#include "aosfxplayer.h" #include #include AOSfxPlayer::AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app) { m_parent = parent; ao_app = p_ao_app; } void AOSfxPlayer::play(QString p_sfx, int p_volume, QString p_char) { BASS_ChannelStop(m_stream); QString f_path; if (p_char != "") f_path = ao_app->get_character_path(p_char) + p_sfx; else f_path = ao_app->get_sounds_path() + p_sfx; qDebug() << "sfx path: " << f_path; m_stream = BASS_StreamCreateFile(FALSE, f_path.toStdString().c_str(), 0, 0, BASS_STREAM_AUTOFREE); set_volume(p_volume); BASS_ChannelPlay(m_stream, false); } void AOSfxPlayer::set_volume(int p_value) { float volume = p_value / 100.0f; BASS_ChannelSetAttribute(m_stream, BASS_ATTRIB_VOL, volume); }