#include "lobby.h" #include "path_functions.h" #include "text_file_functions.h" #include "global_variables.h" #include "debug_functions.h" #include "aoapplication.h" #include "networkmanager.h" #include Lobby::Lobby(AOApplication *parent) : QMainWindow() { ao_app = parent; this->setWindowTitle("Attorney Online 2"); this->resize(m_lobby_width, m_lobby_height); ui_background = new AOImage(this); ui_public_servers = new AOButton(this); ui_favorites = new AOButton(this); ui_refresh = new AOButton(this); ui_add_to_fav = new AOButton(this); ui_connect = new AOButton(this); ui_about = new AOButton(this); ui_server_list = new QListWidget(this); ui_player_count = new QLabel(this); ui_description = new QPlainTextEdit(this); connect(ui_public_servers, SIGNAL(clicked()), this, SLOT(on_public_servers_clicked())); connect(ui_favorites, SIGNAL(clicked()), this, SLOT(on_favorites_clicked())); connect(ui_refresh, SIGNAL(pressed()), this, SLOT(on_refresh_pressed())); connect(ui_refresh, SIGNAL(released()), this, SLOT(on_refresh_released())); connect(ui_add_to_fav, SIGNAL(pressed()), this, SLOT(on_add_to_fav_pressed())); connect(ui_add_to_fav, SIGNAL(released()), this, SLOT(on_add_to_fav_released())); connect(ui_connect, SIGNAL(pressed()), this, SLOT(on_connect_pressed())); connect(ui_connect, SIGNAL(released()), this, SLOT(on_connect_released())); connect(ui_about, SIGNAL(clicked()), this, SLOT(on_about_clicked())); set_widgets(); } Lobby::~Lobby() { delete ui_background; } //sets images, position and size void Lobby::set_widgets() { //global to efficiently set images on button presses g_user_theme = get_user_theme(); ui_background->set_image("lobbybackground.png"); ui_background->move(0, 0); ui_background->resize(m_lobby_width, m_lobby_height); ui_public_servers->set_image("publicservers_selected.png"); ui_public_servers->move(46, 88); ui_public_servers->resize(114, 30); ui_favorites->set_image("favorites.png"); ui_favorites->move(164, 88); ui_favorites->resize(114, 30); ui_refresh->set_image("refresh.png"); ui_refresh->move(56, 381); ui_refresh->resize(132, 28); ui_add_to_fav->set_image("addtofav.png"); ui_add_to_fav->move(194, 381); ui_add_to_fav->resize(132, 28); ui_connect->set_image("connect.png"); ui_connect->move(332, 381); ui_connect->resize(132, 28); ui_about->set_image("about.png"); ui_about->move(428, 1); ui_about->resize(88, 21); ui_server_list->move(20, 125); ui_server_list->resize(286, 240); ui_server_list->setStyleSheet("background-color: rgba(0, 0, 0, 0);" "font: bold;"); ui_player_count->move(336, 91); ui_player_count->resize(173, 16); ui_player_count->setText("Offline"); ui_player_count->setStyleSheet("font: bold;" "color: white;" "qproperty-alignment: AlignCenter;"); ui_description->move(337, 109); ui_description->resize(173, 245); ui_description->setStyleSheet("background-color: rgba(0, 0, 0, 0);" "color: white;"); } void Lobby::on_public_servers_clicked() { ui_public_servers->set_image("publicservers_selected.png"); ui_favorites->set_image("favorites.png"); //T0D0: clear server list and show public servers } void Lobby::on_favorites_clicked() { ui_favorites->set_image("favorites_selected.png"); ui_public_servers->set_image("publicservers.png"); //T0D0: clear server list and show favorites from serverlist.txt } void Lobby::on_refresh_pressed() { ui_refresh->set_image("refresh_pressed.png"); } void Lobby::on_refresh_released() { ui_refresh->set_image("refresh.png"); AOPacket *f_packet = new AOPacket("ALL#%"); ao_app->net_manager->send_ms_packet(f_packet); delete f_packet; } void Lobby::on_add_to_fav_pressed() { ui_add_to_fav->set_image("addtofav_pressed.png"); } void Lobby::on_add_to_fav_released() { ui_add_to_fav->set_image("addtofav.png"); //T0D0, add selected element to serverlist.txt } void Lobby::on_connect_pressed() { ui_connect->set_image("connect_pressed.png"); } void Lobby::on_connect_released() { ui_connect->set_image("connect.png"); //T0D0: call ao_app to initialize loading sequence } void Lobby::on_about_clicked() { //T0D0: add something real here call_error("YEBOIIII"); } void Lobby::list_servers() { for (server_type i_server : ao_app->server_list) { ui_server_list->addItem(i_server.name); } }