#ifndef AOCHARMOVIE_H #define AOCHARMOVIE_H #include #include #include #include #include #include class AOApplication; class AOCharMovie : public QLabel { Q_OBJECT public: AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app); //Set the movie's image to provided paths, preparing for playback. void load_image(QString p_char, QString p_emote, QString emote_prefix); //Start playback of the movie (if animated). void play(); //Play a hat.gif - style preanimation void play_pre(QString p_char, QString p_emote, int duration); //Play a (b)normal.gif - style animation (talking) void play_talking(QString p_char, QString p_emote); //Play an (a)normal.gif - style animation (not talking) void play_idle(QString p_char, QString p_emote); //Play a frame-specific effect, if there's any defined for that specific frame. void play_frame_effect(int frame); //Retreive a pixmap adjused for mirroring/aspect ratio shenanigans from a provided QImage QPixmap get_pixmap(QImage image); //Set the movie's frame to provided pixmap void set_frame(QPixmap f_pixmap); //Stop the movie, clearing the image void stop(); //Set the m_flipped variable to true/false void set_flipped(bool p_flipped) {m_flipped = p_flipped;} //Set the movie's playback speed (between 10% and 1000%) void set_speed(int modifier) {speed = qMax(10, qMin(modifier, 1000));} //Move the label itself around void move(int ax, int ay); //This is somewhat pointless now as there's no "QMovie" object to resize, aka no "combo" to speak of void combo_resize(int w, int h); //Return the frame delay adjusted for speed int get_frame_delay(int delay); private: AOApplication *ao_app; QVector movie_frames; QVector movie_delays; //Effects such as sfx, screenshakes and realization flashes are stored in here. //QString entry format: "sfx^[sfx_name]", "shake", "flash". //The program uses the QVector index as reference. QVector> movie_effects; QTimer *preanim_timer; QTimer *ticker; QString last_path; QImageReader *m_reader = new QImageReader(); QElapsedTimer actual_time; const int time_mod = 60; // These are the X and Y values before they are fixed based on the sprite's width. int x = 0; int y = 0; int frame = 0; int max_frames = 0; int speed = 100; bool m_flipped = false; bool play_once = true; signals: void done(); void shake(); void flash(); void play_sfx(QString sfx); private slots: void preanim_done(); void movie_ticker(); }; #endif // AOCHARMOVIE_H