#include "aomusicplayer.h" AOMusicPlayer::AOMusicPlayer(QWidget *parent, AOApplication *p_ao_app) { m_parent = parent; ao_app = p_ao_app; } #ifdef BASSAUDIO AOMusicPlayer::~AOMusicPlayer() { for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) { BASS_ChannelStop(m_stream_list[n_stream]); } } void AOMusicPlayer::play(QString p_song, int channel, bool loop, int effect_flags) { channel = channel % m_channelmax; if (channel < 0) // wtf? return; QString f_path = ao_app->get_music_path(p_song); unsigned int flags = BASS_STREAM_PRESCAN | BASS_STREAM_AUTOFREE | BASS_UNICODE | BASS_ASYNCFILE; if (loop) flags |= BASS_SAMPLE_LOOP; DWORD newstream; if (f_path.endsWith(".opus")) newstream = BASS_OPUS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, flags); else newstream = BASS_StreamCreateFile(FALSE, f_path.utf16(), 0, 0, flags); if (ao_app->get_audio_output_device() != "default") BASS_ChannelSetDevice(m_stream_list[channel], BASS_GetDevice()); QString d_path = f_path + ".txt"; loop_start[channel] = 0; loop_end[channel] = BASS_ChannelGetLength(newstream, BASS_POS_BYTE); if (loop && file_exists(d_path)) // Contains loop/etc. information file { QStringList lines = ao_app->read_file(d_path).split("\n"); foreach (QString line, lines) { QStringList args = line.split("="); if (args.size() < 2) continue; QString arg = args[0].trimmed(); float sample_rate; BASS_ChannelGetAttribute(newstream, BASS_ATTRIB_FREQ, &sample_rate); // Grab number of bytes for sample size int sample_size = 16 / 8; // number of channels (stereo/mono) int num_channels = 2; // Calculate the bytes for loop_start/loop_end to use with the sync proc QWORD bytes = static_cast(args[1].trimmed().toFloat() * sample_size * num_channels); if (arg == "loop_start") loop_start[channel] = bytes; else if (arg == "loop_length") loop_end[channel] = loop_start[channel] + bytes; else if (arg == "loop_end") loop_end[channel] = bytes; } qDebug() << "Found data file for song" << p_song << "length" << BASS_ChannelGetLength(newstream, BASS_POS_BYTE) << "loop start" << loop_start << "loop end" << loop_end; } if (BASS_ChannelIsActive(m_stream_list[channel]) == BASS_ACTIVE_PLAYING) { DWORD oldstream = m_stream_list[channel]; if (effect_flags & SYNC_POS) { BASS_ChannelLock(oldstream, true); // Sync it with the new sample BASS_ChannelSetPosition(newstream, BASS_ChannelGetPosition(oldstream, BASS_POS_BYTE), BASS_POS_BYTE); BASS_ChannelLock(oldstream, false); } if (effect_flags & FADE_OUT) { // Fade out the other sample and stop it (due to -1) BASS_ChannelSlideAttribute(oldstream, BASS_ATTRIB_VOL | BASS_SLIDE_LOG, -1, 4000); } else BASS_ChannelStop( oldstream); // Stop the sample since we don't need it anymore } else BASS_ChannelStop(m_stream_list[channel]); m_stream_list[channel] = newstream; BASS_ChannelPlay(m_stream_list[channel], false); if (effect_flags & FADE_IN) { // Fade in our sample BASS_ChannelSetAttribute(newstream, BASS_ATTRIB_VOL, 0); BASS_ChannelSlideAttribute(newstream, BASS_ATTRIB_VOL, static_cast(m_volume[channel] / 100.0f), 1000); } else this->set_volume(m_volume[channel], channel); this->set_looping(loop, channel); // Have to do this here due to any // crossfading-related changes, etc. } void AOMusicPlayer::stop(int channel) { BASS_ChannelStop(m_stream_list[channel]); } void AOMusicPlayer::set_volume(int p_value, int channel) { m_volume[channel] = p_value; float volume = m_volume[channel] / 100.0f; if (channel < 0) { for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) { BASS_ChannelSetAttribute(m_stream_list[n_stream], BASS_ATTRIB_VOL, volume); } } else { BASS_ChannelSetAttribute(m_stream_list[channel], BASS_ATTRIB_VOL, volume); } } void CALLBACK loopProc(HSYNC handle, DWORD channel, DWORD data, void *user) { QWORD loop_start = *(static_cast(user)); BASS_ChannelLock(channel, true); BASS_ChannelSetPosition(channel, loop_start, BASS_POS_BYTE); BASS_ChannelLock(channel, false); } void AOMusicPlayer::set_looping(bool toggle, int channel) { qDebug() << "Setting looping for channel" << channel << "to" << toggle; m_looping = toggle; if (!m_looping) { if (BASS_ChannelFlags(m_stream_list[channel], 0, 0) & BASS_SAMPLE_LOOP) BASS_ChannelFlags(m_stream_list[channel], 0, BASS_SAMPLE_LOOP); // remove the LOOP flag BASS_ChannelRemoveSync(m_stream_list[channel], loop_sync[channel]); loop_sync[channel] = 0; } else { BASS_ChannelFlags(m_stream_list[channel], BASS_SAMPLE_LOOP, BASS_SAMPLE_LOOP); // set the LOOP flag if (loop_sync[channel] != 0) { BASS_ChannelRemoveSync(m_stream_list[channel], loop_sync[channel]); // remove the sync loop_sync[channel] = 0; } if (loop_start[channel] > 0) { if (loop_end[channel] == 0) loop_end[channel] = BASS_ChannelGetLength(m_stream_list[channel], BASS_POS_BYTE); if (loop_end[channel] > 0) // Don't loop zero length songs even if we're asked to loop_sync[channel] = BASS_ChannelSetSync( m_stream_list[channel], BASS_SYNC_POS | BASS_SYNC_MIXTIME, loop_end[channel], loopProc, &loop_start[channel]); } } } #elif defined(QTAUDIO) AOMusicPlayer::~AOMusicPlayer() { for (int n_stream = 0; n_stream < m_channelmax; ++n_stream) { m_stream_list[n_stream].stop(); } } void AOMusicPlayer::play(QString p_song, int channel, bool loop, int effect_flags) { channel = channel % m_channelmax; if (channel < 0) // wtf? return; QString f_path = ao_app->get_music_path(p_song); m_stream_list[channel].stop(); m_stream_list[channel].setMedia(QUrl::fromLocalFile(f_path)); this->set_volume(m_volume[channel], channel); m_stream_list[channel].play(); } void AOMusicPlayer::stop(int channel) { m_stream_list[channel].stop(); } void AOMusicPlayer::set_volume(int p_value, int channel) { m_volume[channel] = p_value; m_stream_list[channel].setVolume(m_volume[channel]); } #else AOMusicPlayer::~AOMusicPlayer() {} void AOMusicPlayer::play(QString p_song, int channel, bool loop, int effect_flags) {} void AOMusicPlayer::stop(int channel) {} void AOMusicPlayer::set_volume(int p_value, int channel) {} void loopProc(int handle, int channel, int data, int *user) {} void AOMusicPlayer::set_looping(bool toggle, int channel) {} #endif