#include "aoemotepreview.h" AOEmotePreview::AOEmotePreview(AOApplication *ao_app, QWidget *parent) : QWidget(parent) , ao_app(ao_app) { setWindowFlag(Qt::Tool); setWindowFlag(Qt::WindowMinMaxButtonsHint, false); ui_viewport = new QWidget(this); ui_vp_player_char = new kal::CharacterAnimationLayer(ao_app, ui_viewport); ui_vp_player_char->setObjectName("ui_vp_player_char"); ui_size_label = new QLabel(this); ui_size_label->setObjectName("ui_size_label"); } void AOEmotePreview::updateViewportGeometry() { ui_viewport->resize(size()); ui_vp_player_char->move(0, 0); ui_vp_player_char->resize(ui_viewport->width(), ui_viewport->height()); ui_size_label->setText(QString::number(ui_viewport->width()) + "x" + QString::number(ui_viewport->height())); } void AOEmotePreview::display(QString character, QString emote, kal::CharacterAnimationLayer::EmoteType emoteType, bool flipped, int xOffset, int yOffset) { m_character = character; m_emote = emote; ui_vp_player_char->stopPlayback(); ui_vp_player_char->move(ui_viewport->width() * xOffset / 100, ui_viewport->height() * yOffset / 100); ui_vp_player_char->loadCharacterEmote(character, emote, emoteType); ui_vp_player_char->setPlayOnce(false); ui_vp_player_char->setFlipped(flipped); ui_vp_player_char->startPlayback(); setWindowTitle(character + ": " + emote); } void AOEmotePreview::resizeEvent(QResizeEvent *event) { QWidget::resizeEvent(event); updateViewportGeometry(); }