#ifndef AOSFXPLAYER_H #define AOSFXPLAYER_H #if defined(BASSAUDIO) #include "bass.h" #elif defined(QTAUDIO) #include #endif #include "aoapplication.h" #include #include #include #include class AOSfxPlayer : public QObject { Q_OBJECT public: AOSfxPlayer(QWidget *parent, AOApplication *p_ao_app); void play(QString p_sfx, QString p_char = "", QString shout = ""); void stop(); void set_volume(qreal p_volume); void setLooping(bool is_looping); private: QWidget *m_parent; AOApplication *ao_app; qreal m_volume = 0; bool looping_sfx = false; void set_volume_internal(qreal p_volume); #if defined(BASSAUDIO) HSTREAM m_stream; #elif defined(QTAUDIO) QSoundEffect m_sfx; #endif }; #endif // AOSFXPLAYER_H