#include "aoscene.h" #include "courtroom.h" #include "file_functions.h" AOScene::AOScene(QWidget *parent, AOApplication *p_ao_app) : QLabel(parent) { m_parent = parent; ao_app = p_ao_app; m_movie = new QMovie(this); } void AOScene::set_image(QString p_image) { QString background_path = ao_app->get_background_path(p_image + ".png"); QString animated_background_path = ao_app->get_background_path(p_image + ".gif"); QString default_path = ao_app->get_default_background_path(p_image + ".png"); QPixmap background(background_path); QPixmap default_bg(default_path); int w = this->width(); int h = this->height(); this->clear(); this->setMovie(nullptr); m_movie->stop(); m_movie->setFileName(animated_background_path); m_movie->setScaledSize(QSize(w, h)); if (m_movie->isValid()) { this->setMovie(m_movie); m_movie->start(); } else if (file_exists(background_path)) { this->setPixmap(background.scaled(w, h)); } else { this->setPixmap(default_bg.scaled(w, h)); } } void AOScene::set_legacy_desk(QString p_image) { //vanilla desks vary in both width and height. in order to make that work with viewport rescaling, //some INTENSE math is needed. QString desk_path = ao_app->get_background_path(p_image); QString default_path = ao_app->get_default_background_path(p_image); QPixmap f_desk; if (file_exists(desk_path)) f_desk.load(desk_path); else f_desk.load(default_path); int vp_width = m_parent->width(); int vp_height = m_parent->height(); //double y_modifier = 147 / 192; //double w_modifier = vp_width / 256; double h_modifier = vp_height / 192; //int final_y = y_modifier * vp_height; //int final_w = w_modifier * f_desk.width(); int final_h = static_cast(h_modifier * f_desk.height()); //this->resize(final_w, final_h); //this->setPixmap(f_desk.scaled(final_w, final_h)); this->resize(vp_width, final_h); this->setPixmap(f_desk.scaled(vp_width, final_h)); }