#ifndef AOSFXPLAYER_H #define AOSFXPLAYER_H #include "bass.h" #include "aoapplication.h" #include #include #include #include class AOSfxPlayer : public QObject { Q_OBJECT public: AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app); void play(QString p_sfx, QString p_char = "", QString shout = ""); void stop(); void set_volume(int p_volume); void setLooping(bool is_looping); private: QWidget *m_parent; AOApplication *ao_app; QTimer *sfx_loop_timer; int m_volume = 0; bool looping_sfx = false; HSTREAM m_stream; private slots: void restart_loop(); }; #endif // AOSFXPLAYER_H