AOApplication Disconnected from server. Error connecting to master server. Will try again in %1 seconds. There was an error connecting to the master server. We deploy multiple master servers to mitigate any possible downtime, but the client appears to have exhausted all possible methods of finding and connecting to one. Please check your Internet connection and firewall, and please try again. Outdated version! Your version: %1 Please go to aceattorneyonline.com to update. Attorney Online 2 Loading ロード中 Loading evidence: %1/%2 証拠がロード中: %1/%2 Loading music: %1/%2 音楽がロード中: %1/%2 Loading chars: %1/%2 キャラがロード中: %1/%2 You have been kicked from the server. Reason: %1 You have been banned from the server. Reason: %1 You are banned on this server. Reason: %1 AOCaseAnnouncerDialog Case Announcer Case title: Defense needed Prosecution needed Judge needed Jurors needed Stenographer needed AOOptionsDialog Settings Gameplay Theme: Sets the theme used in-game. If the new theme changes the lobby's look as well, you'll need to reload the lobby for the changes to take effect, such as by joining a server and leaving it. Log goes downwards: If ticked, new messages will appear at the bottom (like the OOC chatlog). The traditional (AO1) behaviour is equivalent to this being unticked. Log length: The amount of messages the IC chatlog will keep before deleting older messages. A value of 0 or below counts as 'infinite'. Default username: Your OOC name will be automatically set to this value when you join a server. Custom shownames: Gives the default value for the in-game 'Custom shownames' tickbox, which in turn determines whether the client should display custom in-character names. Backup MS: If the built-in server lookups fail, the game will try the address given here and use it as a backup master server address. Discord: Allows others on Discord to see what server you are in, what character are you playing, and how long you have been playing for. Language: Sets the language if you don't want to use your system language. Callwords <html><head/><body>Enter as many callwords as you would like. These are case insensitive. Make sure to leave every callword in its own line!<br>Do not leave a line with a space at the end -- you will be alerted everytime someone uses a space in their messages.</body></html> Audio Audio device: Sets the audio device for all sounds. Music: 音楽: SFX: 効果音: Blips: ブリップ: Sets the volume of the blips, the talking sound effects. Blip rate: Sets the delay between playing the blip sounds. Blank blips: If true, the game will play a blip sound even when a space is 'being said'. Enable Looping SFX: If true, the game will allow looping sound effects to play on preanimations. Kill Music On Objection: - Keep current setting Allow Screenshake: Allows screenshaking. Disable this if you have concerns or issues with photosensitivity and/or seizures. Allow Effects: Allows screen effects. Disable this if you have concerns or issues with photosensitivity and/or seizures. Network Frame Effects: Send screen-shaking, flashes and sounds as defined in the char.ini over the network. Only works for servers that support this functionality. Colors in IC Log: Use the markup colors in the server IC chatlog. Sticky Sounds: Turn this on to prevent the sound dropdown from clearing the sound after playing it. Sticky Effects: Turn this on to prevent the effects dropdown from clearing the effect after playing it. Sticky Preanims: Turn this on to prevent preanimation checkbox from clearing after playing the emote. Sets the music's default volume. Sets the SFX's default volume. Interjections and actual sound effects count as 'SFX'. Play a blip sound "once per every X symbols", where X is the blip rate. If true, AO2 will stop the music for you when you or someone else does 'Objection!'. Casing This server supports case alerts. This server does not support case alerts. Pretty self-explanatory. Casing: If checked, you will get alerts about case announcements. Defense: If checked, you will get alerts about case announcements if a defense spot is open. Prosecution: If checked, you will get alerts about case announcements if a prosecutor spot is open. Judge: If checked, you will get alerts about case announcements if the judge spot is open. Juror: If checked, you will get alerts about case announcements if a juror spot is open. Stenographer: If checked, you will get alerts about case announcements if a stenographer spot is open. CM: If checked, you will appear amongst the potential CMs on the server. Hosting cases: If you're a CM, enter what cases you are willing to host. Courtroom Password Spectator 観客 Search Passworded Taken Generating chars: %1/%2 Showname Message Name 名前 Pre Flip フリップ Guard ガード Additive Casing Shownames No Interrupt White Green Red Orange オレンジ Blue Yellow 黄色 You need to give a filename to load (extension not needed)! Make sure that it is in the `base/cases/` folder, and that it is a correctly formatted ini. Cases you can load: %1 Case made by %1. Navigate to %1 for the CM doc. Your case "%1" was loaded! Server None Hold It! When this is turned on, your next in-character message will be a shout! Objection! 意義あり! Take That! Toggle between server chat and global AO2 chat. This will display the animation in the viewport as soon as it is pressed. Guilty! Bring up the Character Select Screen and change your character. Refresh the theme and update all of the ui elements to match. Request the attention of the current server's moderator. Allows you to change various aspects of the client. An interface to help you announce a case (you have to be a CM first to be able to announce cases) Switch between Areas and Music lists Play a single-shot animation as defined by the emote when checked. If preanim is checked, display the input text immediately as the animation plays concurrently. Mirror your character's emotes when checked. Add text to your last spoken message when checked. Do not listen to mod calls when checked, preventing them from playing sounds or focusing attention on the window. Lets you receive case alerts when enabled. (You can set your preferences in the Settings!) Display customized shownames for all users when checked. Custom Shout! This will display the custom character-defined animation in the viewport as soon as it is pressed. To make one, your character's folder must contain custom.[webp/apng/gif/png] and custom.[wav/ogg/opus] sound effect Play realization sound and animation in the viewport on the next spoken message when checked. Shake the screen on next spoken message when checked. Display the list of character folders you wish to mute. Increase the health bar. Decrease the health bar. Change the text color of the spoken message. You can also select a part of your currently typed message and use the dropdown to change its color! Back to Lobby ロビーに戻る has played a song You will now pair up with %1 if they also choose your character in return. Rainbow Pink ピンク Cyan シアン % offset To front To behind Select a character you wish to pair with. Change the percentage offset of your character's position from the center of the screen. Change the order of appearance for your character. Display the list of characters to pair with. Oops, you're muted! Set your character's emote to play on your next message. Set your character's supplementary background. Set an 'iniswap', or an alternative character folder to refer to from your current character. Edit by typing and pressing Enter, [X] to remove. This saves to your base/characters/<charname>/iniswaps.ini Remove the currently selected iniswap from the list and return to the original character folder. Set a sound effect to play on your next 'Preanim'. Leaving it on Default will use the emote-defined sound (if any). Edit by typing and pressing Enter, [X] to remove. This saves to your base/characters/<charname>/soundlist.ini Choose an effect to play on your next spoken message. The effects are defined in your theme/effects/effects.ini. Your character can define custom effects by char.ini [Options] category, effects = 'miscname' where it referes to misc/<miscname>/effects.ini to read the effects. Music 音楽 Sfx 効果音 Blips ブリップ Change character Reload theme Call mod Settings A/M Preanim Return back to the server list. Become a spectator. You won't be able to interact with the in-character screen. You were granted the Disable Modcalls button. CLIENT You have been banned. You opened the settings menu. You are no longer paired with anyone. Are you sure you typed that well? The char ID could not be recognised. You have set your offset to Your offset must be between -100% and 100%! That offset does not look like one. You switched your music and area list. You have forcefully enabled features that the server may not support. You may not be able to talk IC, or worse, because of this. Your pre-animations interrupt again. Your pre-animations will not interrupt text. Couldn't open chatlog.txt to write into. The IC chatlog has been saved. You don't have a `base/cases/` folder! It was just made for you, but seeing as it WAS just made for you, it's likely the case file you're looking for can't be found in there. Too many arguments to load a case! You only need one filename, without extension. UNKNOWN You don't have a `base/cases/` folder! It was just made for you, but seeing as it WAS just made for you, it's likely that you somehow deleted it. You need to give a filename to save (extension not needed) and the courtroom status! Too many arguments to save a case! You only need a filename without extension and the courtroom status! Succesfully saved, edit doc and cmdoc link on the ini! Master マスター Expand All Categories Collapse All Categories Fade Out Previous Fade In Synchronize Default Reason: Call Moderator モデレーターを呼ぶ Error エラー You must provide a reason. The message is too long. Choose... 選択... Present this piece of evidence to everyone on your next spoken message Save evidence to an .ini file. Load evidence from an .ini file. Destroy this piece of evidence Choose.. Close the evidence display/editing overlay. You will be prompted if there's any unsaved changes. Save any changes made to this piece of evidence and send them to server. Double-click to edit. Press [X] to update your changes. Bring up the Evidence screen. Switch evidence to private inventory. Switch evidence to global inventory. Transfer evidence to private inventory. Transfer evidence to global inventory. The piece of evidence you've been editing has changed. Do you wish to keep your changes? Name: %1 Image: %2 Description: %3 Images (*.png) イメージ (*.png) Double-click to edit... Add new evidence... 新しい証拠を付け加える... Evidence has been modified. Do you want to save your changes? Current evidence is global. Click to switch to private. Current evidence is private. Click to switch to global. "%1" has been transferred. Save Inventory Ini Files (*.ini) Open Inventory Discord Objection! 意義あり! In Lobby ロビーでいる Idle 落ちている In a Server サーバーでいます Spectating 観客している Lobby Attorney Online 2 Search Name 名前 It doesn't look like your client is set up correctly. Did you download all resources correctly from tiny.cc/getao, including the large 'base' folder? Version: %1 Settings Allows you to change various aspects of the client. Loading ロード中 Cancel キャンセル <h2>Attorney Online %1</h2>The courtroom drama simulator<p><b>Source code:</b> <a href='https://github.com/AttorneyOnline/AO2-Client'>https://github.com/AttorneyOnline/AO2-Client</a><p><b>Major development:</b><br>OmniTroid, stonedDiscord, longbyte1, gameboyprinter, Cerapter<p><b>2.8 Major Release development:</b><br>Crystalwarrior, Iamgoofball<p><b>2.8 Quality Assurance:</b><br>WillDean, Captain N, Mr M, Riel, Seimmet, Fury McFlurry,CedricDewitt, Chewable Tablets, Fantos, Futugaze,Geck, Minx, Pandae, Sierra, CrazyJC, CaseyMayCazy,GreenBowers, Robotic Overlord, Veritas, Gin-Gi<p><b>Special thanks:</b><br>Remy, Iamgoofball, Hibiki, Qubrick (webAO), Ruekasu (UI design), Draxirch (UI design), Unishred, Argoneus (tsuserver), Fiercy, Noevain, Cronnicossy, the AO2 community, server hosts, game masters,case makers, content creators and players! About Online: %1/%2 Offline オフライン chatlogpiece UNKNOWN has played a song: debug_functions Error: %1 エラー: %1 Error エラー Notice 通知