#include "lobby.h" #include "aoapplication.h" #include "aosfxplayer.h" #include "debug_functions.h" #include "networkmanager.h" Lobby::Lobby(AOApplication *p_ao_app) : QMainWindow() { ao_app = p_ao_app; this->setWindowTitle(tr("Attorney Online 2")); this->setWindowIcon(QIcon(":/logo.png")); ui_background = new AOImage(this, ao_app); ui_public_servers = new AOButton(this, ao_app); ui_favorites = new AOButton(this, ao_app); ui_refresh = new AOButton(this, ao_app); ui_add_to_fav = new AOButton(this, ao_app); ui_connect = new AOButton(this, ao_app); ui_version = new QLabel(this); ui_about = new AOButton(this, ao_app); ui_settings = new AOButton(this, ao_app); ui_server_list = new QTreeWidget(this); ui_server_list->setHeaderLabels({"#", "Name"}); //, "Players"}); ui_server_list->hideColumn(0); ui_server_search = new QLineEdit(this); ui_server_search->setFrame(false); ui_server_search->setPlaceholderText(tr("Search")); ui_player_count = new QLabel(this); ui_description = new AOTextArea(this); ui_description->setOpenExternalLinks(true); ui_chatbox = new AOTextArea(this); ui_chatbox->setOpenExternalLinks(true); ui_chatname = new QLineEdit(this); ui_chatname->setPlaceholderText(tr("Name")); ui_chatname->setText(ao_app->get_ooc_name()); ui_chatmessage = new QLineEdit(this); ui_loading_background = new AOImage(this, ao_app); ui_loading_text = new QTextEdit(ui_loading_background); ui_progress_bar = new QProgressBar(ui_loading_background); ui_progress_bar->setMinimum(0); ui_progress_bar->setMaximum(100); ui_progress_bar->setStyleSheet("QProgressBar{ color: white; }"); ui_cancel = new AOButton(ui_loading_background, ao_app); connect(ui_public_servers, SIGNAL(clicked()), this, SLOT(on_public_servers_clicked())); connect(ui_favorites, SIGNAL(clicked()), this, SLOT(on_favorites_clicked())); connect(ui_refresh, SIGNAL(pressed()), this, SLOT(on_refresh_pressed())); connect(ui_refresh, SIGNAL(released()), this, SLOT(on_refresh_released())); connect(ui_add_to_fav, SIGNAL(pressed()), this, SLOT(on_add_to_fav_pressed())); connect(ui_add_to_fav, SIGNAL(released()), this, SLOT(on_add_to_fav_released())); connect(ui_connect, SIGNAL(pressed()), this, SLOT(on_connect_pressed())); connect(ui_connect, SIGNAL(released()), this, SLOT(on_connect_released())); connect(ui_about, SIGNAL(clicked()), this, SLOT(on_about_clicked())); connect(ui_settings, SIGNAL(clicked()), this, SLOT(on_settings_clicked())); connect(ui_server_list, SIGNAL(itemClicked(QTreeWidgetItem *, int)), this, SLOT(on_server_list_clicked(QTreeWidgetItem *, int))); connect(ui_server_list, SIGNAL(itemDoubleClicked(QTreeWidgetItem *, int)), this, SLOT(on_server_list_doubleclicked(QTreeWidgetItem *, int))); connect(ui_server_search, SIGNAL(textChanged(QString)), this, SLOT(on_server_search_edited(QString))); connect(ui_chatmessage, SIGNAL(returnPressed()), this, SLOT(on_chatfield_return_pressed())); connect(ui_cancel, SIGNAL(clicked()), ao_app, SLOT(loading_cancelled())); ui_connect->setEnabled(false); list_servers(); set_widgets(); } // sets images, position and size void Lobby::set_widgets() { ao_app->reload_theme(); QString filename = "lobby_design.ini"; pos_size_type f_lobby = ao_app->get_element_dimensions("lobby", filename); if (f_lobby.width < 0 || f_lobby.height < 0) { qDebug() << "W: did not find lobby width or height in " << filename; // Most common symptom of bad config files and missing assets. call_notice( tr("It doesn't look like your client is set up correctly.\n" "Did you download all resources correctly from tiny.cc/getao, " "including the large 'base' folder?")); this->resize(517, 666); } else { this->resize(f_lobby.width, f_lobby.height); } set_size_and_pos(ui_background, "lobby"); ui_background->set_image("lobbybackground"); set_size_and_pos(ui_public_servers, "public_servers"); ui_public_servers->set_image("publicservers_selected"); set_size_and_pos(ui_favorites, "favorites"); ui_favorites->set_image("favorites"); set_size_and_pos(ui_refresh, "refresh"); ui_refresh->set_image("refresh"); set_size_and_pos(ui_add_to_fav, "add_to_fav"); ui_add_to_fav->set_image("addtofav"); set_size_and_pos(ui_connect, "connect"); ui_connect->set_image("connect"); set_size_and_pos(ui_version, "version"); ui_version->setText(tr("Version: %1").arg(ao_app->get_version_string())); set_size_and_pos(ui_about, "about"); ui_about->set_image("about"); set_size_and_pos(ui_settings, "settings"); ui_settings->setText(tr("Settings")); ui_settings->set_image("settings"); ui_settings->setToolTip( tr("Allows you to change various aspects of the client.")); set_size_and_pos(ui_server_list, "server_list"); ui_server_list->setStyleSheet("background-color: rgba(0, 0, 0, 0);" "font: bold;"); set_size_and_pos(ui_server_search, "server_search"); ui_server_search->setStyleSheet("background-color: rgba(0, 0, 0, 0);"); set_size_and_pos(ui_player_count, "player_count"); ui_player_count->setText(tr("Offline")); ui_player_count->setStyleSheet("font: bold;" "color: white;" "qproperty-alignment: AlignCenter;"); set_size_and_pos(ui_description, "description"); ui_description->setReadOnly(true); ui_description->setStyleSheet("background-color: rgba(0, 0, 0, 0);" "color: white;"); set_size_and_pos(ui_chatbox, "chatbox"); ui_chatbox->setReadOnly(true); ui_chatbox->setStyleSheet( "QTextBrowser{background-color: rgba(0, 0, 0, 0);}"); set_size_and_pos(ui_chatname, "chatname"); ui_chatname->setStyleSheet("background-color: rgba(0, 0, 0, 0);" "selection-background-color: rgba(0, 0, 0, 0);"); set_size_and_pos(ui_chatmessage, "chatmessage"); ui_chatmessage->setStyleSheet( "background-color: rgba(0, 0, 0, 0);" "selection-background-color: rgba(0, 0, 0, 0);"); ui_loading_background->resize(this->width(), this->height()); ui_loading_background->set_image("loadingbackground"); set_size_and_pos(ui_loading_text, "loading_label"); ui_loading_text->setFont(QFont("Arial", 20, QFont::Bold)); ui_loading_text->setReadOnly(true); ui_loading_text->setAlignment(Qt::AlignCenter); ui_loading_text->setFrameStyle(QFrame::NoFrame); ui_loading_text->setStyleSheet("background-color: rgba(0, 0, 0, 0);" "color: rgba(255, 128, 0, 255);"); ui_loading_text->append(tr("Loading")); set_size_and_pos(ui_progress_bar, "progress_bar"); set_size_and_pos(ui_cancel, "cancel"); ui_cancel->setText(tr("Cancel")); ui_loading_background->hide(); set_fonts(); set_stylesheets(); } void Lobby::set_size_and_pos(QWidget *p_widget, QString p_identifier) { QString filename = "lobby_design.ini"; pos_size_type design_ini_result = ao_app->get_element_dimensions(p_identifier, filename); if (design_ini_result.width < 0 || design_ini_result.height < 0) { qDebug() << "W: could not find " << p_identifier << " in " << filename; p_widget->hide(); } else { p_widget->move(design_ini_result.x, design_ini_result.y); p_widget->resize(design_ini_result.width, design_ini_result.height); } } void Lobby::set_fonts() { set_font(ui_player_count, "player_count"); set_font(ui_description, "description"); set_font(ui_chatbox, "chatbox"); set_font(ui_chatname, "chatname"); set_font(ui_chatmessage, "chatmessage"); set_font(ui_loading_text, "loading_text"); set_font(ui_server_list, "server_list"); } void Lobby::set_stylesheet(QWidget *widget, QString target_tag) { QString f_file = "lobby_stylesheets.css"; QString style_sheet_string = ao_app->get_tagged_stylesheet(target_tag, f_file); if (style_sheet_string != "") widget->setStyleSheet(style_sheet_string); } void Lobby::set_stylesheets() { set_stylesheet(ui_player_count, "[PLAYER COUNT]"); set_stylesheet(ui_description, "[DESCRIPTION]"); set_stylesheet(ui_chatbox, "[CHAT BOX]"); set_stylesheet(ui_chatname, "[CHAT NAME]"); set_stylesheet(ui_chatmessage, "[CHAT MESSAGE]"); set_stylesheet(ui_loading_text, "[LOADING TEXT]"); set_stylesheet(ui_server_list, "[SERVER LIST]"); } void Lobby::set_font(QWidget *widget, QString p_identifier) { QString design_file = "lobby_fonts.ini"; int f_weight = ao_app->get_font_size(p_identifier, design_file); QString class_name = widget->metaObject()->className(); QString font_name = ao_app->get_font_name(p_identifier + "_font", design_file); QFont font(font_name, f_weight); bool use = ao_app->get_font_size("use_custom_fonts", design_file) == 1; if (use) { bool bold = ao_app->get_font_size(p_identifier + "_bold", design_file) == 1; // is the font bold or not? font.setBold(bold); widget->setFont(font); QColor f_color = ao_app->get_color(p_identifier + "_color", design_file); bool center = ao_app->get_font_size(p_identifier + "_center", design_file) == 1; // should it be centered? QString is_center = ""; if (center) is_center = "qproperty-alignment: AlignCenter;"; QString style_sheet_string = class_name + " { background-color: rgba(0, 0, 0, 0);\n" + "color: rgba(" + QString::number(f_color.red()) + ", " + QString::number(f_color.green()) + ", " + QString::number(f_color.blue()) + ", 255);\n" + is_center + "}"; widget->setStyleSheet(style_sheet_string); } return; } void Lobby::set_loading_text(QString p_text) { ui_loading_text->clear(); ui_loading_text->setAlignment(Qt::AlignCenter); ui_loading_text->append(p_text); } QString Lobby::get_chatlog() { QString return_value = ui_chatbox->toPlainText(); return return_value; } int Lobby::get_selected_server() { return ui_server_list->currentItem()->text(0).toInt(); } void Lobby::set_loading_value(int p_value) { ui_progress_bar->setValue(p_value); } void Lobby::on_public_servers_clicked() { ui_public_servers->set_image("publicservers_selected"); ui_favorites->set_image("favorites"); list_servers(); public_servers_selected = true; } void Lobby::on_favorites_clicked() { ui_favorites->set_image("favorites_selected"); ui_public_servers->set_image("publicservers"); ao_app->set_favorite_list(); // ao_app->favorite_list = read_serverlist_txt(); list_favorites(); public_servers_selected = false; } void Lobby::on_refresh_pressed() { ui_refresh->set_image("refresh_pressed"); } void Lobby::on_refresh_released() { ui_refresh->set_image("refresh"); AOPacket *f_packet = new AOPacket("ALL#%"); ao_app->send_ms_packet(f_packet); } void Lobby::on_add_to_fav_pressed() { ui_add_to_fav->set_image("addtofav_pressed"); } void Lobby::on_add_to_fav_released() { ui_add_to_fav->set_image("addtofav"); // you cant add favorites from favorites m8 if (!public_servers_selected) return; ao_app->add_favorite_server(get_selected_server()); } void Lobby::on_connect_pressed() { ui_connect->set_image("connect_pressed"); } void Lobby::on_connect_released() { ui_connect->set_image("connect"); AOPacket *f_packet; f_packet = new AOPacket("askchaa#%"); ao_app->send_server_packet(f_packet); } void Lobby::on_about_clicked() { #ifdef BASSAUDIO const QString audio = "BASS"; #elif defined(QTAUDIO) const QString audio = "Qt Multimedia"; #else const QString audio = "null"; #endif QString msg = tr("
Source code: " "" "https://github.com/AttorneyOnline/AO2-Client" "
Major development:
"
"OmniTroid, stonedDiscord, longbyte1, gameboyprinter, Cerapter, "
"Crystalwarrior, Iamgoofball"
"
QA testing:
"
"CaseyCazy, CedricDewitt, Chewable Tablets, CrazyJC, Fantos, "
"Fury McFlurry, Geck, Gin-Gi, Jamania, Minx, Pandae, "
"Robotic Overlord, Shadowlions (aka Shali), Sierra, SomeGuy, "
"Veritas, Wiso"
"
Special thanks:
"
"CrazyJC and MaximumVolty (2.8 release); "
"Remy, Hibiki, court-records.net (sprites); Qubrick (webAO); "
"Rue (website); Draxirch (UI design); "
"Lewdton and Argoneus (tsuserver); "
"Fiercy, Noevain, Cronnicossy, and FanatSors (AO1); "
"server hosts, game masters, case makers, content creators, "
"and the whole AO2 community!"
"
The Attorney Online networked visual novel project " "is copyright (c) 2016-2020 Attorney Online developers. Open-source " "licenses apply. All other assets are the property of their " "respective owners." "
Running on Qt version %2 with the %3 audio engine." "
Built on %4")
.arg(ao_app->get_version_string())
.arg(QLatin1String(QT_VERSION_STR))
.arg(audio)
.arg(QLatin1String(__DATE__));
QMessageBox::about(this, tr("About"), msg);
}
void Lobby::on_settings_clicked() { ao_app->call_settings_menu(); }
// clicked on an item in the serverlist
void Lobby::on_server_list_clicked(QTreeWidgetItem *p_item, int column)
{
column = 0;
if (p_item->text(column).toInt() != last_index) {
server_type f_server;
int n_server = p_item->text(column).toInt();
last_index = n_server;
if (n_server < 0)
return;
if (public_servers_selected) {
QVector