Fix an infinite hang when loading the pair character, fix strange undesired behavior of the pair character (#586)
Rosemary Witchaven
2021-08-24 19:37:13 -0500
Set BASS_CONFIG_DEV_DEFAULT to 1 to enable automatic reinitialization of the default device when it is lost (#564)
Rose Witchaven
2021-06-18 23:58:46 -0500
Merge pull request #552 from AttorneyOnline/fix/effects2
oldmud0
2021-05-16 17:32:39 -0500
167aae750faccount for both theme and misc pathing which are different because this program is well made and does not make me want to pull my hair out
in1tiate
2021-05-16 00:41:41 -0500
Merge pull request #541 from AttorneyOnline/feature/default-scaling-option
oldmud0
2021-04-25 00:38:42 -0500
8d9331a3eafix interfacelayer not applying stretching when load_image is called (reload theme, chat arrows, etc.)
Crystalwarrior
2021-04-24 02:28:24 +0300
433b7f3315Deprecate tick_ms and use actual milliseconds rather than arbitrary 60ms ticks for char.ini [Time] Fix an extremely weird case where CharLayer::Play() was not called even on the CharLayer class (I don't understand why inheritance was straight up just ignored) Fix using preanims with static images just breaking everything Deprecate weird insanity [Time] with the % sign BS (What was this for again? Literally no one used this nor was aware of it) Fix text_stay_time timer firing even if we're immediate Just in case, stop the text delay timer when start_chat_ticking is called
Crystalwarrior
2021-04-24 01:44:52 +0300
6e3435ddbaAdd setting for default scaling method
oldmud0
2021-04-23 16:09:25 -0500
60daac3823Move other duplicate reset calls to their own method
oldmud0
2021-04-23 14:29:16 -0500
9359ed7f54make sure we save the shownames even when theyre disabled
in1tiate
2021-04-23 00:30:50 -0500
43340e8869move timer reset to its own method
in1tiate
2021-04-22 23:46:55 -0500
2c259a6337Do the same as previous commit for the get_asset_paths func - only check for the direct file path before missingno
Crystalwarrior
2021-04-22 19:11:39 +0300
d3e5cb933cCharlayer - only check for direct path after the previous checks fail but before missingno
Crystalwarrior
2021-04-22 19:09:44 +0300
d2c0c4fa0dFix charlayer regression not allowing us to *directly* refer to an emote we want to use with a file path (base/misc/blank for example) Actually use the helper funcs for searching images instead of reimplementing the same thing
Crystalwarrior
2021-04-22 19:02:07 +0300
Fix log_chatmessage referring to the global m_chatmessage instead of the local variables that should be sent to it at the point of the func being called. (#530)
Crystalwarrior
2021-04-21 02:54:08 +0300
7b058d1401Fix last line in the .demo file not being processed Fix timings for OOC being really busted if max_wait is -1 (dunno at which point this bug was introduced)
Crystalwarrior
2021-04-21 02:14:49 +0300
86b342badcReset timers, evidence list and background whenever /load or /reload is used
Crystalwarrior
2021-04-20 15:08:24 +0300
don't set a mask on elements affected by offsets (#524)
in1tiate
2021-04-19 19:27:25 -0500
a1abe8abfaFix blankposting when narrating not hiding the chatbox Fix using objections against talking players not causing them to stop talking (with this method, they will only finish their current animation cycle unitl freezing in place)
Crystalwarrior
2021-04-20 02:50:42 +0300
1edb5d9ae1Add support for narrator chat (??!!) which does not affect the state of IC in any way, rather the only thing it affects is the IC chat box. INSANELY useful for GMs to play sound effects, talk over the situation, etc. without causing the IC viewport to reset. Stress-tested with preanims, non-interrupting preanims, idle chat, talking chat, evidence presenting
Crystalwarrior
2021-04-20 02:38:42 +0300
e36ac916a9Fix anim_state deciding whether you're allowed to send a message or not (the only thing that should decide that is if text is done processing or not) Fix objections forcing a missingno to appear when you object to someone mid-preanim, and their preanim ends before objection shout finishes. This also resolves a crapton of other bugs related to preanim_done() signal. Move evidence display from handle_ic_speaking to start_chat_ticking (makes more sense over here) Remove a misplaced set_static_duration for ui_vp_player_char (must've got here over a strange merge conflict or smth) Remove useless anim_state and text_state setters in reload_theme func, the func that calls the BG to display already handles everything needed for IC reset
Crystalwarrior
2021-04-20 02:36:15 +0300