAR_NAME]; QString f_message = f_showname + ": " + m_chatmessage[MESSAGE] + '\n'; if (f_message == previous_ic_message) return; //Stop the chat arrow from animating ui_vp_chat_arrow->stop(); text_state = 0; anim_state = 0; ui_vp_objection->stop(); chat_tick_timer->stop(); ui_vp_evidence_display->reset(); chatmessage_is_empty = m_chatmessage[MESSAGE] == " " || m_chatmessage[MESSAGE] == ""; is_additive = false; if (m_chatmessage[MESSAGE] == ui_ic_chat_message->text() && m_chatmessage[CHAR_ID].toInt() == m_cid) { ui_ic_chat_message->clear(); objection_state = 0; realization_state = 0; screenshake_state = 0; is_presenting_evidence = false; ui_pre->setChecked(false); ui_hold_it->set_image("holdit"); ui_objection->set_image("objection"); ui_take_that->set_image("takethat"); ui_custom_objection->set_image("custom"); ui_realization->set_image("realization"); ui_screenshake->set_image("screenshake"); ui_evidence_present->set_image("present_disabled"); if (ao_app->additive_enabled && ui_vp_player_char->m_char == m_chatmessage[CHAR_NAME]) is_additive = m_chatmessage[ADDITIVE].toInt() == 1; } chatlogpiece* temp = new chatlogpiece(ao_app->get_showname(char_list.at(f_char_id).name), f_showname, ": " + m_chatmessage[MESSAGE], false); ic_chatlog_history.append(*temp); ao_app->append_to_file(temp->get_full(), ao_app->log_filename, true); while(ic_chatlog_history.size() > log_maximum_blocks && log_maximum_blocks > 0) { ic_chatlog_history.removeFirst(); } append_ic_text(": " + m_chatmessage[MESSAGE], f_showname); previous_ic_message = f_message; int objection_mod = m_chatmessage[OBJECTION_MOD].toInt(); QString f_char = m_chatmessage[CHAR_NAME]; QString f_custom_theme = ao_app->get_char_shouts(f_char); //if an objection is used if (objection_mod <= 4 && objection_mod >= 1) { switch (objection_mod) { case 1: ui_vp_objection->play("holdit", f_char, f_custom_theme, 724); objection_player->play("holdit.wav", f_char, f_custom_theme); break; case 2: ui_vp_objection->play("objection", f_char, f_custom_theme, 724); objection_player->play("objection.wav", f_char, f_custom_theme); if(ao_app->objection_stop_music()) music_player->stop(); break; case 3: ui_vp_objection->play("takethat", f_char, f_custom_theme, 724); objection_player->play("takethat.wav", f_char, f_custom_theme); break; //case 4 is AO2 only case 4: ui_vp_objection->play("custom", f_char, f_custom_theme, 724); objection_player->play("custom.wav", f_char, f_custom_theme); break; default: qDebug() << "W: Logic error in objection switch statement!"; } sfx_player->clear(); //Objection played! Cut all sfx. int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); if (emote_mod == 0) m_chatmessage[EMOTE_MOD] = 1; } else handle_chatmessage_2(); } void Courtroom::objection_done() { handle_chatmessage_2(); } void Courtroom::handle_chatmessage_2() { ui_vp_speedlines->stop(); ui_vp_player_char->stop(); ui_vp_effect->stop(); //Clear all looping sfx to prevent obnoxiousness sfx_player->loop_clear(); if (!m_chatmessage[FRAME_SFX].isEmpty() && ao_app->is_frame_network_enabled()) { //ORDER IS IMPORTANT!! QStringList netstrings = {m_chatmessage[FRAME_SCREENSHAKE], m_chatmessage[FRAME_REALIZATION], m_chatmessage[FRAME_SFX]}; ui_vp_player_char->network_strings = netstrings; } else ui_vp_player_char->network_strings.clear(); if (m_chatmessage[SHOWNAME].isEmpty() || !ui_showname_enable->isChecked()) { QString real_name = char_list.at(m_chatmessage[CHAR_ID].toInt()).name; QString f_showname = ao_app->get_showname(real_name); ui_vp_showname->setText(f_showname); } else { ui_vp_showname->setText(m_chatmessage[SHOWNAME]); } if(ui_vp_showname->text().trimmed().isEmpty()) //Whitespace showname { ui_vp_chatbox->set_image("chatblank"); } else //Aw yeah dude do some showname resizing magic { ui_vp_chatbox->set_image("chat"); QFontMetrics fm(ui_vp_showname->font()); int fm_width=fm.horizontalAdvance(ui_vp_showname->text()); QString chatbox_path = ao_app->get_theme_path("chat"); QString chatbox = ao_app->get_chat(m_chatmessage[CHAR_NAME]); if (chatbox != "") { chatbox_path = ao_app->get_base_path() + "misc/" + chatbox + "/chat"; } pos_size_type default_width = ao_app->get_element_dimensions("showname", "courtroom_design.ini"); int extra_width = ao_app->get_design_element("showname_extra_width", "courtroom_design.ini").toInt(); if(extra_width > 0) { if (fm_width > default_width.width && ui_vp_chatbox->set_chatbox(chatbox_path + "med")) //This text be big. Let's do some shenanigans. { ui_vp_showname->resize(default_width.width+extra_width, ui_vp_showname->height()); if (fm_width > ui_vp_showname->width() && ui_vp_chatbox->set_chatbox(chatbox_path + "big")) //Biggest possible size for us. { ui_vp_showname->resize(static_cast(default_width.width+(extra_width*2)), ui_vp_showname->height()); } } else ui_vp_showname->resize(default_width.width, ui_vp_showname->height()); } } ui_vp_message->hide(); ui_vp_chatbox->hide(); QString design_file = "courtroom_fonts.ini"; int f_weight = ao_app->get_font_size("message", design_file); QString font_name = ao_app->get_font_name("message_font", design_file); QColor f_color = ao_app->get_color("message_color", design_file); bool bold = ao_app->get_font_size("message_bold", design_file) == 1; // is the font bold or not? QString chatfont = ao_app->get_chat_font(m_chatmessage[CHAR_NAME]); if (chatfont != "") font_name = chatfont; int chatsize = ao_app->get_chat_size(m_chatmessage[CHAR_NAME]); if (chatsize != -1) f_weight = chatsize; this->set_qfont(ui_vp_message, "", QFont(font_name, f_weight), f_color, bold); set_scene(); set_text_color(); // Check if the message needs to be centered. QString f_message = m_chatmessage[MESSAGE]; if (f_message.size() >= 2) { if (f_message.startsWith("~~")) { message_is_centered = true; } else { message_is_centered = false; } } else { ui_vp_message->setAlignment(Qt::AlignLeft); } int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); if (ao_app->flipping_enabled && m_chatmessage[FLIP].toInt() == 1) ui_vp_player_char->set_flipped(true); else ui_vp_player_char->set_flipped(false); QString side = m_chatmessage[SIDE]; // Making the second character appear. if (m_chatmessage[OTHER_CHARID].isEmpty()) { // If there is no second character, hide 'em, and center the first. ui_vp_sideplayer_char->hide(); ui_vp_sideplayer_char->stop(); ui_vp_sideplayer_char->move(0,0); ui_vp_player_char->move(0,0); } else { bool ok; int got_other_charid = m_chatmessage[OTHER_CHARID].toInt(&ok); if (ok) { if (got_other_charid > -1) { // If there is, show them! ui_vp_sideplayer_char->show(); // Depending on where we are, we offset the characters, and reorder their stacking. if (side == "def") { // We also move the character down depending on how far the are to the right. int hor_offset = m_chatmessage[SELF_OFFSET].toInt(); int vert_offset = 0; if (hor_offset > 0) { vert_offset = hor_offset / 10; } ui_vp_player_char->move(ui_viewport->width() * hor_offset / 100, ui_viewport->height() * vert_offset / 100); // We do the same with the second character. int hor2_offset = m_chatmessage[OTHER_OFFSET].toInt(); int vert2_offset = 0; if (hor2_offset > 0) { vert2_offset = hor2_offset / 10; } ui_vp_sideplayer_char->move(ui_viewport->width() * hor2_offset / 100, ui_viewport->height() * vert2_offset / 100); // Finally, we reorder them based on who is more to the left. // The person more to the left is more in the front. if (hor2_offset >= hor_offset) { ui_vp_sideplayer_char->stackUnder(ui_vp_player_char); } else { ui_vp_player_char->stackUnder(ui_vp_sideplayer_char); } } else if (side == "pro") { // Almost the same thing happens here, but in reverse. int hor_offset = m_chatmessage[SELF_OFFSET].toInt(); int vert_offset = 0; if (hor_offset < 0) { // We don't want to RAISE the char off the floor. vert_offset = -1 * hor_offset / 10; } ui_vp_player_char->move(ui_viewport->width() * hor_offset / 100, ui_viewport->height() * vert_offset / 100); // We do the same with the second character. int hor2_offset = m_chatmessage[OTHER_OFFSET].toInt(); int vert2_offset = 0; if (hor2_offset < 0) { vert2_offset = -1 * hor2_offset / 10; } ui_vp_sideplayer_char->move(ui_viewport->width() * hor2_offset / 100, ui_viewport->height() * vert2_offset / 100); // Finally, we reorder them based on who is more to the right. if (hor2_offset >= hor_offset) { ui_vp_sideplayer_char->stackUnder(ui_vp_player_char); } else { ui_vp_player_char->stackUnder(ui_vp_sideplayer_char); } } else { // In every other case, the person more to the left is on top. // These cases also don't move the characters down. int hor_offset = m_chatmessage[SELF_OFFSET].toInt(); ui_vp_player_char->move(ui_viewport->width() * hor_offset / 100, 0); // We do the same with the second character. int hor2_offset = m_chatmessage[OTHER_OFFSET].toInt(); ui_vp_sideplayer_char->move(ui_viewport->width() * hor2_offset / 100, 0); // Finally, we reorder them based on who is more to the left. // The person more to the left is more in the front. if (hor2_offset >= hor_offset) { ui_vp_sideplayer_char->stackUnder(ui_vp_player_char); } else { ui_vp_player_char->stackUnder(ui_vp_sideplayer_char); } } // We should probably also play the other character's idle emote. if (ao_app->flipping_enabled && m_chatmessage[OTHER_FLIP].toInt() == 1) ui_vp_sideplayer_char->set_flipped(true); else ui_vp_sideplayer_char->set_flipped(false); ui_vp_sideplayer_char->play_idle(m_chatmessage[OTHER_NAME], m_chatmessage[OTHER_EMOTE]); } else { // If the server understands other characters, but there // really is no second character, hide 'em, and center the first. ui_vp_sideplayer_char->hide(); ui_vp_sideplayer_char->move(0,0); ui_vp_player_char->move(0,0); } } } switch (emote_mod) { case 1: case 2: case 6: play_preanim(false); break; case 0: case 5: if (m_chatmessage[NONINTERRUPTING_PRE].toInt() == 0) handle_chatmessage_3(); else play_preanim(true); break; default: qDebug() << "W: invalid emote mod: " << QString::number(emote_mod); } } void Courtroom::do_screenshake() { if(!ao_app->is_shake_flash_enabled()) return; //This way, the animation is reset in such a way that last played screenshake would return to its "final frame" properly. //This properly resets all UI elements without having to bother keeping track of "origin" positions. //Works great wit the chat text being detached from the chat box! screenshake_animation_group->setCurrentTime(screenshake_animation_group->duration()); screenshake_animation_group->clear(); QList affected_list = { ui_vp_background, ui_vp_player_char, ui_vp_sideplayer_char, ui_vp_chatbox }; //I would prefer if this was its own "shake" function to be honest. foreach (QWidget* ui_element, affected_list) { QPropertyAnimation *screenshake_animation = new QPropertyAnimation(ui_element, "pos", this); QPoint pos_default = QPoint(ui_element->x(), ui_element->y()); int duration = 300; //How long does the screenshake last int frequency = 20; //How often in ms is there a "jolt" frame int maxframes = duration/frequency; int max_x = 7; //Max deviation from origin on x axis int max_y = 7; //Max deviation from origin on y axis screenshake_animation->setDuration(duration); for (int frame=0; frame < maxframes; frame++) { double fraction = double(frame*frequency)/duration; quint32 rng = QRandomGenerator::global()->generate(); int rand_x = int(rng) % max_x; int rand_y = int(rng+100) % max_y; screenshake_animation->setKeyValueAt(fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y)); } screenshake_animation->setEndValue(pos_default); screenshake_animation->setEasingCurve(QEasingCurve::Linear); screenshake_animation_group->addAnimation(screenshake_animation); } screenshake_animation_group->start(); } void Courtroom::do_flash() { if(!ao_app->is_shake_flash_enabled()) return; ui_vp_effect->play("realizationflash", "", "", 60); } void Courtroom::do_effect(QString fx_name, QString fx_sound, QString p_char) { if(!ao_app->is_shake_flash_enabled()) return; QString effect = ao_app->get_effect(fx_name, p_char); if (effect == "") return; ui_vp_effect->set_play_once(false); // The effects themselves dictate whether or not they're looping. Static effects will linger. ui_vp_effect->play(effect); // It will set_play_once to true if the filepath provided is not designed to loop more than once if (fx_sound != "") sfx_player->play(ao_app->get_sfx_suffix(fx_sound)); } void Courtroom::play_char_sfx(QString sfx_name) { sfx_player->play(ao_app->get_sfx_suffix(sfx_name)); if(ao_app->get_looping_sfx()) sfx_player->set_looping(ao_app->get_sfx_looping(current_char, sfx_name)!="0"); } void Courtroom::handle_chatmessage_3() { start_chat_ticking(); int f_evi_id = m_chatmessage[EVIDENCE_ID].toInt(); QString f_side = m_chatmessage[SIDE]; if (f_evi_id > 0 && f_evi_id <= local_evidence_list.size()) { //shifted by 1 because 0 is no evidence per legacy standards QString f_image = local_evidence_list.at(f_evi_id - 1).image; //def jud and hlp should display the evidence icon on the RIGHT side bool is_left_side = !(f_side == "def" || f_side == "hlp" || f_side == "jud" || f_side == "jur"); ui_vp_evidence_display->show_evidence(f_image, is_left_side, ui_sfx_slider->value()); } int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); QString side = m_chatmessage[SIDE]; if (emote_mod == 5 || emote_mod == 6) { ui_vp_desk->hide(); ui_vp_legacy_desk->hide(); // Since we're zooming, hide the second character, and centre the first. ui_vp_sideplayer_char->hide(); ui_vp_player_char->move(0,0); if (side == "pro" || side == "hlp" || side == "wit") ui_vp_speedlines->play("prosecution_speedlines"); else ui_vp_speedlines->play("defense_speedlines"); } int f_anim_state = 0; //BLUE is from an enum in datatypes.h bool text_is_blue = m_chatmessage[TEXT_COLOR].toInt() == BLUE; if (!text_is_blue && text_state == 1) { //talking f_anim_state = 2; entire_message_is_blue = false; } else { //idle f_anim_state = 3; entire_message_is_blue = true; } if (f_anim_state <= anim_state) return; ui_vp_player_char->stop(); QString f_char = m_chatmessage[CHAR_NAME]; QString f_emote = m_chatmessage[EMOTE]; if (f_anim_state == 2) { ui_vp_player_char->play_talking(f_char, f_emote); anim_state = 2; } else { ui_vp_player_char->play_idle(f_char, f_emote); anim_state = 3; } QString f_message = m_chatmessage[MESSAGE]; QStringList call_words = ao_app->get_call_words(); for (QString word : call_words) { if (f_message.contains(word, Qt::CaseInsensitive)) { modcall_player->play(ao_app->get_sfx("word_call")); ao_app->alert(this); break; } } } QString Courtroom::filter_ic_text(QString p_text) { // Get rid of centering. if(p_text.startsWith(": ~~")) { // Don't forget, the p_text part actually everything after the name! // Hence why we check for ': ~~'. // Let's remove those two tildes, then. // : _ ~ ~ // 0 1 2 3 p_text.remove(2,2); } // Get rid of the inline-colouring. // I know, I know, excessive code duplication. // Nobody looks in here, I'm fine. int trick_check_pos = 0; bool ic_next_is_not_special = false; QString f_character = p_text.at(trick_check_pos); std::stack ic_colour_stack; while (trick_check_pos < p_text.size()) { f_character = p_text.at(trick_check_pos); // Escape character. if (f_character == "\\" and !ic_next_is_not_special) { ic_next_is_not_special = true; p_text.remove(trick_check_pos,1); } // Text speed modifier. else if (f_character == "{" and !ic_next_is_not_special) { p_text.remove(trick_check_pos,1); } else if (f_character == "}" and !ic_next_is_not_special) { p_text.remove(trick_check_pos,1); } else if (f_character == "$" and !ic_next_is_not_special) { p_text.remove(trick_check_pos,1); } else if (f_character == "@" and !ic_next_is_not_special) { p_text.remove(trick_check_pos,1); } // Orange inline colourisation. else if (f_character == "|" and !ic_next_is_not_special) { if (!ic_colour_stack.empty()) { if (ic_colour_stack.top() == INLINE_ORANGE) { ic_colour_stack.pop(); p_text.remove(trick_check_pos,1); } else { ic_colour_stack.push(INLINE_ORANGE); p_text.remove(trick_check_pos,1); } } else { ic_colour_stack.push(INLINE_ORANGE); p_text.remove(trick_check_pos,1); } } // Blue inline colourisation. else if (f_character == "(" and !ic_next_is_not_special) { ic_colour_stack.push(INLINE_BLUE); trick_check_pos++; } else if (f_character == ")" and !ic_next_is_not_special and !ic_colour_stack.empty()) { if (ic_colour_stack.top() == INLINE_BLUE) { ic_colour_stack.pop(); trick_check_pos++; } else { ic_next_is_not_special = true; } } // Grey inline colourisation. else if (f_character == "[" and !ic_next_is_not_special) { ic_colour_stack.push(INLINE_GREY); trick_check_pos++; } else if (f_character == "]" and !ic_next_is_not_special and !ic_colour_stack.empty()) { if (ic_colour_stack.top() == INLINE_GREY) { ic_colour_stack.pop(); trick_check_pos++; } else { ic_next_is_not_special = true; } } // Green inline colourisation. else if (f_character == "`" and !ic_next_is_not_special) { if (!ic_colour_stack.empty()) { if (ic_colour_stack.top() == INLINE_GREEN) { ic_colour_stack.pop(); p_text.remove(trick_check_pos,1); } else { ic_colour_stack.push(INLINE_GREEN); p_text.remove(trick_check_pos,1); } } else { ic_colour_stack.push(INLINE_GREEN); p_text.remove(trick_check_pos,1); } } else { trick_check_pos++; ic_next_is_not_special = false; } } return p_text; } void Courtroom::append_ic_text(QString p_text, QString p_name, bool is_songchange) { QTextCharFormat bold; QTextCharFormat normal; QTextCharFormat italics; bold.setFontWeight(QFont::Bold); normal.setFontWeight(QFont::Normal); italics.setFontItalic(true); const QTextCursor old_cursor = ui_ic_chatlog->textCursor(); const int old_scrollbar_value = ui_ic_chatlog->verticalScrollBar()->value(); if (!is_songchange) p_text = filter_ic_text(p_text); if (log_goes_downwards) { const bool is_scrolled_down = old_scrollbar_value == ui_ic_chatlog->verticalScrollBar()->maximum(); ui_ic_chatlog->moveCursor(QTextCursor::End); if (!first_message_sent) { ui_ic_chatlog->textCursor().insertText(p_name, bold); first_message_sent = true; } else { ui_ic_chatlog->textCursor().insertText('\n' + p_name, bold); } if (is_songchange) { ui_ic_chatlog->textCursor().insertText(" has played a song: ", normal); ui_ic_chatlog->textCursor().insertText(p_text + ".", italics); } else { ui_ic_chatlog->textCursor().insertText(p_text, normal); } // If we got too many blocks in the current log, delete some from the top. while (ui_ic_chatlog->document()->blockCount() > log_maximum_blocks && log_maximum_blocks > 0) { ui_ic_chatlog->moveCursor(QTextCursor::Start); ui_ic_chatlog->textCursor().select(QTextCursor::BlockUnderCursor); ui_ic_chatlog->textCursor().removeSelectedText(); ui_ic_chatlog->textCursor().deleteChar(); //qDebug() << ui_ic_chatlog->document()->blockCount() << " < " << log_maximum_blocks; } if (old_cursor.hasSelection() || !is_scrolled_down) { // The user has selected text or scrolled away from the bottom: maintain position. ui_ic_chatlog->setTextCursor(old_cursor); ui_ic_chatlog->verticalScrollBar()->setValue(old_scrollbar_value); } else { // The user hasn't selected any text and the scrollbar is at the bottom: scroll to the bottom. ui_ic_chatlog->moveCursor(QTextCursor::End); ui_ic_chatlog->verticalScrollBar()->setValue(ui_ic_chatlog->verticalScrollBar()->maximum()); } } else { const bool is_scrolled_up = old_scrollbar_value == ui_ic_chatlog->verticalScrollBar()->minimum(); ui_ic_chatlog->moveCursor(QTextCursor::Start); ui_ic_chatlog->textCursor().insertText(p_name, bold); if (is_songchange) { ui_ic_chatlog->textCursor().insertText(" has played a song: ", normal); ui_ic_chatlog->textCursor().insertText(p_text + "." + '\n', italics); } else { ui_ic_chatlog->textCursor().insertText(p_text + '\n', normal); } // If we got too many blocks in the current log, delete some from the bottom. while (ui_ic_chatlog->document()->blockCount() > log_maximum_blocks && log_maximum_blocks > 0) { ui_ic_chatlog->moveCursor(QTextCursor::End); ui_ic_chatlog->textCursor().select(QTextCursor::BlockUnderCursor); ui_ic_chatlog->textCursor().removeSelectedText(); ui_ic_chatlog->textCursor().deletePreviousChar(); //qDebug() << ui_ic_chatlog->document()->blockCount() << " < " << log_maximum_blocks; } if (old_cursor.hasSelection() || !is_scrolled_up) { // The user has selected text or scrolled away from the top: maintain position. ui_ic_chatlog->setTextCursor(old_cursor); ui_ic_chatlog->verticalScrollBar()->setValue(old_scrollbar_value); } else { // The user hasn't selected any text and the scrollbar is at the top: scroll to the top. ui_ic_chatlog->moveCursor(QTextCursor::Start); ui_ic_chatlog->verticalScrollBar()->setValue(ui_ic_chatlog->verticalScrollBar()->minimum()); } } } void Courtroom::play_preanim(bool noninterrupting) { QString f_char = m_chatmessage[CHAR_NAME]; QString f_preanim = m_chatmessage[PRE_EMOTE]; //all time values in char.inis are multiplied by a constant(time_mod) to get the actual time int ao2_duration = ao_app->get_ao2_preanim_duration(f_char, f_preanim); int text_delay = ao_app->get_text_delay(f_char, f_preanim) * time_mod; int sfx_delay = m_chatmessage[SFX_DELAY].toInt() * 60; int preanim_duration; if (ao2_duration < 0) preanim_duration = ao_app->get_preanim_duration(f_char, f_preanim); else preanim_duration = ao2_duration; sfx_delay_timer->start(sfx_delay); QString anim_to_find = ao_app->get_image_suffix(ao_app->get_character_path(f_char, f_preanim)); if (!file_exists(anim_to_find)) { if (noninterrupting) anim_state = 4; else anim_state = 1; preanim_done(); qDebug() << "could not find " + anim_to_find; return; } ui_vp_player_char->play_pre(f_char, f_preanim, preanim_duration); if (noninterrupting) anim_state = 4; else anim_state = 1; if (text_delay >= 0) text_delay_timer->start(text_delay); if (noninterrupting) handle_chatmessage_3(); } void Courtroom::preanim_done() { anim_state = 1; handle_chatmessage_3(); } void Courtroom::start_chat_ticking() { //we need to ensure that the text isn't already ticking because this function can be called by two logic paths if (text_state != 0) return; if (m_chatmessage[EFFECTS] != "") { QStringList fx_list = m_chatmessage[EFFECTS].split("|"); qDebug() << m_chatmessage[EFFECTS] << fx_list; QString fx = fx_list[0]; QString fx_sound; if (fx_list.length() > 1) fx_sound = fx_list[1]; this->do_effect(fx, fx_sound, m_chatmessage[CHAR_NAME]); } else if (m_chatmessage[REALIZATION] == "1") { this->do_flash(); sfx_player->play(ao_app->get_custom_realization(m_chatmessage[CHAR_NAME])); } if (m_chatmessage[SCREENSHAKE] == "1") { this->do_screenshake(); } set_text_color(); rainbow_counter = 0; if (chatmessage_is_empty) { //since the message is empty, it's technically done ticking text_state = 2; return; } // At this point, we'd do well to clear the inline colour stack. // This stops it from flowing into next messages. while (!inline_colour_stack.empty()) { inline_colour_stack.pop(); } ui_vp_chatbox->show(); ui_vp_message->show(); if (!is_additive) { ui_vp_message->clear(); } tick_pos = 0; blip_pos = 0; // Just in case we somehow got inline blue text left over from a previous message, // let's set it to false. inline_blue_depth = 0; // At the start of every new message, we set the text speed to the default. current_display_speed = 3; chat_tick_timer->start(message_display_speed[current_display_speed]); QString f_gender = ao_app->get_gender(m_chatmessage[CHAR_NAME]); blip_player->set_blips(ao_app->get_sfx_suffix("sfx-blip" + f_gender)); //means text is currently ticking text_state = 1; } void Courtroom::chat_tick() { //note: this is called fairly often(every 60 ms when char is talking) //do not perform heavy operations here QString f_message = m_chatmessage[MESSAGE]; f_message.remove(0, tick_pos); // Due to our new text speed system, we always need to stop the timer now. chat_tick_timer->stop(); // Stops blips from playing when we have a formatting option. bool formatting_char = false; // If previously, we have detected that the message is centered, now // is the time to remove those two tildes at the start. if (message_is_centered) { f_message.remove(0,2); } if (f_message.size() == 0) { text_state = 2; if (anim_state != 4) { anim_state = 3; ui_vp_player_char->play_idle(m_chatmessage[CHAR_NAME], m_chatmessage[EMOTE]); } ui_vp_chat_arrow->play("chat_arrow"); //Chat stopped being processed, indicate that. } else { QTextBoundaryFinder tbf(QTextBoundaryFinder::Grapheme, f_message); QString f_character; int f_char_length; tbf.toNextBoundary(); if (tbf.position() == -1) f_character = f_message; else f_character = f_message.left(tbf.position()); f_char_length = f_character.length(); f_character = f_character.toHtmlEscaped(); if (f_character == " ") ui_vp_message->insertPlainText(" "); // Escape character. else if (f_character == "\\" and !next_character_is_not_special) { next_character_is_not_special = true; formatting_char = true; } // Text speed modifier. else if (f_character == "{" and !next_character_is_not_special) { // ++, because it INCREASES delay! current_display_speed++; formatting_char = true; } else if (f_character == "}" and !next_character_is_not_special) { current_display_speed--; formatting_char = true; } else if (f_character == "@" and !next_character_is_not_special) { this->do_screenshake(); formatting_char = true; } else if (f_character == "$" and !next_character_is_not_special) { this->do_flash(); formatting_char = true; } // Orange inline colourisation. else if (f_character == "|" and !next_character_is_not_special) { if (!inline_colour_stack.empty()) { if (inline_colour_stack.top() == INLINE_ORANGE) { inline_colour_stack.pop(); } else { inline_colour_stack.push(INLINE_ORANGE); } } else { inline_colour_stack.push(INLINE_ORANGE); } formatting_char = true; } // Blue inline colourisation. else if (f_character == "(" and !next_character_is_not_special) { inline_colour_stack.push(INLINE_BLUE); ui_vp_message->insertHtml("" + f_character + ""); // Increase how deep we are in inline blues. inline_blue_depth++; // Here, we check if the entire message is blue. // If it isn't, we stop talking. if (!entire_message_is_blue and anim_state != 4) { QString f_char = m_chatmessage[CHAR_NAME]; QString f_emote = m_chatmessage[EMOTE]; ui_vp_player_char->play_idle(f_char, f_emote); } } else if (f_character == ")" and !next_character_is_not_special and !inline_colour_stack.empty()) { if (inline_colour_stack.top() == INLINE_BLUE) { inline_colour_stack.pop(); ui_vp_message->insertHtml("" + f_character + ""); // Decrease how deep we are in inline blues. // Just in case, we do a check if we're above zero, but we should be. if (inline_blue_depth > 0) { inline_blue_depth--; // Here, we check if the entire message is blue. // If it isn't, we start talking if we have completely climbed out of inline blues. if (!entire_message_is_blue) { // We should only go back to talking if we're out of inline blues, not during a non. int. pre, and not on the last character. if (inline_blue_depth == 0 and anim_state != 4 and !(tick_pos+1 >= f_message.size())) { QString f_char = m_chatmessage[CHAR_NAME]; QString f_emote = m_chatmessage[EMOTE]; ui_vp_player_char->play_talking(f_char, f_emote); } } } } else { next_character_is_not_special = true; tick_pos -= f_char_length; } } // Grey inline colourisation. else if (f_character == "[" and !next_character_is_not_special) { inline_colour_stack.push(INLINE_GREY); ui_vp_message->insertHtml("" + f_character + ""); } else if (f_character == "]" and !next_character_is_not_special and !inline_colour_stack.empty()) { if (inline_colour_stack.top() == INLINE_GREY) { inline_colour_stack.pop(); ui_vp_message->insertHtml("" + f_character + ""); } else { next_character_is_not_special = true; tick_pos -= f_char_length; } } // Green inline colourisation. else if (f_character == "`" and !next_character_is_not_special) { if (!inline_colour_stack.empty()) { if (inline_colour_stack.top() == INLINE_GREEN) { inline_colour_stack.pop(); formatting_char = true; } else { inline_colour_stack.push(INLINE_GREEN); formatting_char = true; } } else { inline_colour_stack.push(INLINE_GREEN); formatting_char = true; } } else { next_character_is_not_special = false; if (!inline_colour_stack.empty()) { switch (inline_colour_stack.top()) { case INLINE_ORANGE: ui_vp_message->insertHtml("" + f_character + ""); break; case INLINE_BLUE: ui_vp_message->insertHtml("" + f_character + ""); break; case INLINE_GREEN: ui_vp_message->insertHtml("" + f_character + ""); break; case INLINE_GREY: ui_vp_message->insertHtml("" + f_character + ""); break; } } else { if (m_chatmessage[TEXT_COLOR].toInt() == RAINBOW) { QString html_color; switch (rainbow_counter) { case 0: html_color = get_text_color(QString::number(RED)).name(); break; case 1: html_color = get_text_color(QString::number(ORANGE)).name(); break; case 2: html_color = get_text_color(QString::number(YELLOW)).name(); break; case 3: html_color = get_text_color(QString::number(GREEN)).name(); break; default: html_color = get_text_color(QString::number(BLUE)).name(); rainbow_counter = -1; } ++rainbow_counter; ui_vp_message->insertHtml("" + f_character + ""); } else ui_vp_message->insertHtml(f_character); } if (message_is_centered) { ui_vp_message->setAlignment(Qt::AlignCenter); } else { ui_vp_message->setAlignment(Qt::AlignLeft); } } QScrollBar *scroll = ui_vp_message->verticalScrollBar(); scroll->setValue(scroll->maximum()); // Restart the timer, but according to the newly set speeds, if there were any. // Keep the speed at bay. if (current_display_speed < 0) { current_display_speed = 0; } if (current_display_speed > 6) { current_display_speed = 6; } if (!formatting_char && (f_character != ' ' || blank_blip)) { if (blip_pos % blip_rate == 0) { blip_player->blip_tick(); } ++blip_pos; } tick_pos += f_char_length; // If we had a formatting char, we shouldn't wait so long again, as it won't appear! if (formatting_char) { chat_tick_timer->start(0); } else { chat_tick_timer->start(message_display_speed[current_display_speed]); } } } void Courtroom::play_sfx() { QString sfx_name = m_chatmessage[SFX_NAME]; if (sfx_name == "1") return; sfx_player->play(ao_app->get_sfx_suffix(sfx_name)); if(ao_app->get_looping_sfx()) sfx_player->set_looping(ao_app->get_sfx_looping(current_char, sfx_name)!="0"); } void Courtroom::set_scene() { //witness is default if pos is invalid QString f_background = "witnessempty"; QString f_desk_image = "stand"; QString f_desk_mod = m_chatmessage[DESK_MOD]; QString f_side = m_chatmessage[SIDE]; if (f_side == "def") { f_background = "defenseempty"; if (is_ao2_bg) f_desk_image = "defensedesk"; else f_desk_image = "bancodefensa"; } else if (f_side == "pro") { f_background = "prosecutorempty"; if (is_ao2_bg) f_desk_image = "prosecutiondesk"; else f_desk_image = "bancoacusacion"; } else if (f_side == "jud") { f_background = "judgestand"; f_desk_image = "judgedesk"; } else if (f_side == "hld") { f_background = "helperstand"; f_desk_image = "helperdesk"; } else if (f_side == "hlp") { f_background = "prohelperstand"; f_desk_image = "prohelperdesk"; } else if (f_side == "jur" && file_exists(ao_app->get_image_suffix(ao_app->get_background_path("jurystand")))) { f_background = "jurystand"; f_desk_image = "jurydesk"; } else if (f_side == "sea" && file_exists(ao_app->get_image_suffix(ao_app->get_background_path("seancestand")))) { f_background = "seancestand"; f_desk_image = "seancedesk"; } else { if (is_ao2_bg) f_desk_image = "stand"; else f_desk_image = "estrado"; } ui_vp_background->set_image(f_background); ui_vp_desk->set_image(f_desk_image); ui_vp_legacy_desk->set_legacy_desk(f_desk_image); if (f_desk_mod == "0" || (f_desk_mod != "1" && (f_side == "jud" || f_side == "hld" || f_side == "hlp"))) { ui_vp_desk->hide(); ui_vp_legacy_desk->hide(); } else if (is_ao2_bg || (f_side == "jud" || f_side == "hld" || f_side == "hlp")) { ui_vp_legacy_desk->hide(); ui_vp_desk->show(); } else { if (f_side == "wit") { ui_vp_desk->show(); ui_vp_legacy_desk->hide(); } else { ui_vp_desk->hide(); ui_vp_legacy_desk->show(); } } } void Courtroom::set_text_color() { QColor textcolor = ao_app->get_chat_color(m_chatmessage[TEXT_COLOR], ao_app->get_chat(m_chatmessage[CHAR_NAME])); ui_vp_message->setTextBackgroundColor(QColor(0,0,0,0)); ui_vp_message->setTextColor(textcolor); QString style = "background-color: rgba(0, 0, 0, 0);"; style.append("color: rgb("); style.append(QString::number(textcolor.red())); style.append(", "); style.append(QString::number(textcolor.green())); style.append(", "); style.append(QString::number(textcolor.blue())); style.append(")"); ui_vp_message->setStyleSheet(style); } QColor Courtroom::get_text_color(QString color) { return ao_app->get_chat_color(color, ao_app->get_chat(m_chatmessage[CHAR_NAME])); } void Courtroom::set_ip_list(QString p_list) { QString f_list = p_list.replace("|", ":").replace("*", "\n"); ui_server_chatlog->append(f_list); } void Courtroom::set_mute(bool p_muted, int p_cid) { if (p_cid != m_cid && p_cid != -1) return; if (p_muted) ui_muted->show(); else { ui_muted->hide(); ui_ic_chat_message->setFocus(); } ui_muted->resize(ui_ic_chat_message->width(), ui_ic_chat_message->height()); ui_muted->set_image("muted"); is_muted = p_muted; ui_ic_chat_message->setEnabled(!p_muted); } void Courtroom::set_ban(int p_cid) { if (p_cid != m_cid && p_cid != -1) return; call_notice("You have been banned."); ao_app->construct_lobby(); ao_app->destruct_courtroom(); } void Courtroom::handle_song(QStringList *p_contents) { QStringList f_contents = *p_contents; if (f_contents.size() < 2) return; QString f_song = f_contents.at(0); QString f_song_clear = f_song; f_song_clear = f_song_clear.left(f_song_clear.lastIndexOf(".")); int n_char = f_contents.at(1).toInt(); if (n_char < 0 || n_char >= char_list.size()) { music_player->play(f_song); } else { QString str_char = char_list.at(n_char).name; QString str_show = char_list.at(n_char).name; if (p_contents->length() > 2) { if(p_contents->at(2) != "") { str_show = p_contents->at(2); } } if (p_contents->length() > 3) { //I am really confused why "-1" is "loop this song" and why anything else passes as "don't loop" //(if we even have this length) but alright if(p_contents->at(3) != "-1") { music_player->set_looping(false); } else { music_player->set_looping(true); } } if (!mute_map.value(n_char)) { chatlogpiece* temp = new chatlogpiece(str_char, str_show, f_song, true); ic_chatlog_history.append(*temp); ao_app->append_to_file(temp->get_full(), ao_app->log_filename, true); while(ic_chatlog_history.size() > log_maximum_blocks && log_maximum_blocks > 0) { ic_chatlog_history.removeFirst(); } append_ic_text(f_song_clear, str_show, true); music_player->play(f_song); } } } void Courtroom::handle_wtce(QString p_wtce, int variant) { QString sfx_file = "courtroom_sounds.ini"; //witness testimony if (p_wtce == "testimony1") { sfx_player->play(ao_app->get_sfx("witness_testimony")); ui_vp_wtce->play("witnesstestimony", "", "", 1500); ui_vp_testimony->play("testimony"); } //cross examination else if (p_wtce == "testimony2") { sfx_player->play(ao_app->get_sfx("cross_examination")); ui_vp_wtce->play("crossexamination", "", "", 1500); ui_vp_testimony->stop(); } else if (p_wtce == "judgeruling") { if (variant == 0) { sfx_player->play(ao_app->get_sfx("not_guilty")); ui_vp_wtce->play("notguilty", "", "", 3000); ui_vp_testimony->stop(); } else if (variant == 1) { sfx_player->play(ao_app->get_sfx("guilty")); ui_vp_wtce->play("guilty", "", "", 3000); ui_vp_testimony->stop(); } } } void Courtroom::set_hp_bar(int p_bar, int p_state) { if (p_state < 0 || p_state > 10) return; if (p_bar == 1) { ui_defense_bar->set_image("defensebar" + QString::number(p_state)); defense_bar_state = p_state; } else if (p_bar == 2) { ui_prosecution_bar->set_image("prosecutionbar" + QString::number(p_state)); prosecution_bar_state = p_state; } } void Courtroom::toggle_judge_buttons(bool is_on) { if (is_on) { ui_witness_testimony->show(); ui_cross_examination->show(); ui_guilty->show(); ui_not_guilty->show(); ui_defense_minus->show(); ui_defense_plus->show(); ui_prosecution_minus->show(); ui_prosecution_plus->show(); } else { ui_witness_testimony->hide(); ui_cross_examination->hide(); ui_guilty->hide(); ui_not_guilty->hide(); ui_defense_minus->hide(); ui_defense_plus->hide(); ui_prosecution_minus->hide(); ui_prosecution_plus->hide(); } } void Courtroom::mod_called(QString p_ip) { ui_server_chatlog->append(p_ip); if (!ui_guard->isChecked()) { modcall_player->play(ao_app->get_sfx("mod_call")); ao_app->alert(this); } } void Courtroom::case_called(QString msg, bool def, bool pro, bool jud, bool jur, bool steno) { if (ui_casing->isChecked()) { ui_server_chatlog->append(msg); if ((ao_app->get_casing_defence_enabled() && def) || (ao_app->get_casing_prosecution_enabled() && pro) || (ao_app->get_casing_judge_enabled() && jud) || (ao_app->get_casing_juror_enabled() && jur) || (ao_app->get_casing_steno_enabled() && steno)) { modcall_player->play(ao_app->get_sfx("case_call")); ao_app->alert(this); } } } void Courtroom::on_ooc_return_pressed() { QString ooc_message = ui_ooc_chat_message->text(); if (ooc_message == "" || ui_ooc_chat_name->text() == "") return; if (ooc_message.startsWith("/pos")) { if (ooc_message == "/pos jud") { toggle_judge_buttons(true); } else { toggle_judge_buttons(false); } } else if (ooc_message.startsWith("/rainbow") && ao_app->yellow_text_enabled && !rainbow_appended) { //ui_text_color->addItem("Rainbow"); ui_ooc_chat_message->clear(); //rainbow_appended = true; append_server_chatmessage("CLIENT", tr("This does nothing, but there you go."), "1"); return; } else if (ooc_message.startsWith("/settings")) { ui_ooc_chat_message->clear(); ao_app->call_settings_menu(); append_server_chatmessage("CLIENT", tr("You opened the settings menu."), "1"); return; } else if (ooc_message.startsWith("/pair")) { ui_ooc_chat_message->clear(); ooc_message.remove(0,6); bool ok; int whom = ooc_message.toInt(&ok); if (ok) { if (whom > -1) { other_charid = whom; QString msg = tr("You will now pair up with "); msg.append(char_list.at(whom).name); msg.append(tr(" if they also choose your character in return.")); append_server_chatmessage("CLIENT", msg, "1"); } else { other_charid = -1; append_server_chatmessage("CLIENT", tr("You are no longer paired with anyone."), "1"); } } else { append_server_chatmessage("CLIENT", tr("Are you sure you typed that well? The char ID could not be recognised."), "1"); } return; } else if (ooc_message.startsWith("/offset")) { ui_ooc_chat_message->clear(); ooc_message.remove(0,8); bool ok; int off = ooc_message.toInt(&ok); if (ok) { if (off >= -100 && off <= 100) { offset_with_pair = off; QString msg = tr("You have set your offset to "); msg.append(QString::number(off)); msg.append("%."); append_server_chatmessage("CLIENT", msg, "1"); } else { append_server_chatmessage("CLIENT", tr("Your offset must be between -100% and 100%!"), "1"); } } else { append_server_chatmessage("CLIENT", tr("That offset does not look like one."), "1"); } return; } else if (ooc_message.startsWith("/switch_am")) { append_server_chatmessage("CLIENT", tr("You switched your music and area list."), "1"); on_switch_area_music_clicked(); ui_ooc_chat_message->clear(); return; } else if (ooc_message.startsWith("/enable_blocks")) { append_server_chatmessage("CLIENT", tr("You have forcefully enabled features that the server may not support. You may not be able to talk IC, or worse, because of this."), "1"); ao_app->cccc_ic_support_enabled = true; ao_app->arup_enabled = true; ao_app->modcall_reason_enabled = true; on_reload_theme_clicked(); ui_ooc_chat_message->clear(); return; } else if (ooc_message.startsWith("/non_int_pre")) { if (ui_pre_non_interrupt->isChecked()) append_server_chatmessage("CLIENT", tr("Your pre-animations interrupt again."), "1"); else append_server_chatmessage("CLIENT", tr("Your pre-animations will not interrupt text."), "1"); ui_pre_non_interrupt->setChecked(!ui_pre_non_interrupt->isChecked()); ui_ooc_chat_message->clear(); return; } else if (ooc_message.startsWith("/save_chatlog")) { QFile file("chatlog.txt"); if (!file.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate)) { append_server_chatmessage("CLIENT", tr("Couldn't open chatlog.txt to write into."), "1"); ui_ooc_chat_message->clear(); return; } QTextStream out(&file); foreach (chatlogpiece item, ic_chatlog_history) { out << item.get_full() << '\n'; } file.close(); append_server_chatmessage("CLIENT", tr("The IC chatlog has been saved."), "1"); ui_ooc_chat_message->clear(); return; } else if (ooc_message.startsWith("/load_case")) { QStringList command = ooc_message.split(" ", QString::SkipEmptyParts); QDir casefolder("base/cases"); if (!casefolder.exists()) { QDir::current().mkdir("base/" + casefolder.dirName()); append_server_chatmessage("CLIENT", tr("You don't have a `base/cases/` folder! It was just made for you, but seeing as it WAS just made for you, it's likely the case file you're looking for can't be found in there."), "1"); ui_ooc_chat_message->clear(); return; } QStringList caseslist = casefolder.entryList(); caseslist.removeOne("."); caseslist.removeOne(".."); caseslist.replaceInStrings(".ini",""); if (command.size() < 2) { append_server_chatmessage("CLIENT", tr("You need to give a filename to load (extension not needed)! Make sure that it is in the `base/cases/` folder, and that it is a correctly formatted ini.\nCases you can load: %1").arg(caseslist.join(", ")), "1"); ui_ooc_chat_message->clear(); return; } if (command.size() > 2) { append_server_chatmessage("CLIENT", tr("Too many arguments to load a case! You only need one filename, without extension."), "1"); ui_ooc_chat_message->clear(); return; } QSettings casefile("base/cases/" + command[1] + ".ini", QSettings::IniFormat); QString caseauth = casefile.value("author", "").value(); QString casedoc = casefile.value("doc", "").value(); QString cmdoc = casefile.value("cmdoc", "").value(); QString casestatus = casefile.value("status", "").value(); if (!caseauth.isEmpty()) append_server_chatmessage("CLIENT", tr("Case made by %1.").arg(caseauth), "1"); if (!casedoc.isEmpty()) ao_app->send_server_packet(new AOPacket("CT#" + ui_ooc_chat_name->text() + "#/doc " + casedoc + "#%")); if (!casestatus.isEmpty()) ao_app->send_server_packet(new AOPacket("CT#" + ui_ooc_chat_name->text() + "#/status " + casestatus + "#%")); if (!cmdoc.isEmpty()) append_server_chatmessage("CLIENT", tr("Navigate to %1 for the CM doc.").arg(cmdoc), "1"); for (int i = local_evidence_list.size() - 1; i >= 0; i--) { ao_app->send_server_packet(new AOPacket("DE#" + QString::number(i) + "#%")); } foreach (QString evi, casefile.childGroups()) { if (evi == "General") continue; QStringList f_contents; f_contents.append(casefile.value(evi + "/name", "UNKNOWN").value()); f_contents.append(casefile.value(evi + "/description", "UNKNOWN").value()); f_contents.append(casefile.value(evi + "/image", "UNKNOWN.png").value()); ao_app->send_server_packet(new AOPacket("PE", f_contents)); } append_server_chatmessage("CLIENT", tr("Your case \"%1\" was loaded!").arg(command[1]), "1"); ui_ooc_chat_message->clear(); return; } else if(ooc_message.startsWith("/save_case")) { QStringList command = ooc_message.split(" ", QString::SkipEmptyParts); QDir casefolder("base/cases"); if (!casefolder.exists()) { QDir::current().mkdir("base/" + casefolder.dirName()); append_server_chatmessage("CLIENT", tr("You don't have a `base/cases/` folder! It was just made for you, but seeing as it WAS just made for you, it's likely that you somehow deleted it."), "1"); ui_ooc_chat_message->clear(); return; } QStringList caseslist = casefolder.entryList(); caseslist.removeOne("."); caseslist.removeOne(".."); caseslist.replaceInStrings(".ini",""); if (command.size() < 3) { append_server_chatmessage("CLIENT", tr("You need to give a filename to save (extension not needed) and the courtroom status!"), "1"); ui_ooc_chat_message->clear(); return; } if (command.size() > 3) { append_server_chatmessage("CLIENT", tr("Too many arguments to save a case! You only need a filename without extension and the courtroom status!"), "1"); ui_ooc_chat_message->clear(); return; } QSettings casefile("base/cases/" + command[1] + ".ini", QSettings::IniFormat); casefile.setValue("author",ui_ooc_chat_name->text()); casefile.setValue("cmdoc",""); casefile.setValue("doc", ""); casefile.setValue("status",command[2]); casefile.sync(); for(int i = local_evidence_list.size() - 1; i >= 0; i--) { QString clean_evidence_dsc = local_evidence_list[i].description.replace(QRegularExpression("..."), ""); clean_evidence_dsc = clean_evidence_dsc.replace(clean_evidence_dsc.lastIndexOf(">"), 1, ""); casefile.beginGroup(QString::number(i)); casefile.sync(); casefile.setValue("name",local_evidence_list[i].name); casefile.setValue("description",local_evidence_list[i].description); casefile.setValue("image",local_evidence_list[i].image); casefile.endGroup(); } casefile.sync(); append_server_chatmessage("CLIENT", tr("Succesfully saved, edit doc and cmdoc link on the ini!"), "1"); ui_ooc_chat_message->clear(); return; } QStringList packet_contents; packet_contents.append(ui_ooc_chat_name->text()); packet_contents.append(ooc_message); AOPacket *f_packet = new AOPacket("CT", packet_contents); if (server_ooc) ao_app->send_server_packet(f_packet); else ao_app->send_ms_packet(f_packet); ui_ooc_chat_message->clear(); ui_ooc_chat_message->setFocus(); } void Courtroom::on_ooc_toggle_clicked() { if (server_ooc) { ui_ms_chatlog->show(); ui_server_chatlog->hide(); ui_ooc_toggle->setText(tr("Master")); server_ooc = false; } else { ui_ms_chatlog->hide(); ui_server_chatlog->show(); ui_ooc_toggle->setText(tr("Server")); server_ooc = true; } } void Courtroom::on_music_search_edited(QString p_text) { //preventing compiler warnings p_text += "a"; list_music(); list_areas(); } void Courtroom::on_pos_dropdown_changed(int p_index) { ui_ic_chat_message->setFocus(); if (p_index < 0 || p_index > 5) return; toggle_judge_buttons(false); QString f_pos; switch (p_index) { case 0: f_pos = "wit"; break; case 1: f_pos = "def"; break; case 2: f_pos = "pro"; break; case 3: f_pos = "jud"; toggle_judge_buttons(true); break; case 4: f_pos = "hld"; break; case 5: f_pos = "hlp"; break; default: f_pos = ""; } if (f_pos == "" || ui_ooc_chat_name->text() == "") return; ao_app->send_server_packet(new AOPacket("CT#" + ui_ooc_chat_name->text() + "#/pos " + f_pos + "#%")); } void Courtroom::set_iniswap_dropdown() { ui_iniswap_dropdown->clear(); if (m_cid == -1) { ui_iniswap_dropdown->hide(); ui_iniswap_remove->hide(); return; } QStringList iniswaps = ao_app->get_list_file(ao_app->get_character_path(char_list.at(m_cid).name, "iniswaps.ini")); iniswaps.prepend(char_list.at(m_cid).name); if (iniswaps.size() <= 0) { ui_iniswap_dropdown->hide(); ui_iniswap_remove->hide(); return; } ui_iniswap_dropdown->show(); ui_iniswap_dropdown->addItems(iniswaps); for (int i = 0; i < iniswaps.size(); ++i) { if (iniswaps.at(i) == current_char) { ui_iniswap_dropdown->setCurrentIndex(i); if (i != 0) ui_iniswap_remove->show(); else ui_iniswap_remove->hide(); break; } } } void Courtroom::on_iniswap_dropdown_changed(int p_index) { ui_ic_chat_message->setFocus(); QString iniswap = ui_iniswap_dropdown->itemText(p_index); ao_app->set_char_ini(char_list.at(m_cid).name, iniswap, "name", "Options"); QStringList swaplist; for (int i = 0; i < ui_iniswap_dropdown->count(); ++i) { QString entry = ui_iniswap_dropdown->itemText(i); if (!swaplist.contains(entry) && entry != char_list.at(m_cid).name) swaplist.append(entry); } ao_app->write_to_file(swaplist.join("\n"), ao_app->get_character_path(char_list.at(m_cid).name, "iniswaps.ini")); ui_iniswap_dropdown->setCurrentIndex(p_index); update_character(m_cid); if (p_index != 0) ui_iniswap_remove->show(); else ui_iniswap_remove->hide(); } void Courtroom::on_iniswap_remove_clicked() { if (ui_iniswap_dropdown->itemText(ui_iniswap_dropdown->currentIndex()) != char_list.at(m_cid).name) { ui_iniswap_dropdown->removeItem(ui_iniswap_dropdown->currentIndex()); on_iniswap_dropdown_changed(0); //Reset back to original update_character(m_cid); } } void Courtroom::set_sfx_dropdown() { ui_sfx_dropdown->clear(); if (m_cid == -1) { ui_sfx_dropdown->hide(); ui_sfx_remove->hide(); return; } QStringList soundlist = ao_app->get_list_file(ao_app->get_character_path(current_char, "soundlist.ini")); if (soundlist.size() <= 0) { soundlist = ao_app->get_list_file(ao_app->get_theme_path("character_soundlist.ini")); if (soundlist.size() <= 0) { soundlist = ao_app->get_list_file(ao_app->get_default_theme_path("character_soundlist.ini")); } } if (soundlist.size() <= 0) { ui_sfx_dropdown->hide(); ui_sfx_remove->hide(); return; } soundlist.prepend("Default"); ui_sfx_dropdown->show(); ui_sfx_dropdown->addItems(soundlist); ui_sfx_dropdown->setCurrentIndex(0); ui_sfx_remove->hide(); } void Courtroom::on_sfx_dropdown_changed(int p_index) { ui_ic_chat_message->setFocus(); QStringList soundlist; for (int i = 0; i < ui_sfx_dropdown->count(); ++i) { QString entry = ui_sfx_dropdown->itemText(i); if (!soundlist.contains(entry) && entry != "Default") soundlist.append(entry); } QStringList defaultlist = ao_app->get_list_file(ao_app->get_theme_path("character_soundlist.ini")); if (defaultlist.size() <= 0) { defaultlist = ao_app->get_list_file(ao_app->get_default_theme_path("character_soundlist.ini")); } if (defaultlist.size() > 0 && defaultlist.toSet().subtract(soundlist.toSet()).size() > 0) //There's a difference from the default configuration ao_app->write_to_file(soundlist.join("\n"), ao_app->get_character_path(current_char, "soundlist.ini")); //Create a new sound list ui_sfx_dropdown->setCurrentIndex(p_index); if (p_index != 0) ui_sfx_remove->show(); else ui_sfx_remove->hide(); } void Courtroom::on_sfx_remove_clicked() { if (ui_sfx_dropdown->itemText(ui_sfx_dropdown->currentIndex()) != "Default") { ui_sfx_dropdown->removeItem(ui_sfx_dropdown->currentIndex()); on_sfx_dropdown_changed(0); //Reset back to original } } void Courtroom::set_effects_dropdown() { ui_effects_dropdown->clear(); if (m_cid == -1) { ui_effects_dropdown->hide(); return; } QStringList effectslist = ao_app->get_effects(current_char); if (effectslist.size() <= 0) { ui_effects_dropdown->hide(); return; } effectslist.prepend("None"); ui_effects_dropdown->show(); ui_effects_dropdown->addItems(effectslist); //ICON-MAKING HELL QString p_effect = ao_app->read_char_ini(current_char, "effects", "Options"); QString custom_path = ao_app->get_base_path() + "misc/" + p_effect + "/icons/"; QString theme_path = ao_app->get_theme_path("effects/icons/"); QString default_path = ao_app->get_default_theme_path("effects/icons/"); for (int i = 0; i < ui_effects_dropdown->count(); ++i) { QString entry = ui_effects_dropdown->itemText(i); QString iconpath = ao_app->get_static_image_suffix(custom_path + entry); qDebug() << iconpath << entry; if (!file_exists(iconpath)) { iconpath = ao_app->get_static_image_suffix(theme_path + entry); qDebug() << iconpath << entry; if (!file_exists(iconpath)) { iconpath = ao_app->get_static_image_suffix(default_path + entry); qDebug() << iconpath << entry; if (!file_exists(iconpath)) continue; } } ui_effects_dropdown->setItemIcon(i, QIcon(iconpath)); } ui_effects_dropdown->setCurrentIndex(0); } void Courtroom::on_effects_dropdown_changed(int p_index) { effect = ui_effects_dropdown->itemText(p_index); ui_ic_chat_message->setFocus(); } QString Courtroom::get_char_sfx() { QString sfx = ui_sfx_dropdown->itemText(ui_sfx_dropdown->currentIndex()); if (sfx != "" && sfx != "Default") return sfx; return ao_app->get_sfx_name(current_char, current_emote); } int Courtroom::get_char_sfx_delay() { // QString sfx = ui_sfx_dropdown->itemText(ui_sfx_dropdown->currentIndex()); // if (sfx != "" && sfx != "Default") // return 0; //todo: a way to define this return ao_app->get_sfx_delay(current_char, current_emote); } void Courtroom::on_mute_list_clicked(QModelIndex p_index) { QListWidgetItem *f_item = ui_mute_list->item(p_index.row()); QString f_char = f_item->text(); QString real_char; if (f_char.endsWith(" [x]")) real_char = f_char.left(f_char.size() - 4); else real_char = f_char; int f_cid = -1; for (int n_char = 0 ; n_char < char_list.size() ; n_char++) { if (char_list.at(n_char).name == real_char) f_cid = n_char; } if (f_cid < 0 || f_cid >= char_list.size()) { qDebug() << "W: " << real_char << " not present in char_list"; return; } if (mute_map.value(f_cid)) { mute_map.insert(f_cid, false); f_item->setText(real_char); } else { mute_map.insert(f_cid, true); f_item->setText(real_char + " [x]"); } } void Courtroom::on_pair_list_clicked(QModelIndex p_index) { QListWidgetItem *f_item = ui_pair_list->item(p_index.row()); QString f_char = f_item->text(); QString real_char; int f_cid = -1; if (f_char.endsWith(" [x]")) { real_char = f_char.left(f_char.size() - 4); f_item->setText(real_char); } else { real_char = f_char; for (int n_char = 0 ; n_char < char_list.size() ; n_char++) { if (char_list.at(n_char).name == real_char) f_cid = n_char; } } if (f_cid < -2 || f_cid >= char_list.size()) { qDebug() << "W: " << real_char << " not present in char_list"; return; } other_charid = f_cid; // Redo the character list. QStringList sorted_pair_list; for (char_type i_char : char_list) sorted_pair_list.append(i_char.name); sorted_pair_list.sort(); for (int i = 0; i < ui_pair_list->count(); i++) { ui_pair_list->item(i)->setText(sorted_pair_list.at(i)); } if(other_charid != -1) { f_item->setText(real_char + " [x]"); } } void Courtroom::on_music_list_double_clicked(QModelIndex p_model) { if (is_muted) return; QString p_song = music_list.at(music_row_to_number.at(p_model.row())); if (!ui_ic_chat_name->text().isEmpty() && ao_app->cccc_ic_support_enabled) { ao_app->send_server_packet(new AOPacket("MC#" + p_song + "#" + QString::number(m_cid) + "#" + ui_ic_chat_name->text() + "#%"), false); } else { ao_app->send_server_packet(new AOPacket("MC#" + p_song + "#" + QString::number(m_cid) + "#%"), false); } } void Courtroom::on_area_list_double_clicked(QModelIndex p_model) { QString p_area = area_list.at(area_row_to_number.at(p_model.row())); ao_app->send_server_packet(new AOPacket("MC#" + p_area + "#" + QString::number(m_cid) + "#%"), false); } void Courtroom::on_hold_it_clicked() { if (objection_state == 1) { ui_hold_it->set_image("holdit"); objection_state = 0; } else { ui_objection->set_image("objection"); ui_take_that->set_image("takethat"); ui_custom_objection->set_image("custom"); ui_hold_it->set_image("holdit_selected"); objection_state = 1; } ui_ic_chat_message->setFocus(); } void Courtroom::on_objection_clicked() { if (objection_state == 2) { ui_objection->set_image("objection"); objection_state = 0; } else { ui_hold_it->set_image("holdit"); ui_take_that->set_image("takethat"); ui_custom_objection->set_image("custom"); ui_objection->set_image("objection_selected"); objection_state = 2; } ui_ic_chat_message->setFocus(); } void Courtroom::on_take_that_clicked() { if (objection_state == 3) { ui_take_that->set_image("takethat"); objection_state = 0; } else { ui_objection->set_image("objection"); ui_hold_it->set_image("holdit"); ui_custom_objection->set_image("custom"); ui_take_that->set_image("takethat_selected"); objection_state = 3; } ui_ic_chat_message->setFocus(); } void Courtroom::on_custom_objection_clicked() { if (objection_state == 4) { ui_custom_objection->set_image("custom"); objection_state = 0; } else { ui_objection->set_image("objection"); ui_take_that->set_image("takethat"); ui_hold_it->set_image("holdit"); ui_custom_objection->set_image("custom_selected"); objection_state = 4; } ui_ic_chat_message->setFocus(); } void Courtroom::on_realization_clicked() { if (realization_state == 0) { realization_state = 1; ui_realization->set_image("realization_pressed"); } else { realization_state = 0; ui_realization->set_image("realization"); } ui_ic_chat_message->setFocus(); } void Courtroom::on_screenshake_clicked() { if (screenshake_state == 0) { screenshake_state = 1; ui_screenshake->set_image("screenshake_pressed"); } else { screenshake_state = 0; ui_screenshake->set_image("screenshake"); } ui_ic_chat_message->setFocus(); } void Courtroom::on_mute_clicked() { if (ui_mute_list->isHidden()) { ui_mute_list->show(); ui_pair_list->hide(); ui_pair_offset_spinbox->hide(); ui_pair_button->set_image("pair_button"); ui_mute->set_image("mute_pressed"); } else { ui_mute_list->hide(); ui_mute->set_image("mute"); } } void Courtroom::on_pair_clicked() { if (ui_pair_list->isHidden()) { ui_pair_list->show(); ui_pair_offset_spinbox->show(); ui_mute_list->hide(); ui_mute->set_image("mute"); ui_pair_button->set_image("pair_button_pressed"); } else { ui_pair_list->hide(); ui_pair_offset_spinbox->hide(); ui_pair_button->set_image("pair_button"); } } void Courtroom::on_defense_minus_clicked() { int f_state = defense_bar_state - 1; if (f_state >= 0) ao_app->send_server_packet(new AOPacket("HP#1#" + QString::number(f_state) + "#%")); } void Courtroom::on_defense_plus_clicked() { int f_state = defense_bar_state + 1; if (f_state <= 10) ao_app->send_server_packet(new AOPacket("HP#1#" + QString::number(f_state) + "#%")); } void Courtroom::on_prosecution_minus_clicked() { int f_state = prosecution_bar_state - 1; if (f_state >= 0) ao_app->send_server_packet(new AOPacket("HP#2#" + QString::number(f_state) + "#%")); } void Courtroom::on_prosecution_plus_clicked() { int f_state = prosecution_bar_state + 1; if (f_state <= 10) ao_app->send_server_packet(new AOPacket("HP#2#" + QString::number(f_state) + "#%")); } void Courtroom::on_text_color_changed(int p_color) { text_color = p_color; ui_ic_chat_message->setFocus(); } void Courtroom::on_music_slider_moved(int p_value) { music_player->set_volume(p_value); ui_ic_chat_message->setFocus(); } void Courtroom::on_sfx_slider_moved(int p_value) { sfx_player->set_volume(p_value); objection_player->set_volume(p_value); ui_ic_chat_message->setFocus(); } void Courtroom::on_blip_slider_moved(int p_value) { blip_player->set_volume(p_value); ui_ic_chat_message->setFocus(); } void Courtroom::on_log_limit_changed(int value) { log_maximum_blocks = value; } void Courtroom::on_pair_offset_changed(int value) { offset_with_pair = value; } void Courtroom::on_witness_testimony_clicked() { if (is_muted) return; ao_app->send_server_packet(new AOPacket("RT#testimony1#%")); ui_ic_chat_message->setFocus(); } void Courtroom::on_cross_examination_clicked() { if (is_muted) return; ao_app->send_server_packet(new AOPacket("RT#testimony2#%")); ui_ic_chat_message->setFocus(); } void Courtroom::on_not_guilty_clicked() { if (is_muted) return; ao_app->send_server_packet(new AOPacket("RT#judgeruling#0#%")); ui_ic_chat_message->setFocus(); } void Courtroom::on_guilty_clicked() { if (is_muted) return; ao_app->send_server_packet(new AOPacket("RT#judgeruling#1#%")); ui_ic_chat_message->setFocus(); } void Courtroom::on_change_character_clicked() { music_player->set_volume(0); sfx_player->set_volume(0); sfx_player->set_volume(0); blip_player->set_volume(0); set_char_select(); ui_char_select_background->show(); ui_spectator->hide(); } void Courtroom::on_reload_theme_clicked() { ao_app->reload_theme(); //to update status on the background set_background(current_background); update_character(m_cid); enter_courtroom(); anim_state = 4; text_state = 3; } void Courtroom::on_back_to_lobby_clicked() { ao_app->construct_lobby(); ao_app->destruct_courtroom(); } void Courtroom::on_char_select_left_clicked() { --current_char_page; set_char_select_page(); } void Courtroom::on_char_select_right_clicked() { ++current_char_page; set_char_select_page(); } void Courtroom::on_spectator_clicked() { update_character(-1); } void Courtroom::on_call_mod_clicked() { if (ao_app->modcall_reason_enabled) { QMessageBox errorBox; QInputDialog input; input.setWindowFlags(Qt::WindowSystemMenuHint); input.setLabelText(tr("Reason:")); input.setWindowTitle(tr("Call Moderator")); auto code = input.exec(); if (code != QDialog::Accepted) return; QString text = input.textValue(); if (text.isEmpty()) { errorBox.critical(nullptr, tr("Error"), tr("You must provide a reason.")); return; } else if (text.length() > 256) { errorBox.critical(nullptr, tr("Error"), tr("The message is too long.")); return; } QStringList mod_reason; mod_reason.append(text); ao_app->send_server_packet(new AOPacket("ZZ", mod_reason)); } else { ao_app->send_server_packet(new AOPacket("ZZ#%")); } ui_ic_chat_message->setFocus(); } void Courtroom::on_settings_clicked() { ao_app->call_settings_menu(); } void Courtroom::on_announce_casing_clicked() { ao_app->call_announce_menu(this); } void Courtroom::on_pre_clicked() { ui_ic_chat_message->setFocus(); } void Courtroom::on_flip_clicked() { ui_ic_chat_message->setFocus(); } void Courtroom::on_additive_clicked() { ui_ic_chat_message->setFocus(); } void Courtroom::on_guard_clicked() { ui_ic_chat_message->setFocus(); } void Courtroom::on_showname_enable_clicked() { ui_ic_chatlog->clear(); first_message_sent = false; foreach (chatlogpiece item, ic_chatlog_history) { if (ui_showname_enable->isChecked()) { if (item.is_song()) append_ic_text(item.get_message(), item.get_showname(), true); else append_ic_text(item.get_message(), item.get_showname()); } else { if (item.is_song()) append_ic_text(item.get_message(), item.get_name(), true); else append_ic_text(item.get_message(), item.get_name()); } } ui_ic_chat_message->setFocus(); } void Courtroom::on_evidence_button_clicked() { if (ui_evidence->isHidden()) { ui_evidence->show(); ui_evidence_overlay->hide(); } else { ui_evidence->hide(); } } void Courtroom::on_switch_area_music_clicked() { if (ui_area_list->isHidden()) { ui_area_list->show(); ui_music_list->hide(); } else { ui_area_list->hide(); ui_music_list->show(); } } void Courtroom::ping_server() { ao_app->send_server_packet(new AOPacket("CH#" + QString::number(m_cid) + "#%")); } void Courtroom::on_casing_clicked() { if (ao_app->casing_alerts_enabled) { if (ui_casing->isChecked()) { QStringList f_packet; f_packet.append(ao_app->get_casing_can_host_cases()); f_packet.append(QString::number(ao_app->get_casing_cm_enabled())); f_packet.append(QString::number(ao_app->get_casing_defence_enabled())); f_packet.append(QString::number(ao_app->get_casing_prosecution_enabled())); f_packet.append(QString::number(ao_app->get_casing_judge_enabled())); f_packet.append(QString::number(ao_app->get_casing_juror_enabled())); f_packet.append(QString::number(ao_app->get_casing_steno_enabled())); ao_app->send_server_packet(new AOPacket("SETCASE", f_packet)); } else ao_app->send_server_packet(new AOPacket("SETCASE#\"\"#0#0#0#0#0#0#%")); } } void Courtroom::announce_case(QString title, bool def, bool pro, bool jud, bool jur, bool steno) { if (ao_app->casing_alerts_enabled) { QStringList f_packet; f_packet.append(title); f_packet.append(QString::number(def)); f_packet.append(QString::number(pro)); f_packet.append(QString::number(jud)); f_packet.append(QString::number(jur)); f_packet.append(QString::number(steno)); ao_app->send_server_packet(new AOPacket("CASEA", f_packet)); } } Courtroom::~Courtroom() { delete music_player; delete sfx_player; delete objection_player; delete blip_player; } #if (defined (_WIN32) || defined (_WIN64)) void Courtroom::load_bass_opus_plugin() { #ifdef BASSAUDIO BASS_PluginLoad("bassopus.dll", 0); #endif } #elif (defined (LINUX) || defined (__linux__)) void Courtroom::load_bass_opus_plugin() { #ifdef BASSAUDIO BASS_PluginLoad("libbassopus.so", 0); #endif } #elif defined __APPLE__ void Courtroom::load_bass_opus_plugin() { QString libpath = ao_app->get_base_path() + "../../Frameworks/libbassopus.dylib"; QByteArray ba = libpath.toLocal8Bit(); #ifdef BASSAUDIO BASS_PluginLoad(ba.data(), 0); #endif } #else #error This operating system is unsupported for bass plugins. #endif