#include "lobby.h" #include "path_functions.h" #include "text_file_functions.h" #include "debug_functions.h" #include "aoapplication.h" #include "networkmanager.h" #include Lobby::Lobby(AOApplication *p_ao_app) : QMainWindow() { ao_app = p_ao_app; this->setWindowTitle("Attorney Online 2"); this->setFixedSize(m_lobby_width, m_lobby_height); ui_background = new AOImage(this, ao_app); ui_public_servers = new AOButton(this, ao_app); ui_favorites = new AOButton(this, ao_app); ui_refresh = new AOButton(this, ao_app); ui_add_to_fav = new AOButton(this, ao_app); ui_connect = new AOButton(this, ao_app); ui_about = new AOButton(this, ao_app); ui_server_list = new QListWidget(this); ui_player_count = new QLabel(this); ui_description = new QPlainTextEdit(this); ui_chatbox = new QPlainTextEdit(this); ui_chatname = new QLineEdit(this); ui_chatmessage = new QLineEdit(this); connect(ui_public_servers, SIGNAL(clicked()), this, SLOT(on_public_servers_clicked())); connect(ui_favorites, SIGNAL(clicked()), this, SLOT(on_favorites_clicked())); connect(ui_refresh, SIGNAL(pressed()), this, SLOT(on_refresh_pressed())); connect(ui_refresh, SIGNAL(released()), this, SLOT(on_refresh_released())); connect(ui_add_to_fav, SIGNAL(pressed()), this, SLOT(on_add_to_fav_pressed())); connect(ui_add_to_fav, SIGNAL(released()), this, SLOT(on_add_to_fav_released())); connect(ui_connect, SIGNAL(pressed()), this, SLOT(on_connect_pressed())); connect(ui_connect, SIGNAL(released()), this, SLOT(on_connect_released())); connect(ui_about, SIGNAL(clicked()), this, SLOT(on_about_clicked())); connect(ui_server_list, SIGNAL(clicked(QModelIndex)), this, SLOT(on_server_list_clicked(QModelIndex))); connect(ui_chatmessage, SIGNAL(returnPressed()), this, SLOT(on_chatfield_return_pressed())); set_widgets(); } //sets images, position and size void Lobby::set_widgets() { ao_app->set_user_theme(); ui_background->set_image("lobbybackground.png"); ui_background->resize(m_lobby_width, m_lobby_height); ui_public_servers->set_image("publicservers_selected.png"); set_size_and_pos(ui_public_servers, "public_servers"); ui_favorites->set_image("favorites.png"); set_size_and_pos(ui_favorites, "favorites"); ui_refresh->set_image("refresh.png"); set_size_and_pos(ui_refresh, "refresh"); ui_add_to_fav->set_image("addtofav.png"); set_size_and_pos(ui_add_to_fav, "add_to_fav"); ui_connect->set_image("connect.png"); set_size_and_pos(ui_connect, "connect"); ui_about->set_image("about.png"); set_size_and_pos(ui_about, "about"); set_size_and_pos(ui_server_list, "server_list"); ui_server_list->setStyleSheet("background-color: rgba(0, 0, 0, 0);" "font: bold;"); set_size_and_pos(ui_player_count, "player_count"); ui_player_count->setText("Offline"); ui_player_count->setStyleSheet("font: bold;" "color: white;" "qproperty-alignment: AlignCenter;"); set_size_and_pos(ui_description, "description"); ui_description->setReadOnly(true); ui_description->setStyleSheet("background-color: rgba(0, 0, 0, 0);" "color: white;"); set_size_and_pos(ui_chatbox, "chatbox"); ui_chatbox->setReadOnly(true); ui_chatbox->setStyleSheet("background-color: rgba(0, 0, 0, 0);"); set_size_and_pos(ui_chatname, "chatname"); ui_chatname->setStyleSheet("background-color: rgba(0, 0, 0, 0);" "selection-background-color: rgba(0, 0, 0, 0);"); set_size_and_pos(ui_chatmessage, "chatmessage"); ui_chatmessage->setStyleSheet("background-color: rgba(0, 0, 0, 0);" "selection-background-color: rgba(0, 0, 0, 0);"); } void Lobby::set_size_and_pos(QWidget *p_widget, QString p_identifier) { QString design_ini_path = ao_app->get_theme_path() + "lobby_design.ini"; QString default_ini_path = ao_app->get_base_path() + "themes/default/lobby_design.ini"; pos_size_type design_ini_result = ao_app->get_pos_and_size(p_identifier, design_ini_path); if (design_ini_result.width < 0 || design_ini_result.height < 0) { design_ini_result = ao_app->get_pos_and_size(p_identifier, default_ini_path); if (design_ini_result.width < 0 || design_ini_result.height < 0) { //at this point it's pretty much game over //T0D0: add message box qDebug() << "CRITICAL ERROR: NO SUITABLE DATA FOR SETTING " << p_identifier; ao_app->quit(); } } p_widget->move(design_ini_result.x, design_ini_result.y); p_widget->resize(design_ini_result.width, design_ini_result.height); } void Lobby::on_public_servers_clicked() { ui_public_servers->set_image("publicservers_selected.png"); ui_favorites->set_image("favorites.png"); list_servers(); public_servers_selected = true; } void Lobby::on_favorites_clicked() { ui_favorites->set_image("favorites_selected.png"); ui_public_servers->set_image("publicservers.png"); ao_app->set_favorite_list(); //ao_app->favorite_list = read_serverlist_txt(); list_favorites(); public_servers_selected = false; } void Lobby::on_refresh_pressed() { ui_refresh->set_image("refresh_pressed.png"); } void Lobby::on_refresh_released() { ui_refresh->set_image("refresh.png"); AOPacket *f_packet = new AOPacket("ALL#%"); ao_app->send_ms_packet(f_packet); } void Lobby::on_add_to_fav_pressed() { ui_add_to_fav->set_image("addtofav_pressed.png"); } void Lobby::on_add_to_fav_released() { ui_add_to_fav->set_image("addtofav.png"); //you cant add favorites from favorites m8 if (!public_servers_selected) return; ao_app->add_favorite_server(ui_server_list->currentRow()); } void Lobby::on_connect_pressed() { ui_connect->set_image("connect_pressed.png"); } void Lobby::on_connect_released() { ui_connect->set_image("connect.png"); //D3BUG //AOPacket *f_packet = new AOPacket("askchaa#%"); ao_app->construct_courtroom(); //ao_app->send_server_packet(f_packet); //D3BUG END } void Lobby::on_about_clicked() { //T0D0: add something real here call_error("YEBOIIII"); } void Lobby::on_server_list_clicked(QModelIndex p_model) { server_type f_server; int n_server = p_model.row(); if (n_server < 0) return; if (public_servers_selected) { if (n_server >= ao_app->get_server_list().size()) return; f_server = ao_app->get_server_list().at(p_model.row()); } else { if (n_server >= ao_app->get_favorite_list().size()) return; f_server = ao_app->get_favorite_list().at(p_model.row()); } ui_description->clear(); ui_description->appendPlainText(f_server.desc); ui_description->moveCursor(QTextCursor::Start); ui_description->ensureCursorVisible(); ui_player_count->setText("Offline"); ao_app->net_manager->connect_to_server(f_server); } void Lobby::on_chatfield_return_pressed() { QString f_header = "CT"; QStringList f_contents{ui_chatname->text(), ui_chatmessage->text()}; AOPacket *f_packet = new AOPacket(f_header, f_contents); ao_app->send_ms_packet(f_packet); ui_chatmessage->clear(); } void Lobby::list_servers() { ui_server_list->clear(); for (server_type i_server : ao_app->get_server_list()) { ui_server_list->addItem(i_server.name); } } void Lobby::list_favorites() { ui_server_list->clear(); for (server_type i_server : ao_app->get_favorite_list()) { ui_server_list->addItem(i_server.name); } } void Lobby::append_chatmessage(QString p_message_line) { ui_chatbox->appendPlainText(p_message_line); } void Lobby::set_player_count(int players_online, int max_players) { QString f_string = "Online: " + QString::number(players_online) + "/" + QString::number(max_players); ui_player_count->setText(f_string); } Lobby::~Lobby() { }