#include "aocharmovie.h" #include "misc_functions.h" #include "file_functions.h" #include "aoapplication.h" #include #include AOCharMovie::AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app) : QLabel(p_parent) { ao_app = p_ao_app; m_movie = new QMovie(this); preanim_timer = new QTimer(this); preanim_timer->setSingleShot(true); this->setMovie(m_movie); connect(m_movie, SIGNAL(frameChanged(int)), this, SLOT(frame_change(int))); connect(preanim_timer, SIGNAL(timeout()), this, SLOT(preanim_done())); } void AOCharMovie::play(QString p_char, QString p_emote, QString emote_prefix) { QString original_path = ao_app->get_character_path(p_char) + emote_prefix + p_emote.toLower() + ".gif"; QString placeholder_path = ao_app->get_theme_path() + "placeholder.gif"; QString gif_path; if (file_exists(original_path)) gif_path = original_path; else gif_path = placeholder_path; m_movie->stop(); this->clear(); m_movie->setFileName(gif_path); if (m_flipped) { QImageReader *reader = new QImageReader(gif_path); flipped_movie.clear(); QImage f_image = reader->read(); while (!f_image.isNull()) { flipped_movie.append(f_image.mirrored(true, false)); f_image = reader->read(); } delete reader; } else { this->setMovie(m_movie); } this->show(); m_movie->start(); } void AOCharMovie::play_pre(QString p_char, QString p_emote, int duration) { play(p_char, p_emote, ""); preanim_timer->start(duration); } void AOCharMovie::play_talking(QString p_char, QString p_emote) { play(p_char, p_emote, "(b)"); } void AOCharMovie::play_idle(QString p_char, QString p_emote) { play(p_char, p_emote, "(a)"); } void AOCharMovie::stop() { //for all intents and purposes, stopping is the same as hiding. at no point do we want a frozen gif to display m_movie->stop(); this->hide(); } void AOCharMovie::combo_resize(int w, int h) { QSize f_size(w, h); this->resize(f_size); m_movie->setScaledSize(f_size); } void AOCharMovie::frame_change(int n_frame) { if (m_flipped && flipped_movie.size() > n_frame) this->setPixmap(QPixmap::fromImage(flipped_movie.at(n_frame))); } void AOCharMovie::preanim_done() { done(); }