#ifndef AOCHARMOVIE_H #define AOCHARMOVIE_H #include #include #include #include #include #include class AOApplication; class AOCharMovie : public QLabel { Q_OBJECT public: AOCharMovie(QWidget *p_parent, AOApplication *p_ao_app); void play(QString p_char, QString p_emote, QString emote_prefix); void play_pre(QString p_char, QString p_emote, int duration); void play_talking(QString p_char, QString p_emote); void play_idle(QString p_char, QString p_emote); QPixmap get_pixmap(QImage image); void set_frame(QPixmap f_pixmap); void stop(); void set_flipped(bool p_flipped) {m_flipped = p_flipped;} void move(int ax, int ay); void combo_resize(int w, int h); private: AOApplication *ao_app; QVector movie_frames; QVector movie_delays; QTimer *preanim_timer; QTimer *ticker; QString last_path; QImageReader *m_reader = new QImageReader(); QElapsedTimer actual_time; const int time_mod = 60; // These are the X and Y values before they are fixed based on the sprite's width. int x = 0; int y = 0; int frame = 0; int max_frames = 0; bool m_flipped = false; bool play_once = true; signals: void done(); private slots: void preanim_done(); void movie_ticker(); }; #endif // AOCHARMOVIE_H