Commit Graph

126 Commits

Author SHA1 Message Date
Salanto
e82726ba5b
Attorney Online 2.11 Release Candidate 1 (#1026)
* Version bump and minor fixes

* Remove unecessary headers

Thanks QtCreator
2024-07-21 18:54:52 +02:00
Leifa
640b026534
Playerlist fix (#1018)
* Commit

* Boyfailure code commit

* Cooking code spaghetti

* Accidental overwrite recursive function call hell

* Implemented player list

* Add partial moderator widget

Sleepy time! Hee-Hoo!

* Moderator Dialog - Step 1 - WIP

* Appease the clang gods

* Clang appeasement policy

* *sacrifices goat to clang*

* Added player report, reworked implementation, ...

* Added player-specific report
* Reworked implementation
  * No longer uses JSON.
* Removed preset loader.

* Remove unused code.

* Safety measures against potential segfault.

* Removes unused code

---------

Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
2024-07-14 16:25:25 +02:00
Salanto
fb64ca386c
Add playerlist widget element (#996)
* Commit

* Boyfailure code commit

* Cooking code spaghetti

* Accidental overwrite recursive function call hell

* Implemented player list

* Add partial moderator widget

Sleepy time! Hee-Hoo!

* Moderator Dialog - Step 1 - WIP

* Appease the clang gods

* Clang appeasement policy

* *sacrifices goat to clang*

* Added player report, reworked implementation, ...

* Added player-specific report
* Reworked implementation
  * No longer uses JSON.
* Removed preset loader.

---------

Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: Leifa <26681464+TrickyLeifa@users.noreply.github.com>
2024-07-12 11:48:01 +02:00
Leifa
efd2571459
Remove TCP entry point (#1007)
* Remove TCP entry point

Resolve #987

* Remove TCP entry point
  * Servers that do not support WebSocket will be marked as `Legacy`
  * Removal of TCP connection from the master will follow later.

* Tweaked error message
2024-07-09 13:07:30 +02:00
TrickyLeifa
b306929311 Resolved merge conflicts.
This comment format is just tiring for the eyes. Imagine being on 1080p and not being able to read more than 5 method definitions due to comments.
2024-05-17 19:44:37 +02:00
TrickyLeifa
fefaad5394 Merge branch 'master' into kaleidoscope 2024-05-17 19:19:04 +02:00
TrickyLeifa
1ef96383c8 Lightly reworked NetworkManager, ...
* Lightly reworked `NetworkManager`
* Added new modules to handle various connection types.
  * TCP
  * WebSocket
* Added general string splitter alias based on Qt version.
* Replaced `lobby_constructed` and `courtroom_constructed`
* Refactored and partially reimplemented the following classes:
  * `AOBlipPlayer`
  * `AOEmotePreview`
  * `AOMusicPlayer`
  * `AOSfxPlayer`
  * `AOTextArea`
2024-05-17 19:04:57 +02:00
TrickyLeifa
39e4354b1d Reimplemented favorite server widget, ...
* Reworked favorite server widget
* Renamed `server_type` to `ServerInfo`
* Renamed `connection_type` to `ServerConnectionType`
* Refactored `AOCharButton`
* Reimplemented `AOButton`
* Partially reimplemented `AOEmoteButton`
* Refactored `AOEvidenceButton`
2024-05-16 03:09:21 +02:00
Cerapter
4fb61b7afd
Lift out most server-related data into its own class (#955)
* Lift out most server-related data into its own class

* Fix missing negation in the auth packet support check

* Update `get_feature(BASE_FEATURE_SET)`'s documentation

* Make the version numbers public

* Add support for custom blips

---------

Co-authored-by: in1tiate <32779090+in1tiate@users.noreply.github.com>
2024-05-15 10:19:03 -05:00
TrickyLeifa
a0cee58c04 Merge branch 'master' into kaleidoscope 2024-05-15 00:23:46 +02:00
TrickyLeifa
c9f52b7223 Ported to CMake, ...
* Ported the project to CMake
  * Android and Mac support dropped for the time
being.
  * Tests, BASS and Discord-RPC are now options
* Restructured and reformated the project.
  * Merged `include` and `src`
  * Renamed `resource` to `data`
  * Renamed various files
  * External libraries headers are no longer included in `src`
  * Replaced header guards with #pragma once
  * Multiple refactors (keywords, headers)
  * Added Qt6 compatibility
* Removed various unused functions and headers
* Reworked AOPacket
  * When content is passed to AOPacket, it should be ensured that the content is already decoded.
  * Encoding/decoding are now static methods.
* Fixed various memory leaks
* Removed animation code for AOImage
  * AOImage is always using static images
* Simplified ChatLogPiece
2024-05-15 00:04:16 +02:00
in1tiate
c9eabf35da
Add [Options] override for blips and shownames for parity with 2.5 (#953)
* split get_blips into two functions

Because otherwise it would always return only what was read from char.ini, and we want it to be able to read our custom QLineEdit too, right?

* include new function, rewrite description

* check for custom blips support in packet

* add custom blips enabled bool

* increase MS_MAXIMUM, add custom blips QLineEdit

* add BLIPNAME to chat message

* introducing custom blips

* introducing custom blips I said

* unfold if

* unfold other if

* retool custom blips code, add ini parser

* remove extraneous debug calls

* fix incorrect default value on get_showname

* restructure ini format

* fix parser again

---------

Co-authored-by: Lernos <lernoskey@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
2024-05-14 18:02:32 +02:00
Salanto
7c1fe80d4c
2.10.1 Changes (#888)
* Utilise .ui file to create settings dialog (#858)

* Remove config loading from AOApplications

Removes most, but not all config functions from AOApplication and moves them into their own class.

Not even remotely done here. but holy shit I'm tired.

* First steps towards UI file

* Fixed your UI layout issue

* Leifa bullies me

* Set all the setters

Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.

Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.

* Make layout appear proper

* Minor option dialog update

* Hookup AOOptionsdialogue to Options Getter/setter

Not done yet, but parts of the options interactions work again.

* More settings menu working

* Mostly working settings dialogue

Restore default and cancel still need work

* Fix asset widget

* Tooltips

Also removes the commented out tooltip code

* Finish Tooltips

Move widget implementation to its own folder

* Migrate callwords to config.ini

Also correct sleep deprived code.

* Fix widget translation

* Language dropdown changes

We might want to look into doing this a bit better.

* Remove QSettings from AOApplication

Try cleaning up stray references to said object anymore

* Fix constructor order to prevent runtime crash

* Slightly sort implementation file

* Remove unused label declarations from header

Fix some comments

* Formatting

* Fix buttons

Also fixes restore settings when a restore to default is aborted.

* Raise pair list after courtroom construction (#859)

* Don't reset evidence selection (#860)

They are defaulted in the header. This SHOULD not affect the client negatively.

* Hitting the emergency exit (#861)

Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.

* add CI and license badge

* add contributors

* Handle config.temp after confirmation

* Deletes config.temp when the user has confirmed they want to keep the current settings.

* Make reset to default destructive

Don't worry, we ask first! :)

* Fix case of self_offset received without a y offset (#864)

caused by typos in #701

it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead

* Change default settings (#839)

* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes

Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>

* Make it a singleton? Maybe? I dunno? Ask Longbyte

* Commit suggestions

* More suggestions

Also try fixing a memory leak. Not going to well.

* Return to dialog

Otherwise we don't have Exec.

* Cleanup

* Deprecate ooc_name, implement username

* Remove ooc_name key and copy its value to default_showname if its empty.

* Consistent naming in AOOptionsDialog

* Clang format

* Don't write the username to the showname

* Fix theme dropdown being incorrectly set

* Bandaid callword playing every message

* Remove unused or duplicate includes

* More include removals

Removes lobby and courtroom direct includes from the dialog source

* Burn baby, burn!

* Remove reload_theme function

* Remove "Case Alert Supported Message"

All servers I tested on master supported it. The text is redundant in operation.

Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>

* Cleanup lobby (#880)

* Remove config loading from AOApplications

Removes most, but not all config functions from AOApplication and moves them into their own class.

Not even remotely done here. but holy shit I'm tired.

* First steps towards UI file

* Fixed your UI layout issue

* Leifa bullies me

* Set all the setters

Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.

Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.

* Make layout appear proper

* Minor option dialog update

* Hookup AOOptionsdialogue to Options Getter/setter

Not done yet, but parts of the options interactions work again.

* More settings menu working

* Mostly working settings dialogue

Restore default and cancel still need work

* Fix asset widget

* Tooltips

Also removes the commented out tooltip code

* Finish Tooltips

Move widget implementation to its own folder

* Migrate callwords to config.ini

Also correct sleep deprived code.

* Fix widget translation

* Language dropdown changes

We might want to look into doing this a bit better.

* Remove QSettings from AOApplication

Try cleaning up stray references to said object anymore

* Fix constructor order to prevent runtime crash

* Slightly sort implementation file

* Remove unused label declarations from header

Fix some comments

* Formatting

* Fix buttons

Also fixes restore settings when a restore to default is aborted.

* Raise pair list after courtroom construction (#859)

* Don't reset evidence selection (#860)

They are defaulted in the header. This SHOULD not affect the client negatively.

* Hitting the emergency exit (#861)

Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.

* add CI and license badge

* add contributors

* Handle config.temp after confirmation

* Deletes config.temp when the user has confirmed they want to keep the current settings.

* Make reset to default destructive

Don't worry, we ask first! :)

* Fix case of self_offset received without a y offset (#864)

caused by typos in #701

it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead

* Change default settings (#839)

* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes


Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>

* Make it a singleton? Maybe? I dunno? Ask Longbyte

* Commit suggestions

* More suggestions

Also try fixing a memory leak. Not going to well.

* Return to dialog

Otherwise we don't have Exec.

* Cleanup

* Deprecate ooc_name, implement username

* Remove ooc_name key and copy its value to default_showname if its empty.

* Consistent naming in AOOptionsDialog

* Clang format

* Don't write the username to the showname

* Fix theme dropdown being incorrectly set

* Bandaid callword playing every message

* Remove unused or duplicate includes

* More include removals

Removes lobby and courtroom direct includes from the dialog source

* Burn baby, burn!

* Remove reload_theme function

* Remove "Case Alert Supported Message"

All servers I tested on master supported it. The text is redundant in operation.

* Create preliminary lobby design

Attempts to slightly modernize the aging lobby to a scheme more akin to modern server browsers.

* Fix missing header, add necessary search lineedits

* More UI changes

* Start hooking up new UI elements

* Hookup Serverbrowser to new UI frontend

Still need to fix the favorites AND implement the NEW demolist

* Fixup demo ui and make demoserver functional

* More demoserver cleanup

* Remove jarring ao_app pointer shenigans

Still a bit to do before we can safely remove that pointer, but hey, its something.

* *unholy screeches*

Tried to untangle the tange of dependencies that is connection behaviour

* Rip out loading screen

Some servers are not even sending proper values anymore, like vanilla, so why keep it?

* Optimise includes, format header

Lobby should not even have to know what an AOPacket is, smh

* Formatting fixes

and turn settings menu opening into a signal

* Why does netmanager never emit when the server is connected

* Fixup final parts

About as well implemented as I can do rn. Missing the load screen, but that was more flair than anything else

* Correct start page

* demo qol

Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>

* Delete rebase artifact

* only set setting codec on qt5

* fix old regex

* qlocale include was missing

* Add default soundfont value + cleaup stream checks

* Remove Case Announcement

* Add add_server dialog and move logic to options.h

* Add Direction Connection Widget and function

* Visual Fluff, don't show direct connection on demo screen

* Implement ui-file reload and RCC mounting.

* Add edit menu to favorites

* Add Server remains active when no server is selected

* Hack together window title for courtroom

I hate this.

* Fix incorrect subtheme location code

* Cleanup

* Make all charicons appear on first join

This entire system needs a rework, but this will do for now.

Also slightly improves performance by not making it load the character list 4 times, only 2 now :^)
closes #854

* Fix evidence hover selector under Qt5

#closes #890

* Remove options calling itself trough pointer

* Fix Android CI (#891)

* pro gamer move

* remove pregenerated android files

* version

* install old ass android platform

* Revert "remove pregenerated android files"

This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.

* switch to 24

* CharButton - Fix enterEvent override in Qt5

Also mark them as override. Also make the preprocessor if a bit less copypastey.

* version bump

* Update embeeded lobby ui color sheme

Shoutout to Dumb Fuck (That is their real discord name).

Co-Authored-By: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>

* Add changelog.md loading logic from main mount path

* Expand tabbar of optional Tabbar widget

* Fix order column being incorrectly sized

* missed a space

* remove fonts

* change margins

* fix minimum sizes

* Allow theme overwrite of settings menu

* Cleanup iterator for subthemes

* Allow reload of settings menu

Might aswell do them all 🤷

* AO base path (#893)

* make get_base_path global

and move parts that use base to use it

* options uses base

* sal moved a bunch of code

* fix creating case folder

---------

Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>

* Android 2 10 1 (#894)

* ask for file permissions before trying to load a file

* create armv7 gitignore

* extract all the abis

* don't fail if the dir exists

* Clear options map before reloading the UI

* Fix runtime warning for theme/subtheme combobox

Shouldn't do the job of something that the template can do for me.
Also fix formatting cause it was busted.
Also made the subtheme/theme load code not give me cancer.

* Sort dropdown numerically to match explorer preview

closes #793

* fuck bass

* copy mingw

* copy other dll

* wrong folder

* Account for server subtheme

* Replace incorrect subtheme check

* Settings, not server

* Remove debug

* Add compatibility code, suppress compiler warning (#896)

lobby.cpp:
* Added compatibility code so 2.10.1 can run on Qt versions older than 5.14, such as the version that ships with Ubuntu 20.04

courtroom.cpp:
* Used a Q_UNUSED macro on an unused variable to suppress a compiler warning

* Resolve Qt6(.5.0) compiler errors

* Undo incompetence.

* Force theme reload on theme change

If a user saves a new theme and does not reload the UI it will cause misplacement of widgets inside of courtroom.
This is mitigated by forcing a reload.

* make speedlines stretch by default (in *actually* non-stupid way this time) (#901)

* Rework default volume settings (#903)

* rework volume default settings

* remove default volume settings in options dialog
* make client remember last volume settings instead

* fix options starting tab

* Reworked direct connect (#906)

Resolve issue #905
Works as advertised.

* Set join text when double-click on connected server

Good enough. I would handle this a bit smarter and lock based on the connection state of NetworkManager, but NetworkManager sucks and I refuse to fix it this close before 2.10.1 is done.

* remove unused m_looping

* remove useless underflow check

* do not fall from server to favorites

* Ci android fix (#899)

* pro gamer move

* remove pregenerated android files

* version

* install old ass android platform

* Revert "remove pregenerated android files"

This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.

* switch to 24

* use android\src\android\templates instead

* deprecate "chat" deskmod (#910)

* ignore deskmod when zoom speaking

* clean up deskmod a bit

* adds an enum for deskmods
* deprecates the "chat" deskmood
* modifies set_scene since it never rly used the deskmod argument
  meaningfully

* actually use the enums i made lol

* fix typo

* Add credits for lamdacalculus

---------

Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
Co-authored-by: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
Co-authored-by: segfault <128277930+memsecviolator@users.noreply.github.com>
Co-authored-by: lambdcalculus <64238778+lambdcalculus@users.noreply.github.com>
Co-authored-by: Leifa♥ <26681464+TrickyLeifa@users.noreply.github.com>
2023-05-31 20:17:30 +02:00
Salanto
50beb7de44
Fix incorrect judge-button display behaviour(#884)
Co-authored-by: stonedDiscord <Tukz@gmx.de>
2023-01-29 22:11:04 +01:00
stonedDiscord
a449aa86e9
Qt6 (#824)
* Major cleanup of screenshake code

* Add pre-5.10 support for screenshake math

* more compat, uglier too

* add surprise tool

* we don't need inline functions

* only run qsrand on old versions

* Squash compiler warnings

* >= not > please

* don't set codec in qt6

* switch to new regex

* remove qdesktopwidget (was unused)

* make enter event an enter event

* forgot header file

* rename emote_mod enum as there is an enum of the same name in chat_message

* regexp

* no more codec

* fix warning about emote_mod type

* change to new qtconcurrent

* misc was unused

* fix run

* change qtconcurrent for music

* codecs came back

* make CI run on qt6 too

* seperate artifacts

* qFormatLogMessage is wonky here

* maybe actually use the qt version from matrix

* change qt version here as well

* even lower

* use my own fixed installer

* use my own fixed version of qapng

* get websockets

* minor spelling mistake

* yOu nEeD aDdOnS

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* Revert "maybe actually use the qt version from matrix"

This reverts commit 7ab6b1b4c2f1200318d52f325efd2ef46c3fbd6a.

* Revert "Revert "maybe actually use the qt version from matrix""

This reverts commit a6f7c5bedf214a1992c15b296edd195f96a9196a.

* use jurplels again

* Revert "use jurplels again"

This reverts commit 5795474bca64590f1479af3ccbf7d8cc57f427e7.

* revert CI to master

* main not master

Co-authored-by: in1tiate <woodward.randall02+github@gmail.com>
2022-12-28 21:35:11 +01:00
Crystalwarrior
dd8eee7eed
Pending ghost messages (#736)
This feature allows text to be posted to the IC log as a "ghost" before it has been displayed in-game. When desync chat is enabled, it's common for the player to wait a little while before their messages are displayed.

Ghosts only apply to the active player's messages, not all queued messages. They are also pinned at the end of the IC log until they are displayed.

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
2022-07-31 11:33:10 -05:00
Crystalwarrior
7b88d4be95
Never send an unencoded packet to the server (#719)
* never send an unencoded packet to the server

* oops

* Improve packet validation to remove segfaults

* WARNING: commit breaks connecting to servers, need help
start fixing omniwhy caused by single fuckin string packets (AAAAAAAAAAAAAAAAA)

* Fix failed connections to servers (Thanks to @Iuvee for helping me figure this out!)

* Fix demoserver

* who the fuck still uses goto

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* ANOTHER GOTO????

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* braces

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* good bot Update src/packet_distribution.cpp

Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

* Fix demoserver harder

* Improve demo logging

* Fix memory leakage by deleting the packet
Fix useless demoserver wait packet creation when none of that packet is used

Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
2022-07-30 18:42:22 +02:00
Rosemary Witchaven
8138187f92
Change FL variable names for clarity (#810)
* Change FL variable names for clarity

* Missed one somehow

Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
2022-07-23 18:19:00 +03:00
Crystalwarrior
35004921d3
Fix messy window title and make it all nice and pretty (#705) 2022-05-23 20:42:35 +02:00
Rosemary Witchaven
68d0b838cf
Add two ways of controlling judge buttons that aren't hardcoded nonsense (networked and local) (#537)
* add both network and local ways to show judge buttons on pos other than jud

* hide judge buttons when pos_removing to a non-judge position

* alter packet header

* Only use pos jud hardcoding if no design.ini

if design.ini does not define judges= then we fall back to pos jud garbage

* Fix judge buttons being disabled if default_side pos is judge (logic poopy)
Fix positions.isEmpty() returning False cuz a split of an empty string returns the list with an empty string by default

* Expand JD packet to be able to send -1, 0 and 1. If -1 is received, fall back on client-sided judge button behavior. If 0 or 1 is received, treat it as "absolute override" and adhere to that packet.

* alter check for empty qstringlist to support old qt versions

* heehoo

* trigger client side behavior when jd -1 is sent

* less confusing variable names

* remove useless code, trim some fat

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>

* use an enum dammit! & warn on malformed auth

* use an enum dammit! pt. 2

* appease clang, rewrite ugly judge controls function

* please squash this its so bad

Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2022-03-29 17:37:02 +03:00
Crystalwarrior
fa6eef8eba
Allow character select list to refresh even if client is already loaded in (#655)
* Allow "SC" packet to be used to refresh the character list even if the client is loaded in
Fix tree list of characters not being cleared properly between "SC" packets
Fix client theme breaking when joining a server with empty character select list

* Do my review suggestions on CW's behalf

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2022-03-13 18:29:42 +03:00
Salanto
e6f06d8959
Add server description to favourites, if supported by server. (#648)
* Allow servers to directly set the server description

* Hijack PN packet to add description.

* Update lobby.cpp

Apply suggested change
2022-02-15 08:15:57 -06:00
Salanto
5e60f277e9
Add demo_append to WT/CE part of the "RT" packet handler. (#649)
* Add demo_append to WT/CE part of the "RT" packet handler.

* Fix indentation + put demo recording outside the if else chain
2022-02-15 08:14:42 -06:00
oldmud0
c80a019574
Merge pull request #619 from AttorneyOnline/feature/http-ms
Switch to HTTP-based server list
2022-01-07 20:17:02 -06:00
oldmud0
e29a41b58f Remove AO1 MS code
You won't be missed :')
2021-12-30 21:47:41 -06:00
oldmud0
6e1e847750
Add and refine debug log messages (#625)
Since these are going to be visible to the user now, at least let's properly format them and make them somewhat helpful.
2021-12-30 20:44:59 -06:00
oldmud0
ee76c2ce61 Merge branch 'master' into feature/http-ms
# Conflicts:
#	src/networkmanager.cpp
2021-12-30 20:31:44 -06:00
oldmud0
ecfe6f2542 Change master chat in courtroom to debug log
Since the MS chat has been disabled for quite some time now (and we aren't planning on bringing it back since Discord, Guilded etc. have better chat features), I decided to go ahead and change the pane into a debug log to keep it useful and avoid creating a gaping hole in themes.

Though, maybe it is worth removing the whole switcher and keeping the debug log hidden away where it can't scare people.
2021-12-25 19:17:27 -06:00
oldmud0
efeaf429e7
Merge pull request #621 from AttorneyOnline/split-demo-option
Split logging option into text and demo
2021-12-24 09:09:12 -06:00
oldmud0
2eed786c77 Split logging option into text and demo
Apparently, people don't like logging demos because it takes up too
much space. It's possible to enable NTFS compression for demo files
(or the entire demos folder), though.
2021-12-23 17:29:17 -06:00
Pyraqq
26851be536
Add version to window title (#613)
Also updated the translation files for missing strings and updated the Polish translation.
2021-12-23 16:53:26 -06:00
oldmud0
cf12168ebd Qt 5.9 compat; remove dead code 2021-12-18 22:22:30 -06:00
oldmud0
b682d69e49 Use new HTTP-based master server client 2021-06-13 22:16:41 -05:00
oldmud0
7cbd343ce9 Fix excess calls to arup_append
According to profiling results, arup_append was being called around 90k times (!!) because it had been placed in the inner for loop. That's (tracks * areas)^2. Yikes!
2021-06-06 23:42:51 -05:00
Salanto
8fc75f29a7 Prevent crash when sending empty ASS packet 2021-05-12 01:56:15 +02:00
Salanto
8a9bb6dc69 Add Asset Packet
This packet is used to send the client the URL of an online content repository, if available.
2021-05-04 05:39:50 +02:00
Crystalwarrior
81c0f9a569
Better logs with OOC logging, [IC] and [OOC] tags (#519)
* Add OOC logging to the .log files, making them infinitely more precious to GMs especially of ambitious multi-area RPs
Add [IC] and [OOC] tags to distinguish between the types of msg

* minor wording change for .log top line to make it clearer that it's the server address and not the user address

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-04-20 00:13:56 -05:00
in1tiate
a5e1cc4173
Fix CASEA failing to validate packets with exactly six arguments (#521) 2021-04-16 00:42:43 -05:00
Crystalwarrior
d5c1273518 Fix demos incorrectly saving the packets (breaking encoding for things such as evidence by recording <and> instead of &)
ACTUALLY fix encoding errors, stop supporting the absolutely bonkers <and> exceptions just to support the previous bug instead of fixing the root issue
2021-04-07 15:25:18 +03:00
in1tiate
05ff6b08a2 add exception for LE packets in demos, which encode ampersand separators 2021-03-28 23:11:54 -05:00
in1tiate
bddf6c67c2
Don't decode LE contents until after splitting by "&" (#500)
Should fix evidence, again.
2021-03-20 22:39:15 -05:00
Crystalwarrior
510c0f4b17
Add timer packets to demo playback (#494)
When the demo skips by some number of seconds, the timer will also skip forward by that duration.

Co-authored-by: in1tiate <32779090+in1tiate@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-03-20 21:12:44 -05:00
oldmud0
4bfd9f0d14
Merge pull request #497 from AttorneyOnline/fix/demos-evidence
Make demo files record evidence packets
2021-03-20 12:48:24 -05:00
Crystalwarrior
f4cecc98af Make demo files record evidence packets 2021-03-20 20:36:06 +03:00
Crystalwarrior
f113396ad3 ⚠HUGE, VERY IMPORTANT FIX⚠
Fix demo playback being incorrectly timed due to the misplaced order of the wait#% packet (it should go BEFORE the appended message, not AFTER! We're delaying the message we're *writing*, not the *next message*!!!)

(cherry picked from commit 8319ebffe4c22c59c33d9c90161036d9c1ddddd5)
2021-03-20 20:30:12 +03:00
in1tiate
e4483719d4
Deprecate hardcoded string-based authentication, add AUTH packet (#489)
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-03-15 17:56:42 -05:00
Crystalwarrior
016ce3ac40 Fix a segfault/crash due to invalid packet size checking for the timer (TI) packet 2021-03-04 14:03:37 +03:00
Crystalwarrior
aa790dbc4b Overhaul pos dropdown and pos remove system to work well with custom pos, char pos etc.
Remove accidental duplicate code
Fix some genius using & instead of && (SMH)
Block pos_dropdown signals better
2021-02-19 11:20:38 +03:00
Crystalwarrior
5063880530 Patch a segfault by play_frame_effect being wacky
Split behavior for courtroom resizing into its own function
Use that function to optimize character changing screen
Fix reload theme breaking the background positioning
Fix changing character breaking the background positioning
Fix excessive set_widgets() calls that caused unnecessary lag
Fix unnecessary set_size_and_pos calls that didn't need to be there
Only call size_and_pos on the chatbox in the initialize_chatbox func
Remove checks for a boolean that will always be true
Simplify two functions that copy-paste code called set_size_and_pos into a single one
Fix "disable custom chat" setting not being used when setting chat sizes and pos
2021-02-16 11:04:07 +03:00
Crystalwarrior
fe00c6b7de
Animated Themes. Subthemes. Custom default_theme. Overhaul asset paths. Fix a ton of asset resolution bugs. (#466)
* Remove get_static_image_suffix (webp, gif etc. can be non-animated)
Replace QList<QString> with QStringList

* forgot to remove static image from aoimage

* Simplify get_theme_path, get_custom_theme_path and get_default_theme_path all into a single get_theme_path func
Add a default_theme variable which defines the currently recognized default theme
Add a new "get_asset_path" that will be used to simplify asset resolution considerably

* Simplify AOImage set_image function to use get_asset_path
Begin working on the subtheme system

* Add p_default_theme for get_asset_path
Implement get_asset_path for AOButton

* Condense aolayer path lookups into the get_asset_path function

* Get rid of get_font_name due to underuse (and it just does the same thing as get_design_element anyway)
Get rid of get_char_shouts (use chat= instead)
Use get_subtheme() instead of subtheme (because get_subtheme() can perform overrides based on the user's settings)
Make get_color() use get_asset_path()
Make get_design_element() use get_asset_path()

* Adapt a whole bunch of text_file_functions to the get_asset_path method, fixing an enormous amount of invalid path resolutions
Unfortunately I have to keep backwards compatibility for the backwards ass config.ini method for the chat markup (new way is chat_config.ini)
Get rid of get_theme_effects and implement the stacking behavior into get_effects instead

* Program doesn't run, color lists stop generating for some reason
Also implement safety checks for the asset path generator

* Fix a really tricky issue that popped up regarding char_color_rgb_list not being generated, causing segfaults

* Address the sfx player path resolution being really, really stupid and resolve major inconsistencies (such as the bug where objection sfx wouldn't be playing despite the default theme or default misc folder having them)

* Fix sfx path resolution being funky (apparently D:/Qt/Projects/AO2-Client/bin/base/themes/default//objection.wav is a valid qt5 path...)

* Implement:
get_asset_paths - Return an untested list of universal paths from the provided args
get_asset_path - Loop through the list of provided asset paths and return the first valid file
get_image_path - Loop through the list of provided asset paths, apply get_image_suffix and return the first valid image file
get_sfx_path - Loop through the list of provided asset paths, apply get_sfx_suffix and return the first valid sound file
get_asset - return an asset (must contain file extension) from the get_asset_path() applied on the get_asset_paths()
get_image - return an image with get_image_suffix() applied on the get_image_path() for the get_asset_paths()
get_sfx - return a sfx from provided args with the uniquely constructed asset path list for sounds

Rename old get_sfx to get_court_sfx for better clarity of its function
This replaces previous asset stuff I implemented, as I think this is a better solution lol

* Add a new get_config_value that obtains a value from the config that matches identifier
Adjust all calls to get_asset() to actually look for a config identifier value instead, so even if a config.ini is found if it doesn't contain the identifier we want we keep looking

* Fix effects.ini sounds not working
Remove debug text

* Make it so even if you miss the required asset, and don't have a missingno, the viewport still doesn't freeze up due to waiting on Objections etc. due to signals.

* Implement default_theme option for courtroom_design.ini, allowing you to make themes that inherit from other themes that are not default.

* move sounds folder lower in sfx pathlist

* fix realization sfx not being fetched from config

* Make aosfxplayer actually use get_sfx I made
Move sounds folder path check last in get_sfx

* I thought this would fix QSettings::value: Empty key passed but I guess not, that annoying error will keep pestering us :(((

* Remove silly .png exception for SplashLayer
Fix static image Objections freezing the viewport due to done(); signal that never arrives

* Make WTCE cooler by including a stop method for witness testimony indicator, and add support for custom WTCE

* Reduce code duplication for get_sfx

* Fix the program hanging/entering an infinite loop/segfaults/a number of nasty issues due to done(); signal being sent as soon as playback begins if the image is invalid.
This is done by removing the file_exists check, and letting the rest of the functionality handle this case - the system is robust enough and treats an invalid image as a static image.

* Fix segfaults with AOLayers by sanity checking using max_frames
Fix "Pixmap is null" console spam

* You'll hate me for this.
Make it possible to have fully animated AOButton and AOImage

* Add a settings option to toggle animated themes on or off

* Add a setting for animated theme elements
Add a "static image" toggle for get_image_suffix

* Fix custom chat and generally the chat boxes not having consistent behaivor with subthemes
Add a settings option for subthemes
Have AOImage keep track of its last valid path

* Add SubTheme (ST) packet. Pass subtheme as arg0, and "1" if you want the client's theme to be reloaded.
ST packet sets ao_app->subtheme no matter what. It will not reload theme unless the user has their subtheme set to "server".
Fix showname widths by rearranging font metrics to do its calculations *after* the showname font is set, and not before (making it lag behind the correct display size by 1 msg)

Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
2021-02-13 11:52:12 +03:00