#include "courtroom.h" Courtroom::Courtroom(AOApplication *p_ao_app) : QMainWindow() { ao_app = p_ao_app; this->setWindowFlags((this->windowFlags() | Qt::CustomizeWindowHint) & ~Qt::WindowMaximizeButtonHint); ao_app->initBASS(); qsrand(static_cast(QDateTime::currentMSecsSinceEpoch() / 1000)); keepalive_timer = new QTimer(this); keepalive_timer->start(45000); chat_tick_timer = new QTimer(this); text_delay_timer = new QTimer(this); text_delay_timer->setSingleShot(true); text_queue_timer = new QTimer(this); text_queue_timer->setSingleShot(true); sfx_delay_timer = new QTimer(this); sfx_delay_timer->setSingleShot(true); music_player = new AOMusicPlayer(this, ao_app); music_player->set_volume(0); sfx_player = new AOSfxPlayer(this, ao_app); sfx_player->set_volume(0); objection_player = new AOSfxPlayer(this, ao_app); objection_player->set_volume(0); blip_player = new AOBlipPlayer(this, ao_app); blip_player->set_volume(0); modcall_player = new AOSfxPlayer(this, ao_app); modcall_player->set_volume(50); ui_background = new AOImage(this, ao_app); ui_viewport = new QWidget(this); ui_vp_background = new BackgroundLayer(ui_viewport, ao_app); ui_vp_speedlines = new ForegroundLayer(ui_viewport, ao_app); ui_vp_player_char = new CharLayer(ui_viewport, ao_app); ui_vp_sideplayer_char = new CharLayer(ui_viewport, ao_app); ui_vp_sideplayer_char->hide(); ui_vp_desk = new BackgroundLayer(ui_viewport, ao_app); ui_vp_effect = new EffectLayer(this, ao_app); ui_vp_effect->setAttribute(Qt::WA_TransparentForMouseEvents); ui_vp_evidence_display = new AOEvidenceDisplay(ui_viewport, ao_app); ui_vp_chatbox = new AOImage(this, ao_app); ui_vp_showname = new QLabel(ui_vp_chatbox); ui_vp_showname->setAlignment(Qt::AlignLeft); ui_vp_chat_arrow = new InterfaceLayer(this, ao_app); ui_vp_chat_arrow->set_play_once(false); ui_vp_message = new QTextEdit(this); ui_vp_message->setFrameStyle(QFrame::NoFrame); ui_vp_message->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); ui_vp_message->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); ui_vp_message->setReadOnly(true); ui_vp_testimony = new InterfaceLayer(this, ao_app); ui_vp_testimony->set_play_once(false); ui_vp_testimony->setAttribute(Qt::WA_TransparentForMouseEvents); ui_vp_wtce = new InterjectionLayer(this, ao_app); ui_vp_wtce->set_play_once(true); ui_vp_wtce->setAttribute(Qt::WA_TransparentForMouseEvents); ui_vp_objection = new InterjectionLayer(this, ao_app); ui_vp_objection->setAttribute(Qt::WA_TransparentForMouseEvents); ui_ic_chatlog = new QTextEdit(this); ui_ic_chatlog->setReadOnly(true); log_maximum_blocks = ao_app->get_max_log_size(); log_goes_downwards = ao_app->get_log_goes_downwards(); log_colors = ao_app->is_colorlog_enabled(); log_newline = ao_app->get_log_newline(); log_margin = ao_app->get_log_margin(); log_timestamp = ao_app->get_log_timestamp(); ui_ms_chatlog = new AOTextArea(this); ui_ms_chatlog->setReadOnly(true); ui_ms_chatlog->setOpenExternalLinks(true); ui_ms_chatlog->hide(); ui_server_chatlog = new AOTextArea(this); ui_server_chatlog->setReadOnly(true); ui_server_chatlog->setOpenExternalLinks(true); ui_area_list = new QTreeWidget(this); ui_area_list->setColumnCount(2); ui_area_list->hideColumn(0); ui_area_list->setHeaderHidden(true); ui_area_list->header()->setStretchLastSection(false); ui_area_list->header()->setSectionResizeMode(QHeaderView::ResizeToContents); ui_area_list->hide(); ui_music_list = new QTreeWidget(this); ui_music_list->setColumnCount(2); ui_music_list->hideColumn(1); ui_music_list->setHeaderHidden(true); ui_music_list->header()->setStretchLastSection(false); ui_music_list->header()->setSectionResizeMode(QHeaderView::ResizeToContents); ui_music_list->setContextMenuPolicy(Qt::CustomContextMenu); ui_music_list->setUniformRowHeights(true); ui_music_display = new InterfaceLayer(this, ao_app); ui_music_display->set_play_once(false); ui_music_display->setAttribute(Qt::WA_TransparentForMouseEvents); ui_music_name = new ScrollText(ui_music_display); ui_music_name->setText(tr("None")); ui_music_name->setAttribute(Qt::WA_TransparentForMouseEvents); for (int i = 0; i < max_clocks; i++) { ui_clock[i] = new AOClockLabel(this); ui_clock[i]->setAttribute(Qt::WA_TransparentForMouseEvents); ui_clock[i]->hide(); } ui_ic_chat_name = new QLineEdit(this); ui_ic_chat_name->setFrame(false); ui_ic_chat_name->setPlaceholderText(tr("Showname")); ui_ic_chat_message = new AOLineEdit(this); ui_ic_chat_message->setFrame(false); ui_ic_chat_message->setPlaceholderText(tr("Message")); ui_ic_chat_message->preserve_selection(true); // ui_ic_chat_message->setValidator(new QRegExpValidator(QRegExp("^\\S+(?: // \\S+)*$"), ui_ic_chat_message)); // todo: filter out \n from showing up as that commonly breaks the chatlog and // can be spammed to hell ui_vp_sticker = new StickerLayer(ui_viewport, ao_app); ui_vp_sticker->set_play_once(false); ui_vp_sticker->setAttribute(Qt::WA_TransparentForMouseEvents); ui_muted = new AOImage(ui_ic_chat_message, ao_app); ui_muted->hide(); ui_ooc_chat_message = new QLineEdit(this); ui_ooc_chat_message->setFrame(false); ui_ooc_chat_name = new QLineEdit(this); ui_ooc_chat_name->setFrame(false); ui_ooc_chat_name->setPlaceholderText(tr("Name")); ui_ooc_chat_name->setMaxLength(30); ui_ooc_chat_name->setText(p_ao_app->get_default_username()); // ui_area_password = new QLineEdit(this); // ui_area_password->setFrame(false); ui_music_search = new QLineEdit(this); ui_music_search->setFrame(false); ui_music_search->setPlaceholderText(tr("Search")); initialize_emotes(); ui_pos_dropdown = new QComboBox(this); ui_iniswap_dropdown = new QComboBox(this); ui_iniswap_dropdown->setContextMenuPolicy(Qt::CustomContextMenu); ui_iniswap_remove = new AOButton(this, ao_app); ui_sfx_dropdown = new QComboBox(this); ui_sfx_dropdown->setContextMenuPolicy(Qt::CustomContextMenu); ui_sfx_remove = new AOButton(this, ao_app); ui_effects_dropdown = new QComboBox(this); ui_effects_dropdown->setContextMenuPolicy(Qt::CustomContextMenu); ui_defense_bar = new AOImage(this, ao_app); ui_prosecution_bar = new AOImage(this, ao_app); ui_music_label = new QLabel(this); ui_sfx_label = new QLabel(this); ui_blip_label = new QLabel(this); ui_hold_it = new AOButton(this, ao_app); ui_objection = new AOButton(this, ao_app); ui_take_that = new AOButton(this, ao_app); ui_ooc_toggle = new AOButton(this, ao_app); ui_witness_testimony = new AOButton(this, ao_app); ui_cross_examination = new AOButton(this, ao_app); ui_guilty = new AOButton(this, ao_app); ui_not_guilty = new AOButton(this, ao_app); ui_change_character = new AOButton(this, ao_app); ui_reload_theme = new AOButton(this, ao_app); ui_call_mod = new AOButton(this, ao_app); ui_settings = new AOButton(this, ao_app); ui_announce_casing = new AOButton(this, ao_app); ui_switch_area_music = new AOButton(this, ao_app); ui_pre = new QCheckBox(this); ui_pre->setText(tr("Pre")); ui_flip = new QCheckBox(this); ui_flip->setText(tr("Flip")); ui_flip->hide(); ui_guard = new QCheckBox(this); ui_guard->setText(tr("Guard")); ui_guard->hide(); ui_additive = new QCheckBox(this); ui_additive->setText(tr("Additive")); ui_additive->hide(); ui_casing = new QCheckBox(this); ui_casing->setChecked(ao_app->get_casing_enabled()); ui_casing->setText(tr("Casing")); ui_casing->hide(); ui_showname_enable = new QCheckBox(this); ui_showname_enable->setChecked(ao_app->get_showname_enabled_by_default()); ui_showname_enable->setText(tr("Shownames")); ui_immediate = new QCheckBox(this); ui_immediate->setText(tr("Immediate")); ui_immediate->hide(); ui_custom_objection = new AOButton(this, ao_app); ui_custom_objection->setContextMenuPolicy(Qt::CustomContextMenu); custom_obj_menu = new QMenu(this); ui_realization = new AOButton(this, ao_app); ui_screenshake = new AOButton(this, ao_app); ui_mute = new AOButton(this, ao_app); ui_defense_plus = new AOButton(this, ao_app); ui_defense_minus = new AOButton(this, ao_app); ui_prosecution_plus = new AOButton(this, ao_app); ui_prosecution_minus = new AOButton(this, ao_app); ui_text_color = new QComboBox(this); ui_music_slider = new QSlider(Qt::Horizontal, this); ui_music_slider->setRange(0, 100); ui_music_slider->setValue(ao_app->get_default_music()); ui_sfx_slider = new QSlider(Qt::Horizontal, this); ui_sfx_slider->setRange(0, 100); ui_sfx_slider->setValue(ao_app->get_default_sfx()); ui_blip_slider = new QSlider(Qt::Horizontal, this); ui_blip_slider->setRange(0, 100); ui_blip_slider->setValue(ao_app->get_default_blip()); ui_mute_list = new QListWidget(this); ui_pair_list = new QListWidget(this); ui_pair_offset_spinbox = new QSpinBox(this); ui_pair_offset_spinbox->setRange(-100, 100); ui_pair_offset_spinbox->setSuffix(tr("% x offset")); ui_pair_vert_offset_spinbox = new QSpinBox(this); ui_pair_vert_offset_spinbox->setRange(-100, 100); ui_pair_vert_offset_spinbox->setSuffix(tr("% y offset")); ui_pair_order_dropdown = new QComboBox(this); ui_pair_order_dropdown->addItem(tr("To front")); ui_pair_order_dropdown->addItem(tr("To behind")); ui_pair_button = new AOButton(this, ao_app); ui_evidence_button = new AOButton(this, ao_app); initialize_evidence(); construct_char_select(); connect(keepalive_timer, SIGNAL(timeout()), this, SLOT(ping_server())); connect(ui_vp_objection, SIGNAL(done()), this, SLOT(objection_done())); connect(ui_vp_effect, SIGNAL(done()), this, SLOT(effect_done())); connect(ui_vp_wtce, SIGNAL(done()), this, SLOT(effect_done())); connect(ui_vp_player_char, SIGNAL(done()), this, SLOT(preanim_done())); connect(ui_vp_player_char, SIGNAL(shake()), this, SLOT(do_screenshake())); connect(ui_vp_player_char, SIGNAL(flash()), this, SLOT(do_flash())); connect(ui_vp_player_char, SIGNAL(play_sfx(QString)), this, SLOT(play_char_sfx(QString))); connect(text_delay_timer, SIGNAL(timeout()), this, SLOT(start_chat_ticking())); connect(text_queue_timer, SIGNAL(timeout()), this, SLOT(chatmessage_dequeue())); connect(sfx_delay_timer, SIGNAL(timeout()), this, SLOT(play_sfx())); connect(chat_tick_timer, SIGNAL(timeout()), this, SLOT(chat_tick())); connect(ui_pos_dropdown, SIGNAL(currentIndexChanged(int)), this, SLOT(on_pos_dropdown_changed(int))); connect(ui_iniswap_dropdown, SIGNAL(currentIndexChanged(int)), this, SLOT(on_iniswap_dropdown_changed(int))); connect(ui_iniswap_dropdown, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(on_iniswap_context_menu_requested(QPoint))); connect(ui_iniswap_remove, SIGNAL(clicked()), this, SLOT(on_iniswap_remove_clicked())); connect(ui_sfx_dropdown, SIGNAL(currentIndexChanged(int)), this, SLOT(on_sfx_dropdown_changed(int))); connect(ui_sfx_dropdown, SIGNAL(editTextChanged(QString)), this, SLOT(on_sfx_dropdown_custom(QString))); connect(ui_sfx_dropdown, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(on_sfx_context_menu_requested(QPoint))); connect(ui_sfx_remove, SIGNAL(clicked()), this, SLOT(on_sfx_remove_clicked())); connect(ui_effects_dropdown, SIGNAL(currentIndexChanged(int)), this, SLOT(on_effects_dropdown_changed(int))); connect(ui_effects_dropdown, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(on_effects_context_menu_requested(QPoint))); connect(ui_music_search, SIGNAL(returnPressed()), this, SLOT(on_music_search_return_pressed())); connect(ui_mute_list, SIGNAL(clicked(QModelIndex)), this, SLOT(on_mute_list_clicked(QModelIndex))); connect(ui_ic_chat_message, SIGNAL(returnPressed()), this, SLOT(on_chat_return_pressed())); connect(ui_ooc_chat_message, SIGNAL(returnPressed()), this, SLOT(on_ooc_return_pressed())); connect(ui_music_list, SIGNAL(itemDoubleClicked(QTreeWidgetItem *, int)), this, SLOT(on_music_list_double_clicked(QTreeWidgetItem *, int))); connect(ui_music_list, SIGNAL(customContextMenuRequested(QPoint)), this, SLOT(on_music_list_context_menu_requested(QPoint))); connect(ui_area_list, SIGNAL(itemDoubleClicked(QTreeWidgetItem *, int)), this, SLOT(on_area_list_double_clicked(QTreeWidgetItem *, int))); connect(ui_hold_it, SIGNAL(clicked()), this, SLOT(on_hold_it_clicked())); connect(ui_objection, SIGNAL(clicked()), this, SLOT(on_objection_clicked())); connect(ui_take_that, SIGNAL(clicked()), this, SLOT(on_take_that_clicked())); connect(ui_custom_objection, SIGNAL(clicked()), this, SLOT(on_custom_objection_clicked())); connect(ui_custom_objection, SIGNAL(customContextMenuRequested(const QPoint &)), this, SLOT(show_custom_objection_menu(const QPoint &))); connect(ui_realization, SIGNAL(clicked()), this, SLOT(on_realization_clicked())); connect(ui_screenshake, SIGNAL(clicked()), this, SLOT(on_screenshake_clicked())); connect(ui_mute, SIGNAL(clicked()), this, SLOT(on_mute_clicked())); connect(ui_defense_minus, SIGNAL(clicked()), this, SLOT(on_defense_minus_clicked())); connect(ui_defense_plus, SIGNAL(clicked()), this, SLOT(on_defense_plus_clicked())); connect(ui_prosecution_minus, SIGNAL(clicked()), this, SLOT(on_prosecution_minus_clicked())); connect(ui_prosecution_plus, SIGNAL(clicked()), this, SLOT(on_prosecution_plus_clicked())); connect(ui_text_color, SIGNAL(currentIndexChanged(int)), this, SLOT(on_text_color_changed(int))); connect(ui_music_slider, SIGNAL(valueChanged(int)), this, SLOT(on_music_slider_moved(int))); connect(ui_sfx_slider, SIGNAL(valueChanged(int)), this, SLOT(on_sfx_slider_moved(int))); connect(ui_blip_slider, SIGNAL(valueChanged(int)), this, SLOT(on_blip_slider_moved(int))); connect(ui_ooc_toggle, SIGNAL(clicked()), this, SLOT(on_ooc_toggle_clicked())); connect(ui_music_search, SIGNAL(textChanged(QString)), this, SLOT(on_music_search_edited(QString))); connect(ui_witness_testimony, SIGNAL(clicked()), this, SLOT(on_witness_testimony_clicked())); connect(ui_cross_examination, SIGNAL(clicked()), this, SLOT(on_cross_examination_clicked())); connect(ui_guilty, SIGNAL(clicked()), this, SLOT(on_guilty_clicked())); connect(ui_not_guilty, SIGNAL(clicked()), this, SLOT(on_not_guilty_clicked())); connect(ui_change_character, SIGNAL(clicked()), this, SLOT(on_change_character_clicked())); connect(ui_reload_theme, SIGNAL(clicked()), this, SLOT(on_reload_theme_clicked())); connect(ui_call_mod, SIGNAL(clicked()), this, SLOT(on_call_mod_clicked())); connect(ui_settings, SIGNAL(clicked()), this, SLOT(on_settings_clicked())); connect(ui_announce_casing, SIGNAL(clicked()), this, SLOT(on_announce_casing_clicked())); connect(ui_switch_area_music, SIGNAL(clicked()), this, SLOT(on_switch_area_music_clicked())); connect(ui_pre, SIGNAL(clicked()), this, SLOT(on_pre_clicked())); connect(ui_flip, SIGNAL(clicked()), this, SLOT(on_flip_clicked())); connect(ui_additive, SIGNAL(clicked()), this, SLOT(on_additive_clicked())); connect(ui_guard, SIGNAL(clicked()), this, SLOT(on_guard_clicked())); connect(ui_casing, SIGNAL(clicked()), this, SLOT(on_casing_clicked())); connect(ui_showname_enable, SIGNAL(clicked()), this, SLOT(on_showname_enable_clicked())); connect(ui_pair_button, SIGNAL(clicked()), this, SLOT(on_pair_clicked())); connect(ui_pair_list, SIGNAL(clicked(QModelIndex)), this, SLOT(on_pair_list_clicked(QModelIndex))); connect(ui_pair_offset_spinbox, SIGNAL(valueChanged(int)), this, SLOT(on_pair_offset_changed(int))); connect(ui_pair_vert_offset_spinbox, SIGNAL(valueChanged(int)), this, SLOT(on_pair_vert_offset_changed(int))); connect(ui_pair_order_dropdown, SIGNAL(currentIndexChanged(int)), this, SLOT(on_pair_order_dropdown_changed(int))); connect(ui_evidence_button, SIGNAL(clicked()), this, SLOT(on_evidence_button_clicked())); set_widgets(); set_char_select(); } void Courtroom::set_mute_list() { mute_map.clear(); // maps which characters are muted based on cid, none are muted by default for (int n_cid = 0; n_cid < char_list.size(); n_cid++) { mute_map.insert(n_cid, false); } QStringList sorted_mute_list; for (char_type i_char : char_list) sorted_mute_list.append(i_char.name); sorted_mute_list.sort(); for (QString i_name : sorted_mute_list) { // mute_map.insert(i_name, false); ui_mute_list->addItem(i_name); } } void Courtroom::set_pair_list() { QStringList sorted_pair_list; for (char_type i_char : char_list) sorted_pair_list.append(i_char.name); sorted_pair_list.sort(); for (QString i_name : sorted_pair_list) { ui_pair_list->addItem(i_name); } } void Courtroom::set_widgets() { QString filename = "courtroom_design.ini"; pos_size_type f_courtroom = ao_app->get_element_dimensions("courtroom", filename); if (f_courtroom.width < 0 || f_courtroom.height < 0) { qDebug() << "W: did not find courtroom width or height in " << filename; this->setFixedSize(714, 668); } else { m_courtroom_width = f_courtroom.width; m_courtroom_height = f_courtroom.height; this->setFixedSize(f_courtroom.width, f_courtroom.height); } set_fonts(); ui_background->move(0, 0); ui_background->resize(m_courtroom_width, m_courtroom_height); ui_background->set_image("courtroombackground"); set_size_and_pos(ui_viewport, "viewport"); // If there is a point to it, show all CCCC features. // We also do this this soon so that set_size_and_pos can hide them all later, // if needed. if (ao_app->cccc_ic_support_enabled) { ui_pair_button->show(); ui_immediate->show(); ui_showname_enable->show(); ui_ic_chat_name->show(); ui_ic_chat_name->setEnabled(true); } else { ui_pair_button->hide(); ui_immediate->hide(); ui_showname_enable->hide(); ui_ic_chat_name->hide(); ui_ic_chat_name->setEnabled(false); } if (ao_app->casing_alerts_enabled) { ui_announce_casing->show(); ui_casing->show(); } else { ui_announce_casing->hide(); ui_casing->hide(); } // We also show the non-server-dependent client additions. // Once again, if the theme can't display it, set_move_and_pos will catch // them. ui_settings->show(); ui_vp_background->move(0, 0); ui_vp_background->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_speedlines->move(0, 0); ui_vp_speedlines->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_player_char->move(0, 0); ui_vp_player_char->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_sideplayer_char->move(0, 0); ui_vp_sideplayer_char->combo_resize(ui_viewport->width(), ui_viewport->height()); // the AO2 desk element ui_vp_desk->move(0, 0); ui_vp_desk->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_evidence_display->move(0, 0); ui_vp_evidence_display->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_chat_arrow->move(0, 0); pos_size_type design_ini_result = ao_app->get_element_dimensions("chat_arrow", "courtroom_design.ini"); if (design_ini_result.width < 0 || design_ini_result.height < 0) { qDebug() << "W: could not find \"chat_arrow\" in courtroom_design.ini"; ui_vp_chat_arrow->hide(); } else { ui_vp_chat_arrow->move(design_ini_result.x + ui_vp_chatbox->x(), design_ini_result.y + ui_vp_chatbox->y()); ui_vp_chat_arrow->combo_resize(design_ini_result.width, design_ini_result.height); } // layering shenanigans with ui_vp_chatbox prevent us from doing the sensible // thing, which is to parent these to ui_viewport. instead, AOLayer handles // masking so we don't overlap parts of the UI, and they become free floating // widgets. ui_vp_testimony->move(ui_viewport->x(), ui_viewport->y()); ui_vp_testimony->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_effect->move(ui_viewport->x(), ui_viewport->y()); ui_vp_effect->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_wtce->move(ui_viewport->x(), ui_viewport->y()); ui_vp_wtce->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_vp_objection->move(ui_viewport->x(), ui_viewport->y()); ui_vp_objection->combo_resize(ui_viewport->width(), ui_viewport->height()); log_maximum_blocks = ao_app->get_max_log_size(); bool regenerate = log_goes_downwards != ao_app->get_log_goes_downwards() || log_colors != ao_app->is_colorlog_enabled() || log_newline != ao_app->get_log_newline() || log_margin != ao_app->get_log_margin() || log_timestamp != ao_app->get_log_timestamp(); log_goes_downwards = ao_app->get_log_goes_downwards(); log_colors = ao_app->is_colorlog_enabled(); log_newline = ao_app->get_log_newline(); log_margin = ao_app->get_log_margin(); log_timestamp = ao_app->get_log_timestamp(); if (regenerate) regenerate_ic_chatlog(); set_size_and_pos(ui_ic_chatlog, "ic_chatlog"); ui_ic_chatlog->setFrameShape(QFrame::NoFrame); ui_ic_chatlog->setPlaceholderText(log_goes_downwards ? "▼ Log goes down ▼" : "▲ Log goes up ▲"); set_size_and_pos(ui_ms_chatlog, "ms_chatlog"); ui_ms_chatlog->setFrameShape(QFrame::NoFrame); set_size_and_pos(ui_server_chatlog, "server_chatlog"); ui_server_chatlog->setFrameShape(QFrame::NoFrame); set_size_and_pos(ui_mute_list, "mute_list"); ui_mute_list->hide(); set_size_and_pos(ui_pair_list, "pair_list"); ui_pair_list->hide(); ui_pair_list->setToolTip(tr("Select a character you wish to pair with.")); set_size_and_pos(ui_pair_offset_spinbox, "pair_offset_spinbox"); ui_pair_offset_spinbox->hide(); ui_pair_offset_spinbox->setToolTip( tr("Change the horizontal percentage offset of your character's position " "from the " "center of the screen.")); set_size_and_pos(ui_pair_vert_offset_spinbox, "pair_vert_offset_spinbox"); ui_pair_vert_offset_spinbox->hide(); ui_pair_vert_offset_spinbox->setToolTip( tr("Change the vertical percentage offset of your character's position " "from the " "center of the screen.")); ui_pair_order_dropdown->hide(); set_size_and_pos(ui_pair_order_dropdown, "pair_order_dropdown"); ui_pair_order_dropdown->setToolTip( tr("Change the order of appearance for your character.")); set_size_and_pos(ui_pair_button, "pair_button"); ui_pair_button->set_image("pair_button"); ui_pair_button->setToolTip( tr("Display the list of characters to pair with.")); set_size_and_pos(ui_area_list, "music_list"); ui_area_list->header()->setMinimumSectionSize(ui_area_list->width()); set_size_and_pos(ui_music_list, "music_list"); ui_music_list->header()->setMinimumSectionSize(ui_music_list->width()); QString music_list_indentation = ao_app->get_font_name("music_list_indent", "courtroom_design.ini"); if (music_list_indentation == "") ui_music_list->resetIndentation(); else ui_music_list->setIndentation(music_list_indentation.toInt()); QString music_list_animated = ao_app->get_font_name("music_list_animated", "courtroom_design.ini"); if (music_list_animated == "1") ui_music_list->setAnimated(true); else ui_music_list->setAnimated(false); set_size_and_pos(ui_music_name, "music_name"); ui_music_display->move(0, 0); design_ini_result = ao_app->get_element_dimensions("music_display", "courtroom_design.ini"); if (design_ini_result.width < 0 || design_ini_result.height < 0) { qDebug() << "W: could not find \"music_display\" in courtroom_design.ini"; ui_music_display->hide(); } else { ui_music_display->move(design_ini_result.x, design_ini_result.y); ui_music_display->combo_resize(design_ini_result.width, design_ini_result.height); } ui_music_display->load_image("music_display", ""); for (int i = 0; i < max_clocks; i++) { set_size_and_pos(ui_clock[i], "clock_" + QString::number(i)); } if (is_ao2_bg) { set_size_and_pos(ui_ic_chat_message, "ao2_ic_chat_message"); // set_size_and_pos(ui_vp_chatbox, "ao2_chatbox"); set_size_and_pos(ui_ic_chat_name, "ao2_ic_chat_name"); } else { set_size_and_pos(ui_ic_chat_message, "ic_chat_message"); // set_size_and_pos(ui_vp_chatbox, "chatbox"); set_size_and_pos(ui_ic_chat_name, "ic_chat_name"); } ui_ic_chat_message->setStyleSheet( "QLineEdit{background-color: rgba(100, 100, 100, 255);}"); ui_ic_chat_name->setStyleSheet( "QLineEdit{background-color: rgba(180, 180, 180, 255);}"); ui_vp_chatbox->set_image("chatblank"); ui_vp_chatbox->hide(); set_size_and_pos(ui_vp_showname, "showname"); set_size_and_pos(ui_vp_message, "message"); ui_vp_message->hide(); // We detached the text as parent from the chatbox so it doesn't get affected // by the screenshake. ui_vp_message->move(ui_vp_message->x() + ui_vp_chatbox->x(), ui_vp_message->y() + ui_vp_chatbox->y()); ui_vp_message->setTextInteractionFlags(Qt::NoTextInteraction); ui_vp_sticker->move(0, 0); ui_vp_sticker->combo_resize(ui_viewport->width(), ui_viewport->height()); ui_muted->resize(ui_ic_chat_message->width(), ui_ic_chat_message->height()); ui_muted->set_image("muted"); ui_muted->setToolTip(tr("Oops, you're muted!")); set_size_and_pos(ui_ooc_chat_message, "ooc_chat_message"); ui_ooc_chat_message->setStyleSheet("background-color: rgba(0, 0, 0, 0);"); set_size_and_pos(ui_ooc_chat_name, "ooc_chat_name"); ui_ooc_chat_name->setStyleSheet("background-color: rgba(0, 0, 0, 0);"); // set_size_and_pos(ui_area_password, "area_password"); set_size_and_pos(ui_music_search, "music_search"); ui_music_search->setStyleSheet("background-color: rgba(0, 0, 0, 0);"); set_size_and_pos(ui_emote_dropdown, "emote_dropdown"); ui_emote_dropdown->setToolTip( tr("Set your character's emote to play on your next message.")); set_size_and_pos(ui_pos_dropdown, "pos_dropdown"); ui_pos_dropdown->setToolTip( tr("Set your character's supplementary background.")); set_size_and_pos(ui_iniswap_dropdown, "iniswap_dropdown"); ui_iniswap_dropdown->setEditable(true); ui_iniswap_dropdown->setInsertPolicy(QComboBox::InsertAtBottom); ui_iniswap_dropdown->setToolTip( tr("Set an 'iniswap', or an alternative character folder to refer to " "from your current character.\n" "Edit by typing and pressing Enter, [X] to remove. This saves to your " "base/iniswaps.ini")); set_size_and_pos(ui_iniswap_remove, "iniswap_remove"); ui_iniswap_remove->setText("X"); ui_iniswap_remove->set_image("evidencex"); ui_iniswap_remove->setToolTip( tr("Remove the currently selected iniswap from the list and return to " "the original character folder.")); ui_iniswap_remove->hide(); set_size_and_pos(ui_sfx_dropdown, "sfx_dropdown"); ui_sfx_dropdown->setEditable(true); ui_sfx_dropdown->setInsertPolicy(QComboBox::NoInsert); ui_sfx_dropdown->setToolTip( tr("Set a sound effect to play on your next 'Preanim'. Leaving it on " "Default will use the emote-defined sound (if any).\n" "Edit by typing and pressing Enter, [X] to remove. This saves to your " "base/characters//soundlist.ini")); set_size_and_pos(ui_sfx_remove, "sfx_remove"); ui_sfx_remove->setText("X"); ui_sfx_remove->set_image("evidencex"); ui_sfx_remove->setToolTip(tr("Remove the currently selected sound effect.")); ui_sfx_remove->hide(); set_iniswap_dropdown(); set_size_and_pos(ui_effects_dropdown, "effects_dropdown"); ui_effects_dropdown->setInsertPolicy(QComboBox::InsertAtBottom); ui_effects_dropdown->setToolTip( tr("Choose an effect to play on your next spoken message.\n" "The effects are defined in your theme/effects/effects.ini. Your " "character can define custom effects by\n" "char.ini [Options] category, effects = 'miscname' where it referes " "to misc//effects.ini to read the effects.")); // Todo: recode this entire fucking system with these dumbass goddamn ini's // why is everything so specifically coded for all these purposes is ABSTRACT // CODING not a thing now huh what the FUCK why do I gotta do this pleASE FOR // THE LOVE OF GOD SPARE ME FROM THIS FRESH HELL btw i still love coding. QPoint p_point = ao_app->get_button_spacing("effects_icon_size", filename); ui_effects_dropdown->setIconSize(QSize(p_point.x(), p_point.y())); set_size_and_pos(ui_defense_bar, "defense_bar"); ui_defense_bar->set_image("defensebar" + QString::number(defense_bar_state)); set_size_and_pos(ui_prosecution_bar, "prosecution_bar"); ui_prosecution_bar->set_image("prosecutionbar" + QString::number(prosecution_bar_state)); set_size_and_pos(ui_music_label, "music_label"); ui_music_label->setText(tr("Music")); set_size_and_pos(ui_sfx_label, "sfx_label"); ui_sfx_label->setText(tr("Sfx")); set_size_and_pos(ui_blip_label, "blip_label"); ui_blip_label->setText(tr("Blips")); set_size_and_pos(ui_hold_it, "hold_it"); ui_hold_it->setText(tr("Hold It!")); ui_hold_it->setToolTip(tr("When this is turned on, your next in-character " "message will be a shout!")); ui_hold_it->set_image("holdit"); set_size_and_pos(ui_objection, "objection"); ui_objection->setText(tr("Objection!")); ui_objection->setToolTip(tr("When this is turned on, your next in-character " "message will be a shout!")); ui_objection->set_image("objection"); set_size_and_pos(ui_take_that, "take_that"); ui_take_that->setText(tr("Take That!")); ui_take_that->setToolTip(tr("When this is turned on, your next in-character " "message will be a shout!")); ui_take_that->set_image("takethat"); set_size_and_pos(ui_ooc_toggle, "ooc_toggle"); ui_ooc_toggle->setText(tr("Server")); ui_ooc_toggle->setToolTip( tr("Toggle between server chat and global AO2 chat.")); set_size_and_pos(ui_witness_testimony, "witness_testimony"); ui_witness_testimony->set_image("witnesstestimony"); ui_witness_testimony->setToolTip(tr("This will display the animation in the " "viewport as soon as it is pressed.")); set_size_and_pos(ui_cross_examination, "cross_examination"); ui_cross_examination->set_image("crossexamination"); ui_cross_examination->setToolTip(tr("This will display the animation in the " "viewport as soon as it is pressed.")); set_size_and_pos(ui_guilty, "guilty"); ui_guilty->setText(tr("Guilty!")); ui_guilty->set_image("guilty"); ui_guilty->setToolTip(tr("This will display the animation in the viewport as " "soon as it is pressed.")); set_size_and_pos(ui_not_guilty, "not_guilty"); ui_not_guilty->set_image("notguilty"); ui_not_guilty->setToolTip(tr("This will display the animation in the " "viewport as soon as it is pressed.")); set_size_and_pos(ui_change_character, "change_character"); ui_change_character->setText(tr("Change character")); ui_change_character->set_image("change_character"); ui_change_character->setToolTip( tr("Bring up the Character Select Screen and change your character.")); set_size_and_pos(ui_reload_theme, "reload_theme"); ui_reload_theme->setText(tr("Reload theme")); ui_reload_theme->set_image("reload_theme"); ui_reload_theme->setToolTip( tr("Refresh the theme and update all of the ui elements to match.")); set_size_and_pos(ui_call_mod, "call_mod"); ui_call_mod->setText(tr("Call mod")); ui_call_mod->set_image("call_mod"); ui_call_mod->setToolTip( tr("Request the attention of the current server's moderator.")); set_size_and_pos(ui_settings, "settings"); ui_settings->setText(tr("Settings")); ui_settings->set_image("settings"); ui_settings->setToolTip( tr("Allows you to change various aspects of the client.")); set_size_and_pos(ui_announce_casing, "casing_button"); ui_announce_casing->setText(tr("Casing")); ui_announce_casing->set_image("casing_button"); ui_announce_casing->setToolTip( tr("An interface to help you announce a case (you have to be a CM first " "to be able to announce cases)")); set_size_and_pos(ui_switch_area_music, "switch_area_music"); ui_switch_area_music->setText(tr("A/M")); ui_switch_area_music->set_image("switch_area_music"); ui_switch_area_music->setToolTip(tr("Switch between Areas and Music lists")); set_size_and_pos(ui_pre, "pre"); ui_pre->setText(tr("Preanim")); ui_pre->setToolTip( tr("Play a single-shot animation as defined by the emote when checked.")); ui_immediate->setToolTip( tr("If preanim is checked, display the input text immediately as the " "animation plays concurrently.")); design_ini_result = ao_app->get_element_dimensions("immediate", "courtroom_design.ini"); // If we don't have new-style naming, fall back to the old method if (design_ini_result.width < 0 || design_ini_result.height < 0) { set_size_and_pos(ui_immediate, "pre_no_interrupt"); truncate_label_text(ui_immediate, "pre_no_interrupt"); } else {// Adopt the based new method instead set_size_and_pos(ui_immediate, "immediate"); truncate_label_text(ui_immediate, "immediate"); } set_size_and_pos(ui_flip, "flip"); ui_flip->setToolTip(tr("Mirror your character's emotes when checked.")); set_size_and_pos(ui_additive, "additive"); ui_additive->setToolTip( tr("Add text to your last spoken message when checked.")); set_size_and_pos(ui_guard, "guard"); ui_guard->setToolTip( tr("Do not listen to mod calls when checked, preventing them from " "playing sounds or focusing attention on the window.")); set_size_and_pos(ui_casing, "casing"); ui_casing->setToolTip(tr("Lets you receive case alerts when enabled.\n" "(You can set your preferences in the Settings!)")); set_size_and_pos(ui_showname_enable, "showname_enable"); ui_showname_enable->setToolTip( tr("Display customized shownames for all users when checked.")); set_size_and_pos(ui_custom_objection, "custom_objection"); ui_custom_objection->setText(tr("Custom Shout!")); ui_custom_objection->set_image("custom"); ui_custom_objection->setToolTip( tr("This will display the custom character-defined animation in the " "viewport as soon as it is pressed.\n" "To make one, your character's folder must contain " "custom.[webp/apng/gif/png] and custom.[wav/ogg/opus] sound effect")); set_size_and_pos(ui_realization, "realization"); ui_realization->set_image("realization"); ui_realization->setToolTip( tr("Play realization sound and animation in the viewport on the next " "spoken message when checked.")); set_size_and_pos(ui_screenshake, "screenshake"); ui_screenshake->set_image("screenshake"); ui_screenshake->setToolTip( tr("Shake the screen on next spoken message when checked.")); set_size_and_pos(ui_mute, "mute_button"); ui_mute->setText("Mute"); ui_mute->set_image("mute"); ui_mute->setToolTip( tr("Display the list of character folders you wish to mute.")); set_size_and_pos(ui_defense_plus, "defense_plus"); ui_defense_plus->set_image("defplus"); ui_defense_plus->setToolTip(tr("Increase the health bar.")); set_size_and_pos(ui_defense_minus, "defense_minus"); ui_defense_minus->set_image("defminus"); ui_defense_minus->setToolTip(tr("Decrease the health bar.")); set_size_and_pos(ui_prosecution_plus, "prosecution_plus"); ui_prosecution_plus->set_image("proplus"); ui_prosecution_plus->setToolTip(tr("Increase the health bar.")); set_size_and_pos(ui_prosecution_minus, "prosecution_minus"); ui_prosecution_minus->set_image("prominus"); ui_prosecution_minus->setToolTip(tr("Decrease the health bar.")); set_size_and_pos(ui_text_color, "text_color"); ui_text_color->setToolTip( tr("Change the text color of the spoken message.\n" "You can also select a part of your currently typed message and use " "the dropdown to change its color!")); set_text_color_dropdown(); set_size_and_pos(ui_music_slider, "music_slider"); set_size_and_pos(ui_sfx_slider, "sfx_slider"); set_size_and_pos(ui_blip_slider, "blip_slider"); ui_selector->set_image("char_selector"); ui_selector->hide(); set_size_and_pos(ui_back_to_lobby, "back_to_lobby"); ui_back_to_lobby->setText(tr("Back to Lobby")); ui_back_to_lobby->setToolTip(tr("Return back to the server list.")); set_size_and_pos(ui_char_password, "char_password"); set_size_and_pos(ui_char_buttons, "char_buttons"); set_size_and_pos(ui_char_select_left, "char_select_left"); ui_char_select_left->set_image("arrow_left"); set_size_and_pos(ui_char_select_right, "char_select_right"); ui_char_select_right->set_image("arrow_right"); set_size_and_pos(ui_spectator, "spectator"); ui_spectator->setToolTip(tr("Become a spectator. You won't be able to " "interact with the in-character screen.")); // QCheckBox truncate_label_text(ui_guard, "guard"); truncate_label_text(ui_pre, "pre"); truncate_label_text(ui_flip, "flip"); truncate_label_text(ui_showname_enable, "showname_enable"); // QLabel truncate_label_text(ui_music_label, "music_label"); truncate_label_text(ui_sfx_label, "sfx_label"); truncate_label_text(ui_blip_label, "blip_label"); free_brush = QBrush(ao_app->get_color("area_free_color", "courtroom_design.ini")); lfp_brush = QBrush(ao_app->get_color("area_lfp_color", "courtroom_design.ini")); casing_brush = QBrush(ao_app->get_color("area_casing_color", "courtroom_design.ini")); recess_brush = QBrush(ao_app->get_color("area_recess_color", "courtroom_design.ini")); rp_brush = QBrush(ao_app->get_color("area_rp_color", "courtroom_design.ini")); gaming_brush = QBrush(ao_app->get_color("area_gaming_color", "courtroom_design.ini")); locked_brush = QBrush(ao_app->get_color("area_locked_color", "courtroom_design.ini")); refresh_evidence(); } void Courtroom::set_fonts(QString p_char) { set_font(ui_vp_showname, "", "showname", p_char); set_font(ui_vp_message, "", "message", p_char); set_font(ui_ic_chatlog, "", "ic_chatlog", p_char); set_font(ui_ms_chatlog, "", "ms_chatlog", p_char); set_font(ui_server_chatlog, "", "server_chatlog", p_char); set_font(ui_music_list, "", "music_list", p_char); set_font(ui_area_list, "", "area_list", p_char); set_font(ui_music_name, "", "music_name", p_char); for (int i = 0; i < max_clocks; i++) set_font(ui_clock[i], "", "clock_" + QString::number(i), p_char); set_dropdowns(); } void Courtroom::set_font(QWidget *widget, QString class_name, QString p_identifier, QString p_char, QString font_name, int f_pointsize) { QString design_file = "courtroom_fonts.ini"; if (f_pointsize <= 0) f_pointsize = ao_app->get_design_element(p_identifier, design_file, p_char).toInt(); if (font_name == "") font_name = ao_app->get_design_element(p_identifier + "_font", design_file, p_char); QString f_color_result = ao_app->get_design_element(p_identifier + "_color", design_file, p_char); QColor f_color(0, 0, 0); if (f_color_result != "") { QStringList color_list = f_color_result.split(","); if (color_list.size() >= 3) { f_color.setRed(color_list.at(0).toInt()); f_color.setGreen(color_list.at(1).toInt()); f_color.setBlue(color_list.at(2).toInt()); } } bool bold = ao_app->get_design_element(p_identifier + "_bold", design_file, p_char) == "1"; // is the font bold or not? bool antialias = ao_app->get_design_element(p_identifier + "_sharp", design_file, p_char) != "1"; // is the font anti-aliased or not? this->set_qfont(widget, class_name, get_qfont(font_name, f_pointsize, antialias), f_color, bold); } QFont Courtroom::get_qfont(QString font_name, int f_pointsize, bool antialias) { QFont font; if (font_name.isEmpty()) font_name = "Arial"; QFont::StyleStrategy style_strategy = QFont::PreferDefault; if (!antialias) style_strategy = QFont::NoAntialias; font = QFont(font_name, f_pointsize); font.setStyleHint(QFont::SansSerif, style_strategy); return font; } void Courtroom::set_qfont(QWidget *widget, QString class_name, QFont font, QColor f_color, bool bold) { if (class_name.isEmpty()) class_name = widget->metaObject()->className(); font.setBold(bold); widget->setFont(font); QString style_sheet_string = class_name + " { background-color: rgba(0, 0, 0, 0);\n" + "color: rgba(" + QString::number(f_color.red()) + ", " + QString::number(f_color.green()) + ", " + QString::number(f_color.blue()) + ", 255);}"; widget->setStyleSheet(style_sheet_string); } void Courtroom::set_dropdown(QWidget *widget) { QString f_file = "courtroom_stylesheets.css"; QString style_sheet_string = ao_app->get_stylesheet(f_file); if (style_sheet_string != "") widget->setStyleSheet(style_sheet_string); } void Courtroom::set_dropdowns() { set_dropdown( this); // EXPERIMENTAL - Read the style-sheet as-is for maximum memeage // set_dropdown(ui_text_color, "[TEXT COLOR]"); // set_dropdown(ui_pos_dropdown, "[POS DROPDOWN]"); // set_dropdown(ui_emote_dropdown, "[EMOTE DROPDOWN]"); // set_dropdown(ui_mute_list, "[MUTE LIST]"); } void Courtroom::set_window_title(QString p_title) { this->setWindowTitle(p_title); } void Courtroom::set_size_and_pos(QWidget *p_widget, QString p_identifier) { QString filename = "courtroom_design.ini"; pos_size_type design_ini_result = ao_app->get_element_dimensions(p_identifier, filename); if (design_ini_result.width < 0 || design_ini_result.height < 0) { qDebug() << "W: could not find \"" << p_identifier << "\" in " << filename; p_widget->hide(); } else { p_widget->move(design_ini_result.x, design_ini_result.y); p_widget->resize(design_ini_result.width, design_ini_result.height); } } void Courtroom::set_size_and_pos(QWidget *p_widget, QString p_identifier, QString p_char) { QString filename = "courtroom_design.ini"; pos_size_type design_ini_result = ao_app->get_element_dimensions(p_identifier, filename, p_char); if (design_ini_result.width < 0 || design_ini_result.height < 0) { qDebug() << "W: could not find \"" << p_identifier << "\" in " << filename; p_widget->hide(); } else { p_widget->move(design_ini_result.x, design_ini_result.y); p_widget->resize(design_ini_result.width, design_ini_result.height); } } void Courtroom::set_taken(int n_char, bool p_taken) { if (n_char >= char_list.size()) { qDebug() << "W: set_taken attempted to set an index bigger than char_list size"; return; } char_type f_char; f_char.name = char_list.at(n_char).name; f_char.description = char_list.at(n_char).description; f_char.taken = p_taken; f_char.evidence_string = char_list.at(n_char).evidence_string; char_list.replace(n_char, f_char); } QPoint Courtroom::get_theme_pos(QString p_identifier) { QString filename = "courtroom_design.ini"; pos_size_type design_ini_result = ao_app->get_element_dimensions(p_identifier, filename); if (design_ini_result.width < 0 || design_ini_result.height < 0) { qDebug() << "W: could not find \"" << p_identifier << "\" in " << filename; return QPoint(0, 0); } else { return QPoint(design_ini_result.x, design_ini_result.y); } } void Courtroom::done_received() { m_cid = -1; music_player->set_volume(0); sfx_player->set_volume(0); objection_player->set_volume(0); blip_player->set_volume(0); if (char_list.size() > 0) { set_char_select_page(); set_char_select(); } else { update_character(m_cid); enter_courtroom(); } set_mute_list(); set_pair_list(); show(); ui_spectator->show(); } void Courtroom::set_background(QString p_background, bool display) { ui_vp_testimony->stop(); current_background = p_background; // welcome to hardcode central may I take your order of regularly scheduled // CBT QMap default_pos; default_pos["defenseempty"] = "def"; default_pos["helperstand"] = "hld"; default_pos["prosecutorempty"] = "pro"; default_pos["prohelperstand"] = "hlp"; default_pos["witnessempty"] = "wit"; default_pos["judgestand"] = "jud"; default_pos["jurystand"] = "jur"; default_pos["seancestand"] = "sea"; // Populate the dropdown list with all pos that exist on this bg QStringList pos_list = {}; for (QString key : default_pos.keys()) { if (file_exists(ao_app->get_image_suffix( ao_app->get_background_path(default_pos[key]))) || // if we have 2.8-style positions, e.g. def.png, wit.webp, hld.apng file_exists( ao_app->get_image_suffix(ao_app->get_background_path(key)))) { // if we have pre-2.8-style positions, e.g. defenseempty.png pos_list.append(default_pos[key]); } } for (QString pos : ao_app->read_design_ini("positions", ao_app->get_background_path("design.ini")).split(",")) { if (file_exists(ao_app->get_image_suffix(ao_app->get_background_path(pos)))) { pos_list.append(pos); } } set_pos_dropdown(pos_list); is_ao2_bg = true; if (is_ao2_bg) { // set_size_and_pos(ui_vp_chatbox, "ao2_chatbox"); set_size_and_pos(ui_ic_chat_message, "ao2_ic_chat_message"); } else { // set_size_and_pos(ui_vp_chatbox, "chatbox"); set_size_and_pos(ui_ic_chat_message, "ic_chat_message"); } if (display) { ui_vp_speedlines->stop(); ui_vp_player_char->stop(); ui_vp_sideplayer_char->stop(); ui_vp_effect->stop(); ui_vp_message->hide(); ui_vp_chatbox->hide(); // Stop the chat arrow from animating ui_vp_chat_arrow->stop(); // Clear the message queue text_queue_timer->stop(); chatmessage_queue.clear(); text_state = 2; anim_state = 3; ui_vp_objection->stop(); chat_tick_timer->stop(); ui_vp_evidence_display->reset(); set_scene( QString::number(ao_app->get_desk_mod(current_char, current_emote)), current_side); } } void Courtroom::set_side(QString p_side) { if (p_side == "") current_side = ao_app->get_char_side(current_char); else current_side = p_side; for (int i = 0; i < ui_pos_dropdown->count(); ++i) { QString pos = ui_pos_dropdown->itemText(i); if (pos == current_side) { // Block the signals to prevent setCurrentIndex from triggering a pos // change ui_pos_dropdown->blockSignals(true); // Set the index on dropdown ui element to let you know what pos you're on // right now ui_pos_dropdown->setCurrentIndex(i); // Unblock the signals so the element can be used for setting pos again ui_pos_dropdown->blockSignals(false); // alright we dun, jobs done here boyos break; } } } void Courtroom::set_pos_dropdown(QStringList pos_dropdowns) { // Block the signals to prevent setCurrentIndex from triggering a pos change ui_pos_dropdown->blockSignals(true); pos_dropdown_list = pos_dropdowns; ui_pos_dropdown->clear(); ui_pos_dropdown->addItems(pos_dropdown_list); // Unblock the signals so the element can be used for setting pos again ui_pos_dropdown->blockSignals(false); } void Courtroom::update_character(int p_cid) { bool newchar = m_cid != p_cid; m_cid = p_cid; QString f_char; if (m_cid == -1) { if (ao_app->is_discord_enabled()) ao_app->discord->state_spectate(); f_char = ""; } else { f_char = ao_app->get_char_name(char_list.at(m_cid).name); if (ao_app->is_discord_enabled()) ao_app->discord->state_character(f_char.toStdString()); } current_char = f_char; current_side = ao_app->get_char_side(current_char); set_text_color_dropdown(); current_emote_page = 0; current_emote = 0; if (m_cid == -1) ui_emotes->hide(); else ui_emotes->show(); refresh_emotes(); set_emote_page(); set_emote_dropdown(); set_sfx_dropdown(); set_effects_dropdown(); if (newchar) // Avoid infinite loop of death and suffering set_iniswap_dropdown(); if (current_side == "jud") { ui_witness_testimony->show(); ui_cross_examination->show(); ui_not_guilty->show(); ui_guilty->show(); ui_defense_minus->show(); ui_defense_plus->show(); ui_prosecution_minus->show(); ui_prosecution_plus->show(); } else { ui_witness_testimony->hide(); ui_cross_examination->hide(); ui_guilty->hide(); ui_not_guilty->hide(); ui_defense_minus->hide(); ui_defense_plus->hide(); ui_prosecution_minus->hide(); ui_prosecution_plus->hide(); } ui_custom_objection->hide(); if (ao_app->custom_objection_enabled) // if setting is enabled { custom_obj_menu->clear(); custom_objections_list.clear(); if (file_exists(ao_app->get_image_suffix( ao_app->get_character_path(current_char, "custom")))) { ui_custom_objection->show(); QString custom_name = ao_app->read_char_ini(f_char, "custom_name", "Shouts"); QAction *action; if (custom_name != "") action = custom_obj_menu->addAction(custom_name); else action = custom_obj_menu->addAction("Default"); custom_obj_menu->setDefaultAction(action); objection_custom = ""; } if (dir_exists( ao_app->get_character_path(current_char, "custom_objections"))) { ui_custom_objection->show(); QDir directory( ao_app->get_character_path(current_char, "custom_objections")); QStringList custom_obj = directory.entryList(QStringList() << "*.png" << "*.gif" << "*.apng" << "*.webp", QDir::Files); for (const QString &filename : custom_obj) { CustomObjection custom_objection; custom_objection.filename = filename; QString custom_name = ao_app->read_char_ini(f_char, filename.split(".")[0] + "_name", "Shouts"); QAction *action; if (custom_name != "") { custom_objection.name = custom_name; action = custom_obj_menu->addAction(custom_name); } else { custom_objection.name = filename.split(".")[0]; action = custom_obj_menu->addAction(filename.split(".")[0]); } if (custom_obj_menu->defaultAction() == nullptr) { custom_obj_menu->setDefaultAction(action); objection_custom = custom_objection.filename; } custom_objections_list.append(custom_objection); } } } if (is_ao2_bg) { set_size_and_pos(ui_vp_chatbox, "ao2_chatbox", f_char); } else { set_size_and_pos(ui_vp_chatbox, "chatbox", f_char); } if (m_cid != -1) // there is no name at char_list -1, and we crash if we try // to find one ui_ic_chat_name->setPlaceholderText(char_list.at(m_cid).name); ui_char_select_background->hide(); ui_ic_chat_message->setEnabled(m_cid != -1); ui_ic_chat_message->setFocus(); // have to call these to make sure music, sfx, and blips don't get accidentally muted forever when we change characters music_player->set_volume(ui_music_slider->value(), 0); objection_player->set_volume(ui_sfx_slider->value()); sfx_player->set_volume(ui_sfx_slider->value()); blip_player->set_volume(ui_blip_slider->value()); } void Courtroom::enter_courtroom() { set_widgets(); current_evidence_page = 0; current_evidence = 0; set_evidence_page(); if (ao_app->flipping_enabled) ui_flip->show(); else ui_flip->hide(); if (ao_app->additive_enabled) ui_additive->show(); else ui_additive->hide(); if (ao_app->casing_alerts_enabled) ui_casing->show(); else ui_casing->hide(); list_music(); list_areas(); switch ( objection_state) // no need to reset these as it was done in set_widgets() { case 1: ui_hold_it->set_image("holdit_selected"); break; case 2: ui_objection->set_image("objection_selected"); break; case 3: ui_take_that->set_image("takethat_selected"); break; case 4: ui_custom_objection->set_image("custom_selected"); break; default: break; } music_player->set_volume(ui_music_slider->value(), 0); // set music // Set the ambience and other misc. music layers for (int i = 1; i < music_player->m_channelmax; ++i) { music_player->set_volume(ui_sfx_slider->value(), i); } sfx_player->set_volume(ui_sfx_slider->value()); objection_player->set_volume(ui_sfx_slider->value()); blip_player->set_volume(ui_blip_slider->value()); ui_vp_testimony->stop(); // ui_server_chatlog->setHtml(ui_server_chatlog->toHtml()); } // Todo: multithread this due to some servers having large as hell music list void Courtroom::list_music() { ui_music_list->clear(); // ui_music_search->setText(""); QString f_file = "courtroom_design.ini"; QBrush found_brush(ao_app->get_color("found_song_color", f_file)); QBrush missing_brush(ao_app->get_color("missing_song_color", f_file)); int n_listed_songs = 0; QTreeWidgetItem *parent = nullptr; for (int n_song = 0; n_song < music_list.size(); ++n_song) { QString i_song = music_list.at(n_song); QString i_song_listname = i_song.left(i_song.lastIndexOf(".")); i_song_listname = i_song_listname.right( i_song_listname.length() - (i_song_listname.lastIndexOf("/") + 1)); QTreeWidgetItem *treeItem; if (i_song_listname != i_song && parent != nullptr) // not a category, parent exists treeItem = new QTreeWidgetItem(parent); else treeItem = new QTreeWidgetItem(ui_music_list); treeItem->setText(0, i_song_listname); treeItem->setText(1, i_song); QString song_path = ao_app->get_music_path(i_song); if (file_exists(song_path)) treeItem->setBackground(0, found_brush); else treeItem->setBackground(0, missing_brush); if (i_song_listname == i_song) // Not supposed to be a song to begin with - a category? parent = treeItem; ++n_listed_songs; } ui_music_list->expandAll(); // Needs to somehow remember which categories were // expanded/collapsed if the music list didn't // change since last time if (ui_music_search->text() != "") { on_music_search_edited(ui_music_search->text()); } } // Todo: multithread this due to some servers having large as hell area list void Courtroom::list_areas() { ui_area_list->clear(); // ui_music_search->setText(""); int n_listed_areas = 0; for (int n_area = 0; n_area < area_list.size(); ++n_area) { QString i_area = ""; i_area.append(area_list.at(n_area)); if (ao_app->arup_enabled) { i_area.prepend("[" + QString::number(n_area) + "] "); // Give it the index i_area.append("\n "); i_area.append(arup_statuses.at(n_area)); i_area.append(" | CM: "); i_area.append(arup_cms.at(n_area)); i_area.append("\n "); i_area.append(QString::number(arup_players.at(n_area))); i_area.append(" users | "); i_area.append(arup_locks.at(n_area)); } QTreeWidgetItem *treeItem = new QTreeWidgetItem(ui_area_list); treeItem->setText(0, area_list.at(n_area)); treeItem->setText(1, i_area); if (ao_app->arup_enabled) { // Coloring logic here. treeItem->setBackground(1, free_brush); if (arup_locks.at(n_area) == "LOCKED") { treeItem->setBackground(1, locked_brush); } else { if (arup_statuses.at(n_area) == "LOOKING-FOR-PLAYERS") treeItem->setBackground(1, lfp_brush); else if (arup_statuses.at(n_area) == "CASING") treeItem->setBackground(1, casing_brush); else if (arup_statuses.at(n_area) == "RECESS") treeItem->setBackground(1, recess_brush); else if (arup_statuses.at(n_area) == "RP") treeItem->setBackground(1, rp_brush); else if (arup_statuses.at(n_area) == "GAMING") treeItem->setBackground(1, gaming_brush); } } else { treeItem->setBackground(1, free_brush); } ++n_listed_areas; } if (ui_music_search->text() != "") { on_music_search_edited(ui_music_search->text()); } } void Courtroom::append_ms_chatmessage(QString f_name, QString f_message) { ui_ms_chatlog->append_chatmessage( f_name, f_message, ao_app->get_color("ms_chatlog_sender_color", "courtroom_fonts.ini") .name()); } void Courtroom::append_server_chatmessage(QString p_name, QString p_message, QString p_color) { QString color = "#000000"; if (p_color == "0") color = ao_app->get_color("ms_chatlog_sender_color", "courtroom_fonts.ini") .name(); if (p_color == "1") color = ao_app->get_color("server_chatlog_sender_color", "courtroom_fonts.ini") .name(); if (p_message == "Logged in as a moderator.") { ui_guard->show(); append_server_chatmessage( tr("CLIENT"), tr("You were granted the Disable Modcalls button."), "1"); } ui_server_chatlog->append_chatmessage(p_name, p_message, color); } void Courtroom::on_chat_return_pressed() { if (is_muted) return; if ((anim_state < 3 || text_state < 2) && objection_state == 0) return; ui_ic_chat_message->blockSignals(true); QTimer::singleShot(ao_app->get_chat_ratelimit(), this, [=] { ui_ic_chat_message->blockSignals(false); }); // MS# // deskmod# // pre-emote# // character# // emote# // message# // side# // sfx-name# // emote_modifier# // char_id# // sfx_delay# // objection_modifier# // evidence# // placeholder# // realization# // text_color#% // Additionally, in our case: // showname# // other_charid# // self_offset# // immediate_preanim#% QStringList packet_contents; if (current_side == "") current_side = ao_app->get_char_side(current_char); QString f_desk_mod = "chat"; if (ao_app->desk_mod_enabled) { f_desk_mod = QString::number(ao_app->get_desk_mod(current_char, current_emote)); if (!ao_app->expanded_desk_mods_enabled) { if (f_desk_mod == "2" || f_desk_mod == "4") f_desk_mod = "0"; else if (f_desk_mod == "3" || f_desk_mod == "5") f_desk_mod = "1"; } if (f_desk_mod == "-1") f_desk_mod = "chat"; } packet_contents.append(f_desk_mod); packet_contents.append(ao_app->get_pre_emote(current_char, current_emote)); packet_contents.append(current_char); packet_contents.append(ao_app->get_emote(current_char, current_emote)); packet_contents.append(ui_ic_chat_message->text()); packet_contents.append(current_side); packet_contents.append(get_char_sfx()); int f_emote_mod = ao_app->get_emote_mod(current_char, current_emote); // needed or else legacy won't understand what we're saying if (objection_state > 0 && ui_pre->isChecked()) { if (f_emote_mod == 4 || f_emote_mod == 5) f_emote_mod = 6; else f_emote_mod = 2; } else if (ui_pre->isChecked() && !ui_immediate->isChecked()) { if (f_emote_mod == 0) f_emote_mod = 1; else if (f_emote_mod == 5 && ao_app->prezoom_enabled) f_emote_mod = 6; } else { if (f_emote_mod == 1) f_emote_mod = 0; else if (f_emote_mod == 4) f_emote_mod = 5; } packet_contents.append(QString::number(f_emote_mod)); packet_contents.append(QString::number(m_cid)); packet_contents.append(QString::number(get_char_sfx_delay())); QString f_obj_state; if ((objection_state == 4 && !ao_app->custom_objection_enabled) || (objection_state < 0)) f_obj_state = "0"; else if (objection_custom != "" && objection_state == 4) { f_obj_state = QString::number(objection_state) + "&" + objection_custom; // we add the name of the objection so the // packet is like: 4&(name of custom obj) } else f_obj_state = QString::number(objection_state); packet_contents.append(f_obj_state); if (is_presenting_evidence) // the evidence index is shifted by 1 because 0 is no evidence per legacy // standards besides, older clients crash if we pass -1 packet_contents.append(QString::number(current_evidence + 1)); else packet_contents.append("0"); QString f_flip; if (ao_app->flipping_enabled) { if (ui_flip->isChecked()) f_flip = "1"; else f_flip = "0"; } else f_flip = QString::number(m_cid); packet_contents.append(f_flip); packet_contents.append(QString::number(realization_state)); QString f_text_color; if (text_color < 0) f_text_color = "0"; else if (text_color >= max_colors) f_text_color = "0"; else f_text_color = QString::number(text_color); packet_contents.append(f_text_color); // If the server we're on supports CCCC stuff, we should use it! if (ao_app->cccc_ic_support_enabled) { // If there is a showname entered, use that -- else, just send an empty // packet-part. if (!ui_ic_chat_name->text().isEmpty()) { packet_contents.append(ui_ic_chat_name->text()); } else { packet_contents.append(""); } // Similarly, we send over whom we're paired with, unless we have chosen // ourselves. Or a charid of -1 or lower, through some means. if (other_charid > -1 && other_charid != m_cid) { QString packet = QString::number(other_charid); if (ao_app->effects_enabled) // Only servers with effects enabled will // support pair reordering packet += "^" + QString::number(pair_order); packet_contents.append(packet); } else { packet_contents.append("-1"); } // Send the offset as it's gonna be used regardless if(ao_app->y_offset_enabled) packet_contents.append(QString::number(char_offset) + "&" + QString::number(char_vert_offset)); else packet_contents.append(QString::number(char_offset)); // Finally, we send over if we want our pres to not interrupt. if (ui_immediate->isChecked() && ui_pre->isChecked()) { packet_contents.append("1"); } else { packet_contents.append("0"); } } // If the server we're on supports Looping SFX and Screenshake, use it if the // emote uses it. if (ao_app->looping_sfx_support_enabled) { packet_contents.append( ao_app->get_sfx_looping(current_char, current_emote)); packet_contents.append(QString::number(screenshake_state)); QString pre_emote = ao_app->get_pre_emote(current_char, current_emote); QString emote = ao_app->get_emote(current_char, current_emote); QStringList emotes_to_check = {pre_emote, "(b)" + emote, "(a)" + emote}; QStringList effects_to_check = {"_FrameScreenshake", "_FrameRealization", "_FrameSFX"}; foreach (QString f_effect, effects_to_check) { QString packet; foreach (QString f_emote, emotes_to_check) { packet += f_emote; if (ao_app->is_frame_network_enabled()) { QString sfx_frames = ao_app ->read_ini_tags( ao_app->get_character_path(current_char, "char.ini"), f_emote.append(f_effect)) .join("|"); if (sfx_frames != "") packet += "|" + sfx_frames; } packet += "^"; } packet_contents.append(packet); } } if (ao_app->additive_enabled) { packet_contents.append(ui_additive->isChecked() ? "1" : "0"); } if (ao_app->effects_enabled) { QString fx_sound = ao_app->get_effect_property(effect, current_char, "sound"); QString p_effect = ao_app->read_char_ini(current_char, "effects", "Options"); packet_contents.append(effect + "|" + p_effect + "|" + fx_sound); if (!ao_app->is_stickyeffects_enabled()) { ui_effects_dropdown->blockSignals(true); ui_effects_dropdown->setCurrentIndex(0); ui_effects_dropdown->blockSignals(false); effect = ""; } } ao_app->send_server_packet(new AOPacket("MS", packet_contents)); } void Courtroom::reset_ui() { ui_ic_chat_message->clear(); if (ui_additive->isChecked()) ui_ic_chat_message->insert(" "); objection_state = 0; realization_state = 0; screenshake_state = 0; is_presenting_evidence = false; ui_hold_it->set_image("holdit"); ui_objection->set_image("objection"); ui_take_that->set_image("takethat"); ui_custom_objection->set_image("custom"); ui_realization->set_image("realization"); ui_screenshake->set_image("screenshake"); ui_evidence_present->set_image("present"); if (ui_pre->isChecked() && !ao_app->is_stickysounds_enabled()) { ui_sfx_dropdown->setCurrentIndex(0); ui_sfx_remove->hide(); custom_sfx = ""; } if (!ao_app->is_stickypres_enabled()) ui_pre->setChecked(false); } void Courtroom::chatmessage_enqueue(QStringList p_contents) { // Instead of checking for whether a message has at least chatmessage_size // amount of packages, we'll check if it has at least 15. // That was the original chatmessage_size. if (p_contents.size() < MS_MINIMUM) return; // Check the validity of the character ID we got int f_char_id = p_contents[CHAR_ID].toInt(); if (f_char_id < -1 || f_char_id >= char_list.size()) return; // We muted this char, gtfo if (mute_map.value(f_char_id)) return; // Reset input UI elements if the char ID matches our client's char ID (most likely, this is our message coming back to us) if (f_char_id == m_cid) { reset_ui(); } // User-created blankpost if (p_contents[MESSAGE].trimmed().isEmpty()) { // Turn it into true blankpost p_contents[MESSAGE] = ""; } bool is_objection = false; // If the user wants to clear queue on objection if (ao_app->is_instant_objection_enabled()) { int objection_mod = p_contents[OBJECTION_MOD].split("&")[0].toInt(); is_objection = objection_mod >= 1 && objection_mod <= 5; // If this is an objection, nuke the queue if (is_objection) chatmessage_queue.clear(); } // Record the log I/O, log files should be accurate. // If desynced logs are on, display the log IC immediately. LogMode log_mode = ao_app->is_desyncrhonized_logs_enabled() ? DISPLAY_AND_IO : IO_ONLY; log_chatmessage(p_contents[MESSAGE], f_char_id, p_contents[SHOWNAME], p_contents[TEXT_COLOR].toInt(), log_mode); // Send this boi into the queue chatmessage_queue.enqueue(p_contents); // Our settings disabled queue, or no message is being parsed right now and we're not waiting on one bool start_queue = ao_app->stay_time() <= 0 || (text_state >= 2 && !text_queue_timer->isActive()); // Objections also immediately play the message if (start_queue || is_objection) chatmessage_dequeue(); // Process the message instantly // Otherwise, since a message is being parsed, chat_tick() should be called which will call dequeue once it's done. } void Courtroom::chatmessage_dequeue() { // Chat stopped being processed, indicate that the user can post their message now. QString f_custom_theme; if (ao_app->is_customchat_enabled()) { QString f_char = m_chatmessage[CHAR_NAME]; f_custom_theme = ao_app->get_chat(f_char); } ui_vp_chat_arrow->load_image("chat_arrow", f_custom_theme); // Nothing to parse in the queue if (chatmessage_queue.isEmpty()) return; // Stop the text queue timer if (text_queue_timer->isActive()) text_queue_timer->stop(); unpack_chatmessage(chatmessage_queue.dequeue()); } void Courtroom::unpack_chatmessage(QStringList p_contents) { for (int n_string = 0; n_string < MS_MAXIMUM; ++n_string) { // Note that we have added stuff that vanilla clients and servers simply // won't send. So now, we have to check if the thing we want even exists // amongst the packet's content. We also have to check if the server even // supports CCCC's IC features, or if it's just japing us. Also, don't // forget! A size 15 message will have indices from 0 to 14. if (n_string < p_contents.size() && (n_string < MS_MINIMUM || ao_app->cccc_ic_support_enabled)) { m_chatmessage[n_string] = p_contents.at(n_string); } else { m_chatmessage[n_string] = ""; } } if (!ao_app->is_desyncrhonized_logs_enabled()) { // We have logs displaying as soon as we reach the message in our queue, which is a less confusing but also less accurate experience for the user. log_chatmessage(m_chatmessage[MESSAGE], m_chatmessage[CHAR_ID].toInt(), m_chatmessage[SHOWNAME], m_chatmessage[TEXT_COLOR].toInt(), DISPLAY_ONLY); } // Process the callwords for this message handle_callwords(); // Reset the interface to make room for objection handling ui_vp_chat_arrow->stop(); text_state = 0; anim_state = 0; evidence_presented = false; ui_vp_objection->stop(); chat_tick_timer->stop(); ui_vp_evidence_display->reset(); // This chat msg is not objection so we're not waiting on the objection animation to finish to display the character. if (!handle_objection()) handle_ic_message(); } void Courtroom::log_chatmessage(QString f_message, int f_char_id, QString f_showname, int f_color, LogMode f_log_mode) { // Display name will use the showname QString f_displayname = f_showname; if (f_char_id != -1) { // Grab the char.ini showname f_showname = ao_app->get_showname(char_list.at(f_char_id).name); // If custom serversided shownames are not enabled if (!ui_showname_enable->isChecked()) { // Set the display name to the char.ini showname f_displayname = f_showname; } } // If display name is just whitespace, use the char.ini showname. if (f_displayname.trimmed().isEmpty()) f_displayname = f_showname; if (log_ic_actions) { // Check if a custom objection is in use int objection_mod = 0; QString custom_objection = ""; if (m_chatmessage[OBJECTION_MOD].contains("4&")) { objection_mod = 4; custom_objection = m_chatmessage[OBJECTION_MOD].split( "4&")[1]; // takes the name of custom objection. } else { objection_mod = m_chatmessage[OBJECTION_MOD].toInt(); } QString f_char = m_chatmessage[CHAR_NAME]; QString f_custom_theme = ao_app->get_char_shouts(f_char); if (objection_mod <= 4 && objection_mod >= 1) { QString shout_message; switch (objection_mod) { case 1: shout_message = ao_app->read_char_ini(f_char, "holdit_message", "Shouts"); if (shout_message == "") shout_message = tr("HOLD IT!"); break; case 2: shout_message = ao_app->read_char_ini(f_char, "objection_message", "Shouts"); if (shout_message == "") shout_message = tr("OBJECTION!"); break; case 3: shout_message = ao_app->read_char_ini(f_char, "takethat_message", "Shouts"); if (shout_message == "") shout_message = tr("TAKE THAT!"); break; // case 4 is AO2 only case 4: if (custom_objection != "") { shout_message = ao_app->read_char_ini(f_char, custom_objection.split('.')[0] + "_message", "Shouts"); if (shout_message == "") shout_message = custom_objection.split('.')[0]; } else { shout_message = ao_app->read_char_ini(f_char, "custom_message", "Shouts"); if (shout_message == "") shout_message = tr("CUSTOM OBJECTION!"); } break; } switch (f_log_mode) { case IO_ONLY: log_ic_text(f_char, f_displayname, shout_message, tr("shouts")); break; case DISPLAY_AND_IO: log_ic_text(f_char, f_displayname, shout_message, tr("shouts")); [[fallthrough]]; case DISPLAY_ONLY: append_ic_text(shout_message, f_displayname, tr("shouts")); break; } } // Obtain evidence ID we're trying to work with int f_evi_id = m_chatmessage[EVIDENCE_ID].toInt(); // If the evidence ID is in the valid range if (f_evi_id > 0 && f_evi_id <= local_evidence_list.size()) { // Obtain the evidence name QString f_evi_name = local_evidence_list.at(f_evi_id - 1).name; switch (f_log_mode) { case IO_ONLY: log_ic_text(f_showname, f_displayname, f_evi_name, tr("has presented evidence")); break; case DISPLAY_AND_IO: log_ic_text(f_showname, f_displayname, f_evi_name, tr("has presented evidence")); [[fallthrough]]; case DISPLAY_ONLY: append_ic_text(f_evi_name, f_displayname, tr("has presented evidence")); break; } } } // If the chat message isn't a blankpost, or the chatlog history is empty, or its last message isn't a blankpost if (!f_message.isEmpty() || ic_chatlog_history.isEmpty() || ic_chatlog_history.last().get_message() != "") { switch (f_log_mode) { case IO_ONLY: log_ic_text(f_showname, f_displayname, f_message, "",f_color); break; case DISPLAY_AND_IO: log_ic_text(f_showname, f_displayname, f_message, "",f_color); [[fallthrough]]; case DISPLAY_ONLY: append_ic_text(f_message, f_displayname, "",f_color); break; } } } bool Courtroom::handle_objection() { // Check if a custom objection is in use int objection_mod = 0; QString custom_objection = ""; if (m_chatmessage[OBJECTION_MOD].contains("4&")) { objection_mod = 4; custom_objection = m_chatmessage[OBJECTION_MOD].split( "4&")[1]; // takes the name of custom objection. } else { objection_mod = m_chatmessage[OBJECTION_MOD].toInt(); } if (is_ao2_bg) { set_size_and_pos(ui_vp_chatbox, "ao2_chatbox", m_chatmessage[CHAR_NAME]); } else { set_size_and_pos(ui_vp_chatbox, "chatbox", m_chatmessage[CHAR_NAME]); } set_size_and_pos(ui_vp_showname, "showname", m_chatmessage[CHAR_NAME]); set_size_and_pos(ui_vp_message, "message", m_chatmessage[CHAR_NAME]); ui_vp_message->move(ui_vp_message->x() + ui_vp_chatbox->x(), ui_vp_message->y() + ui_vp_chatbox->y()); ui_vp_message->setTextInteractionFlags(Qt::NoTextInteraction); // if an objection is used if (objection_mod <= 4 && objection_mod >= 1) { ui_vp_objection->set_static_duration(shout_static_time); ui_vp_objection->set_max_duration(shout_max_time); QString filename; switch (objection_mod) { case 1: filename = "holdit_bubble"; objection_player->play("holdit", m_chatmessage[CHAR_NAME], ao_app->get_char_shouts(m_chatmessage[CHAR_NAME])); break; case 2: filename = "objection_bubble"; objection_player->play("objection", m_chatmessage[CHAR_NAME], ao_app->get_char_shouts(m_chatmessage[CHAR_NAME])); if (ao_app->objection_stop_music()) music_player->stop(); break; case 3: filename = "takethat_bubble"; objection_player->play("takethat", m_chatmessage[CHAR_NAME], ao_app->get_char_shouts(m_chatmessage[CHAR_NAME])); break; // case 4 is AO2 only case 4: if (custom_objection != "") { filename = "custom_objections/" + custom_objection; objection_player->play( "custom_objections/" + custom_objection.split('.')[0], m_chatmessage[CHAR_NAME], ao_app->get_char_shouts(m_chatmessage[CHAR_NAME])); } else { filename = "custom"; objection_player->play( "custom", m_chatmessage[CHAR_NAME], ao_app->get_char_shouts(m_chatmessage[CHAR_NAME])); } break; m_chatmessage[EMOTE_MOD] = 1; } ui_vp_objection->load_image( filename, m_chatmessage[CHAR_NAME], ao_app->get_char_shouts(m_chatmessage[CHAR_NAME])); sfx_player->clear(); // Objection played! Cut all sfx. return true; } display_character(); return false; } void Courtroom::effect_done() { ui_vp_effect->stop(); ui_vp_wtce->stop(); } void Courtroom::display_character() { // Stop all previously playing animations, effects etc. ui_vp_speedlines->stop(); ui_vp_player_char->stop(); ui_vp_effect->stop(); // Clear all looping sfx to prevent obnoxiousness sfx_player->loop_clear(); // Hide the message and chatbox and handle the emotes ui_vp_message->hide(); ui_vp_chatbox->hide(); // Hide the face sticker ui_vp_sticker->stop(); // Initialize the correct pos (called SIDE here for some reason) with DESK_MOD to determine if we should hide the desk or not. switch(m_chatmessage[DESK_MOD].toInt()) { case 4: set_self_offset(m_chatmessage[SELF_OFFSET]); [[fallthrough]]; case 2: set_scene("1", m_chatmessage[SIDE]); break; case 5: ui_vp_sideplayer_char->hide(); ui_vp_player_char->move(0, 0); [[fallthrough]]; case 3: set_scene("0", m_chatmessage[SIDE]); break; default: set_scene(m_chatmessage[DESK_MOD], m_chatmessage[SIDE]); break; } // Arrange the netstrings of the frame SFX for the character to know about if (!m_chatmessage[FRAME_SFX].isEmpty() && ao_app->is_frame_network_enabled()) { // ORDER IS IMPORTANT!! QStringList netstrings = {m_chatmessage[FRAME_SCREENSHAKE], m_chatmessage[FRAME_REALIZATION], m_chatmessage[FRAME_SFX]}; ui_vp_player_char->network_strings = netstrings; } else ui_vp_player_char->network_strings.clear(); // Determine if we should flip the character or not (what servers don't support flipping at this point?) if (ao_app->flipping_enabled && m_chatmessage[FLIP].toInt() == 1) ui_vp_player_char->set_flipped(true); else ui_vp_player_char->set_flipped(false); // Parse the character X offset QStringList offsets = m_chatmessage[SELF_OFFSET].split("&"); int offset_x = offsets[0].toInt(); // Y offset is 0 by default unless we find that the server sent us the Y position as well int offset_y = 0; if (offsets.length() > 1) offset_y = offsets[1].toInt(); // Move the character on the viewport according to the offsets ui_vp_player_char->move(ui_viewport->width() * offset_x / 100, ui_viewport->height() * offset_y / 100); } void Courtroom::display_pair_character(QString other_charid, QString other_offset) { // If pair information exists if (!other_charid.isEmpty()) { // Initialize the "ok" bool check to see if the toInt conversion succeeded bool ok; // Grab the charid of the pair int charid = other_charid.split("^")[0].toInt(&ok); // If the charid is an int and is valid... if (ok && charid > -1) { // Show the pair character ui_vp_sideplayer_char->show(); // Obtain the offsets, splitting it up by & char QStringList offsets = other_offset.split("&"); int offset_x; int offset_y; // If we only got one number... if (offsets.length() <= 1) { // That's just the X offset. Make Y offset 0. offset_x = other_offset.toInt(); offset_y = 0; } else { // We got two numbers, set x and y offsets! offset_x = offsets[0].toInt(); offset_y = offsets[1].toInt(); } // Move pair character according to the offsets ui_vp_sideplayer_char->move(ui_viewport->width() * offset_x / 100, ui_viewport->height() * offset_y / 100); // Split the charid according to the ^ to determine if we have "ordering" info QStringList args = other_charid.split("^"); if (args.size() > 1) // This ugly workaround is so we don't make an extra packet just // for this purpose. Rewrite pairing when? { // Change the order of appearance based on the pair order variable int order = args.at(1).toInt(); switch (order) { case 0: // Our character is in front ui_vp_sideplayer_char->stackUnder(ui_vp_player_char); break; case 1: // Our character is behind ui_vp_player_char->stackUnder(ui_vp_sideplayer_char); break; default: break; } } // Flip the pair character if (ao_app->flipping_enabled && m_chatmessage[OTHER_FLIP].toInt() == 1) ui_vp_sideplayer_char->set_flipped(true); else ui_vp_sideplayer_char->set_flipped(false); // Play the other pair character's idle animation QString filename = "(a)" + m_chatmessage[OTHER_EMOTE]; ui_vp_sideplayer_char->load_image(filename, m_chatmessage[OTHER_NAME], 0, false); } } } void Courtroom::handle_emote_mod(int emote_mod, bool p_immediate) { // Deal with invalid emote modifiers if (emote_mod != 0 && emote_mod != 1 && emote_mod != 2 && emote_mod != 5 && emote_mod != 6) { // If emote mod is 4... if (emote_mod == 4) emote_mod = 6; // Addresses issue with an old bug that sent the wrong // emote modifier for zoompre else emote_mod = 0; // Reset emote mod to 0 } // Handle the emote mod switch (emote_mod) { case 1: case 2: case 6: // Emotes 1, 2 and 6 all play preanim that makes the chatbox wait for it to finish. play_preanim(false); break; case 0: case 5: // If immediate is not ticked on... if (!p_immediate) { // Skip preanim. handle_ic_speaking(); } else { // Emotes 0, 5 all play preanim alongside the chatbox, not waiting for the animation to finish. play_preanim(true); } break; default: // This should never happen, but if it does anyway, yell in the console about it. qDebug() << "W: invalid emote mod: " << QString::number(emote_mod); } } void Courtroom::objection_done() { handle_ic_message(); } void Courtroom::handle_ic_message() { // Display our own character display_character(); // Reset the pair character ui_vp_sideplayer_char->stop(); ui_vp_sideplayer_char->move(0, 0); // If the emote_mod is not zooming int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); if (emote_mod != 5 && emote_mod != 6) { // Display the pair character display_pair_character(m_chatmessage[OTHER_CHARID], m_chatmessage[OTHER_OFFSET]); } // Parse the emote_mod part of the chat message handle_emote_mod(m_chatmessage[EMOTE_MOD].toInt(), m_chatmessage[IMMEDIATE].toInt() == 1); // Update the chatbox information initialize_chatbox(); // if we have instant objections disabled, and queue is not empty, check if next message after this is an objection. if (!ao_app->is_instant_objection_enabled() && chatmessage_queue.size() > 0) { QStringList p_contents = chatmessage_queue.head(); int objection_mod = p_contents[OBJECTION_MOD].split("&")[0].toInt(); bool is_objection = objection_mod >= 1 && objection_mod <= 5; // If this is an objection, we'll need to interrupt our current message. if (is_objection) text_queue_timer->start(objection_threshold); } } void Courtroom::do_screenshake() { if (!ao_app->is_shake_enabled()) return; // This way, the animation is reset in such a way that last played screenshake // would return to its "final frame" properly. This properly resets all UI // elements without having to bother keeping track of "origin" positions. // Works great wit the chat text being detached from the chat box! screenshake_animation_group->setCurrentTime( screenshake_animation_group->duration()); screenshake_animation_group->clear(); QList affected_list = {ui_vp_background, ui_vp_player_char, ui_vp_sideplayer_char, ui_vp_chatbox}; // I would prefer if this was its own "shake" function to be honest. foreach (QWidget *ui_element, affected_list) { QPropertyAnimation *screenshake_animation = new QPropertyAnimation(ui_element, "pos", this); QPoint pos_default = QPoint(ui_element->x(), ui_element->y()); int duration = 300; // How long does the screenshake last int frequency = 20; // How often in ms is there a "jolt" frame int maxframes = duration / frequency; int max_x = 7; // Max deviation from origin on x axis int max_y = 7; // Max deviation from origin on y axis screenshake_animation->setDuration(duration); for (int frame = 0; frame < maxframes; frame++) { double fraction = double(frame * frequency) / duration; int rng = qrand(); // QRandomGenerator::global()->generate(); int rand_x = max_x - (int(rng) % (max_x * 2)); int rand_y = max_y - (int(rng + 100) % (max_y * 2)); screenshake_animation->setKeyValueAt( fraction, QPoint(pos_default.x() + rand_x, pos_default.y() + rand_y)); } screenshake_animation->setEndValue(pos_default); screenshake_animation->setEasingCurve(QEasingCurve::Linear); screenshake_animation_group->addAnimation(screenshake_animation); } screenshake_animation_group->start(); } void Courtroom::do_flash() { if (!ao_app->is_effects_enabled()) return; QString f_char = m_chatmessage[CHAR_NAME]; QString f_custom_theme = ao_app->get_char_shouts(f_char); ui_vp_effect->stretch = true; ui_vp_effect->set_static_duration(60); ui_vp_effect->set_max_duration(60); ui_vp_player_char->stackUnder(ui_vp_objection); // go above the chatbox ui_vp_effect->load_image( ao_app->get_effect("realization", f_char, f_custom_theme), false); } void Courtroom::do_effect(QString fx_name, QString fx_sound, QString p_char, QString p_folder) { QString effect = ao_app->get_effect(fx_name, p_char, p_folder); if (effect == "") return; if (fx_sound != "") sfx_player->play(fx_sound); // Only check if effects are disabled after playing the sound if it exists if (!ao_app->is_effects_enabled()) return; ui_vp_effect->transform_mode = ao_app->get_scaling( ao_app->get_effect_property(fx_name, p_char, "scaling")); ui_vp_effect->stretch = ao_app->get_effect_property(fx_name, p_char, "stretch") .startsWith("true"); bool under_chatbox = ao_app->get_effect_property(fx_name, p_char, "under_chatbox").startsWith("true"); if (under_chatbox) ui_vp_effect->stackUnder(ui_vp_chatbox); else ui_vp_effect->stackUnder(ui_vp_objection); ui_vp_effect->set_play_once( false); // The effects themselves dictate whether or not they're looping. // Static effects will linger. ui_vp_effect->set_static_duration(0); ui_vp_effect->set_max_duration(0); ui_vp_effect->load_image(effect, false); } void Courtroom::play_char_sfx(QString sfx_name) { sfx_player->play(sfx_name); } void Courtroom::initialize_chatbox() { int f_charid = m_chatmessage[CHAR_ID].toInt(); if (f_charid >= 0 && f_charid < char_list.size() && (m_chatmessage[SHOWNAME].isEmpty() || !ui_showname_enable->isChecked())) { QString real_name = char_list.at(f_charid).name; ui_vp_player_char->set_static_duration(0); QString f_showname = ao_app->get_showname(real_name); ui_vp_showname->setText(f_showname); } else { ui_vp_showname->setText(m_chatmessage[SHOWNAME]); } QString customchar; if (ao_app->is_customchat_enabled()) customchar = m_chatmessage[CHAR_NAME]; if (ui_vp_showname->text().trimmed().isEmpty()) // Whitespace showname { ui_vp_chatbox->set_image("chatblank"); } else // Aw yeah dude do some showname magic { if (!ui_vp_chatbox->set_image("chat")) ui_vp_chatbox->set_image("chatbox"); QFontMetrics fm(ui_vp_showname->font()); // Gotta support the slow paced ubuntu 18 STUCK IN 5.9.5!! #if QT_VERSION > QT_VERSION_CHECK(5, 11, 0) int fm_width = fm.horizontalAdvance(ui_vp_showname->text()); #else int fm_width = fm.boundingRect((ui_vp_showname->text())).width(); #endif QString chatbox_path = ao_app->get_theme_path("chat"); QString chatbox = ao_app->get_chat(customchar); if (chatbox != "" && ao_app->is_customchat_enabled()) { chatbox_path = ao_app->get_theme_path("misc/" + chatbox + "/chat"); if (!ui_vp_chatbox->set_chatbox(chatbox_path)) { chatbox_path = ao_app->get_base_path() + "misc/" + chatbox + "/chat"; if (!ui_vp_chatbox->set_chatbox(chatbox_path)) ui_vp_chatbox->set_chatbox(chatbox_path + "box"); } } // This should probably be called only if any change from the last chat // arrow was actually detected. if (current_misc != last_misc) { pos_size_type design_ini_result = ao_app->get_element_dimensions( "chat_arrow", "courtroom_design.ini", customchar); if (design_ini_result.width < 0 || design_ini_result.height < 0) { qDebug() << "W: could not find \"chat_arrow\" in courtroom_design.ini"; ui_vp_chat_arrow->hide(); } else { ui_vp_chat_arrow->move(design_ini_result.x + ui_vp_chatbox->x(), design_ini_result.y + ui_vp_chatbox->y()); ui_vp_chat_arrow->combo_resize(design_ini_result.width, design_ini_result.height); } } pos_size_type default_width = ao_app->get_element_dimensions( "showname", "courtroom_design.ini", customchar); int extra_width = ao_app ->get_design_element("showname_extra_width", "courtroom_design.ini", customchar) .toInt(); QString align = ao_app ->get_design_element("showname_align", "courtroom_design.ini", customchar) .toLower(); if (align == "right") ui_vp_showname->setAlignment(Qt::AlignRight); else if (align == "center") ui_vp_showname->setAlignment(Qt::AlignHCenter); else if (align == "justify") ui_vp_showname->setAlignment(Qt::AlignHCenter); else ui_vp_showname->setAlignment(Qt::AlignLeft); if (extra_width > 0) { if (fm_width > default_width.width && ui_vp_chatbox->set_chatbox( chatbox_path + "med")) // This text be big. Let's do some shenanigans. { ui_vp_showname->resize(default_width.width + extra_width, ui_vp_showname->height()); if (fm_width > ui_vp_showname->width() && ui_vp_chatbox->set_chatbox(chatbox_path + "big")) // Biggest possible size for us. { ui_vp_showname->resize( static_cast(default_width.width + (extra_width * 2)), ui_vp_showname->height()); } } else ui_vp_showname->resize(default_width.width, ui_vp_showname->height()); set_font(ui_vp_showname, "", "showname", customchar); } else { ui_vp_showname->resize(default_width.width, ui_vp_showname->height()); } } QString font_name; QString chatfont = ao_app->get_chat_font(m_chatmessage[CHAR_NAME]); if (chatfont != "") font_name = chatfont; int f_pointsize = 0; int chatsize = ao_app->get_chat_size(m_chatmessage[CHAR_NAME]); if (chatsize > 0) f_pointsize = chatsize; set_font(ui_vp_message, "", "message", customchar, font_name, f_pointsize); } void Courtroom::handle_callwords() { // Quickly check through the message for the word_call (callwords) sfx QString f_message = m_chatmessage[MESSAGE]; // Obtain the current call words (Really? It does File I/O on every single message???) QStringList call_words = ao_app->get_call_words(); // Loop through each word in the call words list for (QString word : call_words) { // If our message contains that specific call word if (f_message.contains(word, Qt::CaseInsensitive)) { // Play the call word sfx on the modcall_player sound container modcall_player->play(ao_app->get_sfx("word_call")); // Make the window flash ao_app->alert(this); // Break the loop so we don't spam sound effects break; } } } void Courtroom::display_evidence_image() { QString side = m_chatmessage[SIDE]; int f_evi_id = m_chatmessage[EVIDENCE_ID].toInt(); if (f_evi_id > 0 && f_evi_id <= local_evidence_list.size()) { // shifted by 1 because 0 is no evidence per legacy standards QString f_image = local_evidence_list.at(f_evi_id - 1).image; QString f_evi_name = local_evidence_list.at(f_evi_id - 1).name; // def jud and hlp should display the evidence icon on the RIGHT side bool is_left_side = !(side == "def" || side == "hlp" || side == "jud" || side == "jur"); ui_vp_evidence_display->show_evidence(f_image, is_left_side, ui_sfx_slider->value()); } } void Courtroom::handle_ic_speaking() { // Display the evidence display_evidence_image(); QString side = m_chatmessage[SIDE]; int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); // emote_mod 5 is zoom and emote_mod 6 is zoom w/ preanim. if (emote_mod == 5 || emote_mod == 6) { // Hide the desks ui_vp_desk->hide(); // Obtain character information for our character QString filename; // I still hate this hardcoding. If we're on pos pro, hlp and wit, use prosecution_speedlines. Otherwise, defense_speedlines. if (side == "pro" || side == "hlp" || side == "wit") filename = "prosecution_speedlines"; else filename = "defense_speedlines"; ui_vp_speedlines->load_image(filename, m_chatmessage[CHAR_NAME]); } // Check if this is a talking color (white text, etc.) color_is_talking = color_markdown_talking_list.at(m_chatmessage[TEXT_COLOR].toInt()); QString filename; // If color is talking, and our state isn't already talking if (color_is_talking && text_state == 1 && anim_state < 2) { // Stop the previous animation and play the talking animation ui_vp_player_char->stop(); ui_vp_player_char->set_play_once(false); filename = "(b)" + m_chatmessage[EMOTE]; ui_vp_player_char->load_image(filename, m_chatmessage[CHAR_NAME], 0, false); // Set the anim state accordingly anim_state = 2; } else if (anim_state < 3 && anim_state != 3) // Set it to idle as we're not on that already { // Stop the previous animation and play the idle animation ui_vp_player_char->stop(); ui_vp_player_char->set_play_once(false); filename = "(a)" + m_chatmessage[EMOTE]; ui_vp_player_char->load_image(filename, m_chatmessage[CHAR_NAME], 0, false); // Set the anim state accordingly anim_state = 3; } // Begin parsing through the chatbox message start_chat_ticking(); } QString Courtroom::filter_ic_text(QString p_text, bool html, int target_pos, int default_color) { QString p_text_escaped; int check_pos = 0; int check_pos_escaped = 0; bool parse_escape_seq = false; std::stack ic_color_stack; // Text alignment shenanigans. Could make a dropdown for this later, too! QString align; if (p_text.trimmed().startsWith("~~")) { p_text.remove(p_text.indexOf("~~"), 2); if (target_pos != -1) { target_pos = qMax(0, target_pos - 2); } align = "center"; } else if (p_text.trimmed().startsWith("~>")) { p_text.remove(p_text.indexOf("~>"), 2); if (target_pos != -1) { target_pos = qMax(0, target_pos - 2); } align = "right"; } else if (p_text.trimmed().startsWith("<>")) { p_text.remove(p_text.indexOf("<>"), 2); if (target_pos != -1) { target_pos = qMax(0, target_pos - 2); } align = "justify"; } // If html is enabled, prepare this text to be all ready for it. if (html) { ic_color_stack.push(default_color); QString appendage = ""; if (!align.isEmpty()) appendage.prepend("
"); p_text_escaped.insert(check_pos_escaped, appendage); check_pos_escaped += appendage.size(); } // Current issue: does not properly escape html stuff. // Solution: probably parse p_text and export into a different string // separately, perform some mumbo jumbo to properly adjust string indexes. while (check_pos < p_text.size()) { QString f_rest = p_text.right(p_text.size() - check_pos); QTextBoundaryFinder tbf(QTextBoundaryFinder::Grapheme, f_rest); QString f_character; int f_char_length; int f_char_bytes; tbf.toNextBoundary(); if (tbf.position() == -1) f_character = f_rest; else f_character = f_rest.left(tbf.position()); // if (f_character == "&") //oh shit it's probably an escaped html // { // //Skip escaped chars like you would graphemes // QRegularExpression re("&([a-z0-9]+|#[0-9]{1,6}|#x[0-9a-f]{1,6});", // QRegularExpression::CaseInsensitiveOption); QRegularExpressionMatch // match = re.match(f_rest); if (match.hasMatch()) //OH SHIT IT IS, // PANIC, PANIC // { // f_character = match.captured(0); //Phew, we solved the big problem // here. // } // } f_char_bytes = f_char_length = f_character.length(); if (html) { f_character = f_character.toHtmlEscaped(); f_char_length = f_character.length(); } bool color_update = false; bool is_end = false; bool skip = false; if (!parse_escape_seq) { if (f_character == "\\") { parse_escape_seq = true; skip = true; } // Nothing related to colors here else if (f_character == "{" || f_character == "}") //|| f_character == "@" || f_character == "$") { skip = true; } // Parse markdown colors else { for (int c = 0; c < max_colors; ++c) { // Clear the stored optimization information QString markdown_start = color_markdown_start_list.at(c); QString markdown_end = color_markdown_end_list.at(c); if (html) { markdown_start = markdown_start.toHtmlEscaped(); markdown_end = markdown_end.toHtmlEscaped(); } bool markdown_remove = color_markdown_remove_list.at(c); if (markdown_start.isEmpty()) // Not defined continue; if (markdown_end.isEmpty() || markdown_end == markdown_start) //"toggle switch" type { if (f_character == markdown_start) { if (html) { if (!ic_color_stack.empty() && ic_color_stack.top() == c && default_color != c) { ic_color_stack.pop(); // Cease our coloring is_end = true; } else { ic_color_stack.push(c); // Begin our coloring } color_update = true; } skip = markdown_remove; break; // Prevent it from looping forward for whatever reason } } else if (f_character == markdown_start || (f_character == markdown_end && !ic_color_stack.empty() && ic_color_stack.top() == c)) { if (html) { if (f_character == markdown_end) { ic_color_stack.pop(); // Cease our coloring is_end = true; } else if (f_character == markdown_start) { ic_color_stack.push(c); // Begin our coloring } color_update = true; } skip = markdown_remove; break; // Prevent it from looping forward for whatever reason } } // Parse the newest color stack if (color_update && (target_pos <= -1 || check_pos < target_pos)) { if (!parse_escape_seq) { QString appendage = ""; if (!ic_color_stack.empty()) appendage += ""; if (is_end && !skip) { p_text_escaped.insert(check_pos_escaped, f_character); // Add that char right now check_pos_escaped += f_char_length; // So the closing char is captured too skip = true; } p_text_escaped.insert(check_pos_escaped, appendage); check_pos_escaped += appendage.size(); } } } } else { if (f_character == "n") // \n, that's a line break son { QString appendage = "
"; if (!html) { // actual newline commented out // appendage = "\n"; // size = 1; //yeah guess what \n is a "single character" // apparently appendage = "\\n "; // visual representation of a newline } p_text_escaped.insert(check_pos_escaped, appendage); check_pos_escaped += appendage.size(); skip = true; } if (f_character == "s" || f_character == "f") // screenshake/flash skip = true; parse_escape_seq = false; } // Make all chars we're not supposed to see invisible if (target_pos > -1 && check_pos == target_pos) { QString appendage = ""; if (!ic_color_stack.empty()) { if (!is_end) // Was our last coloring char ending the color stack or nah { // God forgive me for my transgressions but I have refactored this // whole thing about 25 times and having to refactor it again to more // elegantly support this will finally make me go insane. color_is_talking = color_markdown_talking_list.at(ic_color_stack.top()); } // Clean it up, we're done here while (!ic_color_stack.empty()) ic_color_stack.pop(); appendage += "
"; } ic_color_stack.push( -1); // Dummy colorstack push for maximum appendage appendage += ""; p_text_escaped.insert(check_pos_escaped, appendage); check_pos_escaped += appendage.size(); } if (!skip) { p_text_escaped.insert(check_pos_escaped, f_character); check_pos_escaped += f_char_length; } check_pos += f_char_bytes; } if (!ic_color_stack.empty() && html) { p_text_escaped.append(""); } if (html) { // Example: https://regex101.com/r/oL4nM9/37 - this replaces // excessive/trailing/etc. whitespace with non-breaking space. I WOULD use // white-space: pre; stylesheet tag, but for whataver reason it doesn't work // no matter where I try it. If somoene else can get that piece of HTML // memery to work, please do. p_text_escaped.replace(QRegularExpression("^\\s|(?<=\\s)\\s"), " "); if (!align.isEmpty()) p_text_escaped.append("
"); } return p_text_escaped; } void Courtroom::log_ic_text(QString p_name, QString p_showname, QString p_message, QString p_action, int p_color) { chatlogpiece log_entry(p_name, p_showname, p_message, p_action, p_color); ic_chatlog_history.append(log_entry); if (ao_app->get_auto_logging_enabled() && !ao_app->log_filename.isEmpty()) ao_app->append_to_file(log_entry.get_full(), ao_app->log_filename, true); while (ic_chatlog_history.size() > log_maximum_blocks && log_maximum_blocks > 0) { ic_chatlog_history.removeFirst(); } } void Courtroom::append_ic_text(QString p_text, QString p_name, QString p_action, int color, QDateTime timestamp) { QTextCharFormat bold; QTextCharFormat normal; QTextCharFormat italics; QTextBlockFormat format; bold.setFontWeight(QFont::Bold); normal.setFontWeight(QFont::Normal); italics.setFontItalic(true); format.setTopMargin(log_margin); const QTextCursor old_cursor = ui_ic_chatlog->textCursor(); const int old_scrollbar_value = ui_ic_chatlog->verticalScrollBar()->value(); const bool need_newline = !ui_ic_chatlog->document()->isEmpty(); const int scrollbar_target_value = log_goes_downwards ? ui_ic_chatlog->verticalScrollBar()->maximum() : ui_ic_chatlog->verticalScrollBar()->minimum(); ui_ic_chatlog->moveCursor(log_goes_downwards ? QTextCursor::End : QTextCursor::Start); // Only prepend with newline if log goes downwards if (log_goes_downwards && need_newline) { ui_ic_chatlog->textCursor().insertBlock(format); } // Timestamp if we're doing that meme if (log_timestamp) { if (timestamp.isValid()) { ui_ic_chatlog->textCursor().insertText( "[" + timestamp.toString("h:mm:ss AP") + "] ", normal); } else { qDebug() << "could not insert invalid timestamp"; } } // Format the name of the actor ui_ic_chatlog->textCursor().insertText(p_name, bold); // Special case for stopping the music if (p_action == tr("has stopped the music")) { ui_ic_chatlog->textCursor().insertText(" " + p_action + ".", normal); } // Make shout text bold else if (p_action == tr("shouts") && log_ic_actions) { ui_ic_chatlog->textCursor().insertText(" " + p_action + " ", normal); if (log_colors) { ui_ic_chatlog->textCursor().insertHtml( "" + filter_ic_text(p_text, true, -1, 0) .replace( "$c0", ao_app->get_color("ic_chatlog_color", "courtroom_fonts.ini") .name(QColor::HexRgb)) + ""); } else ui_ic_chatlog->textCursor().insertText(" " + p_text, italics); } // If action not blank: else if (p_action != "" && log_ic_actions) { // Format the action in normal ui_ic_chatlog->textCursor().insertText(" " + p_action, normal); if (log_newline) // For some reason, we're forced to use
instead of the more sensible // \n. Why? Because \n is treated as a new Block instead of a soft newline // within a paragraph! ui_ic_chatlog->textCursor().insertHtml("
"); else ui_ic_chatlog->textCursor().insertText(": ", normal); // Format the result in italics ui_ic_chatlog->textCursor().insertText(p_text + ".", italics); } else { if (log_newline) // For some reason, we're forced to use
instead of the more sensible // \n. Why? Because \n is treated as a new Block instead of a soft newline // within a paragraph! ui_ic_chatlog->textCursor().insertHtml("
"); else ui_ic_chatlog->textCursor().insertText(": ", normal); // Format the result according to html if (log_colors) { QString p_text_filtered = filter_ic_text(p_text, true, -1, color); p_text_filtered = p_text_filtered.replace("$c0", ao_app->get_color("ic_chatlog_color", "courtroom_fonts.ini").name(QColor::HexRgb)); for (int c = 1; c < max_colors; ++c) { p_text_filtered = p_text_filtered.replace("$c" + QString::number(c), default_color_rgb_list.at(c).name(QColor::HexRgb)); } ui_ic_chatlog->textCursor().insertHtml(p_text_filtered); } else ui_ic_chatlog->textCursor().insertText(filter_ic_text(p_text, false), normal); } // Only append with newline if log goes upwards if (!log_goes_downwards && need_newline) { ui_ic_chatlog->textCursor().insertBlock(format); } // If we got too many blocks in the current log, delete some. while (ui_ic_chatlog->document()->blockCount() > log_maximum_blocks && log_maximum_blocks > 0) { ui_ic_chatlog->moveCursor(log_goes_downwards ? QTextCursor::Start : QTextCursor::End); ui_ic_chatlog->textCursor().select(QTextCursor::BlockUnderCursor); ui_ic_chatlog->textCursor().removeSelectedText(); if (log_goes_downwards) ui_ic_chatlog->textCursor().deleteChar(); else ui_ic_chatlog->textCursor().deletePreviousChar(); } // Finally, scroll the scrollbar to the correct position. if (old_cursor.hasSelection() || old_scrollbar_value != scrollbar_target_value) { // The user has selected text or scrolled away from the bottom: maintain // position. ui_ic_chatlog->setTextCursor(old_cursor); ui_ic_chatlog->verticalScrollBar()->setValue(old_scrollbar_value); } else { // The user hasn't selected any text and the scrollbar is at the bottom: // scroll to the bottom. ui_ic_chatlog->moveCursor(log_goes_downwards ? QTextCursor::End : QTextCursor::Start); ui_ic_chatlog->verticalScrollBar()->setValue( log_goes_downwards ? ui_ic_chatlog->verticalScrollBar()->maximum() : 0); } } void Courtroom::play_preanim(bool immediate) { QString f_char = m_chatmessage[CHAR_NAME]; QString f_preanim = m_chatmessage[PRE_EMOTE]; // all time values in char.inis are multiplied by a constant(time_mod) to get // the actual time int ao2_duration = ao_app->get_ao2_preanim_duration(f_char, f_preanim); int stay_time = ao_app->get_text_delay(f_char, f_preanim) * time_mod; int sfx_delay = m_chatmessage[SFX_DELAY].toInt() * time_mod; int preanim_duration; if (ao2_duration < 0) preanim_duration = ao_app->get_preanim_duration(f_char, f_preanim); else preanim_duration = ao2_duration; sfx_delay_timer->start(sfx_delay); QString anim_to_find = ao_app->get_image_suffix(ao_app->get_character_path(f_char, f_preanim)); if (!file_exists(anim_to_find)) { if (immediate) anim_state = 4; else anim_state = 1; preanim_done(); qDebug() << "W: could not find " + anim_to_find; return; } ui_vp_player_char->set_static_duration(preanim_duration); ui_vp_player_char->set_play_once(true); ui_vp_player_char->load_image(f_preanim, f_char, preanim_duration, true); if (immediate) anim_state = 4; else anim_state = 1; if (stay_time >= 0) text_delay_timer->start(stay_time); if (immediate) handle_ic_speaking(); } void Courtroom::preanim_done() { anim_state = 1; qDebug() << "preanim over, anim_state set to 1"; handle_ic_speaking(); } void Courtroom::start_chat_ticking() { // we need to ensure that the text isn't already ticking because this function // can be called by two logic paths if (text_state != 0) return; if (m_chatmessage[EFFECTS] != "") { QStringList fx_list = m_chatmessage[EFFECTS].split("|"); QString fx = fx_list[0]; QString fx_sound; QString fx_folder; if (fx_list.length() > 1) fx_sound = fx_list[1]; if (fx_list.length() > 2) { fx_folder = fx_list[1]; fx_sound = fx_list[2]; } this->do_effect(fx, fx_sound, m_chatmessage[CHAR_NAME], fx_folder); } else if (m_chatmessage[REALIZATION] == "1") { this->do_flash(); sfx_player->play(ao_app->get_custom_realization(m_chatmessage[CHAR_NAME])); } int emote_mod = m_chatmessage[EMOTE_MOD].toInt(); // text meme bonanza if ((emote_mod == 0 || emote_mod == 5) && m_chatmessage[SCREENSHAKE] == "1") { this->do_screenshake(); } if (m_chatmessage[MESSAGE].isEmpty()) { // since the message is empty, it's technically done ticking text_state = 2; if (m_chatmessage[ADDITIVE] == "1") { // Cool behavior ui_vp_chatbox->show(); ui_vp_message->show(); } return; } ui_vp_chatbox->show(); ui_vp_message->show(); ui_vp_sticker->load_image(m_chatmessage[CHAR_NAME]); if (m_chatmessage[ADDITIVE] != "1") { ui_vp_message->clear(); real_tick_pos = 0; additive_previous = ""; } tick_pos = 0; blip_ticker = 0; text_crawl = ao_app->get_text_crawl(); blip_rate = ao_app->read_blip_rate(); blank_blip = ao_app->get_blank_blip(); // At the start of every new message, we set the text speed to the default. current_display_speed = 3; chat_tick_timer->start(0); // Display the first char right away last_misc = current_misc; current_misc = ao_app->get_char_shouts(m_chatmessage[CHAR_NAME]); if (last_misc != current_misc) gen_char_rgb_list(m_chatmessage[CHAR_NAME]); QString f_blips = ao_app->get_blips(m_chatmessage[CHAR_NAME]); blip_player->set_blips(f_blips); // means text is currently ticking text_state = 1; c_played = false; } void Courtroom::chat_tick() { // note: this is called fairly often // do not perform heavy operations here QString f_message = m_chatmessage[MESSAGE]; // Due to our new text speed system, we always need to stop the timer now. chat_tick_timer->stop(); ui_vp_player_char->set_static_duration(0); QString filename; if (tick_pos >= f_message.size()) { text_state = 2; if (anim_state < 3) { QStringList c_paths = { ao_app->get_image_suffix(ao_app->get_character_path(m_chatmessage[CHAR_NAME], "(c)" + m_chatmessage[EMOTE])), ao_app->get_image_suffix(ao_app->get_character_path(m_chatmessage[CHAR_NAME], "(c)/" + m_chatmessage[EMOTE])) }; // if there is a (c) animation for this emote and we haven't played it already if (file_exists(ui_vp_player_char->find_image(c_paths)) &&(!c_played)) { anim_state = 5; ui_vp_player_char->set_play_once(true); filename = "(c)" + m_chatmessage[EMOTE]; c_played = true; } else { anim_state = 3; ui_vp_player_char->set_play_once(false); filename = "(a)" + m_chatmessage[EMOTE]; } ui_vp_player_char->load_image(filename, m_chatmessage[CHAR_NAME], 0, false); } QString f_char; QString f_custom_theme; if (ao_app->is_customchat_enabled()) { f_char = m_chatmessage[CHAR_NAME]; f_custom_theme = ao_app->get_chat(f_char); } ui_vp_chat_arrow->load_image("chat_arrow",f_custom_theme); // Chat stopped being processed, indicate that. additive_previous = additive_previous + filter_ic_text(f_message, true, -1, m_chatmessage[TEXT_COLOR].toInt()); QString f_message_filtered = filter_ic_text(f_message, true, -1, m_chatmessage[TEXT_COLOR].toInt()); for (int c = 0; c < max_colors; ++c) { f_message_filtered = f_message_filtered.replace("$c" + QString::number(c), char_color_rgb_list.at(c).name(QColor::HexRgb)); } additive_previous = additive_previous + f_message_filtered; real_tick_pos = ui_vp_message->toPlainText().size(); // If we're not already waiting on the next message, start the timer. We could be overriden if there's an objection planned. int delay = ao_app->stay_time(); if (delay > 0 && !text_queue_timer->isActive()) text_queue_timer->start(delay); // if we have instant objections disabled, and queue is not empty, check if next message after this is an objection. if (!ao_app->is_instant_objection_enabled() && chatmessage_queue.size() > 0) { QStringList p_contents = chatmessage_queue.head(); int objection_mod = p_contents[OBJECTION_MOD].split("&")[0].toInt(); bool is_objection = objection_mod >= 1 && objection_mod <= 5; // If this is an objection, we'll need to interrupt our current message. if (is_objection) chatmessage_dequeue(); } return; } // Stops blips from playing when we have a formatting option. bool formatting_char = false; QString f_rest = f_message; // Alignment characters if (tick_pos < 2) { if (f_rest.startsWith("~~")) { tick_pos = f_rest.indexOf("~~"); f_rest.remove(tick_pos, 2); tick_pos += 2; } else if (f_rest.startsWith("~>")) { tick_pos = f_rest.indexOf("~>"); f_rest.remove(tick_pos, 2); tick_pos += 2; } else if (f_rest.startsWith("<>")) { tick_pos = f_rest.indexOf("<>"); f_rest.remove(tick_pos, 2); tick_pos += 2; } } f_rest.remove(0, tick_pos); QTextBoundaryFinder tbf(QTextBoundaryFinder::Grapheme, f_rest); QString f_character; int f_char_length; tbf.toNextBoundary(); if (tbf.position() == -1) f_character = f_rest; else f_character = f_rest.left(tbf.position()); f_char_length = f_character.length(); tick_pos += f_char_length; // Escape character. if (!next_character_is_not_special) { if (f_character == "\\") { next_character_is_not_special = true; formatting_char = true; } // Text speed modifier. else if (f_character == "{") { // ++, because it INCREASES delay! current_display_speed++; formatting_char = true; } else if (f_character == "}") { current_display_speed--; formatting_char = true; } else { // Parse markdown colors for (int c = 0; c < max_colors; ++c) { QString markdown_start = color_markdown_start_list.at(c); QString markdown_end = color_markdown_end_list.at(c); bool markdown_remove = color_markdown_remove_list.at(c); if (markdown_start.isEmpty()) continue; if (f_character == markdown_start || f_character == markdown_end) { if (markdown_remove) formatting_char = true; break; } } } } else { if (f_character == "n") formatting_char = true; // it's a newline if (f_character == "s") // Screenshake. { this->do_screenshake(); formatting_char = true; } if (f_character == "f") // Flash. { this->do_flash(); formatting_char = true; } next_character_is_not_special = false; } // Keep the speed at bay. if (current_display_speed < 0) current_display_speed = 0; else if (current_display_speed > 6) current_display_speed = 6; int msg_delay = text_crawl * message_display_mult[current_display_speed]; if ((msg_delay <= 0 && tick_pos < f_message.size() - 1) || formatting_char) { chat_tick_timer->start(0); // Don't bother rendering anything out as we're // doing the SPEED. (there's latency otherwise) if (!formatting_char || f_character == "n" || f_character == "f" || f_character == "s") real_tick_pos += f_char_length; // Adjust the tick position for the // scrollbar convenience } else { // Do the colors, gradual showing, etc. in here QString f_message_filtered = filter_ic_text(f_message, true, tick_pos, m_chatmessage[TEXT_COLOR].toInt()); for (int c = 0; c < max_colors; ++c) { f_message_filtered = f_message_filtered.replace("$c" + QString::number(c), char_color_rgb_list.at(c).name(QColor::HexRgb)); } ui_vp_message->setHtml(additive_previous + f_message_filtered); // This should always be done AFTER setHtml. Scroll the chat window with the // text. // Make the cursor follow the message QTextCursor cursor = ui_vp_message->textCursor(); cursor.setPosition(real_tick_pos); ui_vp_message->setTextCursor(cursor); real_tick_pos += f_char_length; ui_vp_message->ensureCursorVisible(); // We blip every "blip rate" letters. // Here's an example with blank_blip being false and blip_rate being 2: // I am you // ! ! ! ! // where ! is the blip sound int b_rate = blip_rate; // Earrape prevention without using timers, this method is more consistent. if (msg_delay != 0 && msg_delay <= 25) { // The default blip speed is 40ms, and if current msg_delay is 25ms, // the formula will result in the blip rate of: // 40/25 = 1.6 = 2 // And if it's faster than that: // 40/10 = 4 b_rate = qMax(b_rate, qRound(static_cast(text_crawl) / msg_delay)); } if (blip_ticker % b_rate == 0) { // ignoring white space unless blank_blip is enabled. if (!formatting_char && (f_character != ' ' || blank_blip)) { blip_player->blip_tick(); ++blip_ticker; } } else { // Don't fully ignore whitespace still, keep ticking until // we reached the need to play a blip sound - we also just // need to wait for a letter to play it on. ++blip_ticker; } // Punctuation delayer, only kicks in on speed ticks less than }} if (current_display_speed > 1 && punctuation_chars.contains(f_character)) { // Making the user have to wait any longer than 1.5 of the slowest speed // is downright unreasonable int max_delay = text_crawl * message_display_mult[6] * 1.5; msg_delay = qMin(max_delay, msg_delay * punctuation_modifier); } // If this color is talking if (color_is_talking && anim_state != 2 && anim_state < 4) // Set it to talking as we're not on that already (though we have // to avoid interrupting a non-interrupted preanim) { ui_vp_player_char->stop(); ui_vp_player_char->set_play_once(false); filename = "(b)" + m_chatmessage[EMOTE]; ui_vp_player_char->load_image(filename, m_chatmessage[CHAR_NAME], 0, false); anim_state = 2; } else if (!color_is_talking && anim_state < 3 && anim_state != 3) // Set it to idle as we're not on that already { ui_vp_player_char->stop(); ui_vp_player_char->set_play_once(false); filename = "(a)" + m_chatmessage[EMOTE]; ui_vp_player_char->load_image(filename, m_chatmessage[CHAR_NAME], 0, false); anim_state = 3; } // Continue ticking chat_tick_timer->start(msg_delay); } } void Courtroom::play_sfx() { QString sfx_name = m_chatmessage[SFX_NAME]; if (m_chatmessage[SCREENSHAKE] == "1") // Screenshake dependant on preanim sfx delay meme { this->do_screenshake(); } if (sfx_name == "1") return; sfx_player->play(sfx_name); if (ao_app->get_looping_sfx()) sfx_player->set_looping( ao_app->get_sfx_looping(current_char, current_emote) == "1"); } void Courtroom::set_scene(QString f_desk_mod, QString f_side) { // witness is default if pos is invalid QString f_background; QString f_desk_image; if (file_exists(ao_app->get_image_suffix(ao_app->get_background_path("witnessempty")))) { f_background = "witnessempty"; f_desk_image = "stand"; } else { f_background = "wit"; f_desk_image = "wit_overlay"; } if (f_side == "def" && file_exists(ao_app->get_image_suffix( ao_app->get_background_path("defenseempty")))) { f_background = "defenseempty"; f_desk_image = "defensedesk"; } else if (f_side == "pro" && file_exists(ao_app->get_image_suffix( ao_app->get_background_path("prosecutorempty")))) { f_background = "prosecutorempty"; f_desk_image = "prosecutiondesk"; } else if (f_side == "jud" && file_exists(ao_app->get_image_suffix( ao_app->get_background_path("judgestand")))) { f_background = "judgestand"; f_desk_image = "judgedesk"; } else if (f_side == "hld" && file_exists(ao_app->get_image_suffix( ao_app->get_background_path("helperstand")))) { f_background = "helperstand"; f_desk_image = "helperdesk"; } else if (f_side == "hlp" && file_exists(ao_app->get_image_suffix( ao_app->get_background_path("prohelperstand")))) { f_background = "prohelperstand"; f_desk_image = "prohelperdesk"; } else if (f_side == "jur" && file_exists(ao_app->get_image_suffix( ao_app->get_background_path("jurystand")))) { f_background = "jurystand"; f_desk_image = "jurydesk"; } else if (f_side == "sea" && file_exists(ao_app->get_image_suffix( ao_app->get_background_path("seancestand")))) { f_background = "seancestand"; f_desk_image = "seancedesk"; } if (file_exists(ao_app->get_image_suffix( ao_app->get_background_path(f_side)))) // Unique pos path { f_background = f_side; f_desk_image = f_side + "_overlay"; } ui_vp_background->load_image(f_background); ui_vp_desk->load_image(f_desk_image); if (f_desk_mod == "0" || (f_desk_mod != "1" && (f_side == "jud" || f_side == "hld" || f_side == "hlp"))) { ui_vp_desk->hide(); } else { ui_vp_desk->show(); } } void Courtroom::set_self_offset(QString p_list) { QStringList self_offsets = p_list.split("&"); int self_offset = self_offsets[0].toInt(); int self_offset_v; if (self_offsets.length() <= 1) self_offset_v = 0; else self_offset_v = self_offsets[1].toInt(); ui_vp_player_char->move(ui_viewport->width() * self_offset / 100, ui_viewport->height() * self_offset_v / 100); } void Courtroom::set_ip_list(QString p_list) { QString f_list = p_list.replace("|", ":").replace("*", "\n"); ui_server_chatlog->append(f_list); } void Courtroom::set_mute(bool p_muted, int p_cid) { if (p_cid != m_cid && p_cid != -1) return; if (p_muted) ui_muted->show(); else { ui_muted->hide(); ui_ic_chat_message->setFocus(); } ui_muted->resize(ui_ic_chat_message->width(), ui_ic_chat_message->height()); ui_muted->set_image("muted"); is_muted = p_muted; ui_ic_chat_message->setEnabled(!p_muted); } void Courtroom::set_ban(int p_cid) { if (p_cid != m_cid && p_cid != -1) return; call_notice(tr("You have been banned.")); ao_app->construct_lobby(); ao_app->destruct_courtroom(); } void Courtroom::handle_song(QStringList *p_contents) { QStringList f_contents = *p_contents; if (f_contents.size() < 2) return; QString f_song = f_contents.at(0); QString f_song_clear = f_song.left(f_song.lastIndexOf(".")); f_song_clear = f_song_clear.right(f_song_clear.length() - (f_song_clear.lastIndexOf("/") + 1)); int n_char = f_contents.at(1).toInt(); // Assume the song doesn't loop unless told otherwise (due to most outdated // servers handling looping through serverside) bool looping = false; // Channel 0 is the 'master music', other channels would commonly be used for // ambience int channel = 0; // No effects assumed by default - vanilla functionality int effect_flags = 0; if (n_char < 0 || n_char >= char_list.size()) { int channel = 0; if (p_contents->length() > 3 && p_contents->at(3) == "1") looping = true; if (p_contents->length() > 4) // eyyy we want to change this song's CHANNEL huh channel = p_contents->at(4).toInt(); // let the music player handle it if // it's bigger than the channel list if (p_contents->length() > 5) // Flags provided to us by server such as Fade // In, Fade Out, Sync Pos etc. { effect_flags = p_contents->at(5).toInt(); } music_player->play(f_song, channel, looping, effect_flags); if (f_song == "~stop.mp3") ui_music_name->setText(tr("None")); else if (channel == 0) { if (file_exists(ao_app->get_sfx_suffix(ao_app->get_music_path(f_song)))) ui_music_name->setText(f_song_clear); else ui_music_name->setText(tr("[MISSING] %1").arg(f_song_clear)); } } else { QString str_char = char_list.at(n_char).name; QString str_show = ao_app->get_showname(str_char); if (p_contents->length() > 2) { if (p_contents->at(2) != "") { str_show = p_contents->at(2); } } if (p_contents->length() > 3 && p_contents->at(3) == "1") { looping = true; } if (p_contents->length() > 4) // eyyy we want to change this song's CHANNEL huh channel = p_contents->at(4).toInt(); // let the music player handle it if // it's bigger than the channel list if (p_contents->length() > 5) // Flags provided to us by server such as Fade // In, Fade Out, Sync Pos etc. { effect_flags = p_contents->at(5).toInt(); } if (!mute_map.value(n_char)) { if (f_song == "~stop.mp3") { log_ic_text(str_char, str_show, "", tr("has stopped the music")); append_ic_text("", str_show, tr("has stopped the music")); } else { log_ic_text(str_char, str_show, f_song, tr("has played a song")); append_ic_text(f_song_clear, str_show, tr("has played a song")); } music_player->play(f_song, channel, looping, effect_flags); if (f_song == "~stop.mp3") ui_music_name->setText(tr("None")); else if (channel == 0) { if (file_exists(ao_app->get_sfx_suffix(ao_app->get_music_path(f_song)))) ui_music_name->setText(f_song_clear); else ui_music_name->setText(tr("[MISSING] %1").arg(f_song_clear)); } } } } void Courtroom::handle_wtce(QString p_wtce, int variant) { QString sfx_file = "courtroom_sounds.ini"; QString sfx_name; QString filename; ui_vp_wtce->set_static_duration(wtce_static_time); ui_vp_wtce->set_max_duration(wtce_max_time); // witness testimony if (p_wtce == "testimony1") { sfx_name = "witness_testimony"; filename = "witnesstestimony"; ui_vp_testimony->load_image("testimony", ""); } // cross examination else if (p_wtce == "testimony2") { sfx_name = "cross_examination"; filename = "crossexamination"; ui_vp_testimony->stop(); } else if (p_wtce == "judgeruling") { ui_vp_wtce->set_static_duration(verdict_static_time); ui_vp_wtce->set_max_duration(verdict_max_time); if (variant == 0) { sfx_name = "not_guilty"; filename = "notguilty"; ui_vp_testimony->stop(); } else if (variant == 1) { sfx_name = "guilty"; filename = "guilty"; ui_vp_testimony->stop(); } } QString bg_misc = ao_app->read_design_ini("misc", ao_app->get_background_path("design.ini")); sfx_player->play(ao_app->get_sfx(sfx_name, bg_misc)); ui_vp_wtce->load_image(filename, "", bg_misc); ui_vp_wtce->set_play_once(true); } void Courtroom::set_hp_bar(int p_bar, int p_state) { if (p_state < 0 || p_state > 10) return; if (p_bar == 1) { ui_defense_bar->set_image("defensebar" + QString::number(p_state)); defense_bar_state = p_state; } else if (p_bar == 2) { ui_prosecution_bar->set_image("prosecutionbar" + QString::number(p_state)); prosecution_bar_state = p_state; } } void Courtroom::toggle_judge_buttons(bool is_on) { if (is_on) { ui_witness_testimony->show(); ui_cross_examination->show(); ui_guilty->show(); ui_not_guilty->show(); ui_defense_minus->show(); ui_defense_plus->show(); ui_prosecution_minus->show(); ui_prosecution_plus->show(); } else { ui_witness_testimony->hide(); ui_cross_examination->hide(); ui_guilty->hide(); ui_not_guilty->hide(); ui_defense_minus->hide(); ui_defense_plus->hide(); ui_prosecution_minus->hide(); ui_prosecution_plus->hide(); } } void Courtroom::mod_called(QString p_ip) { ui_server_chatlog->append(p_ip); if (!ui_guard->isChecked()) { modcall_player->play(ao_app->get_sfx("mod_call")); ao_app->alert(this); } } void Courtroom::case_called(QString msg, bool def, bool pro, bool jud, bool jur, bool steno) { if (ui_casing->isChecked()) { ui_server_chatlog->append(msg); if ((ao_app->get_casing_defence_enabled() && def) || (ao_app->get_casing_prosecution_enabled() && pro) || (ao_app->get_casing_judge_enabled() && jud) || (ao_app->get_casing_juror_enabled() && jur) || (ao_app->get_casing_steno_enabled() && steno)) { modcall_player->play(ao_app->get_sfx("case_call")); ao_app->alert(this); } } } void Courtroom::on_ooc_return_pressed() { QString ooc_message = ui_ooc_chat_message->text(); if (ooc_message.startsWith("/pos")) { if (ooc_message == "/pos jud") { toggle_judge_buttons(true); } else { toggle_judge_buttons(false); } } else if (ooc_message.startsWith("/settings")) { ui_ooc_chat_message->clear(); ao_app->call_settings_menu(); append_server_chatmessage("CLIENT", tr("You opened the settings menu."), "1"); return; } else if (ooc_message.startsWith("/pair")) { ui_ooc_chat_message->clear(); ooc_message.remove(0, 6); bool ok; int whom = ooc_message.toInt(&ok); if (ok) { if (whom > -1) { other_charid = whom; QString msg = tr("You will now pair up with %1 if they also choose " "your character in return.") .arg(char_list.at(whom).name); append_server_chatmessage("CLIENT", msg, "1"); } else { other_charid = -1; append_server_chatmessage( "CLIENT", tr("You are no longer paired with anyone."), "1"); } } else { append_server_chatmessage("CLIENT", tr("Are you sure you typed that well? The char " "ID could not be recognised."), "1"); } return; } else if (ooc_message.startsWith("/offset")) { ui_ooc_chat_message->clear(); ooc_message.remove(0, 8); bool ok; int off = ooc_message.toInt(&ok); if (ok) { if (off >= -100 && off <= 100) { char_offset = off; QString msg = tr("You have set your offset to %1%%.").arg(QString::number(off)); append_server_chatmessage("CLIENT", msg, "1"); } else { append_server_chatmessage( "CLIENT", tr("Your offset must be between -100% and 100%!"), "1"); } } else { append_server_chatmessage("CLIENT", tr("That offset does not look like one."), "1"); } return; } else if (ooc_message.startsWith("/voffset")) { ui_ooc_chat_message->clear(); ooc_message.remove(0, 8); bool ok; int off = ooc_message.toInt(&ok); if (ok) { if (off >= -100 && off <= 100) { char_vert_offset = off; QString msg = tr("You have set your vertical offset to %1%%.") .arg(QString::number(off)); append_server_chatmessage("CLIENT", msg, "1"); } else { append_server_chatmessage( "CLIENT", tr("Your vertical offset must be between -100% and 100%!"), "1"); } } else { append_server_chatmessage( "CLIENT", tr("That vertical offset does not look like one."), "1"); } return; } else if (ooc_message.startsWith("/switch_am")) { append_server_chatmessage( "CLIENT", tr("You switched your music and area list."), "1"); on_switch_area_music_clicked(); ui_ooc_chat_message->clear(); return; } else if (ooc_message.startsWith("/enable_blocks")) { append_server_chatmessage("CLIENT", tr("You have forcefully enabled features that " "the server may not support. You may not be " "able to talk IC, or worse, because of this."), "1"); ao_app->cccc_ic_support_enabled = true; ao_app->arup_enabled = true; ao_app->modcall_reason_enabled = true; on_reload_theme_clicked(); ui_ooc_chat_message->clear(); return; } else if (ooc_message.startsWith("/non_int_pre")) { if (ui_immediate->isChecked()) append_server_chatmessage( "CLIENT", tr("Your pre-animations interrupt again."), "1"); else append_server_chatmessage( "CLIENT", tr("Your pre-animations will not interrupt text."), "1"); ui_immediate->setChecked(!ui_immediate->isChecked()); ui_ooc_chat_message->clear(); return; } else if (ooc_message.startsWith("/save_chatlog")) { QFile file("chatlog.txt"); if (!file.open(QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate)) { append_server_chatmessage( "CLIENT", tr("Couldn't open chatlog.txt to write into."), "1"); ui_ooc_chat_message->clear(); return; } QTextStream out(&file); foreach (chatlogpiece item, ic_chatlog_history) { out << item.get_full() << '\n'; } file.close(); append_server_chatmessage("CLIENT", tr("The IC chatlog has been saved."), "1"); ui_ooc_chat_message->clear(); return; } else if (ooc_message.startsWith("/load_case")) { QStringList command = ooc_message.split(" ", QString::SkipEmptyParts); QDir casefolder("base/cases"); if (!casefolder.exists()) { QDir::current().mkdir("base/" + casefolder.dirName()); append_server_chatmessage( "CLIENT", tr("You don't have a `base/cases/` folder! It was just made for you, " "but seeing as it WAS just made for you, it's likely the case " "file you're looking for can't be found in there."), "1"); ui_ooc_chat_message->clear(); return; } QStringList caseslist = casefolder.entryList(); caseslist.removeOne("."); caseslist.removeOne(".."); caseslist.replaceInStrings(".ini", ""); if (command.size() < 2) { append_server_chatmessage( "CLIENT", tr("You need to give a filename to load (extension not needed)! Make " "sure that it is in the `base/cases/` folder, and that it is a " "correctly formatted ini.\nCases you can load: %1") .arg(caseslist.join(", ")), "1"); ui_ooc_chat_message->clear(); return; } if (command.size() > 2) { append_server_chatmessage( "CLIENT", tr("Too many arguments to load a case! You only need one filename, " "without extension."), "1"); ui_ooc_chat_message->clear(); return; } QSettings casefile("base/cases/" + command[1] + ".ini", QSettings::IniFormat); QString caseauth = casefile.value("author", "").value(); QString casedoc = casefile.value("doc", "").value(); QString cmdoc = casefile.value("cmdoc", "").value(); QString casestatus = casefile.value("status", "").value(); if (!caseauth.isEmpty()) append_server_chatmessage(tr("CLIENT"), tr("Case made by %1.").arg(caseauth), "1"); if (!casedoc.isEmpty()) { QStringList f_contents = {ui_ooc_chat_name->text(), "/doc " + casedoc}; ao_app->send_server_packet(new AOPacket("CT", f_contents)); } if (!casestatus.isEmpty()) ao_app->send_server_packet(new AOPacket("CT#" + ui_ooc_chat_name->text() + "#/status " + casestatus + "#%")); if (!cmdoc.isEmpty()) append_server_chatmessage( "CLIENT", tr("Navigate to %1 for the CM doc.").arg(cmdoc), "1"); for (int i = local_evidence_list.size() - 1; i >= 0; i--) { ao_app->send_server_packet( new AOPacket("DE#" + QString::number(i) + "#%")); } // sort the case_evidence numerically QStringList case_evidence = casefile.childGroups(); std::sort(case_evidence.begin(), case_evidence.end(), [] (const QString &a, const QString &b) { return a.toInt() < b.toInt(); }); // load evidence foreach (QString evi, case_evidence) { if (evi == "General") continue; QStringList f_contents; f_contents.append( casefile.value(evi + "/name", tr("UNKNOWN")).value()); f_contents.append( casefile.value(evi + "/description", tr("UNKNOWN")).value()); f_contents.append( casefile.value(evi + "/image", "UNKNOWN.png").value()); ao_app->send_server_packet(new AOPacket("PE", f_contents)); } append_server_chatmessage( "CLIENT", tr("Your case \"%1\" was loaded!").arg(command[1]), "1"); ui_ooc_chat_message->clear(); return; } else if (ooc_message.startsWith("/save_case")) { QStringList command = ooc_message.split(" ", QString::SkipEmptyParts); QDir casefolder("base/cases"); if (!casefolder.exists()) { QDir::current().mkdir("base/" + casefolder.dirName()); append_server_chatmessage( "CLIENT", tr("You don't have a `base/cases/` folder! It was just made for you, " "but seeing as it WAS just made for you, it's likely that you " "somehow deleted it."), "1"); ui_ooc_chat_message->clear(); return; } QStringList caseslist = casefolder.entryList(); caseslist.removeOne("."); caseslist.removeOne(".."); caseslist.replaceInStrings(".ini", ""); if (command.size() < 3) { append_server_chatmessage( "CLIENT", tr("You need to give a filename to save (extension not needed) and " "the courtroom status!"), "1"); ui_ooc_chat_message->clear(); return; } if (command.size() > 3) { append_server_chatmessage( "CLIENT", tr("Too many arguments to save a case! You only need a filename " "without extension and the courtroom status!"), "1"); ui_ooc_chat_message->clear(); return; } QSettings casefile("base/cases/" + command[1] + ".ini", QSettings::IniFormat); casefile.setValue("author", ui_ooc_chat_name->text()); casefile.setValue("cmdoc", ""); casefile.setValue("doc", ""); casefile.setValue("status", command[2]); casefile.sync(); for (int i = 0; i < local_evidence_list.size(); i++) { QString clean_evidence_dsc = local_evidence_list[i].description.replace( QRegularExpression("..."), ""); clean_evidence_dsc = clean_evidence_dsc.replace( clean_evidence_dsc.lastIndexOf(">"), 1, ""); casefile.beginGroup(QString::number(i)); casefile.sync(); casefile.setValue("name", local_evidence_list[i].name); casefile.setValue("description", local_evidence_list[i].description); casefile.setValue("image", local_evidence_list[i].image); casefile.endGroup(); } casefile.sync(); append_server_chatmessage( "CLIENT", tr("Succesfully saved, edit doc and cmdoc link on the ini!"), "1"); ui_ooc_chat_message->clear(); return; } QStringList packet_contents; packet_contents.append(ui_ooc_chat_name->text()); packet_contents.append(ooc_message); AOPacket *f_packet = new AOPacket("CT", packet_contents); if (server_ooc) ao_app->send_server_packet(f_packet); else ao_app->send_ms_packet(f_packet); ui_ooc_chat_message->clear(); ui_ooc_chat_message->setFocus(); } void Courtroom::on_ooc_toggle_clicked() { if (server_ooc) { ui_ms_chatlog->show(); ui_server_chatlog->hide(); ui_ooc_toggle->setText(tr("Master")); server_ooc = false; } else { ui_ms_chatlog->hide(); ui_server_chatlog->show(); ui_ooc_toggle->setText(tr("Server")); server_ooc = true; } } // Todo: multithread this due to some servers having large as hell music list void Courtroom::on_music_search_edited(QString p_text) { // Iterate through all QTreeWidgetItem items if (!ui_music_list->isHidden()) { QTreeWidgetItemIterator it(ui_music_list); while (*it) { (*it)->setHidden(p_text != ""); ++it; } } if (!ui_area_list->isHidden()) { QTreeWidgetItemIterator ait(ui_area_list); while (*ait) { (*ait)->setHidden(p_text != ""); ++ait; } } if (p_text != "") { if (!ui_music_list->isHidden()) { // Search in metadata QList clist = ui_music_list->findItems( ui_music_search->text(), Qt::MatchContains | Qt::MatchRecursive, 1); foreach (QTreeWidgetItem *item, clist) { if (item->parent() != nullptr) // So the category shows up too item->parent()->setHidden(false); item->setHidden(false); } } if (!ui_area_list->isHidden()) { // Search in metadata QList alist = ui_area_list->findItems( ui_music_search->text(), Qt::MatchContains | Qt::MatchRecursive, 1); foreach (QTreeWidgetItem *item, alist) { if (item->parent() != nullptr) // So the category shows up too item->parent()->setHidden(false); item->setHidden(false); } } } } void Courtroom::on_music_search_return_pressed() { if (ui_music_search->text() == "") { ui_music_list->collapseAll(); } } void Courtroom::on_pos_dropdown_changed(int p_index) { if (p_index < 0) return; toggle_judge_buttons(false); QString f_pos = ui_pos_dropdown->itemText(p_index); if (f_pos == "") return; if (f_pos == "jud") toggle_judge_buttons(true); // YEAH SENDING LIKE 20 PACKETS IF THE USER SCROLLS THROUGH, GREAT IDEA // how about this instead set_side(f_pos); } void Courtroom::set_iniswap_dropdown() { ui_iniswap_dropdown->blockSignals(true); ui_iniswap_dropdown->clear(); if (m_cid == -1) { ui_iniswap_dropdown->hide(); ui_iniswap_remove->hide(); return; } QStringList iniswaps = ao_app->get_list_file( ao_app->get_character_path(char_list.at(m_cid).name, "iniswaps.ini")) + ao_app->get_list_file(ao_app->get_base_path() + "iniswaps.ini"); iniswaps.removeDuplicates(); iniswaps.prepend(char_list.at(m_cid).name); if (iniswaps.size() <= 0) { ui_iniswap_dropdown->hide(); ui_iniswap_remove->hide(); return; } ui_iniswap_dropdown->show(); ui_iniswap_dropdown->addItems(iniswaps); for (int i = 0; i < iniswaps.size(); ++i) { if (iniswaps.at(i) == current_char) { ui_iniswap_dropdown->setCurrentIndex(i); if (i != 0) ui_iniswap_remove->show(); else ui_iniswap_remove->hide(); break; } } ui_iniswap_dropdown->blockSignals(false); } void Courtroom::on_iniswap_dropdown_changed(int p_index) { ui_ic_chat_message->setFocus(); QString iniswap = ui_iniswap_dropdown->itemText(p_index); ao_app->set_char_ini(char_list.at(m_cid).name, iniswap, "name", "Options"); QStringList swaplist; QStringList defswaplist = ao_app->get_list_file(ao_app->get_character_path(char_list.at(m_cid).name, "iniswaps.ini")); for (int i = 0; i < ui_iniswap_dropdown->count(); ++i) { QString entry = ui_iniswap_dropdown->itemText(i); if (!swaplist.contains(entry) && entry != char_list.at(m_cid).name && !defswaplist.contains(entry)) swaplist.append(entry); } ao_app->write_to_file( swaplist.join("\n"), ao_app->get_base_path() + "iniswaps.ini"); ui_iniswap_dropdown->blockSignals(true); ui_iniswap_dropdown->setCurrentIndex(p_index); ui_iniswap_dropdown->blockSignals(false); update_character(m_cid); if (p_index != 0) ui_iniswap_remove->show(); else ui_iniswap_remove->hide(); } void Courtroom::on_iniswap_context_menu_requested(const QPoint &pos) { QMenu *menu = ui_iniswap_dropdown->lineEdit()->createStandardContextMenu(); menu->setAttribute(Qt::WA_DeleteOnClose); menu->addSeparator(); if (file_exists(ao_app->get_character_path(current_char, "char.ini"))) menu->addAction(QString("Edit " + current_char + "/char.ini"), this, SLOT(on_iniswap_edit_requested())); if (ui_iniswap_dropdown->itemText(ui_iniswap_dropdown->currentIndex()) != char_list.at(m_cid).name) menu->addAction(QString("Remove " + current_char), this, SLOT(on_iniswap_remove_clicked())); menu->popup(ui_iniswap_dropdown->mapToGlobal(pos)); } void Courtroom::on_iniswap_edit_requested() { QString p_path = ao_app->get_character_path(current_char, "char.ini"); if (!file_exists(p_path)) return; QDesktopServices::openUrl(QUrl::fromLocalFile(p_path)); } void Courtroom::on_iniswap_remove_clicked() { if (ui_iniswap_dropdown->count() <= 0) { ui_iniswap_remove->hide(); // We're not supposed to see it. Do this or the // client will crash return; } if (ui_iniswap_dropdown->itemText(ui_iniswap_dropdown->currentIndex()) != char_list.at(m_cid).name) { ui_iniswap_dropdown->removeItem(ui_iniswap_dropdown->currentIndex()); on_iniswap_dropdown_changed(0); // Reset back to original update_character(m_cid); } } void Courtroom::set_sfx_dropdown() { ui_sfx_dropdown->blockSignals(true); ui_sfx_dropdown->clear(); if (m_cid == -1) { ui_sfx_dropdown->hide(); ui_sfx_remove->hide(); return; } // Initialzie character sound list first. Will be empty if not found. sound_list = ao_app->get_list_file( ao_app->get_character_path(current_char, "soundlist.ini")); // Append default sound list after the character sound list. sound_list += ao_app->get_list_file( ao_app->get_base_path() + "soundlist.ini"); QStringList display_sounds; for (QString sound : sound_list) { QStringList unpacked = sound.split("="); QString display = unpacked[0].trimmed(); if (unpacked.size() > 1) display = unpacked[1].trimmed(); display_sounds.append(display); } display_sounds.prepend("Nothing"); display_sounds.prepend("Default"); ui_sfx_dropdown->show(); ui_sfx_dropdown->addItems(display_sounds); ui_sfx_dropdown->setCurrentIndex(0); ui_sfx_remove->hide(); ui_sfx_dropdown->blockSignals(false); } void Courtroom::on_sfx_dropdown_changed(int p_index) { UNUSED(p_index); ui_ic_chat_message->setFocus(); ui_sfx_remove->hide(); custom_sfx = ""; } void Courtroom::on_sfx_dropdown_custom(QString p_sfx) { ui_sfx_remove->show(); custom_sfx = p_sfx; } void Courtroom::on_sfx_context_menu_requested(const QPoint &pos) { QMenu *menu = ui_sfx_dropdown->lineEdit()->createStandardContextMenu(); menu->setAttribute(Qt::WA_DeleteOnClose); menu->addSeparator(); if (file_exists(ao_app->get_character_path(current_char, "soundlist.ini"))) menu->addAction(QString("Edit " + current_char + "/soundlist.ini"), this, SLOT(on_sfx_edit_requested())); else menu->addAction(QString("Edit global soundlist.ini"), this, SLOT(on_sfx_edit_requested())); if (!custom_sfx.isEmpty()) menu->addAction(QString("Clear Edit Text"), this, SLOT(on_sfx_remove_clicked())); menu->popup(ui_sfx_dropdown->mapToGlobal(pos)); } void Courtroom::on_sfx_edit_requested() { QString p_path = ao_app->get_character_path(current_char, "soundlist.ini"); if (!file_exists(p_path)) { p_path = ao_app->get_base_path() + "soundlist.ini"; } QDesktopServices::openUrl(QUrl::fromLocalFile(p_path)); } void Courtroom::on_sfx_remove_clicked() { ui_sfx_remove->hide(); ui_sfx_dropdown->setCurrentIndex(0); custom_sfx = ""; } void Courtroom::set_effects_dropdown() { ui_effects_dropdown->blockSignals(true); ui_effects_dropdown->clear(); if (m_cid == -1) { ui_effects_dropdown->hide(); return; } QStringList effectslist = ao_app->get_effects(current_char); if (effectslist.size() <= 0) { ui_effects_dropdown->hide(); return; } effectslist.prepend(tr("None")); ui_effects_dropdown->show(); ui_effects_dropdown->addItems(effectslist); // ICON-MAKING HELL QString p_effect = ao_app->read_char_ini(current_char, "effects", "Options"); QString custom_path = ao_app->get_base_path() + "misc/" + p_effect + "/icons/"; QString theme_path = ao_app->get_theme_path("effects/icons/"); QString default_path = ao_app->get_default_theme_path("effects/icons/"); for (int i = 0; i < ui_effects_dropdown->count(); ++i) { QString entry = ui_effects_dropdown->itemText(i); QString iconpath = ao_app->get_static_image_suffix(custom_path + entry); if (!file_exists(iconpath)) { iconpath = ao_app->get_static_image_suffix(theme_path + entry); if (!file_exists(iconpath)) { iconpath = ao_app->get_static_image_suffix(default_path + entry); if (!file_exists(iconpath)) continue; } } ui_effects_dropdown->setItemIcon(i, QIcon(iconpath)); } ui_effects_dropdown->setCurrentIndex(0); ui_effects_dropdown->blockSignals(false); } void Courtroom::on_effects_context_menu_requested(const QPoint &pos) { QMenu *menu = new QMenu(this); menu->setAttribute(Qt::WA_DeleteOnClose); if (!ao_app->read_char_ini(current_char, "effects", "Options").isEmpty()) menu->addAction( QString("Open misc/" + ao_app->read_char_ini(current_char, "effects", "Options") + " folder"), this, SLOT(on_character_effects_edit_requested())); menu->addAction(QString("Open theme's effects folder"), this, SLOT(on_effects_edit_requested())); menu->popup(ui_effects_dropdown->mapToGlobal(pos)); } void Courtroom::on_effects_edit_requested() { QString p_path = ao_app->get_theme_path("effects/"); if (!dir_exists(p_path)) { p_path = ao_app->get_default_theme_path("effects/"); if (!dir_exists(p_path)) { return; } } QDesktopServices::openUrl(QUrl::fromLocalFile(p_path)); } void Courtroom::on_character_effects_edit_requested() { QString p_effect = ao_app->read_char_ini(current_char, "effects", "Options"); QString p_path = ao_app->get_base_path() + "misc/" + p_effect + "/"; if (!dir_exists(p_path)) return; QDesktopServices::openUrl(QUrl::fromLocalFile(p_path)); } void Courtroom::on_effects_dropdown_changed(int p_index) { effect = ui_effects_dropdown->itemText(p_index); ui_ic_chat_message->setFocus(); } bool Courtroom::effects_dropdown_find_and_set(QString effect) { for (int i = 0; i < ui_effects_dropdown->count(); ++i) { QString entry = ui_effects_dropdown->itemText(i); if (entry == effect) { ui_effects_dropdown->setCurrentIndex(i); return true; } } return false; } QString Courtroom::get_char_sfx() { if (!custom_sfx.isEmpty()) return custom_sfx; int index = ui_sfx_dropdown->currentIndex(); if (index == 0) // Default return ao_app->get_sfx_name(current_char, current_emote); if (index == 1) // Nothing return "1"; QString sfx = sound_list[index-2].split("=")[0].trimmed(); if (sfx == "") return "1"; return sfx; } int Courtroom::get_char_sfx_delay() { return ao_app->get_sfx_delay(current_char, current_emote); } void Courtroom::on_mute_list_clicked(QModelIndex p_index) { QListWidgetItem *f_item = ui_mute_list->item(p_index.row()); QString f_char = f_item->text(); QString real_char; if (f_char.endsWith(" [x]")) real_char = f_char.left(f_char.size() - 4); else real_char = f_char; int f_cid = -1; for (int n_char = 0; n_char < char_list.size(); n_char++) { if (char_list.at(n_char).name == real_char) f_cid = n_char; } if (f_cid < 0 || f_cid >= char_list.size()) { qDebug() << "W: " << real_char << " not present in char_list"; return; } if (mute_map.value(f_cid)) { mute_map.insert(f_cid, false); f_item->setText(real_char); } else { mute_map.insert(f_cid, true); f_item->setText(real_char + " [x]"); } } void Courtroom::on_pair_list_clicked(QModelIndex p_index) { QListWidgetItem *f_item = ui_pair_list->item(p_index.row()); QString f_char = f_item->text(); QString real_char; int f_cid = -1; if (f_char.endsWith(" [x]")) { real_char = f_char.left(f_char.size() - 4); f_item->setText(real_char); } else { real_char = f_char; for (int n_char = 0; n_char < char_list.size(); n_char++) { if (char_list.at(n_char).name == real_char) f_cid = n_char; } } if (f_cid < -2 || f_cid >= char_list.size()) { qDebug() << "W: " << real_char << " not present in char_list"; return; } other_charid = f_cid; // Redo the character list. QStringList sorted_pair_list; for (char_type i_char : char_list) sorted_pair_list.append(i_char.name); sorted_pair_list.sort(); for (int i = 0; i < ui_pair_list->count(); i++) { ui_pair_list->item(i)->setText(sorted_pair_list.at(i)); } if (other_charid != -1) { f_item->setText(real_char + " [x]"); } } void Courtroom::on_music_list_double_clicked(QTreeWidgetItem *p_item, int column) { if (is_muted) return; if (p_item->parent() == nullptr) // i.e. we've clicked a category return; column = 1; // Column 1 is always the metadata (which we want) QString p_song = p_item->text(column); QStringList packet_contents; packet_contents.append(p_song); packet_contents.append(QString::number(m_cid)); if ((!ui_ic_chat_name->text().isEmpty() && ao_app->cccc_ic_support_enabled) || ao_app->effects_enabled) packet_contents.append(ui_ic_chat_name->text()); if (ao_app->effects_enabled) packet_contents.append(QString::number(music_flags)); ao_app->send_server_packet(new AOPacket("MC", packet_contents), false); } void Courtroom::on_music_list_context_menu_requested(const QPoint &pos) { QMenu *menu = new QMenu(this); menu->setAttribute(Qt::WA_DeleteOnClose); menu->addAction(QString(tr("Stop Current Song")), this, SLOT(music_stop())); menu->addAction(QString(tr("Play Random Song")), this, SLOT(music_random())); menu->addSeparator(); menu->addAction(QString(tr("Expand All Categories")), this, SLOT(music_list_expand_all())); menu->addAction(QString(tr("Collapse All Categories")), this, SLOT(music_list_collapse_all())); menu->addSeparator(); menu->addAction(new QAction(tr("Fade Out Previous"), this)); menu->actions().back()->setCheckable(true); menu->actions().back()->setChecked(music_flags & FADE_OUT); connect(menu->actions().back(), SIGNAL(toggled(bool)), this, SLOT(music_fade_out(bool))); menu->addAction(new QAction(tr("Fade In"), this)); menu->actions().back()->setCheckable(true); menu->actions().back()->setChecked(music_flags & FADE_IN); connect(menu->actions().back(), SIGNAL(toggled(bool)), this, SLOT(music_fade_in(bool))); menu->addAction(new QAction(tr("Synchronize"), this)); menu->actions().back()->setCheckable(true); menu->actions().back()->setChecked(music_flags & SYNC_POS); connect(menu->actions().back(), SIGNAL(toggled(bool)), this, SLOT(music_synchronize(bool))); menu->popup(ui_music_list->mapToGlobal(pos)); } void Courtroom::music_fade_out(bool toggle) { if (toggle) music_flags |= FADE_OUT; else music_flags &= ~FADE_OUT; } void Courtroom::music_fade_in(bool toggle) { if (toggle) music_flags |= FADE_IN; else music_flags &= ~FADE_IN; } void Courtroom::music_synchronize(bool toggle) { if (toggle) music_flags |= SYNC_POS; else music_flags &= ~SYNC_POS; } void Courtroom::music_random() { QList clist; QTreeWidgetItemIterator it(ui_music_list, QTreeWidgetItemIterator::NotHidden | QTreeWidgetItemIterator::NoChildren); while (*it) { if ((*it)->parent()->isExpanded()) { clist += (*it); } ++it; } if (clist.length() == 0) return; on_music_list_double_clicked(clist.at(qrand() % clist.length()), 1); } void Courtroom::music_list_expand_all() { ui_music_list->expandAll(); } void Courtroom::music_list_collapse_all() { ui_music_list->collapseAll(); QTreeWidgetItem *current = ui_music_list->selectedItems()[0]; if (current->parent() != nullptr) current = current->parent(); ui_music_list->setCurrentItem(current); } void Courtroom::music_stop() { // send a fake music packet with a nonexistent song if (is_muted) // this requires a special exception for "~stop.mp3" in return; // tsuserver3, as it will otherwise reject songs not on QStringList packet_contents; // its music list packet_contents.append( "~stop.mp3"); // this is our fake song, playing it triggers special code packet_contents.append(QString::number(m_cid)); if ((!ui_ic_chat_name->text().isEmpty() && ao_app->cccc_ic_support_enabled) || ao_app->effects_enabled) packet_contents.append(ui_ic_chat_name->text()); if (ao_app->effects_enabled) packet_contents.append(QString::number(music_flags)); ao_app->send_server_packet(new AOPacket("MC", packet_contents), false); } void Courtroom::on_area_list_double_clicked(QTreeWidgetItem *p_item, int column) { column = 0; // The metadata UNUSED(column); // so gcc shuts up QString p_area = p_item->text(0); QStringList packet_contents; packet_contents.append(p_area); packet_contents.append(QString::number(m_cid)); ao_app->send_server_packet(new AOPacket("MC", packet_contents), false); } void Courtroom::on_hold_it_clicked() { if (objection_state == 1) { ui_hold_it->set_image("holdit"); objection_state = 0; } else { ui_objection->set_image("objection"); ui_take_that->set_image("takethat"); ui_custom_objection->set_image("custom"); ui_hold_it->set_image("holdit_selected"); objection_state = 1; } ui_ic_chat_message->setFocus(); } void Courtroom::on_objection_clicked() { if (objection_state == 2) { ui_objection->set_image("objection"); objection_state = 0; } else { ui_hold_it->set_image("holdit"); ui_take_that->set_image("takethat"); ui_custom_objection->set_image("custom"); ui_objection->set_image("objection_selected"); objection_state = 2; } ui_ic_chat_message->setFocus(); } void Courtroom::on_take_that_clicked() { if (objection_state == 3) { ui_take_that->set_image("takethat"); objection_state = 0; } else { ui_objection->set_image("objection"); ui_hold_it->set_image("holdit"); ui_custom_objection->set_image("custom"); ui_take_that->set_image("takethat_selected"); objection_state = 3; } ui_ic_chat_message->setFocus(); } void Courtroom::on_custom_objection_clicked() { if (objection_state == 4) { ui_custom_objection->set_image("custom"); objection_state = 0; } else { ui_objection->set_image("objection"); ui_take_that->set_image("takethat"); ui_hold_it->set_image("holdit"); ui_custom_objection->set_image("custom_selected"); objection_state = 4; } ui_ic_chat_message->setFocus(); } void Courtroom::show_custom_objection_menu(const QPoint &pos) { QPoint globalPos = ui_custom_objection->mapToGlobal(pos); QAction *selecteditem = custom_obj_menu->exec(globalPos); if (selecteditem) { ui_objection->set_image("objection"); ui_take_that->set_image("takethat"); ui_hold_it->set_image("holdit"); ui_custom_objection->set_image("custom_selected"); if (selecteditem->text() == ao_app->read_char_ini(current_char, "custom_name", "Shouts") || selecteditem->text() == "Default") objection_custom = ""; else { foreach (CustomObjection custom_objection, custom_objections_list) { if (custom_objection.name == selecteditem->text()) { objection_custom = custom_objection.filename; break; } } } objection_state = 4; custom_obj_menu->setDefaultAction(selecteditem); } } void Courtroom::on_realization_clicked() { if (realization_state == 0) { realization_state = 1; if (effects_dropdown_find_and_set("realization")) on_effects_dropdown_changed(ui_effects_dropdown->currentIndex()); ui_realization->set_image("realization_pressed"); } else { realization_state = 0; ui_effects_dropdown->setCurrentIndex(0); on_effects_dropdown_changed(ui_effects_dropdown->currentIndex()); ui_realization->set_image("realization"); } ui_ic_chat_message->setFocus(); } void Courtroom::on_screenshake_clicked() { if (screenshake_state == 0) { screenshake_state = 1; ui_screenshake->set_image("screenshake_pressed"); } else { screenshake_state = 0; ui_screenshake->set_image("screenshake"); } ui_ic_chat_message->setFocus(); } void Courtroom::on_mute_clicked() { if (ui_mute_list->isHidden()) { ui_mute_list->show(); ui_pair_list->hide(); ui_pair_offset_spinbox->hide(); ui_pair_vert_offset_spinbox->hide(); ui_pair_order_dropdown->hide(); ui_pair_button->set_image("pair_button"); ui_mute->set_image("mute_pressed"); } else { ui_mute_list->hide(); ui_mute->set_image("mute"); } } void Courtroom::on_pair_clicked() { if (ui_pair_list->isHidden()) { ui_pair_list->show(); ui_pair_offset_spinbox->show(); if(ao_app->y_offset_enabled) ui_pair_vert_offset_spinbox->show(); ui_pair_order_dropdown->show(); ui_mute_list->hide(); ui_mute->set_image("mute"); ui_pair_button->set_image("pair_button_pressed"); } else { ui_pair_list->hide(); ui_pair_offset_spinbox->hide(); ui_pair_vert_offset_spinbox->hide(); ui_pair_order_dropdown->hide(); ui_pair_button->set_image("pair_button"); } } void Courtroom::on_pair_order_dropdown_changed(int p_index) { pair_order = p_index; } void Courtroom::on_defense_minus_clicked() { int f_state = defense_bar_state - 1; if (f_state >= 0) ao_app->send_server_packet( new AOPacket("HP#1#" + QString::number(f_state) + "#%")); } void Courtroom::on_defense_plus_clicked() { int f_state = defense_bar_state + 1; if (f_state <= 10) ao_app->send_server_packet( new AOPacket("HP#1#" + QString::number(f_state) + "#%")); } void Courtroom::on_prosecution_minus_clicked() { int f_state = prosecution_bar_state - 1; if (f_state >= 0) ao_app->send_server_packet( new AOPacket("HP#2#" + QString::number(f_state) + "#%")); } void Courtroom::on_prosecution_plus_clicked() { int f_state = prosecution_bar_state + 1; if (f_state <= 10) ao_app->send_server_packet( new AOPacket("HP#2#" + QString::number(f_state) + "#%")); } void Courtroom::set_text_color_dropdown() { // Clear the lists ui_text_color->clear(); color_row_to_number.clear(); // Clear the stored optimization information color_rgb_list.clear(); default_color_rgb_list.clear(); color_markdown_start_list.clear(); color_markdown_end_list.clear(); color_markdown_remove_list.clear(); color_markdown_talking_list.clear(); // Update markdown colors. TODO: make a loading function that only loads the // config file once instead of several times for (int c = 0; c < max_colors; ++c) { QColor color = ao_app->get_chat_color("c" + QString::number(c), current_char); color_rgb_list.append(color); color_markdown_start_list.append(ao_app->get_chat_markup( "c" + QString::number(c) + "_start", current_char)); color_markdown_end_list.append(ao_app->get_chat_markup( "c" + QString::number(c) + "_end", current_char)); color_markdown_remove_list.append( ao_app->get_chat_markup("c" + QString::number(c) + "_remove", current_char) == "1"); color_markdown_talking_list.append( ao_app->get_chat_markup("c" + QString::number(c) + "_talking", current_char) != "0"); QString color_name = ao_app->get_chat_markup( "c" + QString::number(c) + "_name", current_char); if (color_name.isEmpty()) // Not defined { if (c > 0) continue; color_name = tr("Default"); } ui_text_color->addItem(color_name); QPixmap pixmap(16, 16); pixmap.fill(color); ui_text_color->setItemIcon(ui_text_color->count() - 1, QIcon(pixmap)); color_row_to_number.append(c); } for (int c = 0; c < max_colors; ++c) { QColor color = ao_app->get_chat_color("c" + QString::number(c), "default"); default_color_rgb_list.append(color); } } void Courtroom::gen_char_rgb_list(QString p_char) { char_color_rgb_list.clear(); for (int c = 0; c < max_colors; ++c) { QColor color = ao_app->get_chat_color("c" + QString::number(c), p_char); char_color_rgb_list.append(color); } } void Courtroom::on_text_color_changed(int p_color) { if (ui_ic_chat_message->selectionStart() != -1) // We have a selection! { int c = color_row_to_number.at(p_color); QString markdown_start = color_markdown_start_list.at(c); if (markdown_start.isEmpty()) { qDebug() << "W: Color list dropdown selected a non-existent markdown " "start character"; return; } QString markdown_end = color_markdown_end_list.at(c); if (markdown_end.isEmpty()) markdown_end = markdown_start; int start = ui_ic_chat_message->selectionStart(); #if QT_VERSION >= QT_VERSION_CHECK(5, 10, 0) int end = ui_ic_chat_message->selectionEnd() + 1; #else int end = ui_ic_chat_message->selectedText().length() + 1; #endif ui_ic_chat_message->setCursorPosition(start); ui_ic_chat_message->insert(markdown_start); ui_ic_chat_message->setCursorPosition(end); ui_ic_chat_message->insert(markdown_end); // ui_ic_chat_message->end(false); ui_text_color->setCurrentIndex(0); } else { if (p_color != -1 && p_color < color_row_to_number.size()) text_color = color_row_to_number.at(p_color); else text_color = 0; } ui_ic_chat_message->setFocus(); } void Courtroom::on_music_slider_moved(int p_value) { music_player->set_volume(p_value, 0); // Set volume on music layer ui_ic_chat_message->setFocus(); } void Courtroom::on_sfx_slider_moved(int p_value) { sfx_player->set_volume(p_value); // Set the ambience and other misc. music layers for (int i = 1; i < music_player->m_channelmax; ++i) { music_player->set_volume(p_value, i); } objection_player->set_volume(p_value); ui_ic_chat_message->setFocus(); } void Courtroom::on_blip_slider_moved(int p_value) { blip_player->set_volume(p_value); ui_ic_chat_message->setFocus(); } void Courtroom::on_log_limit_changed(int value) { log_maximum_blocks = value; } void Courtroom::on_pair_offset_changed(int value) { char_offset = value; } void Courtroom::on_pair_vert_offset_changed(int value) { char_vert_offset = value; } void Courtroom::on_witness_testimony_clicked() { if (is_muted) return; ao_app->send_server_packet(new AOPacket("RT#testimony1#%")); ui_ic_chat_message->setFocus(); } void Courtroom::on_cross_examination_clicked() { if (is_muted) return; ao_app->send_server_packet(new AOPacket("RT#testimony2#%")); ui_ic_chat_message->setFocus(); } void Courtroom::on_not_guilty_clicked() { if (is_muted) return; ao_app->send_server_packet(new AOPacket("RT#judgeruling#0#%")); ui_ic_chat_message->setFocus(); } void Courtroom::on_guilty_clicked() { if (is_muted) return; ao_app->send_server_packet(new AOPacket("RT#judgeruling#1#%")); ui_ic_chat_message->setFocus(); } void Courtroom::on_change_character_clicked() { sfx_player->set_volume(0); blip_player->set_volume(0); set_char_select(); ui_char_select_background->show(); } void Courtroom::on_reload_theme_clicked() { ao_app->reload_theme(); enter_courtroom(); update_character(m_cid); anim_state = 4; text_state = 3; objection_custom = ""; // to update status on the background set_background(current_background, true); } void Courtroom::on_back_to_lobby_clicked() { ao_app->construct_lobby(); ao_app->destruct_courtroom(); } void Courtroom::on_char_select_left_clicked() { --current_char_page; set_char_select_page(); } void Courtroom::on_char_select_right_clicked() { ++current_char_page; set_char_select_page(); } void Courtroom::on_spectator_clicked() { char_clicked(-1); } void Courtroom::on_call_mod_clicked() { if (ao_app->modcall_reason_enabled) { QMessageBox errorBox; QInputDialog input; input.setWindowFlags(Qt::WindowSystemMenuHint); input.setLabelText(tr("Reason:")); input.setWindowTitle(tr("Call Moderator")); auto code = input.exec(); if (code != QDialog::Accepted) return; QString text = input.textValue(); if (text.isEmpty()) { errorBox.critical(nullptr, tr("Error"), tr("You must provide a reason.")); return; } else if (text.length() > 256) { errorBox.critical(nullptr, tr("Error"), tr("The message is too long.")); return; } QStringList mod_reason; mod_reason.append(text); ao_app->send_server_packet(new AOPacket("ZZ", mod_reason)); } else { ao_app->send_server_packet(new AOPacket("ZZ#%")); } ui_ic_chat_message->setFocus(); } void Courtroom::on_settings_clicked() { ao_app->call_settings_menu(); } void Courtroom::on_announce_casing_clicked() { ao_app->call_announce_menu(this); } void Courtroom::on_pre_clicked() { ui_ic_chat_message->setFocus(); } void Courtroom::on_flip_clicked() { ui_ic_chat_message->setFocus(); } void Courtroom::on_additive_clicked() { if (ui_additive->isChecked()) { ui_ic_chat_message->home(false); // move cursor to the start of the message ui_ic_chat_message->insert(" "); // preface the message by whitespace ui_ic_chat_message->end(false); // move cursor to the end of the message // without selecting anything } ui_ic_chat_message->setFocus(); } void Courtroom::on_guard_clicked() { ui_ic_chat_message->setFocus(); } void Courtroom::on_showname_enable_clicked() { regenerate_ic_chatlog(); ui_ic_chat_message->setFocus(); } void Courtroom::regenerate_ic_chatlog() { ui_ic_chatlog->clear(); last_ic_message = ""; foreach (chatlogpiece item, ic_chatlog_history) { QString message = item.get_message(); QString name = ui_showname_enable->isChecked() ? item.get_showname() : item.get_name(); append_ic_text(message, name, item.get_action(), item.get_chat_color(), item.get_datetime().toLocalTime()); last_ic_message = name + ":" + message; } } void Courtroom::on_evidence_button_clicked() { if (ui_evidence->isHidden()) { ui_evidence->show(); ui_evidence_overlay->hide(); } else { ui_evidence->hide(); } } void Courtroom::on_switch_area_music_clicked() { ui_music_search->setText(""); on_music_search_edited(ui_music_search->text()); if (ui_area_list->isHidden()) { ui_area_list->show(); ui_music_list->hide(); } else { ui_area_list->hide(); ui_music_list->show(); } } void Courtroom::ping_server() { ping_timer.start(); is_pinging = true; ao_app->send_server_packet( new AOPacket("CH#" + QString::number(m_cid) + "#%")); } qint64 Courtroom::pong() { if (!is_pinging) return -1; is_pinging = false; return ping_timer.elapsed(); } void Courtroom::on_casing_clicked() { if (ao_app->casing_alerts_enabled) { if (ui_casing->isChecked()) { QStringList f_packet; f_packet.append(ao_app->get_casing_can_host_cases()); f_packet.append(QString::number(ao_app->get_casing_cm_enabled())); f_packet.append(QString::number(ao_app->get_casing_defence_enabled())); f_packet.append( QString::number(ao_app->get_casing_prosecution_enabled())); f_packet.append(QString::number(ao_app->get_casing_judge_enabled())); f_packet.append(QString::number(ao_app->get_casing_juror_enabled())); f_packet.append(QString::number(ao_app->get_casing_steno_enabled())); ao_app->send_server_packet(new AOPacket("SETCASE", f_packet)); } else ao_app->send_server_packet(new AOPacket("SETCASE#\"\"#0#0#0#0#0#0#%")); } } void Courtroom::announce_case(QString title, bool def, bool pro, bool jud, bool jur, bool steno) { if (ao_app->casing_alerts_enabled) { QStringList f_packet; f_packet.append(title); f_packet.append(QString::number(def)); f_packet.append(QString::number(pro)); f_packet.append(QString::number(jud)); f_packet.append(QString::number(jur)); f_packet.append(QString::number(steno)); ao_app->send_server_packet(new AOPacket("CASEA", f_packet)); } } void Courtroom::start_clock(int id) { if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr) { ui_clock[id]->start(); } } void Courtroom::start_clock(int id, qint64 msecs) { if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr) { ui_clock[id]->start(static_cast(msecs)); } } void Courtroom::set_clock(int id, qint64 msecs) { if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr) { ui_clock[id]->set(static_cast(msecs), true); } } void Courtroom::pause_clock(int id) { if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr) { ui_clock[id]->pause(); } } void Courtroom::stop_clock(int id) { if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr) { ui_clock[id]->stop(); } } void Courtroom::set_clock_visibility(int id, bool visible) { if (id >= 0 && id < max_clocks && ui_clock[id] != nullptr) { ui_clock[id]->setVisible(visible); } } void Courtroom::truncate_label_text(QWidget *p_widget, QString p_identifier) { QString filename = "courtroom_design.ini"; pos_size_type design_ini_result = ao_app->get_element_dimensions(p_identifier, filename); // Get the width of the element as defined by the current theme // Cast to make sure we're working with one of the two supported widget types QLabel *p_label = qobject_cast(p_widget); QCheckBox *p_checkbox = qobject_cast(p_widget); if (p_checkbox == nullptr && p_label == nullptr) { // i.e. the given p_widget isn't a QLabel or a QCheckBox qWarning() << "W: Tried to truncate an unsupported widget:" << p_identifier; return; } // translate the text for the widget we're working with so we truncate the right string QString label_text_tr = QCoreApplication::translate(p_widget->metaObject()->className(), "%1") .arg((p_label != nullptr ? p_label->text() : p_checkbox->text())); if (label_text_tr.endsWith("…") || label_text_tr.endsWith("…")) { qInfo() << "Truncation aborted for label text" << label_text_tr << ", label text was already truncated!"; return; } int label_theme_width = (p_label != nullptr ? design_ini_result.width : design_ini_result.width - 18); // 18 is the width of a checkbox on win10 + 5px of // padding, TODO: fetch the actual size int label_px_width = p_widget->fontMetrics().boundingRect(label_text_tr).width(); // pixel width of our translated text if (!p_widget->toolTip().startsWith(label_text_tr)) // don't want to append this multiple times p_widget->setToolTip(label_text_tr + "\n" + p_widget->toolTip()); // qInfo() << "I: Width of label text: " << label_px_width << "px. Theme's // width: " << label_theme_width << "px."; // we can't do much with a 0-width widget, and there's no need to truncate if // the theme gives us enough space if (label_theme_width <= 0 || label_px_width < label_theme_width) { qInfo() << "I: Truncation aborted for label text " << label_text_tr << ", either theme width <= 0 or label width < theme width."; return; } QString truncated_label = label_text_tr; int truncated_px_width = label_px_width; while (truncated_px_width > label_theme_width && truncated_label != "…") { truncated_label.chop(2); truncated_label.append("…"); // qInfo() << "I: Attempted to truncate label to string: " << // truncated_label; truncated_px_width = p_widget->fontMetrics().boundingRect(truncated_label).width(); } if (truncated_label == "…") { // Safeguard against edge case where label text is shorter in px than '…', // causing an infinite loop. Additionally, having just an ellipse for a // label looks strange, so we don't set the new label. qWarning() << "W: Potential infinite loop prevented: Label text " << label_text_tr << "truncated to '…', so truncation was aborted."; return; } if (p_label != nullptr) p_label->setText(truncated_label); else if (p_checkbox != nullptr) p_checkbox->setText(truncated_label); qInfo() << "I: Truncated label text from " << label_text_tr << " (" << label_px_width << "px ) to " << truncated_label << " (" << truncated_px_width << "px )"; } Courtroom::~Courtroom() { delete music_player; delete sfx_player; delete objection_player; delete blip_player; }