optionsdialogue
0
0
450
415
Qt::NoContextMenu
Settings
-
Qt::NoFocus
0
Gameplay
-
true
0
0
394
858
-
-
Stop music when double-clicking a category. If this is disabled, use the right-click context menu to stop music.
Stop Music w/ Category:
-
-
-
Sets the default scaling method, if there is not one already defined specifically for the character.
Scaling:
-
Turn this on to allow characters to define their own custom chat box designs.
Custom Chatboxes:
-
Allows screen effects. Disable this if you have concerns or issues with photosensitivity and/or seizures.
Allow Effects:
-
-
Open the theme folder of the currently selected theme.
Open Theme Folder
-
Overrides the base URL to retrieve server information from.
Alternate Server List:
-
Instant Objection:
-
ms
500
-
Sets the theme used in-game. If the new theme changes the lobby's look as well, you'll need to reload the Lobby for the changes to take effect, such as by joining a server and leaving it.
Theme:
-
-
-
Send screen-shaking, flashes and sounds as defined in the char.ini over the network. Only works for servers that support this functionality.
Network Frame Effects:
-
Chat Rate Limit:
Qt::AutoText
-
ms
5000
-
If ticked, themes will be allowed to have animated elements.
Animated Theme:
-
Amount of time (in miliseconds) spent on each letter when the in-character text is being displayed.
Text crawl:
-
Refresh the theme and update all of the ui elements to match.
Reload Theme
-
-
-
Your showname will be automatically set to this value when you join a server.
Default showname:
-
-
-
Turn this on to allow characters to define their own stickers (unique images that show up over the chatbox - like avatars or shownames).
Stickers:
-
Turn this on to prevent preanimation checkbox from clearing after playing the emote.
Sticky Preanims:
-
ms
10000
-
Gives the default value for the in-game 'Custom shownames' tickbox, which in turn determines whether the client should display custom in-character names.
Custom shownames:
-
Turn this on to prevent the effects dropdown from clearing the effect after playing it.
Sticky Effects:
-
-
Minimum amount of time (in miliseconds) an IC message must stay on screen before the next IC message is shown, acting as a 'queue'. Set to 0 to disable this behavior.
Text Stay Time:
-
Sets the language if you don't want to use your system language.
Language:
-
-
-
-
-
If the SFX dropdown has an SFX selected, send the custom SFX alongside the message even if Preanim is OFF.
Always Send SFX:
-
Turn this on to prevent the sound dropdown from clearing the sound after playing it.
Sticky Sounds:
-
-
Your OOC name will be automatically set to this value when you join a server.
Default username:
-
Allows screenshaking. Disable this if you have concerns or issues with photosensitivity and/or seizures.
Allow Screenshake:
-
-
Allows others on Discord to see what server you are in, what character are you playing, and how long you have been playing for.
Discord:
-
Use the markup colors in the server IC chatlog.
Colors in IC Log:
-
Sets a 'subtheme', which will stack on top of the current theme and replace anything it can. Keep it at 'server' to let the server decide. Keep it at 'default' to keep it unchanging.
Subtheme:
-
-
-
-
-
QFrame::HLine
QFrame::Sunken
-
QFrame::HLine
QFrame::Sunken
-
-
If ticked, Evidence needs a double-click to view rather than a single click.
Evidence Double Click:
-
QFrame::HLine
QFrame::Sunken
-
-
Whether or not to resume playing animations from where they left off. Turning off might reduce lag.
Continuous Playback:
-
30
-
1
8
-
<html><head/><body><p>The factor by which to scale the size of the UI</p></body></html>
UI Scaling Factor
Callwords
-
-
<html><head/><body><p>Enter as many callwords as you would like. These are case insensitive. Make sure to leave every callword in its own line!<br/><br/>Do not leave a line with a space at the end -- you will be alerted everytime someone uses a space in their messages.</p></body></html>
true
Audio
-
Audio device:
-
-
QFrame::HLine
QFrame::Sunken
-
How much of the volume to suppress when client is not in focus.
Suppress Audio:
-
%
100
-
QFrame::HLine
QFrame::Sunken
-
Sets the delay between playing the blip sounds.
Blip rate:
-
Play a blip sound \"once per every X symbols\", where X is the blip rate. 0 plays a blip sound only once.
-
If true, the game will play a blip sound even when a space is 'being said'.
Blank blips:
-
-
If true, the game will allow looping sound effects to play on preanimations.
Enable Looping SFX:
-
-
If true, AO2 will ask the server to stop music when you use 'Objection!'
Kill Music On Objection:
-
-
If true, AO2 will not play any streamed audio and show that streaming is disabled.
Music Streaming enabled:
-
0
0
Assets
-
0
0
<html><head/><body><p>Add or remove base folders for use by assets.</p><p><br/>Base folders on the bottom are prioritized over those above them.</p></body></html>
true
-
0
0
-
-
Qt::Horizontal
40
20
-
40
16777215
↓
-
0
0
Remove
-
Qt::Horizontal
QSizePolicy::Expanding
40
20
-
40
16777215
↑
-
0
0
Add...
-
0
0
Clears the lookup cache for assets.
Use this when you have added an asset that takes precedence over another existing asset.
Clear Cache
Logging
-
If ticked, new messages will appear at the bottom (like the OOC chatlog). The traditional (AO1) behaviour is equivalent to this being unticked.
Log goes downwards:
-
-
The amount of message lines the IC chatlog will keep before deleting older message lines. A value of 0 or below counts as 'infinite'.
Log length:
-
entries
10000
-
If ticked, new messages will appear separated, with the message coming on the next line after the name.
When unticked, it displays it as 'name: message'.
Log newline:
-
-
The distance in pixels between each entry in the IC log.
Default: 0.
Log margin:
-
px
1000
-
If ticked, log will contain a timestamp in UTC before the name.
Log timestamp:
-
-
Log timestamp format:
-
true
-
If ticked, log will show IC actions such as shouting and presenting evidence.
Log IC actions:
-
-
If ticked, log will show messages as-received, while viewport will parse according to the queue (Text Stay Time).
Desynchronize IC Logs:
-
-
Text logs of gameplay will be automatically written in the /logs folder.
Log to Text Files:
-
-
Gameplay will be automatically recorded as demos in the /logs folder.
Log to Demo Files:
-
Privacy
-
Do not include me in public player counts
-
QFrame::HLine
QFrame::Sunken
-
-
QDialogButtonBox::Cancel|QDialogButtonBox::RestoreDefaults|QDialogButtonBox::Save