#include "discord_rich_presence.h" #include #include namespace AttorneyOnline { Discord::Discord() { DiscordEventHandlers handlers; std::memset(&handlers, 0, sizeof(handlers)); handlers = {}; handlers.ready = [] { qInfo() << "Discord RPC ready"; }; /* handlers.disconnected = [](int errorCode, const char* message) { qInfo() << "Discord RPC disconnected! " << message; }; handlers.errored = [](int errorCode, const char* message) { qWarning() << "Discord RPC errored out! " << message; }; */ qInfo() << "Are things working out all right?"; Discord_Initialize(APPLICATION_ID, &handlers, 1, nullptr); } Discord::~Discord() { Discord_Shutdown(); } void Discord::state_lobby() { DiscordRichPresence presence; std::memset(&presence, 0, sizeof(presence)); presence.state = "In Lobby"; presence.details = "Idle"; presence.largeImageKey = "ao2-logo"; presence.largeImageText = "Objection!"; presence.instance = 1; Discord_UpdatePresence(&presence); } void Discord::state_server(const char* name, const char* server_id) { DiscordRichPresence presence; std::memset(&presence, 0, sizeof(presence)); presence.state = "In a Server"; presence.details = name; presence.largeImageKey = "ao2-logo"; presence.largeImageText = "Objection!"; presence.instance = 1; presence.matchSecret = server_id; Discord_UpdatePresence(&presence); } }