#include "aooptionsdialog.h" #include "aoapplication.h" #include "bass.h" AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDialog(parent) { ao_app = p_ao_app; // Setting up the basics. // setAttribute(Qt::WA_DeleteOnClose); setWindowTitle(tr("Settings")); resize(398, 320); ui_settings_buttons = new QDialogButtonBox(this); QSizePolicy sizePolicy1(QSizePolicy::Expanding, QSizePolicy::Fixed); sizePolicy1.setHorizontalStretch(0); sizePolicy1.setVerticalStretch(0); sizePolicy1.setHeightForWidth(ui_settings_buttons->sizePolicy().hasHeightForWidth()); ui_settings_buttons->setSizePolicy(sizePolicy1); ui_settings_buttons->setOrientation(Qt::Horizontal); ui_settings_buttons->setStandardButtons(QDialogButtonBox::Cancel | QDialogButtonBox::Save); QObject::connect(ui_settings_buttons, SIGNAL(accepted()), this, SLOT(save_pressed())); QObject::connect(ui_settings_buttons, SIGNAL(rejected()), this, SLOT(discard_pressed())); // We'll stop updates so that the window won't flicker while it's being made. setUpdatesEnabled(false); // First of all, we want a tabbed dialog, so let's add some layout. ui_vertical_layout = new QVBoxLayout(this); ui_settings_tabs = new QTabWidget(this); ui_vertical_layout->addWidget(ui_settings_tabs); ui_vertical_layout->addWidget(ui_settings_buttons); // Let's add the tabs one by one. // First, we'll start with 'Gameplay'. ui_gameplay_tab = new QWidget(); ui_settings_tabs->addTab(ui_gameplay_tab, tr("Gameplay")); ui_form_layout_widget = new QWidget(ui_gameplay_tab); ui_form_layout_widget->setGeometry(QRect(10, 10, 361, 211)); ui_gameplay_form = new QFormLayout(ui_form_layout_widget); ui_gameplay_form->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter); ui_gameplay_form->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop); ui_gameplay_form->setContentsMargins(0, 0, 0, 0); ui_theme_label = new QLabel(ui_form_layout_widget); ui_theme_label->setText(tr("Theme:")); ui_theme_label->setToolTip(tr("Sets the theme used in-game. If the new theme changes " "the lobby's look as well, you'll need to reload the " "lobby for the changes to take effect, such as by joining " "a server and leaving it.")); ui_gameplay_form->setWidget(0, QFormLayout::LabelRole, ui_theme_label); ui_theme_combobox = new QComboBox(ui_form_layout_widget); // Fill the combobox with the names of the themes. QDirIterator it(p_ao_app->get_base_path() + "themes", QDir::Dirs, QDirIterator::NoIteratorFlags); while (it.hasNext()) { QString actualname = QDir(it.next()).dirName(); if (actualname != "." && actualname != "..") ui_theme_combobox->addItem(actualname); if (actualname == p_ao_app->read_theme()) ui_theme_combobox->setCurrentIndex(ui_theme_combobox->count()-1); } ui_gameplay_form->setWidget(0, QFormLayout::FieldRole, ui_theme_combobox); ui_theme_log_divider = new QFrame(ui_form_layout_widget); ui_theme_log_divider->setMidLineWidth(0); ui_theme_log_divider->setFrameShape(QFrame::HLine); ui_theme_log_divider->setFrameShadow(QFrame::Sunken); ui_gameplay_form->setWidget(1, QFormLayout::FieldRole, ui_theme_log_divider); ui_downwards_lbl = new QLabel(ui_form_layout_widget); ui_downwards_lbl->setText(tr("Log goes downwards:")); ui_downwards_lbl->setToolTip(tr("If ticked, new messages will appear at " "the bottom (like the OOC chatlog). The traditional " "(AO1) behaviour is equivalent to this being unticked.")); ui_gameplay_form->setWidget(2, QFormLayout::LabelRole, ui_downwards_lbl); ui_downwards_cb = new QCheckBox(ui_form_layout_widget); ui_downwards_cb->setChecked(p_ao_app->get_log_goes_downwards()); ui_gameplay_form->setWidget(2, QFormLayout::FieldRole, ui_downwards_cb); ui_length_lbl = new QLabel(ui_form_layout_widget); ui_length_lbl->setText(tr("Log length:")); ui_length_lbl->setToolTip(tr("The amount of messages the IC chatlog will keep before " "deleting older messages. A value of 0 or below counts as 'infinite'.")); ui_gameplay_form->setWidget(3, QFormLayout::LabelRole, ui_length_lbl); ui_length_spinbox = new QSpinBox(ui_form_layout_widget); ui_length_spinbox->setMaximum(10000); ui_length_spinbox->setValue(p_ao_app->get_max_log_size()); ui_gameplay_form->setWidget(3, QFormLayout::FieldRole, ui_length_spinbox); ui_log_names_divider = new QFrame(ui_form_layout_widget); ui_log_names_divider->setFrameShape(QFrame::HLine); ui_log_names_divider->setFrameShadow(QFrame::Sunken); ui_gameplay_form->setWidget(4, QFormLayout::FieldRole, ui_log_names_divider); ui_username_lbl = new QLabel(ui_form_layout_widget); ui_username_lbl->setText(tr("Default username:")); ui_username_lbl->setToolTip(tr("Your OOC name will be automatically set to this value " "when you join a server.")); ui_gameplay_form->setWidget(5, QFormLayout::LabelRole, ui_username_lbl); ui_username_textbox = new QLineEdit(ui_form_layout_widget); ui_username_textbox->setMaxLength(30); ui_username_textbox->setText(p_ao_app->get_default_username()); ui_gameplay_form->setWidget(5, QFormLayout::FieldRole, ui_username_textbox); ui_showname_lbl = new QLabel(ui_form_layout_widget); ui_showname_lbl->setText(tr("Custom shownames:")); ui_showname_lbl->setToolTip(tr("Gives the default value for the in-game 'Custom shownames' " "tickbox, which in turn determines whether the client should " "display custom in-character names.")); ui_gameplay_form->setWidget(6, QFormLayout::LabelRole, ui_showname_lbl); ui_showname_cb = new QCheckBox(ui_form_layout_widget); ui_showname_cb->setChecked(p_ao_app->get_showname_enabled_by_default()); ui_gameplay_form->setWidget(6, QFormLayout::FieldRole, ui_showname_cb); ui_net_divider = new QFrame(ui_form_layout_widget); ui_net_divider->setFrameShape(QFrame::HLine); ui_net_divider->setFrameShadow(QFrame::Sunken); ui_gameplay_form->setWidget(7, QFormLayout::FieldRole, ui_net_divider); ui_ms_lbl = new QLabel(ui_form_layout_widget); ui_ms_lbl->setText(tr("Backup MS:")); ui_ms_lbl->setToolTip(tr("If the built-in server lookups fail, the game will try the " "address given here and use it as a backup master server address.")); ui_gameplay_form->setWidget(8, QFormLayout::LabelRole, ui_ms_lbl); QSettings* configini = ao_app->configini; ui_ms_textbox = new QLineEdit(ui_form_layout_widget); ui_ms_textbox->setText(configini->value("master", "").value()); ui_gameplay_form->setWidget(8, QFormLayout::FieldRole, ui_ms_textbox); ui_discord_lbl = new QLabel(ui_form_layout_widget); ui_discord_lbl->setText(tr("Discord:")); ui_discord_lbl->setToolTip(tr("Allows others on Discord to see what server you are in, " "what character are you playing, and how long you have " "been playing for.")); ui_gameplay_form->setWidget(9, QFormLayout::LabelRole, ui_discord_lbl); ui_discord_cb = new QCheckBox(ui_form_layout_widget); ui_discord_cb->setChecked(ao_app->is_discord_enabled()); ui_gameplay_form->setWidget(9, QFormLayout::FieldRole, ui_discord_cb); // Here we start the callwords tab. ui_callwords_tab = new QWidget(); ui_settings_tabs->addTab(ui_callwords_tab, tr("Callwords")); ui_callwords_widget = new QWidget(ui_callwords_tab); ui_callwords_widget->setGeometry(QRect(10, 10, 361, 211)); ui_callwords_layout = new QVBoxLayout(ui_callwords_widget); ui_callwords_layout->setContentsMargins(0,0,0,0); ui_callwords_textbox = new QPlainTextEdit(ui_callwords_widget); QSizePolicy sizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); sizePolicy.setHorizontalStretch(0); sizePolicy.setVerticalStretch(0); sizePolicy.setHeightForWidth(ui_callwords_textbox->sizePolicy().hasHeightForWidth()); ui_callwords_textbox->setSizePolicy(sizePolicy); // Let's fill the callwords text edit with the already present callwords. ui_callwords_textbox->document()->clear(); foreach (QString callword, p_ao_app->get_call_words()) { ui_callwords_textbox->appendPlainText(callword); } ui_callwords_layout->addWidget(ui_callwords_textbox); ui_callwords_explain_lbl = new QLabel(ui_callwords_widget); ui_callwords_explain_lbl->setWordWrap(true); ui_callwords_explain_lbl->setText(tr("Enter as many callwords as you would like. These are case insensitive. Make sure to leave every callword in its own line!
Do not leave a line with a space at the end -- you will be alerted everytime someone uses a space in their messages.")); ui_callwords_layout->addWidget(ui_callwords_explain_lbl); // The audio tab. ui_audio_tab = new QWidget(); ui_settings_tabs->addTab(ui_audio_tab, tr("Audio")); ui_audio_widget = new QWidget(ui_audio_tab); ui_audio_widget->setGeometry(QRect(10, 10, 361, 211)); ui_audio_layout = new QFormLayout(ui_audio_widget); ui_audio_layout->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter); ui_audio_layout->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop); ui_audio_layout->setContentsMargins(0, 0, 0, 0); ui_audio_device_lbl = new QLabel(ui_audio_widget); ui_audio_device_lbl->setText(tr("Audio device:")); ui_audio_device_lbl->setToolTip(tr("Sets the audio device for all sounds.")); ui_audio_layout->setWidget(0, QFormLayout::LabelRole, ui_audio_device_lbl); ui_audio_device_combobox = new QComboBox(ui_audio_widget); // Let's fill out the combobox with the available audio devices. int a = 0; BASS_DEVICEINFO info; if (needs_default_audiodev()) { ui_audio_device_combobox->addItem("Default"); } for (a = 0; BASS_GetDeviceInfo(a, &info); a++) { ui_audio_device_combobox->addItem(info.name); if (p_ao_app->get_audio_output_device() == info.name) ui_audio_device_combobox->setCurrentIndex(ui_audio_device_combobox->count()-1); } ui_audio_layout->setWidget(0, QFormLayout::FieldRole, ui_audio_device_combobox); ui_audio_volume_divider = new QFrame(ui_audio_widget); ui_audio_volume_divider->setFrameShape(QFrame::HLine); ui_audio_volume_divider->setFrameShadow(QFrame::Sunken); ui_audio_layout->setWidget(1, QFormLayout::FieldRole, ui_audio_volume_divider); ui_music_volume_lbl = new QLabel(ui_audio_widget); ui_music_volume_lbl->setText(tr("Music:")); ui_music_volume_lbl->setToolTip(tr("Sets the music's default volume.")); ui_audio_layout->setWidget(2, QFormLayout::LabelRole, ui_music_volume_lbl); ui_music_volume_spinbox = new QSpinBox(ui_audio_widget); ui_music_volume_spinbox->setValue(p_ao_app->get_default_music()); ui_music_volume_spinbox->setMaximum(100); ui_music_volume_spinbox->setSuffix("%"); ui_audio_layout->setWidget(2, QFormLayout::FieldRole, ui_music_volume_spinbox); ui_sfx_volume_lbl = new QLabel(ui_audio_widget); ui_sfx_volume_lbl->setText(tr("SFX:")); ui_sfx_volume_lbl->setToolTip(tr("Sets the SFX's default volume. " "Interjections and actual sound effects count as 'SFX'.")); ui_audio_layout->setWidget(3, QFormLayout::LabelRole, ui_sfx_volume_lbl); ui_sfx_volume_spinbox = new QSpinBox(ui_audio_widget); ui_sfx_volume_spinbox->setValue(p_ao_app->get_default_sfx()); ui_sfx_volume_spinbox->setMaximum(100); ui_sfx_volume_spinbox->setSuffix("%"); ui_audio_layout->setWidget(3, QFormLayout::FieldRole, ui_sfx_volume_spinbox); ui_blips_volume_lbl = new QLabel(ui_audio_widget); ui_blips_volume_lbl->setText(tr("Blips:")); ui_blips_volume_lbl->setToolTip(tr("Sets the volume of the blips, the talking sound effects.")); ui_audio_layout->setWidget(4, QFormLayout::LabelRole, ui_blips_volume_lbl); ui_blips_volume_spinbox = new QSpinBox(ui_audio_widget); ui_blips_volume_spinbox->setValue(p_ao_app->get_default_blip()); ui_blips_volume_spinbox->setMaximum(100); ui_blips_volume_spinbox->setSuffix("%"); ui_audio_layout->setWidget(4, QFormLayout::FieldRole, ui_blips_volume_spinbox); ui_volume_blip_divider = new QFrame(ui_audio_widget); ui_volume_blip_divider->setFrameShape(QFrame::HLine); ui_volume_blip_divider->setFrameShadow(QFrame::Sunken); ui_audio_layout->setWidget(5, QFormLayout::FieldRole, ui_volume_blip_divider); ui_bliprate_lbl = new QLabel(ui_audio_widget); ui_bliprate_lbl->setText(tr("Blip rate:")); ui_bliprate_lbl->setToolTip(tr("Sets the delay between playing the blip sounds.")); ui_audio_layout->setWidget(6, QFormLayout::LabelRole, ui_bliprate_lbl); ui_bliprate_spinbox = new QSpinBox(ui_audio_widget); ui_bliprate_spinbox->setValue(p_ao_app->read_blip_rate()); ui_bliprate_spinbox->setMinimum(1); ui_audio_layout->setWidget(6, QFormLayout::FieldRole, ui_bliprate_spinbox); ui_blank_blips_lbl = new QLabel(ui_audio_widget); ui_blank_blips_lbl->setText(tr("Blank blips:")); ui_blank_blips_lbl->setToolTip(tr("If true, the game will play a blip sound even " "when a space is 'being said'.")); ui_audio_layout->setWidget(7, QFormLayout::LabelRole, ui_blank_blips_lbl); ui_blank_blips_cb = new QCheckBox(ui_audio_widget); ui_blank_blips_cb->setChecked(p_ao_app->get_blank_blip()); ui_audio_layout->setWidget(7, QFormLayout::FieldRole, ui_blank_blips_cb); // The casing tab! ui_casing_tab = new QWidget(); ui_settings_tabs->addTab(ui_casing_tab, tr("Casing")); ui_casing_widget = new QWidget(ui_casing_tab); ui_casing_widget->setGeometry(QRect(10,10, 361, 211)); ui_casing_layout = new QFormLayout(ui_casing_widget); ui_casing_layout->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter); ui_casing_layout->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop); ui_casing_layout->setContentsMargins(0, 0, 0, 0); // -- SERVER SUPPORTS CASING ui_casing_supported_lbl = new QLabel(ui_casing_widget); if (ao_app->casing_alerts_enabled) ui_casing_supported_lbl->setText(tr("This server supports case alerts.")); else ui_casing_supported_lbl->setText(tr("This server does not support case alerts.")); ui_casing_supported_lbl->setToolTip(tr("Pretty self-explanatory.")); ui_casing_layout->setWidget(0, QFormLayout::FieldRole, ui_casing_supported_lbl); // -- CASE ANNOUNCEMENTS ui_casing_enabled_lbl = new QLabel(ui_casing_widget); ui_casing_enabled_lbl->setText(tr("Casing:")); ui_casing_enabled_lbl->setToolTip(tr("If checked, you will get alerts about case " "announcements.")); ui_casing_layout->setWidget(1, QFormLayout::LabelRole, ui_casing_enabled_lbl); ui_casing_enabled_cb = new QCheckBox(ui_casing_widget); ui_casing_enabled_cb->setChecked(ao_app->get_casing_enabled()); ui_casing_layout->setWidget(1, QFormLayout::FieldRole, ui_casing_enabled_cb); // -- DEFENSE ANNOUNCEMENTS ui_casing_def_lbl = new QLabel(ui_casing_widget); ui_casing_def_lbl->setText(tr("Defense:")); ui_casing_def_lbl->setToolTip(tr("If checked, you will get alerts about case " "announcements if a defense spot is open.")); ui_casing_layout->setWidget(2, QFormLayout::LabelRole, ui_casing_def_lbl); ui_casing_def_cb = new QCheckBox(ui_casing_widget); ui_casing_def_cb->setChecked(ao_app->get_casing_defence_enabled()); ui_casing_layout->setWidget(2, QFormLayout::FieldRole, ui_casing_def_cb); // -- PROSECUTOR ANNOUNCEMENTS ui_casing_pro_lbl = new QLabel(ui_casing_widget); ui_casing_pro_lbl->setText(tr("Prosecution:")); ui_casing_pro_lbl->setToolTip(tr("If checked, you will get alerts about case " "announcements if a prosecutor spot is open.")); ui_casing_layout->setWidget(3, QFormLayout::LabelRole, ui_casing_pro_lbl); ui_casing_pro_cb = new QCheckBox(ui_casing_widget); ui_casing_pro_cb->setChecked(ao_app->get_casing_prosecution_enabled()); ui_casing_layout->setWidget(3, QFormLayout::FieldRole, ui_casing_pro_cb); // -- JUDGE ANNOUNCEMENTS ui_casing_jud_lbl = new QLabel(ui_casing_widget); ui_casing_jud_lbl->setText(tr("Judge:")); ui_casing_jud_lbl->setToolTip(tr("If checked, you will get alerts about case " "announcements if the judge spot is open.")); ui_casing_layout->setWidget(4, QFormLayout::LabelRole, ui_casing_jud_lbl); ui_casing_jud_cb = new QCheckBox(ui_casing_widget); ui_casing_jud_cb->setChecked(ao_app->get_casing_judge_enabled()); ui_casing_layout->setWidget(4, QFormLayout::FieldRole, ui_casing_jud_cb); // -- JUROR ANNOUNCEMENTS ui_casing_jur_lbl = new QLabel(ui_casing_widget); ui_casing_jur_lbl->setText(tr("Juror:")); ui_casing_jur_lbl->setToolTip(tr("If checked, you will get alerts about case " "announcements if a juror spot is open.")); ui_casing_layout->setWidget(5, QFormLayout::LabelRole, ui_casing_jur_lbl); ui_casing_jur_cb = new QCheckBox(ui_casing_widget); ui_casing_jur_cb->setChecked(ao_app->get_casing_juror_enabled()); ui_casing_layout->setWidget(5, QFormLayout::FieldRole, ui_casing_jur_cb); // -- STENO ANNOUNCEMENTS ui_casing_steno_lbl = new QLabel(ui_casing_widget); ui_casing_steno_lbl->setText(tr("Stenographer:")); ui_casing_steno_lbl->setToolTip(tr("If checked, you will get alerts about case " "announcements if a stenographer spot is open.")); ui_casing_layout->setWidget(6, QFormLayout::LabelRole, ui_casing_steno_lbl); ui_casing_steno_cb = new QCheckBox(ui_casing_widget); ui_casing_steno_cb->setChecked(ao_app->get_casing_steno_enabled()); ui_casing_layout->setWidget(6, QFormLayout::FieldRole, ui_casing_steno_cb); // -- CM ANNOUNCEMENTS ui_casing_cm_lbl = new QLabel(ui_casing_widget); ui_casing_cm_lbl->setText(tr("CM:")); ui_casing_cm_lbl->setToolTip(tr("If checked, you will appear amongst the potential " "CMs on the server.")); ui_casing_layout->setWidget(7, QFormLayout::LabelRole, ui_casing_cm_lbl); ui_casing_cm_cb = new QCheckBox(ui_casing_widget); ui_casing_cm_cb->setChecked(ao_app->get_casing_cm_enabled()); ui_casing_layout->setWidget(7, QFormLayout::FieldRole, ui_casing_cm_cb); // -- CM CASES ANNOUNCEMENTS ui_casing_cm_cases_lbl = new QLabel(ui_casing_widget); ui_casing_cm_cases_lbl->setText(tr("Hosting cases:")); ui_casing_cm_cases_lbl->setToolTip(tr("If you're a CM, enter what cases you are " "willing to host.")); ui_casing_layout->setWidget(8, QFormLayout::LabelRole, ui_casing_cm_cases_lbl); ui_casing_cm_cases_textbox = new QLineEdit(ui_casing_widget); ui_casing_cm_cases_textbox->setText(ao_app->get_casing_can_host_cases()); ui_casing_layout->setWidget(8, QFormLayout::FieldRole, ui_casing_cm_cases_textbox); // When we're done, we should continue the updates! setUpdatesEnabled(true); } void AOOptionsDialog::save_pressed() { // Save everything into the config.ini. QSettings* configini = ao_app->configini; configini->setValue("theme", ui_theme_combobox->currentText()); configini->setValue("log_goes_downwards", ui_downwards_cb->isChecked()); configini->setValue("log_maximum", ui_length_spinbox->value()); configini->setValue("default_username", ui_username_textbox->text()); configini->setValue("show_custom_shownames", ui_showname_cb->isChecked()); configini->setValue("master", ui_ms_textbox->text()); configini->setValue("discord", ui_discord_cb->isChecked()); QFile* callwordsini = new QFile(ao_app->get_base_path() + "callwords.ini"); if (!callwordsini->open(QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text)) { // Nevermind! } else { QTextStream out(callwordsini); out << ui_callwords_textbox->toPlainText(); callwordsini->close(); } configini->setValue("default_audio_device", ui_audio_device_combobox->currentText()); configini->setValue("default_music", ui_music_volume_spinbox->value()); configini->setValue("default_sfx", ui_sfx_volume_spinbox->value()); configini->setValue("default_blip", ui_blips_volume_spinbox->value()); configini->setValue("blip_rate", ui_bliprate_spinbox->value()); configini->setValue("blank_blip", ui_blank_blips_cb->isChecked()); configini->setValue("casing_enabled", ui_casing_enabled_cb->isChecked()); configini->setValue("casing_defence_enabled", ui_casing_def_cb->isChecked()); configini->setValue("casing_prosecution_enabled", ui_casing_pro_cb->isChecked()); configini->setValue("casing_judge_enabled", ui_casing_jud_cb->isChecked()); configini->setValue("casing_juror_enabled", ui_casing_jur_cb->isChecked()); configini->setValue("casing_steno_enabled", ui_casing_steno_cb->isChecked()); configini->setValue("casing_cm_enabled", ui_casing_cm_cb->isChecked()); configini->setValue("casing_can_host_cases", ui_casing_cm_cases_textbox->text()); callwordsini->close(); done(0); } void AOOptionsDialog::discard_pressed() { done(0); } #if (defined (_WIN32) || defined (_WIN64)) bool AOOptionsDialog::needs_default_audiodev() { return true; } #elif (defined (LINUX) || defined (__linux__)) bool AOOptionsDialog::needs_default_audiodev() { return false; } #else #error This operating system is not supported. #endif