Commit Graph

79 Commits

Author SHA1 Message Date
Crystalwarrior
aa790dbc4b Overhaul pos dropdown and pos remove system to work well with custom pos, char pos etc.
Remove accidental duplicate code
Fix some genius using & instead of && (SMH)
Block pos_dropdown signals better
2021-02-19 11:20:38 +03:00
Crystalwarrior
5063880530 Patch a segfault by play_frame_effect being wacky
Split behavior for courtroom resizing into its own function
Use that function to optimize character changing screen
Fix reload theme breaking the background positioning
Fix changing character breaking the background positioning
Fix excessive set_widgets() calls that caused unnecessary lag
Fix unnecessary set_size_and_pos calls that didn't need to be there
Only call size_and_pos on the chatbox in the initialize_chatbox func
Remove checks for a boolean that will always be true
Simplify two functions that copy-paste code called set_size_and_pos into a single one
Fix "disable custom chat" setting not being used when setting chat sizes and pos
2021-02-16 11:04:07 +03:00
Crystalwarrior
fe00c6b7de
Animated Themes. Subthemes. Custom default_theme. Overhaul asset paths. Fix a ton of asset resolution bugs. (#466)
* Remove get_static_image_suffix (webp, gif etc. can be non-animated)
Replace QList<QString> with QStringList

* forgot to remove static image from aoimage

* Simplify get_theme_path, get_custom_theme_path and get_default_theme_path all into a single get_theme_path func
Add a default_theme variable which defines the currently recognized default theme
Add a new "get_asset_path" that will be used to simplify asset resolution considerably

* Simplify AOImage set_image function to use get_asset_path
Begin working on the subtheme system

* Add p_default_theme for get_asset_path
Implement get_asset_path for AOButton

* Condense aolayer path lookups into the get_asset_path function

* Get rid of get_font_name due to underuse (and it just does the same thing as get_design_element anyway)
Get rid of get_char_shouts (use chat= instead)
Use get_subtheme() instead of subtheme (because get_subtheme() can perform overrides based on the user's settings)
Make get_color() use get_asset_path()
Make get_design_element() use get_asset_path()

* Adapt a whole bunch of text_file_functions to the get_asset_path method, fixing an enormous amount of invalid path resolutions
Unfortunately I have to keep backwards compatibility for the backwards ass config.ini method for the chat markup (new way is chat_config.ini)
Get rid of get_theme_effects and implement the stacking behavior into get_effects instead

* Program doesn't run, color lists stop generating for some reason
Also implement safety checks for the asset path generator

* Fix a really tricky issue that popped up regarding char_color_rgb_list not being generated, causing segfaults

* Address the sfx player path resolution being really, really stupid and resolve major inconsistencies (such as the bug where objection sfx wouldn't be playing despite the default theme or default misc folder having them)

* Fix sfx path resolution being funky (apparently D:/Qt/Projects/AO2-Client/bin/base/themes/default//objection.wav is a valid qt5 path...)

* Implement:
get_asset_paths - Return an untested list of universal paths from the provided args
get_asset_path - Loop through the list of provided asset paths and return the first valid file
get_image_path - Loop through the list of provided asset paths, apply get_image_suffix and return the first valid image file
get_sfx_path - Loop through the list of provided asset paths, apply get_sfx_suffix and return the first valid sound file
get_asset - return an asset (must contain file extension) from the get_asset_path() applied on the get_asset_paths()
get_image - return an image with get_image_suffix() applied on the get_image_path() for the get_asset_paths()
get_sfx - return a sfx from provided args with the uniquely constructed asset path list for sounds

Rename old get_sfx to get_court_sfx for better clarity of its function
This replaces previous asset stuff I implemented, as I think this is a better solution lol

* Add a new get_config_value that obtains a value from the config that matches identifier
Adjust all calls to get_asset() to actually look for a config identifier value instead, so even if a config.ini is found if it doesn't contain the identifier we want we keep looking

* Fix effects.ini sounds not working
Remove debug text

* Make it so even if you miss the required asset, and don't have a missingno, the viewport still doesn't freeze up due to waiting on Objections etc. due to signals.

* Implement default_theme option for courtroom_design.ini, allowing you to make themes that inherit from other themes that are not default.

* move sounds folder lower in sfx pathlist

* fix realization sfx not being fetched from config

* Make aosfxplayer actually use get_sfx I made
Move sounds folder path check last in get_sfx

* I thought this would fix QSettings::value: Empty key passed but I guess not, that annoying error will keep pestering us :(((

* Remove silly .png exception for SplashLayer
Fix static image Objections freezing the viewport due to done(); signal that never arrives

* Make WTCE cooler by including a stop method for witness testimony indicator, and add support for custom WTCE

* Reduce code duplication for get_sfx

* Fix the program hanging/entering an infinite loop/segfaults/a number of nasty issues due to done(); signal being sent as soon as playback begins if the image is invalid.
This is done by removing the file_exists check, and letting the rest of the functionality handle this case - the system is robust enough and treats an invalid image as a static image.

* Fix segfaults with AOLayers by sanity checking using max_frames
Fix "Pixmap is null" console spam

* You'll hate me for this.
Make it possible to have fully animated AOButton and AOImage

* Add a settings option to toggle animated themes on or off

* Add a setting for animated theme elements
Add a "static image" toggle for get_image_suffix

* Fix custom chat and generally the chat boxes not having consistent behaivor with subthemes
Add a settings option for subthemes
Have AOImage keep track of its last valid path

* Add SubTheme (ST) packet. Pass subtheme as arg0, and "1" if you want the client's theme to be reloaded.
ST packet sets ao_app->subtheme no matter what. It will not reload theme unless the user has their subtheme set to "server".
Fix showname widths by rearranging font metrics to do its calculations *after* the showname font is set, and not before (making it lag behind the correct display size by 1 msg)

Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
2021-02-13 11:52:12 +03:00
in1tiate
639d4738db
Improvements to the way the position dropdown is handled (#428)
* it works

* woops

* oops 2 electric boogaloo

* fix "SP" packet not working properly
2021-01-28 22:38:15 +01:00
Skye Deving
5d9309b1b3
Handle packet decoding separately for SC packet (#433)
Should fix special (escaped) characters not being parsed correctly in character list.
2021-01-24 18:26:39 -06:00
Crystalwarrior
1b016ddf91 Merge branch 'master' into feature/timerclock
# Conflicts:
#	include/courtroom.h
2021-01-19 16:04:58 +03:00
Crystalwarrior
2f84055af9
[2.8.6] Demo Recording/Playback (#337)
* initial commit with horrible code dupcliation haha lol
Set up elapsedtimer to generate wait# stuff between packets recorded

* implement groundwork for internal demo server

* add core playback functionality

* make it work kinda by including SC packet in demo

* Add a file dialog for loading a demo file instead of a hardcoded path

* Change /play to > in OOC to begin playback or skip to next element
Pop up file dialog box *before* establishing the connection, not after.
TODO:
* Fix having to load the same file *twice* to be able to connect to the demo server for some reason
* Fix the segfault caused by calling the playback() function when there's no remaining data, it's almost like demo_data.isEmpty() is ignored for whatever reason???

* Clear demo data when loading a demo file to prevent stacking demos

* Properly disconnect the client when sending the request for file browser fails to obtain a good demo file

* Fix append_to_file newlining even if file didn't exist prior to calling this function

* Add a very scuffed exception to not log or demo record anything that happens in the Demo playback local server

* Reduce invalid file spam by checking for non-logging server better
Use file_exists() to be more consistent in append_to_file

* Fix the client crashing when receiving loading packets etc. at runtime such as SC, SM, CI etc. (TODO: parity???)
Remove useless debug stuff

* Preserve newlines for demo packets such as "CT", "MS" etc.

* Implement /max_wait, /min_wait for adjusting the maximum and minimum wait in milliseconds between wait packets
Add /pause or | shorthand to pause playback
Re-add /play and keep > as a shorthand
Remove clientside restrictions from sending empty OOC messages and sending OOC messages without a name - these should be serverside.

* Empty music list
Default the character to Spectator char no matter the selection in CSS

* Allow -1 character ID or character ID that does not fit into the local Character Select Screen list to still be parsed corectly, using the character folder in the MS packet as reference.
Allow servers with no selectable characters to still be properly loaded
Bypass the Character Select Screen when joining a server with no character select screen and automatically become a spectator

* Properly handle demo files without SC packet to dictate which chars exist
Add a /load command letting you load a demo file without rejoining the demo server (the CS packet will not be properly handled but I cannot think of a single tangible problem this causes lol)
Make sure all DEMO CT messages are colored properly

* Fix logs bleeding into each other if you disabled logging or you joined a demo server after leaving another

* Prevent logging even if log_filename is defined because a user might disable auto logging when running the game

* Fix custom shownames not appearing in the IC logs

* Set up new logic for max_wait, meaning that dead air being skipped is prioritized with MS (IC chat) packets being used as the anchor.

* Better logic for min_wait to only affect important packets (IC Chat)

* Fix encoding not being performed on packets that are saved to the .demo file, resulting in characters having something like "#1" in their message breaking that specific message

* Fix a weird setup in courtroom.cpp that happened out of the merge and bugged the code
Fix aopacket being busted up as well

* add missing feature flags to the demoserver

* use random port

* move writing to the demo file to a function

* only listen on localhost

Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>

* remove copypasta

* add a help to the demo server

* fix empty demo disconnecting the server

* tell the user how to begin

Co-authored-by: scatterflower <marisaposs@gameboyprinter.moe>
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
Co-authored-by: stonedDiscord <stoned@derpymail.org>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-13 22:25:24 +01:00
Crystalwarrior
07993a621b Better place to check invalid ID's 2021-01-12 12:02:07 +03:00
Crystalwarrior
49c3dcdee5 Merge branch 'master' into feature/timerclock
# Conflicts:
#	include/courtroom.h
2021-01-12 11:55:08 +03:00
Crystalwarrior
2d1de1fb54
Desynchronize viewport from the IC chat log so that users have a smooth viewing experience as an option (#385)
* Begin trying to understand handle_chatmessage monstrosity
Rearrange some functionality to be more consistent with what the particular handle_chatmessage is *supposed* to be responsible for
Single responsibility principle doesn't apply not just to script files but even functions in this goddamned program apparently.

* Fix some oversights relating to "has presented evidence" logs

* Fix an edge case crash with negative evidence, idk why this didn't happen before.

* Completely refactor handle_chatmessage hell and split it up into single-responsibility-principle functions like a sane and organized coder would.
This will break any PRs that touch handle_chatmessage and will have to conform to the new standard, but it's very good in the long run.
Functions have also been meticulously commentated to make sure that everyone can understand at a glance what everything does.
This refactor is done to pave way for smooth viewport, making characters no longer randomly interrupt each other when speaking.

* Rename confusingly named "handle_chatbox" to "handle_ic_speaking"
Add a new function "handle_callwords"

* Parse blankposts in the packet unpacking phase
log_chatmessage is now an argument-based funciton instead of using m_chatmessage monstrosity
Commentate the heck out of log_chatmessage
Fix showname displaying logic being bonkers for log entries
Fix -1 char_id most likely crashing client, even tho they're supposed to be system messages
Fix [CHARID] being referenced instead of [OTHER_CHARID] in the pair display func
Fix chat message color being used for "has played a song" even though it shouldn't

* Move setting emote_mod from the objection thing to the packet unpacking thing
handle_emote_mod has become argumented

* Make display_pair_character take in only vars it needs

* Add functionality for message stacks (does not handle logging separately yet)
Currently segfaults at line 1823 if stacking behavior actually occurs. Plz help I'm poopie brain at this

* Make sense of pointers and dereference some pointers to prevent wacky errors
Replace _stack with _queue, and turn it into a QQueue

* Implement a minimum text delay queue timer so that each msg must stay on screen for a specified amount of time
Chat_arrow only shows up when the minimum text delay has expired
Check if target is muted in the enqueueing, as well as the validity of the character id, so we don't even bother adding it to the queue
Add a settings option to set text stay time (minimum amount of time to pass before displaying the next message).
TODO: Handle queued interjections in a cooler way

* Adjust default option for stay_time to be 200ms
Make the stay_time setting of 0 disable the queue system entirely

* Make interjections force-clear the message queue
Use interjections to instantly process those messages - objections are usually extremely important and must have everyone's immediate attention.
TODO: Add a settings option for interjection behavior

* Clear message queue when bg display packet is received

* Add an instant objection setting which, when enabled, will interrupt and skip the message queue on objections (effectively bypassing text_delay system)

* Stop using AOPacket for the queue and use QStringList instead (packet contents, we don't care for the header)
Implement objection threshold which works in a queue if instant objections are disabled (not exposed to the settings yet)
Modify packet contents directly instead of waiting for m_chatmessage shenanigans (we should deprecate this soon)
Rename isinstant_objection_enabled options check to be more consistent

* Make it so objections display as soon as the message is over if instant_objection is disabled

* Remove emote_mod = "1" thing that had no real purpose
Implement desynchronized logs settings option, which is false by default, meaning users' messages and display IC logs are going to be in sync.
Split up display and logging behavior, meaning IC logs will be saved with accurate timings on the .logs file, while display can be slower.
Remove dumb "System" showname thing cuz it was dumb

* Bring back minimum packet size safety check

* Make sure shouts are properly logged. I am very sorry for this horrible amount of code duplication though.

* fix compile errors

* fix html parsing error

* Rearrange the order of logging so IC messages go like this:
* shouts go first
* evidence goes second
* chat message goes last

* Fix No Interrupt coming back, go away you foolish beast

* fix borked options dialog

* Crank down "press enter delay" from 600ms to 200ms so it's not as harsh

Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
2021-01-12 11:24:11 +03:00
Crystalwarrior
45c78ea5ca Add "id" variable to the clock functions and properly parse the ID
Implement scalable maximum clock count, right now it's at 5 clocks a theme can have max
Theme "clock_" starts from 1 instead of 0 since users don't know when stuff starts at index 0
TODO: testing lol
2021-01-11 17:38:08 +03:00
Skye Deving
2ee2cd8bf2 Set log filename to a more sortable format 2021-01-11 04:36:32 -06:00
Skye Deving
4f2ac31456 Add arup_clear() and clear arup when fetching new areas
Theoretically fixes #313

The "FA" packet from the server invalidates the client's previous area
list so it makes sense for the arup information tied to that list to
be invalidated as well (especially seeing that the area and arup share
the same index).  As we repopulate the client's area list, we do the
same for the arup list.
2021-01-10 06:38:26 -06:00
Crystalwarrior
1ad8f3bf24 Merge branch 'master' into feature/timerclock
# Conflicts:
#	include/courtroom.h
#	src/courtroom.cpp
2021-01-10 14:27:27 +03:00
in1tiate
3993ba47e5
Add desk_mods 2 -5 for more flexibility in emotes (#353) 2021-01-09 12:32:24 -06:00
oldmud0
de3533fbf2 Rework timer and ping logic
The timer's time as received by the server is clarified to be the actual
numerical time, in milliseconds, to be shown on the clock.
2021-01-09 01:18:19 -06:00
oldmud0
d308fc83de
Merge pull request #316 from AttorneyOnline/messagebox
add BB packet for a MessageBox popup
2021-01-06 12:41:52 -06:00
scatterflower
29f8733dba
FL toggle for Y offset (#360)
Use "y_offset" to enable the Y offset protocol extension.
2021-01-03 19:23:01 -06:00
stonedDiscord
0c382eea7d move enter courtroom to the PV packet instead of just doing it when you click a character 2020-11-16 15:13:33 +01:00
oldmud0
2d398c3237
Merge pull request #312 from AttorneyOnline/fix-doubleclick
fix doubleclick server being buggy
2020-11-07 19:11:43 -06:00
scatterflower
a46c7ca8f6 reset doubleclick flag on connect 2020-11-01 13:35:57 -06:00
stonedDiscord
5ab50c8431 add BB packet for a MessageBox popup 2020-10-06 12:43:50 +02:00
scatterflower
f91fc5739c fix doubleclick server being buggy 2020-10-04 01:41:23 -05:00
Crystalwarrior
610510eb7b move "check" to the very end instead of very start in packet_distribution 2020-08-25 13:00:00 +03:00
Crystalwarrior
ee3bad44c7 Implement clock pausing
Implement clock setting w/o starting or stopping
Both of these should make it possible for the server to start/stop/pause/resume the clock with perfect synchronization to the true time.
2020-08-25 12:48:09 +03:00
Crystalwarrior
7e9c5726e0 Introduce the timer packet - "TI".
This timer will start the clock accounting for latency! Cool, right?
Remove useless qDebug() for music looping
2020-08-25 12:21:10 +03:00
Crystalwarrior
febfbeafc1 Actually make use of the completely useless CHECK and CH keepalive timer and use them to determine the client's ping.
Display ping in the application window title.
keepalive timer now fires every second instead of every minute
Remove meme clock starting on set_widgets()
implement get_ping() on w_courtroom
2020-08-25 12:18:49 +03:00
scatterflower
565a3cce89 remove slow loading 2020-08-21 15:52:07 -05:00
scatterflower
3f999455a9 remove remaining traces of fantacrypt 2020-08-21 15:36:31 -05:00
scatterflower
c0316ded85 remove fantacrypt 2020-08-21 15:30:54 -05:00
scatterflower
ecb0ee42a3 clang format 2020-08-16 21:59:44 -05:00
scatterflower
8b44d4ae95 Only regenerate the area list once per ARUP packet 2020-08-15 19:40:52 -05:00
windrammer
36b5af3cb9
Add option for automatic logging (#203)
Just so we're on the same page, this is enabled by default.

Co-authored-by: Cents02 <Cents02@Cents0.me>
2020-07-31 15:14:39 -05:00
Crystalwarrior
29f0e06bc8
Make 'FL' packet reset settings to default and take the new settings in (#186)
* Fix colors in ic logs not parsing HTML properly when log_goes_downwards=false and colorlog=true

* Restore KFO branding

* Reset the settings values when receiving the 'FL' packet. This allows enabling/disabling features at runtime, such as ARUP system.

* Revert "Restore KFO branding"

This reverts commit 7f19b6257a0d75ec1d392b9b8c02a384c8dba43d.
2020-07-23 19:32:34 +02:00
oldmud0
3d3de26140 Fix connect button not enabling
Apparently this had never been staged, and while everyone was having
problems with the connect button, everything was working just fine for
me.

This enables the connect button a bit earlier in the handshake process
than in 2.6, since there are some older servers out there that don't
send FL (and so the connect button would never get enabled). This might
lead to race conditions, and sometimes the progress bar does hang,
but you can just cancel and reconnect - I haven't encountered a crash
so far.
2020-06-12 16:45:50 -05:00
sD
ba9aebec57 translate stuff that got run over 2020-05-23 18:32:05 +02:00
oldmud0
fd1855b8d0 Merge KFO source unconditionally into AO2 2020-05-22 19:17:55 -05:00
oldmud0
8928aa2718 Perform clang-format
If you don't want to see this commit on blames, use the hidden
whitespace option on GitHub, or use `-w` in git-blame.
2020-05-22 17:13:37 -05:00
oldmud0
156a760eba Full revert to tag 2.6.2
Due to a countless number of changes made to the core that were not
fully understood, tested, or documented, it was decided to roll
everything back to the last known stable version (2.6.2).

Changes dropped include:
 - Witness needed
 - Shake
 - Frame SFX
 - Multiple custom objections
 - Multithreaded thumbnail generation
 - Looping
 - Various translation additions
 - "Mirror IC"
 - Color in IC log
 - An invocation of clang-format

Next time, work together and split your big fork into independently
testable feature branches.
2020-05-22 17:02:32 -05:00
Crystalwarrior
88de4cde04 clang 2 electric boogaloo
{ BasedOnStyle: LLVM, BreakBeforeBraces: Stroustrup}
2020-05-22 02:14:54 +03:00
Crystalwarrior
c8e12558cd Clang-ify the code with this styling using Visual Studio Code:
{ BasedOnStyle: LLVM, UseTab: Never, IndentWidth: 4, TabWidth: 4, BreakBeforeBraces: Stroustrup, AllowShortIfStatementsOnASingleLine: false, IndentCaseLabels: false, ColumnLimit: 0, AccessModifierOffset: -4, NamespaceIndentation: All }
(this is the Visual Studio preset with only "BreakBeforeBraces" changed from Allman to Stroustrup)
2020-05-22 01:18:24 +03:00
oldmud0
13942345c6 Run clang-format on entire project
Indentation fixed to 2 spaces per tab. Braces set to Stroustrup style.
Lines reflow at 80 characters. One-line method bodies are on the same
line as the signature. Space always after `//`. No indentation
on preprocessor macros. Includes are sorted lexicographically.

If you don't want to see this commit on blames, use the hidden
whitespace option on GitHub, or use `-w` in git-blame.
2020-04-17 21:57:16 -05:00
oldmud0
faac191f0b Mega-merge of CR fork
CR likely stands for "CentsRaidensnake." Like the Case Cafe mega-merge
before it, this was not a clean merge, and it had to be split up into
two parts: the actual changes, and the attempt it made to reformat the
entire code via clang-format.

This branch had a complicated set of changes that would be difficult to
describe in this commit message. It would be better described in a
proper changelog.
2020-04-17 21:48:34 -05:00
sD
dd2daf55f3 it's basically the same packet minus requesting the next list 2020-03-15 13:20:33 +01:00
sD
beb469cd80 Merge branch 'master' into pr/104 2020-03-15 13:12:52 +01:00
sD
1b0930b977 move area list detection algorithm into a seperate function 2020-03-13 16:29:01 +01:00
sD
ba03fb03e2 musictime is a bad name for this 2020-03-13 16:22:41 +01:00
sD
2701fab91f indentation 2020-03-06 17:14:49 +01:00
stonedDiscord
b668bb2276
Merge branch 'master' into music_list_update 2020-03-06 16:43:03 +01:00
Crystalwarrior
a4e448576b Make pos dropdown more abstract and actually useful by letting servers send only pos you can actually access.
Pos dropdown system also reads the actual bg folder of the current BG to see all the created pos.
2020-02-24 22:20:43 +03:00