#include "aoscene.h" #include "courtroom.h" #include "file_functions.h" #include AOScene::AOScene(QWidget *parent, AOApplication *p_ao_app) : QLabel(parent) { m_parent = parent; ao_app = p_ao_app; } void AOScene::set_image(QString p_image) { QString background_path = ao_app->get_background_path() + p_image; QString default_path = ao_app->get_default_background_path() + p_image; QPixmap background(background_path); QPixmap default_bg(default_path); int w = this->width(); int h = this->height(); if (file_exists(background_path)) this->setPixmap(background.scaled(w, h)); else this->setPixmap(default_bg.scaled(w, h)); } void AOScene::set_legacy_desk(QString p_image) { //vanilla desks vary in both width and height. in order to make that work with viewport rescaling, //some INTENSE math is needed. QString desk_path = ao_app->get_background_path() + p_image; QString default_path = ao_app->get_default_background_path() + p_image; QPixmap f_desk; if (file_exists(desk_path)) f_desk.load(desk_path); else f_desk.load(default_path); int vp_width = m_parent->width(); int vp_height = m_parent->height(); //double y_modifier = 147 / 192; double w_modifier = vp_width / 256; double h_modifier = vp_height / 192; //int final_y = y_modifier * vp_height; int final_w = w_modifier * f_desk.width(); int final_h = h_modifier * f_desk.height(); //this->resize(final_w, final_h); //this->setPixmap(f_desk.scaled(final_w, final_h)); this->resize(vp_width, final_h); this->setPixmap(f_desk.scaled(vp_width, final_h)); }