#include "aooptionsdialog.h"
#include "aoapplication.h"
#include "bass.h"
AOOptionsDialog::AOOptionsDialog(QWidget *parent, AOApplication *p_ao_app) : QDialog(parent)
{
ao_app = p_ao_app;
// Setting up the basics.
// setAttribute(Qt::WA_DeleteOnClose);
setWindowTitle(tr("Settings"));
resize(398, 320);
ui_settings_buttons = new QDialogButtonBox(this);
QSizePolicy sizePolicy1(QSizePolicy::Expanding, QSizePolicy::Fixed);
sizePolicy1.setHorizontalStretch(0);
sizePolicy1.setVerticalStretch(0);
sizePolicy1.setHeightForWidth(ui_settings_buttons->sizePolicy().hasHeightForWidth());
ui_settings_buttons->setSizePolicy(sizePolicy1);
ui_settings_buttons->setOrientation(Qt::Horizontal);
ui_settings_buttons->setStandardButtons(QDialogButtonBox::Cancel | QDialogButtonBox::Save);
QObject::connect(ui_settings_buttons, SIGNAL(accepted()), this, SLOT(save_pressed()));
QObject::connect(ui_settings_buttons, SIGNAL(rejected()), this, SLOT(discard_pressed()));
// We'll stop updates so that the window won't flicker while it's being made.
setUpdatesEnabled(false);
// First of all, we want a tabbed dialog, so let's add some layout.
ui_vertical_layout = new QVBoxLayout(this);
ui_settings_tabs = new QTabWidget(this);
ui_vertical_layout->addWidget(ui_settings_tabs);
ui_vertical_layout->addWidget(ui_settings_buttons);
// Let's add the tabs one by one.
// First, we'll start with 'Gameplay'.
ui_gameplay_tab = new QWidget();
ui_settings_tabs->addTab(ui_gameplay_tab, tr("Gameplay"));
ui_form_layout_widget = new QWidget(ui_gameplay_tab);
ui_form_layout_widget->setGeometry(QRect(10, 10, 361, 211));
ui_gameplay_form = new QFormLayout(ui_form_layout_widget);
ui_gameplay_form->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter);
ui_gameplay_form->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop);
ui_gameplay_form->setContentsMargins(0, 0, 0, 0);
ui_theme_label = new QLabel(ui_form_layout_widget);
ui_theme_label->setText(tr("Theme:"));
ui_theme_label->setToolTip(tr("Sets the theme used in-game. If the new theme changes "
"the lobby's look as well, you'll need to reload the "
"lobby for the changes to take effect, such as by joining "
"a server and leaving it."));
ui_gameplay_form->setWidget(0, QFormLayout::LabelRole, ui_theme_label);
ui_theme_combobox = new QComboBox(ui_form_layout_widget);
// Fill the combobox with the names of the themes.
QDirIterator it(p_ao_app->get_base_path() + "themes", QDir::Dirs, QDirIterator::NoIteratorFlags);
while (it.hasNext())
{
QString actualname = QDir(it.next()).dirName();
if (actualname != "." && actualname != "..")
ui_theme_combobox->addItem(actualname);
if (actualname == p_ao_app->read_theme())
ui_theme_combobox->setCurrentIndex(ui_theme_combobox->count()-1);
}
ui_gameplay_form->setWidget(0, QFormLayout::FieldRole, ui_theme_combobox);
ui_theme_log_divider = new QFrame(ui_form_layout_widget);
ui_theme_log_divider->setMidLineWidth(0);
ui_theme_log_divider->setFrameShape(QFrame::HLine);
ui_theme_log_divider->setFrameShadow(QFrame::Sunken);
ui_gameplay_form->setWidget(1, QFormLayout::FieldRole, ui_theme_log_divider);
ui_downwards_lbl = new QLabel(ui_form_layout_widget);
ui_downwards_lbl->setText(tr("Log goes downwards:"));
ui_downwards_lbl->setToolTip(tr("If ticked, new messages will appear at "
"the bottom (like the OOC chatlog). The traditional "
"(AO1) behaviour is equivalent to this being unticked."));
ui_gameplay_form->setWidget(2, QFormLayout::LabelRole, ui_downwards_lbl);
ui_downwards_cb = new QCheckBox(ui_form_layout_widget);
ui_downwards_cb->setChecked(p_ao_app->get_log_goes_downwards());
ui_gameplay_form->setWidget(2, QFormLayout::FieldRole, ui_downwards_cb);
ui_length_lbl = new QLabel(ui_form_layout_widget);
ui_length_lbl->setText(tr("Log length:"));
ui_length_lbl->setToolTip(tr("The amount of messages the IC chatlog will keep before "
"deleting older messages. A value of 0 or below counts as 'infinite'."));
ui_gameplay_form->setWidget(3, QFormLayout::LabelRole, ui_length_lbl);
ui_length_spinbox = new QSpinBox(ui_form_layout_widget);
ui_length_spinbox->setMaximum(10000);
ui_length_spinbox->setValue(p_ao_app->get_max_log_size());
ui_gameplay_form->setWidget(3, QFormLayout::FieldRole, ui_length_spinbox);
ui_log_names_divider = new QFrame(ui_form_layout_widget);
ui_log_names_divider->setFrameShape(QFrame::HLine);
ui_log_names_divider->setFrameShadow(QFrame::Sunken);
ui_gameplay_form->setWidget(4, QFormLayout::FieldRole, ui_log_names_divider);
ui_username_lbl = new QLabel(ui_form_layout_widget);
ui_username_lbl->setText(tr("Default username:"));
ui_username_lbl->setToolTip(tr("Your OOC name will be automatically set to this value "
"when you join a server."));
ui_gameplay_form->setWidget(5, QFormLayout::LabelRole, ui_username_lbl);
ui_username_textbox = new QLineEdit(ui_form_layout_widget);
ui_username_textbox->setMaxLength(30);
ui_username_textbox->setText(p_ao_app->get_default_username());
ui_gameplay_form->setWidget(5, QFormLayout::FieldRole, ui_username_textbox);
ui_showname_lbl = new QLabel(ui_form_layout_widget);
ui_showname_lbl->setText(tr("Custom shownames:"));
ui_showname_lbl->setToolTip(tr("Gives the default value for the in-game 'Custom shownames' "
"tickbox, which in turn determines whether the client should "
"display custom in-character names."));
ui_gameplay_form->setWidget(6, QFormLayout::LabelRole, ui_showname_lbl);
ui_showname_cb = new QCheckBox(ui_form_layout_widget);
ui_showname_cb->setChecked(p_ao_app->get_showname_enabled_by_default());
ui_gameplay_form->setWidget(6, QFormLayout::FieldRole, ui_showname_cb);
ui_net_divider = new QFrame(ui_form_layout_widget);
ui_net_divider->setFrameShape(QFrame::HLine);
ui_net_divider->setFrameShadow(QFrame::Sunken);
ui_gameplay_form->setWidget(7, QFormLayout::FieldRole, ui_net_divider);
ui_ms_lbl = new QLabel(ui_form_layout_widget);
ui_ms_lbl->setText(tr("Backup MS:"));
ui_ms_lbl->setToolTip(tr("If the built-in server lookups fail, the game will try the "
"address given here and use it as a backup master server address."));
ui_gameplay_form->setWidget(8, QFormLayout::LabelRole, ui_ms_lbl);
QSettings* configini = ao_app->configini;
ui_ms_textbox = new QLineEdit(ui_form_layout_widget);
ui_ms_textbox->setText(configini->value("master", "").value());
ui_gameplay_form->setWidget(8, QFormLayout::FieldRole, ui_ms_textbox);
ui_discord_lbl = new QLabel(ui_form_layout_widget);
ui_discord_lbl->setText(tr("Discord:"));
ui_discord_lbl->setToolTip(tr("Allows others on Discord to see what server you are in, "
"what character are you playing, and how long you have "
"been playing for."));
ui_gameplay_form->setWidget(9, QFormLayout::LabelRole, ui_discord_lbl);
ui_discord_cb = new QCheckBox(ui_form_layout_widget);
ui_discord_cb->setChecked(ao_app->is_discord_enabled());
ui_gameplay_form->setWidget(9, QFormLayout::FieldRole, ui_discord_cb);
// Here we start the callwords tab.
ui_callwords_tab = new QWidget();
ui_settings_tabs->addTab(ui_callwords_tab, tr("Callwords"));
ui_callwords_widget = new QWidget(ui_callwords_tab);
ui_callwords_widget->setGeometry(QRect(10, 10, 361, 211));
ui_callwords_layout = new QVBoxLayout(ui_callwords_widget);
ui_callwords_layout->setContentsMargins(0,0,0,0);
ui_callwords_textbox = new QPlainTextEdit(ui_callwords_widget);
QSizePolicy sizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
sizePolicy.setHorizontalStretch(0);
sizePolicy.setVerticalStretch(0);
sizePolicy.setHeightForWidth(ui_callwords_textbox->sizePolicy().hasHeightForWidth());
ui_callwords_textbox->setSizePolicy(sizePolicy);
// Let's fill the callwords text edit with the already present callwords.
ui_callwords_textbox->document()->clear();
foreach (QString callword, p_ao_app->get_call_words()) {
ui_callwords_textbox->appendPlainText(callword);
}
ui_callwords_layout->addWidget(ui_callwords_textbox);
ui_callwords_explain_lbl = new QLabel(ui_callwords_widget);
ui_callwords_explain_lbl->setWordWrap(true);
ui_callwords_explain_lbl->setText(tr("
Enter as many callwords as you would like. These are case insensitive. Make sure to leave every callword in its own line!
Do not leave a line with a space at the end -- you will be alerted everytime someone uses a space in their messages."));
ui_callwords_layout->addWidget(ui_callwords_explain_lbl);
// The audio tab.
ui_audio_tab = new QWidget();
ui_settings_tabs->addTab(ui_audio_tab, tr("Audio"));
ui_audio_widget = new QWidget(ui_audio_tab);
ui_audio_widget->setGeometry(QRect(10, 10, 361, 211));
ui_audio_layout = new QFormLayout(ui_audio_widget);
ui_audio_layout->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter);
ui_audio_layout->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop);
ui_audio_layout->setContentsMargins(0, 0, 0, 0);
ui_audio_device_lbl = new QLabel(ui_audio_widget);
ui_audio_device_lbl->setText(tr("Audio device:"));
ui_audio_device_lbl->setToolTip(tr("Sets the audio device for all sounds."));
ui_audio_layout->setWidget(0, QFormLayout::LabelRole, ui_audio_device_lbl);
ui_audio_device_combobox = new QComboBox(ui_audio_widget);
// Let's fill out the combobox with the available audio devices.
int a = 0;
BASS_DEVICEINFO info;
if (needs_default_audiodev())
{
ui_audio_device_combobox->addItem("default");
}
for (a = 0; BASS_GetDeviceInfo(a, &info); a++)
{
ui_audio_device_combobox->addItem(info.name);
if (p_ao_app->get_audio_output_device() == info.name)
ui_audio_device_combobox->setCurrentIndex(ui_audio_device_combobox->count()-1);
}
ui_audio_layout->setWidget(0, QFormLayout::FieldRole, ui_audio_device_combobox);
ui_audio_volume_divider = new QFrame(ui_audio_widget);
ui_audio_volume_divider->setFrameShape(QFrame::HLine);
ui_audio_volume_divider->setFrameShadow(QFrame::Sunken);
ui_audio_layout->setWidget(1, QFormLayout::FieldRole, ui_audio_volume_divider);
ui_music_volume_lbl = new QLabel(ui_audio_widget);
ui_music_volume_lbl->setText(tr("Music:"));
ui_music_volume_lbl->setToolTip(tr("Sets the music's default volume."));
ui_audio_layout->setWidget(2, QFormLayout::LabelRole, ui_music_volume_lbl);
ui_music_volume_spinbox = new QSpinBox(ui_audio_widget);
ui_music_volume_spinbox->setValue(p_ao_app->get_default_music());
ui_music_volume_spinbox->setMaximum(100);
ui_music_volume_spinbox->setSuffix("%");
ui_audio_layout->setWidget(2, QFormLayout::FieldRole, ui_music_volume_spinbox);
ui_sfx_volume_lbl = new QLabel(ui_audio_widget);
ui_sfx_volume_lbl->setText(tr("SFX:"));
ui_sfx_volume_lbl->setToolTip(tr("Sets the SFX's default volume. "
"Interjections and actual sound effects count as 'SFX'."));
ui_audio_layout->setWidget(3, QFormLayout::LabelRole, ui_sfx_volume_lbl);
ui_sfx_volume_spinbox = new QSpinBox(ui_audio_widget);
ui_sfx_volume_spinbox->setValue(p_ao_app->get_default_sfx());
ui_sfx_volume_spinbox->setMaximum(100);
ui_sfx_volume_spinbox->setSuffix("%");
ui_audio_layout->setWidget(3, QFormLayout::FieldRole, ui_sfx_volume_spinbox);
ui_blips_volume_lbl = new QLabel(ui_audio_widget);
ui_blips_volume_lbl->setText(tr("Blips:"));
ui_blips_volume_lbl->setToolTip(tr("Sets the volume of the blips, the talking sound effects."));
ui_audio_layout->setWidget(4, QFormLayout::LabelRole, ui_blips_volume_lbl);
ui_blips_volume_spinbox = new QSpinBox(ui_audio_widget);
ui_blips_volume_spinbox->setValue(p_ao_app->get_default_blip());
ui_blips_volume_spinbox->setMaximum(100);
ui_blips_volume_spinbox->setSuffix("%");
ui_audio_layout->setWidget(4, QFormLayout::FieldRole, ui_blips_volume_spinbox);
ui_volume_blip_divider = new QFrame(ui_audio_widget);
ui_volume_blip_divider->setFrameShape(QFrame::HLine);
ui_volume_blip_divider->setFrameShadow(QFrame::Sunken);
ui_audio_layout->setWidget(5, QFormLayout::FieldRole, ui_volume_blip_divider);
ui_bliprate_lbl = new QLabel(ui_audio_widget);
ui_bliprate_lbl->setText(tr("Blip rate:"));
ui_bliprate_lbl->setToolTip(tr("Sets the delay between playing the blip sounds."));
ui_audio_layout->setWidget(6, QFormLayout::LabelRole, ui_bliprate_lbl);
ui_bliprate_spinbox = new QSpinBox(ui_audio_widget);
ui_bliprate_spinbox->setValue(p_ao_app->read_blip_rate());
ui_bliprate_spinbox->setMinimum(1);
ui_audio_layout->setWidget(6, QFormLayout::FieldRole, ui_bliprate_spinbox);
ui_blank_blips_lbl = new QLabel(ui_audio_widget);
ui_blank_blips_lbl->setText(tr("Blank blips:"));
ui_blank_blips_lbl->setToolTip(tr("If true, the game will play a blip sound even "
"when a space is 'being said'."));
ui_audio_layout->setWidget(7, QFormLayout::LabelRole, ui_blank_blips_lbl);
ui_blank_blips_cb = new QCheckBox(ui_audio_widget);
ui_blank_blips_cb->setChecked(p_ao_app->get_blank_blip());
ui_audio_layout->setWidget(7, QFormLayout::FieldRole, ui_blank_blips_cb);
// The casing tab!
ui_casing_tab = new QWidget();
ui_settings_tabs->addTab(ui_casing_tab, tr("Casing"));
ui_casing_widget = new QWidget(ui_casing_tab);
ui_casing_widget->setGeometry(QRect(10,10, 361, 211));
ui_casing_layout = new QFormLayout(ui_casing_widget);
ui_casing_layout->setLabelAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignVCenter);
ui_casing_layout->setFormAlignment(Qt::AlignLeading|Qt::AlignLeft|Qt::AlignTop);
ui_casing_layout->setContentsMargins(0, 0, 0, 0);
// -- SERVER SUPPORTS CASING
ui_casing_supported_lbl = new QLabel(ui_casing_widget);
if (ao_app->casing_alerts_enabled)
ui_casing_supported_lbl->setText(tr("This server supports case alerts."));
else
ui_casing_supported_lbl->setText(tr("This server does not support case alerts."));
ui_casing_supported_lbl->setToolTip(tr("Pretty self-explanatory."));
ui_casing_layout->setWidget(0, QFormLayout::FieldRole, ui_casing_supported_lbl);
// -- CASE ANNOUNCEMENTS
ui_casing_enabled_lbl = new QLabel(ui_casing_widget);
ui_casing_enabled_lbl->setText(tr("Casing:"));
ui_casing_enabled_lbl->setToolTip(tr("If checked, you will get alerts about case "
"announcements."));
ui_casing_layout->setWidget(1, QFormLayout::LabelRole, ui_casing_enabled_lbl);
ui_casing_enabled_cb = new QCheckBox(ui_casing_widget);
ui_casing_enabled_cb->setChecked(ao_app->get_casing_enabled());
ui_casing_layout->setWidget(1, QFormLayout::FieldRole, ui_casing_enabled_cb);
// -- DEFENSE ANNOUNCEMENTS
ui_casing_def_lbl = new QLabel(ui_casing_widget);
ui_casing_def_lbl->setText(tr("Defense:"));
ui_casing_def_lbl->setToolTip(tr("If checked, you will get alerts about case "
"announcements if a defense spot is open."));
ui_casing_layout->setWidget(2, QFormLayout::LabelRole, ui_casing_def_lbl);
ui_casing_def_cb = new QCheckBox(ui_casing_widget);
ui_casing_def_cb->setChecked(ao_app->get_casing_defence_enabled());
ui_casing_layout->setWidget(2, QFormLayout::FieldRole, ui_casing_def_cb);
// -- PROSECUTOR ANNOUNCEMENTS
ui_casing_pro_lbl = new QLabel(ui_casing_widget);
ui_casing_pro_lbl->setText(tr("Prosecution:"));
ui_casing_pro_lbl->setToolTip(tr("If checked, you will get alerts about case "
"announcements if a prosecutor spot is open."));
ui_casing_layout->setWidget(3, QFormLayout::LabelRole, ui_casing_pro_lbl);
ui_casing_pro_cb = new QCheckBox(ui_casing_widget);
ui_casing_pro_cb->setChecked(ao_app->get_casing_prosecution_enabled());
ui_casing_layout->setWidget(3, QFormLayout::FieldRole, ui_casing_pro_cb);
// -- JUDGE ANNOUNCEMENTS
ui_casing_jud_lbl = new QLabel(ui_casing_widget);
ui_casing_jud_lbl->setText(tr("Judge:"));
ui_casing_jud_lbl->setToolTip(tr("If checked, you will get alerts about case "
"announcements if the judge spot is open."));
ui_casing_layout->setWidget(4, QFormLayout::LabelRole, ui_casing_jud_lbl);
ui_casing_jud_cb = new QCheckBox(ui_casing_widget);
ui_casing_jud_cb->setChecked(ao_app->get_casing_judge_enabled());
ui_casing_layout->setWidget(4, QFormLayout::FieldRole, ui_casing_jud_cb);
// -- JUROR ANNOUNCEMENTS
ui_casing_jur_lbl = new QLabel(ui_casing_widget);
ui_casing_jur_lbl->setText(tr("Juror:"));
ui_casing_jur_lbl->setToolTip(tr("If checked, you will get alerts about case "
"announcements if a juror spot is open."));
ui_casing_layout->setWidget(5, QFormLayout::LabelRole, ui_casing_jur_lbl);
ui_casing_jur_cb = new QCheckBox(ui_casing_widget);
ui_casing_jur_cb->setChecked(ao_app->get_casing_juror_enabled());
ui_casing_layout->setWidget(5, QFormLayout::FieldRole, ui_casing_jur_cb);
// -- STENO ANNOUNCEMENTS
ui_casing_steno_lbl = new QLabel(ui_casing_widget);
ui_casing_steno_lbl->setText(tr("Stenographer:"));
ui_casing_steno_lbl->setToolTip(tr("If checked, you will get alerts about case "
"announcements if a stenographer spot is open."));
ui_casing_layout->setWidget(6, QFormLayout::LabelRole, ui_casing_steno_lbl);
ui_casing_steno_cb = new QCheckBox(ui_casing_widget);
ui_casing_steno_cb->setChecked(ao_app->get_casing_steno_enabled());
ui_casing_layout->setWidget(6, QFormLayout::FieldRole, ui_casing_steno_cb);
// -- CM ANNOUNCEMENTS
ui_casing_cm_lbl = new QLabel(ui_casing_widget);
ui_casing_cm_lbl->setText(tr("CM:"));
ui_casing_cm_lbl->setToolTip(tr("If checked, you will appear amongst the potential "
"CMs on the server."));
ui_casing_layout->setWidget(7, QFormLayout::LabelRole, ui_casing_cm_lbl);
ui_casing_cm_cb = new QCheckBox(ui_casing_widget);
ui_casing_cm_cb->setChecked(ao_app->get_casing_cm_enabled());
ui_casing_layout->setWidget(7, QFormLayout::FieldRole, ui_casing_cm_cb);
// -- CM CASES ANNOUNCEMENTS
ui_casing_cm_cases_lbl = new QLabel(ui_casing_widget);
ui_casing_cm_cases_lbl->setText(tr("Hosting cases:"));
ui_casing_cm_cases_lbl->setToolTip(tr("If you're a CM, enter what cases you are "
"willing to host."));
ui_casing_layout->setWidget(8, QFormLayout::LabelRole, ui_casing_cm_cases_lbl);
ui_casing_cm_cases_textbox = new QLineEdit(ui_casing_widget);
ui_casing_cm_cases_textbox->setText(ao_app->get_casing_can_host_cases());
ui_casing_layout->setWidget(8, QFormLayout::FieldRole, ui_casing_cm_cases_textbox);
// When we're done, we should continue the updates!
setUpdatesEnabled(true);
}
void AOOptionsDialog::save_pressed()
{
// Save everything into the config.ini.
QSettings* configini = ao_app->configini;
configini->setValue("theme", ui_theme_combobox->currentText());
configini->setValue("log_goes_downwards", ui_downwards_cb->isChecked());
configini->setValue("log_maximum", ui_length_spinbox->value());
configini->setValue("default_username", ui_username_textbox->text());
configini->setValue("show_custom_shownames", ui_showname_cb->isChecked());
configini->setValue("master", ui_ms_textbox->text());
configini->setValue("discord", ui_discord_cb->isChecked());
QFile* callwordsini = new QFile(ao_app->get_base_path() + "callwords.ini");
if (!callwordsini->open(QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text))
{
// Nevermind!
}
else
{
QTextStream out(callwordsini);
out << ui_callwords_textbox->toPlainText();
callwordsini->close();
}
configini->setValue("default_audio_device", ui_audio_device_combobox->currentText());
configini->setValue("default_music", ui_music_volume_spinbox->value());
configini->setValue("default_sfx", ui_sfx_volume_spinbox->value());
configini->setValue("default_blip", ui_blips_volume_spinbox->value());
configini->setValue("blip_rate", ui_bliprate_spinbox->value());
configini->setValue("blank_blip", ui_blank_blips_cb->isChecked());
configini->setValue("casing_enabled", ui_casing_enabled_cb->isChecked());
configini->setValue("casing_defence_enabled", ui_casing_def_cb->isChecked());
configini->setValue("casing_prosecution_enabled", ui_casing_pro_cb->isChecked());
configini->setValue("casing_judge_enabled", ui_casing_jud_cb->isChecked());
configini->setValue("casing_juror_enabled", ui_casing_jur_cb->isChecked());
configini->setValue("casing_steno_enabled", ui_casing_steno_cb->isChecked());
configini->setValue("casing_cm_enabled", ui_casing_cm_cb->isChecked());
configini->setValue("casing_can_host_cases", ui_casing_cm_cases_textbox->text());
callwordsini->close();
done(0);
}
void AOOptionsDialog::discard_pressed()
{
done(0);
}
#if (defined (_WIN32) || defined (_WIN64))
bool AOOptionsDialog::needs_default_audiodev()
{
return true;
}
#elif (defined (LINUX) || defined (__linux__))
bool AOOptionsDialog::needs_default_audiodev()
{
return false;
}
#else
#error This operating system is not supported.
#endif