* Utilise .ui file to create settings dialog (#858)
* Remove config loading from AOApplications
Removes most, but not all config functions from AOApplication and moves them into their own class.
Not even remotely done here. but holy shit I'm tired.
* First steps towards UI file
* Fixed your UI layout issue
* Leifa bullies me
* Set all the setters
Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.
Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.
* Make layout appear proper
* Minor option dialog update
* Hookup AOOptionsdialogue to Options Getter/setter
Not done yet, but parts of the options interactions work again.
* More settings menu working
* Mostly working settings dialogue
Restore default and cancel still need work
* Fix asset widget
* Tooltips
Also removes the commented out tooltip code
* Finish Tooltips
Move widget implementation to its own folder
* Migrate callwords to config.ini
Also correct sleep deprived code.
* Fix widget translation
* Language dropdown changes
We might want to look into doing this a bit better.
* Remove QSettings from AOApplication
Try cleaning up stray references to said object anymore
* Fix constructor order to prevent runtime crash
* Slightly sort implementation file
* Remove unused label declarations from header
Fix some comments
* Formatting
* Fix buttons
Also fixes restore settings when a restore to default is aborted.
* Raise pair list after courtroom construction (#859)
* Don't reset evidence selection (#860)
They are defaulted in the header. This SHOULD not affect the client negatively.
* Hitting the emergency exit (#861)
Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.
* add CI and license badge
* add contributors
* Handle config.temp after confirmation
* Deletes config.temp when the user has confirmed they want to keep the current settings.
* Make reset to default destructive
Don't worry, we ask first! :)
* Fix case of self_offset received without a y offset (#864)
caused by typos in #701
it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead
* Change default settings (#839)
* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Make it a singleton? Maybe? I dunno? Ask Longbyte
* Commit suggestions
* More suggestions
Also try fixing a memory leak. Not going to well.
* Return to dialog
Otherwise we don't have Exec.
* Cleanup
* Deprecate ooc_name, implement username
* Remove ooc_name key and copy its value to default_showname if its empty.
* Consistent naming in AOOptionsDialog
* Clang format
* Don't write the username to the showname
* Fix theme dropdown being incorrectly set
* Bandaid callword playing every message
* Remove unused or duplicate includes
* More include removals
Removes lobby and courtroom direct includes from the dialog source
* Burn baby, burn!
* Remove reload_theme function
* Remove "Case Alert Supported Message"
All servers I tested on master supported it. The text is redundant in operation.
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
* Cleanup lobby (#880)
* Remove config loading from AOApplications
Removes most, but not all config functions from AOApplication and moves them into their own class.
Not even remotely done here. but holy shit I'm tired.
* First steps towards UI file
* Fixed your UI layout issue
* Leifa bullies me
* Set all the setters
Reminder : Figure out why username and ooc_name exist. Are they the same? Maybe. Maybe not. Gonna have to look at it and migrate the key.
Todo : Cleanup key naming. Most of these are terrible, imprecise or I just don't like them.
* Make layout appear proper
* Minor option dialog update
* Hookup AOOptionsdialogue to Options Getter/setter
Not done yet, but parts of the options interactions work again.
* More settings menu working
* Mostly working settings dialogue
Restore default and cancel still need work
* Fix asset widget
* Tooltips
Also removes the commented out tooltip code
* Finish Tooltips
Move widget implementation to its own folder
* Migrate callwords to config.ini
Also correct sleep deprived code.
* Fix widget translation
* Language dropdown changes
We might want to look into doing this a bit better.
* Remove QSettings from AOApplication
Try cleaning up stray references to said object anymore
* Fix constructor order to prevent runtime crash
* Slightly sort implementation file
* Remove unused label declarations from header
Fix some comments
* Formatting
* Fix buttons
Also fixes restore settings when a restore to default is aborted.
* Raise pair list after courtroom construction (#859)
* Don't reset evidence selection (#860)
They are defaulted in the header. This SHOULD not affect the client negatively.
* Hitting the emergency exit (#861)
Don't change the widget state when the ID exceeds the current widget list due to pages being changed while evidence is being edited.
* add CI and license badge
* add contributors
* Handle config.temp after confirmation
* Deletes config.temp when the user has confirmed they want to keep the current settings.
* Make reset to default destructive
Don't worry, we ask first! :)
* Fix case of self_offset received without a y offset (#864)
caused by typos in #701
it's possible for older clients to send x offsets without a y
offset. if you think this case is annoying you can remove it in
the next version and handle it server-side instead
* Change default settings (#839)
* Make default config enable features for most cases except for Continuous Playback due to it introducing performance issues according to tooltip and confirmed in testing
* Increase log size to 1000
* Default disable animated themes
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Make it a singleton? Maybe? I dunno? Ask Longbyte
* Commit suggestions
* More suggestions
Also try fixing a memory leak. Not going to well.
* Return to dialog
Otherwise we don't have Exec.
* Cleanup
* Deprecate ooc_name, implement username
* Remove ooc_name key and copy its value to default_showname if its empty.
* Consistent naming in AOOptionsDialog
* Clang format
* Don't write the username to the showname
* Fix theme dropdown being incorrectly set
* Bandaid callword playing every message
* Remove unused or duplicate includes
* More include removals
Removes lobby and courtroom direct includes from the dialog source
* Burn baby, burn!
* Remove reload_theme function
* Remove "Case Alert Supported Message"
All servers I tested on master supported it. The text is redundant in operation.
* Create preliminary lobby design
Attempts to slightly modernize the aging lobby to a scheme more akin to modern server browsers.
* Fix missing header, add necessary search lineedits
* More UI changes
* Start hooking up new UI elements
* Hookup Serverbrowser to new UI frontend
Still need to fix the favorites AND implement the NEW demolist
* Fixup demo ui and make demoserver functional
* More demoserver cleanup
* Remove jarring ao_app pointer shenigans
Still a bit to do before we can safely remove that pointer, but hey, its something.
* *unholy screeches*
Tried to untangle the tange of dependencies that is connection behaviour
* Rip out loading screen
Some servers are not even sending proper values anymore, like vanilla, so why keep it?
* Optimise includes, format header
Lobby should not even have to know what an AOPacket is, smh
* Formatting fixes
and turn settings menu opening into a signal
* Why does netmanager never emit when the server is connected
* Fixup final parts
About as well implemented as I can do rn. Missing the load screen, but that was more flair than anything else
* Correct start page
* demo qol
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
* Delete rebase artifact
* only set setting codec on qt5
* fix old regex
* qlocale include was missing
* Add default soundfont value + cleaup stream checks
* Remove Case Announcement
* Add add_server dialog and move logic to options.h
* Add Direction Connection Widget and function
* Visual Fluff, don't show direct connection on demo screen
* Implement ui-file reload and RCC mounting.
* Add edit menu to favorites
* Add Server remains active when no server is selected
* Hack together window title for courtroom
I hate this.
* Fix incorrect subtheme location code
* Cleanup
* Make all charicons appear on first join
This entire system needs a rework, but this will do for now.
Also slightly improves performance by not making it load the character list 4 times, only 2 now :^)
closes#854
* Fix evidence hover selector under Qt5
#closes #890
* Remove options calling itself trough pointer
* Fix Android CI (#891)
* pro gamer move
* remove pregenerated android files
* version
* install old ass android platform
* Revert "remove pregenerated android files"
This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.
* switch to 24
* CharButton - Fix enterEvent override in Qt5
Also mark them as override. Also make the preprocessor if a bit less copypastey.
* version bump
* Update embeeded lobby ui color sheme
Shoutout to Dumb Fuck (That is their real discord name).
Co-Authored-By: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>
* Add changelog.md loading logic from main mount path
* Expand tabbar of optional Tabbar widget
* Fix order column being incorrectly sized
* missed a space
* remove fonts
* change margins
* fix minimum sizes
* Allow theme overwrite of settings menu
* Cleanup iterator for subthemes
* Allow reload of settings menu
Might aswell do them all 🤷
* AO base path (#893)
* make get_base_path global
and move parts that use base to use it
* options uses base
* sal moved a bunch of code
* fix creating case folder
---------
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
* Android 2 10 1 (#894)
* ask for file permissions before trying to load a file
* create armv7 gitignore
* extract all the abis
* don't fail if the dir exists
* Clear options map before reloading the UI
* Fix runtime warning for theme/subtheme combobox
Shouldn't do the job of something that the template can do for me.
Also fix formatting cause it was busted.
Also made the subtheme/theme load code not give me cancer.
* Sort dropdown numerically to match explorer preview
closes#793
* fuck bass
* copy mingw
* copy other dll
* wrong folder
* Account for server subtheme
* Replace incorrect subtheme check
* Settings, not server
* Remove debug
* Add compatibility code, suppress compiler warning (#896)
lobby.cpp:
* Added compatibility code so 2.10.1 can run on Qt versions older than 5.14, such as the version that ships with Ubuntu 20.04
courtroom.cpp:
* Used a Q_UNUSED macro on an unused variable to suppress a compiler warning
* Resolve Qt6(.5.0) compiler errors
* Undo incompetence.
* Force theme reload on theme change
If a user saves a new theme and does not reload the UI it will cause misplacement of widgets inside of courtroom.
This is mitigated by forcing a reload.
* make speedlines stretch by default (in *actually* non-stupid way this time) (#901)
* Rework default volume settings (#903)
* rework volume default settings
* remove default volume settings in options dialog
* make client remember last volume settings instead
* fix options starting tab
* Reworked direct connect (#906)
Resolve issue #905
Works as advertised.
* Set join text when double-click on connected server
Good enough. I would handle this a bit smarter and lock based on the connection state of NetworkManager, but NetworkManager sucks and I refuse to fix it this close before 2.10.1 is done.
* remove unused m_looping
* remove useless underflow check
* do not fall from server to favorites
* Ci android fix (#899)
* pro gamer move
* remove pregenerated android files
* version
* install old ass android platform
* Revert "remove pregenerated android files"
This reverts commit c81a94c6fd337e187af61e9dd706fac5cd51bcc0.
* switch to 24
* use android\src\android\templates instead
* deprecate "chat" deskmod (#910)
* ignore deskmod when zoom speaking
* clean up deskmod a bit
* adds an enum for deskmods
* deprecates the "chat" deskmood
* modifies set_scene since it never rly used the deskmod argument
meaningfully
* actually use the enums i made lol
* fix typo
* Add credits for lamdacalculus
---------
Co-authored-by: TrickyLeifa <date.epoch@gmail.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
Co-authored-by: Crystalwarrior <3470436+Crystalwarrior@users.noreply.github.com>
Co-authored-by: stonedDiscord <10584181+stonedDiscord@users.noreply.github.com>
Co-authored-by: segfault <128277930+memsecviolator@users.noreply.github.com>
Co-authored-by: lambdcalculus <64238778+lambdcalculus@users.noreply.github.com>
Co-authored-by: Leifa♥ <26681464+TrickyLeifa@users.noreply.github.com>
* Major cleanup of screenshake code
* Add pre-5.10 support for screenshake math
* more compat, uglier too
* add surprise tool
* we don't need inline functions
* only run qsrand on old versions
* Squash compiler warnings
* >= not > please
* don't set codec in qt6
* switch to new regex
* remove qdesktopwidget (was unused)
* make enter event an enter event
* forgot header file
* rename emote_mod enum as there is an enum of the same name in chat_message
* regexp
* no more codec
* fix warning about emote_mod type
* change to new qtconcurrent
* misc was unused
* fix run
* change qtconcurrent for music
* codecs came back
* make CI run on qt6 too
* seperate artifacts
* qFormatLogMessage is wonky here
* maybe actually use the qt version from matrix
* change qt version here as well
* even lower
* use my own fixed installer
* use my own fixed version of qapng
* get websockets
* minor spelling mistake
* yOu nEeD aDdOnS
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaa
* Revert "maybe actually use the qt version from matrix"
This reverts commit 7ab6b1b4c2f1200318d52f325efd2ef46c3fbd6a.
* Revert "Revert "maybe actually use the qt version from matrix""
This reverts commit a6f7c5bedf214a1992c15b296edd195f96a9196a.
* use jurplels again
* Revert "use jurplels again"
This reverts commit 5795474bca64590f1479af3ccbf7d8cc57f427e7.
* revert CI to master
* main not master
Co-authored-by: in1tiate <woodward.randall02+github@gmail.com>
The function removed was meant to provide a prompt before removing the favorite server. I accidentally left it in, removing it will not affect the functionality of the client.
This feature allows text to be posted to the IC log as a "ghost" before it has been displayed in-game. When desync chat is enabled, it's common for the player to wait a little while before their messages are displayed.
Ghosts only apply to the active player's messages, not all queued messages. They are also pinned at the end of the IC log until they are displayed.
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
* Added server list context menu, ...
Resolve#832, #560
* The demo server listing now always appears at the top for consistency.
* Add a context menu to server listing.
Only appears during favorite server listing. Requires a valid item under cursor. Cannot be the demo server item.
* Add a new UI element: `remove_from_fav`
Only appears during favorite server listing. Require a selection to remove. Cannot be the demo server.
Uses `removefromfav.png` and `removefromfav_pressed.png` images as textures.
* Favorite servers are now loaded whenever the Lobby is created in addition to refresh and server listing switch.
* `serverlist.txt` is now renamed to `(deprecated)serverlist.txt` if read from.
* Updated comments
* Typos
* Add option to disable streamintg
This one gets a unique message to prevent people forgetting they disable it and the wondering why streaming broke.
* Fix code order
* Fixes the music channel still playing audio when a new stream was blocked.
* Update tooltip
* Update tooltip to reflect the current way the feature works.
* never send an unencoded packet to the server
* oops
* Improve packet validation to remove segfaults
* WARNING: commit breaks connecting to servers, need help
start fixing omniwhy caused by single fuckin string packets (AAAAAAAAAAAAAAAAA)
* Fix failed connections to servers (Thanks to @Iuvee for helping me figure this out!)
* Fix demoserver
* who the fuck still uses goto
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* ANOTHER GOTO????
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* braces
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* good bot Update src/packet_distribution.cpp
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Fix demoserver harder
* Improve demo logging
* Fix memory leakage by deleting the packet
Fix useless demoserver wait packet creation when none of that packet is used
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Add an "sfx_on_idle" FL packet flag, UNFORTUNATELY servers have to go out of their way to support this feature due to clients below 2.10 fucking spamming sfx for 2.10 otherwise
* Revert feature flag, implement a method that works regardless of server instead
* Revert "Revert feature flag, implement a method that works regardless of server instead"
This reverts commit c14b4fb2a1bbf2796db4a26e83609ba743826655.
* Stop using FL packet, but make SFX on Idle a client-side setting to reduce confusion and reliance on servers for a client feature to a minimum.
This reverts commit 687e64e37839b77923c93d13f971ee6750bd4330.
* Update src/aooptionsdialog.cpp
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Stop iniswapping from modifying the char.ini (which can potentially remove comments such as credits, charmaker notes, etc.)
* Fix iniswaps.ini and soundlist.ini not using vpath
* Deprecate get_char_name, making "name=" part in the char.ini no longer a thing
* Fix iniswap and emote dropdowns not getting properly updated when theme is reloaded
* Prevent reload theme from resetting your emote to the first one
* Fallback soundlist.ini
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* Add 'evidence_one_click_view' courtroom_design.ini function, which allows you to treat every click as if it's a double-click (meaning every click will bring evidence overlay)
Fix name not being set to read only when evidence is initialized
If evidence is double-clicked and overlay is visible, trigger "on_x_clicked" behavior
Make sure evidence is selected when double-click is called
Stop hovering from changing name text if overlay is visible
Simplify on_evidence_x_clicked "modified" check by simply checking if "ui_evidence_ok" is visible
* Fix pressing "cancel" when trying to switch between evidence still acting the same as "discard"
* Remove unnecessary ic message input focus setters for evidence, make only the Present button set focus on ic message input
* Fix second page ignoring the evidence_one_click_view setting because of a wrong ID being used for the double-click call
* Make evidence_switch() have everything required to properly switch between private/global
* Make evidence cursor start at the top when looking at evidence description
* Change it from theme setting to settings option
* Make evidence double click default option to "true" due to it being the default for years
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Fix get_real_suffixed_path existing, causing the previous PR to not function on suffixed... anything
Fix suffixes ignoring a case where a suffixed path is already provided, causing that pre-suffixed filepath to fail to find anything
* Fix image paths being used as sound effects and vice versa
Better check for sfx and image absolute paths which double-checks the absolute path we got is *actually a valid file format*
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
* Suppress application volume when alt-tabbed
Add a "suppress_audio" slider setting, 50% by default, which decides how much audio remains when the client is not in focus
Add a "muted" setting for blip, music, and sfx players
Add update_audio_volume func
* change "suppress" to "how much audio is suppressed" instead of "how much audio remains"
* Fix last commit just flipping the behavior and being ultra wacky
* Fix evidence present sound ignoring audio suppression settings
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Salanto <62221668+Salanto@users.noreply.github.com>
Themes can be configured to play an SFX and/or effect when the HP bar increases or decreases. Effects can be any defined effect, or a built-in effect such as "screenshake" or "flash".
ResolvesAttorneyOnline/AO2-Client#743
* Replace TCP Serversocket with Websocket
* Have TCP sockets live harmoniously with WS
"like 5 lines" yeah probably lost a bet.
* Update .gitlab-ci.yml
* hack to fix favorites
* Add support for websockets in the favorites list (serverlist.txt)
Make "add_favorite_server" remember the socket type
* Preserve old serverlist style
This will keep new entries compatible with 2.9 and prior clients. Makes parsing the list easier too.
* Add lookup table and correct write code to use lowercase
* I have no idea what a lookup table is, but this looks close enough
* Fix lookup table
* Otherwise backend selection behaviour is inverted
* clang-tidy had one job
* Yet it did not do it.
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* const p_data
* Switch serverlist.txt to an ini format
* Fixes an Omni bug where : would split the servername
* Utilises internally QSettings properly for low parsing effort and clear structure
* Automatically migrates the legacy serverlist.txt to favorite_servers.ini
* Pleases my OCD
* Replace sample serverlist.
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: Alex Noir <Varsash@gmail.com>
* Add icons for pos dropdown
* Make sure to upscale the icons to actually fit (so tiny 1pix bg images for ex. still show up properly)
* move get_pos_path
* add const to desk mod
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Revert "add const to desk mod"
This reverts commit 7d6007fb1be0781e29985d0b83f2f6da16295e90.
* make set_scene const
* make pos const
* add and to const
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* add braces
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* Revert "add and to const"
This reverts commit aa5e5066dcf42ae18c2aeb349d470271226601da.
* make desk const
* fix get pos path for real
Co-authored-by: stonedDiscord <Tukz@gmx.de>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
* add both network and local ways to show judge buttons on pos other than jud
* hide judge buttons when pos_removing to a non-judge position
* alter packet header
* Only use pos jud hardcoding if no design.ini
if design.ini does not define judges= then we fall back to pos jud garbage
* Fix judge buttons being disabled if default_side pos is judge (logic poopy)
Fix positions.isEmpty() returning False cuz a split of an empty string returns the list with an empty string by default
* Expand JD packet to be able to send -1, 0 and 1. If -1 is received, fall back on client-sided judge button behavior. If 0 or 1 is received, treat it as "absolute override" and adhere to that packet.
* alter check for empty qstringlist to support old qt versions
* heehoo
* trigger client side behavior when jd -1 is sent
* less confusing variable names
* remove useless code, trim some fat
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* use an enum dammit! & warn on malformed auth
* use an enum dammit! pt. 2
* appease clang, rewrite ugly judge controls function
* please squash this its so bad
Co-authored-by: Crystalwarrior <Varsash@Gmail.com>
Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
* add bassmidi everywhere but CI
* hello CI please don't ban me from github
* add lib and open midi files with the lib
* overlooked windows CI
* yes, overwrite everything
* add tracker support
* add file formats that bass supports
* forgot .mid smh
* load all plugins in one function
Since the MS chat has been disabled for quite some time now (and we aren't planning on bringing it back since Discord, Guilded etc. have better chat features), I decided to go ahead and change the pane into a debug log to keep it useful and avoid creating a gaping hole in themes.
Though, maybe it is worth removing the whole switcher and keeping the debug log hidden away where it can't scare people.
Apparently, people don't like logging demos because it takes up too
much space. It's possible to enable NTFS compression for demo files
(or the entire demos folder), though.
* user configurable timestamp format
* fix label making the entire settings window move jankily
* add a dropdown for sane timestamp formats
* streamline adding options to log timestamp format
To pull this one off, a new class called VPath was created that denotes
"virtual" paths that can exist anywhere among the list of mount points.
It is functionally identical to QString, except that implicit conversion
between QString and VPath is not allowed. This makes it easy to spot
errors in path resolution at compile time, since get_real_path must be
called to resolve a VPath into an absolute path that can be passed into
a Qt function as a QString.
Other functions, such as the get_*_suffix functions, also return an
absolute path QString for convenience.
As for the rest of the functions that return a VPath, you will need to
call get_real_path yourself.
Finally, a path resolution cache was added to try to avoid blowing
up what is already a massive lookup cost for assets. The cache
is invalidated when the mount path list is changed.
Currently, this cache isn't bounded. Might need to write an LRU cache
if issues arise.
Adds a new setting to config.ini to set a default showname. This works similarly to default username, but for IC shownames, setting the client's showname automatically. Like default username, this has a 30 character limit.
* Adds a new option to config.ini, default_showname.
* Adds this setting to the options dialog.
* Adds get_default_showname() for retrieving this showname.
* Sets the showname box to this value upon joining a server.
Fix an extremely weird case where CharLayer::Play() was not called even on the CharLayer class (I don't understand why inheritance was straight up just ignored)
Fix using preanims with static images just breaking everything
Deprecate weird insanity [Time] with the % sign BS (What was this for again? Literally no one used this nor was aware of it)
Fix text_stay_time timer firing even if we're immediate
Just in case, stop the text delay timer when start_chat_ticking is called
* Remove get_static_image_suffix (webp, gif etc. can be non-animated)
Replace QList<QString> with QStringList
* forgot to remove static image from aoimage
* Simplify get_theme_path, get_custom_theme_path and get_default_theme_path all into a single get_theme_path func
Add a default_theme variable which defines the currently recognized default theme
Add a new "get_asset_path" that will be used to simplify asset resolution considerably
* Simplify AOImage set_image function to use get_asset_path
Begin working on the subtheme system
* Add p_default_theme for get_asset_path
Implement get_asset_path for AOButton
* Condense aolayer path lookups into the get_asset_path function
* Get rid of get_font_name due to underuse (and it just does the same thing as get_design_element anyway)
Get rid of get_char_shouts (use chat= instead)
Use get_subtheme() instead of subtheme (because get_subtheme() can perform overrides based on the user's settings)
Make get_color() use get_asset_path()
Make get_design_element() use get_asset_path()
* Adapt a whole bunch of text_file_functions to the get_asset_path method, fixing an enormous amount of invalid path resolutions
Unfortunately I have to keep backwards compatibility for the backwards ass config.ini method for the chat markup (new way is chat_config.ini)
Get rid of get_theme_effects and implement the stacking behavior into get_effects instead
* Program doesn't run, color lists stop generating for some reason
Also implement safety checks for the asset path generator
* Fix a really tricky issue that popped up regarding char_color_rgb_list not being generated, causing segfaults
* Address the sfx player path resolution being really, really stupid and resolve major inconsistencies (such as the bug where objection sfx wouldn't be playing despite the default theme or default misc folder having them)
* Fix sfx path resolution being funky (apparently D:/Qt/Projects/AO2-Client/bin/base/themes/default//objection.wav is a valid qt5 path...)
* Implement:
get_asset_paths - Return an untested list of universal paths from the provided args
get_asset_path - Loop through the list of provided asset paths and return the first valid file
get_image_path - Loop through the list of provided asset paths, apply get_image_suffix and return the first valid image file
get_sfx_path - Loop through the list of provided asset paths, apply get_sfx_suffix and return the first valid sound file
get_asset - return an asset (must contain file extension) from the get_asset_path() applied on the get_asset_paths()
get_image - return an image with get_image_suffix() applied on the get_image_path() for the get_asset_paths()
get_sfx - return a sfx from provided args with the uniquely constructed asset path list for sounds
Rename old get_sfx to get_court_sfx for better clarity of its function
This replaces previous asset stuff I implemented, as I think this is a better solution lol
* Add a new get_config_value that obtains a value from the config that matches identifier
Adjust all calls to get_asset() to actually look for a config identifier value instead, so even if a config.ini is found if it doesn't contain the identifier we want we keep looking
* Fix effects.ini sounds not working
Remove debug text
* Make it so even if you miss the required asset, and don't have a missingno, the viewport still doesn't freeze up due to waiting on Objections etc. due to signals.
* Implement default_theme option for courtroom_design.ini, allowing you to make themes that inherit from other themes that are not default.
* move sounds folder lower in sfx pathlist
* fix realization sfx not being fetched from config
* Make aosfxplayer actually use get_sfx I made
Move sounds folder path check last in get_sfx
* I thought this would fix QSettings::value: Empty key passed but I guess not, that annoying error will keep pestering us :(((
* Remove silly .png exception for SplashLayer
Fix static image Objections freezing the viewport due to done(); signal that never arrives
* Make WTCE cooler by including a stop method for witness testimony indicator, and add support for custom WTCE
* Reduce code duplication for get_sfx
* Fix the program hanging/entering an infinite loop/segfaults/a number of nasty issues due to done(); signal being sent as soon as playback begins if the image is invalid.
This is done by removing the file_exists check, and letting the rest of the functionality handle this case - the system is robust enough and treats an invalid image as a static image.
* Fix segfaults with AOLayers by sanity checking using max_frames
Fix "Pixmap is null" console spam
* You'll hate me for this.
Make it possible to have fully animated AOButton and AOImage
* Add a settings option to toggle animated themes on or off
* Add a setting for animated theme elements
Add a "static image" toggle for get_image_suffix
* Fix custom chat and generally the chat boxes not having consistent behaivor with subthemes
Add a settings option for subthemes
Have AOImage keep track of its last valid path
* Add SubTheme (ST) packet. Pass subtheme as arg0, and "1" if you want the client's theme to be reloaded.
ST packet sets ao_app->subtheme no matter what. It will not reload theme unless the user has their subtheme set to "server".
Fix showname widths by rearranging font metrics to do its calculations *after* the showname font is set, and not before (making it lag behind the correct display size by 1 msg)
Co-authored-by: in1tiate <radwoodward@vikings.grayson.edu>
Hide ~stop.mp3 and the stop category
Add an option to make it so when you double-click a category, it expands/collapses it without sending the stop-music command
Make right click stop music backwards compatible