#ifndef AOCHARMOVIE_H #define AOCHARMOVIE_H #include "include/aosfxplayer.h" #include "include/courtroom.h" #include #include #include #include #include #include class AOApplication; class AOCharMovie : public QLabel { Q_OBJECT public: AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app); void play(QString p_char, QString p_emote, QString emote_prefix); void play_pre(QString p_char, QString p_emote, int duration); void play_talking(QString p_char, QString p_emote); void play_idle(QString p_char, QString p_emote); void set_flipped(bool p_flipped) { m_flipped = p_flipped; } void LoadImageWithStupidMethodForFlipSupport(QImage image); void stop(); void play_frame_sfx(); void sfx_two_network_boogaloo(); void screenshake_two_network_boogaloo(); void realization_two_network_boogaloo(); AOSfxPlayer *frame_specific_sfx_player; Courtroom *mycourtroom; QString frame_sfx_hellstring = ""; QString frame_screenshake_hellstring = ""; QString frame_realization_hellstring = ""; bool use_networked_framehell = false; void move(int ax, int ay); void combo_resize(int w, int h); private: AOApplication *ao_app; QMovie *m_movie; QVector movie_frames; QTimer *preanim_timer; QTimer *ticker; QString last_path; QString current_emote; QString current_char; int default_w; int default_h; const int time_mod = 62; // These are the X and Y values before they are fixed based on the sprite's // width. int x = 0; int y = 0; bool m_flipped = false; bool play_once = true; bool apng = false; signals: void done(); private slots: void timer_done(); void movie_ticker(); }; #endif // AOCHARMOVIE_H