#ifndef AOCHARMOVIE_H #define AOCHARMOVIE_H #include #include #include #include #include class AOApplication; class AOCharMovie : public QLabel { Q_OBJECT public: AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app); void play(QString p_char, QString p_emote, QString emote_prefix); void play_pre(QString p_char, QString p_emote, int duration); void play_talking(QString p_char, QString p_emote); void play_idle(QString p_char, QString p_emote); void set_flipped(bool p_flipped) {m_flipped = p_flipped;} void stop(); void move(int ax, int ay); void combo_resize(int w, int h); private: AOApplication *ao_app; QMovie *m_movie; QVector movie_frames; QTimer *preanim_timer; const int time_mod = 62; // These are the X and Y values before they are fixed based on the sprite's width. int x = 0; int y = 0; bool m_flipped = false; bool play_once = true; signals: void done(); private slots: void frame_change(int n_frame); void timer_done(); }; #endif // AOCHARMOVIE_H