#include "aosfxplayer.h" #include "file_functions.h" #if defined(BASSAUDIO) //Using bass.dll for sfx AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) { m_parent = parent; ao_app = p_ao_app; } void AOSfxPlayer::clear() { for (int n_stream = 0 ; n_stream < m_channelmax ; ++n_stream) { BASS_ChannelStop(m_stream_list[n_stream]); } set_volume_internal(m_volume); } void AOSfxPlayer::loop_clear() { for (int n_stream = 0 ; n_stream < m_channelmax ; ++n_stream) { if((BASS_ChannelFlags(m_stream_list[n_stream], 0, 0)&BASS_SAMPLE_LOOP)) BASS_ChannelStop(m_stream_list[n_stream]); } set_volume_internal(m_volume); } void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout, int channel) { if (channel == -1) { if (BASS_ChannelIsActive(m_stream_list[channel]) == BASS_ACTIVE_PLAYING) m_channel = (m_channel + 1) % m_channelmax; channel = m_channel; } BASS_ChannelStop(m_stream_list[channel]); QString misc_path = ""; QString char_path = ""; QString sound_path = ao_app->get_sounds_path(p_sfx); if (shout != "") misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx; if (p_char != "") char_path = ao_app->get_character_path(p_char, p_sfx); QString f_path; if (file_exists(char_path)) f_path = char_path; else if (file_exists(misc_path)) f_path = misc_path; else f_path = sound_path; if (!file_exists(f_path)) f_path = ao_app->get_sfx_suffix(f_path); //If we're not given a sound file with .wav/.ogg/.opus already there, let's do this thing if (f_path.endsWith(".opus")) m_stream_list[channel] = BASS_OPUS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE); else m_stream_list[channel] = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE); set_volume_internal(m_volume); if (ao_app->get_audio_output_device() != "default") BASS_ChannelSetDevice(m_stream_list[m_channel], BASS_GetDevice()); BASS_ChannelPlay(m_stream_list[m_channel], false); } void AOSfxPlayer::stop(int channel) { if (channel == -1) { channel = m_channel; } BASS_ChannelStop(m_stream_list[channel]); } void AOSfxPlayer::set_volume(qreal p_value) { m_volume = p_value / 100; set_volume_internal(m_volume); } void AOSfxPlayer::set_volume_internal(qreal p_value) { float volume = static_cast(p_value); for (int n_stream = 0 ; n_stream < m_channelmax ; ++n_stream) { BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume); } } void AOSfxPlayer::set_looping(bool toggle, int channel) { if (channel == -1) { channel = m_channel; } m_looping = toggle; if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP) { if (m_looping == false) BASS_ChannelFlags(m_stream_list[channel], 0, BASS_SAMPLE_LOOP); // remove the LOOP flag } else { if (m_looping == true) BASS_ChannelFlags(m_stream_list[channel], BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP); // set the LOOP flag } } #elif defined(QTAUDIO) //Using Qt's QSoundEffect class AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) { m_parent = parent; ao_app = p_ao_app; } void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout) { m_sfx.stop(); QString misc_path = ""; QString char_path = ""; QString sound_path = ao_app->get_sounds_path(p_sfx); if (shout != "") misc_path = ao_app->get_base_path() + "misc/" + shout + "/" + p_sfx; if (p_char != "") char_path = ao_app->get_character_path(p_char, p_sfx); QString f_path; if (file_exists(char_path)) f_path = char_path; else if (file_exists(misc_path)) f_path = misc_path; else f_path = sound_path; if (file_exists(f_path)) //if its missing, it will glitch out { m_sfx.setSource(QUrl::fromLocalFile(f_path)); set_volume_internal(m_volume); m_sfx.play(); } } void AOSfxPlayer::stop() { m_sfx.stop(); } void AOSfxPlayer::set_volume(qreal p_value) { m_volume = p_value/100; set_volume_internal(m_volume); } void AOSfxPlayer::set_volume_internal(qreal p_value) { m_sfx.setVolume(m_volume); } #else AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) { m_parent = parent; ao_app = p_ao_app; } void AOSfxPlayer::play(QString p_sfx, QString p_char, QString shout) { } void AOSfxPlayer::stop() { } void AOSfxPlayer::set_volume(qreal p_value) { } void AOSfxPlayer::set_volume_internal(qreal p_value) { } #endif