#include "aoscene.h" #include "courtroom.h" #include "file_functions.h" AOScene::AOScene(QWidget *parent, AOApplication *p_ao_app) : QLabel(parent) { m_parent = parent; ao_app = p_ao_app; m_movie = new QMovie(this); last_image = ""; } void AOScene::set_image(QString p_image) { QString background_path = ao_app->get_image_suffix(ao_app->get_background_path(p_image)); if (!file_exists(background_path)) background_path = ao_app->get_image_suffix( ao_app->get_default_background_path(p_image)); // Default path if (file_exists(background_path) && background_path == last_image) return; int w = this->width(); int h = this->height(); this->clear(); this->setMovie(nullptr); m_movie->stop(); m_movie->setFileName(background_path); m_movie->setScaledSize(QSize(w, h)); if (m_movie->isValid()) { this->setMovie(m_movie); m_movie->start(); } else { QPixmap background(background_path); this->setPixmap(background.scaled(w, h)); } last_image = background_path; } void AOScene::set_legacy_desk(QString p_image) { QString desk_path = ao_app->get_image_suffix(ao_app->get_background_path(p_image)); if (!file_exists(desk_path)) desk_path = ao_app->get_image_suffix( ao_app->get_default_background_path(p_image)); // Default path if (file_exists(desk_path) && desk_path == last_image) return; QPixmap f_desk(desk_path); // vanilla desks vary in both width and height. in order to make that work // with viewport rescaling, some INTENSE math is needed. int vp_width = m_parent->width(); int vp_height = m_parent->height(); double h_modifier = vp_height / 192; int final_h = static_cast(h_modifier * f_desk.height()); this->clear(); this->setMovie(nullptr); m_movie->stop(); m_movie->setFileName(desk_path); m_movie->setScaledSize(QSize(vp_width, final_h)); if (m_movie->isValid()) { this->setMovie(m_movie); m_movie->start(); } else { this->resize(vp_width, final_h); this->setPixmap(f_desk.scaled(vp_width, final_h)); } last_image = desk_path; }