* Utilise .ui file to create settings dialog (#858)
* Remove config loading from AOApplications
Removes most, but not all config functions from AOApplication and moves them into their own class.
Not even remotely done here. but holy shit I'm tired.
* First steps towards UI file
* Fixed your UI layout issue
* Leifa bullies me
* Set all the setters
Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.
Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.
* Make layout appear proper
* Minor option dialog update
* Hookup AOOptionsdialogue to Options Getter/setter
Not done yet, but parts of the options interactions work again.
* More settings menu working
* Mostly working settings dialogue
Restore default and cancel still need work
* Fix asset widget
* Tooltips
Also removes the commented out tooltip code
* Finish Tooltips
Move widget implementation to its own folder
* Migrate callwords to config.ini
Also correct sleep deprived code.
* Fix widget translation
* Language dropdown changes
We might want to look into doing this a bit better.
* Remove QSettings from AOApplication
Try cleaning up stray references to said object anymore
* Fix constructor order to prevent runtime crash
* Slightly sort implementation file
* Remove unused label declarations from header
Fix some comments
* Formatting
* Fix buttons
Also fixes restore settings when a restore to default is aborted.
* Raise pair list after courtroom construction (#859)
* Don't reset evidence selection (#860)
They are defaulted in the header. This SHOULD not affect the client negatively.
* Hitting the emergency exit (#861)
Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.
* add CI and license badge
* add contributors
* Handle config.temp after confirmation
* Deletes config.temp when the user has confirmed they want to keep the current settings.
* Make reset to default destructive
Don't worry, we ask first! :)
* Fix case of self_offset received without a y offset (#864)
caused by typos in #701
it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead
* Change default settings (#839)
* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Make it a singleton? Maybe? I dunno? Ask Longbyte
* Commit suggestions
* More suggestions
Also try fixing a memory leak. Not going to well.
* Return to dialog
Otherwise we don't have Exec.
* Cleanup
* Deprecate ooc_name, implement username
* Remove ooc_name key and copy its value to default_showname if its empty.
* Consistent naming in AOOptionsDialog
* Clang format
* Don't write the username to the showname
* Fix theme dropdown being incorrectly set
* Bandaid callword playing every message
* Remove unused or duplicate includes
* More include removals
Removes lobby and courtroom direct includes from the dialog source
* Burn baby, burn!
* Remove reload_theme function
* Remove "Case Alert Supported Message"
All servers I tested on master supported it. The text is redundant in operation.
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
* Cleanup lobby (#880)
* Remove config loading from AOApplications
Removes most, but not all config functions from AOApplication and moves them into their own class.
Not even remotely done here. but holy shit I'm tired.
* First steps towards UI file
* Fixed your UI layout issue
* Leifa bullies me
* Set all the setters
Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.
Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.
* Make layout appear proper
* Minor option dialog update
* Hookup AOOptionsdialogue to Options Getter/setter
Not done yet, but parts of the options interactions work again.
* More settings menu working
* Mostly working settings dialogue
Restore default and cancel still need work
* Fix asset widget
* Tooltips
Also removes the commented out tooltip code
* Finish Tooltips
Move widget implementation to its own folder
* Migrate callwords to config.ini
Also correct sleep deprived code.
* Fix widget translation
* Language dropdown changes
We might want to look into doing this a bit better.
* Remove QSettings from AOApplication
Try cleaning up stray references to said object anymore
* Fix constructor order to prevent runtime crash
* Slightly sort implementation file
* Remove unused label declarations from header
Fix some comments
* Formatting
* Fix buttons
Also fixes restore settings when a restore to default is aborted.
* Raise pair list after courtroom construction (#859)
* Don't reset evidence selection (#860)
They are defaulted in the header. This SHOULD not affect the client negatively.
* Hitting the emergency exit (#861)
Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.
* add CI and license badge
* add contributors
* Handle config.temp after confirmation
* Deletes config.temp when the user has confirmed they want to keep the current settings.
* Make reset to default destructive
Don't worry, we ask first! :)
* Fix case of self_offset received without a y offset (#864)
caused by typos in #701
it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead
* Change default settings (#839)
* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Make it a singleton? Maybe? I dunno? Ask Longbyte
* Commit suggestions
* More suggestions
Also try fixing a memory leak. Not going to well.
* Return to dialog
Otherwise we don't have Exec.
* Cleanup
* Deprecate ooc_name, implement username
* Remove ooc_name key and copy its value to default_showname if its empty.
* Consistent naming in AOOptionsDialog
* Clang format
* Don't write the username to the showname
* Fix theme dropdown being incorrectly set
* Bandaid callword playing every message
* Remove unused or duplicate includes
* More include removals
Removes lobby and courtroom direct includes from the dialog source
* Burn baby, burn!
* Remove reload_theme function
* Remove "Case Alert Supported Message"
All servers I tested on master supported it. The text is redundant in operation.
* Create preliminary lobby design
Attempts to slightly modernize the aging lobby to a scheme more akin to modern server browsers.
* Fix missing header, add necessary search lineedits
* More UI changes
* Start hooking up new UI elements
* Hookup Serverbrowser to new UI frontend
Still need to fix the favorites AND implement the NEW demolist
* Fixup demo ui and make demoserver functional
* More demoserver cleanup
* Remove jarring ao_app pointer shenigans
Still a bit to do before we can safely remove that pointer, but hey, its something.
* *unholy screeches*
Tried to untangle the tange of dependencies that is connection behaviour
* Rip out loading screen
Some servers are not even sending proper values anymore, like vanilla, so why keep it?
* Optimise includes, format header
Lobby should not even have to know what an AOPacket is, smh
* Formatting fixes
and turn settings menu opening into a signal
* Why does netmanager never emit when the server is connected
* Fixup final parts
About as well implemented as I can do rn. Missing the load screen, but that was more flair than anything else
* Correct start page
* demo qol
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
* Delete rebase artifact
* only set setting codec on qt5
* fix old regex
* qlocale include was missing
* Add default soundfont value + cleaup stream checks
* Remove Case Announcement
* Add add_server dialog and move logic to options.h
* Add Direction Connection Widget and function
* Visual Fluff, don't show direct connection on demo screen
* Implement ui-file reload and RCC mounting.
* Add edit menu to favorites
* Add Server remains active when no server is selected
* Hack together window title for courtroom
I hate this.
* Fix incorrect subtheme location code
* Cleanup
* Make all charicons appear on first join
This entire system needs a rework, but this will do for now.
Also slightly improves performance by not making it load the character list 4 times, only 2 now :^)
closes#854
* Fix evidence hover selector under Qt5
#closes #890
* Remove options calling itself trough pointer
* Fix Android CI (#891)
* pro gamer move
* remove pregenerated android files
* version
* install old ass android platform
* Revert "remove pregenerated android files"
This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.
* switch to 24
* CharButton - Fix enterEvent override in Qt5
Also mark them as override. Also make the preprocessor if a bit less copypastey.
* version bump
* Update embeeded lobby ui color sheme
Shoutout to Dumb Fuck (That is their real discord name).
Co-Authored-By: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>
* Add changelog.md loading logic from main mount path
* Expand tabbar of optional Tabbar widget
* Fix order column being incorrectly sized
* missed a space
* remove fonts
* change margins
* fix minimum sizes
* Allow theme overwrite of settings menu
* Cleanup iterator for subthemes
* Allow reload of settings menu
Might aswell do them all 🤷
* AO base path (#893)
* make get_base_path global
and move parts that use base to use it
* options uses base
* sal moved a bunch of code
* fix creating case folder
---------
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
* Android 2 10 1 (#894)
* ask for file permissions before trying to load a file
* create armv7 gitignore
* extract all the abis
* don't fail if the dir exists
* Clear options map before reloading the UI
* Fix runtime warning for theme/subtheme combobox
Shouldn't do the job of something that the template can do for me.
Also fix formatting cause it was busted.
Also made the subtheme/theme load code not give me cancer.
* Sort dropdown numerically to match explorer preview
closes#793
* fuck bass
* copy mingw
* copy other dll
* wrong folder
* Account for server subtheme
* Replace incorrect subtheme check
* Settings, not server
* Remove debug
* Add compatibility code, suppress compiler warning (#896)
lobby.cpp:
* Added compatibility code so 2.10.1 can run on Qt versions older than 5.14, such as the version that ships with Ubuntu 20.04
courtroom.cpp:
* Used a Q_UNUSED macro on an unused variable to suppress a compiler warning
* Resolve Qt6(.5.0) compiler errors
* Undo incompetence.
* Force theme reload on theme change
If a user saves a new theme and does not reload the UI it will cause misplacement of widgets inside of courtroom.
This is mitigated by forcing a reload.
* make speedlines stretch by default (in *actually* non-stupid way this time) (#901)
* Rework default volume settings (#903)
* rework volume default settings
* remove default volume settings in options dialog
* make client remember last volume settings instead
* fix options starting tab
* Reworked direct connect (#906)
Resolve issue #905
Works as advertised.
* Set join text when double-click on connected server
Good enough. I would handle this a bit smarter and lock based on the connection state of NetworkManager, but NetworkManager sucks and I refuse to fix it this close before 2.10.1 is done.
* remove unused m_looping
* remove useless underflow check
* do not fall from server to favorites
* Ci android fix (#899)
* pro gamer move
* remove pregenerated android files
* version
* install old ass android platform
* Revert "remove pregenerated android files"
This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.
* switch to 24
* use android\src\android\templates instead
* deprecate "chat" deskmod (#910)
* ignore deskmod when zoom speaking
* clean up deskmod a bit
* adds an enum for deskmods
* deprecates the "chat" deskmood
* modifies set_scene since it never rly used the deskmod argument
meaningfully
* actually use the enums i made lol
* fix typo
* Add credits for lamdacalculus
---------
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
Co-authored-by: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
Co-authored-by: segfault <128277930+memsecviolator@users.noreply.github.com>
Co-authored-by: lambdcalculus <64238778+lambdcalculus@users.noreply.github.com>
Co-authored-by: Leifa♥ <26681464+TrickyLeifa@users.noreply.github.com>
* Major cleanup of screenshake code
* Add pre-5.10 support for screenshake math
* more compat, uglier too
* add surprise tool
* we don't need inline functions
* only run qsrand on old versions
* Squash compiler warnings
* >= not > please
* don't set codec in qt6
* switch to new regex
* remove qdesktopwidget (was unused)
* make enter event an enter event
* forgot header file
* rename emote_mod enum as there is an enum of the same name in chat_message
* regexp
* no more codec
* fix warning about emote_mod type
* change to new qtconcurrent
* misc was unused
* fix run
* change qtconcurrent for music
* codecs came back
* make CI run on qt6 too
* seperate artifacts
* qFormatLogMessage is wonky here
* maybe actually use the qt version from matrix
* change qt version here as well
* even lower
* use my own fixed installer
* use my own fixed version of qapng
* get websockets
* minor spelling mistake
* yOu nEeD aDdOnS
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* Revert "maybe actually use the qt version from matrix"
This reverts commit 7ab6b1b4c2f1200318d52f325efd2ef46c3fbd6a.
* Revert "Revert "maybe actually use the qt version from matrix""
This reverts commit a6f7c5bedf214a1992c15b296edd195f96a9196a.
* use jurplels again
* Revert "use jurplels again"
This reverts commit 5795474bca64590f1479af3ccbf7d8cc57f427e7.
* revert CI to master
* main not master
Co-authored-by: in1tiate <woodward.randall02+github@gmail.com>
This feature allows text to be posted to the IC log as a "ghost" before it has been displayed in-game. When desync chat is enabled, it's common for the player to wait a little while before their messages are displayed.
Ghosts only apply to the active player's messages, not all queued messages. They are also pinned at the end of the IC log until they are displayed.
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* never send an unencoded packet to the server
* oops
* Improve packet validation to remove segfaults
* WARNING: commit breaks connecting to servers, need help
start fixing omniwhy caused by single fuckin string packets (AAAAAAAAAAAAAAAAA)
* Fix failed connections to servers (Thanks to @Iuvee for helping me figure this out!)
* Fix demoserver
* who the fuck still uses goto
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* ANOTHER GOTO????
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* braces
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* good bot Update src/packet_distribution.cpp
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Fix demoserver harder
* Improve demo logging
* Fix memory leakage by deleting the packet
Fix useless demoserver wait packet creation when none of that packet is used
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* add both network and local ways to show judge buttons on pos other than jud
* hide judge buttons when pos_removing to a non-judge position
* alter packet header
* Only use pos jud hardcoding if no design.ini
if design.ini does not define judges= then we fall back to pos jud garbage
* Fix judge buttons being disabled if default_side pos is judge (logic poopy)
Fix positions.isEmpty() returning False cuz a split of an empty string returns the list with an empty string by default
* Expand JD packet to be able to send -1, 0 and 1. If -1 is received, fall back on client-sided judge button behavior. If 0 or 1 is received, treat it as "absolute override" and adhere to that packet.
* alter check for empty qstringlist to support old qt versions
* heehoo
* trigger client side behavior when jd -1 is sent
* less confusing variable names
* remove useless code, trim some fat
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* use an enum dammit! & warn on malformed auth
* use an enum dammit! pt. 2
* appease clang, rewrite ugly judge controls function
* please squash this its so bad
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Allow "SC" packet to be used to refresh the character list even if the client is loaded in
Fix tree list of characters not being cleared properly between "SC" packets
Fix client theme breaking when joining a server with empty character select list
* Do my review suggestions on CW's behalf
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Since the MS chat has been disabled for quite some time now (and we aren't planning on bringing it back since Discord, Guilded etc. have better chat features), I decided to go ahead and change the pane into a debug log to keep it useful and avoid creating a gaping hole in themes.
Though, maybe it is worth removing the whole switcher and keeping the debug log hidden away where it can't scare people.
Apparently, people don't like logging demos because it takes up too
much space. It's possible to enable NTFS compression for demo files
(or the entire demos folder), though.
According to profiling results, arup_append was being called around 90k times (!!) because it had been placed in the inner for loop. That's (tracks * areas)^2. Yikes!
* Add OOC logging to the .log files, making them infinitely more precious to GMs especially of ambitious multi-area RPs
Add [IC] and [OOC] tags to distinguish between the types of msg
* minor wording change for .log top line to make it clearer that it's the server address and not the user address
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
ACTUALLY fix encoding errors, stop supporting the absolutely bonkers <and> exceptions just to support the previous bug instead of fixing the root issue
When the demo skips by some number of seconds, the timer will also skip forward by that duration.
Co-authored-by: in1tiate <32779090+in1tiate@users.noreply.github.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Fix demo playback being incorrectly timed due to the misplaced order of the wait#% packet (it should go BEFORE the appended message, not AFTER! We're delaying the message we're *writing*, not the *next message*!!!)
(cherry picked from commit 8319ebffe4c22c59c33d9c90161036d9c1ddddd5)
Split behavior for courtroom resizing into its own function
Use that function to optimize character changing screen
Fix reload theme breaking the background positioning
Fix changing character breaking the background positioning
Fix excessive set_widgets() calls that caused unnecessary lag
Fix unnecessary set_size_and_pos calls that didn't need to be there
Only call size_and_pos on the chatbox in the initialize_chatbox func
Remove checks for a boolean that will always be true
Simplify two functions that copy-paste code called set_size_and_pos into a single one
Fix "disable custom chat" setting not being used when setting chat sizes and pos
* Remove get_static_image_suffix (webp, gif etc. can be non-animated)
Replace QList<QString> with QStringList
* forgot to remove static image from aoimage
* Simplify get_theme_path, get_custom_theme_path and get_default_theme_path all into a single get_theme_path func
Add a default_theme variable which defines the currently recognized default theme
Add a new "get_asset_path" that will be used to simplify asset resolution considerably
* Simplify AOImage set_image function to use get_asset_path
Begin working on the subtheme system
* Add p_default_theme for get_asset_path
Implement get_asset_path for AOButton
* Condense aolayer path lookups into the get_asset_path function
* Get rid of get_font_name due to underuse (and it just does the same thing as get_design_element anyway)
Get rid of get_char_shouts (use chat= instead)
Use get_subtheme() instead of subtheme (because get_subtheme() can perform overrides based on the user's settings)
Make get_color() use get_asset_path()
Make get_design_element() use get_asset_path()
* Adapt a whole bunch of text_file_functions to the get_asset_path method, fixing an enormous amount of invalid path resolutions
Unfortunately I have to keep backwards compatibility for the backwards ass config.ini method for the chat markup (new way is chat_config.ini)
Get rid of get_theme_effects and implement the stacking behavior into get_effects instead
* Program doesn't run, color lists stop generating for some reason
Also implement safety checks for the asset path generator
* Fix a really tricky issue that popped up regarding char_color_rgb_list not being generated, causing segfaults
* Address the sfx player path resolution being really, really stupid and resolve major inconsistencies (such as the bug where objection sfx wouldn't be playing despite the default theme or default misc folder having them)
* Fix sfx path resolution being funky (apparently D:/Qt/Projects/AO2-Client/bin/base/themes/default//objection.wav is a valid qt5 path...)
* Implement:
get_asset_paths - Return an untested list of universal paths from the provided args
get_asset_path - Loop through the list of provided asset paths and return the first valid file
get_image_path - Loop through the list of provided asset paths, apply get_image_suffix and return the first valid image file
get_sfx_path - Loop through the list of provided asset paths, apply get_sfx_suffix and return the first valid sound file
get_asset - return an asset (must contain file extension) from the get_asset_path() applied on the get_asset_paths()
get_image - return an image with get_image_suffix() applied on the get_image_path() for the get_asset_paths()
get_sfx - return a sfx from provided args with the uniquely constructed asset path list for sounds
Rename old get_sfx to get_court_sfx for better clarity of its function
This replaces previous asset stuff I implemented, as I think this is a better solution lol
* Add a new get_config_value that obtains a value from the config that matches identifier
Adjust all calls to get_asset() to actually look for a config identifier value instead, so even if a config.ini is found if it doesn't contain the identifier we want we keep looking
* Fix effects.ini sounds not working
Remove debug text
* Make it so even if you miss the required asset, and don't have a missingno, the viewport still doesn't freeze up due to waiting on Objections etc. due to signals.
* Implement default_theme option for courtroom_design.ini, allowing you to make themes that inherit from other themes that are not default.
* move sounds folder lower in sfx pathlist
* fix realization sfx not being fetched from config
* Make aosfxplayer actually use get_sfx I made
Move sounds folder path check last in get_sfx
* I thought this would fix QSettings::value: Empty key passed but I guess not, that annoying error will keep pestering us :(((
* Remove silly .png exception for SplashLayer
Fix static image Objections freezing the viewport due to done(); signal that never arrives
* Make WTCE cooler by including a stop method for witness testimony indicator, and add support for custom WTCE
* Reduce code duplication for get_sfx
* Fix the program hanging/entering an infinite loop/segfaults/a number of nasty issues due to done(); signal being sent as soon as playback begins if the image is invalid.
This is done by removing the file_exists check, and letting the rest of the functionality handle this case - the system is robust enough and treats an invalid image as a static image.
* Fix segfaults with AOLayers by sanity checking using max_frames
Fix "Pixmap is null" console spam
* You'll hate me for this.
Make it possible to have fully animated AOButton and AOImage
* Add a settings option to toggle animated themes on or off
* Add a setting for animated theme elements
Add a "static image" toggle for get_image_suffix
* Fix custom chat and generally the chat boxes not having consistent behaivor with subthemes
Add a settings option for subthemes
Have AOImage keep track of its last valid path
* Add SubTheme (ST) packet. Pass subtheme as arg0, and "1" if you want the client's theme to be reloaded.
ST packet sets ao_app->subtheme no matter what. It will not reload theme unless the user has their subtheme set to "server".
Fix showname widths by rearranging font metrics to do its calculations *after* the showname font is set, and not before (making it lag behind the correct display size by 1 msg)
Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
* initial commit with horrible code dupcliation haha lol
Set up elapsedtimer to generate wait# stuff between packets recorded
* implement groundwork for internal demo server
* add core playback functionality
* make it work kinda by including SC packet in demo
* Add a file dialog for loading a demo file instead of a hardcoded path
* Change /play to > in OOC to begin playback or skip to next element
Pop up file dialog box *before* establishing the connection, not after.
TODO:
* Fix having to load the same file *twice* to be able to connect to the demo server for some reason
* Fix the segfault caused by calling the playback() function when there's no remaining data, it's almost like demo_data.isEmpty() is ignored for whatever reason???
* Clear demo data when loading a demo file to prevent stacking demos
* Properly disconnect the client when sending the request for file browser fails to obtain a good demo file
* Fix append_to_file newlining even if file didn't exist prior to calling this function
* Add a very scuffed exception to not log or demo record anything that happens in the Demo playback local server
* Reduce invalid file spam by checking for non-logging server better
Use file_exists() to be more consistent in append_to_file
* Fix the client crashing when receiving loading packets etc. at runtime such as SC, SM, CI etc. (TODO: parity???)
Remove useless debug stuff
* Preserve newlines for demo packets such as "CT", "MS" etc.
* Implement /max_wait, /min_wait for adjusting the maximum and minimum wait in milliseconds between wait packets
Add /pause or | shorthand to pause playback
Re-add /play and keep > as a shorthand
Remove clientside restrictions from sending empty OOC messages and sending OOC messages without a name - these should be serverside.
* Empty music list
Default the character to Spectator char no matter the selection in CSS
* Allow -1 character ID or character ID that does not fit into the local Character Select Screen list to still be parsed corectly, using the character folder in the MS packet as reference.
Allow servers with no selectable characters to still be properly loaded
Bypass the Character Select Screen when joining a server with no character select screen and automatically become a spectator
* Properly handle demo files without SC packet to dictate which chars exist
Add a /load command letting you load a demo file without rejoining the demo server (the CS packet will not be properly handled but I cannot think of a single tangible problem this causes lol)
Make sure all DEMO CT messages are colored properly
* Fix logs bleeding into each other if you disabled logging or you joined a demo server after leaving another
* Prevent logging even if log_filename is defined because a user might disable auto logging when running the game
* Fix custom shownames not appearing in the IC logs
* Set up new logic for max_wait, meaning that dead air being skipped is prioritized with MS (IC chat) packets being used as the anchor.
* Better logic for min_wait to only affect important packets (IC Chat)
* Fix encoding not being performed on packets that are saved to the .demo file, resulting in characters having something like "#1" in their message breaking that specific message
* Fix a weird setup in courtroom.cpp that happened out of the merge and bugged the code
Fix aopacket being busted up as well
* add missing feature flags to the demoserver
* use random port
* move writing to the demo file to a function
* only listen on localhost
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* remove copypasta
* add a help to the demo server
* fix empty demo disconnecting the server
* tell the user how to begin
Co-authored-by: scatterflower <marisaposs@gameboyprinter.moe>
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
Co-authored-by: stonedDiscord <stoned@derpymail.org>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Begin trying to understand handle_chatmessage monstrosity
Rearrange some functionality to be more consistent with what the particular handle_chatmessage is *supposed* to be responsible for
Single responsibility principle doesn't apply not just to script files but even functions in this goddamned program apparently.
* Fix some oversights relating to "has presented evidence" logs
* Fix an edge case crash with negative evidence, idk why this didn't happen before.
* Completely refactor handle_chatmessage hell and split it up into single-responsibility-principle functions like a sane and organized coder would.
This will break any PRs that touch handle_chatmessage and will have to conform to the new standard, but it's very good in the long run.
Functions have also been meticulously commentated to make sure that everyone can understand at a glance what everything does.
This refactor is done to pave way for smooth viewport, making characters no longer randomly interrupt each other when speaking.
* Rename confusingly named "handle_chatbox" to "handle_ic_speaking"
Add a new function "handle_callwords"
* Parse blankposts in the packet unpacking phase
log_chatmessage is now an argument-based funciton instead of using m_chatmessage monstrosity
Commentate the heck out of log_chatmessage
Fix showname displaying logic being bonkers for log entries
Fix -1 char_id most likely crashing client, even tho they're supposed to be system messages
Fix [CHARID] being referenced instead of [OTHER_CHARID] in the pair display func
Fix chat message color being used for "has played a song" even though it shouldn't
* Move setting emote_mod from the objection thing to the packet unpacking thing
handle_emote_mod has become argumented
* Make display_pair_character take in only vars it needs
* Add functionality for message stacks (does not handle logging separately yet)
Currently segfaults at line 1823 if stacking behavior actually occurs. Plz help I'm poopie brain at this
* Make sense of pointers and dereference some pointers to prevent wacky errors
Replace _stack with _queue, and turn it into a QQueue
* Implement a minimum text delay queue timer so that each msg must stay on screen for a specified amount of time
Chat_arrow only shows up when the minimum text delay has expired
Check if target is muted in the enqueueing, as well as the validity of the character id, so we don't even bother adding it to the queue
Add a settings option to set text stay time (minimum amount of time to pass before displaying the next message).
TODO: Handle queued interjections in a cooler way
* Adjust default option for stay_time to be 200ms
Make the stay_time setting of 0 disable the queue system entirely
* Make interjections force-clear the message queue
Use interjections to instantly process those messages - objections are usually extremely important and must have everyone's immediate attention.
TODO: Add a settings option for interjection behavior
* Clear message queue when bg display packet is received
* Add an instant objection setting which, when enabled, will interrupt and skip the message queue on objections (effectively bypassing text_delay system)
* Stop using AOPacket for the queue and use QStringList instead (packet contents, we don't care for the header)
Implement objection threshold which works in a queue if instant objections are disabled (not exposed to the settings yet)
Modify packet contents directly instead of waiting for m_chatmessage shenanigans (we should deprecate this soon)
Rename isinstant_objection_enabled options check to be more consistent
* Make it so objections display as soon as the message is over if instant_objection is disabled
* Remove emote_mod = "1" thing that had no real purpose
Implement desynchronized logs settings option, which is false by default, meaning users' messages and display IC logs are going to be in sync.
Split up display and logging behavior, meaning IC logs will be saved with accurate timings on the .logs file, while display can be slower.
Remove dumb "System" showname thing cuz it was dumb
* Bring back minimum packet size safety check
* Make sure shouts are properly logged. I am very sorry for this horrible amount of code duplication though.
* fix compile errors
* fix html parsing error
* Rearrange the order of logging so IC messages go like this:
* shouts go first
* evidence goes second
* chat message goes last
* Fix No Interrupt coming back, go away you foolish beast
* fix borked options dialog
* Crank down "press enter delay" from 600ms to 200ms so it's not as harsh
Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Implement scalable maximum clock count, right now it's at 5 clocks a theme can have max
Theme "clock_" starts from 1 instead of 0 since users don't know when stuff starts at index 0
TODO: testing lol
Theoretically fixes#313
The "FA" packet from the server invalidates the client's previous area
list so it makes sense for the arup information tied to that list to
be invalidated as well (especially seeing that the area and arup share
the same index). As we repopulate the client's area list, we do the
same for the arup list.