#ifndef COURTROOM_H #define COURTROOM_H #include "aoimage.h" #include "aobutton.h" #include "aocharbutton.h" #include "aoemotebutton.h" #include "aopacket.h" #include "aoscene.h" #include "aomovie.h" #include "aocharmovie.h" #include "aomusicplayer.h" #include "aosfxplayer.h" #include "aoblipplayer.h" #include "aoevidencebutton.h" #include "aotextarea.h" #include "aolineedit.h" #include "aotextedit.h" #include "aoevidencedisplay.h" #include "datatypes.h" #include #include #include #include #include #include #include #include #include #include #include #include class AOApplication; class Courtroom : public QMainWindow { Q_OBJECT public: explicit Courtroom(AOApplication *p_ao_app); void append_char(char_type p_char){char_list.append(p_char);} void append_evidence(evi_type p_evi){evidence_list.append(p_evi);} void append_music(QString f_music){music_list.append(f_music);} //sets position of widgets based on theme ini files void set_widgets(); //sets font size based on theme ini files void set_font(QWidget *widget, QString p_identifier); //helper function that calls above function on the relevant widgets void set_fonts(); void set_window_title(QString p_title); //reads theme inis and sets size and pos based on the identifier void set_size_and_pos(QWidget *p_widget, QString p_identifier); //sets status as taken on character with cid n_char and places proper shading on charselect void set_taken(int n_char, bool p_taken); //sets the current background to argument. also does some checks to see if it's a legacy bg void set_background(QString p_background); //sets the evidence list member variable to argument void set_evidence_list(QVector &p_evi_list); //called when a DONE#% from the server was received void done_received(); //sets the local mute list based on characters available on the server void set_mute_list(); //sets desk and bg based on pos in chatmessage void set_scene(); //sets text color based on text color in chatmessage void set_text_color(); //takes in serverD-formatted IP list as prints a converted version to server OOC //admittedly poorly named void set_ip_list(QString p_list); //disables chat if current cid matches second argument //enables if p_muted is false void set_mute(bool p_muted, int p_cid); //send a message that the player is banned and quits the server void set_ban(int p_cid); //implementations in path_functions.cpp QString get_background_path(); QString get_default_background_path(); //cid = character id, returns the cid of the currently selected character int get_cid() {return m_cid;} QString get_current_char() {return current_char;} //properly sets up some varibles: resets user state void enter_courtroom(int p_cid); //helper function that populates ui_music_list with the contents of music_list void list_music(); //these are for OOC chat void append_ms_chatmessage(QString f_name, QString f_message); void append_server_chatmessage(QString p_name, QString p_message); //these functions handle chatmessages sequentially. //The process itself is very convoluted and merits separate documentation //But the general idea is objection animation->pre animation->talking->idle void handle_chatmessage(QStringList *p_contents); void handle_chatmessage_2(); void handle_chatmessage_3(); //adds text to the IC chatlog. p_name first as bold then p_text then a newlin //this function keeps the chatlog scrolled to the top unless there's text selected // or the user isn't already scrolled to the top void append_ic_text(QString p_text, QString p_name = ""); //prints who played the song to IC chat and plays said song(if found on local filesystem) //takes in a list where the first element is the song name and the second is the char id of who played it void handle_song(QStringList *p_contents); void play_preanim(); //plays the witness testimony or cross examination animation based on argument void handle_wtce(QString p_wtce); //sets the hp bar of defense(p_bar 1) or pro(p_bar 2) //state is an number between 0 and 10 inclusive void set_hp_bar(int p_bar, int p_state); void check_connection_received(); ~Courtroom(); private: AOApplication *ao_app; int m_courtroom_width = 714; int m_courtroom_height = 668; int m_viewport_x = 0; int m_viewport_y = 0; int m_viewport_width = 256; int m_viewport_height = 192; QVector char_list; QVector evidence_list; QVector music_list; QSignalMapper *char_button_mapper; //triggers ping_server() every 60 seconds QTimer *keepalive_timer; //determines how fast messages tick onto screen QTimer *chat_tick_timer; int chat_tick_interval = 60; //which tick position(character in chat message) we are at int tick_pos = 0; //used to determine how often blips sound int blip_pos = 0; int blip_rate = 1; int rainbow_counter = 0; bool rainbow_appended = false; bool blank_blip = false; //delay before chat messages starts ticking QTimer *text_delay_timer; //delay before sfx plays QTimer *sfx_delay_timer; //keeps track of how long realization is visible(it's just a white square and should be visible less than a second) QTimer *realization_timer; //times how long the blinking testimony should be shown(green one in the corner) QTimer *testimony_show_timer; //times how long the blinking testimony should be hidden QTimer *testimony_hide_timer; //every time point in char.inis times this equals the final time const int time_mod = 40; static const int chatmessage_size = 15; QString m_chatmessage[chatmessage_size]; bool chatmessage_is_empty = false; QString previous_ic_message = ""; bool testimony_in_progress = false; //in milliseconds const int testimony_show_time = 1500; //in milliseconds const int testimony_hide_time = 500; //char id, muted or not QMap mute_map; //QVector muted_cids; bool is_muted = false; //state of animation, 0 = objecting, 1 = preanim, 2 = talking, 3 = idle int anim_state = 3; //state of text ticking, 0 = not yet ticking, 1 = ticking in progress, 2 = ticking done int text_state = 2; //character id, which index of the char_list the player is int m_cid = -1; //cid and this may differ in cases of ini-editing QString current_char = ""; int objection_state = 0; int realization_state = 0; int text_color = 0; bool is_presenting_evidence = false; int defense_bar_state = 0; int prosecution_bar_state = 0; int current_char_page = 0; int char_columns = 10; int char_rows = 9; int max_chars_on_page = 90; int current_emote_page = 0; int current_emote = 0; int emote_columns = 5; int emote_rows = 2; int max_emotes_on_page = 10; QVector local_evidence_list; int current_evidence_page = 0; int current_evidence = 0; int evidence_columns = 6; int evidence_rows = 3; int max_evidence_on_page = 18; //is set to true if the bg folder contains defensedesk.png, prosecutiondesk.png and stand.png bool is_ao2_bg = false; //whether the ooc chat is server or master chat, true is server bool server_ooc = true; QString current_background = "gs4"; AOMusicPlayer *music_player; AOSfxPlayer *sfx_player; AOSfxPlayer *objection_player; AOBlipPlayer *blip_player; AOSfxPlayer *modcall_player; AOImage *ui_background; QWidget *ui_viewport; AOScene *ui_vp_background; AOMovie *ui_vp_speedlines; AOCharMovie *ui_vp_player_char; AOScene *ui_vp_desk; AOScene *ui_vp_legacy_desk; AOEvidenceDisplay *ui_vp_evidence_display; AOImage *ui_vp_chatbox; QLabel *ui_vp_showname; QTextEdit *ui_vp_message; AOImage *ui_vp_testimony; AOImage *ui_vp_realization; AOMovie *ui_vp_wtce; AOMovie *ui_vp_objection; QTextEdit *ui_ic_chatlog; AOTextArea *ui_ms_chatlog; AOTextArea *ui_server_chatlog; QListWidget *ui_mute_list; QListWidget *ui_area_list; QListWidget *ui_music_list; QLineEdit *ui_ic_chat_message; QLineEdit *ui_ooc_chat_message; QLineEdit *ui_ooc_chat_name; //QLineEdit *ui_area_password; QLineEdit *ui_music_search; QWidget *ui_emotes; QVector ui_emote_list; AOButton *ui_emote_left; AOButton *ui_emote_right; QComboBox *ui_emote_dropdown; QComboBox *ui_pos_dropdown; AOImage *ui_defense_bar; AOImage *ui_prosecution_bar; QLabel *ui_music_label; QLabel *ui_sfx_label; QLabel *ui_blip_label; AOButton *ui_hold_it; AOButton *ui_objection; AOButton *ui_take_that; AOButton *ui_ooc_toggle; AOButton *ui_witness_testimony; AOButton *ui_cross_examination; AOButton *ui_change_character; AOButton *ui_reload_theme; AOButton *ui_call_mod; QCheckBox *ui_pre; QCheckBox *ui_flip; QCheckBox *ui_guard; AOButton *ui_custom_objection; AOButton *ui_realization; AOButton *ui_mute; AOButton *ui_defense_plus; AOButton *ui_defense_minus; AOButton *ui_prosecution_plus; AOButton *ui_prosecution_minus; QComboBox *ui_text_color; QSlider *ui_music_slider; QSlider *ui_sfx_slider; QSlider *ui_blip_slider; AOImage *ui_muted; AOButton *ui_evidence_button; AOImage *ui_evidence; AOLineEdit *ui_evidence_name; QWidget *ui_evidence_buttons; QVector ui_evidence_list; AOButton *ui_evidence_left; AOButton *ui_evidence_right; AOButton *ui_evidence_present; AOImage *ui_evidence_overlay; AOButton *ui_evidence_delete; AOLineEdit *ui_evidence_image_name; AOButton *ui_evidence_image_button; AOButton *ui_evidence_x; AOTextEdit *ui_evidence_description; AOImage *ui_char_select_background; //abstract widget to hold char buttons QWidget *ui_char_buttons; QVector ui_char_button_list; AOImage *ui_selector; AOButton *ui_back_to_lobby; QLineEdit *ui_char_password; AOButton *ui_char_select_left; AOButton *ui_char_select_right; AOButton *ui_spectator; void construct_char_select(); void set_char_select(); void set_char_select_page(); void construct_emotes(); void set_emote_page(); void set_emote_dropdown(); void construct_evidence(); void set_evidence_page(); public slots: void objection_done(); void preanim_done(); void realization_done(); void show_testimony(); void hide_testimony(); void mod_called(QString p_ip); private slots: void start_chat_ticking(); void play_sfx(); void chat_tick(); void on_mute_list_clicked(QModelIndex p_index); void on_chat_return_pressed(); void on_ooc_return_pressed(); void on_music_search_edited(QString p_text); void on_music_list_double_clicked(QModelIndex p_model); void select_emote(int p_id); void on_emote_clicked(int p_id); void on_emote_left_clicked(); void on_emote_right_clicked(); void on_emote_dropdown_changed(int p_index); void on_pos_dropdown_changed(int p_index); void on_evidence_name_edited(); void on_evidence_image_name_edited(); void on_evidence_image_button_clicked(); void on_evidence_clicked(int p_id); void on_evidence_double_clicked(int p_id); void on_evidence_hover(int p_id, bool p_state); void on_evidence_left_clicked(); void on_evidence_right_clicked(); void on_evidence_present_clicked(); void on_hold_it_clicked(); void on_objection_clicked(); void on_take_that_clicked(); void on_custom_objection_clicked(); void on_realization_clicked(); void on_mute_clicked(); void on_defense_minus_clicked(); void on_defense_plus_clicked(); void on_prosecution_minus_clicked(); void on_prosecution_plus_clicked(); void on_text_color_changed(int p_color); void on_music_slider_moved(int p_value); void on_sfx_slider_moved(int p_value); void on_blip_slider_moved(int p_value); void on_ooc_toggle_clicked(); void on_witness_testimony_clicked(); void on_cross_examination_clicked(); void on_change_character_clicked(); void on_reload_theme_clicked(); void on_call_mod_clicked(); void on_pre_clicked(); void on_flip_clicked(); void on_guard_clicked(); void on_evidence_button_clicked(); void on_evidence_delete_clicked(); void on_evidence_x_clicked(); void on_back_to_lobby_clicked(); void on_char_select_left_clicked(); void on_char_select_right_clicked(); void on_spectator_clicked(); void char_clicked(int n_char); void ping_server(); }; #endif // COURTROOM_H