#include "aosfxplayer.h" #include "file_functions.h" AOSfxPlayer::AOSfxPlayer(AOApplication *p_ao_app) : ao_app(p_ao_app) {} void AOSfxPlayer::clear() { for (int n_stream = 0; n_stream < CHANNEL_COUNT; ++n_stream) { BASS_ChannelStop(m_stream_list[n_stream]); } set_volume_internal(m_volume); } void AOSfxPlayer::loop_clear() { for (int n_stream = 0; n_stream < CHANNEL_COUNT; ++n_stream) { if ((BASS_ChannelFlags(m_stream_list[n_stream], 0, 0) & BASS_SAMPLE_LOOP)) { BASS_ChannelStop(m_stream_list[n_stream]); } } set_volume_internal(m_volume); } void AOSfxPlayer::play(QString p_sfx, QString p_character, QString p_misc) { for (int i = 0; i < CHANNEL_COUNT; ++i) { if (BASS_ChannelIsActive(m_stream_list[i]) == BASS_ACTIVE_PLAYING) { m_channel = (i + 1) % CHANNEL_COUNT; } else { m_channel = i; break; } } QString path = ao_app->get_sfx(p_sfx, p_misc, p_character); if (path.endsWith(".opus")) { m_stream_list[m_channel] = BASS_OPUS_StreamCreateFile(FALSE, path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE); } else { m_stream_list[m_channel] = BASS_StreamCreateFile(FALSE, path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE); } set_volume_internal(m_volume); BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice()); BASS_ChannelPlay(m_stream_list[m_channel], false); BASS_ChannelSetSync(m_stream_list[m_channel], BASS_SYNC_DEV_FAIL, 0, ao_app->BASSreset, 0); } void AOSfxPlayer::stop(int channel) { if (channel == -1) { channel = m_channel; } BASS_ChannelStop(m_stream_list[channel]); } void AOSfxPlayer::set_muted(bool toggle) { m_muted = toggle; // Update the audio volume set_volume_internal(m_volume); } int AOSfxPlayer::get_volume() { return m_volume * 100; } void AOSfxPlayer::set_volume(qreal p_value) { m_volume = p_value * 0.01; set_volume_internal(m_volume); } void AOSfxPlayer::set_volume_internal(qreal p_value) { // If muted, volume will always be 0 float volume = static_cast(p_value) * !m_muted; for (int n_stream = 0; n_stream < CHANNEL_COUNT; ++n_stream) { BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume); } } void AOSfxPlayer::set_looping(bool toggle, int channel) { if (channel == -1) { channel = m_channel; } m_looping = toggle; if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP) { if (m_looping == false) { BASS_ChannelFlags(m_stream_list[channel], 0, BASS_SAMPLE_LOOP); // remove the LOOP flag } } else { if (m_looping == true) { BASS_ChannelFlags(m_stream_list[channel], BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP); // set the LOOP flag } } }